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Home Blog Page 228

CAPCOM Gives ‘Resident Evil’ a Retro Anime Reimagining for ‘RE4’ Spots

Ahead of the release of Resident Evil 4, a state-of-the-art remake of the original 2005 survival horror game of the same name, CAPCOM offered fans a fun classical kids’ anime vision of a quaint European village where something monstrous has taken hold. Titled RE Masterpiece Theater (a send-up of Fuji TV’s 1970s storybook adaptation anthology World Masterpiece Theater), the series of hilariously juxtaposed shorts begins with “Looking for Ashley,” and ends badly for Leon.

Episode 1 is available to watch now on YouTube in Japanese. Resident Evil 4 will go on sale March 24, available for PlayStation 5 / 4, Xbox Series X / One and Steam.

The new game release adds modernized gameplay, a reimagined storyline and cutting edge graphics to the original’s terrifying appeal. A “Chainsaw Demo” is available to play now at residentevil.com.

Synopsis: Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors of the incident, has been recruited as an agent reporting directly to the president of the United States. With the experience of multiple missions on his back, Leon is sent to rescue the president’s kidnapped daughter. He tracks her to a secluded European village, where there is something terribly wrong with the villagers. And the curtain rises on this story of daring rescue and grueling horror.

 

Watch: Studio AKA Builds a Health-Conscious Flock for ‘Be the Early Bird’ Campaign

Multi-BAFTA winning, Emmy awarded and Oscar nominated London indie Studio AKA has ushered its latest PSA piece out of the nest with Be the Early Bird, a fully-animated 40-second spot commissioned by the Scottish Government for its “Detect Cancer Early” initiative.

Working in collaboration with Leith creative agency in Edinburgh, director Kristian Andrews and the Studio AKA team create a diverse cast of charming birds who serve to demonstrate the sorts of unusual, persistent symptoms that patients should get checked out with their doctor.

The studio has put together a quick BTS video that shows how the animators blended 3D and 2D techniques to create a textural, stop-motion feel to the characters.

The April Must-Have List

Art of Puss in Boots: The Last Wish

The Art of DreamWorks Puss in Boots: The Last Wish
Now that Shrek’s adorable and daring companion has made his triumphant, Oscar-nominated return to the big screen, pull up your boots and stride through the filmmakers’ creative journey with this richly illustrated hardcover. Packed with hundreds of character designs and concept artworks as well as interviews with the film’s writers, artists and helmers, you’ll feel like you’ve found your very own Wishing Star thumbing through these colorful pages. The book is authored by Animation Magazine Editor-in-Chief Ramin Zahed with a foreword from voice star Antonio Banderas and an afterword from DWA President Margie Cohn. [Abrams | $45]

Walt Disney's Mickey Mouse

Walt Disney’s Mickey Mouse: The Ultimate History
“I only hope that we never lose sight of one thing ― that it was all started by a mouse.” Thus spake the man behind the mouse that, a century later, is the emblem of one of the world’s greatest entertainment titans. Derived from the XXL 90th anniversary book by historians David Gerstein, J.B. Kaufman and Daniel Kothenschulte, this 496-page whopper brings Mickey’s success story to life with artwork (from the likes of Ub Iwerks, Carl Barks and Fred Moore) and historical photos, chronicling his journey from Steamboat Willie to the 21st century. We also glimpse a might-have-been Mickey through materials for unfinished projects. A must-have for Disney fans and film history buffs. [Taschen | $80 | March 25]

Art of Change

Art of Change in Support of Black Lives
Spurred by multiple headline events of 2020, including the killing of George Floyd, more than 100 artists came together to support the Black community, share their truth and ignite conversation through their artwork. The result is this stunning and emotional hardcover anthology. Across 248 full-color pages, impactful works by talents including animation artists Bryan Turner, Aaron Spurgeon, Aliki Theofilopoulos, Benoit Therriault, Leo Matsuda, Brad Ableson, Michelle Lam, Eusong Lee and Disney icon John Musker offer distinct perspectives on the Black experience in America, both the tragic and the triumphant. [OneWorldWe.com | $50]

 

 


 

The Doom that Came to Gotham

Batman: The Doom That Came to Gotham
Enter the chilling and bizarre DC Elseworlds, if you dare! In this adventure, the Caped Crusader faces cosmic horror of Lovecraftian proportions as Bruce Wayne returns to Gotham after a decades-long journey, with a trio of orphans in two. But how will this man of science and clear-eyed justice save the city from the eldritch threats foretold by the Penguin? It’s vigilante wits against the might of the Old Gods in this Warner Bros. Animation caper! [WB | 4K $40, BD $30 | March 28]

 

Blue Thermal

Blue Thermal
A university freshman’s dreams of finding romance take a co-pilot seat when she finds herself working off the debt of a damaged glider at the school’s aviation club. But from the first time that the club president takes her up in the air, Tsuru falls in love with the vast beauty of the skies. From Lupin III studio Telecom Animation Film and director Masaki Tachibana, this sparkling adaptation of Kana Ozawa’s hit manga features a stellar Japanese voice cast led by Mayu Hotta, available in North America for the first time. [Eleven Arts/Shout! | BD $20]

 

Puss in Boots The Last Wish BD

Puss in Boots: The Last Wish
After paging through the delicioso art book, take your newfound observations back to the screen to enjoy the blockbuster hit all over again from the comfort of your couch. (Hopefully with a cat or two. Or five. Or several dozen, Mama Luna.) There’s even more fun as well as behind the scenes insights to be had in the set’s fab bonus features, including the new, exclusive short The Trident, deleted scenes, making-of, crafts, commentary and more. [UPHE | 4K $35, BD $25, DVD $20]

 

 

 

— Mercedes Milligan

 

Watch: Meet Our 2023 Rising Stars of Animation!

On the heels of their debut in the April issue of Animation Magazine (Issue No. 329, available now), we are proud to present this year’s video panel featuring the Rising Stars of Animation 2023. Watch the video below to hear how these brilliant talents tackled some of the year’s most exciting projects!

Check out this year’s bright and talented stars as they tell us about their first jobs in animation and the challenges and rewards of working in the animation business and offer helpful advice about making it in the competitive and ever-changing world of making toons:

Animation Magazine’s 2023 Rising Stars are:

  • Kai Akira (My Dad the Bounty Hunter)
  • Shir Baron (Puss in Boots: The Last Wish)
  • David Chung (Gabby’s Dollhouse)
  • Angela Collins (Sonic Prime)
  • Lee Ann Dufour (Hailey’s On It!)
  • Luis Gadea (Bugs Bunny Builders)
  • Carrie Hobson & Michael Yates (Win or Lose)
  • Natasha Kline (Primos)
  • Rachel Larson (The Tiny Chef Show)
  • Tran Ma & Miguel Ortega (The Voice in the Hollow)
  • Wayne-Michael Lee (Pinecone & Pony)
  • Brett Nystul (Spellbound)
  • Lauren Sassen (Spider-Man: Across the Spider-Verse)
  • Aidan Sugano (Nimona)

A big thanks to all our rising stars and to Kim Derevlany for producing the video. You can watch it below:

 

Moonbug and O2 Launch Kids Channel in the Czech Republic

Moonbug Entertainment, a subsidiary of Candle Media is expanding its reach in Europe and Asia through its growing Moonbug Kids Channel. The company announced that it joined forces with O2 to launch the Moonbug Kids Channel in the Czech Republic. The new Moonbug Kids channel will include content from across the Moonbug colorful portfolio of animated IPs.

The Moonbug Kids channel will be available to all subscribers across Czech Republic in tariffs Silver and Gold, and will air in English language. All Moonbug IPs will be featured on the channel including CoComelon, Blippi, Gecko’s Garage, Morphle, Arpo, Little Baby Bum and recent acquisitions Little Angel and Oddbods. The channel went live on March 15.

“Our ongoing rollout of our Moonbug Kids channels across EMEA has proved extremely successful and we are excited to add Czech Republic to our line-up of territories. This constitutes our first linear channel launch in the CEE region, which we plan to expand with new partnerships within this year,” said Dilek Doyran, Head of Channel Partnership, EMEA, Moonbug Entertainment. “We are looking forward to working alongside O2 to share our much-loved characters and content with their viewers, and the future opportunities this may bring.”

The company has also signed a deal with Indonesian OTT service Vidio to stream all of its content in two languages: English and Bahasa Indonesia. Select Moonbug content will also air on Vidio-owned conglomerate Emtek’s pay channel Horee, as well as on Mentari TV.

For more info, visit moonbug.com

‘John Wick’ Actor Lance Reddick Dies at Age 60

We’re saddened by the passing of well-respected actor Lance Reddick today of natural causes. He was 60. The prolific actor was best known for his roles in features such as the four John Wick movies as well as power-house performances in shows such as The Wire, Fringe, Oz, The Corner and Bosch.

The actor was well known in the animation world for the many characters he voiced throughout past decade. His first foray into animation was voicing Cutler in Disney TV’s series Tron: Uprising in 2012, followed by playing Alan Rails in Adult Swim’s Rick and Morty in 2017 and Lunaris in Disney’s DuckTales in 2019. More recently, he voiced Captain in the Netflix series Castlevania in 2020, Thordak in The Legend of Vox Machina, Agent Clappers in Paradise PD and Renzo in Farzar. His game credits included the Quantum Break, Destiny and Horizon series.

His John Wick: Chapter Four co-star Keanu Reeves and director Chad Stahelski said in a joint statement, “We are deeply saddened and heartbroken at the loss of our beloved friend and colleague Lance Reddick. He was the consummate professional and a joy to work with. Our love and prayers are with his wife Stephanie, his children, family and friends. We dedicate the film to his loving memory. We will miss him dearly.”

His final film and TV credits include John Wick: Chapter Four, White Men Can’t Jump and the upcoming Percy Jackson and the Olympians TV series. Reddick is survived by his wife, Stephanie, and their children Yvonne and Christopher.

