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Home Blog Page 1752

Short to Take Flight with Hedge

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Moviegoers catching Over the Hedge at select theaters will be treated to a new DreamWorks Animation short. Titled First Flight, the seven-minute film from studio veterans Cameron Hood and Kyle Jefferson will debut in front of the studio’s latest CG comedy feature on May 19.

In First Flight, a fastidiously organized businessman has his perspective on life forever changed through an unexpected encounter with a tiny fledgling bird. The CG short will open on 400 screens in Los Angeles and New York, and will also screen the directors’ hometown of Toronto, Canada. It has already premiered at the South by Southwest Music Conference & Festival in Austin, Texas, and is screening at the Tribeca Film Festival in New York. Screening with Over the Hedge will also make it eligible for Oscar consideration.

Jefferson and Hood crafted Flight over a period of three years while they worked day jobs on DreamWorks Animation films. After seeing a rough cut, studio execs got behind the production and signed on producer Maryann Garger (production manager on Spirit: Stallion of the Cimarron) and co-producer by Pilar Flynn (story supervisor on Flushed Away). Studio CEO Jeffrey Katzenberg then reportedly took a look at it and decided right away he wanted it to use it as a show opener.

‘The studio is so proud to have two members of our DreamWorks Animation family come forward with their own beautifully original character piece that has such a unique painterly look and style,’ comments Bill Damaschke, DreamWorks Animation’s head of development and production. ‘Over 80 artists from every corner of the studio jumped on board in between their other projects to work on this film, which makes it even more special.’

Hood has been working as a professional animator and teacher for more than eight years. He began his career with DreamWorks in 1997 and has worked on such features as The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale.

A DreamWorks employee since 1996, Jefferson has lent his animation talents to The Prince of Egypt, The Road the El Dorado, Shrek, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale.

Ice Age a Mammoth Hit in Mexico

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As Mexico celebrates Cinco de Mayo today, Twentieth Century Fox and Blue Sky Studios are toasting the south-of-the-border success of their latest animated feature. Ice Age: The Meltdown has surpassed Shrek 2 as the nation’s biggest box office hit in history, according to Daily Variety.

Known simply as Meltdown in Mexico, the Ice Age sequel has raked in more than $28 million, compared to Shrek 2‘s record-breaking take of $27.8 million. A cume of around $30 million is predicted for Meltdown, which has been playing in Mexican theaters for five weeks now.

For the release, Fox Mexico reportedly sunk a lot of cash into promotional efforts, which included billboards, product tie-ins and CG-animated spots that aired during the most-watched soccer matches.

Moviegoers in Mexico have exhibited a strong appetite for CG animation from major Hollywood studios. Meanwhile, domestic efforts such as Anima Estudios’ Magos y Gigantes (Wizards and Giants), Mexico’s first animated feature in more than 30 years, have a long way to go to catch up. Anima is hoping it’s next toon feature, Imaginum, fares better with local auds.

Wild Things Get Voices

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The Hollywood Reporter offers some casting news regarding Warner Bros.’ long-gestating live-action adaptation of Maurice Sendak’s classic children’s book, Where the Wild Things Are. The movie’s various monsters will be voiced by

Academy Award winner Benicio Del Toro (Sin City), Michael Berry Jr. (Mission: Impossible III), , Paul Dano (The Girl Next Door), Tom Noonan (Robocop 2), Catherine O’Hara (Over the Hedge), Forest Whitaker (The Shield) and Michelle Williams (Brokeback Mountain).

Being brought to the screen by writer/director Spike Jonze (Being John Malkovich, Adaptation), Where the Wild Things Are will employ a combination of live puppetry and CG animation to populate the fantastic forest visited by young runaway Max. Dave Eggers (A HeartbreakingWork of Staggering Genius, McSweeney’s) and Michael Goldenberger (Contact, Harry Potter and the Order of the Phoenix) have also contributed to the screenplay.

The film is produced by Warner Bros. Pictures in association with Legendary Pictures. Actor Tom Hanks is producing through his Playtone shingle, along with Sendak, Gary Goetzman, John Carls and Vincent Landay. Although Sendak was not pleased with previous attemps at filming his book, he recently praised Jonze’s vision in the press.

ESPN Toon Wins Sports Emmy

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Animation production studio Animax Ent. won a Sports Emmy Award for Off-Mikes, a weekly original animated series that appears on ESPN.com. Animax and ESPN.com jointly accepted the award for Outstanding Achievement in Content for Non-Traditional Delivery Platforms, a category that the National Academy of Television Arts & Sciences debuted this year.

