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Home Blog Page 1947

Bollywood Animation Industry Gets One More Boost

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Though it’s not an earth shattering deal, the animation biz of the Indian sub-continent got a boost over the weekend with a new deal for New Zealand television. New Delhi-based Digikore Studios has signed a contract to produce a TV series and feature for Gtoyz Management Co. The Kiwi company is hoping to turn the characters of Kung Fu Millionaire, Pipsqks and Dodgy Dog into worldwide properties.

Under the terms of the deal, Digikore expects to generate $10 million in revenue, making it one of the biggest ventures to date for an Indian animation company. Gtoyz is investing $15 million in the series. Digikore is part of the Growel group of companies, and is in the process of seeking similar deals in the U.S., Europe and Australia.

Nemo Dethrones King, Disney Fights Current with Pixar Deal

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Whatever game face they might be putting on over at the Walt Disney Company this morning, inside there’ll be more than a little concern. True, they’ve topped their own record, but at what cost?

This weekend, Finding Nemo became the biggest-grossing animated film of all-time knocking off the previous crown-holder, Disney’s mega-hit The Lion King. But with the acrimonious negotiations between Disney and Nemo-creator Pixar far from complete, this new development will only strengthen Pixar’s hard-line. Currently, Disney and Pixar split the profits from Pixar product. Company head Steve Jobs is looking for a new deal similar to the one George Lucas has with Fox concerning his Star Wars franchise. Under the terms of that deal Fox gets a distribution fee and no cut of the profits.

The $1 million Nemo took in this past weekend brought its domestic box office total to $329.8 million. That passed the $328.8 million The Lion King clawed up between its initial run and last year’s IMAX re-release.

In a related story, The Matrix Reloaded shrugged off its tepid media and fan response of earlier this summer to become the highest grossing film of the year to-date. So far it has grossed $730 million worldwide, boding well for the release of the franchise’s third chapter later this fall.

Geek to Chic. New Book on Rise of the Gamer

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Even if you’ve been a participant in the phenomenon, you might want to check out (or buy) a new legerdemainic book on the history of the video game from two of the industry’s long-time observers.

Recognizing the cultural impact that computer and video games have had on popular culture, Brad King and John Borland have researched the roots, the icons and the growth of computer gaming from the early 1970s to the present day in their book Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. The book examines the history, culture, and heroes of the $10 billion dollar-plus computer and video game industry.

King and Borland explore the phenomenon of gamers, and more specifically, the communities of computer game players that have sprung up and matured over the past 30 years. The book is about the people who comprise these communities, and how early computer game creators helped form them. The authors trace computer gaming back to Dungeons and Dragons, the still-popular paper role-playing game that lets storytellers lead their charges through mystical worlds.

From the dreamers who created the platform to the players who made it a worldwide phenomenon, the book chronicles the rise of the computer game from blips on university computer science program screens to their presence in our everyday lives. Among other game pioneers interviewed by the duo: Richard Garriott, developer of the first commercially successful online role-playing game Ultima Online; Gary Gygax and Dave Arneson, masterminds behind Dungeons and Dragons; Willie Crowther and Don Woods, creators of the early text-based computer role-playing game Adventure (which eventually became Zork!); and John Carmack and John Romero, the programming geniuses who created DOOM, the ultimate visceral experience of kill-or-be-killed.

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic is published by McGraw-Hill/Osborne. Brad King, a former reporter for Wired News is currently a freelancer writer in Austin, Texas. John Borland is a senior writer at CNET Networks News.com.

Kodak Digi Arm Adds New Exec To Roster

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Months after it shuttered its digital EFX operations, Kodak’s Los Angeles branch of subsidiary Cinesite continues to re-invent itself.

Focusing attention on its core business of digital film scanning, the company has promoted EFX vet Daphne Dentz as VP of business development. Dentz joined Cinesite in August 2000 as a visual effects producer. In her new role, she is focusing on the evolution of digital intermediate technology as a creative tool for cinematographers. She will report to Dan Lombardo, president and general manager or Cinesite Hollywood.

A digital solution that cuts out a step of the process from film negative to final print, Cinesite pioneered the evolution of digital intermediate technology when it provided scanning and recording services for Pleasantville in 1998.

