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Award season is ramping back up, and Animation Magazine is excited to once again present our exclusive Emmy Nominees Panel, featuring the creative minds behind some of the year’s most acclaimed animated series and short-form projects, moderated by Animation Magazine Editor-in-Chief Ramin Zahed.
During the hour-long panel, these talented animation stars share how the episodes were created, why these specific shows were submitted to Television Academy voters and what they have in store for our favorite characters in new and upcoming seasons. The nominees also share their experiences producing quality animated shows during a very busy and competitive year.
Produced end-to-end by a geographically distributed creative team using Amazon Nimble Studio, the animated short Picchu follows the journey of an Andean girl named Mayu and the unconditional support of her mother.
Amaru Zeas
Written and directed by Amaru Zeas, the short follows Mayu’s challenging journey as she must rely on her determination and her mother’s teachings to overcome her fears and doubts to fulfill her destiny. Set to pan flute music against the backdrop of the Andes Mountains, Picchu was brought to life by creative studio FuzzyPixel, which produced the project in nine months with a small geographically distributed team using Amazon Nimble Studio.
“In so many ways, Picchu is a reflection of my own story, and how my mom encouraged me to serve and inspire others with my work,” shared Ecuador native Zeas. “I’m proud of my culture, but also know Ecuador’s struggles in education. Picchu is about overcoming your fears with strength and determination to access education in an unequal society.”
Picchu
Nimble Venture
Picchu is the second film created by FuzzyPixel and its first project to fully leverage Amazon Nimble Studio, which provides an end-to-end creative pipeline on Amazon Web Services (AWS). As a creative team within AWS, the artists are the first users of cutting-edge cloud-based solutions, and their feedback informs development initiatives. Their experiences also shape tutorial content to better guide users through various aspects of the technology.
“Picchu is both a creative and technical achievement,” says AWS Animation Producer Jennifer Dahlman. “From the embroidery details on Mayu’s poncho, to the native plants that change as she journeys through different elevations, special attention was paid to honor the location in which it is set. At the same time, we’re pushing the technology and experimenting with how we structure our production workflows — experiments that larger and more established teams can’t afford to take. It’s an exciting time to be at AWS.”
Picchu
Artists began Picchu asset development in July 2021 using Linux- and Windows-based virtual workstations powered by Amazon Elastic Compute Cloud (Amazon EC2) G4dn instances. Centralized storage on Amazon Simple Storage Service (Amazon S3) enabled the globally dispersed team to collaborate using the same data and environments. Open source tool Blender served as the primary creative application, alongside Autodesk Maya, Foundry’s Nuke, Pixologic’s ZBrush and Adobe’s Substance Painter. To further support open source initiatives, FuzzyPixel opted to make Picchu Blender assets available for artists to use in their own workflows, at no cost.
“We used different tools to fit the style and story, but we also wanted to push Blender to its limits within a real-world production context on Amazon Nimble Studio,” explains Jason Schleifer, FuzzyPixel Principal Creative Director. “We are big fans of the Blender Foundation’s mission to empower creators around the world, and enjoyed the opportunity to dive deep with this production.”
Picchu
For cultural authenticity, Zeas enlisted Ecuadorian musicians to develop the short’s soundscape. Local instruments are complemented by ambient environmental noise that adjusts based on the altitude of Mayu. Adding to the authenticity, Zeas’ mother voiced Mayu’s mother in the film and provided cultural guidance, while his father advised on architectural details.
Beyond the project’s actual creation, the team was also tasked with developing collaboration techniques for connecting talent based in time zones ranging across the continental U.S. to Spain and New Zealand. A chat-based system on Discord helped the remote team interact in real time, while dailies were nearly always reviewed with cameras on. Since Amazon Nimble Studio was used as the project’s foundational infrastructure, artists were able to remain engaged in the creative as pipeline updates automatically ran in the background.
The team rendered Picchu primarily using Amazon EC2 Spot Instances, which were spun up automatically as needed through Amazon Nimble Studio. Having the entire studio based in the cloud also made it easy for Schleifer and the pipeline team to update tools in the background, and push changes to artists’ virtual workstations without interruption. Updates could also be rolled back, providing flexibility for experimentation while maintaining overall pipeline stability.
Picchu
“Artists didn’t have to think about whether or not they had the latest plugins, scripts, or pipeline tools as the updates were managed for them,” says Schleifer. “They could focus completely on their craft, delivering the best work possible.”
Zeas concludes, “As an artist, the biggest impact of using Amazon Nimble Studio is that I can start a virtual computer and have all the tools I need ready to go. I take pride in helping to develop technology that allows artists to work more efficiently. Our team always wants to raise the bar in terms of quality and complexity to make art in the best way possible. With Picchu, I think we did that, and we were able to tell a beautiful story dedicated to all the children around the world.”
You can learn more about the making of Picchu at SIGGRAPH in Vancouver. AWS will host a series titled AWS Innovators Sessions in Room 118, featuring a variety of AWS and partner technology demos and customer presentations. The event will include a fireside chat with director Tim Miller as well as a panel discussions with Animal Logic, Framestore, and Pixomondo, among others. Stop by the AWS SIGGRAPH booth (#602) for details, or visit pages.awscloud.com/Siggraph-2022.
The Television Academy announced today the winners of the 74th Emmy Awards in juried categories from Animation, Costume, Hairstyling, Makeup and Motion Design. These juried awards will be presented at the 2022 Creative Arts Emmy Awards next month. Netflix series swept the Animaiton category, with three out of six awards going to artists on the acclaimed League of Legends series Arcane.
Juried category entrants are screened by a panel of professionals in the appropriate peer groups (Animation, Costume Design, Hairstyling, Makeup and Motion Design) with the possibility of one, more than one or no entry awarded an Emmy. As a result, there are no nominees but instead, a one-step evaluation and voting procedure. Deliberations include open discussions of each entrant’s work with a thorough review of the merits of awarding the Emmy.
The following juried awards will be presented during the Creative Arts ceremonies on Saturday, Sept. 3:
Outstanding Individual Achievement in Animation
Arcane “The Boy Savior” | Netflix • A Riot Games and Fortiche Production for Netflix Anne-Laure To, Color Script Artist
Arcane “Happy Progress Day!” | Netflix • A Riot Games and Fortiche Production for Netflix Julien Georgel, Art Direction
Arcane “When These Walls Come Tumbling Down” | Netflix • A Riot Games and Fortiche Production for Netflix Bruno Couchinho, Background Designer
The Boys Presents: Diabolical “Boyd In 3D” | Prime Video • Amazon Studios, Sony Pictures Television Studios, Titmouse, Kripke Enterprises, Original Film and Point Grey Pictures Lexy Naut, Storyboard Artist
The House| Netflix • Nexus Studios for Netflix Kecy Salangad, Animator
Love, Death + Robots “Jibaro” | Netflix • Blur Studio for Netflix
Alberto Mielgo, Character Designer
You can find the rest of the Creative Arts Emmy Awards winners here.
The 2022 Creative Arts Emmy Awards will take place at the Microsoft Theater on both Saturday, Sept. 3 and Sunday, Sept. 4 at 5 p.m. An edited presentation will be broadcast on Saturday, Sept. 10, (8 p.m. ET/PT) on FXX.
