Keeping in step with the ever-rising bar for VFX and animation quality in entertainment content around the world, Autodesk has announced new, streamlined workflow features for post-production and games across its media and entertainment tech portfolio — including Autodesk Maya, 3ds Max, Bifrost and Arnold, further open standards and bolster artist-driven animation, modeling and simulation workflows.
These tools have also gotten a performance boost with support for Apple Silicon. And, Autodesk is now collaborating with Adobe to build a material standard, and with Microsoft to unveil a beta version of AI-powered Maya Assist.
“Whether they’re working on the next big blockbuster, streaming content or games, our customers use a lot of different tools to get productions out the door. It’s a top priority for us at Autodesk to help connect their workflows, so they can work nimbly and efficiently across teams and projects,” said Diana Colella, SVP, Autodesk Media & Entertainment. “That’s why we’ve focused our development efforts on integrating open standards like USD, LookDevX and OCIO across our tools. We’re excited to continue on this path, building deeper connections between our solutions and third party tools, so that our customers have truly connected workflows for collaboration.”
Growing an open standards ecosystem
Across tools, Autodesk continus to integrate open standards that accelerate and streamline the flow of data between people, teams and software at studios.
- LookDevX, a new agnostic material editor in Maya, standardizes material workflows, allowing artists to create complex shading networks that can be shared freely and accurately throughout studio pipelines. With a modern, node-based environment, this enables artists to author a variety of materials like USDShade, Material X and Arnold that can then be used by other artists across multiple projects.
- Continued integration of powerful USD workflows across M&E portfolio, making it easier to move data through the post-production pipeline
Powerful modeling and color management capabilities come to 3ds Max
Autodesk is expanding the robust modeling toolset in 3ds Max with ‘fast, fluid and fun’ workflows for artists.
- A new Boolean modifier offers a modern and intuitive way to produce clean geometry, and updates to the Array modifier help create beautiful, nature-like scenes, procedurally.
- With effective color management tools built around the Academy Color Encoding System (ACES) and OpenColorIO (OCIO), a must for most modern post-production pipelines, this update gives artists complete control over colors with Color Management. From Viewport to final render, colors are predictable and consistent, so artists know that colors match and align at every phase of production.
Elevated animation, modeling and simulation workflows now in Maya
On top of LookDevX and Hydra for Maya, Maya gains new tools and workflows across its animation, modeling, and simulation toolsets.
- Updates to Retopologize and the Boolean toolset give artists more creative control while modeling.
- Streamlined animation tools, including a redesigned Time Slider, make navigating and editing animations more fluid and intuitive.
- Bifrost, Maya’s visual programming environment, offers visual effects artists a complete overhaul of viewport volume rendering, using new, state-of-the-art NanoVTT technology, as well as MPM Gel, a cool new capability that simulates substances such as soft-serve ice cream.
- Maya — including Bifrost and Arnold for Maya — now runs natively on Apple Silicon, enabling artists to achieve new levels of performance while rendering.
AI-assisted workflows come to Maya
Autodesk unveiled the AI-powered private beta of Maya Assist, which provides a new way of interacting with Maya scene data using Microsoft’s Azure OpenAI Service. This allows artists to automatically manipulate scenes using natural language text prompts directly in Maya. For example, you can ask to copy an object, increase its size by 25%, or add a camera and aim it anywhere. The private beta launches on April 5 (apply here).
Joining forces with Adobe on an open source material model
With the goal of standardizing material workflows and enabling smoother interoperability across the tools artists use, Autodesk is also working to bring Autodesk Standard Surface and Adobe Standard Material into one new material model that can be used across product portfolios and adopted by the wider industry. Having a common material model will help artists and studios work more efficiently by facilitating the seamless exchange of 3D assets. The company is actively engaging with the MaterialX governance group to ensure that the new model can be integrated and fully encoded within a MaterialX node graph.
To learn more, visit the “what’s new” pages for Maya, 3ds Max, and Arnold. These products are available as standalone subscriptions or with the Autodesk Media & Entertainment Collection.