Off-Mikes is based on the ESPN Radio show Mike & Mike In the Morning, featuring Mike Golic and Mike Greenberg. To create each episode, Animax edits audio from the live radio program and then takes the story in unexpected, comical directions. The installments are animated using traditional 2D animation techniques and Macromedia Flash. After debuting on ESPN’s broadband video portal, Motion, the episodes are then are ported for mobile and television use.

“To get this kind of validation for our work is truly amazing,” says Animax Ent. general manager Michael Bellavia. “We were very early to enter the market of producing animated broadband content, so it’s especially rewarding that our first Emmy is in this first-ever category. Big thanks to the Academy.”

The 27th Annual Sports Emmy Awards were presented at a ceremony on Monday, May 1, at Frederick P. Rose Hall in the Time Warner Center in New York City. The win represents Animax’s first Emmy Award, and may be the first time character animation has ever won a Sports Emmy Award. Episodes of Off-Mikes are archived online at http://espnradio.espn.go.com/espnradio/story?storyId=2061832.

AVP Director Keynotes Hollywood and Games Summit

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Paul W.S. Anderson, director, producer and writer of such films as Mortal Kombat, Resident Evil, Alien vs. Predator and the upcoming Castlevania, knows a few things about bringing video games to the big screen. The multi-hyphenate will share some secrets of his success as he delivers the keynote address for tthe first annual Hollywood and Games Summit, a collaboration between the Game Developers Conference (GDC) and The Hollywood Reporter.

Titled “Pressing the Right Buttons: How to Successfully Blend Game and Film,” Anderson’s address will shed some light on how he managed to spin No. 1 box-office hits from popular interactive franchises, a feat that has proven more difficult than it would seem. While Sony Pictures’ adaptation of Konami’s Silent Hill recently led weekend receipts, films based on video games have been more miss than hit. Remember 1993’s Super Mario Bros.?

“Anderson’s uncanny ability to translate the fun factor of a game into the x-factor of a film underscores the fact that modern games can be deeply entertaining and involving source material for film, as novels and comics were in the previous century,” says Jamil Moledina, executive director of the Game Developers Conference. “Anderson’s repeated success at game adaptations illustrates how a creative vision can make the difference between a hit and a flop’making him the perfect guru for the creative and business leaders of both entertainment industries.”

In addition to tackling Konami’s classic PC shooter, Castelvania, Anderson will adapt Tecmo’s popular DOA: Dead or Alive, which was recently made into a film by Hong Kong action director Corey Yuen and the Weinstein Co. That version is scheduled to hit theaters this August.

The inaugural Hollywood and Games Summit will allow top executives to address the increasing collaboration between film and interactive entertainment and the resulting opportunity to improve production methods and business models. The event will take place on June 27, 2006, at the Beverly Hills Hotel. More information about the keynote and other sessions featured, go to www.hollywoodandgames.com.

Adobe Takes Flash Professional on the Road

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Adobe Systems Inc., which recently acquired the Flash product line from Macromedia, will launch the first roadshow designed to acquaint creative professionals with Macromedia Flash Professional 8. Offered free of charge, four-city tour kicks off in Los Angeles in May, before heading to San Francisco, Chicago and New York.

Flash Professional 8 is an advanced authoring environment for creating animation, interactive web sites and mobile content. The traveling product demo will have Adobe experts and representatives from leading interactive design agencies demonstrating the new features, including filters, blend modes and improved text. In addition, attendees will learn how to incorporate video into Flash with a new higher-quality video codec, alpha channel support and embedded cue points.

Flash Professional 8 Roadshow will stop in Los Angeles on May 16, San Francisco on May 18, Chicago on June 6 and New York on June 8. Each seminar will run from 1 p.m. to 5 p.m, with registration beginning at 12 p.m. A social hour will follow, giving attendees the opportunity to network with colleagues and speak with the Adobe presenters.

Flash Professional 8 is part of Macromedia Studio 8, a software suite that also includes Macromedia Dreamweaver 8, Macromedia Fireworks 8, Macromedia Contribute 3, and Macromedia FlashPaper 2. To register for the Flash Professional 8 Roadshow and find more details on individual sessions, go to http://adobe.regsvc.com/reg/site2/overview.asp?site=1643&mc, or call 877-303-9422.

Academy Singles Out Students

The Academy of Motion Picture Arts and Sciences has named nominees for the 33rd Annual Student Academy Awards. A total of 34 students from 19 colleges and universities made the cut and will have their films judged by Academy members as they vie for gold, silver and bronze medals and the accompanying cash prizes of $5000, $3000 and $2000. Awards will be presented in the categories alternative, animation, documentary and narrative, while an Honorary Foreign Student Award is handed out to a filmmaker from outside the U.S.

