Customise Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyse the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customised advertisements based on the pages you visited previously and to analyse the effectiveness of the ad campaigns.

No cookies to display.

ADVERTISEMENT

CES: FoxNext Takes You Inside the Virtual Making of ‘Isle of Dogs’

Fox’s games and VR division, FoxNext, took the stage at the Consumer Electronics Show in Las Vegas to offer a sneak preview of Isle of Dogs Behind the Scenes (in Virtual Reality), an upcoming project that will be fully unveiled at Sundance’s New Frontier.

Created by VR Company Felix & Paul Studios and funded by Google, the short film will take viewers into the actual stop-motion world of the upcoming Wes Anderson film, where they’ll be face to face with the actual characters blown up to life size (or, more accurately, the viewer is shrunk down to their size). The voice actors will respond in character on the virtual set of the movie. This will include Bryan Cranston, Scarlett Johansson and Jeff Goldblum as their dog characters.

“We kind of liked the idea of the actors looking like the characters they’re playing, almost as if they’re in between takes, talking about their roles,” said Ryan Horrigan, chief content officer of Felix & Paul Studios. “We thought that was really fun —  I don’t know that ‘meta’ is the right word — but innovative.”

Though it’s only a “making of,” the stop-motion animation took three months and five built sets to

complete. The actual film, in true Wes Anderson style, plays out in a very flat one-point-perspective style like a stage play, but the 360 degree VR view required Felix & Paul to create a “back stage” scenario behind the scenes. As the stop-motion plays out in real time, human actors are depicted in hyper speed as they manipulate the puppets. A giant Wes Anderson himself pantomimes movements to illustrate ideas for the animators. It’s not unlike Laika’s numerous end credits sequences at the end of their films where you watch the animators at work, but the sense of scale and the 360 degree view aims to put the viewer in the perspective of the figurines themselves.

“We thought that was really unique and interesting to put you more in the context of these characters, these puppets, and the humans behind you are the foreigners, or the aliens, who are giants, kind of doing their work,” said Horrigan. “For Wes, I think it was a subtle nod to all of the animators and people who were working on the film, to acknowledge them and their craft.”

Following its debut, Isle of Dogs Behind the Scenes (in Virtual Reality) will be released via the Google Spotlight Stories app for Android and iOS, as well as Google Pixel phones.

Isle of Dogs will hit theaters on March 23rd.

Isle of Dogs
Isle of Dogs
ADVERTISEMENT

NEWSLETTER

ADVERTISEMENT

MOST RECENT

CONTEST

ADVERTISEMENT
ADVERTISEMENT