Shotgun Software today released the Shotgun Pipeline Toolkit at the SIGGRAPH event in Anaheim, CA. The kit provides studios with a set of out-of-the-box pipeline tools tailored for visual effects, animation and game development workflows which are fully integrated into the Shotgun production tracking platform. The new Pipeline Toolkit allows studios to rapidly connect artist applications to the important production information and files that artists need to do their work, and is available now to all clients at no extra charge. Check out the demo at Shotgun’s Siggraph booth #737, the in-depth technical presentation on July 24 at 2 in Rm 213a, or learn more online at www.shotgunsoftware.com/toolkit.
The Toolkit supports Adobe Photoshop, Autodesk Maya, 3ds Max, Softimage and MotionBuilder, The Foundry’s Nuke and Hiero, and Side Effects Software’s Houdini, with more supported applications on the way.
Shotgun Pipeline Toolkit Key Features:
- File Management: Keep your file system organized with tools that automatically create folders on disk and name and organize files from within an artist’s application. This is completely configurable to your studio’s conventions and can be modified across active projects.
- Launchers, Loaders & Publishers: Included tools for launching artist applications from the Shotgun interface, browsing and loading in files with smart UIs inside artist applications, and one-click saving files to share with others.
- Apps: All the tools that come with Pipeline Toolkit are developed as Apps, which are small independent pieces of functionality that can be mixed and matched.
- Pipeline Management: Like source control for your pipeline, the Toolkit allows you to fork and configure different file system configurations and sets of apps that are running at the same time across multiple projects.
- Dev Tools: Built-in Git and Github support make it easy to modify or create apps and deploy safely to various environments, while development tools make it fast to build and hot-load your code when iterating on an app.
- Modular and Portable: A consistent interface based on Python and PySide lets studios write a single App that works across multiple artist tools like Photoshop, Maya and Nuke.
- Python API: Access all the production and file based data with a single Python API.
- Modify Source: The Toolkit python source code is available on Github for clients, allowing them to modify source or collaborate with the Shotgun team and other studios.