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Home Blog Page 21

‘Work It Out Wombats’ Returns to PBS KIDS with New Episodes & Podcast Season

The plucky marsupial siblings of Work It Out Wombats! will be back with a fresh batch of episodes on March 17, airing on PBS KIDS. In these upcoming adventure, Malik, Zadie and Zeke find innovative ways to use computational thinking to solve everyday kid challenges. Viewers will also be introduced to a new character, Chanáa’, Grandmother Super’s best friend who is Alaska Native and challenges the kiddos to learn how to solve riddles.

A marathon of Work It Out Wombats! featuring the new episodes will launch on the PBS KIDS 24/7 channel on March 29.

Additionally, Season 2 of the Work It Out Wombats! Podcast kicks off on March 20. Over eight episodes, the Wombats give step-by-step ways to solve big problems while managing their big feelings. Each episode ends with a song that kids can then sing to solve problems in their own lives. The podcast will be available on PBS KIDS, Apple, Spotify and all major podcast streaming platforms.

Listen to the S2 podcast trailer here.

Work It Out Wombats! takes place in the Treeborhood — a massive treehouse complete with secret passageways, gondolas and rope swings. The residents of the Treeborhood — wombats, snakes, moose, kangaroos, iguanas, fish, tarsiers and eagles — bring varied skills and abilities, assorted ways of thinking, and different family structures and traditions to this diverse and vibrant community of neighbors, a place where even the adults join in the play.

Each episode includes two 11-minute stories, accompanied by a 90-second music video, featuring the Wombats as they demonstrate their computational thinking skills, learning as they go. Their aspirations sometimes exceed their abilities, but with every problem they encounter, the trio stops, takes a breath, puts their heads together and comes up with a workable solution, using the design process, sequencing, debugging and other key computational thinking skills.

The series i produced by GBH Kids and Pipeline Studios.

New Episodes:

Treeborhood Cause and Effect Machine / Riddles of the Treeborhood

  • Watch the Family Food game show and cheer on the Shelly family? Or do a favor for the Shellys and water their Sunberry Blossom plant? The Wombats can’t do both … although maybe they can, if they can perfect their “Cause and Effect” machine in time.
  • Super’s best friend Chanáa from Alaska pays a visit to the Treeborhood (he’s a lot of fun and has endless riddles up his sleeve). If the Wombats can solve three riddles of increasing difficulty, they just might win Chanáa’s special prize!

 

The Great Splendito / The Bike Wash

  • After a surprise storm makes a muddy mess of everyone’s bikes, the Wombats team up to create a bike-cleaning machine that will get everyone’s ride sparkling in time for the big parade.
  • Imagine the most amazing, unusual hotel in the whole wide world and you’re pretty much describing the Lakeview Hotel, deep beneath the waters of Lake Bellyflop. With music rooms and a movie theater and free popcorn and underwater views, it’s a great place to visit and a hard place to leave.

 

Tricky Tricky Taiko Drum / Toy Swap Flop

  • Time for a Taiko drum concert! The Wombats will be performing, only Zeke keeps getting confused. There are so many different sound patterns in the Treeborhood — washing machines, snow cone makers, remote-controlled hammers. Can he stick to the one drum pattern he needs to play?
  • Zadie borrows a toy from Louisa, then promptly loses track of it. Oh, but it’s so hard to admit that she’s done this. What if Louisa gets too sad? Or mad? From Ellie, Super, and Malik, Zadie learns how to make a plan for keeping track of your stuff.

 

Survey Says / Lost and Found Patrol

  • To have purple ping-pong balls at the Emporium, or not to have? That is the question on the survey the Wombats are conducting for Mr. E. Though somehow, they’re getting answers to all the wrong questions.
  • Gramma Super can’t watch her favorite TV show without her glasses, and now she’s gone and lost them. Time to call in the Lost and Found Patrol (a.k.a. Zadie, Malik, and Zeke). If it’s lost, it will be found, when the Lost and Found Patrol’s around!

 

Ellie’s Island / Buckley’s Wombatty Playdate

  • The Wombats are happy to help Ellie pack a barrel full of gifts for her family back in Jamaica, until they start to suspect and worry that she might be planning to stay in Jamaica. Is there a way to make her want to come back to her Treeborhood home?
  • When Buckley comes over for a playdate, Zadie quickly learns that having a friend over can have unexpected effects — for worse (splattering yellow paint everywhere and breaking Zadie’s favorite puppet) and for better (getting to eat extra-special, blueberry, chocolate chippy pancakes with smiley face whipped cream on top!).

‘Bluey’ Wins YouTube Diamond Creator Award for BBC Studios

BBC Studios today announced that is has been presented with a prestigious Diamond Creator Award from YouTube for reaching 10 million subscribers for the official YouTube channel for its biggest global brand, Bluey — joining the likes of LEGO, Disney and Go Pro and placing the channel in the top 1% globally (per Blade, March 2024).

This is the second Diamond Creator Award BBC Studios have received, with BBC Earth being awarded the honor in 2022. The YouTube Creator Awards were created to recognize the extraordinary effort creators put into their growing channels and building thriving communities responsibly.

The accolade tops off an incredible year for the brand’s digital presence, managed globally by BBC Studios Digital Brands. Since Bluey’s launch in 2019, the channel portfolio has brought together over 21 million subscribers and has amassed over 13.07B lifetime views. BBC Studios Family and Kids YouTube channels have seen an impressive 73% growth, generating 7.8 out of their overall 14 billion cross-platform views in 2024.

“While subscriber numbers and views are crucial metrics, it’s the passionate engagement of our dedicated fandom that truly highlights the success of this remarkable achievement. BBC Studios has been at the forefront of fostering vibrant, engaged communities, and for Bluey, YouTube co-viewing has revolutionized how we curate and commission our digital content,” said Jasmine Dawson, SVP of Digital for BBC Studios. “This approach has played a key role in propelling the brand to become our top global property. With two Diamond accolades, our awards shelf is now gleaming with recognition”.

The Bluey YouTube portfolio now encompasses 20 channels including brand new spin off channel launches Bingo and Bluey’s Bestest Friends and 17 regional language channels (including Bluey En Espanol, which has over 5 million subscribers). It also includes the hugely successful award-winning and digital-first series Bluey Book Reads, starring icons including Kylie Minogue, Romesh Ranganathan and Eva Mendes, which launched in 2024 and has generated over 75 million views to date.

The global Bluey channel offers a variety of content, including clips, “best bits” compilations, full episodes and 24-hour streams to support parents at any time of the day. Over the past year, YouTube TV viewership has grown, highlighting how much Bluey is being co-viewed by kids and parents alike, and cherished by the entire family. The channel saw an impressive 54% growth in viewership from the U.S. across the Kids & Family portfolio and new original content coming in Spring 2025, and was recognized at the 2025 Kidscreen Awards for Best YouTube Channel.

“Our digital team are absolutely at the forefront of growing and engaging our fandoms, and this accolade is hugely well deserved,”  said Nicki Sheard, CEO of Brands & Licensing at BBC Studios. “From nurturing advocates and content creators through to creating bespoke content and dedicated channels, social media has played a huge role in driving Bluey’s phenomenal global success.”

Trailer: ‘My Hero Academia: Vigilantes’ Launches a Fresh Chapter on April 7

My Hero Academia: Vigilantes [Toho Animation] © H. Furuhashi, BETTEN. C, K. Horikoshi-SHUEISHA, Vigilante Project

Toho Co., Ltd. has unveiled a new trailer, key art and opening theme artist for My Hero Academia: Vigilantes, a brand-new animated spinoff series that takes place before the events of the main My Hero Academia anime, based on the original manga created by Kohei Horikoshi. Debuting Monday, April 7, the series will stream exclusively on Crunchyroll worldwide excluding Asia, with new episodes premiering weekly, same-day as Japan.

The new trailer reveals the opening theme song “Kekka Orai,” performed by Kocchi no Kento, best known for his viral song ”Hai Yorokonde.”

My Hero Academia has captivated fans worldwide for nearly a decade, and now My Hero Academia: Vigilantes offers an exciting new perspective on the world this franchise loves. We’re thrilled to continue our partnership with Toho and bring this highly anticipated spinoff to audiences around the globe,” says Asa Suehira, Crunchyroll’s Chief Content Officer.

My Hero Academia is set in a world where about 80% of the population has a superpowered Quirk. Heroes protect people and society from accidents, disasters and villains — criminals who use their Quirks for evil. The story of Izuku Midoriya and his classmates at U.A. High School and their growth, fights, and friendship unfolds as they aim to become heroes. The series will release its eighth and final season in Fall 2025. In the meantime, fans can explore a new perspective on this world…

My Hero Academia: Vigilantes Synopsis: Koichi Haimawari is a dull college student who aspires to be a hero but has given up on his dream. Although 80% of the world’s population has superhuman powers called Quirks, few are chosen to become heroes and protect people. Everything changes for Koichi when he and Pop☆Step are saved by the vigilante Knuckleduster and get recruited to become vigilantes themselves!

Based on the manga of the same name created by Hideyuki Furuhashi, Betten Court and Kohei Horikoshi, the My Hero Academia: Vigilantes anime series is directed by Kenichi Suzuki (JoJo’s Bizarre Adventure: Stardust Crusaders, Cells at Work!). The series composition and script were written by Yosuke Kuroda (My Hero Academia, Trigun). The animation is being produced by bones film (Gachiakuta).

Additional staff credits include character design by Takahiko Yoshida (Cells at Work!); art director Yukihiro Watanabe (SSSS.Gridman); color design by Haruko Nobori (The Faraway Paladin); director of photography Yingying Zhang (The Case Study of Vanitas); 3D CG director Mizuki Sasaki (My Hero Academia); editing by Kiyoshi Hirose (Fire Force); music composed by Yuki Hayashi (My Hero Academia, Haikyu!!), Shogo Yamashiro and Yuki Furuhashi; and sound director Masafumi Mima (My Hero Academia, Attack on Titan).

vigilante-anime.com

‘One Piece’ Simulcasts Return to Crunchyroll April 6

Toei Animation and Crunchyroll released details on the upcoming return of One Piece in North America, Australia, New Zealand, South Africa and Latin America. The wait will soon be over for fans of the global hit series, which went on a brief hiatus last October.

Beginning April 6, 2025, fans can dive back into the thrilling adventures of the Straw Hat Pirates when the Egghead Arc resumes streaming with new simulcast episodes on Crunchyroll in the United States, Canada, Australia, New Zealand, South Africa and Latin America.

In advance of the simulcast’s return, Toei Animation will release Specials 14, 15, 16 and a new block of Egghead Arc episodes from the series’ popular English dub. English dub episodes 1109-1122and the Specials will be available for streaming starting March 18 on Crunchyroll in these same territories.

The Egghead Arc Simulcast resuming April 6 brings fresh adventures and high-stakes drama for the Straw Hat Pirates following their meeting with  the infamous Dr. Vegapunk, genius scientist of the Navy, and their introduction to his mysterious research lab.

One Piece © Eiichiro Oda / Shueisha, Toei Animation
© Eiichiro Oda / Shueisha, Toei Animation

 

Eric Bauza Set to Host Star-Studded Children’s & Family Emmys Ceremony

The National Academy of Television Arts & Sciences (NATAS) today announced the host, presenters, performers and guests for the 3rd Annual Children’s & Family Emmy Awards (CAFE), taking place on Saturday, March 15. Now in its third year as a standalone competition, CAFE continues to honor the best in children’s and family entertainment.

Kicking off at 2 p.m. PT, the ceremony will be hosted by Eric Bauza, the Emmy Award-winning voice of Bugs Bunny, Daffy Duck, Tweety and Marvin the Martian. The Creative Arts CAFE ceremony, recognizing excellence in behind-the-scenes and technical achievements, will take place at 8 p.m. PT and will not have a host.

The CAFE ceremony will be streamed live on watch.theemmys.tv and through The Emmys apps (apps.theemmys.tv).

Puppeteer and actor Dave Goetz (The Muppets) will present the Lifetime Achievement Award to previously announced honoree, Emmy Award-winning performer Fran Brill. Additional presenters for CAFE and the Creative Arts CAFE ceremonies include:

  • Ella Bright (Darrell Rivers in Malory Towers)
  • Noah Cottrell (Simon in The Spiderwick Chronicles)
  • Lucia Cunningham (Jessica Williams in Jessica’s Big Little World)
  • Terrence Little Gardenhigh (voice of John Patrick ‘Pat’ Patterson in Fright Krewe)
  • Duff Goldman (host, Kids Baking Championship)
  • Jack Griffo (Max in The Thundermans Return)
  • Mykal-Michelle Harris (Alice Baxter on Raven’s Home)
  • Paul Walter Hauser (voice of Dark in Orion and the Dark)
  • Leah Sava Jeffries (Annabeth Chase in Percy Jackson and the Olympians)
  • Kiersten Kelly (voice of Brooklyn in Jurassic World: Chaos Theory)
  • Donna Kimball (Emmy nominee performer of Mokey in Fraggle Rock: Back to the Rock)
  • Kira Kosarin (Phoebe in The Thundermans Return)
  • Amanda Lawrence (Matron Shipley on Malory Towers)
  • Amanda Martinez (voice of Abuela in Rosie’s Rules)
  • Arianna McDonald (voice of Marcie in Snoopy Presents: One-of-a-Kind Marcie)
  • Bobby Moynihan (former Saturday Night Live cast member, voice of Bobby Boots in Pupstruction)
  • Walker Scobell (Percy Jackson in Percy Jackson and the Olympians)
  • Aryan Simhadri (Grover Underwood in Percy Jackson and the Olympians)
  • Cree Summer (voice of Lizard & DeeDee in Spirit Rangers)
  • John Tartaglia (Emmy-nominated performer of Sprocket the Dog in Fraggle Rock: Back to the Rock)
  • Jacob Tremblay (voice of Orion in Orion and the Dark)
  • Izaac Wang (Sam Wing in Gremlins: Secrets of the Mogwai)

Nominees and guests expected to attend the ceremonies include Bauza and his frequent co-star Bob Bergen (voice of Porky Pig in Looney Tunes Cartoons), Leslie Carrara-Rudolph (Abby Cadabby & Tango on Sesame Street), Adam Copeland (Ares on Percy Jackson and the Olympians, WWE wrestler Edge), Ben Feldman (voice of Tylor Tuskmon in Monsters At Work), Eric Jacobson (Bert, Oscar the Grouch & Grover on Sesame Street), Elizabeth Mitchell (Carol Calvin/Mrs. Claus in The Santa Clauses), Maximilian Lee Piazza (One Piece), Sarah Rafferty (Donna in Suits; Katherine in My Life with the Walter Boys), David Rudman (Cookie Monster & Baby Bear on Sesame Street), Eric Stonestreet (Cameron Tucker on Modern Family, Magnus Antas/The Mad Santa in The Santa Clauses), Kari Wahlgren (voices of Magda, Granny Catherine & Whiskers in Superkitties!).

