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***This article originally appeared in the Sept./Oct. ’22 issue of Animation Magazine (No. 323)***
Now that your animation studio website is up and running, you have online and in-person presentations prepared and your team members are waiting in the wings, ready to power dive into new projects, it’s time to shake the client tree and see what new projects you can make land in your lap.
Get Your Mind Straight Before taking your first step, establishing the proper mindset is crucial. Completely and permanently remove the word “sell” or “sales” from your internal dictionary. The goal is not to bludgeon a prospect into submission, but rather find highly qualified prospects who can benefit greatly from your services and who want and/or need what you have to offer — and will be more than happy to pay for said services.
Start Local The single best place to start looking for animation prospects is your favorite online search engine. The number of targeted, quality prospects you can generate in mere seconds from an effortless online search could take weeks and cost hundreds if not thousands of dollars mere decades ago.
Although it is more common than ever to work remotely for clients all across the country, prospects that don’t know who you are may be more inclined to speak with you if you are local.
To get started, simply go to the search engine of your choice, type in your city, state and the type of client you want to have. For example, “St. Louis, Mo., dentist.” If you live in a very small town where businesses and potential clients are sparse, use the nearest, biggest city in your search.
In a fraction of a second, your screen will be filled with page after page of prospects. Start visiting their sites, jotting down the contact phone numbers along with a short sentence describing how they could benefit from your services. Repeat until you have approximately 15 leads.
Permission Before Submission Take your list somewhere quiet and comfortable. If you don’t have a landline, be sure to find a place where you get excellent reception. You want to get someone on the phone — absolutely no email for first contact!
When speaking to a prospect, remember you are not selling anything. You are only asking permission to send your information. This is usually a quick, two-step process. Introduce yourself and your niche and ask if it would be OK for you to send them a short email introducing your company and how the prospect could benefit from your services. The receptionist (who also doubles as a gatekeeper) may forward your call to someone else in the company that might be interested or normally handles this type of request. If so, home run. Introduce yourself and your niche to the new person and ask if you can email them your information. If, on the other hand, the receptionist sounds a bit leery about forwarding a stranger to their boss or giving out their email address, say you completely understand and would be more than happy to send your information directly to the receptionist and then it can be forwarded internally from there.
Follow-Up Makes It Happen When crafting your follow-up email, keep it short and sweet. Include your business name and website address, how the prospect could benefit from your services, and that you would be happy to give a brief presentation to their directors, project managers and owners at their convenience. This should take no more than three or four sentences. If you have any other small documents such as a digital brochure or an eye-catching image, feel free to attach that to the email, but keep the file size to a minimum (less than 2MB total), to reduce the chances of the email getting lost in the ether.
Toward the end of the email, mention that you will follow up in about a week. This pre-qualifies you to contact them again and also allows plenty of time for them to review your site and hopefully talk about you with the rest of their team.
Whether you land a project at this point or not, try to schedule a presentation sometime soon, because getting face time with the decision makers in a business is invaluable.
Generate a detailed log of each interaction in a text document or simple spreadsheet. Before you know it, you’ll have a list containing dozens of leads, some of which have turned into loyal clients, thereby providing your initial conversion rate. You can use this spreadsheet and conversion rate to further develop your proprietary marketing system, which can then be passed on to your future marketing director.
Martin Grebing is the president of Funnybone Animation Studios. He can be reached at funnyboneanimation.com.
We just got word that Lightbox Expo, which takes place in Pasadena Oct. 14-16, will feature two dynamic panels on two of our favorite animated shows of the past two years— Netflix’s Maya and the Three and Amazon Prime Video’s Legend of Vox Machina. Here are the details:
The Art of the Legend of Vox Machina
Sunday, October 16
When Critical Role decided to pitch an animated series based on their tabletop RPG campaign, they turned to the Emmy award-winning animation studio, Titmouse. Art Director Arthur Loftis and Lead Character Designer Phil Bourassa will discuss the evolution of the Critical Role universe from role-playing livestream into a high budget action-adventure series on Amazon Prime. The creative team at Titmouse has worked closely with the cast members of Critical Role to capture the magic of their sprawling universe. During this panel, Arthur and Phil will cover the challenges of adapting an existing story that spans hundreds of hours, and the expectations that come with a project backed by fan funding. They’ll also dig into the design process of building a world that has already been represented in comics, campaign guides and fan art.
Developing Maya and The Three
Sunday, October 16
A behind the scenes look at the development of Netflix’s acclaimed mini-series Maya and the Three with creator Jorge Gutierrez, producer Tim Yoon and head of story Jeff Ranjo. Join the three acclaimed animation veterans as they discuss the inspiration, art and creation of this spectacular Annie-winning production which centers on a fearless Mesoamerican warrior princess who embarks on a quest to recruit three legendary fighters to help save the world of gods and humankind.
Lightbox, which is billed as a celebration of the art will showcase more than 150 panel. This year’s edition will also feature the likes of Academy Award-winning co-director of Brave, Brenda Chapman, Everett Downing, Jr. (co-director of the Academy Award-winning Hair Love and director of the upcoming My Dad the Bounty Hunter), James Gurney (the creator of Dinotopia), concept design artist Mark “Crash” McCreery (Jurassic Park), Star Trek concept design artist Neville Page, and Dice Tsutsumi (co-director of the Academy Award-nominated The Dam Keeper and director of the upcoming Oni: Thunder God’s Tale). Read more about this unique event here:
The recently published art book My Life and Toys (G Editions) provides readers with a fascinating look at writer/director/producer Brian Levant’s (Mork & Mindy, Happy Days, Beethoven, The Bad News Bears, The Flintstones, The Flintstones in Viva Rock Vegas) fantastic collection of toys from comics, TV and films. Featuring eye-popping photos by Joe Pellegrini, this glorious 480-page book (1500 illustrations!) spans decades of media history, starting with the author’s childhood favorite shows growing up as well as mementos collected from TV series and movies Levant wrote and produced. We had a chance to chat with the avid collector and Hollywood veteran about his impressive collection and the role of cartoons and pop culture in his world:
Animag: Do you remember when your interest in collecting toys and pop culture memorabilia began?
Brian Levant: “Collect them all!” screamed the back of every cereal box. Get a “FREE TOY” by sending in multiple “proof of purchase” coupons. Captain Kangaroo games, records, books, puppets, Colorforms and bicycles. “Kids tell Mom to buy you Royal Pudding and Pie filling, with Howdy’s Doody’s face on the box!” Kids growing up like me in the fifties were conditioned to collect and consume anything that was tied to the characters we loved on TV…and the Ad Icons who sponsored them. Clearly, it’s obvious that my collections are rooted in those experiences… which is a nice way to say I’ve never really grown up.
Brian Levant at home with some of his best friends.
What were your favorite toys growing up?
Levant: I had so many favorites as a kid. How could I choose between the Pluto figural wall clock with bones for clock hands and moving glow-in-the-dark eyes and dial—or the original Robert the Robot? How do you pick your Christmas morning cardboard storefront stocked with miniatures of prominent brands over the sleek, post-modernist, primary-colored 29 cent ray gun/squirt gun… Or is it the Mickey Mouse bell I demanded to be attached to the handlebars of my first two wheeler… Or the store display Lamb Chop puppet my mother literally stole from Marshall Fields when I had to have one… or is is the champ the tiny, glow-in-the dark lightbulb— a prize in a gumball machine? They’re all fondly remembered and I’ve re-acquired many of them. After all these years, looking at them still gives be a “buzz.”
How many rooms in your home are devoted to your collection?
How many rooms are devoted to my collections? Ha, that’s funny. Our entire house is dedicated to showcasing our myriad collections… and the place isn’t a small house, it’s the size of the Truman Library. I feel sorry for people whose mates forbid them from displaying their Batmobiles, He-Man castles and Marx Brothers posters anywhere beyond the walls of their offices. My wife, who’s a brilliant collector as well, and I, have always tried to have our homes reflect the color, joy and energy our art and collections bring to our lives.
Levant has a great number of toys and memorabilia celebrating the original Man of Steel.
Did you ever have a toy that scared you or seem possessed?
One of the first Twilight Zone’s I ever saw was “Talking Tina” where a a version of Mattel’s popular Chatty Cathy doll [voiced by the late June Foray] threatened and succeeded in offing Telly Savalas. Scared the crap out of me. But, I don’t think I ever truly felt that an intimate object took on a life of its own was until I started working with the master puppeteers from Jim Henson’s London Creature Shop. It was astounding to reconnect with your childhood ability to forget that a human is “pulling the strings.” I did four films with the Creature Shop. The people who worked there were some of the most talented I’ve ever encountered.
