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Hit 2024 anime series Dan Da Dan: Season One is bringing its paranormal hijinks to Blu-ray this summer, from GKIDS and with distribution by Shout! Studios. The June 10 release will be available as a two-disc standard set as well as in a Collector’s Edition packed with exclusive bonus features, as well as a 32-page booklet, art cards and a die-cut sticker.
Synopsis:Dan Da Dan follows Momo, a high school girl from a family of spirit mediums, and her classmate Okarun, an occult geek. The two of them start talking after Momo rescues Okarun from getting bullied. However, an argument ensues between them — Momo believes in ghosts but denies aliens, and Okarun believes in aliens but denies ghosts.
Hoping to change the other’s mind, each of them agree that Momo will go to an abandoned hospital known for its UFO sightings, and Okarun will go to a tunnel that is said to be haunted. In each place, they encounter overwhelming paranormal entities that defy comprehension. In a moment of peril, Momo awakens her hidden power and Okarun gains the power of a curse to challenge the paranormal entities! Could this be the start of a fateful romance as well!? Now begins a new story of occult battles and adolescence!
Based on the popular manga by Yukinobu Tatsu, Dan Da Dan marks the directorial debut of Fuga Yamashiro, and is the latest series from Science SARU (The Colors Within, Scott Pilgrim Takes Off). Composer kensuke ushio (Chainsaw Man, The Colors Within) provided the music.
Bonus Features:
Interview with the Filmmakers
Director Scene Breakdown
Interview with Composer kensuke ushio
Commemorative Interviews
Teasers & Trailers
Opening Credits
Ending Credits
Dan Da Dan: Season One is also available on digital platforms, including Prime Video, Apple TV, Google Movies, YouTube Movies, and Fandango At Home.
The 5th Annual Blue Water Film Festival (BWFF | bluewaterfilmfestival.org) announced this year’s juried award winners at the Closing Night Award Ceremony at the UC San Diego Park & Market on Sunday, March 23. The festival, held from March 20-23, screened over 30 feature, short and animated films.
“This year’s festival was sparked by a call of acclaimed environmental filmmakers with truly compelling and passionate stories about our big blue planet,” said Festival Director Greg Reitman. “We are delighted to continue to showcase some of the best environmental content around the globe.”
The animation film competition was juried by Jason Reisig (animation director), Veronica Taylor (voice actor, Pokémon) and Julien Borde (Mediawan).
Blue Water Awards
Global Guardian Award
Captain Paul Watson
Ocean Hero Award
Taj Mahal
Grand Jury Best Animated Feature Film
WINNER: AquaTeam Sea Adventure, directed by Riccardo Mazzoli
Grand Jury Best Animated Short Film
WINNER: Percebes, directed by Laura Gonçalves & Alexandra Ramires
The lovable doggy pedagogue of BBC Studios’ Hey Duggee has landed on U.S. and Canadian screens through Netflix, where Season 1 (50 x 7′) of the seven-time BAFTA and International Emmy Award-winning preschool series is now streaming!
Families who tune in will meet Duggee, a big lovable dog who runs a club for preschoolers that inspires children to have fun, be energetic, and — most of all — to do things!
Each episode starts with Duggee welcoming the Squirrels, a bunch of curious little characters who are dropped off at the club by their parents. That marks the start of laughter and learning as they discover new things about the world around them, all under the patient guidance of Duggee. Their often comic adventures encourage young viewers to actively solve a problem by moving, jumping, running and skipping. Duggee always rewards the club members with a squirrel activity badge, which they proudly show to their parents as they pick them up at the end of each show.
Hey Duggee is created by Grant Orchard and produced by Studio AKA in association with BBC Studios Kids & Family and CBeebies. The series is narrated by comedian and presenter, Alexander Armstrong, and also features voices performed by Sander Jones, Lucy Montgomery and Adam Longworth.
Hey Duggee is available to stream on Netflix, Peacock, Tubi, YouTube and Samsung TV Plus (via the BBC Kids FAST Channel) in the U.S. and on Netflix, WildBrain, CBC and Tele-Quebec in Canada.
Another popular British preschool hero has also swooped onto Netflix in the U.S. in Supertato Season 1 (52 x 7′), for the first time on a mainstream SVOD platform in the States.
Based on the bestselling books by Sue Hendra and Paul Linnet, Supertato follows the adventures of the potato superhero and his fruit and veggie sidekicks — the Tato Team— as they thwart the dastardly plans of Evil Pea who is determined to take over the supermarket forever.
The supermarket may be closed but everything is far from quiet. Evil Pea has escaped her icy lair in the freezer and is determined to take over the store forever. This action-packed, slapstick comedy series follows the adventures of Supertato as he and his fruit and vegetable pals do everything they can to try and stop Evil Pea. Each episode brings new challenges and hilarious silliness — from riding an out-of-control toy dinosaur to building a baguette rocket to visiting the stinky cheese moon in the deli aisle. But will our superhero be able to protect his friends and return Evil Pea to the freezer where she belongs?
Supertato S1 is a co-production between BBC Studios Kids & Family Productions and Tencent Video. The series is available to stream on Netflix, Tubi, BentKey, YouTube and Samsung TV Plus (via the BBC Kids FAST Channel) in the U.S.
At CinemaCon today, Lionsgate’s Motion Picture Group Chair Adam Fogelson will be officially announcing the resurrection of John Wick in a new, animated prequel film — a first for the blockbuster action series. The project is being teased as a highly-stylized pic aimed at adult audiences, with franchise star Keanu Reeves expected to voice the lead role.
