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Home Blog Page 142

‘The Tiger’s Apprentice’ Roars to Paramount+ with Official Trailer, New Stills

The Tiger's Apprentice

Paramount+ today released the official trailer, key art and new images for The Tiger’s Apprentice, the star-studded animated family film that will premiere on the service Friday, February 2, in the U.S. and Saturday, February 3, in the U.K. The film’s availability in additional international Paramount+ markets will be announced on a later date.

The action-adventure film stars Henry Golding (The Old Guard 2), Brandon Soo Hoo (Mech Cadets) and Lucy Liu (Shazam: Fury of the Gods), with Golden Globe winner Sandra Oh (Quiz Lady) and Academy Award winner Michelle Yeoh (Everything Everywhere All at Once).

Synopsis: Based on the children’s book series by Laurence Yep, The Tiger’s Apprenctice follows Chinese-American teenager Tom Lee (Soo Hoo), whose life changes forever when he discovers he is part of a long lineage of magical protectors known as the Guardians. With guidance from a mythical tiger named Hu (Golding), Tom trains to take on Loo (Yeoh), a force that is as powerful as a Guardian but with evil intentions to use magic to destroy humanity. To have a fighting chance against Loo, Tom must reunite all twelve Zodiac animal warriors and master his own newly discovered powers.

The Tiger's Apprentice
L-R Henry Golding as Hu and Brandon Soo Hoo as Tom in ‘The Tiger’s Apprentice,’ [Paramount Pictures/Paramount+]

Alongside Golding, Soo Hoo, Liu, Oh and Yeoh, the animated adventure’s ensemble voice cast includes Bowen Yang (Saturday Night Live), Leah Lewis (Elemental), Kheng Hua Tan (Crazy Rich Asians), Sherry Cola (Joy Ride), Deborah S. Craig (Meet Cute), Jo Koy (The Monkey King), Greta Lee (Past Lives), Diana Lee Inosanto (The Mandalorian), Patrick Gallagher (Night at the Museum) and Poppy Liu (The Afterparty).

The Tiger’s Apprentice, a Paramount+ original movie in association with Paramount Animation, is a Jane Startz Production and is based on Yep’s novel of the same name. Directed by Raman Hui (Monster Hunt 1 & 2; co-director, Shrek the Third) and co-directed by Paul Watling (Kid Cosmic) and Yong Duk Jhun (head of layout, Ferdinand) with a screenplay by two-time Oscar nominee David Magee (Life of Pi, Finding Neverland) and Christopher Yost (Cowboy Bebop [2021], Thor: Ragnarok) and music by Steve Jablonsky, the film is produced by Jane Startz, p.g.a., Sandra Rabins, p.g.a., and Bob Persichetti, p.g.a., with Maryann Garger, Kane Lee and Carlos Baena serving as executive producers.

‘Solo Leveling’ Drops English Dub Trailer ahead of Crunchyroll Premiere

Crunchyroll today debuted the English-language dub trailer for Solo Leveling, the highly anticipated dungeon-trawling anime, based on the manhwa by author Chugong and illustrator Dubu (Redice Studio). Hailed as “2024’s first must-see anime” by Collider‘s Michael Thomas, the dub will arrive on Crunchyroll’s streaming platform this Saturday, January 20 at 1 p.m. PST.

Synopsis: They say whatever doesn’t kill you makes you stronger, but that’s not the case for the world’s weakest hunter Sung Jinwoo. After being brutally slaughtered by monsters in a high-ranking dungeon, Jinwoo came back with the System, a program only he could see, that’s leveling him up in every way. Now, he’s inspired to discover the secrets behind his powers and the dungeon that spawned them.

Directed by Caitlin Glass, the English-language dub cast features Aleks Le (Demon Slayer: Kimetsu no Yaiba) as dual blade-wielding, shadow summoning, solo leveling guy Sung Jinwoo; Justin Briner  (My Hero Academia) as trusty rich sidekick extraordinaire Yoo Jinho; Rebecca Wang (Aether Gazer) as hard-working sister Sung Jinah; Michelle Rojas (Hell’s Paradise) as  lovely, deadly S-rank hunter Cha Hae-in; Ian Sinclair (One Piece) as flame-wielding, ‘cool glasses guy’ Choi Jong-in; Christopher R. Sabat (Dragon Ball Z) as ‘beast mode with sick sideburns’ Baek Yoonho; Kent Williams (Dragon Ball Z) as the silver-haired, wise and strong chairman of the Korean Hunter Association, Go Gunhee; SungWon Cho (Ranking of Kings) as Woo Jinchul, Chief inspector of the Korean Hunters Association; and Dani Chambers  (The Ancient Magus’ Bride) as Sung Jinwoo’s hunter friend, Lee Joohee.

The Solo Leveling anime is directed by Shunsuke Nakashige (Sword Art Online), with series composition by Noboru Kimura, character design by Tomoko Sudo (Fragtime), monster design by Hirotaka Tokuda (animation director, Sword Art Online), art direction by Yasuhiro Okumura (Is It Wrong to Try to Pick Up Girls in a Dungeon?) and cinematography by Masataka Ikegami (Carole & Tuesday, My Hero Academia). The A-1 Pictures production also features music by multi-award-winning composer Hiroyuki Sawano (Attack on Titan, PROMARE), bookended  by opening theme song “LEveL,” performed by TOMORROW X TOGETHER and Sawano, and ending theme “request,” performed by krage.

Disney+ Brings Extra Magic to Apple Vision Pro’s In-Home 3D Environments

Beginning February 2, fans will be able to experience Disney, Pixar, Marvel and Lucasfilm stories like never before with Disney+ on Apple Vision Pro. Apple’s spatial computer offers subscribers to the streamer who own a Vision Pro device a new way to enjoy their favorite shows and movies at no additional cost.

“At Disney, we’re constantly searching for new ways to entertain, inform, and inspire by combining exceptional creativity with groundbreaking technology to create truly remarkable experiences,” said Bob Iger, CEO of The Walt Disney Company. “Apple Vision Pro is a revolutionary platform that will bring our fans closer to the characters and stories they love while immersing them more deeply in all that Disney has to offer. We’re proud to once again be partnering with Apple to bring extraordinary new Disney experiences to people around the world.”

Available only on Apple Vision Pro, Disney+ subscribers will be able to stream the entire Disney+ catalog — including thousands of TV shows and films, plus access to Hulu content for eligible Disney Bundle subscribers — from virtual environments, each including enlivening animations and sounds, and Easter eggs from films and franchises. At launch, viewers can transform their space into one of four Disney+ environments: The Disney+ Theater, inspired by the historic El Capitan Theatre in Hollywood; the Scare Floor from Pixar’s Monsters, Inc.; Marvel’s Avengers Tower overlooking downtown Manhattan; and the cockpit of Luke Skywalker’s landspeeder, facing a binary sunset on the planet Tatooine from the Star Wars galaxy.

The partnership promises to launch Disney’s 3D movies off the screen with remarkable depth and clarity for an unprecedented in-home 3D experience on Disney+ with Apple Vision Pro. Viewers will be able to watch dozens of popular movies in 3D, like Avatar: The Way of Water, Avengers: Endgame, Star Wars: The Force Awakens, Elemental and Encanto. More titles, including those available exclusively to Disney+ subscribers, will be announced at a later date.

Disney+ on Apple Vision Pro

Apple Vision Pro users can also rent or purchase most 3D movies through the Store tab in the Apple TV app. Users who previously purchased Disney movies that include 3D versions from the Apple TV app will be able to access those 3D versions on Apple Vision Pro at no additional cost.

Disney+ on Apple Vision Pro is the result of innovation and collaboration between multiple technology teams at the Company, including Disney Studio Technology, Disney Entertainment & ESPN Technology, ILM Immersive and Skywalker Sound.

Disney+ environments were developed using the Universal Scene Description (USD) format. Originally developed by Pixar and open sourced in 2016, USD allows developers to work simultaneously and collaboratively across creation tools and development pipelines to compose complex 3D experiences, at scale, across many applications, and in real time. The Alliance for OpenUSD — a group formed by Pixar and Apple, among others — is working to standardize the USD format across the industry.

Plus, using Dolby Vision and Multiview High Efficiency Video Coding (MV-HEVC), 3D movies on Disney+ will deliver exceptional UHD resolution in HDR, unfiltered and independent for each eye, and at a high frame rate for several titles — ensuring that the filmmakers’ creative intent is fully preserved and reflected.

Check in at disneyplus.com/applevisionpro leading up to the Feb. 2 launch for more information. 

Disney+ on Apple Vision Pro

VES Awards: ‘Spider-Man: Across the Spider-Verse’ Swings ahead with 7 Nominations

Today, the Visual Effects Society (VES) announced the nominees for the 22nd Annual VES Awards, recognizing outstanding visual effects artistry and innovation in features, animation, television, commercials and video games. Awards will be presented on February 21 at The Beverly Hilton Hotel in Los Angeles.

The Creator leads the live-action feature film field tied by top animated contender Spider-Man: Across the Spider-Verse with seven nominations each. The Last of Us leads the episodic race with six nominations.

Nominees in 25 categories were selected by VES members at 39 in-person and virtual nomination events conducted worldwide over a 36-hour continuous process. The distinctive and thoughtful VES Awards nominations protocol included a review of each awards submission including “Befores and Afters” by a minimum of three different judging panels. Participating VES members on the panels represented 25 countries, highlighting the full breadth of the Society’s diverse global membership.