This year’s animation contenders are Betty by Rie Ito from the School of Visual Arts, New York; The Dancing Thief by Meng Vue from Ringling School of Art and Design, Sarasota, Florida; Institute for the Digitally Challenged by Riash Shahnawaz from Pratt Institute, New York; Lolly’s Box by Valerie LaPointe from the University of Southern California; Onnazuri: Or Men, Women, and Capitalism by Yusuke Murakami from New York University; The Possum by Chris Choy from California Institute of the Arts; The Shoes by Wenchung Lu from California Institute of the Arts; and Turtles by Thomas Leavitt from Brigham Young University.

To reach this stage, students competed in one of three regional competitions. Each of those regions was permitted to submit to the Academy up to three finalist films in each of the four categories. A Student Academy Award win puts a film in the running for an Oscar. Last year’s top student toon, Shane Acker’s 9, went to the big show but ended up losing to John Canemaker’s The Son and the Moon: An imagined Conversation. Acker is now directing 9 as a CG feature film for producer Tim Burton. Previous student winners who have gone on to greatness include director/producer Robert Zemeckis (The Polar Express, Monster House), Pixar chreative head John Lasseter (Toy Story, Cars) and South Park co-creator Trey Parker.

The 33rd Annual Student Academy Awards will be presented during a ceremony on Saturday, June 10, at 6. p.m.

Nelvana’s Pandalian Gets Pan-platform YTV Launch

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Canada’s YTV will debut Nelvana’s new animated fantasy-adventure series, Pandalian, on-air, online and on-demand this summer. Young viewers will get a sneak peek at a full half-hour episode on the show’s official web site on June 7. The series will then premiere in its regular YTV timeslot on Wednesday, July 5, at 3:30 p.m.

Pandalian follows the comical, epic misadventures of a humble panda named Toby, who is anointed The Chosen One by a frivolous fairy princess and tasked with saving his donut-shaped planet from the clutches of an evil king. YTV will air a promotional spot to support the online sneak peek as the first episode simultaneously debuts on video on-demand (VOD).

‘As part of Corus Entertainment’s continuing strategy to offer kids the content they want, when they want and on the platforms they want, Nelvana and YTV have devised a launch plan for Pandalian that is unrivalled in the Canadian kids television industry,’ says Phil Piazza, VP of programming for Corus Children’s Television. ‘As the story unfolds, we’ll begin to add further creative to expand the brand’s online world, including interactive games, downloads, e-cards, personality quizzes, coloring pages and themed clips.’

Pandalian is a co-production of Fuji Creative Corp., Planet Inc. and TVbean, licensed by FUNimation Prods. Ltd. and Nelvana International Ltd. Nelvana is is building a licensing program for the brand, and will meet with prospective licensees at the New York International Licensing Show in June. YTV and Nelvana are both owned by Canadian media and entertainment company Corus Ent,

Short to Take Flight with Hedge

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Moviegoers catching Over the Hedge at select theaters will be treated to a new DreamWorks Animation short. Titled First Flight, the seven-minute film from studio veterans Cameron Hood and Kyle Jefferson will debut in front of the studio’s latest CG comedy feature on May 19.

In First Flight, a fastidiously organized businessman has his perspective on life forever changed through an unexpected encounter with a tiny fledgling bird. The CG short will open on 400 screens in Los Angeles and New York, and will also screen the directors’ hometown of Toronto, Canada. It has already premiered at the South by Southwest Music Conference & Festival in Austin, Texas, and is screening at the Tribeca Film Festival in New York. Screening with Over the Hedge will also make it eligible for Oscar consideration.

Jefferson and Hood crafted Flight over a period of three years while they worked day jobs on DreamWorks Animation films. After seeing a rough cut, studio execs got behind the production and signed on producer Maryann Garger (production manager on Spirit: Stallion of the Cimarron) and co-producer by Pilar Flynn (story supervisor on Flushed Away). Studio CEO Jeffrey Katzenberg then reportedly took a look at it and decided right away he wanted it to use it as a show opener.

‘The studio is so proud to have two members of our DreamWorks Animation family come forward with their own beautifully original character piece that has such a unique painterly look and style,’ comments Bill Damaschke, DreamWorks Animation’s head of development and production. ‘Over 80 artists from every corner of the studio jumped on board in between their other projects to work on this film, which makes it even more special.’