This Friday, family audiences can click on to Apple TV+ to learn a valuable lesson from Charles Schulz’s iconic Peanuts gang in the new animated special, Lucy’s School. Featuring a new original song by She & Him, the film is described as “a love letter to teachers,” and the perfect balm for the worries of kids starting a new school this fall. The special premieres alongside new episodes of The Snoopy Show and just in time for Snoopy’s birthday this weekend. To celebrate, we received an enlightening lesson on making Lucy’s School from writers & executive producers Craig Schulz and Cornelius Uliano and director Raymond S. Persi (It’s the Small Things, Charlie Brown):
Lucy’s School
Animation Magazine: Can you tell us a bit about the genesis of this special?
Craig Schulz: The idea for the special came to me as I was watching a group of kids being home schooled at our ice arena, Snoopy’s Home Ice, in Santa Rosa, California. I thought, wouldn’t it be funny if Lucy decided she could teach better than real teachers, being that she was always a “know it all”? Working with Bryan and Cornelius, we then thematically changed it to the final version to become more of a love letter to teachers, showcasing how difficult it is to be a teacher, and Lucy would learn that in the special.
Cornelius Uliano: We really wanted this to be a love letter to teachers from very early on. It was through Lucy’s naivety — thinking she could have an endless summer by teaching the kids to pass this test and graduate early — that we could show just how difficult it actually is to be a teacher. It is such a selfless job. Teachers spend hours outside the classroom grading homework and creating lesson plans, they even spend their own money to buy supplies for their classroom. We wanted to try to spotlight some of these actions in this story.
As it evolved throughout the development process, we also focused on the theme about being afraid of change, and that it is okay to be afraid of change. And this of course is a really great message for children who are starting school for the first time or transitioning to a new school. Everyone experiences change in their life, and it can be scary, but we can all get through it together.
Lucy’s School
How long did it take to creat the special?
Craig: From the onset of the idea to the final product, most of these specials take about a year and a half to complete. It involves many steps and many people to complete one.
Cornelius: We had the initial seed of this idea back in 2018. As we started to develop ideas for the initial first group of specials, there were four stories that quickly rose to the top that we knew we wanted to produce first. One of those was Lucy’s School.” Once we hit the ground running and our script was approved by WildBrain and Apple TV+ it was about a year of production until the final product was delivered.
Where was the animation produced and which animation tools were used?
Raymond S. Persi: The special was primarily produced in Vancouver at WildBrain Studios. However, like most animation productions over the past few years, we had people working remotely on it all over the world. I’m looking forward to meeting most of my coworkers in person one day!
Both Toon Boom Storyboard Pro and Adobe Photoshop were used by our board artists and the animation was created in Harmony. To aid our pipeline, production used SyncSketch, ShotGrid and Flix.
Lucy’s School
What do you love best about this special?
Cornelius: What I love most about this special is how we tap into the feelings we all have as children as another summer comes to an end. We don’t want that magic of summer to go away. We don’t want school to start. And we took those emotions to the extreme in this story. But we also make these characters understand the importance of education and going through school and the positive impact it has on your life.
Raymond: It feels like now more than ever, it’s important to remind people of how important teachers are. I’m so happy to have this be the message of the special. I’m also excited that we had the band She & Him perform two great songs for us. Their sound fits perfectly with the tone of this special and Peanuts in general.
Cornelius: The toughest part of the process was the early stages of development and writing the script. It was finding the right tone of the story and figuring out the best way to use Lucy’s character and voice to tell that story. The many ways we were going to show how tough it was to be a teacher but also servicing the larger story about fear and change. It’s all a balancing act, and it takes many drafts of a screenplay to discover what works best and find the most efficient way to tell the story.
Raymond: This entire project was tough! What’s great is, no matter how much we pushed to elevate the story or how difficult the animation could be, everyone on the team was up for the challenge. We had the common goal of making this be the best that it could be.
What do you love about Lucy’s character, and why do you think she has been so popular over the years?
Craig: Lucy is always fun to write about. In her mind, she is always right, she stands up for whatever she believes is correct, and is both a loving friend to all, yet can pass on tough love to those that come to her for psychiatric advice.
Cornelius: What I love most about Lucy is that she is very confident and strong, and she isn’t afraid to speak her mind when she has a strong opinion about something. And what I truly admire about her is there is more to her personality than you think. A lot of people feel she is very bossy or mean but, in fact, she is so much more than that. There is a lot of heart to her character. She is a good sister and she will always be there for you if you need a helping hand. And hey, she gives out advice for a nickel. You can’t beat that in today’s economy.
Lucy’s School
What are some of your upcoming plans for the Peanuts franchise?
Craig: Given that there are so many great characters in the Peanuts universe, we are always thinking of new stories to tell and explore other characters with the comic strip. I would say, just stand by, and keep checking the listings in Apple TV+.
What’s the most memorable response you’ve had to these new specials for Apple TV+?
Cornelius: One thing I am so happy to hear from the audience is that they love that we are focusing these stories on characters who normally aren’t the main focus in other Peanuts specials in the past. That was one thing we all told ourselves when we had the idea to make these new specials. We wanted to push the envelope emotionally and we wanted to tell stories that highlight other members of the Peanuts Gang.
Lucy’s School premieres Friday, August 12 exclusively on Apple TV+.
From Left, Craig Schulz, Raymond Persi and Cornelius Uliano
Kids’ entertainment leader Guru Studio is ramping up production on Moonbug Entertainment’s newest CG series, based on the widely popular YouTube hit, My Magic Pet Morphle.
Slated to debut in 2024 exclusively on Disney+ and Disney Junior globally (excluding China), the new 52 x 7′ CG series follows Mila and her stepbrother, Jordie, as they leap into a world of adventure with the help of Morphle, Mila’s magical and loyal pet who has the power to change into whatever she needs.
This is Guru Studio’s first creative collaboration with Moonbug Entertainment, whose properties also include the worldwide hit CoComelon.
“We’re thrilled to be working with the talented team at Moonbug to help expand My Magic Pet Morphle into a premium CG series, to be enjoyed by a whole new audience on Disney platforms,” said Frank Falcone President and Executive Creative Director at Guru Studio.
Andy Yeatman, Managing Director of the Americas, Moonbug Entertainment, added, “We’ve always admired Guru’s work and are excited to finally be working with them on such an exciting new show for Disney.”
My Magic Pet Morphle is Guru Studio’s second production to kick off this summer. The Toronto-based animation powerhouse recently announced it is working on the beloved classic Charlotte’s Web, a family miniseries produced by Sesame Workshop for HBO Max.
Hiring on the new CG series is already underway at Guru Studio, in addition to Charlotte’s Web and new seasons of the smash hit PAW Patrol.
For over 20 years, Guru Studio (gurustudio.com) has brought to life some of the most recognizable and beloved children’s properties in the world including the smash hit PAW Patrol, True and the Rainbow Kingdom, Pikwik Pack, Big Blue, Justin Time, Ever After High and most recently Sesame Street Mecha Builders. Guru Studio was also a major contributor to the Academy Award nominated animated feature The Breadwinner.
A shattered hero must overcome battle-inflicted blindness and seemingly insurmountable odds to save his village and, ultimately all of Earthrealm in Mortal Kombat Legends: Snow Blind, an all-new, feature-length film produced by Warner Bros. Animation in coordination with NetherRealm Studios and Warner Bros. Games. The film arrives from Warner Bros. Home Entertainment on Digital on October 9, and on 4K Ultra HD Combo Pack and Blu-ray on October 11.