“The artistry, ingenuity and passion of visual effects practitioners around the world have come together to create remarkable imagery,” said Kim Davidson, newly elected VES Chair.  “We are seeing best in class work that elevates the art of storytelling and exemplifies the spirit of innovation. The VES Awards is the only venue that showcases and honors these outstanding artists across a wide range of disciplines, and we are extremely proud of our nominees.”

Select categories and their nominees below, see the VES announcement here for the complete list of nominees.

 

OUTSTANDING VISUAL EFFECTS IN A PHOTOREAL FEATURE

Dungeons & Dragons: Honor Among Thieves
Ben Snow
Diana Giorgiutti
Khalid Almeerani
Scott Benza
Sam Conway

Guardians of the Galaxy Vol. 3
Stephane Ceretti
Susan Pickett
Alexis Wajsbrot
Guy Williams
Dan Sudick

Indiana Jones and the Dial of Destiny
Andrew Whitehurst
Kathy Siegel
Robert Weaver
Julian Hutchens
Alistair Williams

Oppenheimer
Andrew Jackson
Mike Chambers, VES
Giacomo Mineo
Dave Drzewiecki
Scot Fisher

The Creator
Jay Cooper
Julian Levi
Ian Comley
Charmaine Chan
Neil Corbould, VES

 

OUTSTANDING VISUAL EFFECTS IN AN ANIMATED FEATURE

Chicken Run: Dawn of the Nugget
Jon Biggins
Jim Lewis
Charles Copping
Matthew Perry

Elemental
Peter Sohn
Denise Ream
Sanjay Bakshi
Stephen Marshall

Nimona
Archie Donato
Yancy Lindquist
Theodore Ty
Anthony Kemp

Spider-Man: Across the Spider-Verse
Alan Hawkins
Christian Hejnal
Michael Lasker
Matt Hausman

Teenage Mutant Ninja Turtles: Mutant Mayhem
Matthieu Rouxel
Marie Balland
Jacques Daigle
Vincent Leroy

 

OUTSTANDING VISUAL EFFECTS IN A PHOTOREAL EPISODE

Ahsoka; Season 1; Dreams and Madness
Richard Bluff
Jakris Smittant
Paul Kavanagh
Enrico Damm
Scott Fisher

Loki; Season 2; Glorious Purpose
Christopher Townsend
Allison Paul
Matthew Twyford
Christopher Smallfield
John William Van Der Pool

Monarch: Legacy of Monsters
Sean Konrad
Jessica Smith
Jed Glassford
Khalid Almeerani
Paul Benjamin

The Last of Us; Season 1; Infected
Alex Wang
Sean Nowlan
Stephen James
Simon Jung
Joel Whist

The Mandalorian; Season 3; The Return
Grady Cofer
Abbigail Keller
Victor Schutz IV
Cameron Neilson
Scott Fisher

 

OUTSTANDING ANIMATED CHARACTER IN A PHOTOREAL FEATURE

Aquaman and the Lost Kingdom; Topo the Octopus
Thomas Ward
Andrew Butler
Felix Slinger-Thompson
Jacob Burstein

Godzilla Minus One; Godzilla
Kosuke Taguchi
Takashi Yamazaki

Guardians of the Galaxy Vol. 3; Rocket
Nathan McConnel
Andrea De Martis
Antony Magdalinidis
Rachel Williams

Wonka; Oompa Loompa
Dale Newton
Kunal Ayer
Valentina Ercolani
Gabor Foner

 

OUTSTANDING ANIMATED CHARACTER IN AN ANIMATED FEATURE

Elemental; Ember
Gwendelyn Enderoglu
Jared Fong
Jonathan Hoffman
Patrick Witting

Elemental; Wade
Max Gilbert
Jacob Kuenzel
Dave Strick
Benjamin Su

Spider-Man: Across the Spider-Verse; Spot
Christopher Mangnall
Craig Feifarek
Humberto Rosa
Nideep Varghese

Teenage Mutant Ninja Turtles: Mutant Mayhem; Superfly
Gregory Coelho
Anne-Claire Leroux
Simon Cuisinier
Olivier Pierre

 

OUTSTANDING ANIMATED CHARACTER IN AN EPISODE, COMMERCIAL, GAME CINEMATIC OR REAL-TIME PROJECT

Diablo IV; Inarius and Lilith Cinematic; Lilith
Matt Onheiber
Jason Huang
Maia Neubig

Shadow and Bone; Season 2; No Funerals; Nichevo’ya the Shadow Monster
José María del Fresno
Matthieu Poirey
Carlos Puigdollers
Guillermo Ramos

The Last of Us; Endure & Survive; Bloater
Gino Acevedo
Max Telfer
Pascal Raimbault
Fabio Leporelli

The Nevers; It’s a Good Day; Robot Dog
Christian Leitner
Bernd Nalbach
Sebastian Plank
Martin Wellstein

Virgin Media; Goat Glider; The Goat
Sam Driscoll
Kanishk Chouhan
Suvi Jokiniemi
Chloe Dawe

 

OUTSTANDING CREATED ENVIRONMENT IN AN ANIMATED FEATURE

Chicken Run: Dawn of the Nugget; Chicken Island
Charles Copping
Matthew Perry
Jim Lewis
Jon Biggins

Elemental; Element City
Chris Bernardi
Brandon Montell
David Shavers
Ting Zhang

Spider-Man: Across the Spider-Verse; Mumbattan City
Taehyun Park
YJ Lee
Pepe Orozco
Kelly Han

Teenage Mutant Ninja Turtles: Mutant Mayhem; Midtown Manhattan
Olivier Mitonneau
Eddy Frechou
Guillaume Chevet
Arnaud Philippe-Giraux

 

OUTSTANDING EFFECTS SIMULATIONS IN AN ANIMATED FEATURE

Elemental
Kristopher Campbell
Greg Gladstone
Jon Reisch
Kylie Wijsmuller

Spider-Man: Across the Spider-Verse
Pav Grochola
Filippo Maccari
Naoki Kato
Nicola Finizio

Teenage Mutant Ninja Turtles: Mutant Mayhem
Louis Marsaud
Paul-Etienne Bourde
Serge Martin
Marine Pommereul

The Super Mario Bros. Movie
Simon Pate
Christophe Vazquez
Milo Riccarand

 

EMERGING TECHNOLOGY AWARD

Blue Beetle; Machine Learning Cloth
JohnMark Gibbons
Allen Ruilova
Momme Carl
David Minor

Elemental; Volumetric Neural Style Transfer
Vinicius C. Azevedo
Byungsoo Kim
Raphael Ortiz
Paul Kanyuk

The Flash; Volumetric Capture
Stephan Trojansky
Thomas Ganshorn
Oliver Pilarski
Lukas Lepicovsky

Wish; Dynamic Screen Space Textures for Coherent Stylization
Brent Burley
Daniel Teece
Brian J. Green

Nouns Fest Launches $1 Million Funding Pool for Indie Animated Shorts

Digital art collective Nouns is unveiling the single largest source of funding for independent animated shorts, urging animators around the globe to submit ideas for Nouns Fest, a short-film competition and festival that offers grants from a $1 million pool.

Beginning today, animators can submit ideas for consideration by a team of judges assembled by Nouns, the global artistic community that has deployed more than $50 million to fund open-source art, technology and public-goods projects.

Nouns Fest will fund shorts of varying lengths, with budgets ranging from $7,500 to $20,000. Ideas can be submitted at nounsfest.tv/apply. Final animated shorts must incorporate interpretations of one or more of the “Nouns” — digital art characters that are generated by Nouns and auctioned off daily at Nouns.wtf. Once funded, all rights to the animated shorts, concepts and characters will belong solely to creators, underscoring Nouns’ commitment to a free market of art and ideas.

Selected animated shorts will be presented at Nouns Fest this fall, which will bring together the animation, production and development communities for a celebration of independent animation. Stoopid Buddy Stoodios, which helped conceive the project and secure the involvement of Nouns, will produce three original shorts to debut at the festival.

“We’re excited to create a platform that allows artists from across the globe to bring their ideas to life,” says Nouns Fest co-founder and senior development executive Chris Waters. “Our goal is to empower and encourage animators — and give them total creative control.”

Stoopid Buddy co-founder Eric Towner is also a co-founder of Nouns Fest, which held its first animated shorts festival last year. “There’s no easy avenue for creators of animated shorts to get their work produced, and we wanted to change that,” Towner said. “At the same time, true creative freedom is at the core of what Nouns does, so it’s at the very core of what we’re doing.”

Nouns Fest is co-founded by Walter Newman, former head of development for Adult Swim; Nouns veteran Joel Cares; music executive Joshua Fisher; and award-winning animator and director Goldy.

Full details of the process of applying for grants in the Nouns Fest program, and rules governing the program, can be found at nounsfest.tv/apply. “We want to hear from the best, most creative, most exciting animators in the world, whether they work professionally or are seeking to break into the animation industry,” Waters said.

Of the short films accepted into the Nouns Fest project and fully produced, a total of 50 will be included in the Nouns Fest celebration this fall. The exact date and location of the Nouns Fest celebration will be announced in the spring.

Founded in 2021, Nouns is a global, community-run organization that uses the proceeds from the sale of digital collectibles to fund open-source technology, art and public-works projects. For more information and to learn about getting your project funded, visit nouns.wtf.

Nouns Fest is the evolution of Nouns Short Shorts, an animation competition and festival that led to the production of 17 animated short films in 2023. In June 2023, Nouns Fest held its first festival at BrainDead Studios in L.A., featuring work from some of the top independent animators in the world. Those shorts can be viewed at nounsfest.tv.