See the full list of 2025 Children’s & Family Emmys nominees posted here or at theemmys.tv/childrens.  The winners of this year’s juried Individual Achievement in Animation honors are listed here.

 


 

Eric Bauza, photo provided by NATAS CAFE

Veteran Looney Tunes voice actor Eric Bauza voices beloved characters from the iconic franchise including Bugs Bunny, Daffy Duck, Tweety and Marvin the Martian. Most recently, Bauza’s voice work has earned him two Children’s & Family Emmy Awards for Outstanding Voice Performance in an Animated Program — first in 2022 for his performance of Bugs Bunny in Looney Tunes Cartoons and again in 2023 for his performances of Bugs Bunny, Daffy Duck, Tweety, and Marvin the Martian in Bugs Bunny Builders. Bauza is the voice of both Porky Pig and Daffy Duck in The Day the Earth Blew Up: A Looney Tunes Movie, coming out in theaters on March 14.

Bauza began his career in animation as a character designer working with production studios in Hollywood. It was this introduction to the animation world that led him to a successful career as one of the most in demand voiceover artists in town.

He received Emmy and Annie Award nominations for his work as the title character in The Adventures of Puss in Boots and Muppet Babies as well as for Bugs Bunny and Daffy Duck in Looney Tunes Cartoons. His other television credits include Tiny Toons Looniversity, Unikitty, Archibald’s Next Big Thing, The Rocketeer, Ballmastrz: 9009, Rise of the Teenage Mutant Turtles, Star vs. The Forces of Evil, Breadwinners, Uncle Grandpa, Atomic Puppet, The Powerpuff Girls, The Fairly Odd Parents, Wabbit: A Looney Tunes Production, Ultimate Spider-Man, Teenage Mutant Ninja Turtles, Guardians of the Galaxy, Transformers: Robots in Disguise, Sanjay and Craig and Mighty Magiswords.

On the big screen, Bauza voiced Daffy Duck, Porky Pig, Foghorn Leghorn, Elmer Fudd and Marvin the Martian in Space Jam: A New Legacy. He has voiced characters in The Book of Life and The SpongeBob Movie: Sponge out of Water, as well as Woody Woodpecker in the Woody Woodpecker feature film for Universal. He has also voiced characters in commercials such as Lucky the Leprechaun for Lucky Charms cereal, Trix Rabbit for Trix cereal and Marvin the Martian for Nike and Walmart.

VIZ Unveils Major Announcements for ‘Black Torch,’ ‘Kingdom’ & ‘Yaiba’ at ECCC

VIZ Media took center stage at Emerald City Comic Con (ECCC) Saturday, unveiling a powerhouse lineup of major announcements that underscore its commitment to delivering the best in manga and anime to global audiences.

During its highly anticipated panel, VIZ thrilled fans by confirming that the anime adaptation of Black Torch is officially in production, dropping the first English trailer for the translation of legendary manga Kingdom, and revealing key details about the upcoming streaming debut of Yaiba: Samurai Legend on Netflix and Hulu.

Black Torch
©Tsuyoshi Takaki/Shueisha, Project BLACK TORCH

Black Torch Anime Officially in Production

At Emerald City Comic Con, VIZ Media confirmed that the anime adaptation of Black Torch — Tsuyoshi Takaki’s acclaimed ninja-meets-mononoke manga — is now in production. The series is known for its high-stakes action and supernatural themes. A teaser visual and preview were debuted at the Con.

The newly unveiled teaser visual showcases protagonist Jiro Azuma in his stealth uniform, with Rago, the powerful mononoke, perched on his shoulder. A mysterious silhouette reflected in the cityscape hints at the looming threats they will face.

Synopsis: A New Era of Ninja Battles Begins! Jiro Azuma is not your average high schooler. Hailing from a long line of ninja, Jiro has been brought up by his grandfather in the ancient warrior art of the shinobi. Jiro also happens to be a particularly skilled communicator able to converse with the animal world. But life takes an abrupt turn thanks to a mysterious encounter in the forest with an injured black cat named Rago.

Only, Rago’s feline appearance is deceiving … It turns out the “ordinary” cat is the stuff of mononoke legend — the Black Star of Doom! Swarming in the shadows are more mononoke, eager to exploit Rago’s uniquely immense powers. To fight back against the tide of dark spirits, the undercover Bureau of Espionage is poised to seek and destroy. Of course, everyone has their motives when it comes to Rago’s powers. But Jiro and Rago are ready.

Takaki also shared an exclusive drawing for fans to join in celebration.

“I’ve been supervising the settings and storyboards, and I feel it’s been recreated into something even better, while still fully respecting the original story,” said Takaki. A new Black Torch has been brought to life, now with voices, sounds, movement and color.”

Produced by 100studio, the Black Torch anime is being directed by Kei Umabiki, with series composition and screenplay by Gigaemon Ichikawa. Gou Suzuki is the show’s character designer, while Yutaka Yamada handles the music.

“In creating the anime, we’ve made full use of elements that are unique to the medium like color, movement, music and a brilliant cast,” Umabiki shared. “The entire staff is working hard to bring the excitement and charm of the original work to this production!“

 

 

Kingdom
KINGDOM © 2006 by Yasuhisa Hara/SHUEISHA Inc.
First English Edition Set for Release in November 2025

Kingdom Trailer Revealed & English Debut Announced

For the first time, Yasuhisa Hara’s critically acclaimed manga Kingdom — a historical epic with over 110 million copies sold worldwide — will be published in English, launching November 11. The series has inspired an anime adaptation, three live-action films, and video games, cementing its place as one of Japan’s most revered sagas.

Synopsis: Offering readers a thrilling window into one of the most transformative periods in Chinese history, Kingdom is set during China’s Warring States period and follows Xin, a war orphan from the kingdom of Qin, who dreams of becoming a great general and uniting China.

After his closest friend, Piao, dies under mysterious circumstances, Xin embarks on a journey to fulfill their shared dream. Along the way, he meets Ying Zheng, a young king bearing a striking resemblance to Piao, who seeks Xin’s help to reclaim his throne and change the course of history.

Hara is an acclaimed manga artist known for his meticulous storytelling and dedication to historical themes. Kingdom is his magnum opus, regarded as one of the greatest manga series in Japan.

 

Yaiba: Samurai Legend to Stream on Netflix & Hulu

VIZ Media also announced that Yaiba: Samurai Legend, based on Gosho Aoyama’s (Case Closed) classic shonen manga, will make its streaming debut on April 5, available on Netflix (North America, Latin America, Australia, New Zealand) and Hulu (U.S.). The action-packed adventure follows young samurai Yaiba Kurogane as he embarks on a journey filled with humor, epic battles, and legendary swords.

The exclusive acquisition of the Yaiba: Samurai Legend anime is a landmark deal granting VIZ Media the master license rights, including theatrical, television, digital, home entertainment,
ancillary, and merchandise for North America, Latin America (including the Caribbean), Australia and New Zealand.

“We’re excited to bring Yaiba to a wider audience,” said Brian Ige, Sr. Vice President, Animation. “This series has been a fan favorite in Japan for years, and we’re eager to introduce its unique blend of action, adventure, and humor to the global market. This acquisition reinforces VIZ Media’s commitment to delivering the best in manga and anime entertainment.”

Additionally, VIZ Manga will release chapters 1-23 of the Yaiba: Samurai Legend manga series digitally in English for the first time on March 20, with Volume 1 set to publish in print on July 8, allowing new and returning fans to experience the thrilling saga from the very beginning.

Synopsis: Yaiba Kurogane has spent his days training in the jungle in order to attain his goal of becoming a real samurai. By a twist of fate, he returns to Japan and starts living with the Mine family, who are connected to his father, Kenjuro. Yaiba constantly baffles the Mines’ daughter Sayaka as she witnesses his wild and reckless ways.

One day, Yaiba tags along with Sayaka to school and has a fateful encounter with Takeshi Onimaru, a kendo expert. Yaiba and Onimaru repeatedly clash, and as if in response to their search for strength, two ancient powers are unleashed: the Fujinken, the Wind God’s Sword, and the Raijinken, the Thunder God’s Sword. Both supernatural blades that have jolted the world since ancient days have reawakened .. .and the truth behind them is revealed!

Yaiba Samurai Legend
©Gosho Aoyama/Shogakukan/YAIBA Samurai Legend Project

Rising Stars of Animation 2025

Every year, we spotlight a group of up-and-coming animation professionals who have made big strides in their careers and have exciting projects in the upcoming months. This year is no exception. The 15 brilliant toon pros profiled in this section are but a handful of our industry’s amazing talents, and we are honored to cast a light on their achievements in the following pages. We’re excited to follow their careers as they continue to raise the bar on both the small and big screens in the years to come.

 


 

Nicolle Castro

Nicolle Castro

Lead Story Artist, Elio (Pixar Animation Studios, Disney)

Birthplace: Philippines
I knew I wanted to work in animation when: As a kid, I loved watching behind-the-scenes footage you find on DVDs of animated films, and the pencil tests done by James Baxter and Glen Keane in Beauty and the Beast was the Cupid’s arrow that made me fall in love with animation. I was so captivated by the sincerity of their drawings and how they moved with much vigor and character. And I told myself that I wanted to do that one day.
First job in animation: When I was a student at San Jose State University, my 3D animation professor forwarded an email from Tonko House about an internship opportunity as a 2D cleanup artist for a series that they were working on. Being a huge fan of the artists working there, I was motivated enough to polish up my portfolio and submit my application. Shortly after, I got the job!
What I love about my job: The people that I collaborated with! I was fortunate to have worked with a group of incredibly talented, funny, kind and passionate artists who have so much persistence and drive to make the film better. Working on this movie reminded me how important it is to make connections, and because of that, I was able to make good friends along the way.
Toughest part of the job: The biggest challenge for me is maintaining a good work-life balance to prevent burnout. Early in my career, I felt I had a lot to prove, so I would constantly give all my effort into every assignment I was given, which at times led me to disregard my own physical and mental health. But over the years, I learned how to set boundaries and to prioritize breaks when I needed them.
Favorite toons: Sailor Moon, The Powerpuff Girls, Lilo & Stitch, Hercules, Mulan, Kiki’s Delivery Service, Spirited Away, Hey Arnold!
Best advice: I think my biggest advice to aspiring artists is to live life. I know that we want to draw, draw, draw all day long — but it’s important to experience life, because that’s essentially how you will be able to imbue your stories with truth, originality and perspective. Travel to another country, join a club, learn a new skill and do something out of your comfort zone, make new friends and so on! Some of the best stories come from stories of our own.
Future plans: I want to continue working on upcoming projects here at the studio and maybe help on other creative projects outside as well.

 


 

Joyce Colson

Joyce Colson

Production Designer, Lucy Lost (Xilam)

Age: 40
Birthplace: Lyon, France
I knew I wanted to work in animation when: When I first started work 20 years ago, it was for the animated series Shuriken School at Xilam’s studio. I didn’t know anything about animation then, but the working atmosphere in the studio was so great that it just made me want to carry on this activity!
First job in animation: Xilam was looking for a line and color background artist for Shuriken School, so I just sent my artist’s book of illustrations, and they decided to bring me on board.
What I love about my job: Being a production designer is different to my previous work in animation — before I was mostly focusing on background illustration, but now I have to get a more rounded vision of the animation, and I have more meetings and exchanges with the team on this.
Toughest part of the job: This job requires good time management!
Favorite toons: I remember watching with my parents The Snow Queen (1957), a Russian animated feature film directed by Lev Atamanov. I loved the design!
Best advice: Never stop drawing and love teamwork.
Future plans: I’m looking forward to continuing to combine my two passions — working in an animation studio and carrying on my children’s illustrations that originally sparked my love for drawing.

 


 

Allison Dubois 

Alison Dubois 

Art Director, Long Story Short (ShadowMachine, Netflix)

Age: 37
School: Rhode Island School of Design
I knew I wanted to work in animation when: I was late to the game and kind of fell into the industry! I was active in the indie comics scene during and after college, and a lot of my peers started working in animated TV around that time. Many of the same things I love about comics carry over into animation, so it felt like a natural evolution.
First job in animation: I moved to San Francisco and took a paint test for a Henry Selick stop-motion film. I worked there for a year in puppet fabrication before the project was unfortunately shut down. I really appreciate the tactility of stop motion.
What I love about my job: I love working on the first season of a show and helping develop the look and feel of our world. Collaborating with our strong design team has been hugely rewarding. It’s been an absolute joy seeing everyone put their own spin, style and personal touches in their work.
Toughest part of the job: I have aphantasia, so it can be a challenge for me to give artistic direction verbally if I haven’t yet had a chance to noodle around on my Cintiq first and work things out visually. I need to draw to think.
Favorite toons: For a year or two as a young child, I watched Fantasia every day when I went down for my nap. I was also a big Nickelodeon kid — Rugrats, Aaahh!!! Real Monsters, Rocko’s Modern Life, SpongeBob SquarePants.
Best advice: When I review portfolios, I’m always most interested in an artist’s personal work. What interests and inspires you? What’s your point of view? What unique perspective can you bring to the project? Keep drawing and sharing personal work, make genuine connections with other artists whose work speaks to you and don’t get too bogged down trying to match the style of existing projects.
Future plans: Seven seasons and a movie, baby! I have a personal animated short I’ve been chipping away at over the past decade. I’d like for people to see it someday.

