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Gutsy Animations’ internationally celebrated, Emmy nominated animated series Moominvalley (13 x 22’) has been recommissioned for a fourth season by its anchor broadcasters Sky (U.K.) and YLE (Finland). Additionally, and new for Season 4, Viaplay Group has boarded the series as a co-production partner and will air all four seasons on its Viaplay streaming platform in multiple territories, including Sweden, Norway, Denmark, Poland and the Netherlands.
Produced by Gutsy Animations, Moominvalley is based on the Moomin stories by Finnish-Swedish author and artist Tove Jansson. Season 4 is set to launch in late 2024 and will be directed by Nigel Davies (Shaun the Sheep), who has worked on previous seasons of Moominvalley and will take the title of Series Director for the new instalment.
Described as a whimsical coming-of-age story of family and friendship, Moominvalley is set in the Moomins’ titular home, an idyllic place where the kindly trolls live in harmony with nature. Season 4’s 13 new episodes “will be full of unexpected, dangerous and hilarious adventures, each inspired by the importance of taking care of the environment and finding a more sustainable way of living,” culminating as the valley faces its greatest threat yet (inspired by one of the most famous Moomin storylines): a comet
speeding towards them.
“As creatives, we’re driven to tell stories that can inspire and bring hope — which is exactly what we aim to do through Moominvalley. The series echoes Tove’s work in encouraging values such as respect for nature, kindness, and acceptance among audiences of all ages, so we’re very grateful to have the opportunity to continue doing so with this Season 4 greenlight,” said Marika Makaroff, Gutsy Animations’ Chief Creative Officer and Moominvalley executive producer. “Alongside our long-standing and supportive partners Sky and YLE, it’s fantastic to welcome Viaplay Group on board and for them to join us in the next chapter of Moominvalley’s incredible global journey.”
Moominvalley has been sold to over 60 countries to date, including Finland (YLE), U.K. (Sky), Japan (NHK) and Germany (ZDF). The series was recently awarded the ‘Audience Episodic Award’ at the New York International Children’s Film Festival 2022 and was also nominated for the British Animation Awards 2022. Additionally, season three of Moominvalley was awarded the Albert certification in recognition of Gutsy Animations’ sustainable production processes.
It’s almost time for the zaniest dimensional rift in the history of Bikini Bottom to hit, as Nickelodeon prepares to premiere SpongeBob SquarePants Presents The Tidal Zone on Friday, January 13 at 7 p.m. (ET/PT).
To help fans get ready to witness the madness of the first-ever SpongeBob Universe crossover special, Animation Magazine is thrilled to the gills to debut an exclusive clip from one of the hour-long special’s reality-bending tales.
In this clip from the episode “Welcome to Binary Bottom,” we pay a visit to The Grease Bucket, where we find robotic versions of Squidward (Rodger Bumpass), Gary, Plankton (Mr. Lawrence) and, of course, SpongeBob (Tom Kenny), inhabiting a world of circuits and wires. In this switcheroo’d dimension, we also encounter one character with a new, organic look: Fish Karen (Jill Talley)!
After the premiere The Tidal Zone will encore on Saturday, Jan. 14 and Sunday, Jan. 15 at 7 p.m. (ET/PT) on Nickelodeon, followed by a rollout across Nickelodeon’s international channels next year.
Read more about the special, which brings together all three SpongeBob series (SpongeBob SquarePants, Kamp Koral: SpongeBob’s Under Years and The Patrick Star Show), and watch the official trailer in our previous post here.
This month, we were invited to share a day with the amazing EllenJin, the talented art director of DreamWorks’ animated series KungFuPanda:TheDragonKnight, which begins its second season this month on Netflix.
8a.m. After a couple of decades of my career, deciding what to wear in the morning is still the most time consuming-thing in the world. Why is that? I always end up wearing something black anyways!
10a.m. Fun time begins at work. Working with my EP Peter Hastings, CG producer Dan Godinez and the hardworking and talented crew of KungFuPanda:TheDragonKnight is so much fun. We turn everything into magic here: Skadoosh!
11a.m. Whaaaat? I just get to sit and paint!? I love this!
Noon: Here’s my semi-balanced lunch! Vegetables are overrated anyway, right? Just please don’t tell my kids I said that!
1:30p.m. Our incredible lighting lead Kim and I finish reviewing footage. Teamworks, DreamWorks!
2:30 p.m. Our superstar production manager Monica keeps us all on the right track.
3 p.m. Production coordinators Jada and Carolyn take a stroll around the campus with me. We all need a break!
7:30 p.m. So that was another good day at work. Now it’s time to relax with my family!
This year, we at ThePack released our first theatrical animation film fully rendered in a game engine: Journey to Yourland. The film is produced by BFLIM, Plutoon and ThePack.
Journey to Yourland tells the story of a 10-year-old boy named Riki. One night, Riki finds a mysterious luminescent stone which leads him on a crazy adventure through the fantastic world of Yourland. During this adventure he makes two new friends: a girl named Emma and a monkey named Tidling. Together, they must find the magical power source of Yourland, which has been stolen, and bring it back to the Presidential Tower where it belongs.
Journey to Yourland
When the teams of Plutoon, BFILM and ThePack met for the first time, we established the following goals for the development of the project:
1. Cross-platform production
2. Appealing look for the audience
3. Being able to expand the IP of the film, namely through VR, games and other extensions
After a lot of brainstorming and R&D, we came to the conclusion that the ideal technical & creative solution was to use a game engine to produce the IP.
But, why would we also produce the film in a game engine? There were quite a few challenges in the script that would be difficult to achieve within the available budget (approximately €3,800,000), and we thought the game engine would allow us to solve these. One of the big challenges was a 15-minute water sequence, a complex task to achieve with traditional 3D simulations in a tight budget. We faced two options: either change the script, or find a way to make it work in a more budget-friendly way.
Journey to Yourland
We had been looking at the possibilities of the Unity game engine for quite some time, and decided it could provide us with the technological and creative advantages we needed to achieve the complexity of this sequence. It definitely felt like taking a leap of faith, as we didn’t really know what we were getting ourselves into. How would the engine behave in a full feature-length production? How could we use it within a multi-studio animation production pipeline? How would we be able to work with artists that had never used this kind of software?
Right from the start, we realized that making a feature film in a game engine is not an easy thing to do. Luckily, at ThePack, we had been doing R&D on the use of real-time technology in cinema and games since 2015. For a previous project we wanted to reuse the 3D environments that we created for the film in a game. Based on this experience and our knowledge of 3D animation, we created a dedicated “real-time” pipeline: SYNK.