 

 

How Director Priit Tender Unleashed His Imagination in the Oscar Short-listed ‘Dog Apartment’

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Estonian director Priit Tender’s animated short Dog Apartment is one of 15 titles that landed on the Academy Awards’ Best Animated Short shortlist this year. The surreal, stop-motion project from the animation veteran has already won the top animation prizes at the 2023 Stuttgart International Animation Festival and Bulgaria’s In the Palace International Short Film Festival.

What immediately comes to mind after viewing this imaginative curiosity is whether you’re watching a dog dreaming it’s an apartment, or if this humble abode is dreaming it’s a dog. No matter how you interpret this animated treat, Tender has crafted a beautifully detailed world where a former ballet dancer named Sergei deals with the strange situation of living inside a top-floor unit that displays all the mannerisms and characteristics of a furry, barking pooch. When mealtime rolls around, Sergei drives off toward the local butcher shop, past a wasteland decimated of its trees by a hatchet-headed rooster.

With absurdist nods to David Lynch’s Eraserhead, ShadowMachine’s Robot Chicken and the Brothers Quay, this highly original stop-motion jewel hails from Estonia’s Nukufilm, the world’s oldest continually operated stop-motion studio.

Dog Apartment (Fusion Studio)

Soviet Surrealism

It’s natural to think that the genesis for this project was a series of bizarro dreams or nightmares brought on by a tainted meal, but its origins actually have a literary seed.

The film was inspired by a poem — To Be a Dog-Apartment by Estonian surrealist Andres Ehin,” Tender explains. “I translated his game of words into characters and created my own narrative for them. So, no nightmares this time, only Soviet surrealism.”

Priit Tender

Surrealism is used here in all its disturbing shades to seduce viewers into Dog Apartment’s lunacy for a memorable escape. “There’s an aspect of surprise when you use hyperrealism and all of a sudden mix it with some dreamlike elements,” says the director, whose past animated projects Vares ja hiired, Orpheus, Frank & Wendy and Kitchen Dimensions have also received prizes at the Annecy, Hiroshima and Encounters festivals through the years. “The same classic principle worked in the early days of surrealism, and it works now as well.”

Stop-motion is a painfully precise art form to work within. Yet, Tender considered it to be a stronger medium to deliver the world and themes he had conjured up in his head after reading Andres Ehin’s poetry.

“The world of 2D animation is full of metamorphosis, squash and stretch and all other shapeshifting tricks,” he adds. “To replicate the similar effects with real materials (the barking sink, for instance) was a challenge worth taking. The final result came as a combination of 2D thinking and stop-motion executing.

Dog Apartment

Before the film, I was contemplating on the theme of nostalgia quite a lot. Like some older people who have good memories of the Soviet times (which were actually horrible). What is this phenomenon of sweetening up the past that our brain produces over time? Building the realistic, Soviet-looking sets and having a main character who used to be a stage star in his past was an exploration of nostalgia for me.”

Tender’s 14-minute short being named to the Oscars’ shortlist carried with it great creative joy and a symbolic prophecy unveiled in deep slumber.

“A few days before the shortlist announcement I had a dream,” Tender recalls. “I was walking by the Japanese coastline with a friend and suddenly a lot of seals came out of the sea. They were black and wet and shimmering in the sunshine, playing around on the beach. I woke up with a happy feeling. I think this dream predicted the good news about getting into the shortlist, so I was not too surprised. I tend to take my dreams seriously.”

The unsettling film’s overall concept came with several practical obstacles to define its tone, emotions and direction, something the Estonian filmmaker tackled with a rare gusto.

Mixing Art and Reality

It’s an act of constructivism: For dog-apartment, you just mix an apartment and a dog; for a rooster-axe, a rooster and an axe also,” the director explains. “And finally, if you have a house that behaves like a dog you come out with a logic question — what and how does this dog eat? And then you invent a man who lives in that house and takes care of it. Finally, you come up with a sad story that fits him. I don’t easily get inspiration from animations, more from documentaries and live-action films.”

Dog Apartment’s sense of scale is what sells this weird environment, and Tender made sure that he employed the full scope of the historic studio’s workspace. The care and attention paid while constructing the puppets resulted in a professionally rendered yearlong endeavor.

I wanted to have a huge landscape on which a human being seems tiny and insignificant,” Tender says. “That’s why we used the maximum space that the Nukufilm studio could offer — 6×6 meters for the big set. I modeled the heads of the puppets in plasticine, then the puppet builder took it over and cast it to silicon [and] made the metal structure also. It took a while to find the right kind of fabric for the suit of the main character, as he had to be able to dance and his clothes had to be elegant but also flexible. There are a million details to make a proper film puppet.”

Adding to the absorbing elements of Dog Apartment is the freaky film’s rich soundscape and sound effects that range from the oddly discordant to the randomly familiar.

“The sets are built with great realism, so I wanted the soundscape to be something close to a documentary film rather than animation,” he notes. “For a documentary you just record the sound on location, but in animation it took a lot of labor and endless sound layers to build such an environment out of nothing. I chose to use music only in specific places where it comes from a car radio or someone playing cello. Swan Lake heard in the cowshed is the only musical moment in the film and is thus meant to work as a stronger contrast to the mundane sounds.”

For Tender, the most gratifying aspect of this production was the generous creative support from his team members and the collective enthusiasm at Nukufilm. And, of course, seeing the end result of the film. “It took a while to get there, but I was happy,” he concludes.

 


For more information, visit nukufilm.ee/en/arhiiv/dogflat.

 

15 Rules to Keep Your Animated Show From Breaking

I became “The Fixer” at DreamWorks Television when I was brought in to finish Dawn of the Croods and get it delivered to Netflix. Or, if it couldn’t be finished, to shut it down. Croods was incredibly far behind schedule, and internally, people didn’t like it. Thirteen episodes were due before Thanksgiving (it was already March), and after 52 iterations there wasn’t an approved pilot animatic and no completed episodes. No one had any idea what to do.

After reviewing all the materials — scripts, models, designs, bible — and watching the existing animatics, I could see why people didn’t like the show. But the scripts and characters were hilarious. Brendan Hay is a comedy genius, but his vision was only on the page, not on the screen.

The show could be fixed, but the intense time constraint meant telling the executives they couldn’t give any more notes. They just had to trust me.

The animatics weren’t connecting with the audience primarily because the comedy in the scripts wasn’t landing. Anyone who’s worked on such shows as The Simpsons or King of the Hill knows you can screw up a great joke for a lot of reasons: poor timing, wrong camera angles, too cutty, too much acting that’s distracting, the joke setup gets moved too far from the punchline because added visual “gags” or physical comedy have been jammed in by the board artists or directors, so by the time you get to the punchline, the setup has been forgotten.

Brendan was inexperienced and up against some strong personalities that saw comedy differently than him. He was right and they were wrong. Once we fixed that and made his and the other writers’ jokes land the way they needed to, the show started to sing. The animatics got funnier, more charming and delightful. As word got around, they slowly began trickling out to the rest of the company as employees snuck through servers to take a peek. Brendan and I knew we were on the right track when executives went from asking to have their names removed from the credits to demanding that they be added on.

Brendan and I fixed that show as a team, because Hollywoodland is collaborative. Seeing it as a “star” system is a common misunderstanding. Leave your ego behind and collaborate. Find people who are better than you at their jobs and set them free with guidance, not control. Don’t be a Lennie and crush the thing you love.

So, what “tricks” did I use to fix Croods, and the others that followed?

  1. Start with a good script. Don’t begin the insane process of making a show with a weak script thinking you can fix it later. (“Fix it in post” is a thing no one in television production ever wants to hear.) Fixing it later is costly, time-intensive, exhausting to the crew and the No. 1 thing that will make your show late.
  2. Learn to read a script. If you’re an executive on a show, a buyer or a producer, you must be able to get the comedy or drama from the words, not the animatic or rough cut.
  3. Follow the basic rules of story if you want a large audience. People whine and complain about threeact structure, the five-minute rule and the hero’s journey, but those work for psychological reasons that are too complex to go into here. Reinvent the wheel on the personal, not the professional.
  4. The Five-Minute Rule (I knew you’d ask). Capture your audience in the first few minutes. Give them clear goals, wants, needs and drives.
  5. Capture your audience with heart, not kinetic action. No one has ever walked out of a movie saying, “Wow! I felt nothing. I didn’t connect with those characters at all … what a great film!”
  6. Emotion, emotion, emotion. I’m amazed that I get pushback on this — the most important thing in entertainment. And emotion does not equal romance. It equals emotion. Pain, happiness, intensity, joy, vulnerability and so much more. Casablanca is an emotional whirlpool, and not just because of the Rick and Ilsa love story.
  7. Create unique and memorable characters that are appealing, interesting and interact engagingly and entertainingly through conflict. Don’t give me jerks who have a “character arc” where they become better people. I don’t care. After you’ve spent five minutes at a party with a jerk, do you give a s— if they find happiness after you’ve gotten sick of them and walked away? Conflict does not mean you get to be horrible to people — not in real life, not on screen.
Austen was an exec producer on DreamWorks’ “Dragons: The Nine Realms.”
  1. Design appealing characters and cast for skill and talent. Again, find people better than you at everything.
  2. Hire people you like to work with, not legendary geniuses who are also legendary pains-in-the-ass. Toxic people create toxic problems. Ridding yourself of them is crucial to the well-being of your team. Your creation may not end up a “brilliant work of art that impresses your peers,” but it will get done, it will be great (I would argue better than with the pain) and you’ll enjoy the process — and life — much more.
  3. Surprise people. With comedy. With drama. With character twists. With emotion.
  4. Learn the nuts and bolts of every job on a show and understand what it takes to do it. You can’t give good guidance if you don’t understand the process. Greg Daniels knew visual storytelling and why a joke worked from one camera angle but not another, and I’d bet serious money he knows even more now. Never assume you know it all. Always be learning.
  5. The most important note is the one you don’t give. If a show is 95% there, do you really need to spend hours tweaking that one scene into something that only you and your closest friends will ever care about? No. Your crew members have lives and families. Let them go home!
  6. Demographics are critical. When you move beyond self-producing and want to sell something to a wider audience, it’s no longer about art — It’s about commerce. You want to make art? I applaud and encourage you. Luxuriate in it; feel proud; and create what moves you. But don’t come whining to me if you don’t make money off it.
  7. Leave your audience happy. This is the most important rule of all and covers any kind of creativity. Whatever your audience is, leave them feeling satisfied about the time they gave you, that audience will become loyal, and your show will never be “broken.”
  8. Be nice. There’s never a reason to be unkind.
Appealing characters, emotional highlights and surprising developments are key ingredients of a successful show. Pictured; “Kipo and the Age of Wonderbeasts.”