The untitled animated feature will be set before the events of John Wick (2014), and reveal “how Wick worked to complete the fabled ‘Impossible Task’ that has been teased in the franchise. It will depict the ordeal that required Wick to kill all of his rivals in one night, a task that won him his freedom from his obligation to the High Table and let him live with the love of his life, Helen.”
Shannon Tindle (Ultraman: Rising, Lost Ollie) is directing from a script by Vanessa Taylor (The Shape of Water, Hillbilly Elegy). Wickverse producers including Basil Iwanyk and Erica Lee (Thunder Road), Chad Stahelski (87Eleven Entertainment) and Reeves are producing, with 87Eleven’s Alex Young and Jason Spitz as executive producers.
The John Wick films, created by screenwriter Derek Kolstad, have collectively made over $1 billion worldwide, including $440 million for 2023’s John Wick: Chapter 4. The franchise has spun off into a Peacock original series, The Continental, as well as a comic-book series and multiple video games. The next entry, the live-action spin-off Ballerina, will release in theaters on June 6.
With the furry extraterrestrial heading for a live-action theatrical release, Disney is reminding fans why they fell in love with Experiment 626 with a new 4K Ultra HD Blu-ray release of Lilo & Stitch (2002) on May 6. (The new adaptation hits the big screen on May 23.)
Synopsis: With stunning watercolor backgrounds setting the tropical tone, this heartwarming and humor-filled adventure follows a lovable — but mischievous — out-of-this-world creature and his adoptive Hawaiian family. Originally released in 2002 by Walt Disney Animation Studios, this ‘cute and fluffy’ classic has won more devoted fans than Lilo has delivered peanut butter sandwiches to Pudge!
Bonus Materials
May vary by format and retailer
Deleted Scenes
Hula Lesson
Animating The Hula
Audio Commentary
DisneyPedia: The Islands – Explore Hawaiʽi, Oʽahu, Maui, Kauaʽi, Lǡnaʽi and Molokaʽi
2 Music Videos and a Behind-The-Music Featurette
A Stitch in Time: Follow Stitch Through The Disney Years
MIAM! distribution is celebrating the selection of Goat Girl for the 2025 edition of the Annecy International Animation Film Festival in the TV series category, as part of the official competition. This coming-of-age comedy is co-produced by Daily Madness, MIAM! animation and Thuristar.
In addition to this festival news, MIAM! distribution has secured key international sales for Goat Girl, with ITV (U.K.) and WildBrain Television (Canada) joining the growing list of broadcasters, which already includes WarnerMedia EMEA, KIKA, VRT-Ketnet, RTE, YLE, DR and RUV. The series is set to premiere in February 2026.
Goat Girl is a 2D-animated, 26 x 11’ series following the wacky journey of Gigi, a teenager raised by goats in the mountains, as she faces the biggest challenge of her life — attending school for the first time! The show is a quirky comedy about a hero who tackles every challenge with a goat-like stubbornness and strength.
“We instantly fell in love with Goat Girl’s offbeat humor and heartwarming message. Gigi’s journey is something every child can relate to — finding where you belong without losing yourself. It’s a fantastic addition to our lineup” says Darren Nartey, Senior Acquisitions Manager at ITV.
Veronica Manzerolle, Director Programming and Acquisitions at WildBrain Television, “WildBrain Television is proud to bring Goat Girl to audiences who crave smart, character-driven comedy. The show’s mix of physical comedy, sharp wit, and an inspiring message of self-acceptance makes it a perfect fit for Family Channel.”
MIAM! distribution is dedicated to bringing impactful, socially relevant stories to screens, and Goat Girl‘s themes of self-acceptance and community aligns with their mission. The production also showcases the talents of female creative leadership, with three women producers, two women directors and two women showrunners.
“Gigi is the kind of heroine we rarely see in kids’ and tweens’ comedy today: bold, unapologetic, effortlessly funny, and completely herself.” said Hanna Mouchez, CEO & Executive Producer at MIAM! animation. “She doesn’t change or shrink to fit others’ expectations — she owns her quirks proving both girls and boys that real strength comes from being true to yourself … horns, hooves, and all. That’s why Goat Girl matters, and we can’t wait to have her on screen.”
During Sony Pictures’ CinemaCon presentation last night, the studio announced its acquisition of worldwide theatrical rights for Chainsaw Man – The Movie: Reze Arc and set an October 29, 2025 U.S. release date. An international release across 80-plus countries will kick off September 24.
Toho will premiere the film in Japan on September 19.
Chainsaw Man – The Movie: Reze Arc is a direct sequel to the hit 2022 anime television series Chainsaw Man, which has become a global cultural phenomenon.
Directed by Tatsuya Yoshihara and written by written by Hiroshi Seko, the movie is produced by the series’ animation studio, MAPPA.
Chainsaw Man – The Movie: Reze Arc also features the returning voice cast from the television series, along with new additions, including Reina Ueda as Reze, a key character from the fan-favorite Reze Arc.
The deal was negotiated by Sony Pictures Worldwide Acquisitions’ Virginia Longmuir, EVP Business Affairs for Sony.
Heavy on the fire and brimstone, Devil May Cry — Netflix’s smokin’ new anime series from maverick executive producer Adi Shankar and the talented wizards at Studio Mir — will be heating up the streaming realm this spring.