Everybody loves Talky Tina (Courtesy of “Twilight Zone” CBS Studios
What kind of advice can you give someone who has the same obsessions as you do?
What advice would I give to someone with the same predilections? Put your money in an IRA. Save for your children’s college. Buy insurance for 24-hour care for when your old rather than an Ideal 1939 Superman composition figure… or a Marx 1928 Walking Harold Lloyd tin toy—or a 29 foot long loaf Wonder Bread in your backyard, like me.
More toon time friends.
Did your parents ever throw anything out that would have been worth a lot to you today?
Are you kidding? Number one, whose parents didn’t toss something that was meaningful to them? In my case, I returned home from overnight camp at 15 to discover that my mother not only threw out my comic book collection … but our father as well. As you could imagine, I was very upset about the comics. Today when I see what comics I had like the Justice League cover with the “Five Fingers of Felix Faust”, Atom #1 and the first Batman Annual are going for, I think about how I could use that money to buy that 24-hour care insurance for when I get old.
Fred Flintstone and his family have a special place in Levant’s collection since Levant directed two live-action features based on “The Flintstones.”
Why do you think animation fans and professionals are usually always fond of collecting toys and pop culture collectibles too?
Animation fans and professionals are collectors because they were once profoundly moved by Mickey Mouse, or Tom & Jerry or Bugs Bunny or Woody Woodpecker or Woody from Toy Story. At some point they were transported as an audience and sought to make the art form their living or their passion. Photos of animators in their offices surrounded by the inspirations of their craft surprise me in the least. I couldn’t count the hours I’ve spent lost in my collections, always emerging with new ideas and concepts. I don’t imagine it’s much different for animators.
You can never have too many Fred Flintstone dolls!
What do you remember best about the live-action adaptations of the cartoons you have worked on
It’s very odd to be at the helm of adaptations of TV programs you saw the premieres decades before, but I think the most fun I’ve ever had professionally were making The Flintstones and Scooby Doo films. It still seems outlandish to think of how I spent months working a in a quarry with Fred Flintstone. Though establishing a tone that preserved everything we loved about the shows while straddling the line between reality and cartoon, was a constant high wire act, the giddy joy that accompanied every step of the development and production was tempered by the responsibility of being the caretaker for the crown jewels in the Hanna Barbera empire.
No toy collection would be complete without Gumby!
What is on your “I have to get my hand on this” list?
I never had a “want list” mostly, I would see something and I had to have it… then I’d want more of whatever it was. I guess, if I was advising anyone on collecting, as an investment, always seek the highest condition, in the box and top graded comics & cards. But know many of the things I value the most are objects that are battered and worn. Things that were once treasured… and loved.
At this point in my life, with the book complete, my collecting appetite has been severely diminished. Oh, I’ll manage to find a thing or two at a toy show or flea market, but for the most part, the mission has been completed. My shelves are full. My line is that I “don’t have room for another Olive Oyl!” Sure, there are things I still drool over, but it’s no longer imperative to own them, when I can simply appreciate them, like you enjoy a movie or TV show. Is that a hint of maturity? Maybe… but there’s a line from one of the final episodes of Leave it to Beaver, where the Beave is frightened that he’s no longer a child. His father comforts him by telling him that “A man never grows so old that he forgets what it’s like to be a little boy”
What can you possibly animate in 24 hours? You can find out by entering this year’s edition of the popular and free 24 Hours: Animation Contest for Students, which takes place Friday, Oct. 14th to Saturday, Oct. 15th. Hosted by talented animation professor Aubry Mintz at California State University, Long Beach, this event challenges students around the world to compete in teams of five to produce a 30-second animated film in under 24 hours.
The final 30-second films will be judged by a volunteer panel of top animation professionals:
Angela Abeyti. Character and Prop Designer/Lead, (Nickelodeon, Titmouse, ShadowMachine, Hothouse Productions, Avalanche Films – Baby Shark’s Big Show, Bojack Horseman, Tuca and Bertie, My Momma Named me Sheriff , Chicago Party Aunt and more).
Grace Babineau. Background Painter/Color Designer (Nickelodeon, Titmouse Inc., Cartoon Network, Bento Box Ent, and art aired on Netflix, HBOmax, Amazon)
Todd DeJong. Animator and Director (Warner Bros)
Karina Gazizova. Director (Wacky Races,) Storyboard Artist( Teen Titans GO!), Technical Director (Studio RedFrog, France)
Kimmie King -Animator (Nickelodeon, Giphy Arts, BET, Ziwe Fumudoh, Rick and Morty)
Ira Owens.Confirmed – Cinematographer for Sucker Punch Productions – Ghost of Tsushima
Nathan Palm. VizDev Artist and Character Designer (Dreamworks, StoopidBuddy, ShadowMachine, Bento Box, Duncanville, The Great North, Solar Opposites, Family Guy, Final Space, Paradise PD)
Ryan Stapleton. Storyboard artist (20th Century Fox Animation, Glen Keane Productions/Netflix, DreamWorks, Nickelodeon, Warner Bros., American Dad, Trash Truck, Inside Job, Dinotrux, Santiago of the Seas.
24 Hour Animation Contest founder Aubry Mintz
“I am thrilled to announce we are in our 20th year and more than 10,000 students from 150+ schools have benefited from participating through the years,” says Mintz. “The challenge has featured participants from 20 countries: Australia, Brazil, Canada, Czech Republic, Estonia, Germany, Hong Kong, India, Iran, Italy, Kenya, New Zealand, Mexico, Philippines, South Africa, Thailand, Taiwan, UK, and the USA!.”
This year, industry supporters are getting behind this contest with additional prizes and funding efforts to support students in new ways. An example of these new initiatives is an equipment request program for underserved students, which will not only allow them to participate in this year’s 24 HOURS challenge, but provide tools to aid in their virtual learning and production of art. Eligible students are encouraged to apply to the program. Students can register their team of five online.
Background: In 2002 Aubry Mintz challenged his students to work through the night to see how much they could accomplish. Five students remained when the sun rose, and Mintz was impressed by what they were able to produce. 24 HOURS Animation Contest for Students was born, and Aubry Mintz decided to continue to offer this contest once a year to students in search of a challenge.
Some fun images from previous editions of the contest.
“It brings out the best in students,” said Aubry Mintz, after watching entries from 291 teams in 2019. “It pushes them to their limits but teaches them to make creative decisions in a severely limited time. Working with a team of five challenges artists to learn how to work collaboratively. Sometimes this creates tension and obstacles that the teams must work together to overcome. It’s a rapid speed lesson in animation production. Although this contest sounds crazy — the model seems to work. The top films are as good as some completed student films that take several months to produce. I think it’s their chance to set personal goals and work outside of the classroom structure on a creative project.”
For its 20th year, the contest is teaming up with Wacom at LightBox Expo, October 14-16, 2022, in Pasadena. Fans can meet professional animators and see the amazing student work in Wacom’s booth (#801) while trying Wacom’s award-winning pen displays. Wacom products fill professional animation studios around the globe with the technology animators need to create the animated films and shows we love. “We continue to be inspired by the students who spend 24 hours pouring their creativity into this project. Wacom is honored to offer prizes to these students, who we know will have successful careers in animation,” says Linzie Reynolds, Director of Enterprise Business at Wacom.
Still image from 2021’s top-placed entry Awkward Greetings, from Fundação Armando Alvares Penteado (FAAP) in Brazil.
Generous supporters include Toon Boom, Illumination, ASIFA-Hollywood, Nickelodeon, Bento Box, TAAFI (Toronto Animated Arts Festival International), CSU Summer Arts, Wacom, TVPaint, Digicel, Animation Magazine, CTNX, CRC Press, X in a Box, Xencelabs, Mac Hollywood, Stuart Ng Books, Animation is Film, DreamWorks, Pixar, Sony Pictures Animation, Walt Disney Animation, and more!.
Cartoon Network is speaking up against bullying again, in recognition of October as National Bullying Prevention Month. The cabler has released a new PSA titled “Redraw Your World Without Bullying.” Part of the award-winning national campaign, “Stop Bullying: Speak Up,” the PSA will also be available on all Cartoon Network social platforms, including YouTube and Instagram, beginning Monday (Oct. 3).
Under the network’s “Redraw Your World” tagline, “Redraw Your World Without Bullying” combines real-life kids and original animation plus some Cartoon Network characters, including Craig Williams, Raven, Beast Boy, and Robin. The PSA outlines how to be a successful ally to someone experiencing identity-based bullying, which targets an individual’ identity, such as their race, religion, disability, immigration status, sexual orientation, gender identity, or physical appearance.