Chuck Austen is a multi-talented artist, animator, writer, novelist, and comics creator who was most recently the executive producer of Dragons: The Nine Realms, She-Ra and the Princesses of Power and Dawn of the Croods and a producer on Kipo and the Age of Wonderbeasts and The Adventures of Rocky and Bullwinkle.

The Must-Have List: ‘Spirited Away,’ ‘Shaun the Sheep,’ ‘The Boy and the Heron’ & More Winter Highlights

The Art of The Boy and the Heron

The Art of The Boy and the Heron

The official behind-the-scenes art book celebrating Studio Ghibli and director Hayao Miyazaki’s latest critically-acclaimed masterpiece, comprising 336 pages of image boards, background paintings, characters sketches and scenery, as well as the completed script. Those who can read Japanese (or cross their fingers and hope for the best from a translation app) can read Miyazaki’s original proposal and interviews with key creatives Yu Honda (animation director), Yoji Takeshige (art director), Okui (DP) and others. Or, simply enjoy being whisked away to another fantastical Ghibli world through the artwork alone!
[Tokuma Shoten JP | ~$30]

 

The Art of the Creator

The Art of The Creator: Designs of Futures Past

Dive into 200+ hardbound pages of never-before-seen imagery, interviews and a full journey from script to screen of the stunning retro-futurist AI thriller. Film journo James Mottram is our guide, following The Secrets of Tenet and Jurassic World: The Ultimate Visual History. Commentary from director Gareth Edwards, production designer James Clyne and stars John David Washington, Gemma Chan, Allison Janney and Ken Watanabe bring the creative process to life, illustrated with concept artwork and production imagery that shows human talent remains, as yet, inimitable.
[Insight Editions | $75]

 

Star Trek Llower Decks USS Cerritos Crew Handbook

Star Trek: Lower Decks — Crew Handbook

The crew of the U.S.S. Cerritos, that fateful Starfleet vessel at the core of the hit Paramount+ adult comedy toon, offers insider tips to new recruits. The hilarious guide is penned by sci-fi author Chris Farnell, who also graced this dismal planet with the official Doctor Who joke book, Knock! Knock! Who’s There?
[Titan Books | $29.95 | Dec. 19]

 

 

 

TMNT Mutant Mayhem

Teenage Mutant Ninja Turtles: Mutant Mayhem

Bonus features: TEENage Mutant Ninja Turtles ● The Mutant Uprising ● New York, New York: The Visual World of Mutant Mayhem ● Learn to Draw Leo

[Paramount | DVD $20, BD $25, 4K $33 | Dec. 12]

 

 

Spirited Away Live

Spirited Away: Live on Stage

Includes recordings of both cast performances at the 2022 opening run in Tokyo, led by Kanna Hashimoto and Mone Kamishiraishi as Chihiro.

[Shout! Factory | $24]

 

 

Cat City

Cat City

Deaf Crocodile brings another Hungarian animation experiment to light with this 1986 sci-fi animal crime tale by Béla Ternovszky. The release also includes three rare shorts from the director.

[Deaf Crocodile | $35]

 

 

 

 

Creature Feature: Behind the Scenes of Apple TV+’s ‘Monarch: Legacy of Monsters’

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As a way to honor the previous installments of the MonsterVerse established by Legendary Entertainment, Toho Company and Warner Bros. Entertainment, show creators Chris Black and Matt Fraction weaved scenes from Godzilla (2014) and Kong: Skull Island (2017) into the narrative of new Apple TV+ sci-fi series, Monarch: Legacy of Monsters.

The first season of the show, which debuted in November, revolves around two stepsiblings discovering the role their family played in establishing a mysterious global organization with a mission to study and protect the world from kaiju. Bringing these massive creatures to life meant producing over 3,000 visual effects shots across 10 episodes under the guidance of Sean Konrad and digital expertise of Rising Sun Pictures, Rodeo FX, Framestore, FuseFX, Outpost VFX, Crafty Apes, Wētā FX, MPC, Storm Studios, Vitality VFX, BOT VFX, Mr. Wolf, Scarab Digital, The Third Floor, Proof, MPC Visualization and an in-house team.

Monarch: Legacy of Monsters

Sean Konrad
Sean Konrad

Opening the series is what looks like lost 16mm footage of William Randa (John Goodman) being chased by a Mother Longlegs and encountering a Mantleclaw, while later on in the same episode, Kate Randa (Anna Sawai) witnesses the destruction of the Golden Gate Bridge by Godzilla. “Matt Fraction did a brilliant job of taking the aesthetic and tone of Kong: Skull Island and Godzilla, and then having the rest of the show feel like this unique story,” notes Sean Konrad, the show’s VFX supervisor. “That one shot of Kong destroying the helicopter is a straight lift from Kong: Skull Island but the rest of the footage captured by William Randa was freshly shot for the show.”

MPC which did the original G-Day bridge scene in Godzilla was responsible for its recreation. Konrad notes, “We had the same bridge and destruction setup from Godzilla that had to be imported as MPC changed from Maya-based destruction to Houdini; they had that geometry ready to go so we able to do the same snaping cables and twisting tarmac.”

Monarch: Legacy of Monsters

The points of view of the human characters dictates the show’s visual language. “The creature design was conceptualized to be subjective to the characters in the show,” says Konrad. “That means we’re making the creatures fit the terrain that we’re shooting in. When we were on Skull Island and the Mantleclaw comes out of the ground, we designed that creature around the location that we had found so that it would make sense and be structured with the actors. That part of it has been different. Trying to drill in and understand how do we make these characters feel that they’re in the same space as the monsters in a serious way? Normally in the world of visual effects, you get a script, go and do your previz and try to insert some ideas.”

The Ion Dragon was given a gargoyle-like body. “The team at Wētā FX spent a lot time trying to figure out, ‘How much up down swing do you want? What is the cadence of that?’ A lot of that stuff is achieved by doing flight and walk cycles until you look at it and go, ‘That’s right.’ We did that with all of the creatures even the more human-sized Endoswarmer at the end of Episode 101. It’s not only the physics and the believability of it, you’re trying to communicate a personality to them as well.”

Monarch: Legacy of Monsters
Facing Terror: The development artists and VFX teams considered the monster designs as they would impress upon the human characters’ POV and suitability to specific environments.
Paul Benjamin
Paul Benjamin

The series features a whole lot of practical shaking courtesy of the special effects team. “We had one airbag deck that we probably used on every episode from putting a bus on it to the rescue pod to a sand set,” reveals Paul Benjamin, special effects supervisor. “We did one shaky gimbal set for the hallway scene in the ship when the monster comes and starts bashing around. There was a point where we were going to put the bus on a hydraulic gimbal but then they decided at the last minute to keep it lower to the ground so we slapped it on an airbag deck. When making things shake, we always try to give them more than what they’re probably going to want and try to make it adjustable because every shot is a little different.”

Throughout the show, a number of scenes required rain. “We made the fishing boat in the water and were on a little dock. That was hard to get a bunch of rain over top of the boat because the loading dock we had was only permitted for so much weight. However, we managed to get a small lift up there and some rain towers or misters and fans; that looked neat.”

Monarch: Legacy of Monsters

Shooting took place in a parking lot for the freighter reveal shot. “We had a simple set build and our director was wanting to have a sense of scope for that moment,” states Konrad. “We’re not just going to pull back, show a few cars and be done with it. It started as a handheld move and hands over to a crane. Going from a Steadicam to a crane is technically challenging. We had about five lanes of cars and few shipping containers which were extended. I like some of the miniature Japanese trucks so we got to put some of those fun little cars into the scene. The team at Outpost VFX did a lot of research to find something that would actually make sense with the way we had designed the set.”

Major water simulations were produced for when Godzilla surfaces in Episode 103. “Rising Sun Pictures did a good job of managing the level of foam and aeration in the water. When so much water gets disturbed it starts to aerate and the quality of the water changes; that’s a challenging thing to get right.”

