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The adaptation of Will Wight's 'Cradle' was the top-funded animation project on Kickstarter in 2024. (Image from the early sizzle reel created by Tiger Animation.)
This week, Kickstarter debuted it 2024 Creative Download — an annual insider look at the concepts, creators and backers helping the platform to float its 35,000+ project launches last year. The report spotlights Film & Animation, with new insights on trends in toon crowdfunding and data on the year’s top projects.
Kickstarter 2024: By The Numbers
35,512 of projects launched on Kickstarter in 2024.
$706,446,298.66 in total pledges to successfully funded projects in 2024.
$138,815 — the most money pledged by one backer in 2024 (111 projects total)
2,053 — the most projects backed by one backer in 2024 ($28,523 pledged total)
$116.32 — Average amount pledged (5% increase year-to-year)
Additionally, the Download found that the most-searched terms on the platform overall were “watches,” “Tarot,” “dice,” “keyboard” and “coffee.”
Film & Animation Insights
24% of all successful film campaigns were short films.
The most pledges to the film category came from backers in New York, San Francisco, Los Angeles, London and Chicago.
Top-Funded Short Film of 2024: Nadine – A Golden Era by Tasha Ann Ladwig (live action)
$61, 246 raised across 425 backers
Nadine is an action short film set towards the end of the Hollywood Studio System in 1956. It is a story about the resilience of the human spirit, as the main character experiences the darker sides of success, fame and life inside the cage of a studio contract.
Animation remains a strong force on Kickstarter, with dedicated fan communities helping to bring ambitious projects to life. Much like in Tabletop Games and Comics, backer enthusiasm is driving bigger and bolder campaigns. With 2024’s strong performance, we expect even bigger moves for animation in 2025.
Animation saw $5 million in pledges and had the second total dollars pledged among all film subcategories — second only to documentaries.
Top-Funded Animated Project of 2024: “Animating Cradle: Bestselling Fantasy Novels Come to Life!” by Will Wight.
$1,275,446 million raised
8,224 backers
Wight and his team at Hidden Gnome Publishing turned to Kickstarter to fund their project independently — just as they did with the books. And now, they’re set to bring Cradle to life as an animated adaptation, ensuring a faithful, high-quality version of the story fans love. For Wight and his team, this campaign was about more than just funding — it was about keeping the spirit of self-publishing alive and inviting fans to be part of the journey from the very beginning.
Pixar Animation Studios and Disney+ shared the first episode of the critically acclaimed new series Win or Lose on YouTube today. Pixar’s first-ever original series features the intertwined stories of eight different characters as they each prepare for their big championship softball game — the insecure kids, their helicopter parents, even a lovesick umpire.
The first six episodes are now streaming on Disney+, with the final two episodes premiering next Wednesday to conclude the series.
In the first episode, “Coach’s Kid,” Laurie (voiced by Rosie Foss) may not be the most skilled player on her softball team, but she makes up for it in spirit — most of the time. The 12-year-old struggles with insecurity that manifests into an amorphous, sentient creature called Sweaty (Jo Firestone) that only she can see. Laurie’s anxiety mounts as the championship draws nearer — she literally carries an ever-growing Sweaty on her back, struggling under its weight. All she wants is to score a hit and make her dad aka Coach (Will Forte) proud.
Directed and written by Carrie Hobson and Michael Yates, and produced by David Lally, Win Or Lose also features the voices of Josh Thomson, Milan Elizabeth Ray, Rosa Salazar, Dorien Watson, Izaac Wang, Chanel Stewart, Lil Rel Howery, Melissa Villaseñor, Flula Borg, Kyleigh Curran, Jaylin Fletcher, Erin Keif, Tom Law, Beck Nolan, Orion Tran and Rhea Seehorn. The limited series’ soundtrack features music by composer Ramin Djawadi and original songs by CAMPFIRE and Djawadi.
now through March 30, new and eligible returning customers can subscribe to the Disney+, Hulu Bundle Basic for $2.99/month for four months — a $32 savings compared to the regular monthly price for four months — by visiting www.disneyplus.com.
ASIFA-Hollywood will hold its 31st Afternoon of Remembrance, commemorating the members of our animation community who passed away in 2024. The event will be held Saturday, March 8 at 12 p.m. PT at The Animation Guild Local 839 hall in Burbank.
Doors will open at 11 a.m., with light refreshments served before the program commences at noon. Admission is free, offering an opportunity for industry professionals, friends, and fans to gather in remembrance. The event will also be recorded and made available on YouTube, allowing audiences worldwide to participate in the tribute.
Attendees are encouraged to RSVP to The Animation Guild, ensuring an accurate headcount. A free printed souvenir program will be available in both physical and digital formats.
The non-denominational service will offer an opportunity to “remember, laugh, cry and share stories as we say goodbye to all our friends who left us,” as TAG President-Emeritus and Afternoon of Remembrance co-founder Tom Sito describes it.
Address:
Hulett Hall, The Animation Guild
1105 N Hollywood Way
Burbank, CA, 91505
Many of those who will be remembered were included in Animation Magazine‘s annual In Memoriam feature, which you can read here. Full length obituaries are linked through the list below, where available.
To mark the sinister streaming premiere of Plankton: The Movie today, Netflix After School has launched a new “Try Not to Laugh” challenge video for fans to test their mettle. In the new 3D CG movie, Plankton must go from megalomaniacal microbe to unlikely hero when his computer wife, Karen, decides to take their quest for world domination into her own metaphorical hands.
SpongeBob SquarePants fans can catch the “Try Not to Laugh EVIL Edition” compilation of comedy moments from the movie on the Netflix After School YouTube channel. There are also new downloadable, printable activity sheets available on NetflixFamily.com.
The movie is directed by Dave Needham (The Loud House Movie) with an original story created by Plankton’s longtime voice actor Mr. Lawrence (screenplay by Mr. Lawrence & Kaz and Mr. Lawrence & Chris Viscardi; based on SpongeBob SquarePants created by Stephen Hillenburg).
The regular Bikini Bottom crew reprise their iconic roles for the new feature, with Mr. Lawrence joined by Jill Talley (Karen), Tom Kenny (SpongeBob), Bill Fagerbakke (Patrick), Carolyn Lawrence (Sandy), Clancy Brown (Mr. Krabs) and Rodger Bumpass (Squidward).
Plankton: The Movie is executive produced by franchise veterans Marc Ceccarelli and Vincent Waller, and features original songs by Bret McKenzie (Flight of the Conchords), Linda Perry, Mark Mothersbaugh & Bob Mothersbaugh (Devo).
Read more about the creation of Plankton’s big adventure in Animation Magazine‘s feature story here!
Following the launch of its new Belfast studio, BAFTA-nominated indie producer Paper Owl Films has announced the appointment of a new Head of Production, Nora Keely, with support from the UK Global Screen Fund — financed by the UK Government’s Department for Culture, Media & Sport and administered by the BFI.
In her new role, Keely will oversee all productions at Paper Owl, strategically planning and managing the company’s slate of projects, leading the production team in line with exciting growth in both original IP and co-productions.
Keely is relocating to Northern Ireland from Toronto, binging with her 25-plus years of experience in animation and the arts. As an independent consultant, she has helped bring animated favorites including Daniel Tiger’s Neighborhood, Wild Kratts, Blue’s Clues & You!, PAW Patrol, True & the Rainbow Kingdom and Oscar-nominated feature The Breadwinner to screens.
Previously, as SVP of Production for 9 Story Media, Keely had full oversight and leadership of all production at the Toronto studio. She earlier served as Director of Production at Guru Studio, working on many stop-motion and theatrical productions.
Founded in 2012 by Gráinne McGuinness, Stephen Petticrew and Gavin Halpin, Paper Owl Films is known for creating the animated series Pablo, a trailblazing preschool project for autism representation, and for the short Sol, which explores the experience of grief from a child’s point of view.
Paper Owl is currently in production on Pablo: Boy Meets School, a spin off of its pioneering series aimed at kids 5-8 for BBC Children’s, Crayola Studios and RTÉJr, in partnership with CAKE, and on preschool animated series Nikhil & Jay with King Banana and CAKE for CBeebies. The studio’s Celtic-inspired kids anime series Lí Ban for Cúla4/TG4 in Ireland and S4C in Wales has recently started airing, with 52 further episodes in development.