The eight-episode tale of revenge and deception is adapted from Capcom’s Devil May Cry video game franchise, which was created by Hideki Kamiya and first launched way back in 2001. The cult property’s notoriety has inflamed over the years via a number of sly sequels and spinoffs. This new animated horror project swirls around the life of a smart-ass demon hunter named Dante whose mother and twin brother were murdered by denizens of Hades. Our wisecracking crusader aims to spill some blood to avenge his family and protect our home world from harm.
“Hollywood is usually behind the curve, not ahead of it, and certain things are deemed niche even though they’re not,” Shankar tells Animation Magazine. “Devil May Cry? Super niche; at least that’s how it’s perceived to be by the establishment. Batman? Mainstream. Superman? Mainstream. Devil May Cry? Niche. To me, Devil May Cry is this beautiful thing that a few of us get and understand.”
Hero and Hellraiser: Based on a Capcom game first introduced in 2001, ‘Devil May Cry’ follows the adventures of demon hunter Dante (voiced by Johnny Yong Bosch) as he tries to thwart various demon invasions of Earth.
Reimagining Hits
Shankar is widely known as the renegade producer and filmmaker behind his signature Bootleg Universe, in which he’s crafted short films that reimagine existing properties and characters, resulting in a cache of wildly original content. He’s also been a Hollywood producer on such films as The Grey and Dredd, a live-action Judge Dredd reboot starring Karl Urban, and he also has worked on Netflix’s exceptional Castlevania series and the streamer’s gaming-inspired jewel, Captain Laserhawk.
“On one level, I see this disconnect between the perception and the reality,” he explains. “In a lot of ways, Iron Man was considered niche. No one cared about Iron Man. But one thing from the right person can completely change the perception. My agenda here was to take something that I love and blow it up. I wanted to retain the feeling of Devil May Cry and not fundamentally change it, because I do that sometimes and that’s part of my repertoire. And not in a weird, sellout kind of way but in the way Christopher Nolan’s Batman [movies] did it for comic book films. It changed the perception of what these things could be.”
“I wanted the show to be really dark, very noir, a lot of shadows, like every ’90s anime that went too hard. But the story I came up with for Season 1 didn’t really fit that vibe, so I had to table that for later.”
— Show creator/producer Adi Shankar
Devil May Cry has legions of loyal fans, and this long-gestating anime enterprise is being meticulously massaged by Shankar and his writing partner, Alex Larsen, to extract the essence of the digital sensation (down to the choice of Limp Bizkit’s “Rollin’” as its theme song).
“I go into these situations knowing I’ve got X amount of leverage now, and I can cash in those chips to get things made,” he says. “This would be another animation series, and I’d kind of blow it up. My issue with it is that I didn’t feel like there was enough Devil May Cry-style media, and it wasn’t coming out often enough for me. As a fan, my goal was to grow the franchise to the point where we have a lot more of it, without diluting it into generic nonsense. I like this and I’m going to make it, and by making it, there’ll be more of it. Then if I do a good enough job, there’ll keep being more of it.”
That’s certainly a calculation that makes perfect sense, but video game adaptations can be tricky beasts. Shankar and Larsen were careful to inject the writing with their own distinct edge, while retaining the core flavor of Devil May Cry and respecting its legacy and violent lore.
“I wanted to preserve the characters this time,” he says. “I don’t always do that. This time, there was no need to change them. It was just an exercise in exploring them and getting to know the layers of them in a dramatic circumstance. When I develop material, I’m seeing the whole thing, then slicing it into little pieces and working with writers to sculpt each scene. Alex and I did at least 20 drafts of Season 1. However long you think you should stay in the outline space, it’s three times as long. If it’s not fluid in the outline, then the problems are going to pop up in the script. I put it down and let the characters exist within me and see what they want to tell me. I came back four or five months later, and I told Alex, ‘Hey dude, there are actually these relationships happening that are not on the page.’ So you’re adding another layer of nuance.
“Part of the reason I insisted on spending so much time on Devil May Cry was a rejection of the content factory of entertainment that I felt was emerging and diminishing the artists. The way you fight back is you pour human time into it. When Netflix first read it, they were blown away.”
South Korea-based Studio Mir (X-Men ’97, Voltron: Legendary Defender) delivers the illuminating animation for Devil May Cry, and it’s some of its most ambitious work to date. The studio has provided a rich tapestry of brilliant character designs and atmospheric backgrounds for Dante’s dangerous world that should satisfy even the most discriminating of viewers.
“They completely crushed it on every level,” Shankar says. “I wanted the show to be really dark, very noir, a lot of shadows, like every ’90s anime that went too hard. But the story I came up with for Season 1 didn’t really fit that vibe, because I was wanting to tell a story that was very inspired by early-2000s Hollywood blockbusters, before everything started getting preachy and watered-down. Like Mission: Impossible 2, John Woo movies, Replacement Killers, Equilibrium. The overall mood and vibe that I had in my mind was in conflict with the type of story I wanted to tell, so I had to table that for later.”
Unusual Visuals
“What I’m trying to bring back in my work is — there was this whole genre of films from the ’90s and 2000s and late ’80s where the imagination was at ‘100,’ the budget was at a ‘two’ and the ingenuity was at a ‘50.’ And they made magic happen. Then all of a sudden computers get better, CGI gets better, and you can create anything with green screen. Now you look at movies, and you can create anything, but everything looks the same.”
Compromising his artistic vision has never been Shankar’s approach, but here a bit of discretion became the better part of valor for Devil May Cry’s critical debut season.