Hood has been working as a professional animator and teacher for more than eight years. He began his career with DreamWorks in 1997 and has worked on such features as The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale.

A DreamWorks employee since 1996, Jefferson has lent his animation talents to The Prince of Egypt, The Road the El Dorado, Shrek, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale.

Activision Bonds with Bond

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MGM Interactive and EON Prods. Ltd. have given Activision video game publishing rights to the James Bond franchise. Activision will hold the license to kill through 2014, putting out next-generation interactive titles based on the popular books by Ian Fleming and feature films from MGM.

Since Sean Connery first ordered his martini shaken, not stirred in 1962’s Dr. No, the James Bond films have grossed more than $3.6 billion at the worldwide box office. The double-agent action has also translated well to the interactive sphere, where approximately 30 million James Bond video games units have been sold to date. The most popular of these has been Electronic Arts’ Golden Eye series, based on actor Pierce Brosnan’s first turn as 007.

‘The James Bond franchise creates tremendous global expansion opportunities for Activision as it is one of the few video game licenses that appeals equally to domestic and international consumers,’ says Mike Griffith, president and CEO of Activision Publishing Inc. ‘James Bond storylines are rich with style, drama and action, all of which lend themselves perfectly to developing extraordinary games that capture the thrill of being the most celebrated secret agent in the world.’

Under the terms of the agreement, Activision will obtain the worldwide rights to create video games for all current and next-generation consoles, PC and hand-held platforms. The license will grant Activision the right to develop and publish games based on all of the James Bond movies, as well as non-movie based games.

MGM and EON Prods. are hoping to give the Bind franchise a shot of adrenaline with the upcoming Sony Picutures release, Casino Royale, starring fresh face Daniel Craig (Munich, Layer Cake). Coming to theaters on Nov. 17, the film will take viewers back to the beginning as the blonde Bond sets out on his very first mission for Her Majesty’s Secret Service.

Edmund McMillen, Creator of Gish and other Flash Games

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With the big Electronic Entertainment Expo known as E3 taking place in Los Angeles this month, we thought we’d devote this installment of Animated People to someone who has helped to bring stylized animation and gaming together in a truly original way. Edmund McMillen is an accomplished graphic artist and creator of the popular Flash-based video game Gish, which won the $20,000 Seamus McNally Grand Prize at the 2005 Independent Games Festival (IGF).

Animation Magazine Online: What impact did winning the IGF award for Gish have on your company, your career and your life in general?

Edmund McMillen: Winning IGF was a big high for me and Alex Austin (lead programmer/designer of Gish). We had been shut out the year prior and I think when we won it really felt like a win for the little guy. In past IGF’s the games with the biggest teams and budgets seemed to win the grand prize and I don’t think either of us expected to win against Alien Hominid. It was also a very memorable experience in my life because that’s when I proposed to my girlfriend, Danielle, on stage. She really supported me through the six months of Gish‘s development when I was making nothing and just crossing my fingers hoping I would make enough to justify the time spent. So in a lot of ways it was a really great way to end the Gish chapter of my life.

Shortly after winning the grand prize, the company [Chronic Logic LLC] broke up, but that had very little to do with the win. I think we all knew it was going to happen years before but held out to finish what we had started. Since the breakup, Alex has started a new company called Cryptic Sea (crypticsea.com), and we are currently working on two new games.

What is it about Gish that people have really responded to, in your opinion?

Because of the company split and disputes over rights to the game, we lost a lot of mainstream publishing deals. Personally I think that Gish would have done really well on handhelds and Xbox Live. At its core, Gish is a console game that really shines when you’re playing with 2-4 players using game pads, not something easily done on PC. Its too bad that we never got to see the response from that audience, but the audience we did acquire is a unique one.

Because of its underground nature and unique gameplay, Gish has really become a big independent Internet hit, and after 2 years people are already calling it a classic. Gish has kind of become a diamond in the rough for hardcore gamers, a game people can say they really love, but still feel cool knowing that not everyone else knows about it.

How was Flash regarded in gaming circles when you started making games, and how have attitudes changed in the past year or two?

When I started making Flash games online, there really wasn’t any respect from the game development community at all. Flash was considered a joke to many professional programmers and designers, and really wasn’t looked at as marketable, mostly because everyone seemed to be giving it away for free. In all reality, a lot of the games that were being made were actually very well animated and pretty deep when it came to gameplay, even compared to some GBA titles of the time. Since then a lot has changed. There are console games being made in Flash and a lot of animators are using it for sprite animation. There are also quite a few web sites out there now that will pay you for quality Flash content, encouraging Flash developers to advance and giving them hope that they can possibly make a living off of it.