“It is an exciting time of renewed energy and expansion at Paper Owl Films following the opening of our new studio,” said Halpin, the studio’s Managing Director. “We are so grateful for the support of the UK Global Screen Fund International Business Development Award which has enabled us to appoint such an experienced Head of Production and to Northern Ireland Screen with whose visionary support in production, development and talent management has been so key to our growth.”
The supernatural smiters of Demon Slayer are joining powers with the stars of Major League Baseball in a new animated collaboration!
The MLB x Demon Slayer: Kimetsu no Yaiba team-up is based around the upcoming MLB World Tour Tokyo Series, which starts with pre-season games pitting the Hanshin Tigers against the Yomiuri Giants on March 15 and 16. Opening games featuring the Los Angeles Dodgers vs. the Chicago Cubs follow on March 18 and 19.
A special promotional video was released along with the announcement. The ufotable-produced anime short covers the evolution of Japanese baseball and features the likes of Shohei Ohtani, Shota Imanaga and more.
There will also be collaboration merch for order during the MLB Tokyo Series, with more details to come.
Demon Slayer: Kimetsu no Yaiba and the hit movie Mugen Train are available to watch on Crunchyroll. The platform just announced the debut of the first in the Infinity Castle movie trilogy, coming to North America and cinemas around the world in September.
How five higher education courses in different universities are teaching students about new applications of artificial intelligence in their fields.
Every week now, we hear tales of how artificial intelligence will transform different aspects of society. “Disruptive” seems to be the description du jour. What does that mean for educators in the arts?
Teachers have an understandable aversion to using AI tools that were built on prior creative works without permission. Fortunately, toolmakers are emerging who assert that their tools are being trained on ethical sources. Although AI platforms of questionable origin continue to proliferate, enough reliable choices exist to reassure schools that some tools are ready for class time. And prominent colleges are responding by experimenting with them in varied and interesting ways.
Inspired by Muybridge’s famous running horse, Doug Goodwin’s ‘Horse Bonsai’ was created with the assistance of ComfyUI (Stable Diffusion).
California Institute of the Arts
Douglas Goodwin is an interdisciplinary artist who’s taught at CalArts in Santa Clarita for over 18 years. This year, he’s teaching 16 Masters-level students “AI for Experimental Animation,” which includes working with AI for writing, previsualization, frame interpolation, motion capture and tracking.
It’s actually Goodwin’s second time teaching this course. His inaugural class had both graduate and undergraduate students, and it attracted a long waiting list for this year. “We went from a novelty that was sort of fun, and the students did lots of small creative experiments,” he recalls. “They said, ‘This is cool, but I don’t see a lot here for me yet.’ But this year, we’ve moved on to work that they did resonate with. It was a big change.”
Some students saw the tools’ potential to accelerate their workflows or help bring things into their process that they didn’t have. “What I find most annoying is that these tools don’t isolate parts of an image or do simple green screen kinds of things. They’re designed to make finished images, and artists don’t want that.”
Goodwin is introducing his class to a variety of AI tools. “I definitely use Photoshop to show them the way Adobe is thinking about AI.” He points to their beta tools for wire cleanup, and notes they take a very conversative position about their ethical use. Goodwin also has a subscription to Runway and uses it quite a bit. “Runway saw the wisdom of giving credits to my students,” he observes. At a time when subscription prices for AI tools can be daunting, that’s no small matter.
Goodwin is a strong proponent of open-source tools like ComfyUI, a node-based application for creating images, video and audio that was released by GitHub two years ago. “It’s all free,” he says. “We have AI that can define a character in an image so you can do a kind of automatic green screen. They can have the character removed from the background, and they can change that to a moonscape. If they don’t want the moonscape, but just the little green men — they can pull them out and resynthesize them to look like chocolate chip cookies. That’s all available.”
Also on his class menu is the image translation tool Pix2Pix, which allows students to generate an image in their Cintiq sketches. “They can work with a database of handbags or cats or flowers and get imagery projected onto unusual surfaces,” explains Goodwin. “It’s a great way to noodle because it’s fast, and they find weird associations that they wouldn’t have found otherwise.”
Goodwin is also optimistic about tools like LoRA (Low Rank Adaptation) from Cloudflare. “It’s new way to make a model and tune it to capture your own style.” While the popular press has made much out of the errors in some AI outputs — like images of six-fingered characters — Goodwin thinks that for art students developing new ideas, that is a feature, not a bug.
As Goodwin describes it, using AI tools today is part fun-house mirror, part ‘pick your own adventure.’ “Innovation happens fast. It’s not pretty or easy to use. But this IS happening, and it’s moving towards the way artists want to use things. It’s a wild ride.”
Artwork by SCAD student Rowan Cardani, created with NewArc.ai
Savannah College of Art and Design
Edward Eyth joined SCAD as Professor of Production Design in 2019, bringing with him a decade of experience as Creative Director of The Jim Henson Company. In his class, “Digital Rendering for Entertainment,” Eyth’s focus is on 2D digital sketch and painting skills primarily using Photoshop. “It’s a prerequisite for using AI effectively,” he observes. “There has to be a foundation of understanding based on traditional design and arts education for students to be able to curate images in ways the make the best use of the AI process.”
After experimenting with AI for two years, Eyth concludes, “There has never been a time when AI produced an image that didn’t require editing and compositing for refinement.” In class, he uses the AI tool Midjourney in demos, saying “It’s been trained on the largest set of source data and often provides the most elaborate results.”
“The more dedicated design programs like Newarc, Vizcom, Hypersketch and Firefly are the ones I encourage students to experiment with. The AI lessons we focus on in class are meant to take an existing student design and render it in color, place it in an environment for context, and add recognizable elements for scale and proportions. Renderings that used to take hours or even days to generate can now be developed in just minutes using AI.”
Eyth explains, “For now, the lessons are intended to take the students’ creative work through the design process, and only then invite them to enter the AI space to explore options.”
In his own work, he notes, “I have found I spend less time generating concepts, and more time evaluating concepts. ‘Scrutinize and optimize’ has become a more relevant part of the workflow, at a much faster rate than ever before. Some AI programs will generate an idea, render it in a photorealistic style, and provide a rough 3D model (they get less rough with each app update) in a matter of minutes. A process that would take weeks or months can now be done in a single morning or day. That’s the part I find most exciting and why it is so important that we are introducing students to this new paradigm in the creative/design workflow.”
Artwork by SCAD student Saijn Rovansek, created with NewArc.ai
As his students prepare for tomorrow’s jobs, Eyth expects they’ll be adapting to the rapid demands for AI fluency. “Career success used to be determined by ability; now it’s equally about agility.”
At heart, Eyth considers himself a ‘techno-optimist. He believes AI presents a once-in-a-lifetime opportunity to spur revolutionary thinking. “AI will work as an exoskeleton for our minds.”
Charner Ramsey’s ‘Desert Giant’ was created with Runway AI frames.
New York University Tisch School of the Arts
Sang-Jin Bae and Ariana Taveras have designed a course called “Generative AI For Virtual Production” as part of NYU’s Masters of Professional Studios program. This 14-week course, which commenced last fall at NYU’s Martin Scorsese Center for Virtual Production, has 22 students from around the world.
Taveras, who’s an Emmy Award-winning alum of Saturday Night Live, explains, “We’re not just teaching technology; we’re teaching storytelling. So, they’re learning the software coming from a more narrative background.”
Professor Bae, who’s been spearheading NYU’s Virtual Production curriculum since 2020, says, “We’ve been following AI tools like DALL-E, Midjourney and ChatGPT. When we started exploring the web-based software Runway, we found that it was a filmmaker’s tool. Before AI became a ‘thing,’ Runway had greenscreen keying tools that made compositing a lot faster and easier.”
Their goal is to give students hands-on experience at building immersive worlds, designing characters and creating a compelling narrative. Their workshop approach includes structured exercises, with the eventual goal of the students’ producing a 10-minute film.
“They only have 14 weeks to produce the script, the previz and a rough-cut edit,” explains Bae. “They have to create all the assets through Blender, Maya, Unreal and the Adobe suite. They’re all on-site in the computer lab.”