Journey to Yourland
SYNK combines the power of a real-time engine while keeping the traditional animation workflow in place. We thought that this would allow us to tackle the challenges for Journey to Yourland and, at the same time, the film would be the perfect project to stress-test the robustness and reliability of SYNK on a real-world production.
It turned out to be the right decision. The first advantage of the hybrid pipeline was that the various teams in multiple studios could keep on using their preferred software. Maya was used for animation, Substance Painter and Designer were used for texturing and Unity took care of the lay-out, shading, lighting and rendering.
Journey to Yourland
Because we were working with different softwares and we were working with different partners in multiple countries, any changes that were made in the data or the metadata had to be automatically updated. These changes also had to be logged in the production tracker, Ftrack, to make sure that every department could keep track of updates, in order to work on the latest approved version of each element at all times.
Additionally we had to develop tools for layout and lighting for the artists to enable them to work within Unity. One example of a tool that was developed in SYNK is a VR lay-out mode. This technique makes it possible to fully immerse yourself in an environment and explore all different possible camera angles. We were also able to record different takes for each shot with real time feedback.
Journey to Yourland
Another extremely useful feature the team developed was “fully-automated-environment-transfers.” The ability to transfer entire environments from one software to another ensured that all the approved assets remained 100% the same in every scene. This meant that we could eliminate a lot of approval stages. It also allowed for effects artists, lighting artists and lay-out artists to work with continuously updated, textured and lighted assets, instead of having to work with dull, gray, unlit models.
Last but not least, one of the biggest advantages was that we were able to get a final look very fast. This is why we decided to combine the last steps of the production together into a “finalizing” stage in which we combined lighting, effects and finishing.
Journey to Yourland
The fast iteration possibilities, in combination with the SYNK pipeline, enabled us to finish the final image within Unity without needing a compositing phase. Combine this with the speed of the real-time finalizing steps and the typical end of the project crunch time was avoided.
In just three weeks time we rendered the final version of the film in 4k. In a normal workflow/pipeline this would have taken substantial render capacity costing a lot more time and money.
Making the move to a real-time engine and the SYNK pipeline that supported it, made all the difference for us in this project. The advantages game engines provide are too interesting for us to go back to a traditional workflow. We definitely feel that real time animation production is here to stay and is the key for smaller companies to get closer to competing with the bigger productions, thanks to a more efficient and creative production process.
Journey to Yourland was originally released in May 2022.
Tom Verbeek is a business developer for SYNK and a marketing manager for ThePack.
The British Academy of Film and Television Arts, BAFTA, has announced the longlists of films and talent that have gone through to Round Two of voting for the 2023 EE BAFTA Film Awards. Longlists were revealed for 24 categories, including Animated Film, British Short Animation and Visual Effects.
“The publication of the EE BAFTA Film Awards Longlist is a very special moment to recognize the wide range of exceptional crafts, performances and productions that make the magic of films a reality,” commented Anna Higgs, BAFTA Film Committee Chair. “To be Longlisted is a fantastic achievement amidst the phenomenal films released in the last year. Sharing the list lightyeahead of the Nominations will hopefully inspire the public to watch as many films as possible and join in the conversation as excitement builds for the Awards.”
Out of 21 submitted films, eight feature-length titles are contending for four nominations in the Animated Film race:
In an impressive genre-busting turn of events, Guillermo del Toro’s Pinocchiois the sole toon contender in five other longlist categories: Adapted Screenplay (Guillermo del Toro and Patrick McHale), Original Score (Alexandre Desplat), Production Design (Guy Davis and Curt Enderle), Sound and Special Visual Effects.
The longlisted films for Special Visual Effects are:
Round Two voting kicked off Friday and will determine the Nominations, to be unveiled via a global livestream hosted by Hayley Atwell and Toheeb Jimoh on January 19 at noon GMT. Round Three of voting will determine the winners, to be announced on February 19 at the EE BAFTA Film Awards ceremony at Southbank Centre’s Royal Festival Hall in London.
All longlisted films are available for voting members to watch on BAFTA View.
See all the longlists for the 2023 EE BAFTA Film Awards and more info about the Academy’s awards and activities at bafta.org.
Strap on your aprons and prepare for kawaii battle: HIDIVE has set the English dub streaming debut of Akiba Maid War for Saturday, January 14 at Noon ET. An original production from studio P.A. Works (Ya Boy Kongming!) and Cygames, the series premiered in Japan in April and is ready to clean up in more territories.
Synopsis: In the spring of 1999, bright-eyed Nagomi Wahira moves to Akihabara with dreams of joining a maid café. She quickly dons an apron at café Ton Tokoton, a.k.a. the Oinky Doink Café, but adjusting to life in the big city isn’t easy. Paired with the dour Ranko who never smiles, Nagomi must do her best to elevate the Oinky Doink Café over all other maid cafés vying for top ranking, but she soon discovers not everything is as it seems amid the frills and thrills of the maid cafés of Akihabara…\
The new English-language dub was overseen by director Joey Goubeaud from an ADR script by Marta Bechtol, and features the voice talents of Alyssa Marek as Nagomi Wahira, Chaney Moore as Ranko Mannen, Cat Thomas as Yumechi, Christina Kelly as Shiipon and Teresa Zimmerman as Manager.
Sōichi Masui (Chaika the Coffin Princess, Sakura Quest, Rascal Does Not Dream of Bunny Girl Senpai) directed the series at P.A. Works, with Yoshihiro Hiki overseeing the scripts and series composition by Yoshihiro Ike (Tiger & Bunny, Ergo Proxy, 2019 Dororo) at Cygames. Manabu Nii (The Day I Became a God, Kakegurui twin, Hina Logic – from Luck & Logic) is the character designer and chief animation director.
The original Japanese version voice stars Reina Kondo and Rina Sato as Nagomi and Ranko, alongside Minami Tanaka, Tomoyo Kurosawa and Ayahi Takagaki.
Watch Akiba Maid War on HIDIVE starting January 14. Sentai Filmworks has home video rights.
A new animated series inspired by traditional myths and legends is the latest smash hit for Chinese streaming platform Bilibili, totting up more than 10 million views in its first three days. Titled Yao-Chinese Folktales, the series launched January 1 and a week out is averaging a 9.6 out of 10 rating on Douban, with more than 60,000 reviews.
The series is produced by the nearly 80-year-old Shanghai Animation Film Studio (Warriors, Big Ear Tutu, Havoc inHeaven, Black Cat Detective) and Shanghai Kuanyu Digital Technology, translating ancient stories of yao (demons or monsters) into the modern age in eight 15- to 25-minute installments. Chen Liaoyu (Foodiverse) is series director and Li Zao is chief producer.