Drum sensation Nandi Bushell joins the “Stop Bullying: Speak Up” campaign with a rocking message that shares all the ways kids can use their voices to enact change. Available Tuesday, Oct. 11, on the network’s social platforms, the video outlines the importance of embracing individuality, supporting friends in need, and being an ally to all communities.
An image from Cartoon Network’s latest anti-bullying spot.
“‘Stop Bullying: Speak Up’ is an incredible testament to the power of young people to make change in the world around them by speaking up as allies and embracing diversity and inclusion. This year, our focus on identity-based bullying draws together our anti-bias work with our commitment to bullying prevention. PACER’s National Bullying Prevention Center continues to be an integral partner as a leader in mobilizing communities nationwide to prevent childhood bullying in all its forms,” said Jill King, senior VP of marketing and partnerships,Cartoon Network and Adult Swim.
In addition, real stories from PACER’s National Bullying Prevention Center’s Unity Award winners are celebrated throughout the campaign’s educational materials. The Unity Awards, first held in 2015, recognize individuals who create a kinder, inclusive, and more accepting environment in their community.
PACER’s National Bullying Prevention Center has also created resources and materials to help educators, parents and kids explore identity-based bullying and ways they can take action, all hosted on a custom microsite HERE.
For more information about the “Stop Bullying: Speak Up” initiative, visit HERE.
***This article originally appeared in the Sept./Oct. ’22 issue of Animation Magazine (No. 323)***
Technology and animation have always been joined at the hip. Film made animation possible, television spread it to every corner of the globe and computers took it to new levels of creativity.
So it should be no surprise that animation is a hotbed of experimentation for new technologies such as Non-Fungible Tokens, better known as NFTs, which are part of the next generation of internet technology referred to as Web3. Both Web3 and NFTs have struggled for broad understanding and acceptance — a goal hindered by the risks involved in investing in NFTs and frequent scams involving the technology.
But that hasn’t stopped animation from experimenting with the new tech. To date, the experiments have had less effect on the actual production of animation, but as the trio of accounts below show, have already been shown to have tremendous impact in bringing in new voices, building fan-based communities and connecting creators and fans in new ways.
One of the most high-profile projects is Dan Harmon’s new animated series Krapopolis which is set to debut on FOX TV next year, but Web3 technology has already given it a head start on building a community and an audience.
Krapopolis is set in ancient Greece and is about mortals trying to build from scratch humanity’s first city. “They’re trying to figure out all the things that are obvious to us that are not yet obvious to the people on the first civilization,” says Matt Bilfield, project lead for Krapopolis at FOX’s Blockchain Creative Labs. “What’s cool about the Web3 component that we’re building in is it’s kind of our version of going through that same process of teaching people how this new technology can impact the growth and the building of a community and fandom of a show.”
Krapopolis (FOX)
Game of Krap Chickens
What does that mean? Well, by the time you read this article, Krapopolis.com will already have minted 10,420 unique NFTs called “Krap Chickens.” All the attributes of these chickens are based on elements in the show that sharp-eyed fans will be able to search out as Easter eggs, Bilfield says.
They also grant owners access to a screening room where episodes will be shown early, as well as behind-the-scenes content and a store filled with exclusive merchandise, Bilfield says.
Matt Bilfield
Token owners also will get to vote on how certain aspects of the show will play out, such as which weapon a character will carry into battle or which background element might be incorporated. “You can essentially take part in some decision making within the show,” says Bilfield. “The next thing is we’re going to start figuring out ways to incorporate the chickens themselves.”
Chickens also will lay eggs daily in the wallet of their owners. The eggs are non transferable ERC-20 tokens, and only work for the egg’s original owner; a chicken will stop laying eggs if it’s sold. This allows for a kind of fandom ranking, where fans with the most eggs can be recognized for the level of their fan engagement. And plans are afoot for additional ways for the most devoted fans to earn even more eggs, and rewards for those who accumulate them.
The results have so far paid off, with the Krapopolis Discord channel boasting around 15,000 members, many of which are creating fan art for a show that hasn’t aired a single episode. “I think that this experience is really paving the way for the way that shows can be marketed in the future, using the communities to sort of drive that interest level,” Bilfield says.
Stoner Cats (Sixth Wall)
Animation company Toonstar and Sixth Wall, the digital arm of actress Mila Kunis’ Orchard Farm Productions, have jumped into Web3 in a big way with the online animated series The Gimmicks.
Sixth Wall came to the project in the wake of its first NFT-based animated series, Stoner Cats, says producer Lisa Sterbakov. While the show, which sold NFTs of individual cats, was a success, there was a desire to build content directly with a community.
“We also heard a lot of feedback from the Stoner Cats community on, ‘We want content faster. We want more direct interaction and direct involvement in the content,’” Sterbakov says.
That lead to a production partnership with Lindsey McInerney, who while working for AB InBev — perhaps better known as Anheuser-Busch — wrote in 2020 an influential thesis on the Metaverse, crypto and Web3. “The thesis there was that if you abstract the business of beer away from ABI, they’re actually an entertainment business,” she says. “They bring people together to be entertained and are the world’s largest sponsor of sport media entertainment. And so a lot of it was sort of rooted in that.”
The Gimmicks (Toonstar)
Ready to Rumble
Inspired by shows like South Park, The Gimmicks is about a group of washed-up former professional wrestlers voiced by wrestling talents including Luke “Doc” Gallows, Karl “Machine Gun” Anderson and Rocky Romero.
The characters have been entered into a competition bracket where the community votes will eventually decide on a winning character that will get its own full episode.
“We actually hit a million DIC Punches,” says Sterbakov. ”So even though we only have 10,000 tokens, and we have about 4,000 people on our community, they have interacted on chain in this project a million times.”
The show sold back in March 10,000 NFTs, each featuring a unique character. The NFTs were minted on the Solana blockchain because it enabled low fees and has a low environmental impact, Sterbakov says. While those tokens aren’t needed to watch episodes, which drop weekly online, they do come with benefits.
Lindsey McInerney
At the end of each episode, there’s a chance for token holders to vote on some aspect of how the story will continue. And for every vote, a token holder receives what’s called a “DIC Punch.” (Sterbakov is quick to point out it stands for “diverse inclusive community.”)
Additionally, each token’s character has a wiki page where the NFT owner can log in from their Web3 wallet and create a backstory about their character. Other token holders can read the pages and use their DIC Punches to vote for the ones they like, showing which characters are most popular in the overall community.
Animation is perfectly suited to this kind of experiment, which McInerney says she expects is the starting point of a new evolution for content.
“I think you’ll keep seeing people iterate and trying to figure out what it means to involve a community in the creation of content, what it means to democratize the access to content and to writers rooms, and to bring creators closer to communities, and what it means to have, you know, maybe the next big television show or movie be sort of community created and community owned,” she says.
Robotos (TIME/Nelvana)
Bears and Robots
TIME Studios and Nelvana are also teaming up to adapt NFT collections from creators Pablo Stanley and Wil Lee into kids animated series. Stanley’s new series is titled Robotos and follows a group of friends that go on fantastical adventures in a world set in a distant future, while Lee’s the littles will introduce viewers to a preschool girl who uses her imagination to befriend a set of sweet but rambunctious bears.
TIME President Keith A. Grossman hurled the company into the Web3 era a year and a half ago, offering up NFTs, accepting cryptocurrency and finding ways to use the technology to change the company’s relationship with its customers. The breakthrough for Grossman on the kids’ entertainment side of things was seeing how NFT collections created communities larger than the number of owners, and that members of those communities become advocates for and, essentially, marketers for the brand.
That combined with his daughter’s instant attraction to Robotos after she spotted one of its NFTs on his computer screen made it clear that this had potential. “We have these unique tokens, and they’re these unique IP, but they actually speak a different language to a larger community that has nothing to do with NFTs,” he says.
the littles (TIME/Nelvana)
He turned to Maria Perez-Brown, head of TIME Studios Kids and Family, to reach out to NFT creators and find ways to take these brands from blockchain to the big screen.
The result was a new experience unlike anything she’d experience in 30 years of working in children’s media. “It was very interactive, it was very gregarious,” she says. “They would say, What color should that be? What shape should their head be? … Suddenly you had a collection of people who were invested in the creation of this content, and that was a fascinating world for me, because I’d never done content in that way before.”
The technology also is spreading that ethos throughout the production of the shows. Nelvana has committed to full series instead of just pilots. But they’ve also sped up the production process to satisfy the notoriously impatient Web3 audience, Grossman says.
Keith A. Grossman
It helps that the shows start with character designs, but the existing Web3 communities also have input as production progresses. “We’re able to accelerate the process of getting this to market, and also being able to go back to that community that Keith referred to as our marketers, and showing them (key elements) along the way,” Perez-Brown says.