 


 

James Eason-Garcia

James Eason-Garcia

Co-Exec Producer & Story Editor, Marvel’s Iron Man and His Awesome Friends (Disney Jr.)

Age: 43 going on 12
Birthplace: Boulder, Colo.
I knew I wanted to work in animation when: I was obsessed with animation from a young age. When I was 9, my family took a trip to Disney MGM Studios in Orlando, where they used to have the Magic of Disney Animation tour. Seeing how Disney’s animated films were made, and the people who created them, melted my young mind. This was the first time I realized that I could actually have a career in an art form I loved so much. From that point on, working in animation was all I ever really wanted to do with my life.
First job in animation: After I finished graduate school, I knew it was finally time to move to L.A. to try to get my foot in the animation door. I must’ve had nearly 30 interviews at different studios in my first five months. I eventually got a meeting with Craig Gerber and Elliot Bour (two spectacular mentors), on Disney’s Elena of Avalor, to be their production secretary. They were so impressed with my passion and enthusiasm (plus the master’s thesis I wrote about the evolution of Disney princesses) that they ended up hiring me as their production associate.
What I love about my job: Our showrunner, Sean Coyle, and our partners at Atomic Cartoons, Marvel and Disney Jr. are definitely a highlight. The time I get to spend with our incredible writing team makes every story break and table read a totally awesome time. As a lifelong comic book reader, the most exciting thing about working on this series has to be writing for these awesome characters. I often say that Marvel has the coolest toys in the toy box, and it is an honor to get to play with them.
Toughest part of the job: It’s also the thing I love the most about it — how busy I am. In a single day, I can be in a story break, reviewing animatics, discussing designs, listening to the score, giving notes on lighting and still have outlines and scripts that need to be story edited. Balancing my time, making sure everything stays on schedule and crafting episodes that excite everyone involved is a challenge but one that I’m excited and grateful for every day.
Favorite toons: The original DuckTales was very influential to me as a young kid. As I got a little older, I became obsessed with Batman: The Animated Series and X-Men: The Animated Series. All the Disney animated features were high on my list of favorites as I was growing up as well. Seeing The Little Mermaid for the first time still sticks out in my mind as one of best memories of my young life. By the time Beauty and the Beast was released, I was fully hooked.
Best advice: Start writing! Even if it is just a few minutes a day. Also, find someone else who wants to be a writer and make them your “accountability buddy.” Give each other hard deadlines and stick to them. Before you know it, you’ll have scripts that you’re proud of and excited to share. Another piece of advice I give to young writers is to create a story that you can write as a preschool series, a 6-11 series and an adult animation series. It’s a fun writing experiment and also gives you three sample scripts that show off your range.
Future plans: I’m having a blast writing and creating stories for Marvel’s Iron Man and His Awesome Friends. I’d love to write even more Marvel characters and try my hand at writing some comic books. My big dream is to help create and write a musical animated film for Disney.

 


 

Cédric Guarneri 

Cédric Guarneri 

Writer, Storyboard Artist & Director Billy the Cowboy Hamster, Season 2 (Dandelooo)

Age: 41
Birthplace: Lyon, France
School: École Emile Cohl, France
First time I knew I wanted to work in animation: The first time I set foot in a studio.
How I got my first job in animation: My cousin was working as a production assistant while she was studying acting in Paris. Over Christmas, she showed me the series she was working on (Kaeloo at Cube Creative). The production company was looking for storyboarders. I’d never done anything like that before (at the time I was working in a small independent photo shop in the Marais district of Paris, after having been a sculptor’s assistant). I did a storyboard test, and “voilà”!
What I love about working on my current project: Discovering even more about these fun characters I like so much.
The toughest part of the job: The days are far too short!
Favorite animated shows/movies growing up: Batman: The Animated Series, Dr. Slump, Dragon Ball, Hei! Bumbu, Back to The Future, Teenage Mutant Ninja Turtles, Sherlock Holmes, Pulp Fiction, Aardman’s Wallace & Gromit.
Best advice I can give to those who want to work in animation: Do things seriously, without taking yourself too seriously.
Future plans: Deliver Season 2 of Billy the Cowboy Hamster at just as good as the first. Then we’ll see…

 


 

Chelsea Ker

Chelsea Ker

Supervising Director, Dr. Seuss’ Red Fish, Blue Fish (Atomic Cartoons, Netflix)

Age: 36
Birthplace: Vancouver, Canada
School: Emily Carr University of Art and Design
I knew I wanted to have a career in animation when: I distinctly remember being a tween in my childhood bedroom watching the Aladdin DVD bonus features. I was completely spellbound as Gilbert Gottfried chatted with Eric Goldberg and Andreas Deja while they sat in a greenroom drawing Genie and Jafar, making jokes and reminiscing about their experience on the movie. I thought to myself, “That seems so fun. I want to do that! I’m going to do that.”
What I love about my job: At the top of the list are the people I’ve been fortunate enough to work with at Netflix and at Atomic Cartoons on the series. Once it’s all said and done, I’ll have been on this show for three years, and throughout this project, from preproduction to production, the teams have shown tremendous resilience and dedication. We all share a love for these two fish, and I’m so proud of the work we have done on this show.
Toughest part of the job: It turns out that making a limited-dialogue, board-driven comedy show for younger audiences is an immensely challenging task — it’s actually hard to make something look so simple! To lead the groundwork for our episodes and help bring this show to life, we ended up creating a new department called “The Brainstorm Team,” with a small group of talented artists that skillfully led the process by pitching gags and story beats. From translating the story ideas into a script, to perfecting each gag and sequence through storyboarding and animatics all the way to production to get it across the finish line, it really was an all-in team effort, and then we’d repeat that same process for each episode.
Favorite toons: I was a ’90s kid, raised on a steady diet of Disney films and cable TV. I wasn’t picky. If it was on TV and it was animated, I’d watch it. It’s difficult to pick just one, but the aforementioned Aladdin was certainly a favorite. We also had a VHS tape that I really loved filled with old NFB [National Film Board of Canada] shorts including The Cat Came Back.
Best advice: Trust your instincts. The moments I get the most frustrated with myself are when I’ve ignored that little voice in my head telling me something was off. Trust your team. You won’t have the answer to every problem, but I guarantee there will be someone on your team who will.
Future plans: Given the current climate, truly any means I can take to stay in animation would be an immense privilege and an even greater one if I can stay in directing or storyboarding. And, of course, seeing Dr. Seuss’ Red Fish, Blue Fish come out on Netflix later this year!

 


 

Jang Lee

Jang Lee

Production Designer, GOAT (Sony Pictures Animation)

Age: 55
Birthplace: Seoul, South Korea
School: Art Center College of Design
I knew I wanted to work in animation when: In 1980, only one household in my neighborhood had a color TV and a VHS player. Luckily, it was my friend’s house, and he invited me to watch Pinocchio (Disney, 1940) together. I had never watched anything on color TV before and still vividly remember how beautiful it was, and that did it for me.
First job: I was invited to the Disney Animation Bootcamp (1997) held at California State University, Monterey Bay. Tenny Chonin, Ron Husband, Ed Gombert, Lisa Keene and Michael Giaimo were among the instructors. This opportunity opened doors for me. In a full-circle moment, I worked alongside Keene as a background painter on Winnie the Pooh (2011), Disney’s last 2D animated feature.
What I love about my job: This is a rare opportunity to make a sports film on par with Rocky and Slap Shot when it comes to authenticity. It is a true love letter to all athletes, especially those underdogs. Even more amazingly, the studio’s senior leadership has supported this film by allowing the filmmakers to push the limits and strive to advance the art form of animation.
Toughest part of the job: The show must go on. We move forward and hit the milestone, rain or shine. It’s second nature to all artists in the film industry, but we still need to deliver creative assets in due time, and that’s no walk in the park.
Favorite toons: Astro-Ganga
Best advice: Life is not short! It’s long and won’t end anytime soon. Please don’t panic; find what you can do and learn to love what you do.
Future plans: I would love to work in my 90s if my health allows me to. I love to teach, so I plan to continue to do that at USC and, hopefully, at my alma mater, Art Center College of Design, someday. Professional art schools teach craft well but do not spend nearly enough time teaching the world-building technique. I would love to share what I have learned throughout my career.

 


 

Pramita Mukherjee

Pramita Mukherjee

Senior Character Effects Development Artist, The Bad Guys 2 (DreamWorks Animation)

Age: 37
Birthplace: Kolkata, India
School: Webel Animation Academy, Kolkata/Aditya Academy
I knew I wanted to work in animation when: Right from childhood, I loved sketching and playing musical instruments. I also learned and practiced Indian classical dance for over 17 years and was drawn to careers that allowed me to express creativity. I would be glued to the TV, watching animation on Cartoon Network. From a very young age, I knew I wanted to be a part of the animation industry, blending my passion for storytelling and artistry into something truly special, and [watching] shows like The Powerpuff Girls, Jonny Quest and Looney Tunes surely played a key role in that.
First job in animation: After high school, I did a certification course on 3D animation from Webel Animation Academy and landed my first job in animation at age 19. I started as a rigging artist at Crest Animation Studios in Mumbai, which I secured through an internship. Back in those days, there were very few animation studios in India who were working on animated features for Hollywood. Initially, I did months of graveyard shifts, learning as much as I could.
What I love about my job: I am currently working on this summer’s The Bad Guys 2. I love the storytelling, art style and character designs in this movie and was fortunate to develop costumes for some of the hero characters, including defining the style of their cloth motion. The directors come from an animation background, and this just made the process extra fun and interesting to work with them directly.
Toughest part of the job: As soon as I started my career, the Indian animation industry was hit by the 2007-09 U.S. recession. I was making $5 a day in India, with hardly any savings, and was out of work for eight months. I had to borrow money from friends and parents as I was clueless how to survive. Honestly, there were so many days I wanted to leave and go back to study, but I am glad I didn’t quit … Coping with the ever-evolving nature of the animation and VFX industry is equally daunting. It can be quite unstable and volatile at times, but staying focused on positive growth is key. All these obstacles were great learning experiences that made me stronger both as an artist and individual.
Favorite toons: Finding Nemo and Ratatouille deeply inspired me while in the early stages of my career, and the first Kung Fu Panda movie became one of my all-time favorites. As for childhood classics, The Lion King and Aladdin are timeless 2D-animated movies that will always hold a special place in my heart.
Best advice: Focus on finding the right skill set and continuously upgrading it to meet industry demands. Stay open-minded and flexible, as filmmaking is a collaborative effort. Patience is key, especially early in your career — learn as much as you can. Seek out the right mentors, become part of a creative community and, most importantly, stay mentally strong, as the industry can be quite stressful at times. While it can be challenging, the rewards of perseverance and growth are undeniable.

 


 

Wilfried Pain

Wilfried Pain

Co-Director, Miraculous: Tales of Ladybug & Cat Noir, Season 6 (Miraculous Corp.)

Age: 45
Birthplace: Paris, France
School: Gobelins (Paris)
I knew I wanted to work in animation when: As a kid, I was already so passionate about storytelling and drawing that I worked hard to convince myself (and my parents) that I could earn a living with my skills. When I was 15, I saw Grave of the Fireflies from Isao Takahata and that blew my mind, and I knew for sure what I wanted to do! I wanted to create powerful, life-changing stories that allow people to live, feel and understand a fundamental human truth or emotion.
First job in animation: Thanks to the friendships I made in a part-time animation job, and with the help of my father, I got an internship at AB Productions. Initially, I interned in the background color department, but I slowly worked my way up until I got a job on a series called Chris Colorado. I was fortunate to be selected to attend the most prestigious school at that time, Gobelins in Paris.
What I love about my job: This is an incredible show crafted by the visionary Thomas Astruc, Nathanaël Bronn and Jeremy Zag. Its themes of bravery, self-discovery and teamwork have made it a fan favorite everywhere. The sixth season has been such an amazing experience as we have introduced cutting-edge visuals powered by Unreal Engine. These fresh visuals, paired with an all-new narrative arc and new designs, have really elevated the series to new creative heights. I also especially love that it is a character-first show, with characters that are truly alive and living their lives right in front of me. I feel like they are all, in some way, my nieces and nephews growing up!
Toughest part of the job: It’s pushing ourselves to find the best way to tell the story. And it means having the guts to admit when it can be better and working on it again and again until it’s not only the right way but the only way. And it’s doing all that with a team and a production schedule.
Favorite toons: Evangelion from Hideaki Anno. But my true first [love] is Revolutionary Girl Utena from Kunihiko Ikuhara. I also love Dersu Uzala by Akira Kurosawa and An Inn in Tokyo by Yasujirō Ozu. Those were game changers for me. I also like Starship Troopers, RoboCop by Paul Verhoeven, A River Runs Through It by Robert Redford and The NeverEnding Story by Wolfgang Petersen.
Best advice: This one is simple — stay curious and think things through before you start. From there, the rest will flow naturally.
Future plans: As an author, creator and director, my future is already mapped out. I want to share my own ideas and creations with the public. I have been working on it ever since I took my first step on this journey!

