Epic Games announces the successful awarding of more than $13 million dollars to more than 200 recipients as part of the company’s $100 million Epic MegaGrants program. The initial series of funds disbursed marks a record for Epic’s grant commitments, officially surpassing the four-year distributed total of the initiative’s predecessor — Unreal Dev Grants — in eight months.
“Through Epic MegaGrants, we’re supporting developers and tool creators at an unprecedented level, empowering talented teams and individuals to more easily realize their artistic and technical ambitions,” said Marc Petit, General Manager, Unreal Engine, Epic Games.
Epic MegaGrants typically range from $5,000 to $500,000 and cover a variety of endeavors to further ignite creativity and technological advancement within the 3D graphics community. Earlier this year, Epic announced $1.2 million dollars in financial support over a three-year period to the free and open-source 3D creation suite Blender, marking the largest singular grant in the initiative’s history.
Launched in March 2019, Epic MegaGrants is designed to service and assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.
Some of the projects which have received support are the UE4 cinematic animated shorts/VR pipeline at e-d films; indie games like Endling from Herobeat Studios (Spain), open-world multiplayer Towers from Dreamlit Games, sci-fi adventure Infinitesimals by Cubit Studios, and ethereal puzzle-packed adventure Omno by StudioInkyFox; tools, open source projects, education/industry training and more.
A full list of publicly revealed recipients can be found here. Join the conversation on social at @UnrealEngine and #EpicMegaGrants. For more information, visit unrealengine.com/megagrants.