The 4K Ultra HD Combo Pack (U.S. $29.99 SRP; Canada $34.99 SRP) features an Ultra HD Blu-ray disc in 4K with HDR, a Blu-ray disc featuring the film in hi-definition, and a digital version of the movie. The Digital version will be priced at $19.99. Mortal Kombat Legends: Snow Blind will also be available on Movies Anywhere.
Inspired by the worldwide video game sensation now celebrating its 30th anniversary, Mortal Kombat Legends: Snow Blind finds vicious, power mad Kano determined to take over Earthrealm, one soul at a time. Assisted by a trio of cold Black Dragon mercenaries, he embarks on a brutal assault from town to defenseless town. The choice is simple: Kneel or be annihilated. But when the cocky and talented but undisciplined Kenshi doesn’t take a knee, Kano and his clan destroy the young warrior, taking his eyesight and his confidence. Under the tutelage of reluctant, retired Kuai Liang, the only one powerful enough to challenge the malevolent Kano, Kenshi finds renewed hope and a clear path to redemption. But will it be enough to stop Kano from decimating all of Earthrealm?
Manny Jacinto (Top Gun: Maverick, The Good Place) and David Wenham (Elvis, 300, The Lord of the Rings franchise) lead a terrific voice cast as Kenshi Takahashi and Kano, respectively. Returning from previous installments of the film series are Patrick Seitz (Mortal Kombat X, Aggretsuko, Naruto: Shippuden) as Scorpion, Artt Butler (Her, Star Wars: The Clone Wars) as Shang Tsung and Debra Wilson (World of Warcraft: Shadowlands, MADtv) as Graji.
New to the Mortal Kombat Legends films are Ron Yuan (Mortal Kombat 11, Mulan) as Kuai Liang, Imari Williams (Transformers: Rescue Bots) as Tremor, Yuri Lowenthal (He-Man and the Masters of the Universe) as Kobra, Courtenay Taylor (Regular Show, OK K.O.! Let’s Be Heroes) as Kira, Keith Silverstein (Overwatch, Genshin Impact) as Kabal, Sumalee Montano (The Lost Symbol, Transformers Prime) as Kindra and Lei Yin (Saint’s Row) as Peter & Sento.
Mortal Kombat Legends: Snow Blind is produced and directed by Rick Morales (Mortal Kombat Legends franchise, Injustice) from a script by Jeremy Adams (Supernatural, Justice Society: World War II), who also penned the screenplays for the series’ first two films. All three films are based on the video game created by Ed Boon and John Tobias. Jim Krieg (Batman: Gotham by Gaslight) is producer. Sam Register and NetherRealm Studios’ Ed Boon are executive producers.
Special Features
● Kenshi: From the Video Game to Mortal Kombat Legends: Snow Blind(Featurette) — An in- depth exploration of fan favorite Kenshi Takahashi from his video game origins to his first sword-wielding animated appearance.
● Adapting Evil: Building the Black Dragon Clan (Featurette) — From King Kano to the evil ensemble of Mortal Kombat’s deep cut characters, the filmmakers reveal the approach to bringing the sinister Black Dragon Clan to life.
● Deleted Animatics — Get a behind-the-scenes look at a few intriguing scenes that were included in the initial assembly of the film, but didn’t quite make it to the final cut.
● Mortal Kombat Legends: Snow Blind Audio Commentary (Audio Only) — Join producer/director Rick Morales and screenwriter Jeremy Adams for a feature-length audio commentary revealing the creative choices used to bring the all-new animated feature to the
screen.
Adult Swim has beamed in the official trailer for Rick and Morty Season 6, and this one is for the ‘Die Hards’. Coming at you Sunday, September 4 at 11 p.m., the new adventures of everyone’s favorite misanthropic mad scientist and the family towed in his chaotic wake will pick up where we last left our heroes: worse for wear and down on their luck. Family drama, intrigue, dinosaurs and more bodily fluids than we are frankly comfortable with await!
Created and executive produced by Dan Harmon and Justin Roiland, Rick and Morty was the #1 comedy across all U.S. cable in 2017, 2019 and 2021. Since launch, the show ranks as one of the top series for HBO Max, both domestically and globally. Lifetime to date, Rick and Morty has been viewed over 10 billion times globally, across linear, digital and streaming.
The half-hour animated hit comedy series follows a sociopathic genius scientist who drags his inherently timid grandson on insanely dangerous adventures across the universe. Rick Sanchez (voiced by Justin Roiland) is living with his daughter Beth’s (Sarah Challke) family and constantly bringing her, his son-in-law Jerry (Chris Parnell), granddaughter Summer (Spencer Grammer) and grandson Morty (also Roiland) into intergalactic escapades.
SoCal skateboarding legend Tony Hawk still rocks the ramp all over the human world, but this week he’s grinding through the animated wonderland of Mt. Middlemost! Premiering Thursday, August 11 on Nickelodeon, the newest episode of Middlemost Post, “Hawk Man” guest stars Hawk as the a daring stuntman who has hung up his proverbial cape after an extreme jump gone wrong.
Hawk Man is Mt. Middlemost’s resident daredevil … or at least was before one of his stunts went sideways. Now, with Parker’s help, this Evil Knievel will find the courage to face his fears and regain the fire to attempt his biggest jump ever!
“I’m excited to be voicing the character Hawk Man in Middlemost Post! It’s important to share that not everyone can be perfect all the time, and I hope that Hawk Man can inspire kids to face their fears and challenges through perseverance and determination,” said Hawk.
In addition to his appearances as a speaker and celebrity guest in live-action projects (as well as starring in his own video game series), Tony Hawk has made voiceover appearance on a number of toons, both as himself in Max Steel, Rocket Power, The Cleveland Show, The Simpsons and most recently The Casagrandes, and as new characters in shows like Cyberchase, Johnny Test, Kick Buttowski and The High Fructose Adventures of Annoying Orange.
Middlemost Post follows a former rain cloud, a brawny mailman and their magical pet walrus as they deliver packages to the unusual inhabitants of Mount Middlemost.
Middlemost Post – Hawk Man
The regular voice cast includes Becky Robinson as Parker J. Cloud (an exuberant, relentlessly kind, overly eager, and most of all, pliable cloud who’s desire is to spread cheer) and John DiMaggio as Angus Roy Shackelton (Parker’s boss and proprietor of the Middlemost Post).
Middlemost Post is created and co-executive produced by John Trabbic III. Dave Johnson serves as co-executive producer and story editor.
M2 Animation (m2animation.com) has brought on Owen Hurley as Head of Studio, leading the outposts in Bangkok, with 280 employees, and the newly-built studio in Mumbai, which already employs 70 people after just four months of operation. He will report to CEO and partner, Torsten Jakobsen.
Hurley is former Head of Studio for Technicolor’s Animation and Games division, and worked for the company for over a decade before joniing M2. He held posts as VP in charge of Studio Transformation & Global Integration and as Vice President – Technicolor Games. Prior, he held executive positions at animation studios including WildBrain, Relic Entertainment and Mainframe Entertainment.
M2 Animation is an industry frontrunner, having worked closely with LEGO Group for more than 20 years, and is constantly implementing new technologies into its productions, such as Unreal Engine in collaboration with Epic Games. Check out M2’s showreel here.