To provide hands-on guidance about integrating Runway’s AI tool into the process, Bae and Taveras brought in an expert, Adjunct Professor Leilani Todd. She’s part of Runway’s Creative Partner program, which is focused on building user relationships with the production community. (Todd’s own AI imagery can be seen at www.floamworld.com.)
James Watson’s ‘Cosmic Loom in Deep Space with Spider Weaving the Thread’ was made with the aid of Runway AI frames.
“The students had been experimenting on their own using Runway and Midjourney to iterate proofs of concept,” notes Bae. “We loved that gumption, but it was clunky.” (Student experimentation is possible because their NYU tuition covers the cost of licenses for tools like Runway. That is not yet a ‘given’ when it comes to educational licenses industry wide.)
Notably, the well-known ChatGPT tool is especially popular among NYU’s foreign-born students because it helps them articulate their ideas for classes conducted in English. As Taveras notes, “Our students come from seven countries, including South Korea, China, Russia and Saudi Arabia. When they leave here, they will know the lingo and have a good knowledge basis.”
It remains an open question about how AI fluency will play a role in students’ ability to land jobs after clinching their master’s degrees. Will AI automate the types of repetitive tasks that often provide a gateway to the industry for new hires? Bae recalls that his own fluency in PowerPoint and HTML helped him find work after graduating from NYU. “Is AI the new calculator?,” he wonders. “It is still hotly debatable how the tedious jobs in production will be handled by AI. We’ll have to see how the market corrects itself.”
Students collaborate in Ringling’s class on AI mastery.
Ringling College of Art and Design
Rick Dakan is at the forefront of bringing AI to the game development program at Ringling, where he has been teaching since 2016. In 2023, he first taught the course, “Writing with AI,” and then organized the AI Symposium held at Ringling last September. This year, Dakan is teaching “Topics in AI: AI For Game Development.”
This hands-on course is designed to help students build their knowledge of AI tools and apply them to their own original game ideas. They create and test their prompt libraries; develop multiple iterations of their games; conduct playtesting sessions and create promotional materials for their finished work.
The tools Dakan has chosen for this class include Claude Pro, which developer Anthropic is providing for free. Dakan notes that “Students also feel comfortable using Adobe’s Firefly tool because Adobe’s training data has a clear ethical source, and they have access to Adobe’s Creative Suite as part of their tuition.” Students can choose to incorporate additional AI tools, but they will have to cover those subscription costs themselves.
Dakan’s current class of 17 is a mix of students from different Ringling majors, including Computer Animation, Game Art, VR and Visual Studies. “It ranges from students who have some experience and want to ‘up’ their skills, to others who’ve never tried any of this,” he remarks. “There’s a difference between knowing what’s happening and what you can do with it. Some students have typed prompts into Midjourney, DALL-E or ChatGPT and gotten funky results. But even with a little bit of expertise, they’re surprised that they can go deeper.”
Dakan has developed a framework for AI fluency, which focuses on prompt-crafting along with being able to describe to the AI what you want to have happen and then discern the outputs that it gives you. “With AI, there will be weird stuff, which is easy to pick out. The insidious stuff is the mediocre stuff — the ‘good enough’ stuff. That’s where the death of creativity really lies.”
“I’m focused on them documenting their process,” Dakan continues. “AI can generate a bunch of stuff very quickly. But that’s just the first step. They have to respond to the prompts and adjust the outputs in order to develop a real awareness of the process. They need to learn what these tools are good at, and what they’re not good at.”
Installation view of the 2024 ‘Artificial Visions’ AI exhibition and symposium at Ringling.
Dakan has learned that students entering the work world are being asked in job interviews about their AI skills. So, to support the readiness of Ringling graduates entering this new world, the college is inaugurating an online certificate program this coming summer called “AI For Creatives.” His current course will be part of that program.
Because we’re still in the early days of the AI revolution, Dakan has noticed that he rarely has students who arrive in his classes feeling ‘pro-AI.’
“But once they see places where it’s useful, they develop a more nuanced view. We’re ‘pro-Artist’ in the world of AI.”
Detective Joe Petrosino (original photo, left, and AI-augmented image)
School of Visual Arts
Anthony Giacchino arrived at New York’s SVA in the fall of ‘24 to teach an AI-augmented class from the last place you’d expect — documentaries. The Emmy and Oscar-winning filmmaker (Colette, Great Moments from the Campaign Trail) has worked on a variety of projects for Marvel, Disney, Warner Bros., Paramount and PBS. But taking on the challenge of teaching “AI and Filmmaking: A Critical Exploration” provided the chance for using AI tools to re-create a New York City tale from the early 1900s. He thought the fusion of historical recreation with AI might be a route to evoke a long-gone milieu.
“It was like fulfilling the dream of time travel — typing a year into a time machine and seeing images of what it was like back then,” Giacchino recalls. He began by taking his nine Masters of Fine Arts students to explore places in Manhattan’s Little Italy, where the true tale of Detective Joe Petrosino had played out.
Most of Giacchino’s students were foreign-born — from China, South Korea, Thailand and Poland — so doing a film about newcomers to New York seemed apt. After photographing the actual sites where Petrosino had worked, the students faced the challenge of taking their archive-heavy deep dive and making their research come alive through AI.
“We started with Midjourney, which allowed them to create imagery that was then brought into Runway and animated,” Giacchino explains. Then they used Photoshop and After Effects. The students made vintage shots of the Statue of Liberty come alive by doing things like animating ships sailing past it. Only four images in the 11-minute silent film could be considered ‘real’ — the rest were generated. “Seeing the generated footage as if it had been taken from a film from that time blew us away.”
Which is not to say that believable AI outputs were easy to achieve. Giacchino recalls, “It was hard to get the police uniforms of the time to look correct. Even with references, Petrosino kept coming out looking like a fascist dictator!”
Turn of the century mob hitman Tomasso “The Ox” Petto (original photo, right, and AI generated image)
As a means to see a ‘proof of concept’ for ‘documentaries’ like this, Giacchino thinks AI offers an interesting path. “We’re used to seeing recreations in documentaries. The difference now is that you can create something so convincing that you can potentially pass off something inaccurate as real. And that’s dangerous.”
But Giacchino is hardly an alarmist. He points out that the smartphone revolution put cameras in our pockets, but that didn’t turn us all into professional photographers. He thinks AI tools are at a similar point of development. His students may have forged a new path with this approach to ‘documenting’ history. How fellow documentarians may use it is going forward is still unknown. But Giacchino plans to be back at SVA next year to teach the course again.
After two years of determined effort, the production management workers at Walt Disney Animation Studios (WDAS) have officially ratified their first union contract with the studio, The Animation Guild announced today. This landmark agreement comes after an intense organizing effort that saw a supermajority of production workers vote to unionize in February 2023, a move that was initially met with resistance from studio leadership.
The organizing effort proceeded to a National Labor Relations Board (NLRB) hearing, culminating in a decisive ruling on September 27, 2023. The ruling affirmed the eligibility of full-time production coordinators, production supervisors and production managers to unionize with the International Alliance of Theatrical Stage Employees (IATSE) and The Animation Guild, IATSE Local 839 (TAG).
“It’s been an uphill journey, but at long last, we’ve reached the mountaintop. We are standing in our breakthrough — stronger, bolder, and united,” says production coordinator Tamara Lee.
Negotiations for the first contract began on April 11, 2024 and reached a tentative agreement on February 13, 2025. The agreement was overwhelmingly ratified by the unit (96% voter participation and ratified with 93% support), which is a sideletter to the existing WDAS collective bargaining agreement. Under this contract, production workers will now receive many of the same protections as their artistic counterparts, including pension and health benefits. Moreover, substantial wage increases to the minimums have been secured: a 24% increase for production managers, a 29% increase for production supervisors, and a 35% increase for production coordinators — the lowest-paid workers in the unit.
“During this downturn in entertainment production, production management workers at one of the most powerful corporations in the world stood up and demanded more. Their daily fight for fair treatment and pay is often outside the public eye,” says TAG Organizer Allison Smartt. “They’ve been signing petitions, marching to deliver signatures, staging courageous silent protests in front of executives, and regularly engaging in the fight for their fair share for years, setting an inspiring example. They’ve won a historic contract that will have positive impacts long into the future and throughout the animation industry and I know they aren’t done yet.”