“So I ended up going with a brighter tone and used two references for my color palette, one of them was the Japanese alternate title sequence for X-Men: The Animated Series and the other one was Marvel vs. Capcom. There’s color theory baked into everything, and it’s not some new varnish that was added. It’s really just an amplification of what’s already there in the game.”
Adult Swim’s #1 animated series, which follows a sociopathic genius scientist who drags his inherently timid grandson on adventures across the universe, Rick and Morty will return for an eighth season on Sunday, May 25 at 11 p.m. ET/PT.
Adult Swim announced the premiere date and released a first look at Rick and Morty Season 8 as part of today’s traditional April Fools’ Day broadcast special. The network surprised fans with a 22-minute anthology special featuring fan-favorite Rick and Morty moments re-told through the lens of absurd, live-action, theater-based genres.
Fans who missed the surprise broadcast can watch online here.
Feel that tingle in your Spidey sense? It can only mean one thing: New images have been revealed from the eagerly awaited animated threequel Spider-Man: Beyond the Spider-Verse, set to hit theaters on June 4, 2027 through Sony Pictures.
The new Marvel adventure is directed by returning helmers Bob Persichetti (Spider-Man: Into the Spider-Verse) and Justin K. Thompson (Spider-Man: Across the Spider-Verse), and written by Phil Lord & Chris Miller (Spider-Verse and LEGO Movie franchises) & David Callaham (The Expendables films, Across the Spider-Verse).
Producers are Lord, Miller, Amy Pascal, Avi Arad and Jinko Gotoh; Aditya Sood and Christina Steinberg are exec producers.
Details of the Mile Morales and his fellow Spider-folk’s continued adventures in the multiverse are still tightly wrapped up in webbing. Shameik Moore is expected to return in the starring role, alongside Jason Schwartzman (The Spot), Karn Soni (Spider-Man India) and Jharrel Jerome (Prowler).
The filmmakers told the CinemaCon audience that the movie finds Miles Morales on the run, while his friends like Gwen might not be able to save him. At the end of Across the Spider-Verse, Miles discovered that a multi-verse version of himself had transformed into the villainous Prowler in a lawless New York City.
For the second year in a row, The Animation Guild (TAG) is combining powers with The Superhero Project to present an exhibit of artwork created by Guild members to highlight the strength of special young heroes. The show will open April 3 with a reception, and will be available to view at The Animation Guild’s Gallery 839 in Burbank (1105 N. Hollywood Way) through the end of the month.
Art by Jim Mortensen
TAG animation artists from fan-favorite TV shows and movies have created posters of superhero personas for youth impacted by serious illnesses and disabilities of all kinds. These superhero depictions are based on interviews with kids and teens about who they are beyond their diagnosis and how they want to make a positive difference in the world — their superhero mission. The result is a visual representation of their strength, courage, creativity and resilience.
The exhibit will include work by more than 30 animation artists, many of whom will be in attendance at the opening reception. See the full list of contributing talents at animationguild.org/gallery839.
Art by Randal Jackson
“We’re amazed at the continued generosity of the creative community and the kindness of the TAG artists,” said Lisa Kollins, Executive Director of The Superhero Project. “Their talent, thoughtfulness, and humor have brought our superkids’ visions to life. We are truly grateful that, even during such a complicated time, they have opened their hearts to the deserving children and teens we support.”
The Opening Reception will be held Thursday, April 3 from 6-8 p.m. No RSVP is necessary.
The Animation Guild, also known as Local 839 of the International Alliance of Theatrical Stage Employees (IATSE), was founded in 1952 as a labor union. Today, the Guild represents more than 5,000 talented artists, technicians, writers and production workers in the animation industry, advocating for workers to improve wages and conditions. animationguild.org
The Superhero Project is a 501(c)3 nonprofit organization that uses the arts as a tool for healing and empowers youth impacted by serious illnesses, disabilities, community trauma and other complex mental health or medical needs. Nearly 700 artists from six continents have designed superhero alter egos created by kids and teens, based on their ideas for making a positive difference in the world. superheroprojectkids.org/home
I am so pleased to share some of my insights into having a successful career in animation. These reflections feel especially timely as our industry faces a period of significant changes.
1. Get your foot in the door. By being proactive and showcasing your work online, via LinkedIn, Instagram, Vimeo and X (Twitter), you can get visibility on your work. The leads and supervisors who review the reels, are artists themselves and go to the same animation websites. You can also reach out to professionals directly on LinkedIn as well. I have answered people who sent a message saying: ”I saw your name in the end credits of this movie, can you have a look at my work?” LinkedIn is extremely useful. If possible, put a note when adding someone to your network. Put in the hours, and keep in mind that a lot of times it’s a matter of being at the right place at the right time.
2. Find time to focus. It was best illustrated by Richard Williams asking Milt Kahl if he was listening to classical music while animating, but it’s worth reminding that animation needs concentration. When animating, I try to be ‘in the zone’; I limit my access to the internet, Gmail and YouTube and try to remove any external distraction. A great way to allow people to see that you’re here but working is to set my status to ‘focus time’ in Gmail. I also bought noise canceling headphones. I only need a few hours of these during the day to really get work done. Animation is concentration indeed.
3. Don’t forget to take breaks. It is important to take breaks, walk, drink water, look far into the horizon and rest your eyes when sitting for an extended period of time, especially during crunch time. Don’t underestimate a fresh pair of eyes on your work, it’s a win-win for your body, which will thank you, and your work will be better.