Monarch: Legacy of Monsters

The VFX supe points out that digital doubles were used quite judiciously. “The total number of digital double shots was under 10 in the whole season,” remarks Konrad. “We had one crowd shot in a later episode that you probably won’t notice is a crowd shot. Whenever we were doing something that became unsafe for the actors we opted for digital doubles. If it was a simple rig hanging with a drop, all of the actors were onboard so we were able to use a lot of that performance. No digital de-aging was required for Kurt Russell, as his son Wyatt Russell played the younger version of Lee Shaw. “I loved the way that the two of them collaborated together to create a consistent character,” remarks Konrad. “The make-up team looked at some of the physical differences between Kurt and Wyatt, and did a make-up pass to help make them feel more similar.”

The project’s plutonium plant was quite an interesting environment to bring to life. “The production designer had a strong vision of what it should look like and the director had a strong idea of how he wanted to utilize the space and compose the shots,” explains Konrad. “We drew reference from destroyed buildings in Eastern Europe from the era depicted in the story. Outpost VFX did the exterior and Rodeo FX did the interior; they both did a great job of communicating that space.”

Monarch: Legacy of Monsters
Keiko (Mari Yamamoto) investigates the Endoswarmer nursery in ‘Monarch: Legacy of Monsters’

Given the number of different elements that had to come together, some scenes proved quite challenging to put together. “The Endoswarmer sequence at the end of Episode 101 has this great build-up of tension and while things were coming together, you’re not sure if it’s quite there and right. The day I saw the final colors I got an emotional reaction out of it. I was so stoked that it actually landed in the way that we had planned.”

 


The first season of Monarch: Legacy of Monsters is currently streaming on Apple TV+.

 

 

‘Spider-Man: Across the Spider-Verse’ Earns Dual Honors from AAFCA, Academy Unveils Sci-Tech Awards

The African American Film Critics Association (AAFCA | aafca.com) announced today the winners of the 15th annual AAFCA Awards honoring outstanding achievement in film and the organization’s selections for their Top 10 films of the year. Winners will be celebrated at the 15th Annual AAFCA Awards on February 21 at the Beverly Wilshire, a Four Seasons Hotel in Beverly Hills.

The announcement was made by AAFCA president and co-founder Gil Robertson.  “It’s become a tradition to announce our winners on MLK Day,” stated Robertson. “And what a great year for cinema showcasing the vibrant tapestry of Black storytelling, where diversity is not a trend, but an imperative. This year’s winners have inspired, challenged, and moved us and we are delighted to celebrate them and their cultural impact.”

One animated picture made the cut this year, with Sony Pictures Animation’s Marvel sequel Spider-Man: Across the Spider-Verse (directed by Joaquim Dos Santos, Kemp Powers & Justin K. Thompson; starring Shameik Moore as Miles Morales/Spider-Man) named both the winner of the Best Animated Feature Award and among the AAFCA Top 10 Films of the Year:

  1. American Fiction
  2. Origin
  3. The Color Purple
  4. Oppenheimer
  5. Past Lives
  6. Spider-Man: Across the Spider-Verse
  7. Poor Things
  8. Anatomy of a Fall
  9. Killers of the Flower Moon
  10. Barbie

Across the Spider-Verse is swinging strong through Awards season, this weekend picking up the animated feature honor at the Critics’ Choice Movie Awards. The film has also been named an award-winner or one of the year’s best pics by the American Film Institute, New York Film Critics, Hollywood Critics Association, Seattle Film Critics Society and others, as well as winning a Harvey Award for best comic-book adaptation. Spidey is considered a strong contender among the 33 animated feature films vying for Academy Awards nominations this year.

 


Academy Awards logo

Ahead of the weekend, the Academy of Motion Picture Arts and Sciences announced that 16 scientific and technical achievements will be honored at its annual Scientific and Technical Awards ceremony (a.k.a. the Sci-Tech Oscars) on Friday, February 23 at the Academy Museum of Motion Pictures. Unlike other Academy Awards, Sci-Tech-winning innovations need not have been developed and introduced during a specified period, but must demonstrate a proven record of contributing significant value to the process of making motion pictures.

Recognized innovations this year include Pixar’s USD, Open VDB, Marvelous Designer, Alembic and more.

“Each year, a global group of technology practitioners and experts sets out to examine the extraordinary tools and techniques employed in the creation of motion pictures,” said Barbara Ford Grant, chair of the Academy’s Scientific and Technical Awards Committee, which oversees the vetting of the awards. “This year, we honor 16 technologies for their exceptional contributions to how we craft and enhance the movie experience, from the safe execution of on-set special effects to new levels of image presentation fidelity and immersive sound to open frameworks that enable artists to share their digital creations across different software and studios seamlessly. These remarkable achievements in the arts and sciences of filmmaking have propelled our medium to unprecedented levels of greatness.”

TECHNICAL ACHIEVEMENT AWARDS (ACADEMY CERTIFICATES)

To Bill Beck for his pioneering utilization of semiconductor lasers for theatrical laser projection systems.

Bill Beck’s advocacy and education to the cinema industry while at Laser Light Engines contributed to the transition to laser projection in theatrical exhibition.

To Gregory T. Niven for his pioneering work in using laser diodes for theatrical laser projection systems.

At Novalux and Necsel, Gregory T. Niven demonstrated and refined specifications for laser light sources for theatrical exhibition, leading the industry’s transition to laser cinema projection technology.

To Yoshitaka Nakatsu, Yoji Nagao, Tsuyoshi Hirao, Tomonori Morizumi and Kazuma Kozuru for their development of laser diodes for theatrical laser projection systems.

Yoshitaka Nakatsu, Yoji Nagao, Tsuyoshi Hirao, Tomonori Morizumi and Kazuma Kozuru collaborated closely with cinema professionals and manufacturers while at Nichia Corporation Laser Diode Division, leading to the development and industry-wide adoption of blue and green laser modules producing wavelengths and power levels matching the specific needs of the cinema market.

To Arnold Peterson and Elia P. Popov for their ongoing design and engineering, and to John Frazier for the initial concept of the Blind Driver Roof Pod.

The roof pod improves the safety, speed and range of stunt driving, extending the options for camera placement while acquiring picture car footage with talent in the vehicle, leading to rapid adoption across the industry.

To Jon G. Belyeu for the design and engineering of Movie Works Cable Cutter devices.

The unique and resilient design of this suite of pyrotechnic cable cutters has made them the preferred method for safe, precise and reliable release of suspension cables for over three decades in motion picture production.

To James Eggleton and Delwyn Holroyd for the design, implementation and integration of the High-Density Encoding (HDE) lossless compression algorithm within the Codex recording toolset.

The HDE codec allows productions to leverage familiar and proven camera raw workflows more efficiently by reducing the storage and bandwidth needed for the increased amounts of data from high-photosite-count cameras.

To Jeff Lait, Dan Bailey and Nick Avramoussis for the continued evolution and expansion of the feature set of OpenVDB.

Core engineering developments contributed by OpenVDB’s open-source community have led to its ongoing success as an enabling platform for representing and manipulating volumetric data for natural phenomena. These additions have helped solidify OpenVDB as an industry standard that drives continued innovation in visual effects.

To Oliver Castle and Marcus Schoo for the design and engineering of Atlas, and to Keith Lackey for the prototype creation and early development of Atlas.

Atlas’s scene description and evaluation framework enables the integration of multiple digital content creation tools into a coherent production pipeline. Its plug-in architecture and efficient evaluation engine provide a consistent representation from virtual production through to lighting.

To Lucas Miller, Christopher Jon Horvath, Steve LaVietes and Joe Ardent for the creation of the Alembic Caching and Interchange system.

Alembic’s algorithms for storing and retrieving baked, time-sampled data enable high-efficiency caching across the digital production pipeline and sharing of scenes between facilities. As an open-source interchange library, Alembic has seen widespread adoption by major software vendors and production studios.

SCIENTIFIC AND ENGINEERING AWARDS (ACADEMY PLAQUES)

To Charles Q. Robinson, Nicolas Tsingos, Christophe Chabanne, Mark Vinton and the team of software, hardware and implementation engineers of the Cinema Audio Group at Dolby Laboratories for the creation of the Dolby Atmos Cinema Sound System.

Dolby Atmos has become an industry standard for object-based cinema audio content creation and presents a premier immersive audio experience for theatrical audiences.

To Steve Read and Barry Silverstein for their contributions to the design and development of the IMAX Prismless Laser Projector.

Utilizing a novel optical mirror system, the IMAX Prismless Laser Projector removes prisms from the laser light path to create the high brightness and contrast required for IMAX theatrical presentation.

To Peter Janssens, Goran Stojmenovik and Wouter D’Oosterlinck for the design and development of the Barco RGB Laser Projector.

The Barco RGB Laser Projector’s novel and modular design with an internally integrated laser light source produces flicker-free uniform image fields with improved contrast and brightness, enabling a widely adopted upgrade path from xenon to laser presentation without the need for alteration to screen or projection booth layout of existing theaters.

To Michael Perkins, Gerwin Damberg, Trevor Davies and Martin J. Richards for the design and development of the Christie E3LH Dolby Vision Cinema Projection System, implemented in collaboration between Dolby Cinema and Christie Digital engineering teams.

The Christie E3LH Dolby Vision Cinema Projection System utilizes a novel dual modulation technique that employs cascaded DLP chips along with an improved laser optical path, enabling high dynamic range theatrical presentation.

To Ken Museth, Peter Cucka and Mihai Aldén for the creation of OpenVDB and its ongoing impact within the motion picture industry.

For over a decade, OpenVDB’s core voxel data structures, programming interface, file format and rich tools for data manipulation continue to be the standard for efficiently representing complex volumetric effects, such as water, fire and smoke.

To Jaden Oh for the concept and development of the Marvelous Designer clothing creation system.