And that connection is what’s unique about this process, Grossman says. “The barriers between creator and community have actually come down,” he says, citing the infrastructure of Web3 for communication and ownership across borders. ”So all of a sudden, somebody with a great idea who does something niche … has the ability to connect to a means of distribution.”
FOX will air a sneak peek at Krapopolis on November 27. New episodes of The Gimmicks are released regularly on thegimmicks.com. Robotos and the littles are currently in development with TIME Studios and Nelvana.
“We tear down buildings and construct new ones at a very rapid pace in Japan, so there are many children who’ve had to leave the houses in which they were brought up,” says writer-director Hiroyasu Ishida. “I have a similar nostalgia for the house in which I was born. I think many people can understand what these characters are going through.”
Drifting Home, which premiered on Netflix last month, centers on a search for a vanished home and the memories it embodies. Ishida came to international attention in 2018 with Penguin Highway, a charming fantasy-adventure based on the novel by Tomihiko Morimi. Drifting Home is an original work created by Ishida with co-writer Hayashi Mori. The director discussed his new feature in an interview conducted via email.
Heart of the Tale
Ishida discovered that creating a story was a very different process from adapting an already existing property. “The most challenging aspect of creating everything from scratch was trying to figure out the core of the story and the emotional core of the characters,” he explains. “Those elements are already present in a novel, so it’s just a matter of bringing them into the screenplay. But working from zero was really a process of asking myself, ‘What do I want to tell in this story?’”
The idea for the film came from a vision Ishida had of an apartment building floating in the sea. He and Mori began to develop a story through a creative give-and-take. “Mori-san would give me a few very interesting ideas that I would mull over and integrate into the story, like having the children use a Ferris wheel to pull the apartment building when it was about to sink or just the names of the secondary characters,” he adds.
Kosuke (voiced by Mutsumi Tamura) and Natsume (Asami Seto), who just completed sixth grade, have been friends since they were small. After her parents’ divorce, Natsume spent almost all her time in Kosuke’s home, rather than stay with her flighty mother. Kosuke and a group of friends sneak into the abandoned apartment complex where he, Natsume and his beloved grandfather Yasuji (Bin Shimada) once lived. Already slated for demolition, the building is rumored to be haunted. Just who is the mysterious boy Noppo (Ayumu Murase) people see there?
Drifting Home
“The kind of a residential complex we call a danchi is particular to a certain era in Japan and might feel very foreign to American audiences,” he cautions. “But it is only a symbol: You can project things that were very precious to you but no longer exist onto it.”
Despite Ishida’s concern, American anime fans will immediately recognize Kosuke’s danchi as one of the large apartment complexes built during the ‘60s economic boom. Countless anime adventures have taken place in them: The small rooms, long hallways and metal doors feel as familiar as the suburban houses in live-action sitcoms. Until something very strange occurs.
Kosuke and his friends discover the building has somehow begun floating through an empty sea with them as unwilling passengers. Natsume and Kosuke display the determination and resourcefulness that made them leaders of their class soccer team: They raid passing buildings for food and try to steer the apartment house toward shore. But the stress of their predicament brings out buried emotional issues. Natsume blames herself for her parents’ separation; Kosuke’s family provided the only real home she’s ever known. Kosuke quarreled with her when his grandfather was hospitalized — he still feels guilt and anger over the incident.
Drifting Home
Aoyama, the hero of Penguin Highway, was an extremely precocious aspiring scientist; Kosuke is a more everyday kid. Smart, but not brilliant; sensible and good-natured, but with a bit of a temper. Ishida comments, “In the novel Penguin Highway, Aoyama is depicted as an exceptional boy. In Drifting Home, I wanted to draw a contrast with Aoyama: I wanted a normal boy who reminds us adults of what it was like to be in grade school. Kosuke is just a regular boy you can empathize with. I really do like the character.”
Like the kids in Penguin Highway, Kosuke, Natsume and their classmates must extricate themselves from a dangerous situation without adult aid. “It makes the story more dramatic if it’s just the children trying to work together to solve their crisis on their own,” Ishida says. “As an adult looking into the story, you can’t help wanting them to figure this out — and wanting them to grow through that process.”
Although very different in tone, Penguin Highway and Drifting Home both suggest the everyday world may be richer — and stranger — than people realize. “Magic might exist just around the corner, if someone takes the trouble to seek it.”
Drifting Home
Universal Magic
“The world in Drifting Home is a world grounded in reality, but there is a sense that there might be a magical world very nearby — all we have to do is turn around and look,” Ishida states. “I wanted to bring this sense to the visual design and to the way the story unfolds. A sense that there’s something we haven‘t seen and that if it were there, wouldn’t it be wonderful?”
Penguin Highway was nominated for Best Animation in the 42nd Japan Academy Film Prizes and won The Satoshi Kon Award for Excellence in Animation at the Fantasia International Film Festival in Montreal. When asked about how he hopes international audiences will respond to Drifting Home, Ishida concludes, “When I was creating this story, I had in mind those who are very close to me and, by extension, a Japanese audience. It was very important to me to create a story that was within my territory, something that was very personal to me. But by telling a very personal story, I thought the film could cross cultural and national boundaries to become something universal.”
The Belcher’s face the perils of last-minute family vacationing in this week’s all-new episode of Bob’s Burgers! Premiering Sunday, October 2 (9:00-9:30 PM ET/PT) on FOX, “The Reeky Lake Show” unfolds as the family’s Labor Day lake trip takes a turn, and the Belchers find themselves trapped in their cabin, hiding from what lurks outside…
In this exclusive sneak peek shared with Animation Magazine, Linda (voiced by John Roberts) stops to get the cabin key at an old country gas station, and picks up more than she bargained for when the locals reveal the area’s foreboding bug problem.
Bob’s Burgers premiered in 2011 and chronicles the adventures, schemes and mishaps of the ever-quirky Belcher family as they work to keep their restaurant afloat. In addition to Roberts, the series features the voices of H. Jon Benjamin (Bob), Kristen Schaal (Louise), Eugene Mirman (Gene), Dan Mintz (Tina) and Larry Murphy (Teddy).
The show has been nominated for the Emmy Award for Outstanding Animated Program every year since 2012, winning in 2014 and 2017. Bob’s Burgers is produced by 20th Television Animation and animated by Bento Box.
The series was created and is executive-produced by Loren Bouchard and was co-developed by Jim Dauterive. Nora Smith, Dan Fybel, Rich Rinaldi, Greg Thompson, Jon Schroeder, Steven Davis, Scott Jacobson, Holly Schlesinger, Wendy Molyneux, Lizzie Molyneux-Logelin and Kelvin Yu also serve as executive producers. Bouchard and Smith are showrunners for Season 13.
Tooning Out the News Joins the Animation Guild
The animation staff at Stephen Colbert Presents Tooning Out the News has voted to join The Animation Guild, IATSE Local 839, per Deadline.com. The animated comedy take on the daily news, which premiered on CBS All Access (now Paramount+) in 2020, moves to Comedy Central for its third season, which premieres on Oct. 5.
In January of this year, Titmouse New York became the first animation studio in that city to unionize in more than 30 years. The animation workers at that studio are now in the process of negotiating their first contract. “I was so inspired by my colleagues at Titmouse New York taking the first step to finally allow animation workers in New York to have a collective voice,” Lynn Fong, a Drawn Animator at Tooning Out the News told Deadline. “I’m calling on Late Night Cartoons to voluntarily recognize our Union because all of the amazing, hardworking, passionate people who are my coworkers deserve to have benefits, protections, and fair treatment like any of our peers represented by the entertainment unions in LA.”
New York’s Tooning Out the News joins the union.
Toonz and M2 Tremblay’s Harold and the Bearsy Bears to Debut at MIPCOM
Toonz and M2 Tremblay’s new CG-animated children’s series Harold and the Bearsy Bears will be making its debut at the MIPCOM market (Booth P1 F2-P1 G1) in October. The show follows the ‘un-BEAR-lievable’ adventures of Harold, a helpful little bear with big ideas for spreading happiness and improving the lives of his fellow tiny Bearsy Bears, in the magical forest community of Bearsy Hills.
“We are very excited to have the amazing Retail Monster group joining our dream team of partners. Harold and the Bearsy Bears is a unique property with global co- viewing appeal, and under the leadership of Retail Monster, the licensing and merchandising program is expected to be a worldwide success,” says Christian Tremblay, co- creator and partners at M2 Tremblay Entertainment.