The studio has also made a shift into more original content and is also working on its own IP, and has three concepts in development. One fully created by M2, and two in joint-venture between M2 Animation and L.A.-based studio Tremblay Bros (SWAT-KATS Revolution). One of these projects has already created interest by toy companies.
Inigo Quilez
Adobe (adobe.com) has grown its 3D Innovation team with the hiring of Inigo Quilez as Principal Engineer for Adobe 3D & Immersive Labs.
Quilez brings nearly two decades of experience in the 3D and VR technology spaces, including his work on Pixar’s beloved films Brave and The Good Dinosaur in addition to the development of the Quill VR product for Oculus and the co-creation of shadertoy.com.
Adobe stated on the hire: “With his exceptional technical skills and brilliant sense of color and 3D design, Quilez is a welcome addition to the 3D & Immersive Labs team. We look forward to working with him and others who may want to join Adobe’s mission to provide ground-breaking 3D tools for creators.”
Chris Sonnenburg
Conservative news service The Daily Wire has hired on Emmy-winning Disney showrunner Chris Sonnenburg (Rapunzel’s Tangled Adventure) as Senior Vice President of Animation Development & Production, Deadline reports. The emerging kids’ division is tasked with countering what the outlet terms “woke” programming, with the newly launched DailyWire+ streaming platform and a $100 million budget for children’s content.
Sonnenburg said the move was “an incredible honor” and will focus on gathering top talents to “create timeless stories for our kids and their families for generations to come.” He will oversee a team of animation creatives that already includes Eric Branscum and Ethan Nicolle, working alongside EVP of Kids Content, David ‘Kentucky’ Coleman, who joins from Pure Imagination Studidos.
The Daily Wire was founded by Ben Shapiro and filmmaker Jeremy Boreing, and is known to draw the attention of fact checkers for sharing unverified stories and misstatements of fact, relating to issues like climate change and COVID-19 vaccination. The kids’ animation division is currently in production on the series Chip Chilla, about a family of homeschooled chinchillas, due in Spring 2023.
British author-illustrator Raymond Briggs, who created numerous works which inspired animated classics such as The Snowman and Ethel & Ernest, died Tuesday, August 9 from pneumonia at age 88. “We know that Raymond’s books were loved by and touched millions of people around the world, who will be sad to hear this news,” his family shared in a statement today, in which they also thanked the staff of the Overton Ward at Royal Sussex County Hopsital, where Briggs spent his final weeks.
Lupus Films, which has adapted Briggs’ works to animation, shared condolences on Twitter:
We are very sad to hear that Raymond Briggs died yesterday. He was such a wonderful inspiration to us and so encouraging when we produced The Snowman and The Snowdog and Ethel & Ernest. He was a kind and generous person with a playful sense of humour. RIP Raymond. pic.twitter.com/s6JeFzQ2xY
Born January 18, 1934 in Wimbledon, Briggs began cartooning at an early age and went on to study painting at the Wimbledon School of Art and typography at the Central School of Art and Design in London. Conscripted into National Service as a Signals corps draughtsman in the early 1950s, Briggs aftward continued his painting studies at the Slade School of Fine Art at University College London, graduating in 1957.
‘The Snowman’ animated special
Soon, he was working as a children’s book illustrator, notably on the 1958 Cornish fairytale anthology Peter and the Piskies (by Ruth Manning-Sanders), and gained notoriety with a runner-up commendation for the 1964 Kate Greenway Medal (for the nursery rhyme colleciton Fee Fi Fo Fum) and a win in 1966 for The Mother Goose Treasury, which featured over 800 color illustrations by Briggs. During this time, he also began teaching illustration part time at Brighton School of Art, where he taught until 1986.
Briggs’ first big break as an author-illustrator were two holiday titles published by Hamish Hamilton featuring a curmudgeonly St. Nick published in 1973 and ’75, which were later combined into the 1991 Channel 4 animated special Father Christmas, produced by John Coates. Another of Briggs’ Hamilton picture books, Fungus the Bogeyman (1977) about a working class monster, was adapted into two different three-part hybrid specials; the first in 2004 (BBC) and the latest for Sky1 in 2015, narrated by Andy Serkis an dproduced by his mo-cap studio The Imaginarium.
Perhaps the artist’s best-known work, The Snowman was published in 1978 (Hamilton / Random House in the U.S.) Briggs said that after working “amongst muck, slime and words” for Fungus, he wanted to so something “clean, pleasant, fresh and wordless and quick.” The books’ distinctive pencil crayon illustrations were faithfully adapted into a BAFTA-winning, Oscar-nominated half-hour TV movie in 1982. The film was produced by Coates for TVC and directed by Dianne Jackson, with supervision by Jimmy T. Murakami.
The Snowman remains a beloved holiday classic in both its print and animated forms, and made the BFI’s 100 Greatest British Television Programs list in 2000. The 25-minute Channel 4 special The Snowman and the Snowdog, produced by Lupus Films, was released in 2012 to celebrate the original film’s 30th anniversary, and was dedicated to the memory of Coates, who passed away just months before its premiere.
Into the 1980s, Briggs began to expand his work into more adult themes, as seen in Gentleman Jim (1980) and its follow-up, When the Wind Blows (1982), which imagines a Soviet nuclear strike through the eyes of a retired couple in rural England and was made into an animated film in 1986, directed by Murakami, produced by Coates and starring the voiced of Peggy Ashcroft and John Mills.
In 1998, Briggs published Ethel & Ernest: A True Story through Jomnathan Cape. The poignant graphic novel tells the life story of Briggs’ parents — Ernest, a milkman, and Ethel, a former lady’s maid — by collecting the memorable moments of their years together from their first meeting in 1928 until their deaths in 1971. The illustrated biography won a British Book Award and was made into the hand-drawn animated feature Ethel & Ernest in 2016, produced by Lupus Films, Melusine and Cloth Cat, directed by Roger Mainwood and starring Brenda Blethyn and Jim Broadbent.
Briggs’ childrens books The Bear and Ivor the Invisible were also adapted as animated television specials, in 1998 and 2001, respectively. His last published book, Notes from the Sofa, was released by crowdfunded label Unbound in 2015. Over the course of his career, Briggs won two Kate Greenaway Medals (plus two runners-up commendations), two British Book Awards and several other honors. He was inducted into the British Comic Awards Hall of Fame in 2012, and appointed a Commander of the Order of the British Empire (CBE) in 2017.
The late author was predeceased by his wife, Jean (1973), and his long-term partner, Liz (2015). At the time of his death, he was residing in Westmeston, Sussex.
Critically-acclaimed recording artist and producerBig Wild (a.k.a. Jackson Stell) has released an effervescent new single, “OMGarden,” with an enchanting music video created collaboration with design-driven animator group Deep Sky.
The record sees Big Wild experimenting with vocal manipulation and atmospheric production to recapture a feeling of childlike wonder, ‘the best of times, when your heart is light and mind is utterly free.’ The video’s animation reflects this with a vision of rural nostalgia filled with adventure, joy and glitter. Viewers follow a brown and white bunny as it finds a sense of unbridled freedom and unlimited possibilities in a shining, worry-free plane.
Big Wild “OMGarden”
“As fans ourselves, collaborating with Big Wild was an incredibly fun and inspiring experience. They approached us with a uniquely personal idea and concept for the music video, which gave us a creative pathway to explore the characters, the environments, and the magical realism of Mopsy’s forest party,” said the videos’ director, Barret Thomson. “It is always such a gratifying experience to be able to work so closely with other artists to build and expand upon their vision.”