The digital intermediate eliminates the need for an extra optical step for Super 35 movies. With an all-film approach, the images are “squeezed” into widescreen format on an optical printer. With the digital intermediate process, images are “squeezed” into widescreen format within the computer and recorded onto film.

“You automatically eliminate a generation of film from the post-production process, which noticeably enhances the quality of images projected on screens,” says Dentz. Cinesite recently handled digital intermediate projects for Columbia Pictures’ S.W.A.T. and Buena Vista’s Open Range.

“Each film you make deserves an individual look that is right for that story,” says Gabriel Beristain, ASC, BSC, who photographed S.W.A.T. “The beauty of this process is that we can dig into the individual layers of the negative and manipulate them. You can shoot on an overcast day knowing that you can paint the sky blue in the digital suite.”

Established in 1992, Cinesite is part of the Kodak’s Entertainment Imaging division. Cinesite Hollywood provides a wide range of digital imaging services including digital intermediate/mastering, digital restoration, and scanning and recording. Cinesite London provides visual effects services including both digital and physical effects, model construction and photography, and scanning and recording. Cinesite recently purchased indie Los Angeles EFX house Laser-Pacific Media Corp. for a reported $30.5 million. Laser Pacific is a premium Hollywood post-house and gives Kodak an instant EFX presence on the West Coast.

The Animation Show Brings the Funny

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The animated short film is coming back in a big way. Both major studios and scrappy independents are cranking them out and getting them into theaters. With studios like Sony Pictures and Warner Bros., it’s simply a matter of attaching them to the front of their latest big-screen release. The little guys, on the other hand, have to rely on the festival circuit and traveling road shows like Spike & Mike’s Sick & Twisted Festival of Animation.

Over the years, Spike & Mike has introduced animation fans to the likes of Mike Judge, creator of Beavis & Butt-Head and King of the Hill, and Don Hertzfeldt, the underground animator responsible for the Oscar-nominated short Rejected and the brutally funny Billy’s Balloon. Now Judge and Hertzfeldt are hitting the road with their own animation festival, dubbed simply The Animation Show.

A number of the shorts on the program have been making the festival circuit for a while and are fairly familiar to animation junkies. These include the Oscar-nominated films Mt. Head by Atama Yama; Das Rad (The Rocks) by Chris Stenner, Arvid Uibel, and Heidi Wittlinger; The Cathedral by Tomek Baginski; and Fifty Percent Gray by Ruairi Robinson. But what really makes The Animation Show worth the price of admission is the work of the festival’s two organizers and programmers.

Hertzfeldt and Judge were present at last weekend’s preview of The Animation Show at the Egyptian Theatre in Hollywood. Following the program, they discussed their involvement with the show and fielded questions from the appreciative audience.

Judge recalls that the idea of starting a new festival was sparked by seeing people lined up around the block to see screenings that Hertzfeld and fellow indie animator Bill Plympton were putting on in his home town of Austin, Texas. If these films could draw crowds night after night, Judge thought, surly there must be a larger audience out there hungry for off-beat animation.

With his longish, brown hair falling down over his eyes, Hertzfeldt looks like one of Judge’s young, suburban cartoon slackers. Judge himself looks about how you’d expect a former engineer to look, minus the short-sleeve oxford and pocket protector. Despite differences in appearance, Judge and Hertzfeldt are obviously kindred spirits. In addition to a common love for low-tech, simplistic animation, the two come off as being highly intelligent, unshakably humble and somewhat shy.

“We shared a disappointment in the state of the animated short in America,” Hertzfeldt says of their fateful meeting and resolve to get more animated shorts into more theaters than any other festival.

Judge notes that getting submissions was the easy part. “There aren’t many people making short films that aren’t commercial, so it wasn’t hard finding stuff.” The duo will be continually seeking to acquire animated works for the show. “We guarantee to get your short more exposure and more cash than anyone else,” Hertzfeldt declares with a big grin.

For the opener, intermission and closer, Hertzfeldt created new animation in the style of his side-splitting Rejected, which employs mostly stick figures to present a series of promos pitched to fictional TV outlet The Family Learning Channel. The film’s prologue explains that The Family Learning Channel rejected each and every piece, for reasons that become hilariously obvious as the film rolls.