Who are some other people working in Flash that you really admire?

It’s hard not to admire Tom Fulp (newgrounds.com) when it comes to Flash in general. In a lot of ways he started the whole Flash game/movie movement making the first successful Flash portal that really supported its users and got them a lot of recognition for their creative works. He also paved the way for using Flash in console games when he made Alien Hominid with Dan Paladin. I personally think people will be seeing a lot of popular Newgrounds Flash artists and programmers making their way into the mainstream. Tom has amassed a very talented team and I think names like Mindchamber, Caulder Bradford, Will Stamper and Dan Paladin will all be pretty well-known in years to come.

How do you see the independent games segment growing, and what do you think is driving that growth?

I think the most obvious factor that is driving independent games now is their recent success in the mainstream. Titles like Alien Hominid, Wik, Darwinia and Gish have all received high praise from mainstream critics. With mainstream publishers like Steam and Xbox Live picking up these games, I think a lot of doors have been opened for the independent community.

Aside from the obvious money making opportunities, I think the most important thing that is driving independent developers is the thing makes being an indie unique. With mainstream games becoming more and more competitive and requiring company-breaking budgets, mainstream publishers can’t afford to be that innovative anymore. Companies are in fear that the innovation might turn off their audience and push them into the red. As independents, it should be our number-one priority to use that factor to our advantage and take the risk of turning some people off in order to push video games in the right direction and change what’s acceptable in the mainstream.

With a game like Gish, there was no way any mainstream publisher was going to get behind an idea like that. It didn’t play like any other game on the market, so you couldn’t compare its success to anything. It was also 2D and, even with its next-gen lighting effects and physics, it was still looked non-current generation because of that. But look at the market now. Two years later you see big budget games like Loco Roco with similar gameplay mechanics being released. I can’t help but feel like we did something right with Gish and maybe changed what the mainstream saw as successful. Personally, I think that it will be the independent game development communities that will change the way we play games of the future, that is if we all don’t sell out.

What can you tell us about your two upcoming games?

As of now there are actually three. The first two are being done with Alex Austin. The more simple of the two is a yet’to-be-named physics-based puzzle game where you take the role of a crazed miner who uses barrels of dynamite to blast his way through the earth in search of gold. Like our past games, physics plays a big role, so it will keep the feel of a classic puzzle game with a new gameplay mechanic. There will also be tons of Ren & Stimpy-inspired animations going on as the miner gradually loses his mind.

The second is called The Book of Knots. It’s actually based on a 10-page comic I did a year ago and is set in the same world as Gish and my other Flash games. In a lot of ways it’s the spiritual successor to Gish, but this time you take the role of a physics-based bi-ped who sets out to collect the souls of the immortal creatures written about in the Book of Knots. Think [Sony’s] Shadow of the Colossus in 2D meets Gish, and you’ll have some idea of how the gameplay will feel.

The third game I’ve been working has been a side project of mine for the past four years. It’s called the Badlands, and it’s based on all the games I’ve done under Diverge Creations with Caulder Bradford. It’s 100% Flash and has been completely remade three times over the past few years. It’s a simple 2D sidescroller with a twist. I want to have it ready for next year’s IGF. I hope all the work will be worth it in the end.

How will the new games push the technology and raise the bar for indie games?

I think when The Book of Knots comes out sometime next year it will raise a lot of bars when it comes to the technology used in it. Alex is really one of the best physics programmers out there, and I think our next game will make that very apparent.

Hopefully, once it’s released it will also change the minds of a lot of people who think you need a team of 50 to make a video game. Alex and I made Gish from start to finish in less then six months. I actually think big development teams can be a curse to a lot of video games. Communication is a big factor in game development and the less people you have to deal with the easier it is for everyone to get their ideas across and keep the game itself pure.

What inspires you personally?

Honest artists and designers inspire me. I’ve always gotten a big boost from work that has a lot of heart. I think its one of the hardest things to put into your projects and one of the most redeeming. You don’t find many artists these days doing professional quality art for fun, it’s usually to make a quick buck or to impress their peers. It’s very refreshing to see artists and game developers pushing themselves and taking risks with their work, not worrying about how people will react and just trying to do something different while still staying true to the art form.

McMillen’s portfolio can be viewed at www.coldstoragedesigns.com, and you can play some of the Flash games he’s worked on under the Diverge Creations banner at www.diverge.ws. He is among the ‘Rising Stars of Animation’ profiled in the June issue of Animation Magazine, which you can look for soon at Barnes & Noble locations and other fine book sellers.