WDAS production workers made history as the first feature film production management unit to unionize with TAG. Following this milestone, TAG not4es negotiations are currently underway with DreamWorks Animation for their first contract, marking the second time feature film production management workers have organized with TAG — this time including their television counterparts. We hope this contract will serve as a strong blueprint for these ongoing negotiations.
“In Hollywood, we love an underdog story. Our ratification was just that — the underrepresented and underpaid coming together and demanding better pay and equity with our artistic counterparts. In the end, we were heard and seen, and we have a pathway to further improving the conditions in which production management works,” says Production Supervisor Nicholas Ellingsworth. “We know our colleagues at DreamWorks Animation are in the middle of their negotiations, and we’re wishing them all the luck, patience, and perseverance in their conversations. Production management is no stranger to strategizing to achieve their goals and navigating unexpected obstacles. There is no doubt they’ll come out on top.”
The Animation Guild, also known as Local 839 of the International Alliance of Theatrical Stage Employees (IATSE), was founded in 1952. The labor union represents more than 5,000 artists, technicians and writers in the animation industry, advocating for workers to improve wages and conditions.
Today, Mainichi Broadcasting System, Inc. (MBS) revealed the English-language main voice cast for Witch Watch, the upcoming anime adaptation of the popular Weekly Shonen Jump manga series.
Leading the magical cast of characters is voice actress, popular content creator and artist Lily Ki (Lilypichu) as Nico Wakatsuki, and Stephen Fu (My Love Story With Yamada-kun at Lv999, Mashle: Magic and Muscles) as Morihito Otogi. They are joined by Caleb Yen (Mobile Suit Gundam: Hathaway) as Kanshi Kazamatsuri, Kevin K Gomez (The Prince of Tennis) as Keigo Magami and Cristina Vee (Sailor Moon) as Nemu Miyao. Finally, Kyle Hebert joins the cast as Reiji Otigi, Morihito’s father.
In anticipation of the release, a new English trailer was released, as well as comments from the newly announced cast:
“I am so happy to be part of the Witch Watch cast! It’s such a cute, quirky little show and I hope everyone loves it.” — Lily Ki (Nico)
“I’m really excited and honored to be joining the cast for some magical shenanigans on this fun show!” — Stephen Fu (Morihito)
“I’m kind of obsessed with magic stuff so getting to be a part of the Witch Watch team is so freaking fun.” — Caleb Yen (Kanshi)
“I’m very excited to be a part of this show! It’s very fun, the characters are great, and zany hijinks will definitely ensue. There’s a bit of myself in Keigo for sure, and it’s been very funny for me personally to see how I overlap with this headphone wearing, snooty little film buff (I had just come from seeing a movie at an arthouse theater before auditioning for him). Can’t wait to watch this with you all and hope you watch these episodes as soon as they drop!” — Kevin K Gomez (Keigo)
“As a self-proclaimed witch and avid cat lover, I’m so excited to join the cast of Witch Watch as Nemu! I’m very excited to see where this new journey goes!” — Cristina Vee (Nemu)
“I’ve always been happy to voice many anime dads through the years, but being an ogre is a first.” — Kyle Hebert (Reiji)
Synopsis: Based on the popular manga by Kenta Shinohara (SKET Dance), Witch Watch is a hilariously magical rom-com following teenage witch Nico and her Ogre familiar Morihito, who is tasked with her protection after a dire prophecy is cast over her. With a witch-in-training and an Ogre now living under one roof, what could possibly go wrong?
Witch Watch brings together a hilariously offbeat cast of mystical characters, and as they deal with various magical mishaps, this hilarious and spellbinding new rom-com will leave you in stitches week after week. The original manga is currently serialized in Shueisha’s Weekly Shonen Jump, with a cumulative circulation exceeding 3 million copies.
A global theatrical premiere, released under the moniker Witch Watch: Watch Party, will be held in partnership with ADN, Aniplus, GKIDS and Tropics. The celebration kicks off with screenings in North America on March 16 from GKIDS, and will additionally come to theaters in Asia beginning March 18 from Tropics, in selected European countries in March from ADN, and in Korea in March 21 from Aniplus. Further release details will be announced in collaboration with the theatrical premiere partners in each region.
In the ever-growing medium of video games, few titles distill both the process and spirit of creativity as potently as Minecraft. Underneath the blocky and simplistic design of the characters and world, Minecraft boasts a limitless sandbox wherein players can construct whatever their minds can conceive and their skill can muster.
Consequently, when Minecraft was due for its inevitable film adaptation, the team at Warner Bros. was left with the unenviable task of trying to encapsulate that limitlessness in under two hours. “We’ve really just scratched the surface — in terms of the movie — of what the game has to offer in terms of storytelling and possibility,” says A Minecraft Movie’s VFX supervisor Dan Lemmon. “Absolutely, there could be any number of different takes and different genres even.”
A Minecraft Movie is a live-action/animation hybrid that features four human characters (played by Emma Myers, Sebastian Hansen, Danielle Brooks and Jason Momoa) entering the fantastical realm of Minecraft known as Overworld. Initially overwhelmed by their new surroundings, the quartet finds themselves under the tutelage of Steve (played by Jack Black), a master crafter who shepherds them through the Overworld. “When the characters first arrive in the Overworld, their first response is … ‘Oh, my God, this place is amazing. Everything is made out of cubes. It’s vast. I can break a cube and put a cube down, and I can build things.’ It’s the experience you have when you first play the game,” says Lemmon. “We tried to re-create all those experiences that fans have when they’re playing the game.”
Out of the Sandbox: Based on Mojang Studios’ hugely popular 3D game, ‘A Minecraft Movie’ is directed by Jared Hess (‘Napoleon Dynamite,’ ‘Thelma the Unicorn’) and features the likes of Jack Black, Jason Momoa, Jennifer Coolidge, Jemaine Clement and Kate McKinnon.
Blocking the Adventure
Dan Lemmon
As a longtime fan of the game, Lemmon knows full well the myriad expectations Minecraft fans undoubtedly have for A Minecraft Movie. “I come from a creative family. One of my brothers would host a [Minecraft] server, and we would all build things and compare and admire each other’s work. It was a way to stay connected,” says Lemmon. “[Minecraft] was a way for us to hop on a server and create stuff together.”
Beyond his personal affinity for Minecraft, the intergenerational appeal of the game also shaped Lemmon’s perspective on how to bring its vivid world to life successfully. “With my kids, it was a way for them to connect with their uncles as well, and they got into [Minecraft] in different ways,” says Lemmon. “Like my daughter was really interested in building really interesting things … she treated it almost like Legos in a sandbox.
“My son wanted to go on quests and find the most diamonds,” says Lemmon. “It was interesting to see the way they approached it differently.” Hoping to stay true to those diverse experiences of the game, the team behind A Minecraft Movie spent years deciding how to adapt the multifaceted intellectual property. “Famously, [Minecraft] is the most popular video game of all time, yet it doesn’t have a really clear pathway,” says Lemmon. “Most games have a beginning, middle and end, and you can win the game. Minecraft didn’t have an ending for a really long time, and still people were really engaged with it.
“Warner Bros. optioned the film, I wanna say, in 2012 or 2013,” says Lemmon. “It was shortly after the game came out, yet it’s been through nearly 50 writers attached to the script. It’s been through at least three or four directors.”
During its lengthy gestation period, Warner Bros. Entertainment made a bold and slightly controversial decision about how to make A Minecraft Movie. “One of the big decisions, frankly, was [if] it going to be an animated film or a live-action film.” says Lemmon. “The fans had certain expectations based on things other people had made and their experience with the films. We tried to honor that but also make it unique and special.”
By the time Lemmon joined A Minecraft Movie, Warner Bros. and Mojang Studios —the company behind the video game — were already committed to making the film live action, leading to a mixed response from the game’s preexisting and passionate fan base. “Without any context, people got a little nervous,” says Lemmon. “What it highlighted was how wildly different hardcore fans’ ideas were of what Minecraft was all about.
