Video game studio Ubisoft Montreal is going markerless, striking a deal with Organic Motion to use its OpenStage 2 motion-capture system.
OpenStage 2 is designed to reduce costs and increase animation output and quality and is the world’s only professional markerless motion-capture system.
“OpenStage was designed primarily with animators in mind. They greatly value its accessibility combined with professional-level accuracy,” says Evan Simeone, chief product officer of Organic Motion. “Animators can previsualize scenes in order to maximize their time in expensive motion capture studios. Additionally, animators that rely on keyframing rather than motion capture are also finding substantial benefits from OpenStage 2 system. It truly is mocap for animators.”
OpenStage is always on and requires no special suits or markers to operate. It therefore allows animation teams to jump right into the system and immediately begin collecting accurate motion-capture data for previz.
“Iteration is a key factor for increasing significantly the animation quality of any game production and OpenStage 2 is the perfect previz system for us to do this very effectively; it allows us to iterate and validate animation concepts in minutes. It also optimizes the time we spent in our larger motion capture facilities, keeping the animation cost of our productions under control”, said Marc Beaudoin, Technical Director at Ubisoft Montreal. “We evaluated many different systems but chose Organic Motion’s OpenStage 2 because it was the only one that combined ease of use, professional level data quality and extremely low processing time.”