Yao-Chinese Folktales is a bit of a commemorative tribute to the centennial of Chinese animation celebrated in 2022, with the past and present also colliding as traditional art influences such as paper cut out, shadow plays and watercolor are wielded by innovative young directors and producers to adapt classic literature.
The first warmly reviewed episode, “Nobody,” is based on Journey to the West and centers on a low-ranking pig demon who rebels against his cruel superiors. “Nobody” was praised by fans for its reflection of contemporary class struggles, while the second episode “Goose Mountain,” based on Liang Wujun’s collection of myths and directed by Hu Rui, created a buzz for its fantastical visual spectacle and distinctly Chinese aesthetics.
“As Chinese animation enters a new century, the series is not only a tribute, but also carries the animation studio’s creative concept of ‘not imitating others, not repeating ourselves,'” Shanghai Animation Film Studio President and series producer Su Da told Global Times. “We will strive to realize the creative transformation and innovative development of traditional culture, and highlight the national integrity and Eastern charm in China’s 5,000-year history and culture.”
The first episode “Nobody” of Yao-Chinese Folktales is inspired by classic Chinese novel “Journey to the West” , but focuses on a little monster who works at the bottom of the ladder of a team of monsters who want to capture Xuan Zang. #anime#donghua#Chinese#Creativepic.twitter.com/K3fM8EFLbv
Writer-producer team Dan Hernandez and Benji Samit have signed a multi-year overall deal with 20th Television Animation, extending their relationship with the studio behind their new Hulu series Koala Man. Samit and Hernandez are executive producers and showrunners for the adult comedy created by Michael Cusack, which premiered today (Jan. 9). The deal also includes an arrangement with ABC Signature for live-action projects.
“Dan and Benji are wildly talented writers with a truly unique sensibility and a hilarious voice. We have been obsessed with their work for years and are very excited to continue our relationship in animation with them, and are thrilled to expand their development into live-action within our studio,” commented Marci Proietto, Executive VP of 20th Television Animation and Jonnie Davis, President of ABC Signature. “We also can’t wait for viewers to dive into Koala Man, which is our first series with this incredible duo, launching on Hulu today.”
Hernandez and Samit were previously under a joint animated/live-action series overall deal with 20th Television.
The new agreement will see the Pokémon Detective Pikachu and Addams Family 2 scribes will develop, write and produce both animated and live-action series for all platforms through their Hermit House banner.
“We’re so excited to expand our creative partnership with 20th Television Animation and ABC Signature,” said Hernandez and Samit. “Working with Marci Proietto and Chris Cikowski as well as Jonnie Davis and Tracy Underwood has been a dream come true. We hope we can be together forever, or at least until the kids go to college.”
Having kicked off their writing collaboration as undergrads at Brown University, Samit and Hernandez’s credits alco include the Apple TV+ animated musical comedy Central Park and the 2016-19 live-action take on The Tick, starring Peter Serafinowicz. They created and executive produced the recently premiered superhero coming-of-age comedy Ultra Violet & Black Scorpion (Disney Channel).
The pair’s next writing project will be a (likely live-action hybrid) feature film starring Figment, the purple dragon mascot of Walt Disney World EPCOT’s Imagination Pavilion, and produced by Seth Rogen and Evan Goldberg’s Point Grey Pictures for Walt Disney Pictures. They are also developing to-be-announced Lucasfilm and Walt Disney Pictures projects.
Dan Hernandez and Benji Samit are represented by 3 Arts, UTA and Jackoway.
Coinciding with Elvis Presley’s (1935-1977) birthday on January 8, Sony Pictures Animation unveiled a first look at its adult action-comedy toon Agent Elvis with a teaser poster featuring a smirking king of rock ‘n’ roll with his trademark 1970s shades, holding a golden gun. The new art shared to Twitter also promises the series is “coming soon” to Netflix.
Announced in 2019 as Agent King, the series is created by Priscilla Presley, who was married to Elvis from 1967-1973, and rock singer-guitarist John Eddie. The show reimagines the American music legend fulfilling his lifelong dream of becoming a world-saving hero.
Elvis Presley trades in his white jumpsuit for a jet pack when he is covertly inducted into a secret government spy program to help battle the dark forces that threaten the country he loves — all while holding down his day job as the King of Rock and Roll.
Presley and Eddie are creators and executive producers of the series, with Elvis Presley’s former talent manager Jerry Schilling serves as a consultant. Mike Arnold (Archer) wrote Agent Elvis and is serving as showrunner, with Fletcher Moules (Entergalactic). Menswear designer John Varvatos is designing the animated Elvis’s wardrobe and is a consulting producer on the series. Exec producers also include Kevin Noel, Jamie Salter, Marc Rosen and Corey Salter.
Agent Elvis is being co-produced by Authentic Brands Group, Sony Pictures Animation and Sony Pictures Television. The stylized 2D animation is being produced by Emmy-winning studio Titmouse, Inc. (Big Mouth, Star Trek: Lower Decks, The Legend of Vox Machina), with Chris Prynoski, Shannon Prynoski, Antonio Canobbio and Ben Kalina as executive producers.
The Motion Picture Sound Editors (MPSE) today announces nominees for the 70th Annual MPSE Golden Reel Awards. Nominees represent the contributions of sound artists around the world to the past year’s most outstanding feature film, television, animation, computer entertainment and student productions.
“We are thrilled to celebrate the platinum anniversary of the MPSE Golden Reel Awards with our first live event in three years,” said MPSE President Mark Lanza. “We also take special pride in honoring the outstanding work of sound editors from around the world and across all forms of entertainment media. We look forward to a special night full of fun and surprises as we celebrate the art and craft of sound.”
This year’s award winners — including 2023 MPSE Filmmaker Award winner Jerry Bruckheimer and MPSE Career Achievement Award winner Gwendolyn Yates Whittle MPSE — will be celebrated at a ceremony held Sunday, February 26 at the Wilshire Ebell Theatre in Los Angeles.
Animation series and feature nominees below; find the full list of nominees and more information at mpse.org.