Hertzfeldt explains the inspiration behind Rejected: “After Billy’s Balloon, I got bonafide offers to do interstitials. I would never consider doing commercial work, but I thought it would be funny to turn in some really f***ed up stuff and see what kind of response it would get.” The animator instead invented The Family Learning Channel and promoted it with absurd scenarios like a stick man holding a huge spoon over a tiny bowl of cereal. “My spoon is too big,” the man plaintively repeats until a banana walks into the frame and declares, “I am a banana.” Then the channel’s logo comes up with the announcement, “You are watching The Family Learning Channel.”

The irony is that Rejected was really rejected by Cartoon Network a few years ago. The cable outlet was interested in showing the work during its late night animation block, Adult Swim. “48 hours before it was supposed to air, it got yanked,” Hertzfeldt laments. “Apparently, someone in a position of power at Turner didn’t think it was funny.”

Judge also throws a bit of his own work into the mix in the form of early pencil tests and other experiments. The collection of never-before-seen character animation is a real treat for fans of Judge’s comic sensibilities and distinctive drawing style. Also included is the very rare early short film Huh? and the first of the Office Space animated shorts which aired on NBC’s Saturday Night Live and inspired the superb live-action feature film of the same name.

Judge comments that The Animation Show is a great outlet for sharing such quirky little animations made primarily for fun. “If I want to animate something like the guy doing the sissy dance, someone here in Hollywood goes ‘Where do you want to take it? Do you want to go to Fox with it?’ And I’m like, ‘no, I just want to do 10 seconds of some guy [slapping his rear end].”

For lovers of classic cartoons, The Animation Show offers the 1957 Ward Kimball-directed Disney short Mars and Beyond. This beautifully animated and highly imaginative film explores the many forms that life might take on Mars should conditions become more hospitable. Explaining the decision to add it to the program, Judge admits, “I just wanted to see it on the big screen.”

The Animation Show will officially begin its run at Lincoln Center in New York City on Sept. 4 with Judge and Hertzfeldt in attendance. The duo will also be present at the Sept. 12 show at the Castro in San Francisco, the Sept. 25 show at the Seattle Art Museum, and the Sept. 26 show at Cinema 21 in Portland, Ore. To see additional tour dates and a complete program of films, visit www.theanimationshow.com.

Toon Experts to Peer Into Future in NYC

In the leaving-no-stone-unturned category, a group of animation experts are scheduled to converge on Gotham in September to take a deep look at the future of animation.

The confab is part of the kick-off to the 2003-2004 academic year at Manhattan’s School of Visual Arts, the leading educational institution for animators on the East Coast. Independent publisher Allworth Press (Makin’ Toons, and Animation: The Whole Story) is co sponsoring the Sept. 10 event. Toon Boom or Toon Bust? Will feature a panel of prestigious animation experts, Q&A from the audience, a book signing and a reception at the school’s popular Amphitheatre.

Panelists currently include Linda Simensky, senior VP of original animation for Cartoon Network; John Dilworth, creator of Courage, the Cowardly Dog; David Levy, director of Blues Clues and president of ASIFA East; and Howard Beckerman, author of Animation: The Whole Story. The panel’s moderator is Allan Neuwirth, author of Makin’ Toons.

The event will take place on Wednesday, Sept. 10, 2003 from 6:30 p.m. to 9:00 p.m. in the Amphitheatre at the School of Visual Arts, 209 East 23rd Street, New York City. To RSVP, phone Birte Pampel at Allworth Communications: 212.777.8395, ext. 13, or email bpampel@allworth.com.

Esoteric Fest Trolls For Animators

Machinima, or the art of filmmaking using real-time 3D virtual environments, may sound out there, but the second annual Machinima Film Festival has a very down-to-earth need.

The Academy of Machinima Arts & Sciences, the organization that provides advocacy, education and community building awareness of the art of using Machinima environments, is calling for entries for its Oct. 25 festival. According to the org’s website, Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost-effective and time-efficient way to produce films.

To generate visuals, the process uses graphical techniques originally developed for computer games. This means that a filmmaker with a home PC can create feature-length epics that would require millions of dollars to make using traditional CG techniques. That’s because the Machinima filmmaker can make his or her film in real time, rather than painstakingly animating frame by frame.

The 2003 Awards will be presented to the best Machinima filmmakers at a ceremony following the festival. Award guidelines are available at www.machinima.org. This year’s iteration of the fest includes a new award category for best commercial/game Machinima. All submissions must be received by Monday, Sept. 15, 2003. Additional information about the art of Machinima and the 2nd Annual Machinima Film Festival is also available at www.machinima.org.