4. Longevity in the industry. I learned the hard way to invest in equipment that would help my body sustain the hours I spend in front of my computer. Ergonomics is crucial if you want a lasting career. I had the false assumption that it would slow me down and start from scratch if I switched to another device. But my wrist pain forced me to switch to a vertical mouse and then a Wacom tablet, and buying this expensive chair and standing desk have done wonders for my back pain.
5. Develop and learn new skills. It’s important to develop your artistic skills as well as technical skills. They both go hand in hand. You have to learn the constraints, the tools, the parenting, the rotate orders, the baking and the layers. They will save you time. For example, there is a script that locks the feet on the ground without sliding and contacts the topography of the floor. I could do this manually, but that’s the time I could spend on something else. The technology is evolving, it’s great to update your skills and workflow. It boils down to working smarter not harder, but be careful not to become a slave to the tools you’re using. A great idea is always better than the execution itself.
6. Don’t underestimate the value of great “pod buddies.” Find pod buddies you can show your work to, even though it’s harder with remote work. You can ask other animators in your pod, create a discussion without bypassing your lead and supervisor. I always want their take on it and can recall many times that I struggled on a shot and sought my coworkers’ advice or help. The good thing is that you don’t have to listen to the feedback: However, remember the rule of thumb that if two people agree on a note, you should address it on priority. Feedback doesn’t need to be painful.
Despicable Me 2
7. Pick your schools wisely. This piece of advice is geared toward people who want to choose an animation school. You don’t have to look at the prestige of a school. It is better to pick a teacher that has experience in the field and can communicate clearly. I find it unnecessary to put yourself in debt when there are so many online options available. More often than not, the online teachers already have a foot in the industry and can recommend their students if an opportunity arises.
8. To doubt is human. It’s OK to have ups and downs: we’re not as good as our last shot, and years of experience cannot be summarized in one single shot. It’s OK to second guess. There were few times in my career that I thought I couldn’t do a shot within the time allocated, but l I ended up finishing it nonetheless. Not every shot needs to be a masterpiece. Trust the process and have a good workflow that allows you to build confidence in your abilities and you will be better off.
9. Always be a professional. Not only do you need to have high standards and have your shot speaks for itself, but it’s super valuable to be a problem solver. If you find a problem, come up with a solution or more, to give options. Directors and animation supervisors have numerous things to deal with and make hundreds of decisions per day. They would appreciate it if you put yourselves in their shoes and take ownership of what you’re working on. For example, if you’re animating a run of shots, talk to the animators who are working on the shots surrounding yours to hook up seamlessly, share information that you find relevant and helpful. It’s the ‘Open the door behind you’ type of attitude. Treat others like you’d like to be treated.
10. Be prepared for the ups and downs. Animation industry is cyclical by nature: there are downturns every few years. You have to be prepared and be financially responsible and save enough to wave the next round of layoffs. It’s also a time not only to survive but thrive. Take advantage of this to earn new skills (Unreal Fellowship, Blender, etc.). Work on your own creative short film or start a new venture. One thing that keeps me going is learning new stuff.
11. Don’t forget the fun factor! I believe the fun you’re having while animating can be seen on the big screen. Do things you would like to see, and try and be your own audience!
Adrien Liv is a renowned animator whose numerous credits include Despicable Me, Despicable Me 2, Minions, The Angry Birds Movie, Storks, Paddington 2, Space Jam: A New Legacy, Mary Poppins Returns, Puss in Boots: The Last Wish, Trolls Band Together and The Wild Robot.
VIZ Media, a leading producer and distributor of manga and anime, announces a major leadership transition as Ken Sasaki moves into the role of Chairman & Executive Advisor, and Brad Woods is appointed President and Chief Executive Officer (CEO).
Ken Sasaki, Chairman & Executive Advisor
As CEO for 13 years, Ken Sasaki transformed VIZ Media from a specialty publisher into the leading force for Japanese pop culture in the West. Under his leadership, VIZ forged landmark industry partnerships, pioneered digital strategies, and helped propel manga and anime into the mainstream across North America, U.K. & Ireland, Australia and New Zealand. Now, as Chairman & Executive Advisor, he continues to shape the company’s strategic direction as it enters its next phase of global expansion.
Sasaki holds an MBA from Stanford Graduate School of Business and a bachelor’s degree in engineering from Keio University. He has also worked extensively in both Japan and the United States.
“What we’ve built at VIZ Media is nothing short of extraordinary,” said Sasaki. “Manga and anime have become global phenomena, and VIZ is at the center of this movement. With Brad Woods taking the lead, VIZ is poised to expand its influence in ways the industry has never seen before.”
Brad Woods, President & CEO
As VIZ Media’s new President & CEO, Brad Woods brings over 25 years of experience in entertainment, marketing, and brand strategy, including a decade at VIZ Media, where he played a key role in transforming manga and anime into mainstream entertainment. With a strong background in franchise expansion, digital innovation, and consumer engagement, Woods has led record-breaking sales initiatives, strategic brand partnerships, and VIZ’s expansion across publishing, digital media, streaming and consumer products.
Previously, Woods held senior leadership roles at Mattel, DreamWorks, and Warner Bros. Entertainment, leveraging his expertise in franchise management, digital transformation, and global brand growth. He holds an MBA from USC’s Marshall School of Business and a BS from the University of Arizona.
“Anime and manga are no longer niche — they are global cultural forces shaping entertainment, fashion, gaming and beyond,” said Woods. “With VIZ Media’s unparalleled catalog and commitment to innovation, we are poised to reach broader audiences and set new industry standards. I’m honored to lead VIZ into this next chapter.”