Outstanding Achievement in Sound Editing – Broadcast Animation
Jurassic World: Camp Cretaceous – “The Last Stand” (DreamWorks Animation)
Supervising Sound Editors: Rob McIntyre, D.J. Lynch
Sound Designer: Evan Dockter
Sound Effects Editor: Adam Cioffi
Dialogue Editor: Anna Adams
Foley Editor: Aran Tanchum
Foley Artist: Vincent Guisetti
Tales of The Jedi – “The Sith Lord” (Disney)
Supervising Sound Editors: David W. Collins, Matthew Wood
Sound Effects Editors: Kevin Bolen, Michael Brinkman
Foley Supervisor: Frank Rinella
Foley Artists: Margie O’Malley, Andrea Gard, Sean England
Transformers: EarthSpark – “Age of Evolution” (Nickelodeon)
Supervising Sound Editors: Brad Meyer MPSE
Sound Effects Editor: Natalia Saavedra Brychcy MPSE
Dialogue Editor: Christine Gamache
Foley Editor: Carol Ma
Outstanding Achievement in Sound Editing – Feature Animation
DC League of Super-Pets(Warner Bros. Animation)
Supervising Sound Editors: Bill R. Dean MPSE, Ando Johnson
Sound Designer: Erick Ocampo
Sound Effects Editors: Chris Battaglia MPSE, Kip Smedley
Supervising Dialogue Editor: Stephanie Brown
Dialogue Editor: Chase Keehn
Supervising Foley Editor: Jessie Pariseau
Foley Editor: Bruce Tanis MPSE
Foley Artists: Alyson Dee Moore MPSE, Christopher Moriana
Guillermo del Toro’s Pinocchio(Netflix)
Supervising Sound Editor: Scott Martin Gershin MPSE
Sound Effects Editors: Masanobu “Tomi” Tomita, Andrew Vernon MPSE, Dan Gamache MPSE
Dialogue Editor: Dan Gamache MPSE
Foley Artists: Dan O’Connell, John Cucci MPSE
Lightyear(Disney Animation)
Supervising Sound Editor: Coya Elliott
Sound Designer: Ren Klyce
Sound Effects Editors: Kimberly Patrick, Jonathon Stevens, Benjamin A. Burtt
Dialogue Editor: Cheryl Nardi
Foley Editors: James Spencer, Dee Selby
Foley Artists: Shelley Roden MPSE, John Roesch MPSE
Puss in Boots: The Last Wish (DreamWorks Animation)
Supervising Sound Editors: Jason W. Jennings, Julian Slater MPSE
Sound Designer: Tim Walston MPSE
Sound Effects Editor: Ken McGill
Dialogue Editor: Mia Stewart MPSE
Supervising Foley Editor: Paul Pirola
Outstanding Achievement in Sound Editing – Non-theatrical Animation
The Ice Age Adventures of Buck Wild(Disney)
Supervising Sound Editor: Leff Lefferts
Sound Effects Editors: Shaun Farley MPSE, Chris Manning
Dialogue Editor: E. Larry Oatfield
Foley Artists: John Roesch MPSE, Ronni Brown, Sean England
Jurassic World: Camp Cretaceous – “Hidden Adventure” (Netflix)
Supervising Sound Editors: Rob McIntyre, D.J. Lynch
Sound Designer: Evan Dockter
Sound Effects Editors: Adam Cioffi, Ian Nyeste, Cat Gensler, Roger Pallan
Dialogue Editor: Anna Adams
Foley Editor: Aran Tanchum
LEGO Star Wars Summer Vacation (Disney)
Supervising Sound Editors: David W. Collins, Matthew Wood
Sound Designer: David W. Collins
Sound Effects Editors: Kevin Bolen, Bill Rudolph
Foley Supervisor: Frank Rinella
Foley Editor: Eryne Prine
Foley Artist: Margie O’Malley
Rise of the Teenage Mutant Ninja Turtles: The Movie (Nickelodeon)
Supervising Sound Editor: Jeff Shiffman MPSE
Sound Effects Editors: Jessey Drake MPSE, Brad Meyer MPSE
Dialogue Editor: Xinyue Yu MPSE
Foley Editor: Carol Ma
Two promising adult animated series have hit the wall at their respective streamers, despite being previously confirmed for more episodes: critically acclaimed sci-fi drama Pantheon (AMC+) and popular deep state workplace comedy Inside Job (Netflix).
AMC Networks is cancelling its first primetime toon Pantheonafter one season, despite rave reviews (and a 100% Fresh rating on Rotten Tomatoes), as one of several shows axed as part of a one-time tax write-down to cut costs (including $400 million of content) revealed in an SEC filing in December. The series had premiered September 1.
The animated adaption of award-winning author Ken Liu’s short stories had been ordered for two season and boasted an impressive voice cast including Daniel Dae Kim, Katie Chang, Paul Dano and Taylor Schilling. Series creator Craig Silverstein also scored an overall deal with the network. Season 2, animated by Titmouse, has been produced by will not run on AMC+’ S1 is also being pulled from the streamer.
There remains a chance that AMC could shop the show to other outlets. As the SEC filing reads: “ the programming assessments pertain to a broad mix of owned and licensed content, including legacy television series and films that will no longer be in active rotation on the Company’s linear or digital platforms. The Company may realize some future licensing and other revenue associated with some of the owned titles.”
Pantheon will no longer be available on AMC+ or AMC Network’s anime-focused HIDIVE platform, a spokesperson for the network confirmed.* Trailers and clips for the show have also been removed from the official AMC+ YouTube channel.
The series centered on a bullied teen (Chang), who receives help from a mysterious online: the uploaded Cloud-based consciousness of her deceased father (Kim). This new type of being, dubbed “Uploaded Intelligence” or “UI”, feeds into a global conspiracy that threatens to trigger a new kind of world war.
Meanwhile at Netflix, Inside Jobfrom Gravity Falls writer Shion Takeuchi and creator Alex Hirsch received news that its pre-premiere Season 2 renewal (announced in June) has been axed. The conspiracy comedy launched its 20-episode first season on October 22 with the first 10, followed by Part 2 in November.
Creator, executive producer and showrunner Takeuchi confirmed the reversal on Twitter, sharing that she was “heartbroken” and “devastated” to leave fans not knowing what comes next. Many fans reacting to the post are sharing their disappointment and confusion about the decision.
Netflix confirmed the cancelation to Deadline but did not share the reason behind the decision. The show had been Netflix Animation’s first all-original in-house production.
Featuring the voices of Lizzy Caplan, Christian Slater, Clark Duke, Andrew Daly, Bobby Lee, John DiMaggio, Bobby Lee, Chris Diamantopolous, Brett Gelman and Adam Scott, the show follows an anti-social tech genius trying to make the world a better place from within the bizarre Cognito Inc., while managing her unhinged father and irresponsible coworkers.