The single and music video tease the sound of Big Wild’s forthcoming sophomore album, The Efferusphere, due out September 9. The full-length project ’embodies openness, honesty, balance and color. An empathetic new world that encourages the listener to sit with themselves and explore; a safe space to dive into their inner depths.’ The artist recently announced a new 21-date tour with North American support from Biig Piig, set to kick off September 14 in Philadelphia.
Big Wild “OMGarden”
Big Wild is one of the most sought-after progressive rising acts on the circuit. Backed by a full-live band, his live show has him switching between multiple instruments (drums, synths, keyboards and live vocals) to deliver a jaw-droppingly energetic, hybrid set infused with high-octane pop, indie, dance and disco elements, distinguishing himself as a standout artist. Getting his start in electronic music, Big Wild has gained global, chart-topping traction, and his music has featured in brand campaigns for Apple, The Olympics, American Eagle and more.
In 2022, he has entered a new creative phase born out of pandemic isolation. For The Efferusphere, the Portland-based producer has departed from the electronic textures of his past for something more homespun, acoustic and introspective. This parallel dimension he discovered in his two year seclusion was one in which emotional energy defined the laws of what you see, of what you hear, based on how you feel. Follow Big Wild on TikTok, Instagram, Twitter, YouTube or Spotify.
Big Wild “OMGarden”
Deep Sky is a premier design-driven animation studio in Portland, Oregon. The Emmy-winning studio partners with top creators to produce narrative content for a global audience. Deep Sky is best known for producing The Smashing Pumpkins’ five-part animated series In Ashes as well as many other short films, music videos and series. (deepskystudios.com)
Among the many animated projects debuting a SIGGRAPH this week is Samurai Frog Golf (or SFG), a charming short created by director Brent Forrest and the Marza Animation Planet team in Tokyo. We recently had a chance to chat with Brent about his new project and his plans for his samurai-infused golf adventure story:
Samurai Frog Golf
Animation Magazine: Can you tell us a bit about the inspiration for the short?
Brent Forrest
Brent Forrest: Even as a young kid, I remember my dad being obsessed with golf. Golf jokes, golf stories, golf lessons, they were drilled into me from childhood — almost every house I lived in growing up backed onto the Don Valley Golf Course in Toronto. I’m a huge fan of samurai serials, I love the hero’s journey, I love a good adventure, and the funny thing is that there are dozens if not hundreds of parallels between the way of the samurai and the Zen of golf. Think about a golfer lining up to take a shot: The silence, the balance, the combination of power and precision … Does that remind you of anything?
When I started thinking seriously about putting this film together, one of the greatest sources of inspiration was paying a visit to David Bull’s Japanese woodblock print shop, Mokuhankan (mokuhankan.com) in the Asakusa neighborhood in Tokyo. I went there early on with my creative partner, Tobi. David taught us about the history of woodblock printing and gave us a quick hands-on lesson on how to do it. I became obsessed with the story behind the art form, and while I made the decision early on that we were not going to make a “moving ukiyo-e print,” we would draw heavy inspiration from what we’d learned. David graciously opened his shop to us a second time when the studio production team came to get a quick lesson.
Samurai Frog Golf
When did you start working on in and how long did it take to make?
The earliest drawing I made for the project was around 2016 when I did this sketch of a fat frog samurai for the Character Design Challenge on Facebook. I started putting the boards together in 2019 around the time we were finishing up with Like and Follow, and the project really started in 2021 when the studio agreed to get behind the idea and produce the short. When that happened, things accelerated in two stages: First, we had to make the proposal to get the government subsidy — that didn’t take too long, maybe a month. Then when we were approved, we had four months to put the entire three-and-a-half-minute short together from start to finish.
How many people worked on Samurai Frog Golf? Which animation tools were used?
There were about 30 people on the crew all told. Our animation, modeling and rigging package was Maya 2020, we rendered in Arnold, and we made heavy use of Marza’s proprietary tools the Time Filter and ShapeMeshing 2.0 for the special effects.
Samurai Frog Golf
Can you describe the visual style of your work?
Yes I can: Ukiyo-e meets Van Gogh with a DeepDream twist. It was expressed early on that we not simply mimic the woodblock print style; however, it was important that the crew understood the methods and techniques. That’s why the trip to the print shop was one of the first things we did.
What did you enjoy most about working in the short format?
That’s tough to put into words. Making films is my favorite thing to do — and shorts are probably the best way of getting that work done. I think most of us in this industry like working on projects that are creative, exciting and not built strictly around selling toothpaste or hypnotizing toddlers. Features can be a soul crushing experience with 10,000 artists working on a few dozen pixels of the final product; commercial work has its utility; series work I kind of like, depending on the project — but shorts are a pure expression of the craft. What isn’t to like about making shorts? Finally, the music: Working with my friend David Arcus (davidarcus.com), who wrote and composed the score to this and two of my other animated shorts, was a joy.
Samurai Frog Golf
What were the biggest challenges? What was your ballpark budget?
Lighting, Comping, Render were up there. The reams of paperwork involved in procuring the government subsidy, that was a monstrous task taken on by our production management team. Finally, promotional work and marketing continues to be a huge challenge. It’s amazing how much of the challenges of making an animated film have nothing to do with animation. The animation itself was the smoothest part, but that’s because this is Marza. Our budget was about $200,000.
Who are your big animation heroes?
To name a few: Andy Knight, my first boss and mentor; Brad Bird, John Lasseter, Rebecca Sugar, Robert Valley Bill Peet and Wolfgang Reitherman.
Samurai Frog character design by Brent Forrest
What are some of the other projects you’re currently working on?
I have a new film in the early stages with Tobi that doesn’t have a title yet — we’ll be getting the boards and music sorted on that eventually. I have an adventure game I’d really like to make a demo for one of these days. Besides that, my focus has been entirely on doing meetings with potential coproduction partners for the SFG animated series.
Learn more about Samurai Frog Golf and Marza’s other projects at www. marza.com/sfg Catch the short screening in SIGGRAPH’s hybrid 2022 Electronic Theater (Aug. 8-11); tickets available here.
From Fight Club to Mank, director David Fincher is a master at using low-key lighting and dark palettes to explore the pitfalls of human morality. Now, the director has taken his characteristic aesthetic to Bad Travelling, a thriller about a dishonest crew sailing alien seas — and a monster who strikes a murderous deal with the ship’s captain.
Created for Love, Death + Robots Volume III, the episode marks Fincher’s first completely computer-animated film. It’s also the first time he’s directly contributed to the Netflix anthology he executive produces alongside Tim Miller. To create the nautical world of Bad Travelling, Fincher worked with the team at Miller’s animation and VFX firm, Blur Studio, who used V-Ray for 3ds Max’s lighting tools to help Fincher embrace the darkness.
To counteract this, the Blur team leveraged V-Ray’s Light Selects and Physical Camera Exposure controls to bridge the gap between live action and CG. By rendering sequences this way at an early stage, they were able to achieve more intuitive results with shots that didn’t look overworked. The team also built a proprietary tool for Nuke called Light Rig, which allowed them to treat V-Ray’s Light Selects as a cinematographer would on set. The exposure of each individual light could be controlled interactively, without re-rendering, ensuring that the environment, characters and fluid sims could be lit on the fly, in real time.