 

Turning Up the Volume: Five Popular Virtual Production Classes Across the U.S.

If there’s a technology du jour in the growing trend of virtual production, it’s LED volumes. Studio walls constructed from panels of light emitting diodes are key elements of today’s XR (extended reality) stages, where hits like Disney+’s The Mandalorian are made. Increasingly, schools are integrating LED volumes with technologies like camera tracking, performance capture and real-time game engines — making the creation of in-camera visual effects more accessible to students than ever before. And each school is forging a distinct path.

 

NYU Noah Kander
Virtual production expert Noah Kander helps NYU students with their projects.

“Introduction to Virtual Production”
Taught by Sang-Jin Bae
New York University

The recent announcement of a Martin Scorsese Virtual Production Center – and a Virtual Production Master’s degree — are just the latest indicators of NYU’s embrace of high-tech filmmaking at its Tisch School of the Arts.

Although the Scorsese Center and MFA are still in development, Tisch has been offering a Virtual Production class for three years. Teacher Sang-Jin Bae developed the syllabus with Rosanne Limoncelli, senior director of film technologies.  As she explains, “It’s a combination of live-action, animation and visual effects. Even during COVID, Sang was running this class.”

The lockdown challenged them to develop a remote collaboration approach that continues today. “By design, we’re keeping it remote,” says Bae. “We’ve had students from China, the Middle East and the West Coast.  It’s a global class that we’re building on.”

Distanced Intimacy

Through Visual Effects Oscar winner Rob Legato, Bae and Limoncelli met Noah Kadner of the Virtual Company, whose California-based LED volume was used for NYU’s class. Since remote collaboration is increasingly part of virtual production, Bae believes today’s students need to learn to communicate efficiently that way. “When we have a shoot, the stress is as equal as it is being on set.”

NYU students Logan Lewis, Tommy Wu, Ryan Paz and Tech Instructor David Pyner on the VP set for ‘Distance Intimacy’

Typically, 20 students are grouped into teams of four to six and make two-minute shorts utilizing the LED Volume. One striking result of this approach is New Frontier, made by graduate and undergrad students. It shows how period pieces, usually prohibitive on student budgets, are facilitated by virtual production.

About a quarter of students are writers and directors, and Bae notes, “No computer experience is required. We’re teaching it in Unreal. They’re learning to visualize their stories without knowing VFX software. It’s an easy entrance.”

Limoncelli envisions growing opportunities for experienced NYU grads as virtual production proliferates. “There’s lots of jobs, and not enough people yet.”

 

tisch.nyu.edu

 


SCAD students work on their 2022 virtual film project ‘Carved in Stone.’

“Collaborative Experiences in Film and Acting”
Taught by multiple instructors, overseen by Jud Estes
Savannah College of Art and Design

With LED walls installed on XR stages at its Georgia campuses in both Savannah and Atlanta, SCAD is fully committing to teaching virtual production. According to associate dean Jud Estes, “We’re the only school in the country that has two of these volumes at this scale, solely for students use. Both of our stages are 40-feet wide, 20-feet deep and about 18-feet high, and we have ceilings made of approximately 600 LED panels that are about 1.5-feet square. We can get almost a 180-degree pan from one end to the other.”

But the enduring challenge comes down to building teams of teachers with relevant expertise, believes Estes, a digital post pro whose credits include Blue Sky Studios. “We’re just beginning to create our curriculum because it is so new.”

Jud Estes
Associate Dean of Academic Services – Jud Estes [c/o SCAD]
SCAD’s approach involves offering four sections of the same virtual production course — each with professors from different backgrounds. A ‘production office’ section is taught by Quinn Orear; a ‘digital art’ focus by game teacher Eric Allen; a cinematographic focus with Stephen Lucas, and a production design section with Lisa Ryan. “There’s about 60 students, mostly upperclassmen and master’s students,” explains Estes, who serves as a professional mentor for the group. “Each teacher can pick the applicants they need.”

“It’s almost a throwback to the old studio system where everybody’s on set at the same time working on a shot. The actors can now see the artwork in real time and react to it. I call these ‘living composites.’ It’s rewriting production pipelines,” says Estes. “We want to make sure our technology will be exactly what they’ll use in the industry. They’ll move from school to the set as seamlessly as possible.”

scad.edu

 


USC games teacher Sean Bouchard points out a crucial corner in the studio.

“Virtual Production”
Taught by Emre Okten, Sean Bouchard and John Brennan
University of Southern California

USC’s School of Cinematic Arts has long been known for its investments in imaging technology, and its new Sony virtual production studio is just the most recent example. Creating a teaching system to utilize these tools is now the goal. Last semester, USC introduced its first Virtual Production class, and this term has brought together a teaching trio with backgrounds in real-time CG filmmaking, interactive games and motion capture.

USC film instructor Emre Okten carries a camera.

“We’re attracting students from different divisions to collaborate” says co-teacher Emre Okten, who previously won a Student Academy Award for his USC animated thesis, Two. “Virtual Production is such a collaborative area.”

“That’s fundamental to this kind of filmmaking,” notes co-teacher Sean Bouchard, who teaches real-time gaming. “We’ve got 15 students, and we’re figuring out how to introduce them to the tools and practices behind different technologies. They’re learning to use the LED wall not just as a backdrop, but also as a light source, and how to use the combination of performance capture and in-engine virtual effects to capture in-camera visual effects.”

Their students arrive with different filmmaking and interactive literacies, notes John Brennan, a USC mocap teacher and a VES Award winner for virtual cinematography in Disney’s 2016 version of The Jungle Book. “Yet there are many things related to virtual production that nobody has been taught yet. Our syllabus looks like a production schedule.”

Motion-capture instructor John Brennan captivates a group of students.

“On Day One, they dressed up in mocap suits,” recalls Bouchard. “We had them learning how to use the real time engine interfaces, scout virtual locations and import assets from online stores. It’s organized around stories they want to tell.”

The teachers take turns leading different parts of the class, reflecting how interdisciplinary virtual production really is. “I’d like to think this little community we’ve started is just beginning,” says Okten. “It’s not hard to imagine that in ten years, ‘virtual production’ will just be called production.”

cinema.usc.edu

 


Georgia State’s Virtual Cinematography instructor Jeasy Sehgal teaches students how to master Reallusion’s Character Creator and iClone tools.

“Virtual Cinematography”
Taught by Jeasy Sehgal
Georgia State University

This year marks the start of a new master’s program in Virtual Production at Georgia State’s Creative Media Industries Institute. Spearheading CMII’s new program in Atlanta is Jeasy Sehgal, who’s teaching the program’s “Virtual Cinematography” course.

Designed for 15 students, this class is structured for students to produce multiple 2-3 minute short films. As Sehgal explains, “Critical thinking methodologies are an important part, along with working in the volume, getting in-camera VFX and having real actors composited with virtual ones. My personal research background is based around creating digital humans, so I’ll strive to get as much photorealism in these projects as possible.”

Jeasy Sehgal

“We’re working with the Real Illusion Character Creator and iClone, where we can create realistic digital human and incorporate industry-standard performance-capture tools. We’re directly live streaming into Unreal while using a live camera to record against LED screens.”

“When we talk about the key tools in Virtual Cinematography, there isn’t one right answer,” Sehgal observes. A key goal is for students to understand the technical aspirations of storytelling. “My class is focused on content creation. They’ll design individual projects, but also work as group, potentially collaborating with film students who are specializing in traditional cinematography. We want to lower the barriers of entry to storytelling and have them come up with wild ideas. Every student comes up with a zombie story sooner or later!”

gsu.edu

 


Chapman University film course LED wall.

“Advanced Unreal Engine for Filmmaking”
Taught by Bennett Bellot (in collaboration with Richard Holland and Jurg Walther)
Chapman University

In Orange, California, Chapman’s Dodge College of Film and Media Arts took a page from Hollywood’s playbook and installed a nine-foot LED wall back in 2021. One of the prime movers behind this was Game Development teacher Bennett Bellot, who created the “Unreal for Filmmaking” course that has now expanded beyond his original goal of creating a pipeline for digital art.

The 12-student advanced production course, that Bellot now teaches, is designed to help students bring their Unreal skills onto Chapman’s LED stage and create broadcast-ready scenes. “We have a cross-pollination with students learning lighting and cinematography,” he explains. “Most of my students come out of animation or visual effects, so they’ve done almost everything in front of a computer screen. They hardly ever get on a stage.”

But they are now, jumping into what Bellot calls “the deep end of the pool.” For example, they’ll learn how to create an image from Unreal on a stage and recreate it in camera. “There are LED lights that connect directly to Unreal so that if the camera spins, they’ll change to reflect whatever light they should be showing. The best part is that they can see it in real time.  They can show it in Unreal to a cinematographer who’s never seen it before — and then they can make real-time changes. Everyone is getting hands-on experience.”

After 15 years focused on teaching Games, Bellot now sees growing opportunities for virtual production students who are learning to become more ‘generalists’ than ‘specialists.’ “I tell them they’re training for a job that doesn’t have a name yet.”

chapman.edu

‘Agent Elvis’: The King of Rock ’N’ Roll Fights Supervillains in Netflix’s New Animated Series

With a Tarantino-like swagger and twisted sense of humor that Elvis was apparently known for, Netflix’s adults-only animated series Agent Elvis lands on the streaming titan’s playlist starting today (Friday, March 17).

Co-created by Elvis’ ex-wife Priscilla Presley and John Eddie in collaboration with Sony Pictures Animation, the 10-episode show finds the The King swapping out his pristine sequined jumpsuit for a roaring jetpack after hooking up with a secret spy ring to thwart supervillains’ diabolical plans from ruining the world while still belting out soulful hip-gyrating tunes.

In a flashy, mature-themed series that features a drug-addled masturbating NASA chimp named Scatter, Charles Manson and his hippy zombie gang, Howard Hughes severing bad guy torsos with his radioactive urine stream and a martial arts battle with Robert Goulet inside a volcano, it’s immediately apparent that nothing out there is exactly hallowed ground.