Inside Job is the first Netflix animated series to face the chop in 2023, following a number of pre- and post-premiere project cancelations last year amid layoffs and executive shuffles. These included Q-Force, The Midnight Gospel and the planned Wings of Fire, Antiracist Baby, Bad Crimes, Dino Daycare, Boons and Curses and Pearl. Megan Nicole Dong’s Children’s & Family Emmy-winning Centaurworld and Elizabeth Ito’s double Emmy and Peabody Award-winning City of Ghosts were also revealed to be passed over for renewal in an April 2022 report from TheWrap.
*Correction: The original version of this article said Pantheon may still be available on HIDIVE. Animation Magazine has since confirmed it is not.
▩ Scoob! Holiday Haunt director Michael Kurinsky tells us what happened to his labor of love and how he found out that HBO Max had shelved his labor of love.
▩ Director James Cameron and vfx supervisor Joe Letteri take us behind the scenes of the year’s biggest movie,Avatar: The Way of Water.
▩ Michael Cusack, Benji Samit, and Dan Hernandez give us the scoop on their clever new Hulu series Koala Man.
▩ Learn more about the making of the powerful stop-motion PSA Save Ralph, which is shortlisted for the Animated Short Academy Award.
▩ An overview of the Oscar shortlists, plus a look at the year-end prize winners and animated box-office champions.
Oscar, Emmy and Annie Award-winning animator Chris Williams (Big Hero 6, Bolt, Moana) is riding the wave of success generated by his 2022 feature The Sea Beast, starting the new year with an overall deal with Netflix and in active development on both a Beast sequel and an original fantasy adventure. The director revealed his plans in an interview with The Hollywood Reporter about the risks and rewards of his post-Disney career.
“I was at Disney for 25 years and it was a very difficult decision to leave. I agonized over it a very long time … They treated me very well, I was very comfortable, and the relationships I had there stretched decades.” Williams explained. “But I felt like I had to detach from that, partially to tell a story that sat outside the bounds of what you normally consider North American feature animation. … I reached a point where I didn’t want to nudge the boundary, I wanted to leap over it.”
Williams left Disney to join the burgeoning Netflix studio in 2018, when The Sea Beast was announced. The seafaring family adventure became one of the streamer’s biggest hits of 2022 on its July 8 debut — placing as the most-viewed animated movie of all time on the platform (by hours viewed in the first 28 days of release) and scoring the second-longest Netflix Top 10 streak for an English-language film at seven weeks.
Upcoming Projects:
The Sea Beast Sequel — While Williams and his team were not planning for a series set in this world, he became interested in exploring the new family made by Jacob (Karl Urban) and Maisie (Zaris-Angel Hator). “Suddenly Jacob is a parent, a parent to an especially willful kid, right? And so when you see them on the dock [at the end of the movie], you know that’s not what parenting looks like. It’s far messier, far more complicated and more trying at times than that.”
The writer-director was also inspired by the question of whether every sea monster hunter in the world would give up their day job alongside Jacob and Maisie. While pointing out that a lot can change during the long years between concept and delivery for an animated feature, Williams says the star monster Red will “maybe” return, and that he is working out his ideas with the first film’s head of story, Owen Sullivan (who will co-direct the sequel), and producer Jed Schlanger.
Untitled Fantasy Project— Without giving away many details, Williams says that like The Sea Beast, this original story will be set in “a completely cohesive world” of his own creation.
“Tonally, it would be between Lord of the Rings and Princess Bride. It’s like Game of Thrones and Lord of the Rings where you have a history that leads up to the point where the story begins, and it’s a huge world with multiple events going on outside the story being told. But at the same time, I want to have fun with some of the conventions that Princess Bride did. It’s not parody and it’s not making fun of it, but it has a perspective that is light and refreshing,” he explained.
In the interview, Williams was also asked about how he feels about A.I. and whether he is concerned about artists and writers being replaced by technology. He replied, ” First, I claim to not be an expert and that this is new technology we’re trying to get our heads around and wrestle with. I tend to be more of a Luddite and concerned about these sort of things and I am nervous about the capacity to put people out of work. I’m nervous and skeptical about how it’s going to be used and about the economical pressures on studios, if they can make something cheaper they probably will even if that means hiring less artists. I worry about viz dev artists. I worry about story artists. I worry about all of us and what AI may have the capacity to replace…The fact that there are programs right now that can write pretty convincing essays or stories is scary, and that can be a concern for you, for me, for anybody that wants to create images or create stories, or is involved in visual storytelling. It’s concerning what it can do already. And I wonder where we are going to be in six months or a year from now.”
Thanks to the continuous improvement, development and boundary pushing advances in real-time and animation technology, a new era of hyper-realistic digital humans across games, film and TV is being introduced.
As an intrinsic form of communication between human beings, as in the animal kingdom, we are uniquely conditioned to recognize the slightest of subtle facial cues and microexpressions. Put simply, it’s the imperfections within an individual that make things seem ‘real’. This makes it incredibly difficult to replicate, cross and track the uncanny valley, which is characterised as the eerie or unsettling feeling that people experience in response to not-quite-human figures, with standard animation control-rig workflows.
This traditional approach to creating digital humans is becoming more time-consuming to achieve the fidelity that’s now required and expected as standard. Over recent years, studios have introduced new sophisticated technologies to surpass the uncanny valley, essential to be able to create high-quality, believable digital humans.
Now more than ever, studios must integrate new tools and technologies into their existing workflows in order to improve the quality of digital human projects. At Goodbye Kansas, we have seen a huge demand for realistic digital human faces spanning TV, film and game projects and to keep our competitive edge, we have been adopting a range of new technologies in order to streamline and advance the production of digital humans, including using in-house 3D scanning methods, integrating the Universal Scene Description (USD) framework, and considering the subtle observable physical properties of the human face
3D Scanning for High-Fidelity Digital Faces
Using our in-house 3D scanning facility, we capture high-fidelity data to develop facial rigs for our digital human projects.
One of our most recent projects integrating this workflow is the cinematic trailer for Ubisoft’s triple-A game release, Skull and Bones. Here, we were able to create the most faithful depiction of the face, and details of the protagonist’s face that evoke emotion by making full use of our integrated workflows, truly enabling our teams to push the boundaries of digital human production.
Integrating USD Workflows
By integrating the Universal Scene Description (USD) framework into our digital human projects, it’s becoming easier to collaborate and iterate on facial rigs. Our new facial tools support USD files as input and rigs can be represented as a single asset, with individual blendshapes referenced as sublayers. With features including 3D overviews in the USD viewer, easy switch between variants and versions, and the possibility to add parameters to specific blendshapes, the USD process shows many promises for efficient handling of facial rigs in the future.