Marvelous Designer introduced a pattern-based approach to digital costume construction, unifying design and visualization and providing a virtual analogy to physical tailoring. Under Jaden Oh’s guidance, the team of engineers, UX designers and 3D designers at CLO Virtual Fashion has helped to raise the quality of appearance and motion in digital wardrobe creations.

To F. Sebastian Grassia, Alex Mohr, Sunya Boonyatera, Brett Levin and Jeremy Cowles for the design and engineering of Pixar’s Universal Scene Description (USD).

USD is the first open-source scene description framework capable of accommodating the full scope of the production workflow across a variety of studio pipelines. Its robust engineering and mature design are exemplified by its versatile layering system and the highly performant crate file format. USD’s wide adoption has made it a de facto interchange format of 3D scenes, enabling alignment and collaboration across the motion picture industry.

Animation Nominees for the Producers Guild of America Awards Are Revealed

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The nominations for the 2024 Producers Guild of America were announced on Friday, with five of the top animated features of the year making the cut.  Surprisingly Netflix’s Nimona failed to make the list (despite being the title with the most Annie Award nominations this year).

  • The Boy and the Heron (GKIDS)
  • Elemental (Pixar)
  • Spider-Man: Across the Spider-Verse (Sony Pictures Animation)
  • The Super Mario Bros. Movie (Illumination/Universal)
  • Teenage Mutant Ninja Turtles: Mutant Mayhem (Paramount)

In the children’s programs categories, the nominees are:

  • Goosebumps (Disney+/Hulu)
  • Gremlins: Secrets of the Mogwai (Warner Bros. Animation/Max)
  • Sesame Street (PBS/Max)
  • Star Wars: The Bad Batch (Disney+)
  • The Velveteen Rabbit (Apple TV+)

    Gremlins Secrets of the Mogwai
    Gremlins: Secrets of the Mogwai (Max/Warner Bros. Animation)

The winners will be recognized at the 35th Annual Producers Guild Awards on Feb. 25. For more info, visit producersguild.org

People on the Move: Karen K. Miller Named CEO of Hidden Pigeon, Joyce Cox Receives VES Honor, Franck Lambertz to Head Rodeo FX Paris & More

Karen K. Miller
Karen K. Miller

Hidden Pigeon Company (HPC) announced that kids and family entertainment executive Karen K. Miller has been named CEO, bringing a wealth of development and distribution experience to the organization. Kathy Franklin, who joined HPC after 12 years as President, Franchise Development at Lightstorm Entertainment, will step into an advisory role.

Hidden Pigeon Company, which launched in early 2023, is a multiplatform company created by celebrated children’s book author and Emmy winner Mo Willems, Stampede Ventures and RedBird Capital Partners to expand Willems’ children’s books and IP across all entertainment platforms.

Miller joins HPC from Cyber Group Studios, where she served as President & CEO of its U.S. division and led all operations from the Paris-based company’s LA office. Previously, Miller was SVP of Content for NBCUniversal’s Universal Kids linear network, where she oversaw strategy, development, co-productions and acquisitions across all content, and was responsible for audience growth and global franchise development. Prior to her role at NBC Universal, Miller spent eight years as VP of Acquisitions, Co-Productions & Global Content Strategy for Disney Channels Worldwide, where she created and executed global acquisition strategies and oversaw co-productions for Disney Channel, Disney Junior and Disney XD. Miller had a 17 year tenure at Warner Bros, as a producer for both animated and live-action family content and as an acquisitions executive within the Consumer Products business.

“There is enormous potential to grow the impact of Mo Willems’ beloved characters and properties around the globe and introduce them to families everywhere,” said Miller. “I have long been a fan of Mo’s books and productions, and it is a privilege for me to step in at this time and build on HPC’s existing foundation as we help to scale this business to the next level.”

 


Joyce Cox
Joyce Cox

The Visual Effects Society (VES), the industry’s professional global honorary society, named acclaimed producer & VFX producer Joyce Cox, VES, as the forthcoming recipient of the VES Lifetime Achievement Award in recognition of her valuable contributions to visual arts and filmed entertainment.  The award will be presented at the 22nd Annual VES Awards on February 21 at The Beverly Hilton Hotel.

The Society will honor Cox, a venerated VES Fellow and multiple VES Award winner, for her dedication to the industry and advancement of unforgettable storytelling through cutting edge visual effects. With credits that include Titanic, The Dark Knight, The Great Gatsby, Men in Black III, Avatar and The Jungle Book, Cox has been instrumental in shaping popular culture for decades. The Society also recognizes Cox’s dedication and vision in working to create a unified visual effects budgeting system, through her work on the Curó VFX budgeting tool.

 


Franck Lambertz
Franck Lambertz

Twenty-four-year, multi-award winning (VES, AEAF, Canes Lions) visual effects industry veteran Franck Lambertz has joined Rodeo FX to lead its recently opened studio in Paris. Known for the VFX of Stranger Things and The Lord of the Rings: The Rings of Power, the company has won recognition from the Oscars, Emmys and VES Awards since its establishment in 2006. The new European outpost will cater to film, episodes, advertising and experience projects.

Throughout his career, Lambertz has collaborated with directors such as Frederik Bond, Rupert Sanders, Damien Chazelle, François Rousselet and Cary Fukunaga, while leaving his mark on award-winning campaigns for prestigious brands such as Chanel, Perrier, Ubisoft and Jean-Paul Gaultier. Moving between films and commercials, he worked with Hybride on Sin City and Spy Kids and then joined MPC in London to specialize in advertising. Lambertz has also been part of the launch teams for MPC Los Angeles in 2008, MPC Amsterdam in 2013, MPC Paris in 2015, and in the creation of the French section of the Visual Effects Society.

Opened in June 2023, Rodeo FX’s Paris studio marks the creative company’s fifth office after Montreal, Quebec City, Toronto, and Los Angeles.The company employs 900 international artists, with recent projects including Zack Snyder’s Rebel Moon (Netflix) and Monarch: Legacy of Monsters (Apple TV+).

 


Samantha Moore
Dr. Samantha Moore

Dr. Samantha Moore has been appointed as Head of Program for MA Animation within the School of Communication at the Royal College of Art (RCA). The program cultivates critical thinking to examine social and cultural issues by embracing experimentation and creativity, and is renowned for its artistic excellence, director-led approach and innovative risk-taking.

“I am delighted to lead RCA Animation, after having worked as Senior Tutor on the program with Professor Suzanne Buchan for two years. I look forward to consolidating development in this vibrant and exciting form, where the only constant is interdisciplinary curiosity, and the wide-ranging nature and impact of the animated outcome,” said Moore, whose research and practice used animation to document the invisible, particularly in the scientific arena. (Her PhD explore how animation can document perceptual brain states.)

“Animation may provide singular perspectives but it is essentially collaborative. Together with an amazing team of internationally recognized and artistically engaged staff — tutors, technicians and guest speakers — I want to create an inclusive and diverse educational space where students can transform their research-led studio-based practice.”

 


 

Ron Ames
Ron Ames

DNEG announced hiring of Emmy-nominated producers Ron Ames and Jesse Kobayashi in Los Angeles. Most recently, Ames and Kobayashi led the delivery of The Lord of the Rings: The Rings of Power for Amazon Studios, managing the delivery of 9,000 shots and nearly nine hours of content across multiple vendors.

In their new roles as In-House Filmmakers, the pair will draw on more than 50 years of combined industry experience to provide filmmaking, production, and technical expertise and advice, working directly with DNEG’s in-house teams to improve and advance the company’s service offerings. Additionally, the pair will collaborate with DNEG’s filmmaking partners to help navigate the digital production process, recommending technology approaches and providing creative solutions to filmmaking challenges.

Jesse Kobayashi
Jesse Kobayashi

Ames has been a filmmaker and storyteller for his whole career. From producing and directing television commercials in the golden age of advertising, to his first feature film experience with Martin Scorsese on The Aviator to The Rings of Power, Ames has been involved in every phase of film production, as a first AD, producer, VFX producer, post-production supe and producer of film technology on more than 20 productions, including Avatar, The Departed, Star Trek: Into Darkness, Star Trek: Beyond and Avengers: Age of Ultron. On The Rings of Power, he produced all the technology departments, from camera capture to final exhibition, including VFX, post-production and sound.

With more than 20 years in the post and VFX sectors, Kobayashi also began his career as a filmmaker, directing a series of short films before shifting his focus to the integration of creativity and technology and, more specifically, the transition of dailies from film to digital at both Laser Pacific and Warner Bros. post facilities. As an executive for Legendary Pictures, Kobayashi oversaw VFX production on over a dozen features and television shows, and as a client-side VFX producer he has worked on a diverse array of projects, including Krampus, Warcraft and Pacific Rim Uprising. Kobayashi also has experience in the video gaming sector, having held the role of Producer of Cinematic Entertainment at Riot Games.

 


L-R (top) Mark Bishop, Peter Stone, Fumi Yozawa, Matthew Hornburg, (bottom) Tom Fonvillars, Cole Kush, Zach Tavel, Estibaliz González

More Exec Moves in Animation & VFX:

  • Blue Ant Media unveiled new leadership across its yet-to-be-named studio and rights business, including animation ops, led by Co-Presidents Mark Bishop and Matthew Hornburg. Among several appointments,  AJ Trauth (Armadillo Avalanche, Generation Mars) leads the expanded Kids, Family and Young Adult division, based in the studio’s LA office, while Josh Bowen (Doomlands) will lead the business’ animation studio in Toronto and its planned expansion.
  • Atlanta-based design and animation studio Primal Screen has promoted Fumi Yozawa to the position of Creative Director.
  • The Yard VFX announced the appointment of Tom Fonvillars as Head of the CG department.
  • Annegret Richter has joined Heike Mozer in the new leadership of the Stuttgart Int’l Festival of Animated Film (ITFS), taking on the post of Artistic Director.
  • Moonbug Entertainment (part of Candle Media) has tapped Peter Stone as its new Chief Marketing Officer, reporting to CEO Rene Rechtman.
  • DeAPlaneta Entertainment has hired on Estíbaliz González as Head of Franchise & Marketing for Kids & Family.
  • Blinkink welcomes NYC-based Zach Tavel and Canadian Cole Kush to its global director’s roster.

