Dr. Chris Harz

XRDC 2019: The Future of Immersive Technology

The different flavors of virtual reality, augmented reality and mixed reality are now collectively called “XR” as well as “Immersive Technology.” The recent XR...

Featured Games at the E3 and GDC in 2019

The global videogame market is huge, at around $135 billion in 2018 (according to NewZoo), and is expected to hit $150 million by 2020....

GDC 2019: The New Face of Streaming

One of the most-awaited reveals at the recent GDC was Google’s Stadia, a much-hyped new cloud-based streaming service for video games. The basics are...

CES 2019: An Animated Future

The recent CES (Consumer Electronics Show) in Las Vegas was bigger than ever, with over 4,500 companies exhibiting to over 180,000 attendees in about...

XRDC 2018: The State of the Art of XR

The recent XRDC (XR Developers Conference) in San Francisco featured a remarkably diverse cast of advanced developers in the XR space. To review: VR,...

Understanding Blockchain for Video Games (Part 2)

Missed Part 1? Read it here. Blockchain was a major new presence at this year’s Game Developers Conference, in booths, meetings and panels. CEOs/Founders told...

Understanding Blockchain for Video Games (Part 1)

Blockchain was a major new presence at this year’s Game Developers Conference, in booths, meetings and panels. CEOs of successful startups recounted how hard...

GDC 2018: Tools for Better Storytelling

A common mistake that game (and movie) designers make is ignoring basic storytelling elements. It bears repeating: What is the story of your game?...

GDC 2018: An Overview of the Show

The Game Developers Conference for 2018 set a record attendance of over 28,000 to fill up the entire Moscone Center in San Francisco. With...

GDC 2018: The Best Independent Games

The 20th Annual Independent Games Festival (IGF) Awards were one of the highlights at this year’s Game Developers Conference. Whereas it’s great to see...

‘Breath of the Wild,’ ‘Cuphead’ Win Big at GDC

San Francisco’s Game Developers Conference (March 19-23) this year resembled an anthill of supercharged gamers, many of them focused on rows of game stations....

GDC 2018: VR on the Go

The longest waiting line at the Game Developers Conference was for the Oculus Go (OGO), the new VR headset which will go on sale...

GDC 2018: The VR Winners

There was a lot to like in Virtual Reality at this year’s Game Developers Conference in San Francisco. This year’s Game Developers Choice Awards...

GDC 2016: The Growing Games Market for Seniors

The landscape of the videogame market is a very challenging one for new game creators. Large-scale online game worlds are very expensive to develop,...

GDC 2016: The New World of Audio for VR

VR audio started with military simulations such as DARPA’s SIMNET, the $240 million project in the 1990s that pioneered VR and massively multiplayer online...

GDC 2016: Virtual Reality Games

Virtual Reality buzz permeated the 2016 GDC. Market analyst PitchBook reported that investors poured over $4 billion into VR startups since 2010, for over...

GDC 2016: Creating Films and Content for VR

In addition to pure single- or multiplayer games in virtual reality, several studios are also producing movies and "experiences" for this new medium. One...

Market Report: GDC 2016

The year 2016 marks the 30th Game Developers Conference. Attendance keeps growing, and pushed over 27,000 this year. To appreciate the scope of the...

E3 2015: The Excitement is Back!

Long ago, in ancient history (about 2005), E3 was the hottest show of the year, with more than 70,000 attendees, giant industry “islands” and...

Making Money from Free Games, Part 3

This is the third in a series of articles on a hot topic for game animators and designers at the recent GDC: How to...
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