Making the Perfect Face
The key to creating a perfect digital human face is by tapping into the often overlooked intricate, minute details. In digital human creation, one of the defining features are sticky lips. We take a look into the fine details of the mouth and how it behaves when moving and its relation to the perceived realism of a digital human, and the subtle effect of stickiness between the lips being an important factor and making all the difference in the perceived realism of a digital human.
Another useful consideration in the production of digital humans is dynamic skin microstructure. The human face is an incredibly complex structure, with expressions unique to individuals. The skin of a human is highly dynamic and facial expressions deform the skin microstructure in different ways. At Goodbye Kansas, we have found that the method to achieve the most lifelike result is by using dynamically filtered displacement maps based on the deformation of the underlying skin mesh. Our look development and lighting artists then use the resulting displacement and tension data to drive facial effects such as skin stretching and blood flow.
With a population boom in digital humans, there has been increasing industry demand across films, games and TV along with higher expectations to create the perfect face. At Goodbye Kansas Studios, we have been harnessing our new suite of production-ready tools for digital human production alongside new technologies such as USD, the team are building a strong toolbox in our production pipeline to allow our artists to develop more detailed high-end characters than before.
Rasmus Haapaoja and Josefine Klintberg are software engineers at Goodbye Kansas Studios.
Goodbye Kansas Studios offers award-winning and uniquely integrated services for feature films, TV series, commercials, games and game trailers. Expertise includes VFX, FX, CG productions, 3D face & body scanning, digital humans, creature & character design, performance capture, animation and real-time techniques. The company, with a staff of 250+ is part of Goodbye Kansas Group AB (publ), listed on the Nasdaq First North Growth Market and with studios and offices in Stockholm, London, Helsinki, Vilnius, Belgrade, Beijing and Los Angeles.
Mobile games developer Netmarble is welcoming iconic characters My Melody and Kuromi to its casual mobile title Merge Fantasy Island as part of its ongoing collaboration with Sanrio. In addition to the playable, fan-favorite characters, the update rolls out new resources, special events and more:
Two New Characters and Resources: My Melody and Kuromi descend upon the island, setting up new experiences for players to enjoy, like My Melody’s Macaron Shop and Kuromi’s Canelé Shop.
New Decorations: Adorable new decorations accompany the new characters, including pink and purple character tiles to customize the island in new ways.
Mystery Island Renewed as My Melody Island: For a limited time running January 7 to February 5, players can explore a new My Melody-themed Island upon reaching Level 12. Those who complete daily missions during the event period are also eligible to receive collaboration characters, Island decorations and resources.
Star Collection System: From January 5 to February 7, players can collect My Melody and Kuromi cards and exchange them for rewards such as Gems.
Merge Fantasy Island brings Netmarble’s Kuya IP to life in a merge genre-based game featuring enjoyable gameplay mechanics and adorable animations: Help the kuya by collecting a variety of resources and leveling up by merging three or more objects to create entirely new items. Players can dream up and expand their personalized islands, explore the Main and Adventure islands as they take on various missions and test their skills in Adventure Mode’s time attack stage, solving thrilling puzzles and engaging with exclusive resources that offer a whole new way to play the game.
Drama and action ignite with the help of explosive visual effects work in the new CBS series Fire Country. The producers relied on the experts at CBS VFX to fuel digital infernos and spectacular firestorms for the primetime hit from Jerry Bruckheimer Productions and CBS Studios.
Led by visual effects supervisor Colin Strause — whose career includes such big-screen blockbusters as Rampage, San Andreas and The Avengers — CBS VFX brought together a crew of more than 100 people to deliver as many as 135 effects shots in every episode of the series.
Fire Country follows Bode Donovan (Max Thieriot), a young convict who is given a chance at a redemption by joining a prison-release program in Northern California in which prisoners fight fires alongside elite fire crews. Visually, the show’s combustions range from small brush fires to wilderness infernos.
To make fire into a palpable antagonist in the series, and to showcase the many different and terrifying forms that fire can take, the work from CBS VFX incorporates multiple elements, sometimes including actual pyrotechnics that were filmed on set in highly controlled circumstances. Although the series is set in Northern California, it’s shot in British Columbia, where extremely dry conditions mostly prevent the large-scale use of physical fire.
Shots of real fire are combined with an enormous library of flames that has been amassed and catalogued by the CBS VFX team. “Each kind of fire, whether it’s a little brush fire or a huge forest fire, has its own library of footage,” Strause explains. Elements from those shots are extracted and further combined with computer-generated fire — the creation of which is itself a tremendous challenge, he says.
“Fire is notoriously tricky to create on screen, but there have been huge advances in the simulation software for making fire, including the Houdini software from SideFX and the newest graphic cards and processing systems,” says Strause. “Only a few years ago, what we’re doing would have taken days or even weeks, but now we’re able to do massive shots in a couple of hours — sometimes even overnight.”
As well as Fire Country (which airs Fridays at 9/8C on CBS), recent projects for CBS VFX have included the acclaimed series One Perfect Shot for HBO Max and ARRAY Filmworks; an innovative virtual-production solution to COVID-related challenges for The Drew Barrymore Show; and special productions for the 2021 MTV Movie Awards and NCAA Final Four.
CBS VFX has developed groundbreaking technology and created visual effects for multiple series across many networks, including Apple TV’s Roar, The Offer for Paramount+, This Is Us on NBC, Netflix’s Dead to Me and Big Shot on Disney+. The studio maintains a dedicated virtual production soundstage, and its team is available to television production professionals for live demonstrations of virtual production, digital set extension and real-time pre-viz technologies.
Buckle in and prepare for a high-stakes sci-fi adventure in NieR:Automata Ver1.1a, the new anime series based on the PlatinumGames/Square Enix Drakengard spinoff sequel RPG, created by Yoko Taro. Produced by A-1 Pictures (Kaguya-sama: Love Is War, Sword Art Online), the show will unleash a wave of android soldier action on Crunchyroll starting Saturday, January 7 at 12:30 p.m. EST / 9:30 a.m. PST.
Synopsis: The distant future, 5012. The sudden aerial invasion of Earth by <Aliens> and their creations <Machine Lifeforms> led mankind to the brink of extinction. The surviving number of humans who took refuge on the moon to organize a counterattack using <android> soldiers to recapture Earth. However, the war reaches a stalemate as the <Machine Lifeforms> continue to multiply infinitely. In turn, humanity deploys a new unit of android soldiers as an ultimate weapon: YoRHa. Newly dispatched to Earth 2B joins 9S, the analyst currently stationed there, where amid their mission, they encounter a myriad of mysterious phenomena… This is the story of these lifeless <androids> and their endless fight for the sake of mankind.