 


 

Alex Rubens

Alex Rubens

Showrunner & Executive Producer, Krapopolis (Fox Entertainment Studios)

Age: 46
Birthplace: New York, N.Y.
I knew I wanted to work in animation when: To quote Princess Leia, “Somehow, I’ve always known.”
First job in animation: In 2013, there was only one job I wanted. Dan Harmon was returning to Community, and I was desperate to work with him on it. It must have been embarrassingly clear what a true believer I was; that plus hard work, dumb luck and raw, untamed genius allowed me to roll right over from Community to Dan’s new show, Rick and Morty … and the rest was history. (Or at least IMDb filmography.)
What I love about my job: So much to choose from! But above all, it’s getting to work with the artists, directors, editors — the whole crew who actually makes this show. I look forward every day to getting into the edits with our incredible team. One day I hope to learn some of their names.
Toughest part of the job: So much to choose from! I was told when taking the job that showrunning is “literally impossible,” and the person who said it wasn’t misusing “literally” — and wasn’t wrong. But all the challenges are opportunities. Or so I tell myself.
Favorite toons: The Simpsons will probably always be a high-water mark for me in animated comedy. Two of my all-time favorites were live-action/animated hybrids — the original Pete’s Dragon and, of course, Who Framed Roger Rabbit. In terms of pure animation, all I can say is I grew up riding the U.S.A. Cartoon Express, and there was a time when shows like Inspector GadgetHe-Man and The Transformers seemed like peak HBO prestige television to me.
Best advice: Whether you’re trying to break in or are already deep in it, or anywhere in between, I’ve found that the more you’re able to define success in creative terms and find happiness in simply engaging with things you care about, the happier and more successful you’ll be.
Future plans: I’m kind of taking it day by day. But I plan to keep working on things I like with people I like as long as I possibly can. (Also, I just bought Star Wars from Disney, so I’m starting to think about what I might want to do with that!)

 


 

Christina Sotta

Christina Sotta

Supervising Director, Batman: Caped Crusader (Warner Bros. Animation, Max)

Age: 34
Birthplace: Albuquerque, N.M. (grew up in Portland, Ore.)
I knew I wanted to work in animation when: It took a high school trip with the school’s orchestra to Disneyland for me to really decide on making a career in animation. We were waiting outside Toontown and the Small World ride before the park opened, and after listening to “It’s a Small World” play on loop for at least 20 minutes, I started thinking how much I really wanted to work on something that got made into a ride. Until then, I had been considering a completely different career path in physical therapy or athletic training, so my parents certainly were surprised when I got back home!
First job in animation: I was taking a storyboarding class during my junior year in college, and it just so happened the professor was looking for someone to help out with some storyboard cleanup on the first season of Young Justice. After messing up my first assignment, I asked him to give me a critique of the paper storyboards I had done (instead of a complete animatic). If I hadn’t done that, he wouldn’t have asked me if I’d be interested in doing storyboard work, which meant he wouldn’t have called me the next day to ask if I could come up to WB for a week the next Monday.
What I love about my job: A lot of what I love is the crew I get to work with and how collectively we get each other hyped up when someone turns in a storyboard or a design. How we get to pull in whatever neat fact we discovered on a deep dive into a very specific topic from the 1930s and 1940s or introduce our co-workers to a great collection of footage from a movie within that period. Working on the show is a regular experience of a bunch of amazingly talented individuals all spouting very niche historical facts they knew, or just discovered, and [deciding] how to then relate it to Batman.
Toughest part of the job: Finding the balance between your creative ambition for an assignment and what your physical bandwidth is. I always want to make the coolest episode of Batman I can possibly make, but sometimes I need to remember that I’m not going to have a thousand years to do it. The trick I’m still trying to get a little more consistently is being able to fit in those cool ideas, fit in the rest of the crew’s ideas, and for all of us to not overdo it.
Favorite toons: Anything on Toonami in the late ’90s through the early 2000s. Sailor Moon, Samurai Jack, Dragon Ball Z and reruns of Batman: The Animated Series. I got really into Avatar: The Last Airbender when it started airing too. As for movies, I remember being obsessed with Fantasia, especially The Nutcracker Suite and Night on Bald Mountain.
Best advice: There’s a whole slew of ways to improve your drawing and various animation skills out there, but I think it’s often overlooked how important it is to develop your collaboration skills. Animation is a team sport. No one person makes a show on their own. It’s a group effort, so on top of improving your ability to draw, animate, model, etc., for a show, you must be able to build with other contributors. Remember you’re in it together.
Future plans: Outside of everything wrapped up in NDAs [non-disclosure agreements] (which is most of my plans at the moment), I’m planning to find my balance between work and running far too many Dungeons & Dragons games. We all need our creative outlets, right?

 


 

Josh Wessling

Josh Wessling

Art Director, Max & the Midknights (Nickelodeon)

Age: 35
Birthplace: Grew up in San Diego, Calif.
I knew I wanted to work in animation when: I learned how to draw as a kid by copying cartoons and comic books, but I didn’t quite make the connection that it was a job people had until I was a bit older. I wandered through studying art in community college, pretty much taking every art class offered. One semester, I ended up taking an illustration class, which helped me decide that was what I really loved. But the real “aha!” moment happened while researching schools to transfer to. I discovered there were animation/illustration programs and something called visual development. All the pieces just clicked, and animation felt like the obvious path.
First job in animation: I applied for internships and jobs immediately after graduating in 2019. I always came close with final rounds but never quite sticking the landing. Eventually, I was contacted by Puppy Dog Pals at Wild Canary based on a recommendation by a fellow alum. I did a freelance test for visual development. Didn’t get the job. Then two weeks later they changed their mind, and before I knew it, I was a full-time artist there!
What I love about my job: The craftsmanship on Max & the Midknights is so high level and cinematic. It still blows my mind what we’ve been able to do. Every piece of the world is so handmade and tactile. We also have the most open and collaborative crew I’ve ever worked with. Almost every review is open to all departments, and everyone across the board will pitch ideas and give feedback. This team is so hardworking and excited about what we’re doing
Toughest part of the job: I think for any TV production the toughest part is time. We set a high bar for ourselves in terms of the lifelike construction of our world. Since we design from scripts and not boards, we’re never sure where the camera will be or what parts of the set will be in focus … We also often must pivot designs quickly to meet changes in story. Fortunately for us, we’ve developed a pipeline around Unreal Engine where we can make so many changes on the fly and get the closest to our vision as early as possible.
Favorite toons: I was a fan of anything weird or dark, and anything stop motion. A few that stand out are, of course, The Nightmare Before Christmas, James and the Giant Peach, The Wrong Trousers, Coraline. But also, I think stuff like Batman: The Animated Series, Princess Mononoke and Samurai Jack were really formative for me as a kid.
Best advice: Don’t let the fear of failure deter you from taking chances. Whether that’s in your personal artwork or your career path. Avoiding failure is only going to cause you to miss opportunities to grow. Make mistakes, ask stupid questions, take on projects you might not know exactly how to do, work outside what’s comfortable and don’t give up when you inevitably stumble.
Future plans: I hope to keep learning new things. Keep pushing myself out of my comfort zone. Hopefully I’m lucky enough to keep working on cool projects with cool people.

 


 

Margaret Wuller

Margaret Wuller

Art Director, Smurfs (Paramount Animation)

Age: 45
Birthplace: Los Angeles, Calif.
I knew I wanted to work in animation when: I have always loved experimental animation born from music videos during the early MTV era. “Take on Me” by A-ha, all things directed by Michel Gondry and Björk. At one point, I saw some early concept art done by Max Boas and Tang Heng for Kung Fu Panda. I was instantly impressed with their ability to express so much in just one image. From that point on, it was my goal to work in feature animation.
First job in animation: After art school, I started at Curious Pictures in New York as an illustrator, working on commercials and children’s television shows. Once I gained an interest in feature animation, I joined DreamWorks Animation as a production assistant. As a PA, I learned the whole animation pipeline and got to see all the concept art up close. I redid my portfolio and made the switch to a visual development artist soon after.
What I love about my job: I love working on a property that is so adored internationally — something that I grew up watching. Meeting Véronique Culliford, daughter of Peyo (The Smurfs creator) was a highlight. Our producer, Ryan Harris, gathered an amazingly talented, collaborative and kindhearted crew. We truly have fun working together, and it shows in the end product.
Toughest part of the job: The toughest part of the design process was translating the original 2D character designs from the comic into 3D. Smurfs are traditionally drawn in only a few select angles, but when seen in 360 degrees, some of the elegance of the original design breaks down. To address this, the team incorporated the ability to slide and morph parts of the character to always appeal to the camera. Great care was taken with Smurfette’s hair, for example, so that it was always perfectly composed and kept its iconic shape regardless of the angle.
Favorite toons: I obviously loved The Smurfs growing up, as well as Robotech and everything from Studio Ghibli.
Best advice: There are so many wonderful Art Of books that are packed full with amazing concept art. These offer a great reference point for curating your own portfolio. Refine your art while maintaining the balance of knowing that animation is a team sport. The more you learn about the process of animation, the better you will be at anticipating the needs of the team. It is a small industry, so always be helpful and be kind.
Future plans: I’d like to do some personal art in between projects to reset myself. It’s a time to go back to my core and practice abstract and experimental art. It is a moment when I can make something that doesn’t have to look like anything at all. That is when my brain is free!

 


 

Alex Woo

Alex Woo

Writer/Director, In Your Dreams (Netflix)

Age: 43
Birthplace: St. Paul, Minn.
I knew I wanted to work in animation when: I’ve always loved drawing since I was a little kid, and I kept watching cartoons well after most of my peers had outgrown them, but it never occurred to me that animation could be a job. It wasn’t until I was 17 and an art teacher suggested I pursue a profession in the arts that I realized people got paid to make the shows and movies I loved so much. Fortunately, this was right around the time I was applying for colleges, so I ended up choosing the university that had the best film program, and I’ve never looked back.
First job in animation: I was fortunate enough to win a Student Academy Award with one of my student films, which really helped put me on the map. A producer at Lucasfilm Animation saw the short and offered me a chance to develop my own feature, so of course I took it!
Toughest part of the job: The duration of animated productions is probably the toughest part of the job. I’ve been working on In Your Dreams for over seven years, and it takes a lot of stamina to maintain the energy and focus needed to bring a movie across the finish line. Animation can be a super-marathon.
Favorite toons: I have too many. The earliest animated show I remember loving was He-Man and the Masters of the Universe. Teenage Mutant Ninja Turtles was a big part of my childhood. The entire Disney Afternoon slate was a staple for me (DuckTales, Rescue Rangers, TaleSpin, and Darkwing Duck). X-Men: The Animated Series and Batman: The Animated Series made me realize animation could be mature and cinematic. And whenever I would visit my grandparents in Hong Kong, I’d binge Dragon Ball Z and whatever Ghibli movies I could get my hands on. I was also obsessed with the Disney musicals starting from Beauty and the Beast all the way through Tarzan. And of course, early Pixar (Toy Story all the way through Toy Story 3). That 15-year run was the best in Hollywood history.
Best advice: Approach your art like you’re a professional athlete. Study the greats. Master the fundamentals. Then make it your own.
Why everyone should see my new movie: Because it’s really good! It’s funny, has great characters, amazing visuals, and a lot of heart. It’s also original, which is such a rarity these days.
Future plans: I am working on another original feature that I’m very excited about!

 


 

HeeKyoung Yum

HeeKyoung Yum

Art Director, BE@RBRICK (DreamWorks Animation TV, Apple TV+)

Age: 49
Birthplace: Frankfurt, Germany
I knew I wanted to work in animation when: When I watched Hayao Miyazaki’s Spirited Away, I thought, “If I could tell stories through animation, I’d have no greater wish.” I’ve loved drawing since I was a child. But I also loved storytelling. And animation lets you do both at the same time— it’s the perfect combination.
First job in animation: At Nickelodeon Games, I was working as a Korean content coordinator, helping to bring content to Korean audiences. One day, the company gave all employees a chance to showcase their artwork. During the day, I worked as usual, and at night, I stayed up drawing with a mouse — since I didn’t even have a Cintiq back then. Then came the exhibition day at Nickelodeon Animation. The place was packed with people. And there it was —my artwork, displayed right at the very front. Not long after, the company called me in for a meeting. And soon after that … I became an artist.
What I love about my job: I love the story. One of the best parts of working on BE@RBRICK was getting to read the funniest script for the first time and imagining how everything would come to life. Meghan McCarthy, the executive producer and writer, is an absolute genius. It’s a kids’ story, but it’s quirky, smart and brilliantly written. She makes you laugh out loud, and then, when you least expect it, she hits you with these deep philosophical questions. And the music is absolutely incredible. We had to create a world that truly fit the story, which meant a lot of work. But honestly? It was one of the best experiences of my life.
Toughest part of the job: Creating animation is a long and demanding process. It requires countless hours of work. I think the hardest part is finding a balance between life and work.
Favorite toons: Future Boy Conan, directed by Miyazaki.
Best advice: No one is perfect from the start, so I encourage you to begin with what you love and what you’re good at. As an animation art director, you need to cover many areas — from character and background design to color design and lighting. If you want to work on a 3D animation project, having a basic understanding of 3D software is also essential. As you gain experience, you’ll start to see areas where you need improvement. When that happens, take the opportunity to explore and learn more about those fields. This way, you can gradually expand your skills and knowledge. I also highly recommend creating short-form animations, even small projects, as they can be a great way to develop and refine your craft.
Future plans: I’m currently working on a story. DreamWorks gives us opportunities to pitch ideas, so I’m preparing for that. I hope that one day I’ll get the chance to share my own story with the world

Jon Favreau Working on Hybrid ‘Oswald the Lucky Rabbit’ Series for Disney+

One of Walt Disney Animation Studios’ oldest cartoon stars is getting a new series on Disney+, courtesy of Jon Favreau. The five-time Emmy-nominated writer/producer of The Mandalorian and 2016’s live-action The Jungle Book remake is bringing a new vision of Oswald the Lucky Rabbit to screens, according to Deadline.

First introduced in the short Trolley Troubles (1927), Oswald the Lucky Rabbit was created by Walt Disney and Ub Iwerks, and starred in 27 Walt Disney Studio cartoons before being snapped up by Universal Pictures. By hopping away from the studio, Oswald left an opening for a different shorts-sporting rodent to take the Disney spotlight and change animation history: Mickey Mouse.

When an Oswald-themed video game was pitched in 2003, then-President of Disney Bob Iger became determined to bring the bunny back into the studio’s stable of characters, and The Walt Disney Co. acquired the trademark from NBCUnivesal in 2006. The character made his big return in the 2010 video game Epic Mickey, and has since appeared in theme parks, comics, follow-up games and merch.

Oswald returned to animation after an 85-year absence in the Oscar-nominated 2013 short Get a Horse!, making a brief cameo in the throwback toon. He also makes a quick appearance in the 2023 hybrid short Once Upon a Studio. He finally starred in own modern short in 2022, which was directed by celebrated Disney veteran Eric Goldberg and released to YouTube as part of the ramp-up to Disney’s 100th Anniversary celebrations.