Agent Elvis [c/o Netflix © 2023]
Fred Armisen voices as Charles Manson in Agent Elvis [c/o Netflix © 2023]

Back in the late 1960s the world was enamored of the “Three Bs”: Batman, Bond and The Beatles. But eclipsing all of those massive pop culture icons was the resurgence of that sweet-smiling, velvet-voiced musician and Hollywood movie star from Tupelo named Elvis Presley.

Netflix’s Agent Elvis was inspired by Elvis’ historic 1970 meet-and-greet with President Richard Nixon, where the superstar singer offered his services to the administration in their war on drugs and anti-American counter-culture figures as a possible agent-at-large.

Agent Elvis showcases the impressive vocal talents of Matthew McConaughey as Elvis, Kaitlin Olson as spy operative CeCe Ryder, Johnny Knoxville as good ol’ boy sidekick Bobby Ray, Don Cheadle as Commander, Tom Kenny as Scatter, Niecy Nash as Elvis’ loyal associate Bertie and Priscilla Presley portraying herself. Renowned designer John Varvatos custom designed Elvis’ rockin’ wardrobe seen throughout this premiere season, and Oscar nominated animator Robert Valley (Pear Cider & Cigarettes; Love, Death & Robots – Zima Blue Ice) helped create the King’s 2D look.

So how did a gore-filled animated series starring a cartoon Elvis in an alternate timeline fighting crime for a covert government agency come about and what can fans expect when it erupts on Netflix this week?

We chatted with co-creator John Eddie and showrunner/head writer Mike Arnold to discover the genesis and creation of this cool over-the-top project and its many amusing misadventures.

Agent Elvis
Don Cheadle as The Commander, Matthew McConaughey as Elvis and Kaitlin Olson as Cece in Agent Elvis. [c/o Netflix © 2023]

Animation Magazine: How did you both become attached to this retro project and why was it something you wanted to invest your creativity and imagination into?

John Eddie: I pitched the idea to Priscilla Presley back in 2012 — the germ of the idea, basically inspired by the famous photo of Elvis with Richard Nixon where he was trying to be a DEA agent. For being animated, it was just because I’m a big Elvis fan and every time there’d been a live-action Elvis, and this was way before the Baz Luhrmann movie, you could never get past the fact that it wasn’t Elvis Presley doing it. So, we thought animation was the best way to visualize Agent Elvis.

Elvis really did have a monkey named Scatter that he had gotten from a children’s TV show, and that monkey was known for lifting up women’s dresses and they’d bring him out at parties and he’d cause much trouble. So we took that and blew it up as much as we could.

Mike Arnold: When I met John, what was exciting for me was the notion of such an icon like Elvis and then pair it with a coked-up monkey with a shotgun and going out and having fun with that felt like something new that we haven’t seen yet. It was exciting just to get on board and join the team and really bring that to life.

Agent Elvis [c/o Netflix © 2023]
Agent Elvis [c/o Netflix © 2023]

What were some of your design choices for the animation style that seem to have origins in superhero comic books and the aesthetics of the late ‘60s and early ‘70s?

Arnold: We always set out to make a cool show, and there’s something about that era that really brought a particular vibe. If we could deliberately recreate that look it would create not only a fresh look for the show but also a very cool look for the show. My kids are teenagers and they’re obsessed with the late ‘60s and early ‘70s. We just thought that vibe would be a lot of fun and wanted to be as loyal to it as we could.

Eddie: When we first sold the show to Sony Animation, one of the first character designs they showed us was from artist Robert Valley, and we never looked anywhere else. It was capturing exactly what we had in our minds. In that era’s cinema they were doing a lot of that split panel thing that comes from comic books, so that’s definitely part of it. We’ve always said that we wanted the gravitas of a Christian Bale Batman in an Adam West Batman world. We wanted the fun craziness of it but Elvis himself had to always be cool, always be a badass.

Agent Elvis [c/o Netflix © 2023]
Agent Elvis [c/o Netflix © 2023]

Your vocal cast, especially Matthew McConaughey doing Elvis, is exceptional. What was it like working with the actors and how did McConaughey sign on to Agent Elvis?

Arnold: I can’t speak to why Matthew ultimately said yes to this, but I know that the idea of being the first person to voice the animated character of Elvis, somebody so singular, was very appealing to him. It was a challenge. We worked with him and the rest of the cast, watching them bring a particular flavor to each of their characters. Matthew spent a lot of time trying to perfect the voice that he felt was right for Elvis, in what he would call “the music of Elvis’ voice.”

With Kaitlin [Olson] and Don [Cheadle], along with Matthew, they brought their effortless comedy to every episode that we did. They are truly experts in the comedy field and it was a real joy to watch them work.

Eddie: The appeal of Elvis and Matthew McConaughey obviously gave our show more weight than just “this is fighting bad guys.” Maybe there’s something here that’s deeper. We have Kieran Culkin in the cast and when he came to do his record he goes, “Dude, Elvis fighting Robert Goulet in a volcano? Why wouldn’t I do this show?” People read the scripts and it was so over-the-top and edgy that they were attracted to this world of Elvis and Matthew attached to it.

Agent Elvis [c/o Netflix © 2023]
Agent Elvis [c/o Netflix © 2023]

What was it like collaborating with Priscilla Presley for the distinct look of Elvis and did Netflix have any guidelines or limitations as to what material could be included?

Eddie: Well, Priscilla is an actress and was in The Naked Gun movies. She was very giving to the writers and to the idea of being able to push the boundaries. We’re doing an alternate reality Elvis and I think it’s one of the brave, cool things about her is that she let us push the edge, but she definitely had approval over everything. She says Elvis was a big fan of Monty Python and Mel Brooks and that he would have liked the show. We feel good that we’re not doing something that would have pissed Elvis off.

Agent Elvis [c/o Netflix © 2023]
Agent Elvis [c/o Netflix © 2023]

What were the most rewarding or enjoyable aspects of making Agent Elvis?

Arnold: For me, it was watching that extremely talented cast and what people like that can bring to characters and scripts that we already loved, and how they could elevate simply everything we had done. It’s impossible to even recount the number of great people we have working on the show. At every turn they made it even more special.

Eddie: There’s been so many highs on this trip, from the first time we pitched the original idea, to going to Sony, then going to Netflix and Mike coming on board, then the cast coming together. I always go back to this one thing when we sold the show to Sony and had a celebration dinner. Jerry Schilling, who was Elvis’ best friend, stood up at the table and he said, “Out of all the projects we’ve ever done, I think Elvis would have liked this one the best.”

And that always kept me going. We were doing something crazy. We’re being edgy. But we’re keeping the spirit of the rock ’n’ roll of Elvis and that’s been a high point for me.

 

Agent Elvis is now storming screens exclusively on Netflix. 

 

People on the Move: Cyber Group Expands Leadership, MIAM! Key Hires, Preymaker Producers, New EP at Ingenuity LA

Michele Massonnat
Michèle Massonnat

Cyber Group Studios, now maintaining offices in France, the United States, Italy, Singapore and England, is expanding its leadership team and strategically positioning the company for further growth in 2023 and beyond with two new appointments. and Ben ABRASS has been appointed as Head of Digital.

Michèle Massonnat has been promoted to the position of Vice-President, Sales and Acquisition. Formerly Senior Sales Manager at Cyber Group Studios, Massonnat is now managing the company’s sales in French-, German-, Spanish-, and Dutch-speaking European countries in addition to Scandinavia, Eastern Europe, Greece, Turkey, Portugal, Middle East, Africa and Canada.

Massonnat is an accomplished senior distribution professional with over 20 years of international experience in television, home entertainment sales, marketing and media rights distribution. She reports directly to EVP Raphaelle Mathieu, and together they will establish the company’s global sales strategy.

Ben Abrass
Ben Abrass

Ben Abrass brings a wealth of experience in the digital field to his new post as Head of Digital for Michèle MASSONNAT has been promoted to the position of Vice-President, Sales and Acquisition. He is overseeing Cyber Group Studios’ digital strategy, developing native content, creating new revenue streams with a focus on D2C and Web3 and finding new and innovative ways to engage and inspire viewers. He reports directly to Mathieu.

Prior to joining Cyber Group Studios, Abrass was a creative strategist at Warner Bros, where he worked on innovative digital-first projects. While there, he was selected to be part of HATCH, WarnerMedia’s talent program for the launch of HBO Max.

 


 

Amélie Mermoud, Sarah Teyssier-Miko, Anne Besnier
L-R: Amélie Mermoud, Sarah Teyssier-Miko, Anne Besnier

In support of the French studio’s continued growth, MIAM! animation announces key additions to its team. The company last year released Edmond and Lucy, commissioned by France TV and KiKA (Germany), which ranked as the second-best launch of 2022 on France 5 and Okoo and has sold to an additional 28 international broadcasters from Spain to China. The studio is currently co-production Goat Girl with Daily Madness (Ireland) and Thuristar (Belgium) for Warner Bros. Discovery EMEA and KiKA.

With nearly 15 years of experience in production management, including roles at Duran Duboi, Mac Guff Ligne and as Head of Studio at Cube Creative (Xilam Animation group), Sarah
Teyssier-Miko will be leading MIAM! studio as Head of Studio. She will be in charge of consolidating the production pipeline, overseeing production management and contributing to the studio’s development and financing strategy.

Teyssier-Miko will team up with Anne Besnier, Head of Productions, who brings nearly five years of expertise honed at Blue Spirit Studio then at Shards. Besnier will be focusing on the upper preschool series The Tinies (52 x 11’ + 52 x 3’), for Canal+. The production will be starting in the spring of 2023 for a delivery early 2025.

MIAM! animation is also welcoming Amélie Mermoud as Head of Brands and Communication. Thanks to almost 10 years of experience in communication agencies, she’ll be using her digital and global strategies skills to promote the company and its productions.