U.K. channel 5 and animated preschool show Mixmups are leading the way in bespoke accessible viewing with the launch of Mixmups with Ultra Access™ on Milkshake! online from today.
Commissioned by Paramount’s Louise Bucknole and conceived by show creator Rebecca Atkinson, 10 pioneering episodes use interactive streaming technology to enhance accessibility beyond traditional subtitles and audio descriptions. Mixmups with Ultra Access were produced by Mackinnon & Saunders and powered by U.K.-based interactive media platform, Stornaway, which aims to provide producers with a tool to easily create interactive content. This approach allows children, families, caregivers and teachers to customize their viewing experience to best suit their needs.
“The Mixmups team love to play with convention and look for other ways to deliver world-class stop-motion animation, storytelling and entertainment with baked in inclusion for the whole preschool audience, whatever their preferences,” said Atkinson. “We are so proud to be launching Mixmups with Ultra Access in partnership with 5 and bringing unprecedented viewing access to a generation of children, parents, carers and teachers and further building our magical brand. Oh, and we hope kids will fall in love with Spin signing as much as we have, he’s the first ever stop-motion character to sign Makaton and BSL with his little furry paws!”
Kate Dimbleby, co-founder of Stornaway, commented, “It has been incredible to see these Ultra Access episodes take shape. We designed Stornaway’s technology to unlock opportunities for producers and platforms making content for a generation used to playing and interacting with their media. These Ultra Access episodes are a powerful example of what can happen when creators are given the tools to innovate, and we are so delighted that 5 had the vision to pioneer and support this format.”
As well as the traditional offers of subtitles, audio description and British Sign Language, Mixmups with Ultra Access provides the option to watch with lower background sound, simpler visuals and preparation materials such as storyline synopses, audio described introductions, emotional regulation cues, play-along sensory props and key Makaton and BSL signs.
The launch of Mixmups with Ultra Access marks an important broadcast industry milestone in Object Based Media as, for the first time on multiple episodes of a television program, the technology separates media into “objects” of video, audio clips and layers, which can be combined in multiple ways to personalize and adapt to viewer preferences.
“These pioneering ultra-accessible episodes were part of the original Milkshake! commission and a huge draw of what made Mixmups feel such an important show to make,” noted Bucknole, SVP Kids & Family for Paramount U.K. & Ireland. “Inclusivity is at the heart of Mixmups — a show for every preschooler, featuring loveable characters, exciting adventures and captivating storytelling. Set in a playful, compelling world without barriers, we wanted to ensure that every child could enjoy the series in their own unique way. We’re really excited about these episodes — it’s something that’s never been done before and we’re looking forward to seeing how they resonate with neurodiverse and disabled viewers.”
Mixmups is 5’s first animated preschool series featuring disabled lead characters and made by a team with lived experience of disability. All 52 episodes have been available for families to stream with audio description and British Sign Language on 5’s Milkshake! since launch in November 2023. Fans of the show can also watch an audio description introduction to the series with a detailed description of the characters and world to make the show more accessible for visually impaired children and parents on Milkshake’s YouTube.
Set in the bright, colorful world of Mixington Valley, Mixmups sees friends Pockets, Giggle and Spin, ‘Mix up the Magic!’ of play and imagination with their magical wooden spoon and transport themselves on comical adventures, along with trustee assistance pets, Roller Guinea and Yapette the Guide Dog.
Commissioned by 5’s Milkshake, Mixmups, along with the Ultra Access, episodes were produced by Manchester-based Mackinnon & Saunders (Pinocchio, Moon & Me, Fantastic Mr. Fox) and created and written by Rebecca Atkinson, a leading specialist in play theory, storytelling, representation and creative innovation for inclusion. Mixmups was developed and produced with support from the U.K. Government funded Young Audiences Content Fund (YACF), which is managed by the BFI and in collaboration with Raydar Media.
“Bringing the Mixmups to life over 52 episodes has been a genuine delight for our entire team,” said Mackinnon & Saunders. “Working with Rebecca we combined animation artistry with heaps of research and lived experience of disability to make our characters as authentic but as entertaining as possible. The chance to dive deeper into this world, to work on the creative and technical processes of Ultra Access, and to bring that same level of fun into enhancing the viewing experience of those with access needs has been just incredible. A true first.”
The thrilling third installment of the family Brown and their lovable bear companion is ready for the next leg of its adventure! Sony Picture Home Entertainment will release Paddington in Peru on Digital from April 1, and on Blu-ray & DVD on April 29. The family pic has been warmly received by critics and audiences, totting up a 93% Fresh rating on Rotten Tomatoes as well as a 91% on the Popcornmeter.
Synopsis: Full of Paddington’s signature blend of wit, charm and laugh-out-loud humor, Paddington in Peru finds the beloved, marmalade-loving bear lost in the jungle on an exciting, high-stakes adventure.
When Paddington discovers his beloved Aunt Lucy has gone missing from the Home for Retired Bears, he and the Brown family head to the wilds of Peru to look for her. The only clue to her whereabouts is a spot marked on an enigmatic map. Determined to solve the mystery, Paddington embarks on a thrilling quest through the rainforests of the Amazon to find his aunt … and may also uncover one of the world’s most legendary treasures.