Favreau is currently directing and producing The Mandalorian and Grogu for Lucasfilm, due to launch on Disney+ in 2026.

[Source: Deadline]

Kickstarter Reveals Animation Crowdfunding Trends from 2024

This week, Kickstarter debuted it 2024 Creative Download — an annual insider look at the concepts, creators and backers helping the platform to float its 35,000+ project launches last year. The report spotlights Film & Animation, with new insights on trends in toon crowdfunding and data on the year’s top projects.

 

Kickstarter 2024: By The Numbers

  • 35,512 of projects launched on Kickstarter in 2024.
  • $706,446,298.66 in total pledges to successfully funded projects in 2024.
  • $138,815 — the most money pledged by one backer in 2024 (111 projects total)
  • 2,053 — the most projects backed by one backer in 2024 ($28,523 pledged total)
  • $116.32 — Average amount pledged (5% increase year-to-year)

Additionally, the Download found that the most-searched terms on the platform overall were “watches,” “Tarot,” “dice,” “keyboard” and “coffee.”

 

Film & Animation Insights

  • 24% of all successful film campaigns were short films.
  • The most pledges to the film category came from backers in New York, San Francisco, Los Angeles, London and Chicago.
  • Top-Funded Short Film of 2024: Nadine – A Golden Era by Tasha Ann Ladwig (live action)
    • $61, 246 raised across 425 backers
    • Nadine is an action short film set towards the end of the Hollywood Studio System in 1956. It is a story about the resilience of the human spirit, as the main character experiences the darker sides of success, fame and life inside the cage of a studio contract.
  • Animation remains a strong force on Kickstarter, with dedicated fan communities helping to bring ambitious projects to life. Much like in Tabletop Games and Comics, backer enthusiasm is driving bigger and bolder campaigns. With 2024’s strong performance, we expect even bigger moves for animation in 2025.
  • Animation saw $5 million in pledges and had the second total dollars pledged among all film subcategories — second only to documentaries.
  • Top-Funded Animated Project of 2024: “Animating Cradle: Bestselling Fantasy Novels Come to Life!” by Will Wight.
    • $1,275,446 million raised
    • 8,224 backers
    • Wight and his team at Hidden Gnome Publishing turned to Kickstarter to fund their project independently — just as they did with the books. And now, they’re set to bring Cradle to life as an animated adaptation, ensuring a faithful, high-quality version of the story fans love. For Wight and his team, this campaign was about more than just funding — it was about keeping the spirit of self-publishing alive and inviting fans to be part of the journey from the very beginning.

Check out the concept trailer for Cradle below. The preview was produced by Jay Oliva’s Lex+Otis Studios and released during San Diego Comic-Con 2024.

Access the full Kickstarter 2024 Creative Download report here.

First Full Episode of ‘Win Or Lose’ Goes to Bat on YouTube

Pixar Animation Studios and Disney+ shared the first episode of the critically acclaimed new series Win or Lose on YouTube today. Pixar’s first-ever original series features the intertwined stories of eight different characters as they each prepare for their big championship softball game — the insecure kids, their helicopter parents, even a lovesick umpire.

The first six episodes are now streaming on Disney+, with the final two episodes premiering next Wednesday to conclude the series.

In the first episode, “Coach’s Kid,” Laurie (voiced by Rosie Foss) may not be the most skilled player on her softball team, but she makes up for it in spirit — most of the time. The 12-year-old struggles with insecurity that manifests into an amorphous, sentient creature called Sweaty (Jo Firestone) that only she can see. Laurie’s anxiety mounts as the championship draws nearer — she literally carries an ever-growing Sweaty on her back, struggling under its weight. All she wants is to score a hit and make her dad aka Coach (Will Forte) proud.

Directed and written by Carrie Hobson and Michael Yates, and produced by David Lally, Win Or Lose also features the voices of Josh Thomson, Milan Elizabeth Ray, Rosa Salazar, Dorien Watson, Izaac Wang, Chanel Stewart, Lil Rel Howery, Melissa Villaseñor, Flula Borg, Kyleigh Curran, Jaylin Fletcher, Erin Keif, Tom Law, Beck Nolan, Orion Tran and Rhea Seehorn. The limited series’ soundtrack features music by composer Ramin Djawadi and original songs by CAMPFIRE and Djawadi.

now through March 30, new and eligible returning customers can subscribe to the Disney+, Hulu Bundle Basic for $2.99/month for four months — a $32 savings compared to the regular monthly price for four months — by visiting www.disneyplus.com.

ASIFA-Hollywood Holds 31st Afternoon of Remembrance Saturday

ASIFA-Hollywood will hold its 31st Afternoon of Remembrance, commemorating the members of our animation community who passed away in 2024. The event will be held Saturday, March 8 at 12 p.m. PT at The Animation Guild Local 839 hall in Burbank.

Doors will open at 11 a.m., with light refreshments served before the program commences at noon. Admission is free, offering an opportunity for industry professionals, friends, and fans to gather in remembrance. The event will also be recorded and made available on YouTube, allowing audiences worldwide to participate in the tribute.

Attendees are encouraged to RSVP to The Animation Guild, ensuring an accurate headcount. A free printed souvenir program will be available in both physical and digital formats.

The non-denominational service will offer an opportunity to “remember, laugh, cry and share stories as we say goodbye to all our friends who left us,” as TAG President-Emeritus and Afternoon of Remembrance co-founder Tom Sito describes it.

Address:

Hulett Hall, The Animation Guild
1105 N Hollywood Way
Burbank, CA, 91505

Many of those who will be remembered were included in Animation Magazine‘s annual In Memoriam feature, which you can read here. Full length obituaries are linked through the list below, where available.

Afternoon of Remembrance – 2024 Honorees

  • Britt Allcroft, British writer and producer
  • Juan Alvarez, Ink & Paint, Rich Ent., Disney, WB
  • Ted Anasti, producer, Disney TVA
  • Howard Beckerman, N.Y. animator, teacher
  • Kay Benbow, BBC production executive
  • Peter Bennet, Art Director, SpongeBob SquarePants
  • Donald Bourland, scene planning
  • Jan Browning, Checker
  • Janice Burgess, Nickelodeon executive
  • Emma Calder, Independent filmmaker
  • Curtis Crawford, Canadian Animator
  • James Darren, Voice Actor
  • Diane Delano, Voice Actor
  • Mark Dodson, Voice Actor
  • Shannon Dougherty, Voice Actor
  • Shigeko Doyle, Ink & Paint, Disney, Kroyer, Hanna-Barbera
  • Maurice Edwards, BG Layout, WB, Adelaide
  • Philip Felix, Director, Designer, DIC
  • Elliot Field, Voice Actor
  • Greg Finley, Voice Actor
  • Joe Flaherty, Voice Actor
  • Martin Forte, BG artist, layout, HB, Filmation
  • Bob Foster, Cartoonist, Storyboard, Disney, Filmation
  • Tom Foxmarnick, Model Designer, DTV, Nickelodeon
  • Randy Fukuda, WDFA operations management
  • Teri Garr, Voice Actor
  • Chris Gee, Tech Director, editorial, WDFA, NYIT
  • Brad Goodchild, Director, Animator, Nelvana, DTV, WB
  • David Graham, Voice Actor
  • Benji Gregory, Voice Actor
  • Mark Gustafson, Stop-Motion Animator
  • Veronica Halmos, Ink & Paint, HB, Filmation
  • Doc Harris, Voice Actor
  • Reid Harrison, Writer, Producer, The Simpsons, Duckman
  • Dan Hennessey, Voice Actor
  • Darryl Hickman, Voice Actor
  • Sean Pin Ho, Visual Development, DreamWorks, Pixar
  • Mutsumi Inomata, Japanese Animator
  • Jean Guy Jacques, Sheet Timer, Rugrats, Rocko’s Modern Life
  • James Earl Jones, Voice Actor, Disney, Filmation, The Simpsons
  • Jack Jones, Voice Actor
  • Karen Keller, Layout Artist
  • Jon Kenny, Voice Actor
  • Kris Kristofferson, Voice Actor
  • Yoji Kuri, Japanese Independent Filmmaker
  • Nigel Lambert, Voice Actor
  • Richard Lewis, Voice Actor
  • Rachel Lillis, Voice Actor, Pokémon
  • Boowan Lim, Animator, Rich Ent., Fox
  • Morgan Lofting, Voice Actor
  • Nancy MacKenzie, Voice Actor
  • Michio Mamiya, Japanese Musician
  • Taiki Matsuno, Voice Actor
  • Mitzi McCall, Voice Actor
  • Tim McGovern, CGI Pioneer, Bob Abel, Metrolight
  • John McKenna, CGI Producer, Oddbods
  • Bob McKnight, Storyboard Artist, Animator
  • Harlene Mears, Painter, HB, Disney
  • Kent Melton, Sculptor, Maquette Designer
  • Mike Milne, CGI Pioneer, Framestore
  • David Mink, Storyboard Artist
  • Chris Minz, Animator, Layout Artist
  • Don Moore, BG Artist, Walt Disney, Bluth, ILM
  • Martin Mull, Voice Actor
  • Terry Kile-Mullen, Layout, Animator, WB, HB
  • Bob Newhart, Voice Actor, Disney, The Simpsons
  • Toshiyuki Nishida, Voice Actor
  • Eli Noyes, Experimental Stop-Motion Filmmaker
  • Noriko Ohara, Voice Actor
  • Ken Page, Voice Actor
  • Andy Paley, Musician
  • Gloria Palter, Animation Checker
  • Don Perro, Canadian Animator, Educator
  • Erica Peterson, Writer, Sony, DW
  • James Proimos, Show Creator, Writer
  • Alan Ratchins, Voice Actor
  • Peter Renaday, Voice Actor
  • Daniel Ridgers, Disney Producer
  • Gena Rowlands, Voice Actor
  • Harry Sabin, Animator, Designer, Disney, WB
  • Vladimir Samsonov, Russian Filmmaker
  • Lillian Schwartz, Experimental Filmmaker, CGI Pioneer, Bell Labs
  • Marty Schwartz, Assistant Animator, HB, Filmation
  • Richard Sherman, Composer, Mary Poppins
  • Emi Shinohara, Voice Actor
  • James Sikking, Voice Actor
  • Richard Simmons, Voice Actor
  • Maggie Smith, Voice Actor
  • Adam Somner, Voice Actor
  • Donald Sutherland, Voice Actor
  • Michael Swanigan, Storyboard, Filmation, Marvel, DTV
  • Keiichi Tanaami, Japanese Animator, Filmmaker
  • Tony Todd, Voice Actor
  • Akira Toriyama, Manga Artist, Dragon Ball
  • Mike Toth, Animator, Filmation, DTV
  • Brian Trueman, Screenwriter
  • Marina Voskanyants, Russian Animator
  • M. Emmet Walsh, Voice Actor
  • Robert Watts, Producer, Lucasfilm
  • Carl Weathers, Voice Actor
  • George Wilkins, Musician
  • Etienne Willem, Belgian Storyboard, Layout
  • Phillip Williams, Voice Actor
  • Tom Wyner, Voice Actor, Writer

New ‘Try Not to Laugh’ Compilation Drops with ‘Plankton: The Movie’ Debut

To mark the sinister streaming premiere of Plankton: The Movie today, Netflix After School has launched a new “Try Not to Laugh” challenge video for fans to test their mettle. In the new 3D CG movie, Plankton must go from megalomaniacal microbe to unlikely hero when his computer wife, Karen, decides to take their quest for world domination into her own metaphorical hands.

SpongeBob SquarePants fans can catch the “Try Not to Laugh EVIL Edition” compilation of comedy moments from the movie on the Netflix After School YouTube channel. There are also new downloadable, printable activity sheets available on NetflixFamily.com.

Plankton: The Movie' [Netflix/Nickelodeon Movies © 2025]

The movie is directed by Dave Needham (The Loud House Movie) with an original story created by Plankton’s longtime voice actor Mr. Lawrence (screenplay by Mr. Lawrence & Kaz and Mr. Lawrence & Chris Viscardi; based on SpongeBob SquarePants created by Stephen Hillenburg).

The regular Bikini Bottom crew reprise their iconic roles for the new feature, with Mr. Lawrence joined by Jill Talley (Karen), Tom Kenny (SpongeBob), Bill Fagerbakke (Patrick), Carolyn Lawrence (Sandy), Clancy Brown (Mr. Krabs) and Rodger Bumpass (Squidward).

Plankton: The Movie' [Netflix/Nickelodeon Movies © 2025]

Plankton: The Movie is executive produced by franchise veterans Marc Ceccarelli and Vincent Waller, and features original songs by Bret McKenzie (Flight of the Conchords), Linda Perry, Mark Mothersbaugh & Bob Mothersbaugh (Devo).

Read more about the creation of Plankton’s big adventure in Animation Magazine‘s feature story here!

Nora Keely Tapped as Head of Prod. for Paper Owl Belfast

Following the launch of its new Belfast studio, BAFTA-nominated indie producer Paper Owl Films has announced the appointment of a new Head of Production, Nora Keely, with support from the UK Global Screen Fund — financed by the UK Government’s Department for Culture, Media & Sport and administered by the BFI.

In her new role, Keely will oversee all productions at Paper Owl, strategically planning and managing the company’s slate of projects, leading the production team in line with exciting growth in both original IP and co-productions.

Keely is relocating to Northern Ireland from Toronto, binging with her 25-plus years of experience in animation and the arts. As an independent consultant, she has helped bring animated favorites including Daniel Tiger’s Neighborhood, Wild Kratts, Blue’s Clues & You!, PAW Patrol, True & the Rainbow Kingdom and Oscar-nominated feature The Breadwinner to screens.

Previously, as SVP of Production for 9 Story Media, Keely had full oversight and leadership of all production at the Toronto studio. She earlier served as Director of Production at Guru Studio, working on many stop-motion and theatrical productions.