Mermoud will also be in charge of managing the licensing and merchandising exploitation of studio brands such as Edmond and Lucy, Goat Girl and The Tinies as well as MIAM! distribution’s 20-plus titles, including Yeti Tales (Darjeeling & Moving Puppet) and Little Malabar (Tchack).

 


 

Clairellen Wallin
Clairellen Wallin

Creative and technology studio Preymaker — the company behind award-winning original short film BLUE, created in the cloud using Unreal Engine, and the “Liquidity Maze” VR Experience for State Street Global Advisors and McCann New York — has brought on two talented producers to its team of makers.

With over 15 years of experience, Clairellen Wallin has a vast understanding of VFX and production pipelines, having spent her career working closely with award-winning agencies and directors. Originally from London, Wallin rose up the VFX ranks at The Mill and MPC. She’s led teams on award-winning work with many top directors including MJZ’s Matthijs van Heijningen on Monster.com “Opportunity Roars,” and O Positive’s David Shane on The Atlantic x HBO “Typecast” and Jim Jenkins on Bud Light’s “Dilly Dilly” campaign. She worked closely with Droga5 and Wieden+Kennedy New York on the 2019 Super CLIO winner “Joust,” for HBO’s Game of Thrones and Bud Light. In 2021, Wallin led VFX teams on seven Super Bowl spots.

“I joined Preymaker because it’s important to me that I’m working on top-tier VFX work, at a company that puts creative and high standards first,” Wallin said. “I also respect that Preymaker is tech forward. With Angus [Kneale] as the creative leader, I wouldn’t expect anything less. [Co-founders Melanie Wickham and Verity Graham] are the OGs, my mentors. I learned so much from them over the years and it’s a breath of fresh air to be back by their sides.”

Mike Pullan
Mike Pullan

Also joining the crew is Mike Pullan, who has previously held senior producer and senior VFX producer roles in Chicago and New York, most recently at LVLY Studios and Leviathan, along with The Mill Chicago. He’s delivered campaigns for Samsung, T-Mobile, Maybelline, Xfinity, Mike’s Hard, Blue Cross Blue Shield and many other brands. Over the last decade, he’s become versatile producing commercials, experientials and short films, working in AR, VR, Unreal Engine and TouchDesigner, and with teams using Flame and Houdini.

On the production team at Preymaker, Pullan describes his role as “managing the day-to-day on current projects, planning for the next one and making sure the last one is in a good place so we can do it all again!” He added, “I’ve worked with quite a few members of the team at Preymaker previously, so when this opportunity came up, I couldn’t say yes quickly enough!”

 


 

Juliet Tierney
Juliet Tierney

Ingenuity Studios, one of Streamland Media’s visual effects divisions, announced the appointment of Juliet Tierney as Executive Producer in the Los Angeles office, with responsibility for business development nationwide.

An expert in animation, visual effects and large-budget live-action productions, Tierney has worked with world-renowned directors, artists and executives, as well as the Royal Family. Most recently, she was a producer for Happier Than Ever: A Love Letter to Los Angeles starring Billie Eilish for Disney+ and a visual effects producer on the films Mother and I, Tonya, as well as for the series The Orville.

Originally from the U.K., Tierney lives in Los Angeles and is a member of the British Academy Film Awards (BAFTA), the Visual Effects Society (VES) and The Recording Academy. She was nominated for a Grammy for Happier Than Ever. Over the years, she has won every major advertising industry award including Cannes Lions, D&AD, AICP and more. A recognized authority in the industry, she has spoken at a variety of events, and has judged awards competitions including the Shiny Awards, and the AICP Awards.

Hulu X MasterClass Present Four-Part ‘Animaniacs’ Course with The Brain

Following the Season 3 debut of Animaniacs last month, capping off the rebooted toon classic, Hulu has launched a new four-part series to offer fans ‘one last scheme!’ The Brain Teaches World Domination features the brilliant rodent discussing his favorite topic!

The spin-off was created in collaboration with educational streaming platform MasterClass, where viewers can learn from international experts like Brain about a vast array of topics. You can find The Brain Teaches World Domination on the Animaniacs page on Hulu, under “Extras,” and on Hulu’s YouTube page.

All three seasons of Animaniacs are now streaming on Hulu.

Animaniacs follows the zany, song-filled antics of Warner siblings Yakko (Rob Paulsen), Wakko (Jess Harnell) and Dot (Tress MacNeille) and the other colorful characters around the WB lot. Prolific voice actor Maurice LaMarche also stars as Brain (and other characters) in this revival of the Emmy-winning 1990s series.

The show is executive produced by Steven Spielberg, Sam Register (President, Warner Bros. Animation and Cartoon Network Studios), Darryl Frank and Justin Falvey (Co-Presidents, Amblin Television). Wellesley Wild and Gabe Swarr serve as co-showrunners and executive producers.

Animaniacs is produced by Amblin Television in association with Warner Bros. Animation.

Watch: Apple TV+ and Skydance Celebrate St. Patrick’s Day with New ‘Luck’ Short

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Apple Original Films and Skydance Animation are celebrating the luck of the Irish in grand style with the premiere of a new original feature the charming Hazmat bunnies first introduced in the studio’s 2022 feature Luck. The short, which is titled Bad Luck Spot is directed by Emmy and Annie Award-nominated animation veteran Matt Youngberg (exec producer of Disney’s DuckTales and Transformers: Animated), centers on the elite team of hazmat bunnies who spring into action to save the Land of Luck from a bad luck crystal.

The animated short features the voice of Jane Fonda as Babe The Dragon, written by Kiel Murray, with Laurel Ladevich, John Lasseter, David Ellison and Dana Goldberg producing for Skydance Animation.

The Hazmat Bunnies save their world from a spot of bad luck in the new short, directed by Matt Youngberg. (Image: Skydance Animation)
The Hazmat Bunnies save their world from a spot of bad luck in the new short, directed by Matt Youngberg. (Image: Skydance Animation)
Matt Youngberg
Matt Youngberg

“I loved the fact that we were able to tell a new story with these relatively new characters,” Youngberg said in an exclusive interview with Animation Magazine. “I always love trying something new. This short gave us the chance to explore and see more the land of Luck, while making it feel like a classic cartoon with modern sensibilities. It was fun to play in this magical world and push the cartoony elements in a CG-animated short. We really tried to push comedy and use squash and stretch and rely on old-school type of gags within a modern context.”

Bad Luck Spot is currently streaming on Apple TV+. We will catch up with Matt and learn more details about this project next week.

You can watch the short below:

 

 

 

‘We Lost Our Human’ Creators Chris Garbutt & Rikke Asbjoern Plug Us into Their New Interactive Special

Two determined pets need viewers’ help to reunite with their owner in We Lost Our Human, a new interactive animated special coming to Netflix on Tuesday, March 21. Conceived by Pinky Malinky creators Rikke Asbjoern and Chris Garbutt, this multi-variable adventure begins when Pud the Cat and Ham the Dog awaken to find that every human on Earth has disappeared. Audiences will help guide the intrepid fuzzballs as they set out into the world for the first time, and end up on a wild trip through the universe.

Produced by Netflix Animation and Jam Filled Entertainment and featuring the voices of Ben Schwartz, Ayo Edebiri, Adrienne C. Moore and Lauren Tom, We Lost Our Human is a narratively and technically ambitious project for the streamer, with more than 87 billion possible decision tracks to reach the special’s different conclusions. Asbjoern and Garbutt recently answered a few questions about their “heartfelt, bonkers, yet ridiculously epic tale.”

 

Chris Garbutt & Rikke Asbjoern, self portrait
Chris Garbutt & Rikke Asbjoern, self portrait

Animation Magazine: Can you tell us a little bit about the beginnings of the project?

Rikke Asbjoern & Chris Garbutt: We created WLOH just after we’d finished making Pinky Malinky, around the summer of 2018. We were throwing together a bunch of new ideas, and had heard that Netflix were looking for an interactive, choose-your-own-adventure-style project, so we came up with this idea to specifically fit that format.

The initial pitch consisted of a handful of pages (a cover page, a written synopsis, and some mood board images). Netflix immediately responded to the story and characters, and after a bit of further fleshing out of the pitch deck, they brought us in-house to their new animation studio in Hollywood to develop it further.

 

What was the initial inspiration for the special?

We always knew that we wanted this to be a very character-driven story, so we took a lot of the character-based inspiration for the personalities of Pud and Ham from our own cats, and their relationship (or at least how we see their relationship in our heads).

From an interactive perspective, we were very much inspired by the Choose Your Own Adventure and Fighting Fantasy books we both read as kids, as well as the healthy diet of D&D and video games we’d both grew up on!

 

We Lost Our Human [c/o Netflix © 2023]
We Lost Our Human [c/o Netflix © 2023]

How long did it take to produce the animation and which tools did you use in the process?

We started with Netflix in October 2018 and finished the project May 2022, so the entire process, from the beginning of development to handing the final special to Netflix, took around 44 months in total!

The first bunch of months, up until around Spring/Summer 2019, were spent in development, and then we hit production some time in the summer of 2019. It’s a huge and very complex project, so that’s why it took quite a bit of time. Also, we were hit with the pandemic at the very busiest point in our production, so that kind of slowed things down a little, too!

It was animated by Jam Filled in Ottawa and was mostly done in Harmony, with a lot of extra compositing and noodling in Fusion. There are also a handful of 3D/CG elements, too. We had an in-house technical director, Jess Idlehart, on our side of things, who took the lead in helping to set up the approach to the compositing, which really aided in pushing and elevating the look of the special.

 

Was the story always meant to be an interactive project or did that evolve as you went further into development?

It was always meant to be interactive. When we heard that Netflix were looking for an interactive project we wanted to come up with something that could only really exist as a story within that format, with it’s intertwining, parallel storylines. So, the whole idea was aimed at interactive from the very start.

A reason for this was that we wanted to make sure that the interactive element didn’t feel like a gimmick, and was an integral part of the whole experience. The story is kind of about choices, with these two little indoor fluffballs being forced to go out into the big wide universe to try and find their human, as well as find themselves, through the consequence of their choices!