Ahead of the series debut, Crunchyroll this week unveiled a series of character trailers. (You can also watch the official trailer released previously here.)
The voice cast also features Ayaka Suwa as A2, Hiroki Yasumoto as Pod 042, Kaoru Akiyama as Pod 153, Keiko Isobe as Operator 60 and Mary Hatsumi as Operator 210.
NieR:Automata Ver1.1a is directed by Ryoji Matsuyama, who also handled series composition with creator Yoko Taro. Jun Nakai (Michiko & Hatchin, Samurai Champloo, Mardock Scramble movies) is the project’s character designer and chief animation director. Music by MONACA.
Middlechild Productions is going through a rebrand and splitting up its TV Documentary and Advertising arms. The Advertising arm, which specializes in charity campaigns, will become Friday’s Child, it was announced today.
David Sumnall
“We’ve run the two parts of our business side by side successfully for a few years now but with both growing significantly in recent times it felt right to give them their own distinct brands,” said David Sumnall, Founder and MD of Middlechild Productions. “According to the poem, ‘Friday’s Child is loving and giving,’ which felt like an apt name for our charity clients to be under.”
Middlechild established its credentials as a TV production company and pivoted into DRTV advertising by chance. “We were working on an RSPCA TV series and they asked us to help on their ad campaign — initially in post, then to direct and produce them,” added Sumnall. “Our documentary sensibilities really helped us develop a fresh and unique style of adverts that has now become commonplace in the industry.”
A few years later and the company is now working with most of the major charities in the U.K., including RSPCA, Age U.K., Action Aid, Christian Aid and Save the Children U.K. Concentrating on producing advertisements, podcasts and digital content solely for charities and non-profit organizations has proved a winning strategy for the team.
Tom Sabbadini
“We’re focused on the third sector and how to improve the fortunes of these brilliant organizations. It’s enabled us to become experts in the field and we can bring that expertise to our clients,” noted Senior Producer Tom Sabbadini. “As we’re a stand-alone production house we can work with agencies on behalf of the charities or with the charities directly depending on the brief.”
In the past 12 months, Middlechild has worked directly with new charity clients Animals Asia and The Woodland Trust. After two successful campaigns, this year will see the studio reteam with both charities on new projects.
Reteaming with creative agencies has allowed Middlechild to embrace some new creative challenges. Sabika’s Story is the company’s first fully animated project which was developed alongside animators The Like Minded and 11London for Christian Aid. The animation tells the important story of the children swept up in the Rohingya genocide.
Last year, Arthur London and Middlechild worked on an important campaign for Save the Children International, which shared the dangers faced by millions of new-born babies across the world and the amazing work carried out by birth attendants, nurses and doctors to save their lives. Towards the latter part of 2022, Middlechild reunited with Consider to create an ambitious campaign launching in time for the World Cup 2022 for Age U.K.
Laura King
Laura King, Producer, said, “2022 was an exciting year for the company in which we’ve nurtured our existing relationships with charities and also embraced new opportunities to broaden the company’s portfolio. The launching of Friday’s Child couldn’t have come at a better time as the team begins to grow. Though Middlechild has been creating DRTV content for years, the launching of Friday’s Child feels so exciting and we can’t wait to start working with our clients in 2023.”
Friday’s Child will carry on the legacy that Middlechild created; working with talented agencies and vital charities to tell important stories to the public.
VIZ Media, Shogakukan and Shogakukan-Shueisha Productions Japan, have announced a partnership for the development and production of the anime series, Zom 100: Bucket List of the Dead, based on the manga by creators Haro Aso (Alice in Borderland) and Kotaro Takata (Hallelujah Overdrive!).
Following the series launch in July 2023, VIZ Media will distribute the anime in North America, Latin America, Australia and New Zealand territories; Hulu will offer the show in the U.S. Further streaming platforms are to be announced across all territories.
“Zom 100 is finally getting an anime!! I’ve had a chance to take a sneak peek at the script, character design and teasers, and I have to say, they’re all beautiful; the quality is great. I’m thrilled!” said Aso. “I can’t wait to see Akira and his friends come to life, now through the medium of animation, to see them in color, with actual voices, with actual music! Stay tuned!”
Takata agreed, “It’s such an honor to know that Zom 100 is getting an anime adaptation! Seeing all the pieces come together through everyone’s hard work is amazing. I’m so grateful. I’m imagining Akira and his friends now, running around an anime world. I can’t wait! Enjoy!”
The zombie hordes are coming, so it’s time to live your best life! There’s nothing quite like the end of the world to inspire your bucket list…
In Zom 100: Bucket List of the Dead, 24-year-old Akira Tendo’s life has lost its luster. After spending three hard years at a soul-crushing corporation in Japan, his spirit is broken. He can’t even muster the courage to confess his feelings to his beautiful co-worker Saori. Then one morning, he stumbles upon his landlord eating lunch —which happens to be another tenant! The whole city’s swarming with zombies, and even though he’s running for his life, Akira has never felt more alive!
Now Akira’s on a mission to complete all 100 items on his bucket list before he … well, kicks the bucket.
“The first time I read Zom 100: Bucket List of the Dead, I was struck by the way Akira puts his whole heart into everything he does. He really kept me turning the page,” said voice actor Shuichiro Umeda (Shikimori’s Not Just a Cutie, The Dawn of the Witch), who plays the lead character.
“Akira battles his way through all these zombies, but you also get to see him get real with himself, all the while managing to make his dreams a reality. I want to do the same. As his voice actor, I want to really understand Akira and challenge myself in every way, like him, throughout the voice acting journey. I hope you’ll tune in!”
The Zom 100: Bucket List of the Dead anime series is directed by Kazuki Kawagoe (Komi Can’t Communicate, Ikebukuro West Gate Park), with series composition by Hiroshi Seko, character design by Kii Tanaka, zombie design by Junpei Fukuchi and music by Makoto Miyazaki. BUG FILMS (Summer Time Rendering) is handling animation production.
This month, animation fans will be introduced to an awesomely offbeat and original new kind of superhero from Down Under. Created by the brilliant Aussie mastermind Michael Cusack (YOLO: Crystal Fantasy, Smiling Friends), the new show Koala Man follows the adventures of a middle-aged suburban dad (voiced by Cusack himself) who sets out to clean his small town of Dapto from evildoers of all shapes and sizes and often ropes his poor family into his adventures.