Preliminary looks created by Blur Studio after first discussions with Fincher
Lighting Like Fincher
Work on lighting began early in Blur’s lookdev process, which involved refining the aesthetic of each sequence before assets were made. “Fincher is keenly aware of the practicality of different textures, surfaces, and materials, and the physics of how they react to light in the real world,” said Blur Compositing Supervisor Nitant Ashok Karnik.
“His eye for color is insanely precise. For example, when we were establishing lighting for the ship’s cargo hold, Fincher specified that he only wanted oil lanterns and moonlight — specifically 1,800K and 4,000K respectively. And of course, they were all spot-on in look and feel.”
“We worked hard to make these characters feel like they were in a horrible, wretched place, and to make the audience feel as uncomfortable as the characters looked,” said Karnik. “We also played with lighting on the characters. For the antihero, Torrin, our art director had the idea of using a 50/50 lighting style, where only half his face was lit. Conceptually, we thought this lighting mirrored how morally gray his behavior was. You can see this transition from the beginning of the short, where the light wraps across Torrin’s face, to the end where he’s murdered his entire crew and his face is half-lit.”
Being able to create a realistic, horrifying seascape was also key to ensuring the final animation felt immersive. To do this, the Blur Studio team used V-Ray’s infinite VRayPlane to define the horizon lines throughout each sequence.
“Everything in Bad Travelling happens on a boat at sea,” said Cambier. “This represents a relatively contained space, so we knew that our representation of parallax and scale was key to making the final render look realistic.”
“The choice was quickly made to sway all that is around the boat, as it would have been a nightmare to animate everything happening on the deck,” said Cambier. “Using the VRayPlane was essential for this too. It allowed us to do some simple coding to include and snap that infinite ocean in all our renders, from animation to lighting all the way to the final comp.”
Shot geometry breakdown from Blur Studio
Delivering in Record Time
Despite having just six months to deliver 386 shots, the Blur Studio team was able to complete Bad Travelling on schedule by optimizing their workflow. “Chaos have been our partners in crime for a very long time. Even David Fincher’s relationship with V-Ray goes way back: his video for ‘Only’ by Nine Inch Nails (created with Digital Domain) was the first time V-Ray’s photorealistic ray tracing was used in a commercial project,” said Cambier.
“For a studio like Blur, each new version of V-Ray has a shorter render time, which is really a game changer. We can either decide to render our shows faster, therefore allowing us to move faster between projects, or we can decide to push our quality, by turning on features like shutter imperfections, caustics, or textures in fog. Either way, we have more power to keep a show within its original scope and schedule, giving artists time to find a healthy work/life balance, without making any sacrifices on the quality of our final render.”
Read more about the behind-the-scenes secrets of Bad Traveling, visit the Chaos blog. Learn more about V-Ray for 3ds Max at chaos.com.
Streamland Media has announced that award-winning Ingenuity Studios is now part of its global post-production offerings. With four locations in the U.S. and Canada, Ingenuity Studios further expands Streamland Media’s offerings to content creators worldwide, which include customized services from its picture division, Picture Shop; visual effects division, Ghost VFX; sound division, Formosa Group; and marketing division, Picture Head.
Ingenuity Studios is a full-service visual effects studio serving feature film, episodic television, music video and advertising clients, producing content for all forms of delivery. The Ingenuity team has worked alongside the industry’s top creative visionaries, seamlessly integrating visual effects to advance their stories. Their work can be seen in acclaimed feature films including Many Saints of Newark, A Star Is Born, Get Out, and Booksmart, and in Emmy-nominated series such as Hacks, The Walking Dead, Cowboy Bebop and Euphoria and the newly released Paper Girls.
Founded in 2004 as a studio born out of music video visual effects, Ingenuity quickly became the go-to facility for top artists and directors with collaborations with Katy Perry, Taylor Swift, Imagine Dragons and Lady Gaga and more recently Billie Eilish, BTS and Shawn Mendes. Using skills developed in the trenches of short-form content, the company later shifted into high-end offerings in the film and episodic space.
“There is no limit to what we can do together,” says Streamland Media CEO Bill Romeo. “Streamland Media and Ingenuity Studios are aligned in our creative-driven philosophy and dedication to our extraordinary teams. We are all committed to facilitating powerful, creative and connected collaboration to advance the vision of storytellers.”
(L-R) Grant Miller & David Lebensfield, Ingenuity Studios
David Lebensfeld, founding partner of Ingenuity Studios, noted, “From the beginning, we have been committed to building a studio that serves our clients at the highest level possible and we are able to do that with a team of incredible artists and technologists. The team at Streamland Media shares our passion for storytelling while creating a service level second to none, and we look forward to being part of a community that supports our vision and provides our clients an innovative global network of talent and technology.”
Ingenuity Studios, headquartered in Los Angeles, has offices in New York, Vancouver and Atlanta.
Trive Capital and Five Crowns Capital supported the deal. David Stinnett, Partner at Trive Capital, says, “Streamland and Trive are strategically acquiring industry leading businesses centered around unparalleled creative talent and integrating into a single, global platform to continuously enhance the value proposition we offer our customers. Further, as VFX services are becoming increasingly important to post-production, we look forward to leveraging Ingenuity’s stellar reputation as we continue providing state-of-the-art VFX work in support of new and existing customers’ high-quality content offerings.”
Based on the novel The Tale of the Heike (Heike Monogatari) translated by contemporary author Hideo Furukawa, Masaaki Yuasa’s new movie Inu-Oh (Dog-King) is set in 14th century Japan. The story centers on the friendship between a dancer born with unique physical characteristics and a blind musician. The film, which is produced by Science SARU (the Tokyo studio founded by Yuasa and producer Eunyoung Choi), was released in Japan in May, and will be released theatrically on August 12 in the U.S., thanks to GKIDS.
Inu-Oh
Inu-Oh draws on two pillars of traditional Japanese culture: The Tale of the Heike and Noh drama. The Tale of the Heike is an epic retelling of the Genpei War, the 12th century civil war in which the Heike and Genji samurai clans battled for control of the Imperial court and the country. The Heike were annihilated in the sea battle at Dan-no-Ura in 1185.
More than a century later, a young boy named Tomona and his family make their living on the shores of Dan-no-Ura fishing and diving for relics from the battle. At the behest of a cabal of corrupt nobles, Tomona and his father bring up the sacred sword the sun goddess Amaterasu Omikami gave to the ancestors of the Japanese Emperor, which was lost in the battle. For committing the sacrilege of looking on the holy blade, Tomona is blinded and his father struck dead. Tomona makes his way to Kyoto, where he grows up to become a famous musician, performing sections of The Tale of the Heike, accompanying himself on the biwa (Japanese lute).
Inu-Oh
14th Century Pop Stars
The principles of Noh, an exquisitely mannered form of theater, were also established during the early 14th century. The movie’s title character is the son of the leader of the foremost Noh troupe in Japan. Because his father struck a deal with a demon to obtain this prominence, Inu-Oh is grotesquely deformed. His limbs are of uneven lengths and his face is so hideous he must always wear a wooden mask. But as he learns to dance, Inu-Oh’s body transforms, assuming beautiful human proportions. He and Tomona combine forces, performing their original songs and dances, and they become 14th century pop stars.