“We at Toonz are extremely pleased to introduce this amazing creators-driven series at MIPCOM alongside Christian Tremblay and Yvon Tremblay. We are also so excited to welcome Retail Monster’s Michael Connolly who has now come aboard to spearhead this project on all L&M work. Toonz believes that the international community will embrace this fresh new series spreading happiness around the world,” notes Jayakumar P, CEO OF Toonz Media Group.
Toonz and M2 Tremblay’s “Harold and the Bearsy Bears” debuts at MIPCOM.
Dandelooo Goes Hog Wild for ‘Our Piggy’
French animation production and distribution company Dandelooo will distribute Czech film and television production company Bionaut’s new animated series Our Piggy. The deal gives Dandelooo exclusive worldwide distribution rights to the 2-D animated series targeted at 2 – 4-year-olds produced by Bionaut, producers of the highly successful Hungry Bear Tales series.
Based on the book by Jaromir Plachy, Our Piggy (52 x 2’) discovers the magic of ordinary objects and invites children into his extraordinary world through inquisitiveness and play!
A box becomes a tractor, a pillow becomes a bee – or is it the other way around?
Commenting on the deal, Dandelooo co-founder Emmanuèle Pétry Sirvin, noted, “This new series is based on the director’s observation of his own child, which explains the charm of this delightful character. I fell in love immediately with this series which illustrates the well-known quote ‘keep it simple.’ Bionaut is one of the most talented studios in Central Europe and we are proud to distribute their programs internationally”.
Dandelooo will take Our Piggy to the market.
Serious Kids Scares Up Distribution for The Ghastly Ghoul
Award-winning production company Lupus Films and Dublin-based Dream Logic Animation Studios have announced that boutique distribution company Serious Kids has picked up the rights to distribute their half-hour Sky Kids Original Halloween animated special The Ghastly Ghoul. Premiering on Sky Kids in the UK and ROI from October 7th and later on KiKA in Germany, the seasonal special centers on the friendship between a monster who doesn’t believe in himself and a young girl who longs for friendship and features the voices of Sophie Okonedo, Ardal O’Hanlon, Aisling Doyle and Michael McElhatton.
“We are very excited to announce that Serious Kids will be handling the distribution for The Ghastly Ghoul,” says Ruth Fielding, co-founder Lupus Films. “We hope its beautiful animation, charming story and universal themes will be a big seasonal hit with audiences around the world for many years to come.”
Serious Kids’ Genevieve Dexter adds, “Lupus Films and Dream Logic are at the top of their game with The Ghastly Ghoul which is a really colorful CGI family holiday comedy despite the title! With production nearing completion, we have already had a lot of early interest based on the promo and we can’t wait to launch it at MIPCOM Junior.” Serious Kids will be at MIPCOM on Stand R7. D32
Serious Kids plans to scare up some healthy sales for The Ghastly Ghoul at MIPCOM.
***This article originally appeared in the Sept./Oct. ’22 issue of Animation Magazine (No. 323)***
Rhode Island School of Design graduate Lucas Ansel’s clever and disturbing stop-motion short 99¢ Pizza manages to achieve a lot in less than three minutes. The short, which is screening in competition at the Ottawa International Animation Festival this month, was inspired by Ansel’s own late-night pizza joint adventures in the Big Apple.
“Due to either language barriers or inebriation, there was always some sort of miscommunication and I always found them really entertaining,” says the talented animator and TikTok star, who divides his time between L.A. and N.Y.C.
Ansel began working on the short last October and finished it in about three months.
Lucas Ansel
“After creating a simple animatic with doodles and a rough audio using Photoshop and Premiere, I created the entire city block and interior of the pizzeria in Blender,” he recalls. “Then, once I had figured out the lighting of the digital space, I tried my best to recreate it and shoot the stop-motion puppets against a green screen. I also added all of their mouth replacements in post using After Effects.”
Among the project’s challenges was dealing with so many unknown variables early on. Ansel had never used Blender or done a lot of greenscreen work, and he hadn’t tried digital mouth replacements before. “I think just trusting myself and my eye was the biggest hurdle I had to overcome,” he says. “I’ve been stop-motion animating for close to 15 years now, so I’m super comfortable with that, and I really wanted to branch out and learn 3D programs. There is something super eerie about the combination of the two.”
Solving the Puzzle
The director says he really enjoys the problem-solving aspects of animation. “Everything from the writing, to the production, to the post-production was riddled with difficult puzzles,” he says. “It’s hard to make something ‘simple’. I really wanted the final piece to feel complete and air-tight. My friend Aidan Burke and I jotted down a few lines of dialog together and my friend Amalia Attias helped create the characters’ little costumes. But beyond that, everything else I did by myself. Then, right before submitting to Ottawa, I asked that same friend Aidan if he’d help me rework the sound effects and bring the audio of the piece to the next level.”
Ansel is also very modest about his TikTok fame. “I think a lot of it was being at the right place at the right time,” he says. “I got into it right as lockdown started and just tried to make fun edited videos that would fool audiences or spark discussions in the comments. The interactions the videos brought to them, with people debating legitimacy and editing techniques in the comments, definitely attracted the algorithm to push them further.”
99¢ Pizza
The talented artist says he fell in love with animation at a young age when he watched Rankin/Bass’s Rudolph the Red-Nosed Reindeer. “I would watch that special year-round growing up,” he says. “I also seriously love Brad Bird, Genndy Tartakovsky and Tim Burton. My dad and grandfather both worked in the film world and I always loved movies. Sucking an audience into a story using all of these little visual tricks is nothing short of magic. I think I gravitated towards animation over live action because even more goes on behind the curtain, and I love how few people really know how much work it takes.”
He’s also having fun learning about people’s different reactions to his haunting ode to late-night pizza. “A friend of mine who goes to another college sent me their classmate’s homework that coincidentally compared 99¢ Pizza specifically to Gregory La Cava’s animation,” Ansel notes. “I just thought it was insane that my work could be the centerpiece of a random kid’s essay. I was super flattered.”
We also have to thank Ansel’s mom for being an early champion of his talents. “The best advice I ever got about animation came from my mother,” he points out. “Growing up I’d lock myself in my room making LEGO animations and literally never remember to save my files. So every other day, my computer would die after hours of animating and I would completely break down. After wiping away my tears for me, my mom would convince me to get back on the horse and start the scene over. She always told me the second time around, the animation would come out better than the first, and she was always right. She taught me to never be too precious about my work and to be willing to redo it for a better result!”
You can watch 99¢ Pizza below and learn more about Ansel’s other projects at lucasansel.com.
Creatively, creepily bent fans of The Simpsonshave the opportunity of an afterlifetime this month, as the record-breaking FOX animated series launches The Simpsons Halloween Fan Art Contest.
Artistic viewers are invited to send in their scariest fan art featuring Springfield’s own Krusty the Clown for a chance to have their wonderfully weird work aired during the end credits of a terrifying new Halloween episode, “Treehouse of Horror Presents: Not It,” airing October 23 at 8 p.m. / 7 p.m. Central on FOX (streaming the next day on Hulu).
Episode synopsis:When a supernatural clown starts slaying the children of Kingfield, young Homer Simpson teams up with other middle school misfits to face their fears and defeat the mysterious monster. But years later, the evil clown returns, and Homer’s friends must confront the tragedy of their adult lives to destroy Krusto once and for all in the all-new “Not It” episode of The Simpsons.
The contest is open to legal residents of the U.S. & D.C. ages 18 and older, from today (Sept. 29) to October 9, 2022 at 11:59 p.m. ET. For more information and to submit your scary tribute, visit TheSimpsonsHalloweenFanArtContest.com.
The Simpsons creator Matt Groening has delivered a double dose of coulrophobia in his own example artwork, tuned to the episode’s theme inspired by Stephen King’s IT.
If you thought that the Dora Milaje of Wakanda did not have a real-life counterpart, then the recently released feature The Woman King directed by Gina Prince-Bythewood will prove otherwise. The historical drama tells the intriguing story of how General Nanisca (Viola Davis) saved the 19th century African kingdom of Dahomey with an all-female warrior unit known as the Agojie.
Sara Bennett (photo c/o S. Bennett & Milk VFX)
The film’s impressive visual effects work is led by Oscar-winning VFX supervisor Sara Bennett (Ex Machina, Annihilation, TV’s Sherlock) who previously teamed up with the director on The Old Guard.
“I really enjoyed collaborating with Gina,” says Bennett. “This was our second time working together, so we already had a relationship going into this, and her understanding of visual effects from working together on The Old Guard made it a much more intuitive process. The trust is there and understanding what she likes and dislikes makes it an easier navigation from the start. Gina was clear what she wanted from VFX and how we get there using practical and augmented environments to achieve the scope the film needed.”