Selected entries will be screened at the Machinima Film Festival 2003, which is scheduled for Saturday, Oct. 25 at the American Museum of the Moving Image in New York. Headquartered in New York, The Academy of Machinima Arts & Sciences is a non-profit organization co-founded in 2002 by its exec. director, Paul Marino, an Emmy Award-winning animator.

Rings Trilogy to Lord Over December

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Look for a serious decline in worker productivity among the J.R.R. Tolkien set this December. According to the marketing plans of New Line Cinema, Lord of the Rings films are going to be wall-to-wall pre-Christmas 2003, as the studio ramps up for the release of the third and final Rings chapter, The Lord of the Rings: The Return of the King.

Before the Dec. 17 debut of the latest installment, New Line is planning to re-release the first two films and in extended form with new footage added. On Dec. 5, the 208-minute version of Fellowship of the Ring will be released in 100-plus U.S. theaters. The week of Dec. 12 will be even more saturated with Frodo and his gang. In addition to what will then be the just released DVD version of the second chapter, a 214-minute version of The Two Towers will hit multiplexes worldwide.

If that’s not exhausting enough, on Dec. 16, New Line’s plans call for a worldwide, daylong marathon in which all three films will be shown back-to-back. What watching more 10 hours of Tolkien on film will do to people is anyone’s guess. Studio execs are stressing that the two-week event is more a marketing opportunity for the third film than a revenue generator. The costs to mount the campaign is being estimated in the $10 to $15 million ballpark, according to Daily Variety.

Advanced ticket sales are to begin in late September.

Global League Gets Game On in Cleveland

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Following its big Hollywood launch party in mid-August, the Global Gaming League is holding live auditions in Cleveland, Ohio this weekend for gamers looking for a shot at instant celebrity. Winners will get to compete for cash and prizes at the upcoming Gravity Games to be held in Cleveland Sept. 10-14.

Gamers who stop by a Cleveland area Game Crazy retailer (attached to all Hollywood Video locations) can pick up an instant GGL Membership Card and further details about the audition. Gamers are also welcome to submit videotape to the GGL’s Athlete Management division. See the web sites www.GGLeague.com and www.gravitygames.com for details. Auditions are this Saturday, August 23, between 12:00 p.m. and 4:00 p.m. at Chenga Skatepark.

The Global Gaming League bills itself as an unbiased governing body formed to build the infrastructure for the sport of professional competitive video gaming. The GGL will build fans and stars by producing world-class entertainment and events, where professionally dedicated players will gain recognition for their lifestyle, skill and commitment to V-Sports. The GGL is an unparalleled experience for players and spectators creating a fresh opportunity for partners and sponsors trying to reach this target demographic.

Bauhaus Announces New GFX and EFX Software

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Bauhaus Software has announced the launch of its flagship product, Mirage. Described by the company as "a unified environment for creating animated graphics and special effects," Mirage will be available in October for Windows XP and Mac OS/X for less than $900 USD.

The software integrates real-time video paint, animation and effects functionalities into a single product. Designed for projects of any resolution, from HDTV and film to web video, Mirage provides a common sense, powerful alternative to expensive proprietary solutions and complex software workflows. Mirage is based on technology formerly distributed as NewTek’s Aura Video Paint. The pre-release version of Mirage is available now to existing NewTek Aura, LightWave and Video Toaster customers; the final version of Mirage will be available to the general public this October.

“The Bauhaus approach to animated graphics and special effects really changes the rules as to what can be created by computer, and how,” says Wanda Meloni, principal of M2 Research. “Mirage enables innovation and experimentation in design by providing a powerful and creative environment. It’s a unique tool that allows digital artists to create completely new types of animation and effects, while quickly and easily integrating into any production pipeline.”

Mirage’s organic workflow pulls together divergent tools and functionalities, enabling artists to create and animate both traditional CG and natural media styles in a single digital environment. Mirage artists are free to explore entirely new ideas in 2D animation and visual effects by easily combining tools such as video paint, stop-motion, natural-media drawing tools, volumetric lights, particles, keying, color correction, and point tracking within the same project. When positioned between source footage/3D packages and editing software, Mirage provides a completely new real-time approach to animated graphics and special effects.