“I saw comments with people saying, ‘Well, gosh, I hope this isn’t a comedy. It should be a horror film. Minecraft is scary,’ and other people were like, ‘Oh, gosh, I hope this isn’t a horror film; Minecraft is about adventure and exploration,’” says Lemmon. “We’re trying to make a movie that has elements of all those things.”
Crafting a Legacy
Lemmon credits A Minecraft Movie’s director, Jared Hess, for his ability to reconcile the game’s style with live-action actors. “Jared Hess was an inspired choice for the director because he lives in that world of goofy and charming,” says Lemmon. “His aesthetic and sensibilities really lent itself to adapting that material in a way that wouldn’t lose its charm.” Adapting any video game carries challenges, but Minecraft’s distinctive blocky style created several interesting hurdles for the animation and visual effects team. “One of the big things for us was how we’d handle the design of the characters,” says Lemmon. “The game is so low-fi and simple … and that’s part of the charm of [Minecraft].
“Our team included WētāFX, Sony Pictures Imageworks and Digital Domain. Wētā and Imageworks each had a bit over 600 shots, and DD, who came on later in the project, completed just under 200 shots,” says Lemmon.
Adapting any video game carries unique challenges, but Minecraft’s distinctive blocky style created several interesting hurdles for the animation and visual effects team. “One of the big things for us was how we’d handle the design of the characters,” says Lemmon. “The game is so low-fi and simple…and that’s part of the charm of [Minecraft].”
“[Minecraft] is so abstract that it’s kind of like a Rorschach blot; like people can look at the characters in so many different ways,” says Lemmon. “So, since we’re making a movie, and we have live-action actors in that movie, we have to bring that sort of low-fi aesthetic, honor it, and put it in a context where it can sit side by side with photographed actors.”
“To create digital character’s motion in the film, we used a combination of keyframe animation, FauxCap with on-set performers, and dedicated motion Capture sessions,” notes Lemmon. “Each vfx vendor had its own animation supervisor. Wētā’s animation work was led by Kevin Estey, with Sheldon Stopsack and Simon Jung as vfx supervisors. Richard Smith was the Imageworks Animation Supervisor, and he worked closely with vfx supervisor Seth Maury.
With under 1600 VFX shots, the team behind A Minecraft Movie definitely felt a kinship with game fans during the last leg of post-production. Having spent copious hours playing the original Minecraft game and constructing the world of its subsequent adaptation, Lemmon is uniquely qualified to comment on which version of the beloved franchise is more demanding. “Coming from a visual effects background and 3D modeling, there are things you can do very quickly inside Maya or Blender and in 3D modeling packages,” says Lemmon. “In Minecraft, you have to place each block. There are no shortcuts.”
“[Minecraft] is so abstract that it’s kind of like a Rorschach blot; like people can look at the characters in so many different ways,” says Lemmon. “So, since we’re making a movie, and we have live-action actors in that movie, we have to bring [to the animation] that sort of low-fi aesthetic, honor it and put it in a context where it can sit side by side with photographed actors.” For the animation and visual effects team, trying to imbue life into the iconic characters of Minecraft, such as the traditionally mute antagonists known as Piglins, proved more complex than their character design. “How would a walking, talking pig make an ‘ooo’ sound?” asks Lemmon. “This is like classic character animation stuff where you have to figure out these problems, but there was a real question of how far do we push these designs to make speech, articulation and facial expressions legible.
“Spiders from the game are featured in the film, but in Minecraft, nothing has elbows or knees, so the spider legs are literally rectangular sticks,” says Lemmon. “And from an animation standpoint, we can’t do that … so, controversially, we put joints on the spider legs. We kept everything cubic, and its cross-section is square, but we just needed joints just to do some animation.
“Same with the skeletons and zombies … Not just the shapes but the animation is abstract in the game, and we needed to take license with it,” says Lemmon. “It was really a balance of trying to bring as much naturalism into the film but also keep the cubic nature alive.”
The 2025 edition of Cartoon Movie has come to a close in Bordeaux, presenting a diverse lineup of 55 animated feature projects from 16 European countries. This year’s event welcoming 838 participants from 40 countries, including 251 buyers (12.2% of whom were newcomers) and 455 companies. Demographically, 57.7% of attendees were men, 41.5% were women and 0.5% identified as nonbinary.
Lou and the Glacier’s Secret
Hyacinthe
Bergeronnette
Rose and the Marmots
Absolute Surrender
The Dreamed Journey of Alpha Two
TOP 15 OF PROJECTS THAT RECEIVED THE MOST ATTENTION FROM THE BUYERS Only projects in Development & in Production
1. Lou and the Glacier’s Secret – Gao Shan Pictures (France), Cine 3D (Switzerland), Need Productions (Belgium) 2. Hyacinthe – Wrong Men (Belgium) & Foliascope (France), Likaon WJT (Poland) 3. Bergeronnette – Miyu Productions (France) 3. Rose and the Marmots – Les Films du Tambour de Soie (France), WeJustKids (France), Graffiti Film (Italy), Ocidental Filmes (Portugal) 4. Absolute Surrender – Sun Creature France (France) & Brightstar (UK) 4. The Dreamed Journey of Alpha Two – Les Contes Modernes (France) 5. Black Wolf – Czar Film & TV (Belgium), Special Touch Studios (France) 6. Mu Yi and the Handsome General – Studio La Cachette (France) 7. Brume – Folivari (France) 8. Skip – Ulysses Filmproduktion (Germany) 9. Nessie Junior – FFL Film- und Fernseh-Labor Ludwigsburg (Germany) 10. Désert – Les Films d’Ici Méditerranée (France), Tchack (France) 11. My Dad the Truck – Sultana Films (Spain), Sacrebleu Productions (France), Pez Dorado Animaciones (Colombia) 12. Mikisoq – Fleng Entertainment (Denmark), Nordic Drama Queens Denmark (Denmark), Mandoverbord (Denmark) 12. Prudence – Everybody on Deck (France), Je Suis Bien Content (France) 13. Born in the Jungle – Atom Art (Latvia), Letko (Poland), Hausboot (Czechia) 13. Cut and Run – Blue Spirit Productions (France) 14. The Last Whale Singer – Telescope Animation (Germany), PFX (Czechia), La Boîte à Fanny (Canada) 15. Timelessness – Hausboot (Czechia), Les Films du Cygne (France)
TOP 10 PROJECTS OF EUROPEAN COPRODUCTIONS
1. Lou and the Glacier’s Secret – Gao Shan Pictures (France), Cine 3D (Switzerland), Need Productions (Belgium) 2. Hyacinthe – Wrong Men (Belgium) & Foliascope (France), Likaon WJT (Poland) 3. Rose and the Marmots – Les Films du Tambour de Soie (France), WeJustKids (France), Graffiti Film (Italy), Ocidental Filmes (Portugal) 4. Black Wolf – Czar Film & TV (Belgium), Special Touch Studios (France) 5. My Dad the Truck – Sultana Films (Spain), Sacrebleu Productions (France), Pez Dorado Animaciones (Colombia) 6. Faya – Journey to Freedom – Submarine Animation (Netherlands), Special Touch Studios (France) 7. The Last Whale Singer – Telescope Animation (Germany), PFX (Czechia), La Boîte à Fanny (Canada) 8. Born in the Jungle – Atom Art (Latvia), Letko (Poland), Hausboot (Czechia) 9. Timelessness – Hausboot (Czechia), Les Films du Cygne (France) 10. Condenaditos – Studio Seufz (Germany), Ikki Films (France)
Top Trends of 2025
Born in the Jungle
Spotlight on Latvia. Promising and acclaimed Latvian filmmakers are pitching their new films on the global animation stage, with titles including Born in the Jungle by Edmunds Jansons (Atom Art), Karmic Knot by Signe Baumane (Studio Locomotive) and The Northern Star by Kārlis Vītols (Studija Kokles). Latvian animation, taking the global stage in this year’s Oscar-winning film Flow, highlights a blend of storytelling, strong characters and animation tradition. From captivating tales for children to thought-provoking works for adults, Latvia is at the forefront!