Classic Toon Creator Harvey Bullock Dies

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Writer/producer Harvey Bullock, who penned scripts for such classic animated series as The Flintstones, The Jetsons and Top Cat, passed away at the age of 84 on April 24 in Laguna Beach, Calif. Bullock was also the co-creator of the cutting-edge 1972 Hanna-Barbara cartoon show, Wait Till Your Father Gets Home.

In addition to scripting for Hanna-Barbara, Bullock and writing partner Ray Allen contributed to the 1969 NBC series My World and Welcome to It, which combined live actors with animated sets and characters sprung from the mind of New Yorker humorist James Thurber.

Bullock and Allen began working together in radio and went on write for such popular and enduring series as The Dick Van Dyke Show, The Danny Thomas Show, I Spy, Gomer Pyle, USMC and The Andy Griffith Show. The two would later create, exec produce and write Wait Tiil Your Father Gets Home, which played like an animated version of All in the Family.

Wait Till Your Father Gets Home featured Happy Days star Tom Bosley as the voice of restaurant manager Harry Boyle, who was constantly at odds with his wife and liberally-minded children. The more adult-targeted series lasted two seasons in syndication.

The show Papa and Me earned Bullock and Allen an Emmy nomination in 1976. Bullock also wrote screenplays for such feature films as Girl Happy, With Six You Get Eggroll and Who’s Minding the Mint. He is survived by his wifem Betty, his four children and three grandchildren. Donations may be made to the Duke University Marching Band, Office of Gift Planning, Duke University, 2127 Campus Drive, Box 90606, Durham, NC 2770.

Pocoyo Back for Seconds

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The U.K.’s CITV has commissioned a second season of Zinkia Ent/Granada International’s globally successful preschool series, Pocoyo. The first of the 52 new episodes will be available to broadcasters this fall.

The title character in Pocoyo is a child with an insatiable curiosity who lives in a world of limitless opportunities. The show’s cast of other colourful characters promote creativity, self-awareness and self-confidence by helping children learn through laughter. Written by Andy Yerkes (Bear In The Big Blue House), and featuring English narration by actor Stephen Fry (Gosford Park, Thunderpants), the series employs CG animation to create a tactile world that kids find inviting.

Produced in association with Granada Kids and U.K. animation house Cosgrove Hall, Pocoyo has been sold to more than 100 countries worldwide. The first series of 52 seven-minute installments were picked up by KIKA in Germany, Discovery Kids in Latina America, WowWow in Japan; TVNZ in New

Zealand and MNET in South Africa.

Pocoyo was a hit a the recent Cartoons on the Bay festival in Positano, Italy, where it picked up the Pulcinella Awards for Best Pre-School Series and Best European Program. The show was also voted Most Popular Kids Show by visitors of the RAI web site.

Jetsons Movie Back on the Sprockets

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Warner Bros. is apparently taking another whack at a live-action feature based on Hanna-Barbera’s classic Jetsons cartoon series. According to Daily Variety, Scribe Adam F. Goldberg (The Muppets’ Wizard of Oz) and producer Donald De Line (Without a Paddle, The Stepford Wives) have been tapped as the latest teammates for producer Denise Di Novi (Catwoman, Batman Returns), who has been trying to get the feature off the ground for more than ten years.

Like the animated series, the Jetsons movie will revolve around a space-age family headed by bumbling Spacely Sprockets employee George Jetson. A few months ago, an Internet report had former child star Jonathan Lipnicki (Jerry Maguire) attached to play son Elroy, alongside Steve Martin, Diane Lane and Lindsay Lohan as George, wife Jane and daughter Judy, respectively. No word yet if Astro will be played by a real dog or animated in CG. The Voice of Astro in cartoons was provided by actor Don Messick, who also voiced Scooby-Doo.

The Jetsons previously made the leap to the big screen with the moderately successful animated 1990 release, Jetsons: The Movie produced by Hanna-Barbera and released by Universal Pictures.

DreamWorks Animation Profits Down

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Despite the success of the hit CG movie, Madagascar, DreamWorks Animation SKG reported a 73% drop in profits for the first quarter of 2006. Revenues total $60.1 million, compared to $167.0 million for the same quarter of 2005. Net income for the toon unit is down from $45.7 million to just $12.3 million, leaving the company with $505.5 million in cash and cash equivalents for the quarter.