An incredible amount of imagery and historical facts about the Agojie were gathered by production designer Akin McKenzie and his research assistant Ntokozo Fuzunina Kunene. “We travelled to Ghana to gather LiDAR and photogrammetry of Cape Coast Castle, which was one of many forts used to enslave Africans for trade with the Europeans; it’s a harrowing place,” notes Bennett. “This is what we see throughout the movie.”
The Woman King – “Oyo Battle”
Stunning Stunt Previs
Most scenes had storyboards with the exception of battle sequences, which relied upon stunt previs. “The stunt team was led by Danny Hernandez, who we worked with on The Old Guard; he has this incredible energy on set which is very infectious. We were all ready to dive in and join the battle scenes with our cast! We did some previs and concept work for visual effects to help plan some scenes ahead of the shoot, these included previs for when Nawi [Thuso Mbedu] and Nanisca jump from the fort wall.”
Around 800 visual effects shots were created over a period of 26 weeks. “With such a short post schedule that had no wiggle room and with shot counts growing during post, we quickly realized we needed extra help to get through all the work,” explains Bennett. “We had already booked in our vendors ahead of the shoot, Milk VFX being the main vendor alongside EGG in Dublin and Host, which came on board as our inhouse team. We then brought in additional vendors as we started to see the amount of work coming out of the director’s cut. We had extra help from Untold Studios, Jellyfish, Nexodus, Instinctual and a few extra inhouse people.”
The Woman King – “Oyo Battle”
The Milk VFX team, led by VFX supervisor Andy Morley and CG supervisor Dimitris Lekanis had to modify their pipeline. “We had to go outside the pipeline utilizing USD inside Houdini for the environment and CG layout on the Dahomey and Oyo battle sequences,” recalls Morely. “This gave us the possibility to approach almost everything on an asset basis, where the selection of the model destruction and timing informs the effects placement in a similar way, making the communication between departments a much more streamlined process”.
Creating the kingdom of Dahomey and the fierce battles were some of the VFX team’s major tasks. “We had to make sure we kept the realism and not take away from the beautiful sets and locations we were shooting in,” states Bennett. “The biggest challenge was the weather. We shot in and around Cape Town and the wind is crazy. We had scenes that needed fire and smoke which we had planned for as being special effects with some visual effects enhancements when we are in the action. But there were days where the special effects team led by Cordell McQueen couldn’t add them for health and safety reasons. We quickly realized we would have to allow for additional work to sell these scenes and match continuity between what was feasible to shoot with on the day versus not being able to have any fire on other days.”
The Woman King – “Final Battle”
Digital doubles were produced for the Oyo battle for any wide and mid shots to sell the panic and scope of the Oyo army. “We scanned many of the extras working with a team from Clear Angle and then Milk VFX created our digital double army for the final battle,” remarks Bennett. “During the recess, we worked closely with the art department, stunts and special effects to figure out the layout and build for this scene as it was important to figure out what area visual effects would cover. We had it broken down into three fields in this huge landscape.”
Bennett further elaborates, “Field one was where the main fighting happened between the Agojie and Dahomey men versus the Oyo army. Field two was the art department partial set build. And field three, we called the visual effects field. The work involved building out the CG Oyo encampment based on the art department build. We gathered LiDAR for all three fields and took photogrammetry of the practical build.”
The special effects team used smoke and fires within the practical set but had to be quite careful with where we used practical fire due to the prominent winds and the heat. “We enhanced these close-up battle scenes with fire and smoke using shot elements gathered with Cordell and his team at the end of the shoot,” he notes.
The Woman King – “Palm Forest”
Battling the Elements
Fantastic locations were found throughout South Africa. However, the weather was less accommodating. “The biggest issue for us was the wind factor and putting up greenscreens in that environment is tricky,” notes Bennett. “We did have a huge amount of setup for the palm forest scene as we had to create a forest of palm trees behind a set build that would have required a lot of roto work. We also used them for outside of our palace doors to create our marketplace and extended palace. We couldn’t set anything up for the Oyo battle scenes as it just would have been impractical for this environment — so for this, we did have to do extensive roto work within this.”
The directorial brief was not to go crazy with the blood and gore. “Obviously, we added where it was needed for realism without it being overly gratuitous; it was just enough to make everything feel grounded. We were also restricted by the [PG-13] rating of the film,” says Bennett.
The Woman King – “Ships outside the Fort”
In a controlled environment some partial props were set on fire. “That gave us an incredible library for all our compositors to use in conjunction with any created CG to enhance multiple scenes throughout the film; this worked really well in the final scenes where we had to add a lot of additional fires for the final fort scenes. I’m looking forward to seeing the Oyo battle and all the fire work we added in the final scenes on the big screen with friends and family — and some popcorn!”
The Woman King is now playing in theaters nationwide through Sony Pictures Entertainment. The film will continue to open in international territories through October.
CoMix Wave Films, STORY and TOHO have revealed a new trailer for Your Name. and Weathering With You director Makoto Shinkai’s latest film, Suzume. The just released preview features performances from the newly announced Japanese voice over cast. (See the previously release trailer and synopsis info here.)
The film is due to open in Japan on November 11, and will be distributed in all major territories next year, including North America (Crunchyroll); Latin America, Australia, New Zealand, the Middle East and select European territories (Crunchyroll & Sony Pictures Entertainment); and French- and German-speaking Europe (Crunchyroll, SPE & Wild Bunch International).
Joining Nanoka Hara as Suzume Iwato and Hokuto Matsumura as Souta Munakata will be acclaimed Japanese actress Eri Fukatsu as Suzume’s aunt, Tamaki Iwato, who lives with Suzume as her guardian while working as a manager at a fishing company. Fukatsu is known for her performance in Villain (Akunin, 2010) for which she won the Best Actress Award at the Montreal World Film Festival as well as the Japan Academy Prize for Outstanding Performance by an Actress in a Leading Role. She most recently starred in the TV drama, Come Come Everybody.
Joining her will be Kabuki actor Hakuo Matsumoto, who will be playing Souta’s grandfather and ‘Master Close,” Hitsujiro Munakata, who is stern and cold but cares deeply for Souta. Matsumoto has had a decorated career spanning stage plays and TV dramas, most notably the Man of La Mancha stage play adaptation, which launched his 50-year career on the boards.
“In spite of my lack of experience, director Shinkai and the rest of the crew poured everything into this project, which will be reflected in the emotion delivered straight into the hearts of audiences around the world,” Fukatsu shared with the announcement.
Matsumoto added, “It was my first time playing a character in an anime film, and director Shinkai did a wonderful job of guiding me through to the best performances. He was very friendly and kept a positive mood during production, for which I am very grateful.”
Additionally, Tamaki’s fisherman colleague Minoru Okabe will be voiced by Shota Sometani. Rumi Ninomiya, the bar hostess and single mother of two who Suzume encounters in Kobe, will be voiced by Sairi Ito. Chika Amabe, the energetic high school girl Suzume meets in Aichi, will be voiced by Kotone Hanase. And, Suzume’s mother Tsubame Iwato will be voiced by Kana Hanazawa.
In the new trailer, Souta first encounters Suzume and asks if she knows of a door in the area. This chance meeting sets Suzume off on her travels across Japan with Souta (who has been transformed into a chair following an interaction with the speaking cat nicknamed “AristoCat”), closing doors that are causing natural disasters. Along the way to complete Souta’s door-closing mission, she meets Chika and Rumi.
Meet the Characters
Tamaki Iwato: Suzume’s aunt who works at a local fishing company. She lives with Suzume as her guardian, but can be a little overprotective at times.
“To breathe life into Suzume’s aunt Tamaki by giving her a voice, I humbly took up the challenge despite it being my first time working on a project like this. In spite of my lack of experience, director Shinkai and the rest of the crew poured everything into this project, which will be reflected in the emotion delivered straight into the hearts of audiences around the world. Helping deliver that is my mission for Suzume, and I intend to leave nothing on the table.” — Eri Fukatsu
Minoru Okabe: He works at a local fishing company in the town where Suzume lives and is Tamaki’s coworker. He has a one-sided crush on Tamaki.
“Never did I imagine myself participating in Suzume, when I first saw the trailer in theaters. Director Shinkai is subtle yet precise in his approach, and I am honored to be a part of the dynamic worlds he creates. The character I play in this film, Minoru, is a fresh, pure and honest soul, and is like a metaphor embodying the town’s spirit where Suzume is from. I hope that everyone has the chance to see this movie in theaters and find out what adventure awaits on the other side of the door. I have no doubt that everyone will be drawn into this magnificent world.” —Shota Sometani
Rumi Ninomiya: A single-mother raising young twins and runs a bar in Kobe city. She picks up Suzume who was hitchhiking on the side of the street.