All the Softness in the World
Projects from the territory. After the arrival of CartoonMovie in Bordeaux in 2017, regional animation has reached new peaks as shown by the prominent role played by the Nouvelle-Aquitaine in the lineup, with seven projects produced or co-produced by regional studios. Six new projects supported by the Nouvelle-Aquitaine Region will be presented in the event: The Dreamed Journey of Alpha Two from Les Contes Modernes, If I Die from MIDRALGAR, All the Softness in the World from Les Valseurs, Bergeronnette from Miyu Productions, Absolute Surrender from Sun Creature and Treasure Island from Je Suis Bien Content. Four are in production (or co-production) with studios based in Bordeaux: The Twilight World (in co-production with Sun Creature), Absolute Surrender (Sun Creature), If I Die (MIDRALGAR) and All the Softness in the World (in co-production with Les Valseurs Bordeaux). Two involve regional authors or co-authors: The Dreamed Journey of Alpha Two (co-written by Alpha Kaba and Christophe Erbes) and Treasure Island (written by Vincent Paronnaud aka Winshluss). 1 project is supported by the Département Charente: The Dreamed Journey of Alpha Two (Les Contes Modernes).
How to Deal with Shattering Geists
Seasoned directors such as Reza Memari (The Last Whale Singer), Kajsa Næss (How to Deal with Shattering Geists), Werner Herzog (The Twilight World), Will Sharpe (Absolute Surrender) or Antoine Lanciaux (The Songbirds’ Secret), among others, were pitching their project at the event.
Faya – Journey to Freedom
Adult animation keeps gaining ground. Regarding target groups, films aimed at Young Adults/Adults have risen from 18% to 31% year-on-year (16 projects), a first at CartoonMovie. Exemplary projects includeFaya – Journey to Freedom, telling the story of an anti-colonialist writer imprisoned in Suriname; Prudence, a sci-fi horror movie; or Zako, bringing to life the story of an artist in wartime, among others.
Up-and-coming talent. CARTOON’s Coaching Program is an opportunity for students to learn more about the sector, its opportunities and challenges and how to better settle in. This year, about 80 students and teachers attended the Coaching Program, from 14 schools. The participants had the opportunity to be part of a networking activity, the Job Fair, that allows them to present their work to professionals, get feedback and possibly find an internship or a first job in the industry. They also had the opportunity to attend masterclasses from top-notch professionals!
Short Stories about Love and Space
Sustainability. Nearly half of the selected projects (45%) — such as Short Stories about Love and Space by Anca Damian, Mikisoq by Mette Rank Tange, The Axolotls by Filip Pošivač or Prudence by Jérémie Hoarau — have implemented some sustainability elements/procedures, in line with CARTOON’s sustainable commitment. After obtaining the ISO 20121 certification, CARTOON remains committed to strengthening sustainable economic growth, minimizing its environmental impact, promoting inclusivity and setting an example for the industry.
The European animation community once again celebrated its outstanding achievements at CartoonMovie. Voted by the 838 professionals from 40 countries attending the 27th edition of the event, the Cartoon Movie Tributes prizes recognize the companies and personalities whose major contributions in their respective fields have significantly enhanced the European animation industry over the previous year.
The Producer of the Year prize was jointly awarded to Dream Well Studio (Latvia), Sacrebleu Productions (France) and Take Five (Belgium), coproducers of Flow, the film by Gints Zilbalodis that has made history by winning an Oscar for Best Animated Feature at this year’s Academy Awards. Presented at CartoonMovie in 2022, this European co-production was premiered at Cannes Film Festival and recognized at Annecy, the Golden Globes and the European Film Awards, among other festivals and events.
The Sales Agent of the Year award has gone to Kinology, a world sales and co-production company based in Paris. Argonuts, Sirocco and the Kingdom of the Winds are some of the animated films included in its catalog, while Pets on a Train, Ogresse, The Faun and The X-Tras are among their upcoming titles.
Lastly, Spanish screenwriter and director María Trénor (represented by Alba Sotorra Clua) won the Director of the Year award for Rock Bottom. Inspired by the music and life of British cult musician and composer Robert Wyatt, Trénor’s debut film tells the self-destructive love story of a young couple of artists caught up in the creative maelstrom of the hippie culture of the early ’70s.
A panel of industry jurors awarded this year’s Eurimages Co-Production Development Award to Zako, directed by Tigran Arakelyan and produced by OnOff Studio (Armenia) in collaboration with Sacrebleu Productions (France).
Jury statement:
The jury highly appreciated the exceptional diversity of the selection and would like to thank all the directors and producers who pitched, for the high artistic quality of their project. We are glad to support a project that will allow audiences to discover a true story of an Armenian war victim and artist, bringing the light on a barely known aspect of European history. This powerful and emotional journey will be supported by the creative use of new technologies. Beyond supporting a new talent, it also aims to reward the work of the producer committed to develop the animation industry in their society.
Timothy Olyphant voices American icon Johnny Appleseed in new episodes of 'Gremlins: The Wild Batch'. [c/o Max]
Max Original animated series Gremlins: The Wild Batch, produced by Warner Bros. Animation, will return to the streamer with the all-new episodes next month. The second half of Season 2 launches Thursday, April 10.
This next five-episode drop will allow fans to binge the season in its entirety, and learn how the chaotic antics of the mischievous Mogwai reach their peak as our heroes confront unforeseen challenges and unexpected plot twists along their wild west adventure.
The brand-new adventures also introduce new guest stars: Timothy Olyphant, voicing the American legend, Johnny Appleseed; and Robin Weigert, voicing another famed character from American folklore, Calamity Jane. Yvette Nicole Brown and SungWon Cho will also appear as guest voices in later episodes.
S2 Synopsis: Taking place one year after the events of season one, Gremlins: The Wild Batch follows Gizmo, Sam and Elle as they travel from their home in Shanghai to San Francisco, bringing even more magic, mystery and Mogwai mayhem. Hot on the trail of a new brood of evil Mogwai, our heroes journey deep into the American West, coming up against new supernatural creatures and picking up a few mysterious characters along the way.
Robin Weigert voices Calamity Jane in the new episodes.
Simu Liu joins the main voice cast in Season 2 alongside returning cast members Ming-Na Wen, James Hong, BD Wong, Izaac Wang, AJ LoCascio, Gabrielle Nevaeh and George Takei. Previously announced guest voices include John Glover — who starred as eccentric billionaire Daniel Clamp in Gremlins 2: The New Batch — plus Michael Paul Chan, Ronny Chieng, Keith David, Will Forte, Kelly Hu and Jimmy O. Yang, among others.
The series is produced by Amblin Television in association with Warner Bros. Animation. Steven Spielberg serves as executive producer, along with Darryl Frank and Justin Falvey, Presidents of Amblin Television, and Sam Register, President, Warner Bros. Animation and Cartoon Network Studios. Tze Chun serves as showrunner and executive producer. Brendan Hay serves as executive producer with Michael Chang and Dan Krall serving as supervising producers. Joe Dante serves as consulting producer.
Today, Apple TV+ released the trailer for Be@rbrick, the highly anticipated, music-driven animated comedy series for kids and families, set to premiere globally on Friday, March 21.
Inspired by the collectible figures from Medicom Toy, the 13-episode series is produced and animated by DreamWorks Animation and Dentsu Inc., with original songs by four-time Grammy Award-winning producer Timbaland.
Synopsis: Be@rbrick follows Jasmine Finch and her bandmates as they pursue their dreams and inspire others to do the same. But it won’t be easy to do when living in a world where everyone’s role is chosen for them and where the painted-on look you receive when you graduate from high school determines who you’ll be for the rest of your life. Jasmine realizes that in order for her world to change, she and her friends will have to make it happen themselves.
The series is developed by Daytime Emmy Award nominee Meghan McCarthy (My Little Pony: Friendship Is Magic, Centaurworld), who also serves as showrunner, executive producer and writer. Alex Almaguer (TrollsTopia) is the supervising producer, with Taylor Orci (Kipo and the Age of Wonderbeasts) as story editor and Athena Hofmann (Amateur) as line producer.
The voice cast features Brianna Bryan as Jasmine, Skyla I’Lece as Holly, Isaiah Crews as Nick, Alison Jaye as Ada and Noah Bentley as Klaus. Guest stars include Tim Meadows as Mr. Hitmaker, Katy Mixon as Ms. Goldenshorts, Ego Nwodim as Charlene, Emily Hampshire as Janet and Debra Jo Rupp as Miss Milton.