In addition to Cusack, the new Hulu show features the voices of Hugh Jackmanas the popular Big Greg, head of the town council; Sarah Snookas Kevin’s wife; Jemaine Clementas Bazwell, a nerdy dandy who mentors Kevin’s son, Liam (also voiced by Cusack) and Demi Lardner as Kevin’s popularity-hungry daughter, Alison; with Rachel House as Vicky’s coworker Janine and local bowling club owner Louise, Jarrad Wright as Kevin’s neighbor/BFF/superhero sidekick, Spider, and guest roles by veteran actors Miranda Otto and Hugo Weaving.
Koala Man is voiced by series creator Michael Cusack
Celebrating a Unique Voice
Koala Man is executive produced by Solar Opposites and Rick and Morty co-creator Justin Roiland and Pokémon: Detective Pikachu writers Dan Hernandez and Benji Samit. As Hernandez and Samit point out, one of the main reasons the show stands out in the very crowded adult animation landscape is the distinct voice and vision of its creator, Michael Cusack.
“It was part of our job as showrunners was to make sure Michael’s authentic point of view was not lost in translation,” says Hernandez. “When you look at his work on YOLO: Crystal Fantasy or Smiling Friends, it has such a strong point of view and visual sensibility. We didn’t want to lose that special Adult Swim style that makes Michael Michael. But, we also knew that this show was double the length of those other series, and it had a little more of a seasonal arc narrative. So, the question was, how do we take everything that Michael is all about and put it into a longer format and not lose that alchemical thing he has that is so brilliant?”
Samit points out that the overall visual look of the show all comes from Cusack. “All of the character designs come from his own sketches,” he says. “A lot of animation these days looks like it could be all the same show. We are very fortunate that we have a vision that comes from our show creator, Michael. Even when we are all in the writers room, he is doodling. It’s so great to have someone like that in a writers room where we are talking about a character or a story idea, he just draws it and says, ‘Here it is!’”
Benji Samit and Dan Hernandez
The origins of the show go back about four years ago when Cusack created the Koala Man character for a series of shorts, which caught the attention of the development team at 20th Century and exec producer Justin Roiland (Rick and Morty, Solar Opposites). The cool 2D animation for the show is produced by Melbourne-based Princess Bento, which is a joint venture of FOX Entertainment’s Bento Box in L.A. and Princess Pictures in Australia.
“We’d been working with 20th Century on several projects, including Central Park, and then asked us to take a look at Michael’s shorts,” says Samit. “We thought it was hilarious, and we had instant chemistry with him. We were totally on the same page about what the show would be. It was one of those arranged marriages that worked out perfectly. Then, we went on to cast the show and make the pilot and then pitched it to Hulu, and soon we had this amazing creative partnership that continues to this day.”
About half of the show’s writers are Americans and the other half hail from the land down under. “One of our advantages is that the voices and the subject matter are so authentic and fresh,” says Hernandez. “Australia is very similar to our country but it’s also significantly different, so we set out to explore all those differences. There has been so much American adult animation that it’s sometimes hard to think of a completely original idea, but there haven’t been as many exploring Australian life. Every time one of our Australian writers would suggest something, we’d be like, ‘Oh, we’re doing that! It’s a great idea!’”
Samit mentions that because of the pandemic, the writers room had to be conducted via Zoom, so that allowed them to bring in original Australian voices into the mix. “Our writers were in different places in Australia, so we actually got to understand some of the regional differences over there as well. They’d fight over how things would be done. They’d say things like, ‘Oh, that’s now how we play kickball. This is how we play it!’ We tend to view all of Australia as one big culture, but of course, every region is different from others as well,” adds Hernandez.
Pass the Vegemite: The new Hulu animated series follows the adventures of a superhero dad named Kevin/Koala Man, who fights evil (and misfits who don’t take their bins out) in the Aussie suburb of Dapto.
The acclaimed showrunners admit that one of their favorite parts of the job was seeing how many crazy situations they could get Koala Man into. “We challenged ourselves not to put things in that we have seen a million times before and not be afraid of being too conceptual, abstract or surreal,” says Hernandez. “But we also wanted it to be very accessible and not feel like homework to watch. The plots had to be good superhero plots. They still needed to present real threats to the characters. Threading the needle between absurdist situations and real stakes was a real challenge, but it also helped us create a lot of awesome villains for Koala Man to go up against. I hope that people enjoy the villains as much as we do during the course of that first season.”
Samit adds, “We had so much freedom on this show. More than anything else that we’ve worked on, we were able to go for what makes us laugh and what would be shocking to us. We asked ourselves, ‘Hey, can we do that?’ and Hulu said we can. They were great supporters of the show since the first day. We were really never held back from doing what we wanted to do on this show.”
Hernandez is also quite grateful to have landed such a stellar voice cast for the show. “It may sound like a cliché, but this was a dream come true,” he says. “To have Hugh Jackman on board for this crazy thing was something that we could not have anticipated other than as a fantasy in our wildest imagination. Everyone we worked with on the show was the best of the best. If anything, it taught us that you never know who is going to say yes unless you ask. That has been a rewarding lesson!”
Alongside Cusack, the voice cast features Hugh Jackman as Big Greg (right), Sarah Snook, Demi Lardner, Jemaine Clement, Rachel House and Jarrad White.
Chuck Jones and Matt Groening
When asked about their biggest animation influences, Santi quickly singles out The Simpsons.“That show got me into comedy, and when I look back at my childhood, that was the show that pushed me towards television.”
Hernandez also mentions The Simpsons, but he also gives a lot of credit to his mother, Lorna Hernandez, who is a professor of computer animation (at the Art institute of Florida and at Univ. of California in San Diego). “She instilled in me a love for all the classics; Chuck Jones, Tex Avery and the early Looney Tunes. I even gave her an original Daffy Duck cel from Quackbusters (1988) for her birthday because Daffy’s her favorite character. As I got older, I have tried to add new tricks to my frames of reference by studying anime and shows like Cowboy Bebop!”
The talented writers hope that audiences will embrace their new show and find it funny and entertaining. “I hope they’ll be surprised by how invested they are in Koala Man as a superhero and how much they really care for these characters,” says Samit. “I hope they laugh and think it’s silly, but at some point they feel really invested in the fate of the characters.”
Hernandez agrees. “When you embark on these kinds of genre explorations, you have to do it with love and an understanding of what makes these tropes work. So our hope is that by the end of the first season (eight episodes), viewers will say, ‘Wow, I laughed my ass off, but I also saw an amazing superhero story. That our show stands with these other superhero stories in a diagonal, twisted way. But Koala Man is a hero, and that’s a surprising thing!”