Customise Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyse the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customised advertisements based on the pages you visited previously and to analyse the effectiveness of the ad campaigns.

No cookies to display.

ADVERTISEMENT

Pacific Title Pro Lectures for AI, IDGA

As part of their Animation 2005 Lecture Series, The Art Institute of Calif., Los Angeles, and the International Game Developers’ Association (IGDA) will host Patrick Philips on Sept. 8 at 6:30 p.m. Titled “Digital Visual Effects, Cleaning up the Mess,” Philips’ discussion will focus on how he has cleaned up film crew errors in Hollywood movie projects.

Phillips has worked on visual effects for such companies as DreamQuest Images and Pacific Ocean Post (now RiOT). His credits include The Crow, Outbreak, Batman Forever, DieHard with a Vengeance, US Marshals, Too Fast Too Furious, Son of The Mask, The Interpreter, Skeleton Key, Fantastic Four, Ladder 49, The Chronicles of Riddick, Stealth and the upcoming Weatherman.

The event will tale place in the Big Room at the Art Institute of California, Los Angeles. The school is located at 2900 31st Street in Santa Monica. Following the presentation, the IGDA LA Chapter will hold its monthly meeting in the same room. For more information about this program, contact Bijan Tehrani at (818) 613-4227 or btehrani@dljl.com.

In related news, the Art Institute LA, in conjunction with IGDA LA, will open The Game Center on Dec. 8, 2005. The Game Center will showcase the latest game development tools, games, materials, literature and state-of-the-art game software provided by top developers. The facility will eventually host a festival of games, a development seminar and a job fair, which are now in the planning stages. The Game Center will be open to IGDA members, game development professionals and members of the media.

Game Center partners are: Animation Magazine, Autodesk Inc., Avid Coputer Graphics, F.Dice, IGDA Los Angeles Chapter, Motion Analysis Corp., NVIDIA Corp., Personal Computers Unlimited, Inc., Peachpit Press, SilverStone, Tyan Computer Corp. and ViewSonic.

ADVERTISEMENT

NEWSLETTER

ADVERTISEMENT

MOST RECENT

CONTEST

ADVERTISEMENT
ADVERTISEMENT