PGS Entertainment Tows ‘Leo the Truck’ to Global Distribution

PGS Entertainment has announced a strategic partnership with Lazy Shrimp Studio for the worldwide distribution of popular YouTube preschool series Leo the Truck. Known for its engaging and educational content, the series boasts over 23 billion lifetime views on YouTube and is available in over 15 languages. Already, the series is available around the world on over 80 platforms, including YouTube, Prime Video, Tubi, Roku, Spacetoon and Telecom Italia, among many others.

PGS Entertainment aims to further expand the series’ reach, enhancing its availability on various digital and linear platforms.

“We are excited to bring Leo the Truck, a favorite among children in the digital world, into the PGS Entertainment fold,” said Philippe Soutter, Co-Founder of PGS Ent. “This partnership marks a significant step in broadening the series’ global influence. Our aim is to propel ‘Leo the Truck’ to greater heights in children’s entertainment, enriching young minds worldwide.”

Appealing to the YouTube Kids vehicle content crowd, the show blends engineering concepts and storytelling. It follows the adventures of Leo the truck and his friends as they build new objects and overcome challenges in each episode. This approach not only entertains but also educates, introducing young minds to basic engineering principles and encouraging cognitive development. Currently, with two successful seasons and a third in production, the show continues to captivate young audiences worldwide.

Leo the Truck has already garnered significant success in digital media, reflecting our commitment to innovative storytelling and quality animation,” noted Vladimir Nabatov, Head of Business Development for Lazy Shrimp. “Our partnership with PGS, a leader in children’s content distribution, strategically aims to diversify the series’ reach across both traditional and digital platforms. This collaboration combines our digital expertise with PGS’s robust distribution network, broadening Leo the Truck‘s appeal on multiple media platforms. We are eager to embark on this journey, leveraging our combined strengths to make a significant impact in children’s entertainment.”

pgsentertianment.com | lazyshrimp.studio

FOX to Make Animated Mischief With ‘Elfquest’ Drama Series

Another great fantasy series is on its way to become a TV animated series. Deadline reports that FOX is working on a new one-hour drama series based on Wendy and Richard Pini’s popular Elfquest series, which was first published in 1978. Susan Hurwitz Arneson (South Park, The Tick, Preacher, Middlemost Post) is the showrunner, writer and exec producer, and Rodney Rothman (Spider-Man: Into the Spider-Verse) and former MGM exec Adam Rosenberg are exec producing. Fox Entertainment-owned Bento Box Entertainment will produce the animation.

Published by Dark Horse Comics, Elfquest follows the fantastic adventures of the wild descendants of alien shapeshifters who have crashed on an Earth-like planet. The graphic novels begin with the wolf-riding elves who are burned out of their forest by revenge-seeking humans. As they discover other creatures like them, they ultimately learn of their origins and their right to live freely.  The comics are widely acclaimed for their unique art and memorable characters, as well as being a pioneer in representation of women, people of color and LGBTQ characters.

“Wendy and Richard created and sustained one of the most successful independent comics of all time,” said Rothman. “It’s vividly influenced many of our favorite movies and creators. Along with Susan Arneson, we see their achievement as a perfect jumping off point to explore how post-Spider-Verse animation can take the fantasy genre someplace we haven’t seen before. If you’re an artist who this speaks to, let us know. We’re looking for you.”

Susan Hurwitz Arneson

“I’ve always said it would take something very special to bring me back to animation,” Arneson noted. “I don’t think it gets more special than Elfquest. I’m so thrilled to be a part of the legacy of this beautiful epic.”

Throughout the years, several attempts were made to bring the popular series to TV and movies, but none came to fruition. In 1982, the Pinis announced that they had been in talks with Nelvana to produce an animated film based on their property, and in 2008, Warner Bros announced plans to bring the saga to the big screen with Rawson Thurber attached as writer and director, but eventually project was deemed too similar to the studio’s other hot fantasy epic, The Lord of the Rings.

Source: Deadline.com

Federation Kids & Family Embarks on TAT’s ‘Pil’s Adventures’

Children’s  content distributor Federation Kids & Family (part of Federation Studios) will handle worldwide sales of  French producer and animation studio TAT Productions’ new CG-animated series Pil’s Adventures. The colorful new (52 x 13’) series is based on the 2021 feature of the same name, which was released in 75 territories worldwide and was the second most screened French film internationally that year.

Pil’s Adventures follows a clever and agile little girl named Pil, who is a true rebel, as adept at leaping from rooftop to rooftop as she is at dressing up as a princess. In the medieval town of Roc-en-Brume, she valiantly watches over the inhabitants with the help of Crobar, Rigolin, and her three tame weasels. The spunky heroine is always ready to catch bandits, take care of a tyrannical nobleman, or solve the mystery of an ancient legend.

The series is directed by Benjamin Lagard, and Jérémie Guneau, based on an original idea by writer and showrunner Julien Fournet.  Graphics are created by Benoit Daffis, Laurent Houis, Benjamin Lagard and Guillaume Poux.

 “It’s great to have  Federation on board to make Pil’s Adventures our next hit TV franchise,” says  Jean-François Tosti, producer and co-founder of TAT productions. “I’m convinced kids will love these new vibrant characters, and we are confident that we have found the dream team to make it a global phenomenon!”

Monica Levy, Federation Kids & Family’s co-chief of distribution, adds, “We are delighted to kick-start 2024 with the announcement of this heart-warming adventure series which has it all – comedy, adventure, and incredible CGI.  This is our first collaboration with TAT Productions, whose creativity speaks for itself as an Emmy award-winning studio with a trail of high-profile hits. We believe buyers will be blown away.”

 

You can watch the trailer for the original Pil’s Adventures movie below:

For more info, visit federationstudios.com/genre/kids/

‘Miraculous’ Seasons 6 & 7, Plus 3 Specials, Coming to Disney TV Worldwide

Award-winning indie animation studio ZAG and Method Animation (Mediawan Kids & Family) announced today that Disney Branded Television has acquired Seasons 6 and 7 of the global hit series, Miraculous – Tales of Ladybug & Cat Noir, as well as three original animated specials. The new season and specials will be available on Disney Channels worldwide, then on Disney+ globally (excluding select territories) thereafter, rolling out through 2024. The announcement was made today by Jeremy Zag, Founder and CEO, ZAG, and Julien Borde, President, Mediawan Kids & Family.

“We are excited to continue working with Disney Branded Television to create first-class content for Miraculous fans everywhere,” commented Zag. “Our audiences resonate with this coming-of-age series about ordinary kids learning the importance of believing in themselves and understanding that you don’t need to be a superhero or wear a mask to reach your dreams and overcome fears!”

The two new seasons, each consisting of 26 x 22-minute episodes, and original specials are produced in collaboration with Disney Branded Television, Brazil’s Globosat, Italy’s KidsMe and France’s TF1. The new season and specials also boast updated 3D CGI visuals, produced using Unreal Engine.

Miraculous – Tales of Ladybug & Cat Noir follows the adventures of two seemingly typical teens with secret identities, Marinette and Adrien, who magically transform into superheroes Ladybug and Cat Noir to save their city of Paris from unexpected villains!

“We are thrilled to continue the wonderful adventure of the two most famous superheroes among children with ZAG and our long-standing partner Disney Branded Television,” said Borde. “The Miraculous universe continues to expand, captivating an increasingly vast and demanding fan community. These new adventures will meet their expectations and are poised to surprise and inspire dreams.”

Currently in production for a fall 2024 launch, S6 of Miraculous finds the superheroes facing a new and skillfull enemy. Meanwhile, their alter-egos Marinette and Adrien have never been closer — but are still keeping secrets from each other. Set in a revitalized, eco-friendly Paris, our heroes are about to experience a school year full of emotions and revelation.

Now available on Disney Channel and Disney+ U.S., the first 44-minute special, Miraculous World: Paris, Tales of Shadybug & Claw Noir showcases Ladybug and Cat Noir discovering a parallel world where the holders of the miraculous of the Ladybug and the Black Cat are evil, while the holder of the miraculous of the Butterfly is a hero! The second of the three specials (title TBD) is currently in pre-production.

With a massive fan base of young adult “Miraculers,” (ages 15-25), Miraculous has become a digital planetary craze with over 37 billion views on YouTube (authorized and user-generated content). The animated blockbuster “Miraculous: Ladybug & Cat Noir, The Movie” launched theatrically in Europe in summer 2023 topping the box office in France and Germany; and launched on Netflix on July 28, 2023.

Territories excluded from the Disney+ rollout include Brazil, China, South Korea (series extended only), Russia, Ukraine, Abkhazia, South Ossetia, Georgia and CIS. 

‘Piñata Smashlings’ Gets Greenlight for 2D Series from Nelvana & Toikido

Corus Ent.’s Nelvana and London-based Toikido have announced the greenlight of Piñata Smashlings, a new 2D-animated children’s series (26 x 11′). The series is available for international sale and already has confirmed placement with YTV in Canada.

