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In
our ongoing effort to support the growing community of 3D artists,
we would like to extend a special invitation to you to participate
in Animation Magazine’s Face-2-Face Contest,
sponsored by Dell and Image Metrics. This competition will award 3D
artists for creating outstanding facial models in two main categories:
Film and Game.
The Face-2-Face Contest features nearly $10,000 worth of prizes to
help you in your creative craft. Each main category – Film and
Game – will offer a First, Second and Third place prize sponsored
by Dell and Image Metrics. In addition, all entrants will enjoy great
exposure to the entertainment industry in general, and more specifically,
to some of the best creative’s in the business, our judges.
Deadlines:
Act fast. The contest ends December 5, 2008.
Details:
You are asked to create and submit up to two (2) of your best facial
models in the following main categories:
- Game resolution head model
- Film resolution head model
In addition, those entries must fall within one of the following subcategories:
- Realistic Male
- Realistic Female
- Realistic Child
- Non-human humanoid (orc, goblin, etc)
- Non-human (reptile, insect, etc)
- Cartoon or stylized character
For example, you can submit a realistic male facial model for the
film category, and a non-human humanoid facial model for the game
category.
Prizes:
To help you in your ongoing creative endeavors, we have assembled
some great prizes in each of the main categories:
First Place – Dell’s latest powerhouse - the m6400
workstation – featuring a 17” monitor, 16GB of memory,
a Core 2 Duo Quad Core Extreme processor, up to 1TB of data, and up
to 1GB of NVIDIA Quadro FX 3700M Graphics.
Second Place – Wacom’s Cintiq
20WSX tablet
Third Place - $500 in cash
We will also provide all contestants with exposure to our judges,
and all winners with exposure to the games and film markets through
our marketing and sales efforts. Credits for your work will be used
in all cases.
Specifications:
Model resolution - The resolution requirements will
be determined by the resolution of the head mesh only. All the auxiliary
meshes, such as the eyeballs and teeth, could be any resolution. However,
the auxiliary meshes should still be the "appropriate resolution"
for the model and category; "Low polygon" for games, "High
polygon" for film.
The game resolution head mesh must be under 2500 polygons.
The film resolution head mesh must be from 2500 to 10000 polygon maximum.
Model components:
Head — The head mesh must have a full neck,
ears and mouth bag. You will be judged on good facial topology. Your
most important considerations when modeling should be: How well will
the model deform? Can your model emote a wide range of facial expressions?
Is there enough geometry for a blink? For a smile? For speech?
Always consider the underlying anatomy of the model, especially if
it's a creature. Would this anatomy "work" in the real world?
Eye Geometry — Any style eyes will be accepted.
The eyeballs could be as simple as two spheres or as complex as multiple
pieces of geometry for the inner and outer eye anatomy. Additional
eye geometry, such as eyelashes or eyelash cards, caruncle and eye-wet
pieces will also help. Obviously, the more effort you put into the
eyes, the more chance you have of winning.
Mouth Geometry — The upper teeth, lower teeth
and the tongue should all be separate pieces. The gums could be separate
pieces as well, but this is entirely up to you. The placement of the
teeth and tongue should be "anatomically accurate" for your
character.
Original Topology - All geometry, including the head and teeth, must
have your own original topology. That is, do not just take meshes
that are not your own and sculpt them into a different shape.
UVs - All meshes must have UVs laid out. One UV set
per mesh.
Textures - Color, specular, bump, normal, displacement
maps are NOT required, but will help you win if you have them.
Submission guidelines:
Please upload your entries to the following ftp address: http://dropbox.yousendit.com/Face2FaceDropBox
All entries should include the following:
- Your model in the file format of your choice (maya, max, xsi, obj)
- Four renders of your model:
- One from the front
- One from the front showing the wireframe
- One from 3/4 view
- One from 3/4 view showing the wireframe
The renders should be at least 1k resolution.
The better your model looks in the renders, the more chance you have
of winning.
Each character should be accompanied with a Word doc that includes
a brief character description of your model (character's name, occupation,
etc) and what category you are entering, as well as your name and
contact information (e-mail and phone number).