 

We Lost Our Human [c/o Netflix © 2023]
We Lost Our Human [c/o Netflix © 2023]

What did you love about this experience?

Everything! It was thoroughly rewarding throughout! Don’t get us wrong, it was incredibly challenging, and a very hard project to pull off, but that challenge — and the fact that we were treading unchartered territory with this format and the scale of what we were doing — made it all super exciting!

The writing stage was definitely a highlight. This began with us writing a linear ‘golden path’ outline of the whole story. The basic ‘beginning, middle and end’, but without any of the diverging paths. Once that had been approved, we created a writers room consisting of the two of us, two other writers and a script coordinator. We had giant cork boards all over the walls and, using Post-it notes, we laid out the whole story from the linear ‘golden path’ outline, across acts one, two and three.

From there, we started to build in ‘choice-points’ (the interactive choose-your-own-adventure choices) and experimented with where the story would branch off, and where those alternative paths would take us, ultimately crafting the giant interactive behemoth that it became! This was an incredibly creative and rewarding part of the process.

Once we started heading towards production, it was also very exciting to work with our line producer, Mani Beil, to figure out and develop a brand new pipeline for how we would technically pull off this unique format across pre-production, animation production and post. Thankfully, we had the full trust and support of Netflix who allowed us to make this in the way we thought would work best.

Another real highlight was the fantastic cast and crew who all worked incredibly hard to make WLOH what it is. Animation is first and foremost a collaborative effort, so we wanted to build a team that would bring the very best of themselves to the project, and they did just that.

 

We Lost Our Human [c/o Netflix © 2023]
We Lost Our Human [c/o Netflix © 2023]

Can you describe the visual style of We Lost Our Human?

Because of the budget, we knew from day one that this would need to be a 2D animated project, especially as the asset count was always going to be huge because of the nature of the adventure our characters were going on. An entirely 3D production would just not have been financially viable!

I (Chris) headed up the design team as art director, with Elaine Wu and Su Moon working alongside me as design supervisors. Having worked with Jam Filled before on Pinky Malinky, using the software Harmony, we were aware of the technical parameters of that software. Then it was all about how do we push the look within the resources we had!

More than anything, we really wanted WLOH to look cinematic, epic, with a very rich and sophisticated approach to color and light, and be reaching for a more feature-like mood and tone. So, we really pushed the scale of things, with these tiny, little, helpless household pets on this huge adventure across massive landscapes. We also wanted to marry the big cinematic approach with a very graphic look, but one that also had a good amount of volume and depth alongside that aesthetic.

For specific design inspiration with the characters, we looked at a lot of the ‘cartoony’ end of Japanese manga and anime, as well as Japanese packaging, logo and mascot design, so it has a real Japanese flavor to the look.

 

We Lost Our Human
Lucas Grabeel as Steve the Octopus and Ben Schwartz as Pud in We Lost Our Human [c/o Netflix © 2023]

Who are your biggest animation influences?

Rikke: Miyazaki and a life-long obsession with Donald Duck!

Chris:  Whenever I’m doing anything in animation, illustration or comics, there’s often a little voice at the back of my brain saying, “What would Steve Small do?” He’s a director at Studio AKA in the U.K. He’s an incredible unsung talent and a wonderful human!

 

What was the most challenging aspect of this project?

First off, the pandemic hit us right at the very busiest point of preproduction, just as our design crew were about to start. So, that definitely brought with it unique challenges that everyone would be all too familiar with. But, Netflix were amazing at getting everyone set up and providing support, both technically and emotionally!

In terms of challenges related to the format, one major hurdle was adjusting to how long some aspects of production took compared to the time it would take on a regular, linear production. For example, when it came to storyboarding and animatic editing, there were often multiple sequences that could possibly connect to multiple other sequences, because of the branching, many-pathed nature of the format. So, we had to spend A lot of time checking how shots hook-up across and into the many possible other shots that they could connect to. That extra checking, and subsequent revisions, definitely took a lot longer than we expected.

 

Ben Schwartz as Pud and Ayo Edebiri as Ham in We Lost Our Human [c/o Netflix © 2023]
Ben Schwartz as Pud and Ayo Edebiri as Ham in We Lost Our Human [c/o Netflix © 2023]

What are your thoughts on interactivity in animation?

Having never done this kind of project before, we really didn’t know what to expect. At first, we were a little concerned that the demands of audience interaction within the narrative might be at loggerheads with our vision for a very character-driven story. But thankfully, that was something we really didn’t need to worry about. It’s a fantastic format and a truly creative, exciting and limitless way to both produce and experience films and storytelling.

This format feels like it can really bring people together to enjoy interacting with content as more of a shared experience. Whether it’s at home or at the cinema, it’s the perfect opportunity to fight and scream at each other over which choice a character should make! It feels like there’s so much more to explore with this format, both in it’s production and how it’s consumed, which within an industry that can be set in it’s ways sometimes, is a very exciting prospect indeed!

 

What was the biggest lesson you learned from this experience that you would like to tell (warn!) other animation professionals about interactivity!?

First off, every step of the production is going to take a lot longer than you think. Plan for this up front in the schedule and budget. Also, the building of an interactive story is incredibly complicated, so you need to be very organized with every aspect of production. And lastly, if you’ve never produced interactive content before, consult with and listen to people who have.

One example of why this is important is the major difference that interactive has compared to linear storytelling when it comes to audience expectation. Because we’re encouraging the audience to ‘sit up’ and actually interact with the content, rather than just passively watching the story unfold, there is a different kind of expectation as to how that interaction should be ‘rewarded’. We had three narrative design consultants working with us at different times along the production to help bring their knowledge from video games and other interactive content, so we could understand how best to approach that part of the process.

Switch Animation Debuts ‘The Perfect Project’ for World Autism Day

Award-winning boutique studio Switch Animation (ZipZaps) is celebrating World Autism Day (April 2) with the global online release of The Perfect Project, an animated short film about autism adapted from the book of the same name by author, professor, TEDx speaker and award-winning psychologist Dr. Tracy Packiam, PhD.

“This film showcases the superpowers of autistic children with sensitivity and gentle humor, telling the heartwarming tale of how a young boy with autism and his classmates learn to collaborate on their science fair project,” says Dr. Packiam.

The Perfect Project is a passion production for Switch Animation, which strives to create content that inspires, educates and entertains. “It started in 2019 with the festival short ZOUA, a story of friendship, shared around the world, from the creative minds of a group of brave children fighting cancer,” Pete Denomme, CEO/Executive Producer of Switch explains. “With the The Perfect Project it was important to me to express to children what autism is in a simple, direct and honest way with the critical themes of understanding and acceptance.”

The team on the film included voice actors and animators on the autism spectrum as well as a behavior therapist who deals daily with children who, like the short’s lead character Charlie, face many situations that non-autistic classmates take for granted. Within the framework of the story, key elements of Charlies autism are proven to be his strengths as he is instrumental in helping his team.

To amplify efforts during April’s World Autism Month to educate, support and bring awareness of autism, Switch Animation is bringing The Perfect Project and Charlie’s adventure to a wider audience, to share his positive influence on the perception and reception of autism.

Watch the trailer for The Perfect Project on Vimeo and learn more about Switch Animation at switchent.com

HIDIVE Adds Five Titles to Spring Simulcast Lineup

Ahead of the kick-off of its Spring 2023 Season, HIDIVE today revealed its complete line-up of simulcast series that will premiere starting in April. The company detailed five shows that, together with earlier announcements, caps-off its slate of new and continuing series streaming next season: alice gear aegis ExpansionInsomniacs after schoolOtaku ElfTOKYO MEW MEW NEW (Season 2) and TOO CUTE CRISIS.

“We’re thrilled to bring this exciting slate of new simulcast series to HIDIVE this spring,” said John Ledford, President of HIDIVE. “From comedy and fantasy to drama and sci-fi, HIDIVE will be home to some of the best shōnen, shōjo and seinen anime premiering in Japan next season. Fans will not want to miss a minute of it.”

Otaku Elf is part of Sentai’s multi-year anime content agreement with Mainichi Broadcasting System (MBS) announced by AMC Networks earlier this month. Rounding out its list of Spring 2023 Season simulcasts are the two eagerly awaited series【OSHI NO KO】and The Dangers in My Heart, which were announced late last year during HIDIVE’s Industry Panel at Anime NYC.

More on the new additions:

 alice gear aegis Expansion

alice gear aegis Expansion
Centuries ago, mankind abandoned planet Earth after the Vice, a race of mechanical aliens, drove them from their home into a life adrift in space. Now resigned to starships forged of pieces of Earth’s shattered moon, the final hope for humanity lies in the hands of Actresses, young women born with the ability to wield the only weapons that can harm the Vice: Alice Gears, mechanical suits that can finally turn the tide against the alien incursion. Based on the mecha mobile game alice gear aegis developed by Pyramid and published by COLOPL, Inc. in January 2018.

Director: Hirokazu Hanai
Writer: Kenji Sugihara
Studio: NOMAD

 

 

Insomniacs after school
Ganta Nakami is a high school student who suffers from insomnia. One day, he meets Isaki Magari, a girl with the same condition. A strange, but special relationship forms as they share a secret and catch up on their sleep in their school’s abandoned observatory… Based on the seinen drama manga series by Makoto Ojiro that has been serialized in Shogakukan’s Big Comic Spirits Weekly since 2019.

Director: Yuuki Ikeda
Writer: Rintarou Ikeda
Studio: LIDENFILMS

 

Otaku Elf

Otaku Elf
Takamimi Shrine has an unusual resident — Elda, an ancient elf who’s obsessed with video games! The shrine’s teenage attendant, Koito Koganei, keeps this reclusive otaku well supplied with energy drinks and junk food. Even though she loves 100%-ing her games, Elda has duties to attend to, and Koganei is bound and determined to make this otaku elf fulfill them! It’ll just take an offering or two to bribe — um, we mean convince Elda to put down her new game… Based on the shōnen comedy manga series by Akihiko Higuchi that has been serialized in Kodansha’s Shōnen Magazine Edge since 2019.