This comedic adventure, tailored for kids age six to nine, complements the previously launched Piñata Smashlings shorts, currently streaming on Nelvana’s ‘Keep It Weird’ YouTube channel, with more installments coming soon.

Inspired by the popular Roblox game, with a ‘like’ rating of over 97 percent, the series will showcase characters from the game, each possessing unique personalities.

In the Piñata Smashlings series, audiences will we meet four friends who have been thrown together by fate to form a team of very, very unlikely heroes. Whether questing across the land unlocking maps or collecting fruities and power ups, these Smashlings are out to save the Piñataverse from the evil Bashlings and level up on fun along the way.

Piñata Smashlings is such a unique brand and we’re excited to kickstart production on the TV series, diving deeper into the Piñataverse.” said Mellany Welsh, VP of Nelvana Enterprises & Kids Can Press. “With multiple touchpoints through the successful Roblox game, toy and merchandise line, brand partnerships and animated shorts, the new series will broaden the fan experience and add a new way for kids to discover and engage with the brand worldwide.”

“We are incredibly proud to announce the greenlight of the Piñata Smashlings full animated series in collaboration with Nelvana,” said Darran Garnham, CEO of Toikido Ltd. “This marks a significant milestone for us at Toikido, as we embark on an exciting journey to bring our vibrant world and beloved characters to screens worldwide. Partnering with Nelvana has been a fantastic experience, and we’re thrilled to see Piñata Smashlings™ expand its reach globally, captivating audiences across different platforms and mediums. This series launch is a testament to our commitment to delivering top-tier entertainment and engaging experiences to children everywhere. We can’t wait to share the ongoing magic of Piñata Smashlings with the world!”

Currently available for purchase nationwide in-store and online at Walmart in the U.S., Canada, U.K. and Australia, fans can explore the Piñata Smashlings toy range comprising collectible figures, plush toys, and playsets. The collectible plush has earned recognition as one of Walmart’s “Top Toys” for Holiday 2023.

The brand’s extensions include significant collaborations, such as an immersive Chuck E. Cheese in-game and in-store experience and the creation of the official mascot, Albärt, for Euro 2024 in collaboration with UEFA. Albärt will be integrated into the Piñata Smashlings Roblox game, alongside an exclusive Euro 2024 experience launching in May.

nelvana.com | toikido.com

Layoffs to Hit Pixar Animation Studios This Year

Disney-owned Pixar Animation Studios, long reigning as a major box-office and award-winning hitmaker in feature animation, will undergo significant layoffs this year.

Sources told Tech Crunch, who first reported the news, that cuts could be as high as 20% of jobs, reducing the staff of 1,300 to fewer than 1,000. While confirming imminent cuts, Pixar told the outlet that these figures are ‘too high’ and that the number of employees who will be let go ‘is still being determined due to factors like production schedules and staffing for future greenlit films.’

The studio already endured a round of cuts in 2023, axing 75 positions — including two executives behind the less than stellar Lightyear and animators who had been with Pixar since the first Toy Story. The layoffs were part of Walt Disney Co. CEO Bob Iger’s plan to cut 7,000 jobs and save $5.5 billion. The chief exec said during its Q4 earnings call that he had added another $2 billion to the company-wide goal.

Pixar is due to release Inside Out 2 this year and is working on its 2025 original, Elio. The studio’s film budgets usually run to some $200 million, setting up a high bar for box-office success.

[Source: Tech Crunch]

Award-Winning Animation House Folivari Launches International Distribution Arm

French animation company Folivari announces its new distribution arm, Folivari International, headed up by former Acquisitions & International Sales Manager at Dandelooo, Melissa Vega. Vega is also co-founder of Folivari International, alongside the Folivari management team Damien Brunner, Sarah Delmas and Thibaut Ruby.

At launch, Folivari International will promote distribution of two Folivari originals: Nino Dino and Kiki & Ailen. The distributor is also developing its slate of acquisitions around demanding animated content with strong international potential.

 

Nino Dino

Nino Dino (52 x 7′) is a 3D CG animated upper preschool series based on the books by Camille Kohler and Thierry Bedouet. The animated series is directed by Aurélie Raphaël and Jeanne-Sylvette Giraud, with Damien Brunner and Thibaut Ruby serving as producers. The project is produced by Folivari and FOST in partnership with Europe Creative – MEDIA and PROCIREP/ANGOA.

Synopsis: Nino Dino, it’s life and emotions size XXL: T. Rex style! He’s the ambassador of all children his age, he is excessive and temperamental. With him, everything takes volcanic proportions: he’s not tired, he’s exhausted; he’s not happy, he’s in paradise; he’s not grumpy, he’s furious! Even though he thinks he’s super strong, he’s still very small and wouldn’t go very far without his friends Cléa, Max, Alfred and Zéphyrine. But when the gang’s all together, adventure is around the closest rock’s corner.

Kiki & Alien

Kiki & Alien (52 x 13′) is a 3D CG comedy/sci-fi adventure aimed at kids ages 6-9, directed by Céline Gob­i­net and written by Matthieu Cho­quet. Folivari’s Brunner is the lead producer.

Synopsis: Two naïve young extraterrestrials have come to our planet to mingle with earthlings, the better to observe them. But misconstruing pretty much every situation they come across, they end up triggering one disaster after another… Which their adopted duck then has to set about trying to avert! Quack!

 

The new distribution business is announced as Folivari celebrates its 10 year anniversary. The studio was founded in 2014 by Damien Brunner, Thibaut Ruby and Didier Brunner, the producer of The Triplets of Belleville, and then joined by Sarah Delmas as Head of Developments in 2015. The company has produced a multi-award-winning slate, including feature films The Summit of the Gods (2021) and The Big Bad Fox and Other Tales (2017) which both won a César Award and a Prix Lumière for Best Animated Feature Film, as well as quality TV content including Ernest & Celestine: The Collection and Samsam: Cosmic Adventures, which is currently being broadcast in France.

In 2018 the Folivari team also set up an animation studio FOST, based in Paris and Angoulême, which specializes in 2D animation and preproduction for 3D projects.

Vega joins the team with over 13 years of experience in the animation and kids’ content industry, including 10 years developing Dandelooo’s distribution department, managing acquisitions and international sales. She has represented multi award-winning and widely broadcasted titles such as Ernest & Celestine, Royals Next Door and Pompon Little Bear.

“Folivari and FOST have long been on my radar as one of the most major and trusted animation companies and studios in France,” said Vega. “It is an honor to join the team to not only ensure that its award-winning original content reaches more audiences globally, but to also use my experience to source the most high-quality animated content for Folivari International’s exciting slate in 2024 and beyond.”

folivari.com

How ViewScreen Studio Brought Ted to Life for the Seth MacFarlane Series

Fuzzy Door Tech, the recently launched technology division of Seth MacFarlane’s production company Fuzzy Door, today shared a behind-the-scenes look at how its ViewScreen real-time production solutions helped deliver the Ted prequel series, which premieres on Peacock today (January 11).

Ted marks the first show to film an animated lead character in real time alongside other actors with ViewScreen. The technology had a significant impact on the production, from allowing the entire crew to see Ted in real time while filming, to capturing MacFarlane’s performance so he could act as Ted while simultaneously directing.

“ViewScreen Studio was critical for planning shots and how the team approached filming. It allowed them to visualize the digital asset in real time and treat Ted like any other actor or live-action element,” said Faith Sedlin, President of Fuzzy Door Tech. “By removing the guesswork, ViewScreen transformed the creative process which resulted in a faster turnaround time.”

Making the Invisible Visible

ViewScreen enables filmmakers to effortlessly integrate digital assets into their shots — making the invisible visible, a help to the whole crew. On Ted, the ability to see the bear in real time helped everyone working on the project understand the story and capture the right shots faster.

“Filming with VFX components can be challenging because an essential part of the scene is left to the crew’s imagination,” noted Brandon Fayette, Chief Product Officer of Fuzzy Door Tech. “On Ted, using ViewScreen meant that everyone could see the composited scene, including the digital bear, in video village in real time.”

ViewScreen helped MacFarlane guide the actors to deliver their best performance because he could offer creative feedback based on a composited scene. Camera operators didn’t have to rely on eyeline tools or a stuffed bear placed in the scene to estimate Ted’s position. Using these techniques is especially difficult when trying to capture shots where Ted is moving. ViewScreen let the camera operators see the complete scene, with Ted in their viewfinder, so they could frame shots more easily.

Ted ViewScreen

Capturing Real-Time Performance without MoCap

MacFarlane had multiple roles during the production of Ted. He was the co-showrunner and director, plus he had the added responsibility of acting as Ted. ViewScreen was a critical tool that he used to capture his real-time performance without a motion-capture suit, freeing him to move without constraints. ViewScreen captured his facial expressions — without the need to leave his monitors — so he could continue to direct scenes and watch the action. Overall, the process saved MacFarlane time and allowed the crew to capture the right shots in fewer takes.

“We did the motion capture work in real time on set, which we did on the films as well, but it’s now a lot easier with ViewScreen Studio,” explains MacFarlane. “You can do motion capture work without having to wear a large mocap suit all day, which can be distracting and inhibiting when you’re also trying to act and direct. In the space of just 10 years, it made it a significantly different experience when shooting the show.”

Ted is produced by UCP, a division of Universal Studio Group, Fuzzy Door and MRC.

Learn more about the ViewScreen product line at viewscreen.com.