Founded in 2012 by Gráinne McGuinness, Stephen Petticrew and Gavin Halpin, Paper Owl Films is known for creating the animated series Pablo, a trailblazing preschool project for autism representation, and for the short Sol, which explores the experience of grief from a child’s point of view.

Paper Owl is currently in production on Pablo: Boy Meets School, a spin off of its pioneering series aimed at kids 5-8 for BBC Children’s, Crayola Studios and RTÉJr, in partnership with CAKE, and on preschool animated series Nikhil & Jay with King Banana and CAKE for CBeebies. The studio’s Celtic-inspired kids anime series Lí Ban for Cúla4/TG4 in Ireland and S4C in Wales has recently started airing, with 52 further episodes in development.

“It is an exciting time of renewed energy and expansion at Paper Owl Films following the opening of our new studio,” said Halpin, the studio’s Managing Director. “We are so grateful for the support of the UK Global Screen Fund International Business Development Award which has enabled us to appoint such an experienced Head of Production and to Northern Ireland Screen with whose visionary support in production, development and talent management has been so key to our growth.”

MLB Reveals ‘Demon Slayer’ Collab with New ufotable Short

The supernatural smiters of Demon Slayer are joining powers with the stars of Major League Baseball in a new animated collaboration!

The MLB x Demon Slayer: Kimetsu no Yaiba team-up is based around the upcoming MLB World Tour Tokyo Series, which starts with pre-season games pitting the Hanshin Tigers against the Yomiuri Giants on March 15 and 16. Opening games featuring the Los Angeles Dodgers vs. the Chicago Cubs follow on March 18 and 19.

A special promotional video was released along with the announcement. The ufotable-produced anime short covers the evolution of Japanese baseball and features the likes of Shohei Ohtani, Shota Imanaga and more.

There will also be collaboration merch for order during the MLB Tokyo Series, with more details to come.

Demon Slayer: Kimetsu no Yaiba and the hit movie Mugen Train are available to watch on Crunchyroll. The platform just announced the debut of the first in the Infinity Castle movie trilogy, coming to North America and cinemas around the world in September.

[Sources: MLB, Crunchyroll]

Educating Artists about AI in Animation

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How five higher education courses in different universities are teaching students about new applications of artificial intelligence in their fields.

 

Every week now, we hear tales of how artificial intelligence will transform different aspects of society. “Disruptive” seems to be the description du jour. What does that mean for educators in the arts?

Teachers have an understandable aversion to using AI tools that were built on prior creative works without permission. Fortunately, toolmakers are emerging who assert that their tools are being trained on ethical sources. Although AI platforms of questionable origin continue to proliferate, enough reliable choices exist to reassure schools that some tools are ready for class time. And prominent colleges are responding by experimenting with them in varied and interesting ways.

 


 

Hors Bonsai [CalArts]
Inspired by Muybridge’s famous running horse, Doug Goodwin’s ‘Horse Bonsai’ was created with the assistance of ComfyUI (Stable Diffusion).

California Institute of the Arts

Douglas Goodwin is an interdisciplinary artist who’s taught at CalArts in Santa Clarita for over 18 years. This year, he’s teaching 16 Masters-level students “AI for Experimental Animation,” which includes working with AI for writing, previsualization, frame interpolation, motion capture and tracking.

It’s actually Goodwin’s second time teaching this course. His inaugural class had both graduate and undergraduate students, and it attracted a long waiting list for this year. “We went from a novelty that was sort of fun, and the students did lots of small creative experiments,” he recalls. “They said, ‘This is cool, but I don’t see a lot here for me yet.’ But this year, we’ve moved on to work that they did resonate with. It was a big change.”

Douglas Goodwin CalArts

Some students saw the tools’ potential to accelerate their workflows or help bring things into their process that they didn’t have. “What I find most annoying is that these tools don’t isolate parts of an image or do simple green screen kinds of things. They’re designed to make finished images, and artists don’t want that.”

Goodwin is introducing his class to a variety of AI tools. “I definitely use Photoshop to show them the way Adobe is thinking about AI.” He points to their beta tools for wire cleanup, and notes they take a very conversative position about their ethical use. Goodwin also has a subscription to Runway and uses it quite a bit. “Runway saw the wisdom of giving credits to my students,” he observes. At a time when subscription prices for AI tools can be daunting, that’s no small matter.

Goodwin is a strong proponent of open-source tools like ComfyUI, a node-based application for creating images, video and audio that was released by GitHub two years ago. “It’s all free,” he says. “We have AI that can define a character in an image so you can do a kind of automatic green screen. They can have the character removed from the background, and they can change that to a moonscape. If they don’t want the moonscape, but just the little green men — they can pull them out and resynthesize them to look like chocolate chip cookies. That’s all available.”

Also on his class menu is the image translation tool Pix2Pix, which allows students to generate an image in their Cintiq sketches. “They can work with a database of handbags or cats or flowers and get imagery projected onto unusual surfaces,” explains Goodwin. “It’s a great way to noodle because it’s fast, and they find weird associations that they wouldn’t have found otherwise.”

Goodwin is also optimistic about tools like LoRA (Low Rank Adaptation) from Cloudflare. “It’s new way to make a model and tune it to capture your own style.” While the popular press has made much out of the errors in some AI outputs — like images of six-fingered characters — Goodwin thinks that for art students developing new ideas, that is a feature, not a bug.

As Goodwin describes it, using AI tools today is part fun-house mirror, part ‘pick your own adventure.’ “Innovation happens fast. It’s not pretty or easy to use. But this IS happening, and it’s moving towards the way artists want to use things. It’s a wild ride.”

 

calarts.edu


 

 

Artwork by SCAD student Rowan Cardani
Artwork by SCAD student Rowan Cardani, created with NewArc.ai

Savannah College of Art and Design

Edward Eyth joined SCAD as Professor of Production Design in 2019, bringing with him a decade of experience as Creative Director of The Jim Henson Company. In his class, “Digital Rendering for Entertainment,” Eyth’s focus is on 2D digital sketch and painting skills primarily using Photoshop. “It’s a prerequisite for using AI effectively,” he observes. “There has to be a foundation of understanding based on traditional design and arts education for students to be able to curate images in ways the make the best use of the AI process.”

After experimenting with AI for two years, Eyth concludes, “There has never been a time when AI produced an image that didn’t require editing and compositing for refinement.” In class, he uses the AI tool Midjourney in demos, saying “It’s been trained on the largest set of source data and often provides the most elaborate results.”

Edward Eyth (SCAD)

“The more dedicated design programs like Newarc, Vizcom, Hypersketch and Firefly are the ones I encourage students to experiment with. The AI lessons we focus on in class are meant to take an existing student design and render it in color, place it in an environment for context, and add recognizable elements for scale and proportions. Renderings that used to take hours or even days to generate can now be developed in just minutes using AI.”

Eyth explains, “For now, the lessons are intended to take the students’ creative work through the design process, and only then invite them to enter the AI space to explore options.”

In his own work, he notes, “I have found I spend less time generating concepts, and more time evaluating concepts. ‘Scrutinize and optimize’ has become a more relevant part of the workflow, at a much faster rate than ever before. Some AI programs will generate an idea, render it in a photorealistic style, and provide a rough 3D model (they get less rough with each app update) in a matter of minutes. A process that would take weeks or months can now be done in a single morning or day. That’s the part I find most exciting and why it is so important that we are introducing students to this new paradigm in the creative/design workflow.”

Artwork by SCAD student Saijn Rovansek
Artwork by SCAD student Saijn Rovansek, created with NewArc.ai

As his students prepare for tomorrow’s jobs, Eyth expects they’ll be adapting to the rapid demands for AI fluency. “Career success used to be determined by ability; now it’s equally about agility.”

At heart, Eyth considers himself a ‘techno-optimist. He believes AI presents a once-in-a-lifetime opportunity to spur revolutionary thinking. “AI will work as an exoskeleton for our minds.”

 

scad.edu


 

 

Charner Ramsey AI Image
Charner Ramsey’s ‘Desert Giant’ was created with Runway AI frames.

New York University Tisch School of the Arts

Sang-Jin Bae and Ariana Taveras have designed a course called “Generative AI For Virtual Production” as part of NYU’s Masters of Professional Studios program. This 14-week course, which commenced last fall at NYU’s Martin Scorsese Center for Virtual Production, has 22 students from around the world.

Taveras, who’s an Emmy Award-winning alum of Saturday Night Live, explains, “We’re not just teaching technology; we’re teaching storytelling. So, they’re learning the software coming from a more narrative background.”

Ariana Taveras (NYU)

Professor Bae, who’s been spearheading NYU’s Virtual Production curriculum since 2020, says, “We’ve been following AI tools like DALL-E, Midjourney and ChatGPT. When we started exploring the web-based software Runway, we found that it was a filmmaker’s tool. Before AI became a ‘thing,’ Runway had greenscreen keying tools that made compositing a lot faster and easier.”

Their goal is to give students hands-on experience at building immersive worlds, designing characters and creating a compelling narrative. Their workshop approach includes structured exercises, with the eventual goal of the students’ producing a 10-minute film.

“They only have 14 weeks to produce the script, the previz and a rough-cut edit,” explains Bae. “They have to create all the assets through Blender, Maya, Unreal and the Adobe suite. They’re all on-site in the computer lab.”

To provide hands-on guidance about integrating Runway’s AI tool into the process, Bae and Taveras brought in an expert, Adjunct Professor Leilani Todd. She’s part of Runway’s Creative Partner program, which is focused on building user relationships with the production community. (Todd’s own AI imagery can be seen at www.floamworld.com.)

James Watson AI Image NYU
James Watson’s ‘Cosmic Loom in Deep Space with Spider Weaving the Thread’ was made with the aid of Runway AI frames.

“The students had been experimenting on their own using Runway and Midjourney to iterate proofs of concept,” notes Bae. “We loved that gumption, but it was clunky.” (Student experimentation is possible because their NYU tuition covers the cost of licenses for tools like Runway. That is not yet a ‘given’ when it comes to educational licenses industry wide.)

Notably, the well-known ChatGPT tool is especially popular among NYU’s foreign-born students because it helps them articulate their ideas for classes conducted in English. As Taveras notes, “Our students come from seven countries, including South Korea, China, Russia and Saudi Arabia. When they leave here, they will know the lingo and have a good knowledge basis.”

It remains an open question about how AI fluency will play a role in students’ ability to land jobs after clinching their master’s degrees. Will AI automate the types of repetitive tasks that often provide a gateway to the industry for new hires? Bae recalls that his own fluency in PowerPoint and HTML helped him find work after graduating from NYU. “Is AI the new calculator?,” he wonders. “It is still hotly debatable how the tedious jobs in production will be handled by AI. We’ll have to see how the market corrects itself.”

 

tisch.nyu.edu


 

 

RCAD_Photo1
Students collaborate in Ringling’s class on AI mastery.

Ringling College of Art and Design

Rick Dakan is at the forefront of bringing AI to the game development program at Ringling, where he has been teaching since 2016. In 2023, he first taught the course, “Writing with AI,” and then organized the AI Symposium held at Ringling last September. This year, Dakan is teaching “Topics in AI: AI For Game Development.”

This hands-on course is designed to help students build their knowledge of AI tools and apply them to their own original game ideas. They create and test their prompt libraries; develop multiple iterations of their games; conduct playtesting sessions and create promotional materials for their finished work.

Rick Dakan (Ringling)

The tools Dakan has chosen for this class include Claude Pro, which developer Anthropic is providing for free. Dakan notes that “Students also feel comfortable using Adobe’s Firefly tool because Adobe’s training data has a clear ethical source, and they have access to Adobe’s Creative Suite as part of their tuition.” Students can choose to incorporate additional AI tools, but they will have to cover those subscription costs themselves.

Dakan’s current class of 17 is a mix of students from different Ringling majors, including Computer Animation, Game Art, VR and Visual Studies. “It ranges from students who have some experience and want to ‘up’ their skills, to others who’ve never tried any of this,” he remarks. “There’s a difference between knowing what’s happening and what you can do with it. Some students have typed prompts into Midjourney, DALL-E or ChatGPT and gotten funky results. But even with a little bit of expertise, they’re surprised that they can go deeper.”

Dakan has developed a framework for AI fluency, which focuses on prompt-crafting along with being able to describe to the AI what you want to have happen and then discern the outputs that it gives you. “With AI, there will be weird stuff, which is easy to pick out. The insidious stuff is the mediocre stuff — the ‘good enough’ stuff. That’s where the death of creativity really lies.”

“I’m focused on them documenting their process,” Dakan continues. “AI can generate a bunch of stuff very quickly. But that’s just the first step. They have to respond to the prompts and adjust the outputs in order to develop a real awareness of the process. They need to learn what these tools are good at, and what they’re not good at.”

SCAD_Photo2
Installation view of the 2024 ‘Artificial Visions’ AI exhibition and symposium at Ringling.

Dakan has learned that students entering the work world are being asked in job interviews about their AI skills. So, to support the readiness of Ringling graduates entering this new world, the college is inaugurating an online certificate program this coming summer called “AI For Creatives.” His current course will be part of that program.

Because we’re still in the early days of the AI revolution, Dakan has noticed that he rarely has students who arrive in his classes feeling ‘pro-AI.’

“But once they see places where it’s useful, they develop a more nuanced view. We’re ‘pro-Artist’ in the world of AI.”

 

ringling.edu


 

 

SVA Petrosino AI
Detective Joe Petrosino (original photo, left, and AI-augmented image)

School of Visual Arts

Anthony Giacchino arrived at New York’s SVA in the fall of ‘24 to teach an AI-augmented class from the last place you’d expect — documentaries. The Emmy and Oscar-winning filmmaker (Colette, Great Moments from the Campaign Trail) has worked on a variety of projects for Marvel, Disney, Warner Bros., Paramount and PBS. But taking on the challenge of teaching “AI and Filmmaking: A Critical Exploration” provided the chance for using AI tools to re-create a New York City tale from the early 1900s. He thought the fusion of historical recreation with AI might be a route to evoke a long-gone milieu.

