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Autodesk Launches Maya & 3ds Max 2025, Autodesk Flow Cloud Platform

Autodesk today unveiled the latest iterations of two of its popular Design & Make solutions, Maya 2025 and 3ds Max 2025, highlighting the company’s focus on bolstering collaboration and creativity with connected workflows and time-saving new toolsets.

“Media and entertainment professionals truly represent creativity and grit. At Autodesk, it’s our job to fuel their success with better workflows so they can continue to craft incredible stories,” says Ben Fischler, Director of Product Management, Content Creation at Autodesk. “Today’s updates reinforce our commitment to enabling our customers to collaborate better and work smarter by supporting open standards, strengthening our content creation tools, and unifying workflows and data across entire production pipelines.”

Maya 2025 LookdevX Enhancements
Maya 2025 LookdevX Enhancements

Improve collaboration with open standards

With co-development on the rise, connecting assets and data across different tools, departments, and studios is crucial. This latest release introduces OpenColorIO support in 3ds Max, LookdevX enhancements in Maya and a more robust OpenUSD (Open Universal Scene Description) integration in both tools for improved collaboration.

  • OpenColorIO support in 3ds Max – Easily adopt a standardized color management framework with OpenColorIO, now the default color management mode for new scenes in 3ds Max. Key enhancements include full color management integration for the VertexPaint tool and the ability to designate color space for output files in the Bake to Texture tool.
  • LookdevX enhancements in Maya – Achieve seamless material portability with significant enhancements to LookdevX, Autodesk’s agnostic material authoring plugin supporting OpenUSD. New workflows include the ability to work within an active Maya session using either native USD or MaterialX shading graphs, or both, as well as new data structures for more robust file I/O workflows.
Maya 2025
Maya 2025’s redesigned Dope Sheet
  • OpenUSD improvements – For interoperable and nondestructive asset creation, 3ds Max USD 0.7.0 now enables importing animations such as animated lights, cameras, and BlendShapes. Maya USD 0.27 brings the ability to load or unload multiple prims simultaneously and use the Universal Manipulator for prim manipulation.
  • Hydra enhancements in Maya – Get one step closer to seamless viewport renderer integrations with significant enhancements to the Hydra viewer (technology preview). You can also now engage in the plugin’s development on GitHub.

3ds Max 2025 Enhanced Retopology
3ds Max 2025 Enhanced Retopology

Work smarter with new productivity tools

Modelers and animators can achieve new levels of productivity in Maya with a new Smart Extrude tool, Motion Trail Editor and a completely redesigned Dope Sheet. And in 3ds Max, artists can achieve professional results even faster with improvements to tools like Retopology.

  • Smart Extrude in Maya – Extrude faces on a mesh in a predictable and flexible way with a new Smart Extrude tool (already available in 3ds Max) and eliminate the need to handle messy, unwanted geometry.
  • Retopology enhancements in 3ds Max – Minimize friction when modeling with significant speed improvements when optimizing asset geometry with Retopology 1.5.
  • Redesigned Dope Sheet in Maya – Enjoy a user-friendly animation experience with a completely redesigned Dope Sheet, including the ability to create and flip between sets of commonly used animation controls for your characters.
Maya 2025 Smart Extrude
Maya 2025 Smart Extrude
  • Motion Trail Editor in Maya – Reduce mouse travel and clicks with access to everything motion trail-related in a new, single spot, the Motion Trail Editor.
  • Global Search in 3ds Max – Save time hunting through menus with Global Search, which displays a thorough list of tools, functions, commands and settings when you press “x” in the viewport.
  • GPU Renderer Overhaul in Arnold – Render in a flash with an overhauled GPU Renderer in Arnold, bringing multiple improvements in startup time and rendering speed.

 

Maya 2025 final render with BOSS
Maya 2025 final render with BOSS

Automate content creation with proceduralism

New procedural tools in Bifrost for Maya help automate mundane tasks so that valuable resources and talent can be dedicated to bringing better looking visuals to the screen.

  • Bifrost Ocean Simulation System (BOSS) – Reduce mouse clicks with procedural ocean simulation with BOSS, now integrated into the Bifrost graph, supporting 2D foam simulations and geometry displacement for waves.
  • Liquid meshing – Streamline content creation with in-graph liquid meshing tools in the Bifrost graph. This modular compound is designed to work with imported.bif caches from Bifrost liquids in Maya.

 

Robot
‘Robot’ created with Autodesk Flow

Autodesk Flow: Raising the game with a new name

Autodesk Flow is the industry cloud for media and entertainment built on Autodesk’s Design & Make platform. It will connect people, workflows, and data across the entire production lifecycle, from earliest concept to final delivery. Effective today, the Autodesk product formerly known as “ShotGrid” will be renamed, “Flow Production Tracking” and “Moxion” will now be called “Flow Capture.”

For the moment, those who know and love ShotGrid and Moxion will continue to enjoy the full range of capabilities they’ve come to expect — with a few new features to look forward to that streamline workflows and better connect creative teams from on-set through final delivery:

Autodesk Flow
Autodesk Flow connects creative teams on-set and behind the screen.
  • Flow Capture customers will now experience a new, more intuitive UI that further accelerates creative workflows as well as a new integration with Avid Media Composer in the near future that allows editors and post-production teams to get to work the moment shooting wraps.
  • As announced at Autodesk University 2023, Flow Production Tracking customers will soon experience new AI-powered scheduling capabilities, so studios can confidently deliver projects on time and on budget. Customers will get to experience new AI-powered scheduling capabilities, so studios can confidently deliver projects on time and on budget.
Autodesk Flow
Autodesk Flow

Together, Flow Production Tracking and Flow Capture break down barriers between on-set and post-production workflows so teams and studios can collaborate more efficiently; Autodesk’s recent acquisition of PIX will also accelerate this effort.

For a complete list of new features and technical specs, visit the Maya, 3ds Max and Arnold What’s New pages. To learn more about Autodesk’s M&E industry cloud, visit the Autodesk Flow news post.

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