Bauhaus Mirage is currently available as a pre-release to existing customers of NewTek’s Aura, Video Toaster, and LightWave products. Upgrade pricing is set at $295. Find more information at www.bauhaussoftware.com.

Disney Kin Sells Big Chunk Of Mouse?

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On the face of it, it looks like part of the Disney clan is abandoning the ship. Roy Disney, the nephew of the late Walt Disney, has sold 43% of his family’s holdings in the Walt Disney Co. to Credit Suisse First Boston. A closer look at the deal shows that might not be the case, at least in the long run.

In a complex deal known as a “forward transaction,” the sale allows Disney to retain the voting rights associated with the shares for five years while realizing cash flow from the sale. And there’s also an option for Disney to reclaim the shares at a later date for an agreed upon cash price.

In a statement released by his company, Shamrock Holdings, Roy Disney said he “wanted to emphasize his continued dedication to the company.” The Roy Disney trust is reportedly the 17th largest shareholder of the company and the largest non-institutional shareholder. However, the Shamrock’s holdings still represent less than 1% of the corporation’s total outstanding shares.

Since the Walt Disney Co. stock split 2-for-1 a couple of years ago, the share price has been buffeted and depressed by a lackluster company-wide performance. The dollar value of the Shamrock sale is put at $163 million. The trust will still have more than 10 million shares in the company. “A transaction of this type by someone in Roy’s position has become increasingly common,” the Shamrock Holdings statement said.

Moo Series Debuting On Noggin

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If you want to know just how internationally-oriented the animation business has become, consider Noggin’s soon-to-debut series Connie The Cow. The series is produced by a Spanish animation house, distributed by a Canadian company and will air on Ameican TV. Connie is the sort of co-production once the sole province of the indie film biz.

Created and directed by Josep Viciana and produced by Neptuno Films of Spain, the 34-episode series is targeted at pre-schoolers. Though it’s debuting on Noggin next month (Sept. 8 at 1:00 p.m.), the series already airs in many countries around the world including Canada, the U.K., France, Switzerland, Italy, Denmark, Spain, Australia, Mexico, Central America and the Caribbean.

Each episode of Connie features three, seven-minute stories and two interactive games designed by educators to help preschoolers discover interesting facts about nature and the world of animals and plants. The games incorporate a science curriculum that develops visual discrimination skills. Visual discrimination is based on the scientific process of inquiry and helps increase children’s ability to focus on detail, and name and describe things being observed.

Berenstain Bears Head Off to Scandinavia

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Corus Entertainment’s Nelvana has opened a TV sales pipeline to Europe for Stan and Jan Berenstain’s long-running series featuring the eponymous Berenstain Bears. Nelvana has sold the 2D animated, 40-episode strip in a pan-territory deal that includes YLE TV2 (Finland), SVT (Sweden), RUV (Icelandic National Broadcasting), TV 2 (Denmark) and a yet-to-be-named Norwegian broadcaster. The series will begin airing fall 2004.

"It’s fantastic to find a home for The Berenstain Bears in all of the Scandinavian countries simultaneously. Especially since it’s a long-running series and is not based upon a local book or property," says Sylvie Didierjean, Nelvana’s director of international sales. "[The] deal bodes well for the hit potential of the franchise in Scandinavia and could pave the way to further European TV sales."

With more than 240 titles in print and worldwide sales topping 260 million copies, Stan and Jan Berenstain’s bears have become the biggest selling children’s book series in the history of publishing. Set in the rolling hills of Bear Country, the animated comedy stars Mama, Papa, Brother and Sister Bear, whose humorous, identifiable experiences instill timeless life lessons and reflect the traditional community values of country life.

"When Nelvana presented The Berenstain Bears to me, I instantly liked the series," says Lisbeth Mathiesen, acquisitions executive for Denmark’s TV 2. "It has strong storylines that are easy to follow and young viewers will have no trouble relating to and identifying with the bear cubs. The Berenstain Bears focuses on everyday family life and in so doing, emphasizes basic positive social values. How could anyone not want to serve their young audience a healthy dose of that?”

The Berenstain Bears currently airs on Canada’s Treehouse TV four times daily on Monday, Wednesday, and Friday, with additional airings on Saturday mornings and afternoons. The series moves to a half-hour format on PBS in the U.S. in September. 

