Customise Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyse the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customised advertisements based on the pages you visited previously and to analyse the effectiveness of the ad campaigns.

No cookies to display.

ADVERTISEMENT

‘Machinarium’ Creators Tease New Game ‘Chuchel’

Czech video game developer Amanita Design got a hefty amount of attention from both gamers and animation fans when they released Machinarium in 2009. Combining classic point-&-click adventure gameplay with visuals and audio reminiscent of an independent animated short, Machinarium was one of several games Amanita Design created in that vein along with the Samorost series and Botanicula.

Now they’ve teased the newest work in their catalogue, Chuchel, and it looks to be their strangest creation yet. Unlike the more serious tone of other Amanita games, Chuchel (pronounced KHOO-khel) strives to be utterly wacky and hilarious. The player takes on the titular role of a small ball of dust, who has an intense obsession with a huge cherry that the game’s numerous antagonists keep trying to take away.

The studio told Polygon: “Chuchel was inspired by an archetype known from comedy movies — he gets angry very easily, acts silly all the time and it’s fun to watch him do pretty much anything.”

Amanita also cited the game’s surly art director, Jaromir Plachy, and his relationship with his naïve and friendly dog as a particular inspiration for Chuchel’s personality.

Unlike the more traditional adventure game mechanics of past Amanita Design games, the intentions this time are to keep the puzzles simple and focused on personality over brain teasers. This shift in philosophy is also echoed in the visual design, where the rich backgrounds of Machinarium are replaced by minimalist backdrops to keep from detracting from the foreground action. As with previous games from the developer, there will be no dialogue, and every aspect of the story will be delivered with visuals and silent comedy-esque gags.

The game is scheduled to launch early 2018 for Android, iOS, Mac and Windows.

Chuchel
Chuchel
Chuchel
Chuchel
ADVERTISEMENT

NEWSLETTER

ADVERTISEMENT

MOST RECENT

CONTEST

ADVERTISEMENT
ADVERTISEMENT