Any questions, you can e-mail contest@www.animationmagazine.net
Judges:
Our distinguished judges include:
Rob Coleman,
Lightstream Pictures
Rob Coleman is a Director / Producer at Lightstream Pictures where
he is currently in development on the animated feature film, The
Fourth Magi.
At Lucasfilm Animation, Rob directed several episodes of the animated
Star Wars: Clone Wars television series and spent two years
developing an animated feature film project with George Lucas. Rob
was at Industrial Light & Magic for 12 years where he was Animation
Director on Star Wars: Episode III - Revenge of the Sith,
a role he fulfilled on the two previous Star Wars films. He was chosen
as one of the most creative people in the entertainment industry when
he was added to Entertainment Weekly’s “It List”
in 2002 as their “It CG-Creature Crafter” for his work
on the digital Yoda. He has been nominated for two Oscars for his
work on Attack of the Clones and The Phantom Menace
and two British Academy Awards (BAFTAs) for his work on Men In
Black and The Phantom Menace. He has received two MTV
Movie Awards and two Saturn Awards for best visual effects on the
Star Wars films.
Cesar
Dacol Jr., A freelance character designer with 20 years of
industry experience
Cesar Dacol Jr. has worked in the film industry for nearly 20 years,
having started his career in the makeup effects industry and transitioning
to computers effects in the mid 90’s. With a background in anatomy
and traditional sculpting, he quickly adapted to the 3D world of computers.
For the past 5 years Cesar has worked primarily as Lead and Modeling
Supervisor, contributing to many feature films such as Journey to
the center of the earth 3D, 300, Barnyard and Fantastic Four. As well
as having a vast film credit list, Cesar’s credits also extend
to gaming, where he worked as the character modeler in Circus Maximus:
Chariot Wars (2002), Encore, Inc. for Playstation 2 and Xbox. Between
October 2004 and January 2005, Cesar was appointed Adjunct Professor
in Advanced Polygonal Character Modeling at Sheridan College where
he enjoyed sharing his years of modeling experience to teach character
modeling for the Computer Animation Program. He is presently freelancing
CHARACTER DESIGNS and DEVELOPMENT for the entertainment industry,
and is also a beta team member for Pixologic’s Zbrush.
Richard
Taylor, One of the founders of Weta
Richard Taylor is the owner, co-founding director and creative lead
at Weta Workshop which he runs with his partner Tania Rodger. Weta
Workshop has an international reputation as one of the film industries
most successful special effects studios. It has won numerous Academy
Awards for its work on large-scale movies including King Kong,
The Lord of the Rings trilogy and The Chronicles of Narnia.
Paul
Debevec, University of Southern California’s Institute
for Creative Technologies
Paul Debevec is a research associate professor at the University of
Southern California and the associate director of graphics research
at USC's Institute for Creative Technologies. Debevec's Ph.D. thesis
(UC Berkeley, 1996) presented Façade, an image-based modeling
and rendering system for creating photoreal architectural models from
photographs. Using Facade he led the creation of virtual cinematography
of the Berkeley campus for his 1997 film The Campanile Movie whose
techniques were used to create virtual backgrounds in the 1999 film
The Matrix. Subsequently, Debevec developed techniques for illuminating
computer-generated scenes with real-world lighting captured through
high dynamic range photography, demonstrating new image-based lighting
techniques in his films Rendering with Natural Light (1998), Fiat
Lux (1999), and The Parthenon (2004); he also led the design of HDR
Shop, the first high dynamic range image editing program. At USC ICT,
Debevec has led the development of a series of Light Stage devices
for capturing and simulating how objects and people reflect light,
recently used to create realistic digital actors in films such as
Spider Man 2 and Superman Returns. He is the recipient of ACM SIGGRAPH's
first Significant New Researcher Award and a co-author of the 2005
book High Dynamic Range Imaging from Morgan Kaufmann.
Rules
1. Entrants must be 18 years or older.
2. Individual entrants only.
3. Entrants are not permitted to enter works on behalf of any other
individual or entity.
4. Entries do not have to be original works but must meet the specifications
as outlined in the guidelines.
5. All entrants must agree to abide by the Terms and Conditions
as described here.
6. Multiple entries are permitted up to a maximum of two (2). The
entries can be in any category.
7. Entries should remain unpublished outside of Animation Magazine
prior to the close of the challenge.