Nokia SEGA Techno Transfer is a Snap

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In a move intended to solidify Nokia’s presence in the game world, the phone giant is acquiring assets of Sega.com Inc., a subsidiary of SEGA. The integration of Sega.com’s multi-player technology into Nokia’s soon-to-be-released N-Gage game deck is intended to enhance online games and service offerings from Nokia.

“Online multi-player games and mobility are seen as the hottest developments in the games industry today. This acquisition is a logical step in bringing online elements to mobile games,” says Ilkka Raiskinen, senior VP of Nokia’s entertainment and media business unit. “Sega’s technology, combined with our N-Gage game deck, opens up totally new dimensions for gamers. I believe that together, we have the knowledge in mobility and online games technology to further develop and expand opportunities for the entire games space.”

The SEGA Network Application Package (SNAP), which enables high-performance networked multi-player games, will form the core part of Nokia Mobile Phones’ Entertainment and Media Business Unit’s online games activity. With SNAP technology, the N-Gage deck will enable multi-player games for mobile and fixed environments. N-Gage is scheduled to be available to consumers worldwide October 7, 2003.

The company says that the integration of SNAP technology into Nokia’s game portfolio will have a number of positive spin-offs for the gaming community. For one, N-Gage gamers will benefit from content creation, resulting in more feature-rich multi-player online games. The mobile operators will have the opportunity to generate additional revenue streams by integrating games industry technology into their mobile networks. Finally, SNAP technology offers game-developers a flexible and well-tested online games platform to service gamers globally.

New PC Gateway for Game Players

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Looking to put some heat into the slow PC market, Gateway has a new computer specifically juiced-up and aimed at the game-playing market.

Among other things, the Gateway 700X Gaming PC features the new Nvidia GeForce FX 5900 Ultra Graphics processing unit. With the enhanced graphics capabilities, Gateway says the new PC is optimized to display the latest titles, delivering cinematic-quality pictures for realistic and exciting game play.

“These PCs [are equipped] to take full advantage of next-generation games like Half-Life 2 and Doom 3,” says Matt Milne, VP and general manager of digital solutions, Gateway Inc. “With solid configurations and a range of affordable prices, these systems are designed to please hardcore gamers as well as parents looking for a full-featured system for their kids."

The 700X and less expensive 500S PCs will both be offered with a collection of the hottest titles from Electronic Arts, which are optimized to play best on PCs powered by NVIDIA graphics hardware and technology. Titles include the full retail versions of Battlefield 1942, Need for Speed–Hot Pursuit 2 and Madden 2004. These titles are included free with the new Gateway Gaming PCs. Gateway is supporting the launch with gaming events at their retail stores nationwide in September, where gamers can meet some of the gurus of gaming (check gateway.com for dates and details). The new Gateway 700X Gaming PC and Gateway 500S Gaming PC are priced at $2,099 and $1,149 respectively. They will be available as of Thursday, Aug. 21 and come with a standard one-year limited warranty.

Sony Online Fills Creative Void

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Finally filling a two-year job vacancy, Sony Online Ent. has promoted Raph Koster to the position of chief creative officer. Previously, Koster had been the creative director of Star Wars Galaxies: An Empire Divided, a massively multi-player online role-playing game run by SOE. His predecessor, Brad McQuaid, one of the creators of Everquest, went on to co-found Sigil Games Online after he left SOE.

According to SOE figures, more than 500,000 people currently subscribe to online games, a growing source of revenue for entertainment companies. In SOE’s case, players pay as low as $6.99 per month for the three games in its StationPass product and up to $12.99 per month for the MMO Planet Side.

Sony Online Ent. is a subsidiary of Sony Pictures Digital, which is also home to the EFX and character-creation house Imageworks. On Monday, SOE further announced that it was creating an online game-matching service called SOEGames.net. It’ll allow players to find competitors anywhere on the Internet to play SOE games with them. The company has also signed the equivalent of co-prod deals with game developers SolWorks and Lodestone to create new content for SOE.

X2 DVD Just in Time For The Holidays

It may not be able to match X2: X-Men United’s $404 million in worldwide box office, but Twentieth Century Fox has high hopes for the X2 DVD release nonetheless. Just as the box office was bigger for the sequel, you can bet that Fox execs are salivating at the thought of topping the 7 million-plus DVD’s the original X-Men sold.