Timbaland serves as executive music producer and guest voice of “BRBX Media DJ,” with an original score by Jina Hyojin An (XO, Kitty) and Shirley Song (Exploding Kittens).
Be@rbrick marks the latest collaboration for Apple TV+ and DreamWorks Animation, joining Jim Cooper and Jeff Dixon’s Emmy-nominated animated series Curses!, exec produced by John Krasinski; GLAAD Media Award-nominated Pinecone & Pony, based on the book The Princess and the Pony by New York Times bestselling author Kate Beaton; and Doug Unplugs, based on Dan Yaccarino’s Doug Unplugged book series.
Photo from the inaugural Wellington Animation Film Festival in 2024 [c/o WAFF]
Following the success of its inaugural event in 2024, the Wellington Animation Film Festival will return this month, to celebrate the animation world and the craftsmanship behind the artform.
Held in the heart of Wellywood at Roxy Cinemas from March 21-23 , this year’s festival will feature a host of New Zealand premieres, retrospectives, short films and industry panel discussions.
Living Large
Five highly acclaimed animated feature films will receive their New Zealand premiere: Living Large, winner of the Contrechamps Jury Distinction Award at Annecy 2024 (Czech Rep., Slovakia & France), The Colors Within (Japan), The Storm (China), Exorcism Chronicles: The Beginning (South Korea) and Rock Bottom (Spain & Poland).
WAFF was born from a simple conversation about the lack of access to inspiring animated content in New Zealand, and the desire to discover more. The festival is the brainchild of a group of screen professionals, CAFE (Creative Aotearoa French Exchange), who aim to further strengthen the relationship between French and New Zealand animation communities, creating a lasting space for sharing, collaboration and discussion about the future of animation in this part of the world.
Exorcism Chronicles: The Beginning
The Colors Within
The Storm
“Bringing WAFF to life last year was an incredible experience for all of us at CAFE, and we’re absolutely thrilled to see it return for a second edition,” said Arthur Struyf of the WAFF Committee. “As Wellington’s dedicated animation film festival, WAFF is a celebration of creativity, storytelling, and the vibrant world of animated cinema. With an exciting line-up and the same passion for animation, we can’t wait to gather once again with our friends, family, and the wider community to share the magic of this art form.”
The festival program includes five New Zealand premieres, and three short film collections (including the two Best of Annecy sets from 2024). Additionally, there will be a curated collection of student short films from France and New Zealand, a screening of the Kiwi classic Footrot Flats, and a retrospective on Satoshi Kon’s Paprika.
Rock Bottom
Multiple industry focus panels will also take place at the Roxy including a discussion with the New Zealand screenplay writer Tom Scott from Footrot Flats and a sneak peek of the MāorilandFestival, including a discussion with some of the key creatives behind modern Māori animated content.
The Wellington Animation Film Festival is run by CAFE (Creative Aotearoa French Exchange). The festival has partnered with the world renowned Annecy International Animation Film Festival, with the support from the French Embassy.
A courageous young panda cub invites family audiences to explore the world alongside him in the animated feature Panda Bear in Africa, a CG comedy-adventure arriving soon on home video. On May 13, Shout! Studios and Shout! Kids in collaboration with Cinema Management Group will release the film on DVD, available in stores at Walmart and online at Amazon and other ecommerce sites.
Based on a story by award-winning filmmakers Richard Claus (The Little Vampire, AINBO: Spirit of the Amazon) and Karsten Kiilerich (The Little Vampire, Ruby and Raggie), Panda Bear in Africa is directed and written by Claus and Kiilerich and co-written by Robert Spackling (Gnomeo & Juliet, The Queen’s Corgi).
Synopsis: A fun and adventurous Panda travels from China to Africa to rescue his best friend Dragon who has been kidnapped by the lions. On his journey, he discovers a completely unknown world and faces frightening hippos, suspicious hyenas and wise gorillas. Relying on his wits and some newfound friends, he makes his way across Africa, before rescuing his friend Dragon and saving his new friends’ jungle home.
The National Parenting Product Awards (NAPPA) awarded Panda Bear in Africa with the 2025 Inclusion, Positivity & Kindness: To Yourself, To Others and To the World NAPPA Award.
An international co-production among Cool Beans (Netherlands), Katuni (Netherlands), A. Film Production (Denmark), Comet Film (Germany) and Le Pacte (France), Panda Bear in Africa screened as part of the Official Selection in the 2024 Annecy International Animation Film Festival.
Panda Bear in Africa is also available on Digital in the U.S. and Canada through Apple TV, Prime Video, Google Play, YouTube, Microsoft, Fandango At Home, and other platforms.
Briarcliff Entertainment today announced the theatrical release of Sneaks, the new living kicks animated adventure from Rob Edwards — screenwriter of Walt Disney Animation Studios’ The Princess and the Frog and Treasure Planet, and writer-director of the 2022 animated short The Park Bench. The pic will open nationwide on April 18.
The comedy-adventure features a star-studded voice cast featuring Anthony Mackie (Captain America: Brave New World), Martin Lawrence (Bad Boys: Ride or Die), Chloe Bailey (Grown-ish) and hitmakers from across music genres including Swae Lee, Macy Gray, Roddy Rich, Ella Mai, Quavo and Coi Leray, with prolific voice actor Keith David, NBA All-Star Chris Paul and Oscar nominee Laurence Fishburne.
Synopsis:Sneaks follows the adventures of Ty (Mackie), a misguided designer sneaker who doesn’t know life outside the comforts of his velvet-lined shoe box. After his sister is stolen by a shady collector, Ty must venture into N.Y.C. to find and rescue her. In his adventure, Ty meets a rag-tag group of footwear friends from all walks of life who help him find the courage to step outside of his shoe box and find his “sole-mate.”
Sneaks is produced by animation studio Assemblage Entertainment (Arctic Dogs), Fishburne’s Cinema Gypsy Productions, Lengi Studios, Modern Toons and RB Venture Partners in association with Ashland Hill Media Finance and Rabbits Black. Pre-production was handled by WildBrain’s House of Cool.
Producers on the feature are Len Hartman, Gil Cloyd, Laurence Fishburne, Helen Sugland; executive producers are Robyn Klein, Jeremy Ross, Meko Yohannes. Grammy winner Mustard serves as executive music producer and provides new music for the pic.
AMC Networks’ HIDIVE will kick off its Spring simulcast anime season with the new supernatural historical fantasy series Sword of the Demon Hunter: Kijin Gentosho this month. Based on the popular manga & novel series created by Motoo Nakanishi, the show will debut with a special 60-minute first episode on Monday, March 31 at 8:30 a.m. ET, followed by new 30-minute episodes every Monday at 11 a.m. ET.
As part of today’s announcement, HIDIVE released the official English subtitled trailer for the show. Watch it below!
“We’re thrilled to kick-off HIDIVE’s Spring 2025 simulcast season with the exciting new series Sword of the Demon Hunter: Kijin Gentosho,” said John Ledford, President of HIDIVE. “Sword of the Demon Hunter: Kijin Gentosho offers a gripping mix of fantasy, action, adventure and drama that will transport fans on a truly epic centuries-spanning journey!”
Synopsis: In the Edo period, there was a shrine maiden called “Itskihime” in the mountain village of Kadono. Jinta — a wandering orphan who, along with his younger sister Suzune, drifted into the village and grew up to become the shrine maiden’s guardian — ventures into the forest to defeat a mysterious demon who speaks to him of the far future and the threat of a Demon God. So begins this epic supernatural historical fantasy series that follows a demon hunter through his century-spanning journey from the Edo to Heisei periods —all the while questioning his wielding of a sword.
The anime series is directed by Kazuya Aiura (Horimiya, Move to the Future) and written by Deko Akao (Unnamed Memory, Carole & Tuesday), with character design by Taro Ikegami (Lapis Re:Lights) and production by Yokohama Animation Laboratory.
Sword of the Demon Hunter: Kijin Gentosho stars Taku Yashiro (Friede in Pokémon Horizons: The Series) as Jinta, Reina Ueda (Mayu in Wonderful PreCure!) as Suzune and Saori Hayami (Shoko in A Silent Voice) as Shirayuki.