“My first reaction when I saw the trailer for Suzume in theaters was, ‘Yes! Finally, another Shinkai film!’ and was in 100% audience mode. Little did I know I was about to receive an offer to play a character in this wonderful film. You can imagine my surprise! I never imagined myself jumping into Shinkai’s world. The character I play, Rumi, is a strong, bright, lively and caring woman, so as I was reading her lines and going into character, I could feel my mind at ease. Makoto Shinkai’s direction was very courteous and delicate in some ways that made me want to rise to the occasion of performing my character as well as I could. Recording in the sound booth was an absolute joy, but now that we’re done, I’m back to being a member of the audience, eagerly awaiting the film’s release.” — Sairi Ito
Chika Amabe: The energetic high school girl Suzume encounters in Ehime Prefecture, who is the same age as Suzume. Her family runs a local inn.
“My audition was my first time voice acting, so I was honored to have director Shinkai guide me through my performance. When I heard that I got the role, I remember thinking, ‘Are you sure I’m the one?’ but was ecstatic nonetheless. Chika is a junior in high school from Ehime Prefecture and encounters Suzume on her journey. She’s someone Suzume can lean on, while also nudging Suzume forward. The recording process was so much fun because I got to go into such a bright and energetic character. No matter the age, this is a film that gives people courage and helps you reaffirm your love for one another. It will mean different things to different people. I’m honored to be a part of such a wonderful film.” — Kotone Hanase
Tsubame Iwato: Suzume’s mother. She’s an amazing cook and craftsperson who can carve almost anything out of wood. She’s also Tamaki’s older sister.
“I’m delighted to once again be cast in one of Makoto Shinkai’s films. My character, Tsubame, is a cheerful and lively woman who is also Tsubame’s mother. And, she has very strong ties to that chair that Suzume used when she was little. I took great care in performing the memorable ‘slice-of-life’ scenes throughout the film. I thought Suzume was lovely as she ventured out on her ‘journey to close doors’ while discovering herself along the way. This film is a must-see in theaters!” — Kana Hanazawa
Hitsujiro Munakata: Souta’s grandfather. He is also Souta’s mentor and master when it comes to their profession of “Closing” doors. However, he is currently in a hospital in Tokyo.
“It was my first time playing a character in an anime film, and director Shinkai did a wonderful job of guiding me through to the best performance. He was very friendly and kept a positive mood during production, for which I am very grateful. Hitsujiro was a difficult character to play. The director’s first words were, ‘This character needs to be dignified, with class’ and I thought over and over to myself, what ‘class’ meant in my performance. The team members on the project were all amazing and treated me so well on set. I cannot wait for the November 11 release of the film, and hope everyone is as excited as I am.” — Hakuo Matsumoto
Crunchyroll will close out its weekly summer movie programming schedule on October 6 with Fruits Basket -prelude- and Fairy Tail: Dragon Cry coming to the anime streaming service in both subtitled and dubbed versions.
Fruits Basket -prelude- received a special event run, distributed by Crunchyroll, premiering for the first time in theaters outside Japan in North America and the United Kingdom this past summer. It is a prequel film to the award-winning 2019 anime series Fruits Basket, which is based on the award-winning shoujo manga of the same name, written and illustrated by Natsuki Takaya.
Synopsis: Before there was Tohru and Kyo, there was Katsuya and Kyoko. Discover the turbulent beginning of Tohru’s mom’s dark past, and the man who breathed new hope into her. Watch the evolution of their love story and the birth of the Honda family, as this chapter completes the full adaptation of the heartwarming Fruits Basket story. Directed by Yoshihide Ibata, produced by TMS Entertainment and 8PAN.
Dub languages will include: English
Sub languages will include: English, Latin American Spanish, Brazilian Portuguese, French, German, Italian and Castilian Spanish
Fairy Tail: Dragon Crydebuted theatrically in 2017 worldwide with a special event run in North America by Funimation. The film takes place between the last two story arcs of the series within Fairy Tail Final Season, which is based on the popular manga series written and illustrated by Hiro Mashima.
Synopsis: The Dragon Cry is a magic staff rumored to possess the power to destroy the world. For years, it’s been safely guarded in the Kingdom of Fiore until Zash, a traitor of Fiore, steals it. Luckily, the task of recovering the Dragon Cry is the perfect job for the wizards of Fairy Tail — enter Natsu, Lucy, Erza, Gray, Wendy, and the cats! Directed by Tatsuma Minamikawa, produced by A-1 Pictures.
Dub languages will include: English
Sub languages will include: English
(Schedule subject to change. Subbed and dubbed languages may vary per title.)
Since August, Crunchyroll has been adding new anime movies to its platform every week, including JUJUTSU KAISEN 0; Katsuhiro Otomo’s Akira; Makoto Shinkai’s Your Name.; Mamoru Hosoda’s Wolf Children, The Girl Who Leapt Through Time and The Boy and the Beast; Afro Samurai: Resurrection;Josee, the Tiger and the Fish;The Stranger by the Shore;Sword of the Stranger; ODDTAXI in the Woods; Sing a Bit of Harmony and Naoyoshi Shiotani’s PSYCHO-PASS Sinners of the System film trilogy. New movie drops will continue on through October.
Nominations for the 2022 International Emmy Awards were announced today by the International Academy of Television Arts & Sciences. There are 60 Nominees across 15 categories and spanning 23 countries, including four contenders in the Kids: Animation category, each hailing from a different nation.
“When you look at the geographic spread, diversity and quality of our Nominees, it becomes obvious that great television knows no borders and is emerging around the world,” said International Academy President & CEO Bruce Paisner. “We look forward to recognizing these outstanding programs and performances on our global stage with the International Emmy.”
All nominees will convene at the International Emmy World Television Festival for Nominee Panels & Presentations and special events, from November 18-20, the weekend before the awards ceremony. Winners will be announced at the 50th International Emmy Awards Gala in New York City, on Monday, November 21.
One of Toon Town’s oldest and dearest denizens gets a flipped out modern revamp from a staggering roster of contemporary comics artists in Popeye Variations, a new book project from Clover Press and Yoe! Books now on Kickstarter. The 10 x 10 hardcover will feature unique spins on E.C. Segar’s spinach-scarfing sailor created by more than 75 underground and mainstream cartoonists.
“We’re excited to publish this amazing collection of Popeye art, some seen in limited circles, but all deserving to be shared with Popeye fans around the world,” said Publisher Hank Kanalz. “Craig Yoe and Robbie Robbins have curated and designed a beautiful hardcover that must not be missed.”
Animation Magazine is delighted to debut three comic strips that will appear in the book, created by R. Sikoryak (Masterpiece Comics), Eisner Award winner Dean Haspiel (The Red Hook) and the stellar combo of Scott Shaw! and Usagi Yojimbo creator Stan Sakai.
R. Sikoryak for Popeye VariationsDean Haspiel for Popeye VariationsScott Shaw! & Stan Sakai for Popeye Variations
Across over 100 pages, Popeye Variations will present more strips by the likes of Jeffrey Brown (Darth Vader and Son), Cat Farris (The Ghoul Next Door), Eisner-winning artist Erica Henderson (The Unbeatable Squirrel Girl), National Book Award finalist Shin Ying Khor (The Legend of Auntie Po), Eisner-winning cartoonist Liniers, Roger Langridge (The Muppets), The Humans creator Tom Neely, writer Jeff Parker (Blighter), Sarah Winifred Searle (The Greatest Thing).
The collection also paints Popeye in a new light with pin-up pieces by animation and comics stars like director & painter Jorge Gutierrez (The Book of Life, Maya and the Three), Roz Chast (The New Yorker), Kelley Jones (Batman, The Sandman), Sam & Max creator Steve Purcell and Adventure Time storyboard artist Derek Ballard.
Popeye Variations also features many of the original variant covers created for IDW Publishing and Yoe! Books’ 2012 re-presentation of of the classic Popeye comic book series launched in 1948 by Segar’s longtime assistant, Bud Sagendorf. As a bonus to Kickstarter supporters, several of these covers are being offered as special tiers for the campaign.
Popeye is owned bye King Features, a unit of Hearst Newspapers. Follow along with the beloved sailorman’s latest adventures at popeye.com.
***This article originally appeared in the Sept./Oct. ’22 issue of Animation Magazine (No. 323)***
The importance of staying positive during tumultuous economic times.
Tom Sito, Bob Kurtz, Chuck Jones and Rob Minkoff.
Nowadays young animators read the industry news and worry about their job prospects. This studio is not hiring, that one is laying off, another just canceled a big project. Well shipmates, take it from this old salt: It was ever thus. I’ve seen studios rise, and studios fall. Places that once had buildings and annexes all over the world are now not even a footnote in a movie trivia book. All the studios that were big when I first came to Hollywood in 1977 — Hanna-Barbera, DePatie-Freleng, Filmation, Filmfair, Ruby-Spears — are all gone today, with the exception of Walt Disney. And yet we are all still here. All still working.