8. Images must conform to nominal decency guidelines. Any image
deemed to contain content that depicts violence, racial, political,
religious, and sexual or any other inflammatory material in an inappropriate
manner will be disqualified and removed. Interpretation of what
is, and is not, appropriate material is at the sole discretion of
Animation Magazine.
9. Neither Animation Magazine nor its sponsor will be held responsible
for late entries for any reason whatsoever. It is the sole responsibility
of the entrants to make reasonable allowances for upload times and
to plan accordingly.
10. Entries will be judged on artistic and technical merit within
the scope of the competition theme. The interpretation of these
rules, the theme, artistic or technical merit of the work and any
other consideration made by the judges is at the sole discretion
of the judges.
11. Judges' decisions are final and no correspondence will be entered
into.
12. To be eligible for prizes, all winning entrants must provide
accurate and reliable contact details. Animation Magazine will make
all reasonable efforts to contact winners for a period of 7 calendar
days after the completion of Judging. If a winner cannot be contacted
within this period then they can be disqualified at the sole discretion
of Animation Magazine.
13. Any import taxes or duties on prizes must be paid by the prize
winner. It is neither practically possible nor ethically reasonable
for Animation Magazine or any of the sponsors to pay duties and
taxes on behalf of a winner. Animation Magazine and sponsors will
not make false valuation claims to assist winners from illegally
evading any applicable duties and taxes.
14. By entering the competition the entrant warrants that they are
the sole copyright holder and indemnifies Animation Magazine and
sponsor(s) from any subsequent claims that may arise regarding ownership,
or any other claims that may impact upon the entered work.
15. The entrant grants Animation Magazine rights to use all entered
works, in any media for sales, marketing and merchandising, provided
full and correct credit for the artist clearly appears with said
materials.
16. The entrant grants the sponsor rights to use all entered works
on sponsors web sites in the form of free public galleries, in any
form of media, including, but not limited to, web galleries, physical
galleries, downloadable form, wallpaper collections and screensavers,
provided full and correct credit for the artist clearly appears
with said materials.
17. The entrant grants Animation Magazine and sponsor(s) rights
to use the entrant’s name, imprimatur and likeness in conjunction
with the use of their entered works in any media.
18. The entrant grants Animation Magazine and sponsor(s) first right
to publish their submitted work in any media.
19. Entrants commit to notify Animation Magazine in writing at least
one week prior to the publication of their work in any media.
20. Other than the rights assigned in the preceding clauses entrants
retain copyright
of all entered materials and are free to use said materials for
personal promotions.
21. The entrant indemnifies Animation Magazine and sponsor(s) against
any claims or indirect, special, incidental, or consequential damages
from any party that may arise from any use, including but not limited
to, publication of entry materials submitted as a part of, or in
association with the competition.
22. All artwork that is entered by the deadline is final; it cannot
be removed or
changed after this point. Animation Magazine will not return any
material submitted or alter any entry.
23. The judges have sole discretion in the interpretation and enforcement
of rules, including but not limited to suspension of categories
and entrants.
24. It is the entrant's responsibility to ensure compliance with
all rules. Disqualification of any entrant is not reflected in any
public change of status or alteration of their entry.
25. There is no agreement or contract between the artist and Animation
Magazine. The artist assumes all responsibility and costs for delivering
images and other required information to the Publisher for consideration
in the competition.
26. Animation Magazine does not require any payment for entry of
images nor does
Animation Magazine offer any form of payment, actual or implied,
to any entrants.
27. There is no chance component in the selection of winning entries.
Winning entries will be chosen solely on the skill exhibited by
the entrants as determined by the judges.
28. Animation Magazine will take reasonable measures to ensure the
security of entries and information supplied to them. In no event
shall Animation Magazine be liable to any party, for indirect, special,
incidental, or consequential damages arising out of the loss of
images and data supplied, even if Animation Magazine has been advised
of the possibility of such loss and damages.
29. Employees and relatives of Animation Magazine staff, sponsors
and judges cannot compete in the competition.
30. Animation Magazine reserves the right to suspend, shorten, modify
or cancel the competition at its sole discretion.
31. This list of terms and conditions constitutes the complete and
exclusive statement of the terms and conditions and supersedes any
prior terms and conditions, oral or written, and any other communications
relating to these terms and conditions.
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