Director: Takebumi Anzai
Writer: Shōgo Yasukawa
Studio: C2C

 

 

TOKYO MEW MEW NEW (Season 2)
The scientists of the μ(Mew) Project use DNA of endangered species to create a team of heroines imbued with amazing abilities. Armed with the skills of an Iriomote cat, Ichigo must band together with other Mew Mew girls to repel an alien incursion. Based on the shōjo manga series written by Reiko Yoshida and illustrated by Mia Ikumi that was serialized in Kodansha’s Nakayoshi from 2000-2003.

Director: Takahiro Natori
Writer: Yuka Yamada
Studio: Yumeta Co. / graphinica

 

TOO CUTE CRISIS
Invading alien Liza Luna wants nothing more than to destroy planet Earth… after she gets in a little sightseeing, first. But her travels soon take her into a cat café, where the furry felines inside invade her heart just as surely as Liza invaded Earth! Destroying the world won’t be so easy now that she’s discovered the joys of kitty cats… Based on the shōnen comedy manga series by Mitsuru Kido that has been serialized in Shueisha’s Jump Square since 2019.

Director: Jun Hatori
Writer: Aya Satsuki
Studio: SynergySP

Follow HIDIVE on Facebook, Twitter, Instagram and YouTube for updates.

Jeff “Swampy” Marsh Returns to Helm New ‘Phineas and Ferb,’ ‘Hey A.J.’ Series

Phineas and Ferb
Phineas and Ferb

Emmy Award winner Jeff “Swampy” Marsh, co-creator and executive producer of the multiple-Emmy-winning series Phineas and Ferb, is set to executive produce and voice-direct all-new episodes of the hit toon at Disney Branded Television, joining his longtime creative partner Dan Povenmire on the series. It was announced in January that the hit classic would be returning with 40 all-new episodes.

“Swampy is one of the brightest creators in animation and among his many passions is connecting and collaborating with creative people, whether it’s through writing, animation design, directing, music or acting. He continually elevates their artistry, as well as his own, to tell the bigger and more entertaining stories for global audiences,” said Meredith Roberts, EVP of Television Animation, Disney Branded Television. “We’re thrilled to be continuing our partnership and look forward to a long and exciting road ahead.”

Marsh also has a previously announced series for preschoolers, Hey A.J. from his Surfing Giant Studios in association with Disney Junior, in production now. The adventure/comedy series is based on books by Super Bowl champion Martellus Bennett, who is also among the voice cast. It is executive-produced by Marsh, Bennett and Michael Hodges.

Alyssa Sapire, SVP of Development, Series and Strategy for Disney Junior, said, “Swampy is a multihyphenate talent bringing excellence to Hey A.J., a playful, music-filled series that represents what is most dear to him — family — and a relatable, positive portrayal of a child and her parents, a stay-at-home father and small business owner mother. With every step, we’re even more elated with the collaboration of Swampy’s creative team and look forward to delivering a show that will entertain our young viewers and their parents, too.”

Hey A.J.
Hey A.J. [Surfing Giant Studios]

Marsh and his longtime producing partner Povenmire created and executive produced Phineas and Ferb, the most successful animated series for Kids 6-11 and Tweens 9-14 in Disney Television Animation history, spanning 126 episodes, five one-hour specials including a musical and two hit movies about resourceful stepbrothers who conquer boredom and make every day of their summer vacation count

 Jeff “Swampy” Marsh
Jeff “Swampy” Marsh [ph: Peter Abraham via Disney[

A musician, animator, writer, producer, director and voice actor (including the voice of the Major Francis Monogram in Phineas and Ferb), Marsh helped ensure his appreciation of both music and zany comedy was a significant part of Phineas and Ferb. He and Povenmire wrote more than 450 original songs encompassing pop, rock, swing and jazz for the franchise, music which was twice nominated for Emmy Awards.

Marsh voice directed many performances by the Phineas and Ferb main cast: Vincent Martella, Ashley Tisdale, Mitchel Musso, Dee Bradley Baker, Alyson Stoner, Caroline Rhea, Thomas Brodie-Sangster, David Errigo Jr. and Richard O’Brien, and delivered a remarkable array of guest-starring musicians and actors, including the Grammy-nominated artists Bowling for Soup (who recorded the iconic theme song), Chaka Khan and Slash.

The animation maestro lived and worked in London on several animated programs, including Postman Pat and Bounty Hamster, and worked in his native Los Angeles for Hanna-Barbera, Klasky Csupo and on more than six seasons of the critically acclaimed series The Simpsons, including three Emmy Award-winning episodes. Marsh was also a writer and director on Rocko’s Modern Life and worked as a storyboard artist and designer on the Emmy Award-winning series King of the Hill. He and Povenmire also created and executive-produced Disney Channel’s animated series Milo Murphy’s Law, which was nominated for three Emmy Awards. More recently, Marsh developed Pete the Cat, an animated series for Prime Video based on the children’s book series.

The original Phineas and Ferb series premiered officially in January 2008 and became television’s #1 animated TV series of 2009 among Tweens 9-14, building to #1 among both Kids 6-11 and Tweens 9-14 for 2011. The first of two television movies it inspired, Phineas and Ferb: Across the 2nd Dimension, ranked in TV’s Top 2 movies for 2011.

Marsh is represented by Kelly Calder and Donna Felten at Natural Talent, Inc.

Annecy Unveils Short Film Selections with Premieres from John Musker, Franck Dion

Organizers of the Annecy International Animation Film Festival have released the official selection lists for this year’s short films program, chosen from more than 3,200 submissions from 100-plus countries around the world. Taking place in the picturesque French Alps town from June 11-17, the Annecy Festival will offer attendees an eclectic, artistic array across its Official Short Films, Off-Limits Short Films, Perspectives Short Films and Young Audience Short Films lineups.

The Annecy 2023 Official Selection was chosen by the festival’s Artistic Director, Marcel Jean, with the Films & Program Planning team of Laurent Million, Yves Nougarède and Sébastien Sperer, as well as Cécile Giraud (Project Manager for Nouvelle-Aquitaine Independent Cinemas), Marie-Pauline Mollaret (journalist and film critic), Clémence Bragard (Annecy Festival TV & Commissioned Films selector), Gala Frecon (Annecy Festival VR Works and WTF selector) and Isabelle Vanini (Programmers, Forum des images; animation expert for the CNC, Nouvelle-Aquitaine Region, Ciclic and César Awards).

Astoria
Astoria

The Official Short Films competition will screen 37 films, including brand-new works by premiere talents like John Musker, Franck Dion, Georges Schwizgebel, Daria Kashcheeva, Ala Nunu, Eoin Duffy and Stephen Irwin:

11 – Vuk Jevremovic (Croatia, Germany)
Three masterful footballers. They can perform wonders during a match and score impossible goals, but what goes on in their heads when they are about to take a penalty kick?

27 – Flóra Anna Buda (France, Hungary) Alice is 27 years old today. Although she feels oppressed because she still lives with her parents, she spends her time daydreaming to escape her dreary everyday life.

Astoria – Franck Dion (France)
An astronomer is overwhelmed by the ramifications of her research and goes into exile.

Box Cutters – Naomi Classien van Niekerk (South Africa, Netherlands, France) A young woman recalls a day when she was attacked by three men on her way home, but daily life must resume its course.

Carne de Dios – Patricio Gabriel Plaza (Argentina, Mexico)
In 17th century Mexico, an ailing Christian priest needs to endure the native rituals in his own body that he was actually persecuting.

Catisfaction – André Almeida (Portugal) A man and a cat. It’s about relationships and how they can shape our life forever. It’s also about a weird character and his cat who claims his way to eternity.

Catisfaction
Catisfaction

Ce qui bouge est vivant – Noémie Marsily (Belgium)
While slugs slither aimlessly across the kitchen floor, Noémie composes a moving and fragmented self-portrait, on the fringes between intimacy and the world’s hubbub.

Christopher at Sea Director – Tom CJ Brown (France, United States, United Kingdom) Christopher embarks on a transatlantic voyage as a passenger on a cargo ship. His hopes of finding out what lures so many men to sea sets him on a journey into solitude, fantasy and obsession.

Daug Geresnis – Skirmanta Jakaité (Lithuania)
A man is waiting for test results. He expects the worst but at the same time hopes for the best. Distressed and afraid he spends a week in a limbo of his own creation, neither here nor there, dreading what the outcome might be.

Drijf – Levi Stoops (Belgium) Two people adrift at sea are fighting a bloody battle for both their survival and their relationship.

D’une peinture… à l’autre – Georges Schwizgebel (Switzerland, France)
An immersion into art through two paintings on the same subject created half a century apart.

D'une Peinture... a l'autre
D’une peinture… à l’autre

Eeva – Lucija Mrzljak, Morten Tšinakov (Estonia, Croatia)
It’s pouring down with rain at the funeral. There’s a lot of crying, too much wine, several woodpeckers and a couple of dreams that fill in the gaps.

Electra – Daria Kashcheeva (Czechia, France, Slovakia)
Electra thinks back to her 10th birthday, mixing memories with dreams and hidden fantasies. Is our memory just fiction? Or is it a myth?

Grandma, I Miss You – Maoning Liu (China) When I was young, I took care of my elderly grandmother. I found money hidden in my grandmother’s wheelchair, and I stole some. That was my only secret I kept after my grandma passed away.

Haljina za finale – Martina Mestrovic (Croatia)
One day, my granny dyed her wedding dress black. She wanted to be buried in it.

Humo – Rita Basulto (Mexico)
A boy, Daniel, travels by train towards a dark destination known as the smokehouse.

I’m Hip – John Musker (United States)
A self-absorbed cat, in a jazzy song and dance, proudly and comically proclaims his “hipness” to the world. The world is less convinced than he is.