Unlike many recent American features which rely heavily on dialog, Yuasa uses the animation itself to tell much of the story. The audience sees Inu-Oh’s distorted, flailing limbs begin to move with an assured grace as they transform. Traditional Noh dances require the dancers to perform almost miniscule movements at an extremely slow pace. Yuasa and his artists discard those traditions: Inu-Oh’s dances incorporate moves taken from classical ballet, gymnastics and break dancing.
Masaaki Yuasa
“I thought the content of Noh handed down from this era was too narrow to describe the state of affairs then,” Yuasa explained in a recent email interview. “To capture the actual appearance of the past, I adopted the perspective that ‘anything we can imagine today must have been thought of at least once by someone in the past,’ and included various contemporary dance styles. As the original dances were an intense dedication to the gods, the dancers chose a more fundamentally dynamic form.”
For the songs Tomona and Inu-Oh perform, Yuasa worked with actor/dancer Mirai Moriyama and pop star Avu-chan, who provide the characters’ voices. “I always participate in the creation of the music,” Yuasa said. “In this case, we created a video with a tentative song, then I asked the musicians to compose music to go with it. When the actors had recorded their lines except for the singing and had a good grasp of their characters, I asked them to write lyrics based on the tentative words. I tried to make the best use of their ideas as expressive artists and adjusted the singing style to match the picture and sound.”
Inu-Oh
The Tale of the Heike stresses the Buddhist belief in the transience of all things: “The bold and brave perish in the end: They are as dust before the wind.” Yuasa echoes those sentiments when he concludes, “This film portrays weak people. They have done great things, but it is all as dust before the wind. I believe love and power will be remembered, but the most important thing is empathy and understanding in the moment.”
GKIDS will release Inu-Oh in U.S. theaters on August 12. Find locations and showtimes at inu-oh.com.
A plucky new heroine is here to flip the script on the ol’ fairy tale rescue in Pil’s Adventures, the new CG animated family feature just launched in the U.S. by Viva Kids (vivafilmco.com). To celebrate Pil’s latest adventure, Animation Magazine is unveiling an exclusive clip featuring Pil, her jester companion and one ornery unicorn
Featuring the voices of Dalila Bela (Anne with an E) and Carlos Mencia (The Proud Family) and written & directed by Julien Fournet (The Jungle Bunch 2), the movie stars Pil, a spunky vagabond girl living in the medieval city of Foggyborough.
One day, while sneaking into the castle, Pil witnesses the sinister Regent Tristain casting a spell on Roland, the heir to the throne. Pil realizes it is now up to her to find a way to reverse the spell and save the prince’s life. This daring adventure will turn the entire kingdom upside down and teach Pil that nobility can be found in all of us.
Pil’s Adventures is produced by Toulouse, France-based TAT Productions, in co-production with SND Groupe M6 and France 3 Cinéma. The film received the Audience Award for Best Animated Feature for Children at the Anima festival in Brussels, and was nominated for Best Animated Film at the Lumiere Awards in France.
Pil’s Adventures is now available to buy or rent from Google Play, YouTube, Redbox and more.
Animation studio Six Point Harness is heeding the call of the wild with a new film and series of shorts for leading indoor waterpark and resort company Great Wolf Resorts.
The film, The Great Wolf Pack: A Call to Adventure, is directed by acclaimed animation director Chris Bailey, and will debut September 3 in all 19 Great Wolf Lodge resort locations across North America and will also be available for a limited time on Great Wolf Entertainment’s new YouTube channel, the company’s entertainment umbrella, beginning September 5. It will also be available for Great Wolf Lodge guests to view in-room.
The Great Wolf Pack is the enchanting story of five unlikely woodland friends who form an unbreakable Pack while venturing out on adventures to help others in need.
Julia Pistor (The Rugrats film franchise, The SpongeBob SquarePants Movie) and Kent Redeker (Doc McStuffins, Spirit Rangers) serve as executive producers on the project. Director Bailey led a team of animators at L.A.-based Six Point Harness on developing and producing The Great Wolf Pack: A Call to Adventure, which will launch Labor Day weekend.
“The Great Wolf Lodge are wonderful family resorts, with a popular cast of diverse animal characters,” said Bailey, whose credits include Alvin and the Chipmunks, Kim Possible and Despicable Me: Minion Mayhem 3D. “It’s an exciting challenge to give the Great Wolf Pack a new look for animation and create a rich world for them to explore. Our entire team was awesome as we worked together to create these films that will add to the Great Wolf Lodge experience.”
The hand-drawn look and angular style of the production both update characters like Wiley Wolf, Violet Wolf, Oliver Raccoon, Sammy Squirrel and Brinley Bear, and also place them into new and whimsical worlds. With the help of the Great Wolf Geyser, the characters come together as an adventurous pack whose exploits will continue to be told in upcoming animated shorts, as well as books and immersive entertainment offerings at Great Wolf Lodge’s indoor water park resorts.
With The Great Wolf Pack: A Call to Adventure, Six Point Harness continues building on a boldly creative slate of projects, that has recently also included a much-talked-about, lauded sequence for The Boys on Prime Video; animated segments and character work for Waffles + Mochi on Netflix; and the groundbreaking hourlong animated standup special Tig Notaro: Drawn for HBO Max. The studio has also created animated campaigns for New Balance and Mattel’s Hot Wheels, and produced animation for the Oscar-winning animated short Hair Love, as well as Adult Swim’s Lazor Wulf and Amazon’s Guava Island.
Following The Animation Guild’s ( IATSE Local 839) new ratified contract, more than 400 members of the Writers Guild of America have signed onto the “WGA Animation Pledge,” committing to fight for WGA coverage of all animation projects. The Writers Guild of America West board of directors has established an Animation Writers Organizing Committee to pursue this mission, co-chaired by former The Simpsons showrunner Mike Scully and former WGAW Presidents David A. Goodman and Patric Verrone.
As the Committee explained in a missive to members sent Monday, “… Guild coverage for animation is not guaranteed by the Minimum Basic Agreement, so writers must demand it. Over the years, writers have successfully fought for and won coverage for numerous animation projects.
“Increasingly, however, some studios and production companies are insisting that WGA coverage is a ‘non-starter’ — even for WGA members — and force them to work under [The Animation Guild’s] contract, where they receive less money, inferior health and pension benefits, and no residuals. For writers who have previously worked on Guild-covered animated shows, this is an extreme rollback.”
The Pledge reads:
“We are WGA members, and we are committed to fighting for WGA coverage for all animation projects we create, write or produce moving forward. We want to be treated equal to live action writers, not less than.
“A WGA contract ensures that writers receive residuals, higher compensation, and essential health and pension benefits including paid parental leave. We, along with our fellow writers, must have the protections and security that come with WGA coverage.”
Among the hundreds of signatories are high profile live-action creators as well as well known names in animation, including Raphael Bob-Waksberg, Lisa Hanawalt, Loren Bouchard, Matt Groening, David X. Cohen, Mike Judge, Seth MacFarlane, Jen Crittenden, Phil Lord and Chris Miller, Elizabeth and Wendy Molyneux, Francisco Angones, Minty Lewis, Roger Black, Cirocco Dunlap, Katie Grenway, Kelvin Yu, Jonathan Groff, Al Jean, Nick Kroll, Sarah Scully, Cinco Paul and Jared Stern.
You can find the Pledge and all its signatories (and add your own if you’re a WGA member) on the Guild’s website here.