The company’s saving grace was the home video performance of Madagascar. Approximately 17.5 million units of the animated comedy shipped through the first part of the year, contributing approximately $30.7 million to quarterly revenues. Meanwhile, international pay television and home video sales for Shark Tale brought in around $13.1 million and library titles accounted for approximately $16.3 million.

DreamWorks Animation notes that distribution costs associated with the releases of Shrek 2 and Wallace and Gromit: The Curse of the Were-Rabbit had not yet been fully recovered. As a result, the company did not recognize any revenue for these films under the pact with former distribution partner DreamWorks Studios.

On May 19, DreamWorks Animation will release its latest 3D romp, Over the Hedge, through its new distribution agreement with Paramount Pictures. The deal, which runs through 2012, saw Jeffrey Katzenberg’s outfit receive a $75 million signing bonus from Paramount. That money was used towards the repayment of a $75 million advance paid by Universal Studios.

An Oscar win for Wallace & Gromit: The Curse of the Were-Rabbit did little to drive home video sales of the Aardman Animations production. The clay-animated film earned a tidy profit overseas but largely failed to catch on with North American audiences at the box office or at retail. The two companies hope their 2007 CG-animated project, Flushed Away, will fare better.

DreamWorks looking to Over the Hedge to drive 2006 profits up with boffo box office and retail receipts. Items related to the company’s first quarter of 2006 were discussed in more detail during a conference call held on Tuesday. Audio from the call can be accessed at www.dreamworksanimation.com.

Toon Boom Gives Animators a Workout

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It may not give you six-pack abs or buns of steel, but the Toon Boom Animation Workout Series promises to provide some valuable exercises for those animation muscles. Each title in the new series is designed to help users develop the techniques and skills necessary to get the most out of the products released by Emmy award-winning Toon Boom Animation Inc.

The Workout Series lays out the objectives, provides users with the tools and material necessary and guides them through each exercise, while allowing plenty room for experimentation and the addition of personal touches. Once they have completed the program, users will be able to apply the skill set to their own projects. As a bonus, each animator involved in the series provides some useful animator’s tips.

The first title is now available and is split into two components. Step-by-step instructions show users how to use the drawing and animation tools, and a second stage illustrates how to add elements and create a movie. The next title is already in the works and will teach the fundamentals of Cutout-style animation.

The Workout Series is designed to work with Toon Boom Studio or Toon Boom Solo, and users must have one of the two products installed on their computers.

Each release in the series will be available in the Toon Boom online store (www.toonboom.com) for $24.99. All of Toon Boom’s eLearning tools can be found online at www.toonboom.com/products/eLearning.

Vue 3D Environment Contest Kicks Off

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e-on software, a developer of natural 3D environment solutions, has issued a call for entries for its first Vue 3D Environment Competition. The contest offers Vue users a unique opportunity to have their work seen by other artists around the world, as well as a judging panel of 3D experts working in the entertainment industry.

In addition to valuable exposure, the winner will receive Vue 6 xStream (Vue 6 Infinite, plus a choice of one xStream plugin), a one-year subscription to 3D World magazine and an invitation to participate in e-on’s beta testing programs. The first runner-up will get Vue 6 Infinite, a year subscription to 3D World and an invitation to participate in Vue beta testing, while the second runner up receives a $200 voucher on Cornucopia3D content and a chance to beta test Vue releases. Each of the finalists will be given a $25 voucher on Cornucopia3D.

The Vue 3D Environment Competition is open to all Vue users, regardless of the version they use. Submissions will be accepted from May 15 through June 15, 2006. Finalists will be announced on Monday, June 19, and their images will be displayed on the competition page at e-onsoftware.com. The final winners will be announced on July 1.

Judges lined up for the contest include Sony Pictures Imageworks vfx supervisor Kevin Mack, Industrial Light & Magic digital matte supervisor Susumu Yukuhiro, Darkside Animation’s Simon Percy, Electronic Arts senior concept artist Stephane Belin and 3D World magazine editor Jim Thacker. More information is available at www.e-onsoftware.com/3dec06.

Vue 6 will be released later this year. No further information regarding the feature set or pricing is publicly available at this time. E-on software is based in Beaverton, Oregon, with a European office in Paris, France. The company can be found on the web at http://www.e-onsoftware.com.

Hoodwinked, King of the Hill on Disc

Hoodwinked, the surprise box office hit from Kanbar Ent. and The Weinstein Co., arrives on home video today. The CG-animated, comical take on the classic Brothers Grimm fable of Little Red Riding Hood is joined on retail shelves by the sixth season of FOX’s long-running primetime toon, King of the Hill, which recently got a new lease on life when the network ordered an eleventh season.