“It was like fulfilling the dream of time travel — typing a year into a time machine and seeing images of what it was like back then,” Giacchino recalls. He began by taking his nine Masters of Fine Arts students to explore places in Manhattan’s Little Italy, where the true tale of Detective Joe Petrosino had played out.

Anthony Giacchino (SVA)

Most of Giacchino’s students were foreign-born — from China, South Korea, Thailand and Poland — so doing a film about newcomers to New York seemed apt. After photographing the actual sites where Petrosino had worked, the students faced the challenge of taking their archive-heavy deep dive and making their research come alive through AI.

“We started with Midjourney, which allowed them to create imagery that was then brought into Runway and animated,” Giacchino explains. Then they used Photoshop and After Effects. The students made vintage shots of the Statue of Liberty come alive by doing things like animating ships sailing past it. Only four images in the 11-minute silent film could be considered ‘real’ — the rest were generated. “Seeing the generated footage as if it had been taken from a film from that time blew us away.”

Which is not to say that believable AI outputs were easy to achieve. Giacchino recalls, “It was hard to get the police uniforms of the time to look correct. Even with references, Petrosino kept coming out looking like a fascist dictator!”

SVA Petto AI
Turn of the century mob hitman Tomasso “The Ox” Petto (original photo, right, and AI generated image)

As a means to see a ‘proof of concept’ for ‘documentaries’ like this, Giacchino thinks AI offers an interesting path. “We’re used to seeing recreations in documentaries. The difference now is that you can create something so convincing that you can potentially pass off something inaccurate as real. And that’s dangerous.”

But Giacchino is hardly an alarmist. He points out that the smartphone revolution put cameras in our pockets, but that didn’t turn us all into professional photographers. He thinks AI tools are at a similar point of development. His students may have forged a new path with this approach to ‘documenting’ history. How fellow documentarians may use it is going forward is still unknown. But Giacchino plans to be back at SVA next year to teach the course again.

 

sva.edu


 

Ellen Wolff is an award-winning
journalist who focuses on education,
technology and animation.

 

;

Disney Animation Production Management Workers Ratify First Union Contract

After two years of determined effort, the production management workers at Walt Disney Animation Studios (WDAS) have officially ratified their first union contract with the studio, The Animation Guild announced today. This landmark agreement comes after an intense organizing effort that saw a supermajority of production workers vote to unionize in February 2023, a move that was initially met with resistance from studio leadership.

The organizing effort proceeded to a National Labor Relations Board (NLRB) hearing, culminating in a decisive ruling on September 27, 2023. The ruling affirmed the eligibility of full-time production coordinators, production supervisors and production managers to unionize with the International Alliance of Theatrical Stage Employees (IATSE) and The Animation Guild, IATSE Local 839 (TAG).

“It’s been an uphill journey, but at long last, we’ve reached the mountaintop. We are standing in our breakthrough — stronger, bolder, and united,” says production coordinator Tamara Lee.

Walt Disney Animation Studios solidarity march

Negotiations for the first contract began on April 11, 2024 and reached a tentative agreement on February 13, 2025. The agreement was overwhelmingly ratified by the unit (96% voter participation and ratified with 93% support), which is a sideletter to the existing WDAS collective bargaining agreement. Under this contract, production workers will now receive many of the same protections as their artistic counterparts, including pension and health benefits. Moreover, substantial wage increases to the minimums have been secured: a 24% increase for production managers, a 29% increase for production supervisors, and a 35% increase for production coordinators — the lowest-paid workers in the unit.

“During this downturn in entertainment production, production management workers at one of the most powerful corporations in the world stood up and demanded more. Their daily fight for fair treatment and pay is often outside the public eye,” says TAG Organizer Allison Smartt. “They’ve been signing petitions, marching to deliver signatures, staging courageous silent protests in front of executives, and regularly engaging in the fight for their fair share for years, setting an inspiring example. They’ve won a historic contract that will have positive impacts long into the future and throughout the animation industry and I know they aren’t done yet.”

WDAS production workers made history as the first feature film production management unit to unionize with TAG. Following this milestone, TAG not4es negotiations are currently underway with DreamWorks Animation for their first contract, marking the second time feature film production management workers have organized with TAG — this time including their television counterparts. We hope this contract will serve as a strong blueprint for these ongoing negotiations.

“In Hollywood, we love an underdog story. Our ratification was just that — the underrepresented and underpaid coming together and demanding better pay and equity with our artistic counterparts. In the end, we were heard and seen, and we have a pathway to further improving the conditions in which production management works,” says Production Supervisor Nicholas Ellingsworth. “We know our colleagues at DreamWorks Animation are in the middle of their negotiations, and we’re wishing them all the luck, patience, and perseverance in their conversations. Production management is no stranger to strategizing to achieve their goals and navigating unexpected obstacles. There is no doubt they’ll come out on top.”

 


The Animation Guild, also known as Local 839 of the International Alliance of Theatrical Stage Employees (IATSE), was founded in 1952. The labor union represents more than 5,000 artists, technicians and writers in the animation industry, advocating for workers to improve wages and conditions.

animationguild.org

Walt Disney Animation Studios solidarity march

‘Witch Watch’ Conjures English Voice Cast & Trailer

Today, Mainichi Broadcasting System, Inc. (MBS) revealed the English-language main voice cast for Witch Watch, the upcoming anime adaptation of the popular Weekly Shonen Jump manga series.

Leading the magical cast of characters is voice actress, popular content creator and artist Lily Ki (Lilypichu) as Nico Wakatsuki, and Stephen Fu (My Love Story With Yamada-kun at Lv999, Mashle: Magic and Muscles) as Morihito Otogi. They are joined by Caleb Yen (Mobile Suit Gundam: Hathaway) as Kanshi Kazamatsuri, Kevin K Gomez (The Prince of Tennis) as Keigo Magami and Cristina Vee (Sailor Moon) as Nemu Miyao. Finally, Kyle Hebert joins the cast as Reiji Otigi, Morihito’s father.

In anticipation of the release, a new English trailer was released, as well as comments from the newly announced cast:

“I am so happy to be part of the Witch Watch cast! It’s such a cute, quirky little show and I hope everyone loves it.” — Lily Ki (Nico)

“I’m really excited and honored to be joining the cast for some magical shenanigans on this fun show!” — Stephen Fu (Morihito)

“I’m kind of obsessed with magic stuff so getting to be a part of the Witch Watch team is so freaking fun.” — Caleb Yen (Kanshi)

“I’m very excited to be a part of this show! It’s very fun, the characters are great, and zany hijinks will definitely ensue. There’s a bit of myself in Keigo for sure, and it’s been very funny for me personally to see how I overlap with this headphone wearing, snooty little film buff (I had just come from seeing a movie at an arthouse theater before auditioning for him). Can’t wait to watch this with you all and hope you watch these episodes as soon as they drop!” — Kevin K Gomez (Keigo)

“As a self-proclaimed witch and avid cat lover, I’m so excited to join the cast of Witch Watch as Nemu! I’m very excited to see where this new journey goes!” — Cristina Vee (Nemu)

“I’ve always been happy to voice many anime dads through the years, but being an ogre is a first.” — Kyle Hebert (Reiji)

Synopsis: Based on the popular manga by Kenta Shinohara (SKET Dance), Witch Watch is a hilariously magical rom-com following teenage witch Nico and her Ogre familiar Morihito, who is tasked with her protection after a dire prophecy is cast over her. With a witch-in-training and an Ogre now living under one roof, what could possibly go wrong?

Witch Watch brings together a hilariously offbeat cast of mystical characters, and as they deal with various magical mishaps, this hilarious and spellbinding new rom-com will leave you in stitches week after week. The original manga is currently serialized in Shueisha’s Weekly Shonen Jump, with a cumulative circulation exceeding 3 million copies.

A global theatrical premiere, released under the moniker Witch Watch: Watch Party, will be held in partnership with ADN, Aniplus, GKIDS and Tropics. The celebration kicks off with screenings in North America on March 16 from GKIDS, and will additionally come to theaters in Asia beginning March 18 from Tropics, in selected European countries in March from ADN, and in Korea in March 21 from Aniplus. Further release details will be announced in collaboration with the theatrical premiere partners in each region.

Witch Watch will stream globally this April. For platform specific details, check ADN, Aniplus, Crunchyroll, Hulu, Netflix and Tropics’ websites.

Blocking the Exciting Visuals of ‘A Minecraft Movie’

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In the ever-growing medium of video games, few titles distill both the process and spirit of creativity as potently as Minecraft. Underneath the blocky and simplistic design of the characters and world, Minecraft boasts a limitless sandbox wherein players can construct whatever their minds can conceive and their skill can muster.

Consequently, when Minecraft was due for its inevitable film adaptation, the team at Warner Bros. was left with the unenviable task of trying to encapsulate that limitlessness in under two hours. “We’ve really just scratched the surface — in terms of the movie — of what the game has to offer in terms of storytelling and possibility,” says A Minecraft Movie’s VFX supervisor Dan Lemmon. “Absolutely, there could be any number of different takes and different genres even.”

A Minecraft Movie is a live-action/animation hybrid that features four human characters (played by Emma Myers, Sebastian Hansen, Danielle Brooks and Jason Momoa) entering the fantastical realm of Minecraft known as Overworld. Initially overwhelmed by their new surroundings, the quartet finds themselves under the tutelage of Steve (played by Jack Black), a master crafter who shepherds them through the Overworld. “When the characters first arrive in the Overworld, their first response is … ‘Oh, my God, this place is amazing. Everything is made out of cubes. It’s vast. I can break a cube and put a cube down, and I can build things.’ It’s the experience you have when you first play the game,” says Lemmon. “We tried to re-create all those experiences that fans have when they’re playing the game.”

A Minecraft Movie © 2025 Warner Bros. Entertainment Inc. All Rights Reserved.
Out of the Sandbox: Based on Mojang Studios’ hugely popular 3D game, ‘A Minecraft Movie’ is directed by Jared Hess (‘Napoleon Dynamite,’ ‘Thelma the Unicorn’) and features the likes of Jack Black, Jason Momoa, Jennifer Coolidge, Jemaine Clement and Kate McKinnon.

Blocking the Adventure

Dan Lemmon
Dan Lemmon

As a longtime fan of the game, Lemmon knows full well the myriad expectations Minecraft fans undoubtedly have for A Minecraft Movie. “I come from a creative family. One of my brothers would host a [Minecraft] server, and we would all build things and compare and admire each other’s work. It was a way to stay connected,” says Lemmon. “[Minecraft] was a way for us to hop on a server and create stuff together.”

Beyond his personal affinity for Minecraft, the intergenerational appeal of the game also shaped Lemmon’s perspective on how to bring its vivid world to life successfully. “With my kids, it was a way for them to connect with their uncles as well, and they got into [Minecraft] in different ways,” says Lemmon. “Like my daughter was really interested in building really interesting things … she treated it almost like Legos in a sandbox.

“My son wanted to go on quests and find the most diamonds,” says Lemmon. “It was interesting to see the way they approached it differently.” Hoping to stay true to those diverse experiences of the game, the team behind A Minecraft Movie spent years deciding how to adapt the multifaceted intellectual property. “Famously, [Minecraft] is the most popular video game of all time, yet it doesn’t have a really clear pathway,” says Lemmon. “Most games have a beginning, middle and end, and you can win the game. Minecraft didn’t have an ending for a really long time, and still people were really engaged with it.

“Warner Bros. optioned the film, I wanna say, in 2012 or 2013,” says Lemmon. “It was shortly after the game came out, yet it’s been through nearly 50 writers attached to the script. It’s been through at least three or four directors.”

A Minecraft Movie © 2025 Warner Bros. Entertainment Inc. All Rights Reserved.

During its lengthy gestation period, Warner Bros. Entertainment made a bold and slightly controversial decision about how to make A Minecraft Movie. “One of the big decisions, frankly, was [if] it going to be an animated film or a live-action film.” says Lemmon. “The fans had certain expectations based on things other people had made and their experience with the films. We tried to honor that but also make it unique and special.”

By the time Lemmon joined A Minecraft Movie, Warner Bros. and Mojang Studios —the company behind the video game — were already committed to making the film live action, leading to a mixed response from the game’s preexisting and passionate fan base. “Without any context, people got a little nervous,” says Lemmon. “What it highlighted was how wildly different hardcore fans’ ideas were of what Minecraft was all about.

“I saw comments with people saying, ‘Well, gosh, I hope this isn’t a comedy. It should be a horror film. Minecraft is scary,’ and other people were like, ‘Oh, gosh, I hope this isn’t a horror film; Minecraft is about adventure and exploration,’” says Lemmon. “We’re trying to make a movie that has elements of all those things.”

A Minecraft Movie © 2025 Warner Bros. Entertainment Inc. All Rights Reserved.

Crafting a Legacy

Lemmon credits A Minecraft Movie’s director, Jared Hess, for his ability to reconcile the game’s style with live-action actors. “Jared Hess was an inspired choice for the director because he lives in that world of goofy and charming,” says Lemmon. “His aesthetic and sensibilities really lent itself to adapting that material in a way that wouldn’t lose its charm.” Adapting any video game carries challenges, but Minecraft’s distinctive blocky style created several interesting hurdles for the animation and visual effects team. “One of the big things for us was how we’d handle the design of the characters,” says Lemmon. “The game is so low-fi and simple … and that’s part of the charm of [Minecraft].

“Our team included WētāFX, Sony Pictures Imageworks and Digital Domain. Wētā and Imageworks each had a bit over 600 shots, and DD, who came on later in the project, completed just under 200 shots,” says Lemmon.

Adapting any video game carries unique challenges, but Minecraft’s distinctive blocky style created several interesting hurdles for the animation and visual effects team. “One of the big things for us was how we’d handle the design of the characters,” says Lemmon. “The game is so low-fi and simple…and that’s part of the charm of [Minecraft].”

“[Minecraft] is so abstract that it’s kind of like a Rorschach blot; like people can look at the characters in so many different ways,” says Lemmon. “So, since we’re making a movie, and we have live-action actors in that movie, we have to bring that sort of low-fi aesthetic, honor it, and put it in a context where it can sit side by side with photographed actors.”