The 14-volume light novel series of Sword of the Demon Hunter: Kijin Gentosho is published by Futabasha, and the now seven-volume-long manga series written by Motoo Nakanishi and illustrated by Yū Satomi, which launched in September 2021, is published underFutabasha’s Action Comics label. English-language versions of both the manga and light novel are available from Seven Seas Entertainment.
Kilkenny, Ireland-based animation house Lighthouse Studios (Rick and Morty, Goldie, Light of the World, The Bob’s Burgers Movie, The Cuphead Show!, BAFTA award-winning El Deafo) announced today the appointment of former Banijay Kids & Family executive Ed Moline as Executive Producer, to lead and expand the studio’s slate.
Bringing nearly two decades of development and production experience across many entertainment genres, Moline will help drive Lighthouse Studios’ original content strategy, fostering new partnerships and spearheading the creation of innovative storytelling across multiple mediums for local and global audiences. In his role, he will oversee the studio’s development pipeline, guide creative teams, and manage the development of adapted works and original IP. With Moline at the helm of original content development, the studio aims to further establish itself as a powerhouse for compelling, resonant creative both in feature and series and across different mediums from live action to animation to stage, radio or games.
Among the projects Moline will be driving forward are Savage Town, an adult-aimed animated series adaptation of Declan Shalvey’s acclaimed graphic novel, and Showbiz School, a fresh and fun animated comedy series. Moline will be attending the upcoming Animation Dingle festival in March, along with Shalvey, who will be there to discuss adapting Savage Town to the screen.
Claire Finn“Ed joins Lighthouse at a critical moment in our evolution as a content creation studio. With the content landscape becoming increasingly competitive, as major players focus on investing in established IPs, it’s vital to remain committed to original content that truly resonates,” said Managing Director Claire Finn. “The recent Academy Award wins serve as a testament to the power of innovative storytelling. Ed’s diverse expertise across genres and markets, paired with his deep passion for storytelling, will be pivotal in shaping the future of our slate and expanding our creative pipelines.”
Moline commneted, “Lighthouse Studios has built an outstanding reputation for storytelling and craft, and I’m honored to be joining the team at such an exciting time. With projects like Savage Town and Showbiz School already underway, I’m looking forward to working with the talented team here to develop and produce bold, distinctive content that resonates with audiences worldwide.”
Moline joins Lighthouse Studios following a successful tenure at Banijay Kids & Family, where he was a key figure across development and production of internationally recognized animated series such as Shasha & Milo (Tencent Video, Discovery Kids Latin America) and Mini-Heroes of the Forest (RAI Kids, France Télévisions). Prior to Banijay, he was a producer at Beano Studios, where he reimagined iconic comic characters for television and produced So Beano for Sky Kids.
Over the course of his career, Moline has worked with numerous independent production companies to bring drama, comedy, and factual formats to life. A graduate of the National Film and Television School, Moline holds a postgraduate diploma in Script Development.
Crunchyroll announced today the North American and international theatrical dates for the highly anticipated Demon Slayer: Kimetsu no Yaiba Infinity Castle. The first film in the epic trilogy from animation studio ufotable will come exclusively to theatres on September 12 in United States and Canada, including in IMAX and other premium large formats. The film will be available in both Japanese with English subtitles as well as dubbed in English.
International release dates include (with additional dates announced later):
August 14: Malaysia, Singapore, Pakistan
August 15: Cambodia, Indonesia, Vietnam
August 20: Philippines
September 11: Mexico, Chile, Peru, Argentina, Bolivia, Brazil, Caribbean (Jamaica, Aruba, Suriname, Trinidad & Tobago, Curacao), Central America, Colombia, Dominican Republic, Ecuador, Paraguay, Uruguay, Venezuela, Australia, New Zealand, Thailand, Armenia, Azerbaijan, Bahrain, Croatia, Czech Republic, Denmark, Egypt, Ethiopia, Georgia, Greece, Hungary, Iceland, Iraq, Israel, Italy, Jordan, Kazakhstan, Kuwait, Lebanon, Lithuania, Macedonia, Netherlands, Oman, Portugal, Qatar, Saudi Arabia, Serbia, Slovakia, Slovenia, Switzerland (Italian-speaking), Syria, Ukraine, United Arab Emirates
September 12: India, Mongolia, Spain, Bulgaria, Estonia, Finland, Kenya, Latvia, Nigeria, Norway, Poland, Romania, Southern Africa, Sweden, Turkey, United Kingdom
September 17: Belgium, France, French-speaking Africa, Luxembourg, Switzerland (French-speaking)
September 18: Moldova
September 25: Austria, Germany, Switzerland (German-speaking)
Based on the manga by Koyoharu Gotoge (published in Sheuisha’s Weekly Shonen Jump from Feb. 2016-May 2020) the story of Demon Slayer begins when Tanjiro Kamado, a boy whose family is killed by a demon, joins the Demon Slayer Corps to turn his younger sister Nezuko back into a human after she is transformed into a demon. The series has captivated audiences worldwide with its tragic tale of humans and demons, riveting sword fights, charming characters, and comical scenes.
The three-part cinematic movie represents the final arc and culmination of the hugely popular award-winning anime shonen series. Infinity Castle is directed by Haruo Sotozaki, who helmed the anime series as well as the smash-hit movie Mugen Train, from a screenplay by producers ufotable.
Synopsis: Tanjiro Kamado — a boy who joined an organization dedicated to hunting down demons called the Demon Slayer Corps after his younger sister Nezuko was turned into a demon.
While growing stronger and deepening his friendships and bonds with fellow corps members, Tanjiro has battled many demons with his comrades — Zenitsu Agatsuma and Inosuke Hashibira. Along the way, his journey has led him to fight alongside the Demon Slayer Corps’ highest-ranking swordsmen, the Hashira, including Flame Hashira Kyojuro Rengoku aboard the Mugen Train, Sound Hashira Tengen Uzui within the Entertainment District, as well as Mist Hashira Muichiro Tokito and Love Hashira Mitsuri Kanroji at the Swordsmith Village.
As the Demon Slayer Corps members and Hashira engaged in a group strength training program, the Hashira Training, in preparation for the forthcoming battle against the demons, Muzan Kibutsuji appears at the Ubuyashiki Mansion. With the head of the Demon Corps in danger, Tanjiro and the Hashira rush to the headquarters but are plunged into a deep descent to a mysterious space by the hands of Muzan Kibutsuji.
The destination of where Tanjiro and Demon Slayer Corps have fallen is the demons’ stronghold — the Infinity Castle. And so, the battleground is set as the final battle between the Demon Slayer Corps and the demons ignites.
Today, Prime Video released the official trailer for its new adult animated series #1 Happy Family USA. From Amazon MGM Studios, A24 and Cairo Cowboy, this provocative and comedic story about the Muslim-American experience is co-created by comedian Ramy Youssef and Pam Brady (South Park).
All eight episodes will premiere April 17 in more than 240 countries and territories exclusively on Prime Video.
Synopsis: The series follows the maniacally upbeat Husseins — the most patriotic, most peaceful and most definitely-not-suspicious Muslim family in post-9/11 “Amreeka.” With satire and absurdity, it redefines finding humor in hardship as they navigate the early 2000s under the watchful eyes of their terrified neighbors.
The series stars the ensemble cast of Ramy Youssef (Ramy, Poor Things),Alia Shawkat (Arrested Development, Blink Twice), Mandy Moore (This Is Us), Timothy Olyphant (Justified), Kieran Culkin (A Real Pain, Succession), Salma Hindy (Roast Battle Canada), Randa Jarrar (Ramy), Chris Redd (Saturday Night Live), Akaash Singh (stand up comedian & co-host of the Flagrant podcast), Paul Elia (Ramy, Detroit Player)and Whitmer Thomas (Friendship, The Golden One).
Youssef and Brady serve as co-showrunners for the series. Executive producers alongside Youssef and Brady include Mona Chalabi, Andy Campagna, Josh Rabinowitz and A24. #1 Happy Family USA is produced by Amazon MGM Studios, A24 and Cairo Cowboy.