Directed by Dougal Wilson from a screenplay by Mark Burton, Jon Foster & James Lamont (story by Paul King, Simon Farnaby, Mark Burton), Paddington in Peru stars Ben Whishaw as the voice of Paddington, Hugh Bonneville, Emily Mortimer, Julie Waters, Jim Broadbent and Carla Tous, with Olivia Colman and Antonio Banderas. The film is produced by Rosie Alison; executive producers are Anna Marsh, Ron Halpern, Dan Macrae, Paul King, Jeffrey Clifford, Rob Silva and Tim Wellspring.
This June, featured artists from collaborating stop-motion animation studios such as LAIKA, HouseSpecial, ShadowMachine and Tippett Studio will share their craft, career stories and timeless art form June 20-22 at the Lake Oswego Festival of the Arts. The featured exhibit is co-curated by MOSMA (Museum of Stop Motion Animation) and Tiffany Schuster.
Animation: From Script to Screen – While often associated with iconic films like ParaNorman, Kubo and the Two Strings, The Nightmare Before Christmas, Wendell and Wild and Guillermo del Toro’s Pinocchio, stop-motion has drawn in a new generation of fans and filmmakers. During this exhibit, you can meet animators, see scripts, storyboards and immerse yourself in maquettes and puppet fabrication, while learning about the four parts of the film process and technological advances.
Lake Oswego Festival of the Arts is presented by Lakewood Center for the Arts, a 501(c)(3) non-profit arts institution dedicated to providing arts education, performance and exhibition opportunities to the region. Its mission is to inspire and nurture a love of theatre and the arts.
Established in 1963, Lake Oswego Festival of the Arts attracts up to 30,000 visitors over the three day weekend. This event is free with a suggested donation, making it accessible to all. Shuttles will be available.
For more information about the overall mission and history of the festival, along with the other five exhibits being showcased this June, visit lakewood-center.org.
France Télévisions Jeunesse has greenlighted the animated TV special Super-Lucha, produced by French studio Vivement Lundi!. The 26’ action-comedy for young audience is inspired by Japanese manga and the colorful characters of Mexican wrestling.
Super-Lucha is directed by Goulwen Merret, a French animator born in Mexico City, where he lived until the age of six. Merret went back to his roots to develop the story of Super-Lucha; the heroes of his childhood were not super humans out of comics but wrestlers (or luchadores in Spanish) called Mil Màscaras, Canek or Huracàn Ramìrez. So naturally, his band of kid heroes would be Super Luchadores?
Merrer worked with Suzie Le Texier to write the script, and created the show’s original designs with Agnès Lecreux, the creator and director of the stop-motion TV series Dimitri awarded with an Industry Excellence Award for Character Design at Manchester Animation Festival 2019.
“Super-Lucha will be the first Mexican stop-motion manga!” said producer Mathieu Courtois of Vivement Lundi!. “In this film, Goulwen will combine three elements that have long inspired him: the narrative style borrowed from Japanese animation, the Mexican world of his childhood and its legends, and stop-motion inspired by hand-crafted piñatas.”
Pitched at Cartoon Forum 2020, the project received a commitment from France Télévisions Jeunesse and followed a classical development process between the creative team and the broadcaster. Vivement Lundi! raised development money from the CNC, the Breton regional fund Bretagne Cinéma, from the Breton local TVs TVR, Tébéo, TébéSud and France 3 Bretagne, from la Procirep and Angoa and from the E.U. fund Creative Europe.
French company Autour de Minuit is in charge of the international sales for Super-Lucha.
Vivement Lundi! is an Oscar nominated French production company located in Rennes, Brittany. For 26 years, they have produced and coproduced successful movies such as Memorable by Bruno Collet, This Magnificent Cake! by Emma de Swaef and Marc James Roels, Flee by Jonas Power Rasmussen and No Dogs or Italians Allowed by Alain Ughetto. The year, the studio will celebrate release of the stop-motion omnibus feature Tales from the Magic Garden, which premiered in Berlinale; the selections of new shorts Signal and Atomik Tour in the official competition of the Annecy Festival; and the streaming of Douce, the first Instagram-native 2D series developed by the company. Producers Jean-François Le Corre, Aurélie Angebault and Mathieu Courtois, are now finishing the feature Olivia and the Invisible Earthquake (coproduction between Spain, France, Belgium, Swiss and Chili) and the 52 x 11’ 2D series Harrison and Me coproduced with Superprod and France Télévisions.
It’s official! Ketchup Entertainment has rescued Warner Bros.’ Coyote vs. Acme from a lifetime of sitting in the studio vaults. The indie distributor, which also released The Day the Earth Blew Up: A Looney Tunes Movie in February, today announced its acquisition from the live-action/animated hybrid film that brings the iconic Looney Tunes character Wile E. Coyote (voiced by multiple Emmy-winner Eric Bauza) to the big screen.
“We’re thrilled to have made a deal with Warner Bros. Pictures to bring this film to audiences worldwide,” said Gareth West, CEO of Ketchup Entertainment. “Coyote vs. Acme is a perfect blend of nostalgia and modern storytelling, capturing the essence of the beloved Looney Tunes characters while introducing them to a new generation. We believe it will resonate with both longtime fans and newcomers alike.”
Directed by Dave Green (TMNT: Out of the Shadows), Coyote vs. Acme features a stellar cast, including Will Forte, John Cena, Lana Condor and Tone Bell., Based on the humorous New Yorker article by Ian Frazier (1990), the film centers on Wile E. Coyote as he takes legal action against the Acme Corporation for the countless faulty products that have hindered his relentless pursuit of the Road Runner. Wile E. and his lawyer (Will Forte) go up against the lawyer’s intimidating boss (John Cena) — but their growing, unlikely friendship across species and cartoon lines spurs them on. The film is produced by Chris deFaria and James Gunn with a screenplay by Samy Burch (May December).