Electra
Electra

Intersextion – Richard R. Reeves (Canada)
Two abstract energies fall in love, unite as one and disappear into a vanishing point.

Koerkorter (Dog Apartment) – Priit Tender (Estonia)
Misfortune deported a ballet dancer Sergei to a suburban kolkhoz. Here, he’s having his mundane battles against routine, domestic animals and alcohol.

La Grande Arche – Camille Authouart (France)
With nearly 70 monumental works of art scattered throughout the district, La Défense in Paris is Europe’s largest open-air museum. Sitting between the legs of the gigantic Red Spider, I wonder how I hadn’t noticed them before?

La perra – Carla Melo Gampert (Colombia, France)
In Bogota, a bird-girl leaves behind the family home, her domineering mother and faithful dog to go and explore her sexuality.

La saison pourpre – Clémence Bouchereau (France)
On an island at the edge of the mangrove, girls live in tune with the climate.

Last Order – Hangjin Jo (South Korea)
A pizza guy goes on a late-night delivery to a suburban apartment. Despite long flights of stairs, room 1601 is nowhere to be found. Instead, he is left with grim, mysterious illusions and traces.

L’Ombre des papillons (The Shadow of Butterflies) – Sofia El Khyari (France, Portugal, Qatar)
In a mysterious forest, a woman is slowly lured into a nostalgic daydream as she observes the butterflies.

The Shadow of Butterflies
The Shadow of Butterflies

Love Me True – Inés Sedan (France)
Laurence is desperately looking for love. Following a friend’s advice, she connects to online dating sites to find her soulmate. She becomes addicted to her phone and addicted to a toxic man.

Marie.Eduardo.Sophie – Thomas Corriveau (Canada)
A mesmerizing contemplation of moving bodies and painting, with three magnificent contemporary dance performers from Montreal, Marie Mougeolle, Eduardo Ruiz Vergara and Sophie Corriveau.

Maurice’s Bar – Tom Prezman, Tzor Edery (France)
In 1942, on a train to nowhere, a former drag queen remembers a night from her past in one of Paris’ first gay bars. Remnants of customer gossip recall this mythic bar and its mysterious Jewish-Algerian owner.

Nun or Never – Heta Jäälinoja (Finland)
A nun digs a man out of the ground and loses her grip on everyday life. Can secrets and harmony coexist?

Our Uniform – Yegane Moghaddam (Iran)
An Iranian girl unfolds her school memories through the wrinkles and fabrics of her old uniform. She admits that she’s nothing but a “female” and explores the roots of this idea in her school years.

Regular Rabbit – Eoin Duffy (Ireland)
The good name of a seemingly regular rabbit falls victim to an unstoppable tide of disinformation.

 

Regular Rabbit
Regular Rabbit

Salvation Has No Name – Joseph Wallace (United Kingdom, France, Czechia) A troupe of clowns gather to perform a story about a Priest and a refugee but as their misguided tale unfolds, the boundaries between fiction and reality begin to fray.

Sweet Like Lemons – Jenny Jokela (Finland, United Kingdom) A visual reflection on getting out of a harmful relationship and moving on.

Telsche – Sophie Colfer, Ala Nunu (Poland, Saudi Arabia, Portugal)
On the vast salt flats under dark clouds, a hole in the ground swallows the memory of a woman that Telsche longs to see again.

The Miracle – Nienke Deutz (Belgium, Netherlands, France) The Miracle, a place where the sun always shines, there’s endless opportunities to relax and food is in abundance.

The Smile – Erik van Schaaik (Netherlands, Belgium)
When a world-famous film star is accused of eating his female co-stars, his career goes down the drain. That wipes the smile off his face!

Tongue – Kaho Yoshida (Canada, Japan)
Tired of being talked at by men, a woman decides to liberate his tongue.

World to Roam Stephen Irwin (United Kingdom)
Mother and Father lay the child in his cot at the same time every night. However, come morning, only a shallow crater remains — a baby-shaped depression. The boy was destined to be a wanderer.

 

Find all the announced Official Selection lists at annecyfestival.com.

 

Annecy 2023

Annecy Festival also revealed the 2023 Juries of experts  from around the globe:

  • Feature Films Jury:
    • Sofía E. Alexander (showrunner & executive producer; Mexico)
    • Kid Koala (composer & director; Canada)
    • Jan Kounen (director & scriptwriter, Tawak Pictures; France)
  • Contrechamp Feature Films Jury:
    • Eunyoung Choi (Co-founder & CEO, Science SARU; Japan)
    • Céline Devaux (director; France)
    • Hippolyte Girardot (actor, screenwriter & director; France)
  • Short Films Jury: 
    • Jerry Beck (animation historian, CalArts & ASIFA-Hollywood; U.S.)
    • Emma De Swaef (director, Marc and Emma BV; Belgium)
    • Dan Levy (composer; France)
  • Graduation Films & Off-Limits Shorts Jury:
    • Julie Ann Crommett (CEO, Collective Moxie; U.S.)
    • Patricia Hidalgo (Director, BBC Children’s & Education; U.K.)
    • Benjamin Massoubre (director, France)
  • TV & Commissioned Films Jury:
    • Estrella Araiza (General Director, Guadalajara Int’l Film Festival & Cineteca FICG; Mexico)
    • Ana Chubinidze (filmmaker, The Pocket Studio; Georgia)
    • Carlo Vogele (director; Luxembourg)
  • VR Works Jury:
    • Jorge R. Gutierrez (creator, designer, writer & director, Netflix Animation; Mexico)
    • Chris Lavis (director & animator, Clyde Henry Prod.; Canada)
    • Manu Weiss (independent creative XR producer & curator; Switzerland)

‘RAID: Call of the Arbiter’ Limited Series Levels Up with Composer Jesper Kyd

BAFTA-winning and MTV VMA-nominated composer Jesper Kyd (Assassin’s Creed Valhalla, Warhammer 40K Darktide, TUMBBAD on Prime VIdeo) is scoring the original limited animated series RAID: Call of the Arbiter, based on the billion dollar mobile game franchise RAID: Shadow Legends. Revealed March 13 at SXSW by global game publisher Pixel United and RAID creators Plarium, the series will consist of 10 five-minute weekly episodes set to premiere on YouTube on May 18.

“It has been so inspiring to work with producer Eric Rollman, showrunner Jay Oliva and executive producer Nicholas Day, who is also Vice President of Creative at Plarium,” said Kyd. “They facilitated a really creative environment where original music ideas were embraced and encouraged. RAID is a rich and colorful universe so it was great fun to score these beloved characters from the game, bringing them additional depth and helping to bring them alive through thematic music for the animated series. For the recording, it was also an honor to work with the Budapest Scoring Orchestra and Choir who brought a really passionate performance to this music which features the choir predominantly throughout the score.”

RAID: Call of the Arbiter
RAID: Call of the Arbiter

Known for scoring blockbuster video game franchises including Assassin’s Creed, Borderlands, Darksiders, Hitman, State of Decay and Warhammer, Kyd has received top honors for Best Original Score from the BAFTAs, Critics’ Choice Film Awards (India), Hollywood Music in Media Awards, Game Audio Network Guild as well as nominations from Billboard, CNN, MTV Video Music Awards and the Academy of Interactive Arts and Sciences. He was also honored with the Nile Rodgers Global Creators Award at Canadian Music Week for his innovative and unique body of work.

The game RAID: Shadow Legends has quickly become one of the fastest growing collection RPGs with over 75 million downloads across all platforms exceeding $1 billion in lifetime revenues. The turn-based fantasy game offers over 700 collectable champions across 15 different factions. With this new series, RAID fans can look forward to learning the origins of some of their favorite champions, uncovering surprises throughout the series that tie to in-game rewards, and several other collaborations that deliver an immersive experience connecting the game and the series.

The animated series takes place in the world of Teleria, a land seemingly abandoned by its gods, torn by warring factions locked in ceaseless conflict. The central character — pulled from the game’s core lore — is an ancient guardian called the Arbiter who is seeking a path to return to the world. She must summon a team of unlikely champions to light the spark that will cast down the darkness.

RAID: Shadow Legends is available to download on iOS and Android mobile devices, as well as PC through the Microsoft Store or the Plarium Play platform. Stay up to date with Plarium’s developments by following @PlariumGames on YouTube, @Plarium on Instagram and /Plarium on LinkedIn.

Trailer: ‘Rugrats’ S2 Delivers a New Bundle of Joy on April 14

Rugrats S2

Paramount+ today released the official trailer and key art for Season 2 of Rugrats, following Nickelodeon’s adventurous babies as they explore the world and beyond from their wildly imaginative point-of-view. The series will premiere the first 13 episodes of the second season on Friday, April 14, exclusively on Paramount+ in the U.S. and Canada.

The series will also be available to stream on Paramount+ in the U.K., Australia, Latin America, Brazil, South Korea, Italy, France, Germany, Switzerland and Austria at a later date.

In the second season of Rugrats, the babies are back and ready to take on the world with their pint-sized perspectives and a diapie full of snacks. New episodes follow Tommy, Chuckie, Angelica, Susie, Phil and Lil as they cross the frozen tundra, discover the treasures of ancient babies, and go on the greatest adventure of all: meeting Tommy’s new brother!

Returning to the playpen is Tommy’s beloved little brother, Dil, voiced by Tara Strong (Teen Titans Go!), who is reprising her role in this new series. Also joining the series this season are guest stars Yvette Nicole Brown (Community) as Miss Mellie, the friendly and silly tour guide at re-created Old West town Tot Springs; Wendie Malick (The Owl House) as Judith, Charlotte’s glamorous yet often condescending mother; Sarah Niles (Ted Lasso) as Nanny Pip, a proficient and encouraging robotic nanny who watches Angelica; and Alia Shawkat (Severance) as Trish, Betty’s new girlfriend who is eager to make friends with everyone.