Written and directed by Cory Edwards, Todd Edwards and Tony Leech, Hoodwinked centers on a band of creatures investigating a domestic disturbance at Grandma’s famous cottage. As the investigation unfolds, the story is told from the various perspectives of a karate-kicking Red, a smart-aleck wolf, a goofy Woodsman and a thrill-seeking Granny. Hollywood talent lending their voices to the film include Glenn Close, Jim Belushi, Anne Hathaway, Anthony Anderson, Andy Dick and hip-hop artist Xzibit. A sequel titled Hood vs. Evil is currently in the works.

The Hoodwinked DVD features commentary by the film’s writers and directors, five deleted and extended scenes, a How to Make an Animated Film featurette with producers Sue Bea Montgomery and David K. Lovegren, and a music video for the song “Critters Have Feelings.” The film is available in widescreen and full-screen versions and lists for $29.95.

King of the Hill Season Six is a three-disc set containing all 21 episodes from the 2001-2002 run. Mike Judge, the twisted mind behind Beavis & Butt-Head, and Greg Daniels co-created this relatively wholesome family series that chronicles the adventures of Texas propane salesman Hank Hill and his loveably goofy family and friends. The sixth season offers such noteworthy episodes as ‘Bobby Goes Nuts,’ ‘Beer and Loathing,’ ‘Tankin’ it to the Streets,’ ‘Returning Japanese,’ ‘Unfortunate Son’ and ‘My Own Private Rodeo.’ The Fox Home Entertainment release carries a suggested retail price of $39.98.

Jetix Europe Has Job for Captain Flamingo

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Jetix Europe has picked up various rights to Breakthrough Ent.’s and Heroic Film Co.’s new animated kids’ show, Captain Flamingo. The deal covers television distribution, pay TV, home video and consumer products activities for Europe and the Middle East, with the exception of Spain and Portugal. Buena Vista International Television will service distribution of TV rights to the series on behalf of Jetix Europe.

A YTV Canada original production, Captain Flamingo follows the adventures of Milo Powell, a small boy who dons a terrycloth cape and a big beak to fight for justice for little kids everywhere. Giving him some much-needed but secretive help Lizabeth, the girl next door who’s totally in love with him. The show is packaged as a series of 52 11-minute episodes.

Created by John May and Suzanne Bolch and developed with Breakthrough Animation managing partner Kevin Gillis and Rob Davies of Atomic Cartoons, Captain Flamingo is a co-production of Breakthrough Animation, Heroic Film Co., Atomic Cartoons and Philippine Animators Group.

The acquisition of Captain Flamingo is part of Jetix Europe’s quest to bring more comedy and short-form offerings to a platform that has been largely devoted to half-hour boys’ action franchises.

Philippine Animators Group holds television rights for Captain Flamingo in Asia, while Breakthrough Ent. retains rights for all remaining global territories. French cable and satellite rights were recently picked up by TPS TELETOON.

Nightmare to Get 3-D Revival

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Perennial animated holiday favorite Tim Burton’s The Nightmare Before Christmas is being re-mastered in stereoscopic 3-D for a Halloween theatrical run, according to The Hollywood Reporter. Walt Disney Pictures and Industrial Light & Magic are apparently giving the film the same treatment it gave the CG hit Chicken Little, which screened in 3-D in 81 theaters in the U.S. last year.

Originally released in 1993, Nightmare is a stop-motion animated classic produced by Tim Burton and directed by Henry Selick (James and the Giant Peach, Monkeybone). Both Burton and Selick are reportedly involved in the digital remastering as Jack Skellington and crew prepare to make their 3-D debut. In addition, Selick is using a 3-D digital camera rig to shoot his current project, a stop-motion/live-action adaptation of Neil Gaimon’s Coraline, starring Dakota Fanning.

Not exactly a box-office smash, Nightmare earned around $50 million domestically with its initial release. However, the 3-D revival could make it a profitable Holiday staple like Warner Bros.’ IMAX 3-D version of The Polar Express, which has grossed more than $60 million at IMAX venues alone. Producer Robert Zemeckis’s latest performance-capture feature, Sony Pictures’ Monster House, will roll out in both conventional and 3-D formats on July 21.

Nightmare is already an annual Halloween fixture at Disney’s historic El Capitan Theatre in Hollywood, where screenings are accompanied by panel discussions with the filmmakers and exhibits of actual animation puppets and sets from the film. The rest of the nation will have a chance to get reacquainted with the ghoulish inhabitants of Halloween Town when the 3-D version is released on Oct. 20.