Coyote vs. Acme was originally slated as a straight-to-streaming release on HBO Max in 2023. The completed film was later abandoned for an estimated $70 million chunk of the freshly merged Warner Bros. Discovery’s cost-recouping content dump, and previous hints of the film finding a new home did not pan out — possibly due to the studio’s hard line on a $75-80M price tag — despite warm praise from industry luminaries and interest from several streaming and theatrical labels.
Ketchup Entertainment’s other Warner acquisition The Day the Earth Blew Up: A Looney Tunes Movies continues to perform very well both in the U.S. and worldwide. To date, film has earned over $8 million Stateside, and over $10.45 million globally.
As voice actor Eric Bauza told Animation Magazine recently, “It goes to show you how much people do care about these characters. [A big grassroots effort was created to force the studio to release the movie at the time.] Maybe if people go see The Day the Earth Blew Up in theaters, it might urge them to you know take one take that one off the shelf and maybe show it off. Even if we don’t ever get to see it, maybe it will inspire and influence Warner Brothers to continue to make more brand new Looney tunes films and TV shows! I think when the fans speak up, people tend to listen. This movie is a perfect example of the evergreen appeal of the Looney Tunes characters, and that you can still tell a good story with this gang.”
In February, actor Will Forte told Movieweb, “My thoughts were that it’s f–king bulls–t. It is such a delightful movie. It deserves so much better than it got… I like talking about the movie because I don’t want people to forget what [Warner Bros. Discovery] did to this. I appreciate them letting us make it, but don’t let us make this thing that we fall in love with and then not show it. I would understand if the thing sucked, but it’s really good. Maybe somehow we get to see it at some point. I hope people do. I was really proud of it.”
The post-merger purge also impacted the animated movie Scoob! Holiday Haunt and live-action Batgirl, as well as Batman: Caped Crusader, which was picked up by Prime Video.
Hayao Miyazaki’s beloved 1997 feature Princess Mononoke proved to be a royal success in U.S. IMAX theaters this weekend, with an estimated $4 million box office from 330 theaters. The 4K re-release of the classic 1997 feature by distributer GKIDS landed at the number six spot in the weekly box office chart.
Coincidentally, the re-release happened during a week where social media was flooded with Studio Ghibli-style images generated by a new ChatGPT and OpenAI option. Many fans and animation industry professionals have expressed their anger and dismay about this new AI feature which mimics a hand-crafted look perfected by the Japanese studio over decades. (Among the famous reworked pop culture and political memes are a reworked trailer for The Lord of the Rings: The Fellowship of the Ring, scenes from The Sopranos, and the distracted boyfriend image.)
Chance Huskey, VP of distribution for GKIDS, said, “In a time when technology tries to replicate humanity, we are thrilled that audiences value a theatrical experience that respects and celebrates Hayao Miyazaki and Studio Ghibli’s masterpiece in all its cinematic hand-drawn glory.”
An Ecologically Themed Masterpiece
First released in 1997, Princess Mononoke was written and directed by Hayao Miyazaki. It broke many box office records in Japan and became the biggest box office film in the country. was released by Miramax in the U.S. and went on to gross $194.3 million through various theatrical and home media releases. The beautifully animated feature is set in the Muromachi period of Japanese history and follows a young Emishi prince who sets out to cure his cursed arm. He becomes involved with the conflict between the people of Iron Town and Princess Mononoke, a girl raised by wolves who bravely fights against the destruction of nature and her home. The movie has a solid 93% review score on Rotten Tomatoes. The English-language version features the voices of Claire Danes, Billy Bob Thornton, Gillian Anderson, Minnie Driver and Billy Crudup. The majestic score is by Joe Hisaishi.
The weekend’s number-one movie was the Jason Statham action feature A Working Man which grossed $5.6 million. Disney’s live-action take on Snow White dropped to the number-two spot with a $4.2 million weekend and an estimated $52.6 million overall cume. Plagued by negative publicity, the movie has grossed over $100.2 million worldwide.
Since its financial implosion last month, studios under the global VFX and animation umbrella Technicolor Group have been pieced off in a series of acquisition deals. Now, the Paris Commercial Court has issued a decision on several of these offers impacting the Group’s French subsidiaries.
The Court documents state the acquisitions would help safeguard 220 of roughly 500 jobs in the country imperiled by Technicolor’s shutdown. The Group’s studios employed an estimated 5,000 people worldwide, and the French administrators pointed out the company’s tumble was “extremely brutal on a global level with strong complications linked to the specificities of insolvency procedures in different countries.” Technicolor studios in France and the U.K. went into administration and receivership, while operations in the U.S., Canada and India shuttered.
The deals include:
Mikros Animation acquisition by Rodeo FX (read more).
Technicolor Animation Production acquisition by Life Value, a content creation-focused holding company founded by Gilbert Saada and Boris Hertzog. Hertzog’s OuiDO Productions (co-founded with Sandrine Nguyen-Tiet) was acquired by Technicolor in 2015m and he served as CEO of TAP from 2013-2021 before it was folded into Mikros, which he headed until 2023.
The Mill Paris acquisition by language and AI solutions co. TransPerfect, grouping The Mill and MPC Advertising’s French businesses.