Twentieth Century Fox Home Entertainment is releasing X2: X-Men United on November 25 in a double-disc, special edition volume with a suggested retail price of $29.98 ($22.98 VHS). Fox is backing the release with one of the biggest marketing campaigns of the year.

The X2 double disc will include a number of extras, including commentary by director Bryan Singer and cinematographer Tom Sigel; a second commentary with X2’s writers and producers; 11 new so-called featurettes including a behind-the-scenes look at the Wolverine and Lady Deathstrike fight rehearsal, an interactive multi-angle scene of Nightcrawler’s opening attack on the President; and 11 deleted/extended scenes.

Spike TV Turns to Spike & Mike for Late Night Bite

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Now that Spike Lee’s out of the way, Spike TV is aggressively programming its male-targeted channel, most recently striking a deal with the duo behind the Spike & Mike Sick & Twisted Festival of Animation.

The newly minted cable channel has contracted Spike & Mike to supply material for its late-night animation block. The program will showcase the short films highlighted in the Twisted Festival, a traveling underground tour known for featuring the early work of Mike Judge (Beavis and Butthead) and Trey Parker and Matt Stone (South Park).

The first six episodes of the series will begin airing in late fall as part of The Strip, the Spike TV block comprised of the likes of Stan Lee’s Stripperella starring Pamela Anderson.

Founded by Craig “Spike” Decker and the late Mike Gribble, Spike & Mike has hundreds of titles in its vault, enough material to fill many more episodes. Spike TV will also look to Decker to develop future series for the channel. The new series won’t feature early South Park or Beavis and Butthead episodes because the creators of those properties retained the rights to the material. But titles such as No Neck Joe from Powerpuff Girl’s creator Craig McCracken are available.

Wireless Game Leaders Head to Austin Confab

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Matching the vid game industry’s increasing focus on wireless platforms, this year’s Austin Game Conference is offering a comprehensive side-bar on the subject. The confab’s Mobile Track will feature some top industry pros speaking about the business and development issues of taking games into the universe of cell phones and WiFi PDAs and the like.

Mobile Track sessions include: The Business Of Wireless Games; How To Start, Survive And Succeed As A Wireless Game Developer; 1001 Platforms: What Should A Developer Support?; Developing Games For Nokia Platforms (sponsored session); Game Design For The Small Screen; Developing Multiplayer Games For Wireless Devices; Development Tips And Tricks For Wireless Games; and 3D For Wireless Devices: Today And Tomorrow. Sessions will include speakers from Nokia, Qualcomm, Sprint, Sun Microsystems, Sorrent, Mforma, Centerscore, Nuvo Studios, Cybiko Wireless, Fathammer and many others.

Conference runs September 11-12, 2003 at the Austin Convention Center and is open to anyone who has an interest in game development. Registration prior to September 5 is $95. Registration for students prior to September 5 is $65. Go to GameConference.com/register/ to register online.

Sinbad Hopes to Sail Away from Box Office Losses

With DVD sales often matching or exceeding box office take, Hollywood studios are increasingly looking to revenues from DVD/VHS sales to reach profitability. DreamWorks; execs are certainly hoping that proves to be the case with Sinbad: Legend of the Seven Seas.

A box-office misfire, the $60 million Sinbad to date has recouped just $26 million in wide release. The studio is hoping to repeat last year’s marketing push when it sold 5 million DVDs of its modestly performing ani title Spirit: Stallion of the Cimarron.

The Sinbad DVD includes a host of the ususal DVD-type extras: a six-minute interactive extra, Cyclops Island, voiced by the film’s stars Brad Pitt and Catherine Zeta-Jones; three set-top games including Sinbad’s Sailing Challenge; DVD-ROM games; a making-of featurette; and the de rigeur DVD commentary by directors Patrick Gilmore and Tim Johnson.

Because first-week sales of DVDs have become as big a bragging point as weekend grosses, D’Works is offering special promotions to boost early sales. While some studios are using on-line printable money-off coupons, for the Sinbad release each VHS and DVD package will include an instant-win game. In addition, promotional partners such as Baskin-Robbins, M Candy, Applebee Restaurants, Hewlett-Packard and others will be giving added exposure to the release. Intel and Atari Inc., which make the Sinbad PC game, will run TV advertising a week after the DVD street date.