The series stars EG Daily (Tommy Pickles), Nancy Cartwright (Chuckie Finster), Cheryl Chase (Angelica Pickles), Cree Summer (Susie Carmichael) and Kath Soucie (Phil and Lil DeVille), all of whom are reprising their iconic roles in this new series.

The original voice cast is joined by newcomers Ashley Rae Spillers and Tommy Dewey (Tommy’s parents, Didi and Stu Pickles); Tony Hale (Chuckie’s father, Chas Finster); Natalie Morales (Phil and Lil’s mother, Betty DeVille); Anna Chlumsky and Timothy Simons (Angelica’s parents, Charlotte and Drew Pickles); Nicole Byer and Omar Miller (Susie’s parents, Lucy and Randy Carmichael); Michael McKean (Grandpa Lou Pickles); Charlet Chung (Kimi); and Grey Delisle (Begley).

Also returning as guest stars in Season 2 are Henry Winkler (Boris), Swoosie Kurtz (Minka), Telma Hopkins (Celeste), Raini Rodriguez (Gabi), Keith Carradine (Bob Brine) and Richard Ayoade (Duffy).

Produced by Nickelodeon Animation, the all-new RUGRATS is based on the 1991 series created by Arlene Klasky, Gabor Csupo and Paul Germain. Kate Boutilier (Rugrats) and Casey Leonard (Breadwinners) are executive producers and Dave Pressler (Robot and Monster) and Rachel Lipman (Rugrats) serve as co-executive producers, with Kellie Smith (The Fairly OddParents) as line producer on season two. Charlie Adler (Rugrats) serves as the voice director. Production is overseen by Mollie Freilich, Director, Current Series Animation, Nickelodeon.

Trailer Premiere: Director Kirk DeMicco and Producer Kelly Cooney Cilella Give Us the Scoop on DreamWorks’ ‘Ruby Gillman: Teenage Kraken’

This summer’s animated battle royale is going to be between the underdog kraken monsters and the popular (and self-involved) mermaids. That’s according to Ruby Gillman, Teenage Kraken, DreamWorks Animation’s latest movie which will be released in theaters on June 30. The summer release, which was originally titled Meet the Gillmans, is directed by Oscar-nominated Kirk DeMicco (The Croods, Vivo, Space Chimps), produced by Kelly Cooney Cilella (Bilby, Trolls World Tour) and co-directed by Faryn Pearl (storyboard artist on Trolls World Tour).

The voice cast includes Lana Condor as Ruby, Jane Fonda as her commanding Grandmama, Toni Collette as her overprotective mother, Will Forte, Liza Koshy, Annie Murphy, Sam Richardson, Colman Domingo, Jaboukie Young-White, Blue Chapman, Eduardo Franco, Ramona Young, Echo Kellum and Nicole Byer.

The story centers on a shy 16-year-old misfit named Ruby Gillman (Condor) who learns that she is the next in a legendary line of royal sea krakens. Ruby struggles even more to fit in because her mother (Collette) forbids her from going to the beach with her peers. But soon Ruby learns that she’s descended from the warrior kraken queens and will one day ascend to her grandmother’s throne (voiced by Fonda) as the Warrior Queen of the Seven Seas.

Ruby Gillman Teenage Kraken
Lana Candor (To All the Boys I’ve Loved Before trilogy) voices Ruby Gillman: Teenage Kraken in DreamWorks Animation’s big summer feature, directed by Kirk DeMicco. (Image: DreamWorks Animation)

Since the film’s first trailer debuts today, film’s director Kirk DeMicco and producer Kelly Cooney Cilella were kind enough to have a quick chat with us to whet our appetite for the summer pic. Here is what they told us:

Animation Magazine: So, finally, the cat is out of the bag and we can all see what you’ve been working on for the past few years. Can you tell us a bit about Ruby Gillman and what excited you about this project?

Kelly Cooney Cillela
Kelly Cooney Cillela

Kelly Cooney Cilella: This movie has been in the works for several years now. It started as a pitch to the studio about a family of sea monsters that have moved to the land and are hiding in plain sight. As we came on board the project, we started honing in on Ruby’s story and telling it from her point of view. I’m excited that this is DreamWorks’ first titular female character and her name is right there in the title of the movie.

Our heroine is such a lovable character and I’m so excited for audiences to meet her and fall in love with her the way we have, because she starts the movie as a quirky, slightly insecure but bighearted character, but she’s harboring a secret that she can’t tell her friends. But ultimately the kraken is awakened inside her and there’s no hiding this. She learns that her destiny is so much more than being an average high school teenager, and she’s destined to be the next big protector of the seas. Her journey is self discovery and embracing that side of her that had been dormant for so long, and for her to become a fully actualized character was such an exciting story for me to tell on such a grand scale.

Fantastic. Kirk, maybe you can talk about the animation and how it continues the recent trend we’ve seen in DreamWorks’ movies to really push the envelope and experiment with what CG animation can look like these days?

Kirk DeMicco
Kirk DeMicco

Kirk DeMicco: What we loved about this movie from the get-go was that we were starting out with a genre that was much loved by all of us, a true teen comedy in the vein of a John Hughes film, or more recently, Easy A, Ladybird or Book Smart. So, this is a teen comedy about a girl who doesn’t fit in and comes in contact with this new girl, who is this mean girl, but the story that Kelly described is a story of discovery for our lead character. She finds this strength and power. [We were] working from that and knowing that we had to build a film with two separate worlds, the underwater and above water world. Our production designer was Pierre-Olivier Vincent who did all the How to Train Your Dragon movies. He’s an expert in worldbuilding. He found inspiration for the main character in the body of the octopus and he brought that curviness to all the design language of the film, from the cars and refrigerator to the characters, their school and to the underwater world itself.

Then, carrying that through, our head of animation Carlos Puertolas (Boss Baby movies) was very excited about finding that contrast between the fluidity of a family of humans (sea monsters without bones) and that sort of fun we could have with squash and stretch both for comedic purposes and for style and how that can translate when the scale goes to the nth degree when they transform to giant krakens underwater. You can see a little bit of that in the trailer with Grandmama (played by Jane Fonda) and Ruby Gilman’s giant version. There’s this elegance to them, there’s this ballet quality as they move through the water. They are these giant kaiju size characters, but they move elegantly and they’re beautifully lit. That’s the spirit we wanted Ruby’s journey to be aspirational although it was very difficult.

Teenage Kraken
Our heroine’s nemesis is a popular mermaid (voiced by Annie Murphy) who mocks Ruby’s fantastic powers. (Image: DreamWorks Animation)

How did the setting and the kraken world allow you to really raise the bar in terms of all the underwater visuals?

Kirk: The other part that DreamWorks Animation does so well is creating the big-scale effects that we can bring to the story. In the trailer, you can see this mermaid (played by Annie Murphy), you have this kaiju battle where these two monsters are doing battle, and the VFX team had to come up with this idea that her hair is generated completely by the water. It’s really astonishing, it was really fun to work with. You will see this underwater magnetic volcano that Ruby has to learn to navigate through, which has a completely different palette and energy force. That challenge to come up with something that is a complete slate-wiper: A kraken is so big and strong that she can stop time, so we had to up our game when it came to creating set pieces and understanding that adventure. Of course, the emotional story underneath the adventure is the most important, but at the end of the day, as an animation studio we want to push the boundaries when it comes to scale and scope to make it a strong theatrical event.

Are we going to see the mixing of CG and 2D visuals in the film?

Kirk: We have little moments … There are flights of fantasy moments they have a more of a TikTok 2D look. We have a lot of contemporary music featured in the movie. While this is a fantasy world, it’s all about teenagers. That was the best thing about showing the movie in screenings: Kids could hear themselves in it. They found it relatable. Keeping that fresh and modern and contemporary — in that 2D exploration is what kids would do with their animation on their phones. You’ll see as things progress. There are plenty of opportunities to ground it in today’s teen culture in its own whimsical way.

What do you hope audiences will take home from their Ruby Gillman experience?

Kirk: This is a movie with three generations of strong women. It has this opportunity to say it’s a superhero origin story about a girl who doesn’t look completely ordinary, but she feels very ordinary in her own skin until she finds out that she has this power that is awakened inside of her — a power that she’s afraid to tell her friends about. She does want to hide this from her boyfriend. These are things that we’re excited about. I have a daughter and it’s great to tell a story that our daughters can see themselves in, with the message being don’t be afraid to shine your light, no matter what the cost might be.

Kelly: I want the movie to take the same journey as Ruby does. I want it to start as a quiet movie that not many people know about, and then it becomes this kaiju battle of the summer that takes down the competition!

Watch the brand-new trailer below:

A Day in the Life – #329 April 2023

This month, we have the pleasure of catching up with Andrea Gerstmann, the talented art director of Pipeline Studios for the new PBS KIDS series Work It Out Wombats! (The GBH Kids and Pipeline original show created by Marcy Gunther, Robby Hoffman, Kathy Waugh and Marisa Wolsky and produced by Gunther and Wolsky) follows three creative marsupial siblings who live with their grandma in a treehouse apartment complex!

9 a.m.Arriving at the studio with my amazing crew. It’s a typical frigid Canadian winter morning — brrrr!

10 a.m. Our weekly creative meeting on Zoom where we join our amazing partners at GBH Kids.

10:15 a.m. Bringing the scripted assets to life with the design team, Kyi and Melissa.

11 a.m. Pipeline Studios has a ping pong table for break time, but unfortunately I am terrible at it.

12 p.m. Today our lunch was catered, and we’re all clearly very excited about that! 

1:45 p.m. Cody and I making notes on the picture with our editor, Nigel, ensuring it’s top quality before it goes to our teams at GBH & PBS KIDS.

3:20 p.m.  Sometimes I get paid to do arts and crafts! Our Wombats stop-motion style thought bubbles are always fun to work on.

4:30 p.m.  Occasionally,  we need to make updates to the backgrounds after we discover complications in animation.

7 p.m.  Back at home! I’ve been trying to teach the dog how to knit for weeks, but he just isn’t getting it.