Tom Sito poses with the crew of Disney’s ‘Aladdin’ in 1992.
Because through it all, the one constant is us. The animation artist. We are still going. Studio closes? We pack up our stuff and move on to the next job. Like the medieval stone masons. This castle’s done? Valdemar just said the Duke of Chartres is planning a new cathedral. At least a hundred years’ worth of work. I’ll get my tools.
When I first got into animation I bought into the whole Frank & Ollie thing. Frank Thomas and Ollie Johnston were the legendary Walt Disney animators who graduated from Stanford University, then went straight into Disney’s. They spent the next 46 years being the most fantastic animators ever, retired wealthy and wrote books. I’m like, sign me up! Later as a professional, I realized the situation of the Nine Old Men was unique, but not the rule. Freddie Moore and Bill Tytla didn’t end up that way. Bill Hanna and Joe Barbera won a bushel of Oscars for MGM. They got laid off anyway when the studio downsized in 1957. They became successful when they started their own company and got into the new technology of television.
“Once you become a follower of the Goddess of Animation, she takes care of you.”
– Jim Logan
The animation business goes through cycles of boom and bust. In the late 1970s-1980s it was down. Then by 1986-1995 it was up. Then in 2003 it went down. And this is just the Hollywood scene. Other countries like Japan, China and France have their own cycles. Remember, if theatrical animation goes into a slump, broadcast and streaming may be up. If they are down, then games companies. Or visual effects. Or online content. Don’t be afraid to diversify. Forty years ago, I got laid off from the Richard Williams Hollywood Studio on Barham Blvd. I looked around and the only company hiring was Filmation. They were doing an action-hero show called He-Man and the Masters of the Universe. I was more a comedy guy than action-adventure, but I trimmed my sails and got the job. I made out pretty well for those years, and the show became a big hit. To this day I am invited to talk at Fan Cons for He-Man and She-Ra. So you never know what the next thing will be. A decade ago few expected Amazon and Netflix would be big in film production.
Like many of top veterans of the animation biz, Tom Sito has worked at a wide variety of studios over the past few decades.
Keep the Faith in Your Talent
The secret is to never put all your hopes and dreams in one project, or one company. Oh, be a loyal employee, and be professionally disciplined. Just don’t expect them to remain grateful to you. I can’t tell you how many times I was told, “We are not just a company, we are a family!” “You’ll always have a job with us!” And they laid me off anyway.
What you should have faith in is your talent and your co-workers. Because when empires collapse, when the dust clears, they will be the ones there for you. We are all a tribe. Bob Kurtz called us “wonderfully damaged people.” Animators all know each other. I got more new jobs by word of mouth than ever by knocking on doors (metaphorically). I knew an old animation assistant named Jim Logan. He worked for Tytla, Bakshi and Richard Williams. Jim once told me:
“Once you become a follower of the Goddess of Animation, she takes care of you. Some days it seemed like there was nothing out there. I worried how I would pay my rent and feed my family. Then, the phone would ring.”
Good luck, good hunting. I’ll see you on the other end at the Motion Picture Home. I’ll save you a lawn chair.
Tom Sito is an animation veteran, historian and professor at USC. His credits include Who Framed Roger Rabbit, The Little Mermaid, Shrek, Aladdin, Beauty and the Beast, Prince of Egypt and The Lion King.
Today, Chaos launches V-Ray 6 for Cinema 4D, expanding artistic control on everything from particles to the sky. C4D users can now access production-ready features like V-Ray Enmesh, the new procedural clouds system and V-Ray Decal.
V-Ray 6 for C4D: V-Ray Decal
V-Ray Decal can project anything, from 3D stickers and labels to weathering elements like cracks, stains and scratches, onto any surface — all in a few clicks. Decals can be applied at angle, without extra UVW work or disturbing the underlying materials, giving artists more creative freedom in their work. A displacement setting is also available for when users want even more realism.
V-Ray 6 for C4D: V-Ray Enmesh
V-Ray Enmesh is a new system that repeats geometry across the surface of an object in the most memory-efficient way possible. With Enmesh, artists can start treating geometry like a texture, creating patterns like panels, fences and fabrics that are ready for their close-up. Enmesh is so easy on the memory, users can add billions of polygons to a scene without compromise.
V-Ray 6 for C4D: Procedural Clouds
Procedural Clouds have been added to the V-Ray Sun and Sky system, removing the need to settle for a static HDR or a cloudless sky. Artists can now customize their scenes, taking full advantage of ray-traced lighting, ground shadows and volumetric effects as they animate.
V-Ray 6 for C4D: ACEScg
Additional Updates Include:
Particle Rendering Support – Quickly render particles based on different parameters such as size, speed and color. It’s now easier to create a wide variety of effects — from splashes and foam to bubbles and sparks.
ACEScg Support – Gain a wider color palette with an industry-standard ACEScg color-encoding system, complete with automatic adjustments for textures, dispersion, sun & sky and light temperature.
V-Ray 6 for C4D: Finite Dome Light
Finite Dome Light – Fine-tune the scale and depth of your product designs/HDRI renders with the V-Ray Dome Light’s new, more flexible ground projection capabilities.
Light Cache in IPR – The output of V-Ray’s Interactive Production Renderer (IPR) is now identical to the production renderer, so teams can make better decisions in the moment.
Better Reflections – With the new energy compensation updates, rough metals and surfaces will look even more realistic.
Better Translucent Materials – Render frosted glass and marble faster with the V-Ray Material’s new illumination mode.
V-Ray 6 for C4D: Thin Film Materials
Thin-Film Materials – A new thin-film layer has been added to the V-Ray Material, making it easy to create iridescent materials like soap bubbles and oil spills.
Panorama Viewer – Panoramas can now be explored and edited in the V-Ray Frame Buffer (VFB), without the need for third-party tools.
Composition Guides – A new proportions layer makes it easy to pick the right camera angle with the help of visual guides like the rule of thirds and the golden spiral.
VFB IPR Selections – Materials, objects and focal points can now all be selected while rendering, with a simple mouse click.
V-Ray 6 for C4D: Particle Shading
For a full feature tour, please visit the V-Ray 6 for Cinema 4D “What’s New” page.
V-Ray 6 for Cinema 4D is available now for Windows, Mac OS and is compatible with Cinema 4D versions R21 to 2023. All V-Ray subscription plans work for all supported host applications, including Cinema 4D, Maya, Houdini, 3ds Max, Nuke, Revit, Rhino, SketchUp and Unreal. Pricing can be found on the Chaos website.
Apus Animation Studio, based in Lima, Peru, announced two new key co-production pacts for its original projects. Brazil’s Anaya Films has signed on for Apus’ debut animated feature, Nimuendajú: El Hombre que Encontró su Camino (“The Man Who Found His Way”); while Spain’s Hampa Animation Studio will collaborate on the TV series Chek & Chan.
Nimuendajú will be produced using the rotoscope technique, which Apus founder and CEO Gabrial Bonilla notes is a new technique for the region and for his studio, which specializes in traditional 2D.
The movie is based on the true story of ethnologist Curt Nimuendajú, who lived in Brazil from 1903 until his death in 1945, studying and living amongst the local indigenous tribes and finding himself in conflict with the “whites” who attacked, imprisoned and defamed him.
Chek & Chan, a Pixelatl Ideatoon finalist, follows a motley gang of intergalactic guardians — know-it-all rodent Chan, intrepid alien Chek and his robot sidekick Larry — as they race across the Rune galaxy to battle a polluting menace.
The Little Orchestra
These partnerships are announced as the studio attendis the inaugural Co-Production and Financing Forum of the Iberseries & Platino Industria television content event in Madrid, Spain this week. Apus is presenting La Orquestita (The Little Orchestra), co-produced with Mago Productions (Barcelona).
Recently pitched as an official selection of Cartoon Forum 2022, the 26 x 11′ music education series is directed by Juan Carve, founder of chucho.tv, and has pre-sold to Pakapaka (Argentina), TV3 Catalonia (Spain), Señal Colombia and TVE (Spain).
Founded in 2016, Apus has worked on eight feature films, over a dozen TV series, shorts (including the multi-award-winning Afterwork) and music videos for the likes of Sia, Juice Wrld and The Living Tombstone. The studio recently sold the series Papelucho, about a mischievous boy and his little sister who is an even bigger troublemaker, to HBO Max Latin America, and is working on a slate of shorts as well as plans to produce one feature film per year.