“To create digital character’s motion in the film, we used a combination of keyframe animation, FauxCap with on-set performers, and dedicated motion Capture sessions,” notes Lemmon. “Each vfx vendor had its own animation supervisor. Wētā’s animation work was led by Kevin Estey, with Sheldon Stopsack and Simon Jung as vfx supervisors. Richard Smith was the Imageworks Animation Supervisor, and he worked closely with vfx supervisor Seth Maury.

With under 1600 VFX shots, the team behind A Minecraft Movie definitely felt a kinship with game fans during the last leg of post-production. Having spent copious hours playing the original Minecraft game and constructing the world of its subsequent adaptation, Lemmon is uniquely qualified to comment on which version of the beloved franchise is more demanding. “Coming from a visual effects background and 3D modeling, there are things you can do very quickly inside Maya or Blender and in 3D modeling packages,” says Lemmon. “In Minecraft, you have to place each block. There are no shortcuts.”

“[Minecraft] is so abstract that it’s kind of like a Rorschach blot; like people can look at the characters in so many different ways,” says Lemmon. “So, since we’re making a movie, and we have live-action actors in that movie, we have to bring [to the animation] that sort of low-fi aesthetic, honor it and put it in a context where it can sit side by side with photographed actors.” For the animation and visual effects team, trying to imbue life into the iconic characters of Minecraft, such as the traditionally mute antagonists known as Piglins, proved more complex than their character design. “How would a walking, talking pig make an ‘ooo’ sound?” asks Lemmon. “This is like classic character animation stuff where you have to figure out these problems, but there was a real question of how far do we push these designs to make speech, articulation and facial expressions legible.

“Spiders from the game are featured in the film, but in Minecraft, nothing has elbows or knees, so the spider legs are literally rectangular sticks,” says Lemmon. “And from an animation standpoint, we can’t do that … so, controversially, we put joints on the spider legs. We kept everything cubic, and its cross-section is square, but we just needed joints just to do some animation.

“Same with the skeletons and zombies … Not just the shapes but the animation is abstract in the game, and we needed to take license with it,” says Lemmon. “It was really a balance of trying to bring as much naturalism into the film but also keep the cubic nature alive.”


A Minecraft Movie opens in theaters on April 4.

Cartoon Movie Wrap: Highlights, Top Projects & Award Winners

The 2025 edition of Cartoon Movie has come to a close in Bordeaux, presenting a diverse lineup of 55 animated feature projects from 16 European countries. This year’s event welcoming 838 participants from 40 countries, including 251 buyers (12.2% of whom were newcomers) and 455 companies. Demographically, 57.7% of attendees were men, 41.5% were women and 0.5% identified as nonbinary.

 

TOP 15 OF PROJECTS THAT RECEIVED THE MOST ATTENTION FROM THE BUYERS
Only projects in Development & in Production

1. Lou and the Glacier’s Secret – Gao Shan Pictures (France), Cine 3D (Switzerland), Need Productions (Belgium)
2. Hyacinthe – Wrong Men (Belgium) & Foliascope (France), Likaon WJT (Poland)
3. Bergeronnette – Miyu Productions (France)
3. Rose and the Marmots – Les Films du Tambour de Soie (France), WeJustKids (France), Graffiti Film (Italy), Ocidental Filmes (Portugal)
4. Absolute Surrender – Sun Creature France (France) & Brightstar (UK)
4. The Dreamed Journey of Alpha Two – Les Contes Modernes (France)
5. Black Wolf – Czar Film & TV (Belgium), Special Touch Studios (France)
6. Mu Yi and the Handsome General – Studio La Cachette (France)
7. Brume – Folivari (France)
8. Skip – Ulysses Filmproduktion (Germany)
9. Nessie Junior – FFL Film- und Fernseh-Labor Ludwigsburg (Germany)
10. Désert – Les Films d’Ici Méditerranée (France), Tchack (France)
11. My Dad the Truck – Sultana Films (Spain), Sacrebleu Productions (France), Pez Dorado Animaciones (Colombia)
12. Mikisoq – Fleng Entertainment (Denmark), Nordic Drama Queens Denmark (Denmark), Mandoverbord (Denmark)
12. Prudence – Everybody on Deck (France), Je Suis Bien Content (France)
13. Born in the Jungle – Atom Art (Latvia), Letko (Poland), Hausboot (Czechia)
13. Cut and Run – Blue Spirit Productions (France)
14. The Last Whale Singer – Telescope Animation (Germany), PFX (Czechia), La Boîte à Fanny (Canada)
15. Timelessness – Hausboot (Czechia), Les Films du Cygne (France)

 

TOP 10 PROJECTS OF EUROPEAN COPRODUCTIONS

1. Lou and the Glacier’s Secret – Gao Shan Pictures (France), Cine 3D (Switzerland), Need Productions (Belgium)
2. Hyacinthe – Wrong Men (Belgium) & Foliascope (France), Likaon WJT (Poland)
3. Rose and the Marmots – Les Films du Tambour de Soie (France), WeJustKids (France), Graffiti Film (Italy), Ocidental Filmes (Portugal)
4. Black Wolf – Czar Film & TV (Belgium), Special Touch Studios (France)
5. My Dad the Truck – Sultana Films (Spain), Sacrebleu Productions (France), Pez Dorado Animaciones (Colombia)
6. Faya Journey to Freedom – Submarine Animation (Netherlands), Special Touch Studios (France)
7. The Last Whale Singer – Telescope Animation (Germany), PFX (Czechia), La Boîte à Fanny (Canada)
8. Born in the Jungle – Atom Art (Latvia), Letko (Poland), Hausboot (Czechia)
9. Timelessness – Hausboot (Czechia), Les Films du Cygne (France)
10. Condenaditos – Studio Seufz (Germany), Ikki Films (France)

 

Top Trends of 2025

Born in the Jungle
Born in the Jungle

Spotlight on Latvia. Promising and acclaimed Latvian filmmakers are pitching their new films on the global animation stage, with titles including Born in the Jungle by Edmunds Jansons (Atom Art), Karmic Knot by Signe Baumane (Studio Locomotive) and The Northern Star by Kārlis Vītols (Studija Kokles). Latvian animation, taking the global stage in this year’s Oscar-winning film Flow, highlights a blend of storytelling, strong characters and animation tradition. From captivating tales for children to thought-provoking works for adults, Latvia is at the forefront!

 

 

All the Softness in the World
All the Softness in the World

Projects from the territory. After the arrival of Cartoon Movie in Bordeaux in 2017, regional animation has reached new peaks as shown by the prominent role played by the Nouvelle-Aquitaine in the lineup, with seven projects produced or co-produced by regional studios. Six new projects supported by the Nouvelle-Aquitaine Region will be presented in the event: The Dreamed Journey of Alpha Two from Les Contes Modernes, If I Die from MIDRALGAR, All the Softness in the World from Les Valseurs, Bergeronnette from Miyu Productions, Absolute Surrender from Sun Creature and Treasure Island from Je Suis Bien Content. Four are in production (or co-production) with studios based in Bordeaux: The Twilight World (in co-production with Sun Creature), Absolute Surrender (Sun Creature), If I Die (MIDRALGAR) and All the Softness in the World (in co-production with Les Valseurs Bordeaux). Two involve regional authors or co-authors: The Dreamed Journey of Alpha Two (co-written by Alpha Kaba and Christophe Erbes) and Treasure Island (written by Vincent Paronnaud aka Winshluss). 1 project is supported by the Département Charente: The Dreamed Journey of Alpha Two (Les Contes Modernes).

 

How to Deal with Shattering Geists
How to Deal with Shattering Geists

Seasoned directors such as Reza Memari (The Last Whale Singer), Kajsa Næss (How to Deal with Shattering Geists), Werner Herzog (The Twilight World), Will Sharpe (Absolute Surrender) or Antoine Lanciaux (The Songbirds’ Secret), among others, were pitching their project at the event.

 

 

 

Faya - Journey to Freedom
Faya – Journey to Freedom

Adult animation keeps gaining ground. Regarding target groups, films aimed at Young Adults/Adults have risen from 18% to 31% year-on-year (16 projects), a first at Cartoon Movie. Exemplary projects include Faya – Journey to Freedom, telling the story of an anti-colonialist writer imprisoned in Suriname; Prudence, a sci-fi horror movie; or Zako, bringing to life the story of an artist in wartime, among others.

 

 

Up-and-coming talent. CARTOON’s Coaching Program is an opportunity for students to learn more about the sector, its opportunities and challenges and how to better settle in. This year, about 80 students and teachers attended the Coaching Program, from 14 schools. The participants had the opportunity to be part of a networking activity, the Job Fair, that allows them to present their work to professionals, get feedback and possibly find an internship or a first job in the industry. They also had the opportunity to attend masterclasses from top-notch professionals!

 

Short Stories about Love and Space
Short Stories about Love and Space

Sustainability. Nearly half of the selected projects (45%) — such as Short Stories about Love and Space by Anca Damian, Mikisoq by Mette Rank Tange, The Axolotls by Filip Pošivač or Prudence by Jérémie Hoarau — have implemented some sustainability elements/procedures, in line with CARTOON’s sustainable commitment. After obtaining the ISO 20121 certification, CARTOON remains committed to strengthening sustainable economic growth, minimizing its environmental impact, promoting inclusivity and setting an example for the industry.

 

 

2025 Cartoon Tributes winners © CARTOON
2025 Cartoon Tributes winners © CARTOON

Cartoon Movie Tributes 

The European animation community once again celebrated its outstanding achievements at Cartoon Movie. Voted by the 838 professionals from 40 countries attending the 27th edition of the event, the Cartoon Movie Tributes prizes recognize the companies and personalities whose major contributions in their respective fields have significantly enhanced the European animation industry over the previous year.

The Producer of the Year prize was jointly awarded to Dream Well Studio (Latvia), Sacrebleu Productions (France) and Take Five (Belgium), coproducers of Flow, the film by Gints Zilbalodis that has made history by winning an Oscar for Best Animated Feature at this year’s Academy Awards. Presented at Cartoon Movie in 2022, this European co-production was premiered at Cannes Film Festival and recognized at Annecy, the Golden Globes and the European Film Awards, among other festivals and events.

The Sales Agent of the Year award has gone to Kinology, a world sales and co-production company based in Paris. Argonuts, Sirocco and the Kingdom of the Winds are some of the animated films included in its catalog, while Pets on a Train, Ogresse, The Faun and The X-Tras are among their upcoming titles.

Lastly, Spanish screenwriter and director María Trénor (represented by Alba Sotorra Clua) won the Director of the Year award for Rock Bottom. Inspired by the music and life of British cult musician and composer Robert Wyatt, Trénor’s debut film tells the self-destructive love story of a young couple of artists caught up in the creative maelstrom of the hippie culture of the early ’70s.

See the full list of nominees here.

 

 

The 'Zako' team received the Eurimages Co-Production Development Award for 2025 © CARTOON
The ‘Zako’ team received the Eurimages Co-Production Development Award for 2025 © CARTOON

Eurimages Co-Production Development Award 

A panel of industry jurors awarded this year’s Eurimages Co-Production Development Award to Zako, directed by Tigran Arakelyan and produced by OnOff Studio (Armenia) in collaboration with Sacrebleu Productions (France).

Jury statement:

The jury highly appreciated the exceptional diversity of the selection and would like to thank all the directors and producers who pitched, for the high artistic quality of their project. We are glad to support a project that will allow audiences to discover a true story of an Armenian war victim and artist, bringing the light on a barely known aspect of European history. This powerful and emotional journey will be supported by the creative use of new technologies. Beyond supporting a new talent, it also aims to reward the work of the producer committed to develop the animation industry in their society.

More information is available on the Eurimages website.

 


Save the Date: Cartoon Movie 2026 will be held March 3-5! cartoon-media.eu/movie

 

‘Gremlins: The Wild Batch’ Returns to Max with New Episodes April 10

Max Original animated series Gremlins: The Wild Batch, produced by Warner Bros. Animation, will return to the streamer with the all-new episodes next month. The second half of Season 2 launches Thursday, April 10.

This next five-episode drop will allow fans to binge the season in its entirety, and learn how the chaotic antics of the mischievous Mogwai reach their peak as our heroes confront unforeseen challenges and unexpected plot twists along their wild west adventure.

Gremlins: The Wild Batch [c/o Max]

The brand-new adventures also introduce new guest stars: Timothy Olyphant, voicing the American legend, Johnny Appleseed; and Robin Weigert, voicing another famed character from American folklore, Calamity Jane. Yvette Nicole Brown and SungWon Cho will also appear as guest voices in later episodes.

S2 Synopsis: Taking place one year after the events of season one, Gremlins: The Wild Batch follows Gizmo, Sam and Elle as they travel from their home in Shanghai to San Francisco, bringing even more magic, mystery and Mogwai mayhem. Hot on the trail of a new brood of evil Mogwai, our heroes journey deep into the American West, coming up against new supernatural creatures and picking up a few mysterious characters along the way.

Gremlins: The Wild Batch [c/o Max]
Robin Weigert voices Calamity Jane in the new episodes.

Simu Liu joins the main voice cast in Season 2 alongside returning cast members Ming-Na Wen, James Hong, BD Wong, Izaac Wang, AJ LoCascio, Gabrielle Nevaeh and George Takei. Previously announced guest voices include John Glover — who starred as eccentric billionaire Daniel Clamp in Gremlins 2: The New Batch — plus Michael Paul Chan, Ronny Chieng, Keith David, Will Forte, Kelly Hu and Jimmy O. Yang, among others.

The series is produced by Amblin Television in association with Warner Bros. Animation. Steven Spielberg serves as executive producer, along with Darryl Frank and Justin Falvey, Presidents of Amblin Television, and Sam Register, President, Warner Bros. Animation and Cartoon Network Studios. Tze Chun serves as showrunner and executive producer. Brendan Hay serves as executive producer with Michael Chang and Dan Krall serving as supervising producers. Joe Dante serves as consulting producer.

Gremlins: The Wild Batch [c/o Max]