Coming off of a successful festival run, including a premiere at Fantasia ’21 and an award for Best Artistry at Fantastic Fest ’21, End Cue, Nice Try and Encyclopedia Pictura have released their animated short film Sunbelly on science fiction platform Dust, with the trailer available on Adult Swim’s Toonami digital platforms.
Written, directed, and created by Jordan Speer with a lively score by composer Kaitlyn Aurelia Smith, Sunbelly features a space-faring dog who investigates the surface of a dead planet in the distant future — leading to a dangerous encounter and the discovery of her own kind’s tragic forgotten history — ultimately revealing a hopeful path forward.
Jordan Speer is an artist and animator based in Louisville, Kentucky. He has honed and trailblazed a unique visual style through his animated 3D work, which can be seen in a wide array of media from music videos to poster designs to art direction for SpongeBob SquarePants to websites like Adult Swim, Vice and Bloomberg. His work has also appeared on Brain Dead’s Mutant Sequencer program. For more of his work, visit www.beef.zone.
End Cue is a film production company located in Culver City, Calif., founded by Andrew and Walter Kostchak. Recent development and production projects with rising filmmakers include The Art of Self-Defense and Recorder: The Marion Stokes Project. (endcue.com)
Nice Try. is the production banner of film/TV producer and writer Alex Plapinger, who specializes in collaborating with emerging artists working at the intersection of animation, comedy and indie film. Plapinger recently produced multiple projects for FXX’s Cake, showran the SyFy/Peacock animated series Wild Life and is currently producing and writing multiple series through a first look deal at FX as well as a variety of features and series with partners including Amazon, Adult Swim and A24. (nicetry.co)
Encyclopedia Pictura is a film and animation studio in Glassell Park, Los Angeles led by directors Isaiah Saxon, Daren Rabinovitch and Sean Hellfritsch. Having worked with Bjork, Dan Deacon, Dirty Projectors, Kanye West, MTV and Cartoon Network, they are currently working on a live-action feature for A24 and an animated preschool series with Apple. (encyclopediapictura.com)
For Marvel Studios’ latest episodic series, Ms. Marvel, the production faced an interesting, and somewhat rare challenge, revealed today in a new breakdown video from Digtal Domain, which you can watch below. Unlike some of the characters in the Marvel Cinematic Universe that are firmly established through decades of exposure, the titular character in the Disney+ exclusive series is a relatively new creation. That gave the production a little more flexibility when adapting her powers for a live-action audience, and allowed the showrunners to work with the Oscar- and Emmy-winning VFX studio to reinvent Ms. Marvel’s powers for a new audience.
“From the start, we knew that Ms. Marvel’s abilities were going to change for her live-action debut, but everyone involved still wanted to honor the comics,” said Aladino Debert, VFX supervisor for Digital Domain. “We went through several iterations with the production to find a balance that will impress people watching on TV, and still look great when the character makes the jump to the big screen.”
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
The All-New Ms. Marvel
Debuting in 2013, the character of Ms. Marvel, a.k.a. Kamala Khan, has quickly become a fan-favorite, making her a natural choice to join the MCU. But rather than simply adapting her powers from the comics — which include physical elongation, growth and body morphing — the production reinterpreted her abilities to involve the generation and manipulation of a cosmic “Noor” energy, or “hard light.” That gave the team at Digital Domain a starting point.
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
Building on the new origins, the team at Digital Domain went through several iterations of Kamala Khan’s (played by Iman Vellani) powers to offer a look that would suggest an “otherworldly” source, while still honoring the comic history. The result was a crystalline manifestation that radiated energy, highlighted by an internal luminescence, created in Houdini. The team then began experimenting with color schemes, settling on a blue-ish purple base, which highlighted Kamala’s idolization of the character CaptainMarvel, while still being unique.
As Kamala fully embraces her potential, artists refined and smoothed the look of her powers to suggest that they had become an extension of her. In a nod to her comic counterpart, she discovers the ability to shape the hard light to enlarge (or “embiggen”) herself, using light constructs to create the sense of stretching and expanding her limbs and hands. To depict the larger-than-life Ms. Marvel, Digital Domain created a giant version of the character in Maya, then finished the scene by encasing her in the glow of hard light using Houdini.
Marvel Studios’ Ms. Marvel (courtesy of Digital Domain)
There and Back Again
Digital Domain also handled several environments in Ms. Marvel, including a pivotal location. In the closing moments of episode four, “Seeing Red,” Kamala is accidentally transported back in time. Finding herself somewhere new, she climbs onto a nearby structure. The camera then pulls back to reveal that she is in a crowded rail station decades in the past, surrounded by dozens of trains and thousands of desperate refugees on the eve of the infamous Partition of India.
To create the multi-shot sequence, Digital Domain began with real footage of a modern-day train station with a small group of extras. Using that as a template, artists then extended the scene to create a massive sense of scale, including buildings for the station and background, and dozens of additional train cars and steam locomotives, all art directed to look at home in 1947. To create the crowds, Digital Domain used scans of a handful of actors in period-appropriate clothing, which they ran through Houdini’s crowd tool to add people to nearly every open space. Artists then added steam from the engines, before rendering everything in Mantra.
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
Duplicates and Destruction
While Digital Domain contributed shots to all six episodes, the bulk of its work appears in the final one, “No Normal.” After a chase through Jersey City, Ms. Marvel’s hometown, the episode culminates in a superpowered finale that required several VFX tricks, including shape-changing characters, digidoubles, violent explosions and more.
With heavily armed agents from the Department of Damage Control closing in on Ms. Marvel and her friends, the group decides to make a last stand at the local high school and set several traps. Along with an onslaught of softballs and smokescreens, the group unleashes a devastating trap based on a famous chemistry experiment known as “elephant toothpaste .” In a real high school lab, responsible teachers tend to ensure a moderate reaction, but for the episode the heroes go bigger — much, much bigger. That led artists to create an expanding gray, bubbling CG foam substance, then animate it as it expands through the lab, through hallways and down staircases, knocking over the pursuing agents as it goes.
Rish Shah as Kamran in Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
The confrontation soon comes down to a three-sided fight, with government agents against the similarly light-powered character Kamran (played by Rish Shah) and Ms. Marvel trying to keep them both in check to protect the crowd of onlookers. With Kamran beginning to lose control, Digital Domain was tasked with showing the damaging effects of his powers. Artists began by depicting a pulsating shockwave of energy, causing a combination of digital debris and CG damage to nearby objects. With each new pulse, his hard light powers send craggy tentacles in every direction, featuring an amber/gold coloration to differentiate them from Kamala’s powers. With Kamran at the epicenter of a growing disaster, Ms. Marvel takes the brunt of the onslaught while defending the crowd. For both visual cohesion and safety, both performers were digitally augmented with partial digidoubles.
Working from full-body scans of Vellani, artists at Digital Domain created a full-body duplicate. The photorealistic doubles allowed the showrunners to place the characters in dangerous situations, while eliminating any distractions from the live-action footage — including wrinkled fabric, exposed seams and any other imperfections that might have taken away from the actual performances.
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
The team at Digital Domain also used digidoubles for Ms. Marvel earlier in the series, including a memorable training montage on a roof where she jumped from one floating platform to another. Artists used the technique again in the finale to depict her running above the streets of Jersey City on hard-light platforms (while obeying all traffic laws). The sequence also features a combination of clean plates and digitally-generated backgrounds to bring Kamala’s home to life.
A digidouble was also used during the closing moments of the season, in what would become one of the defining images of the show. Shortly after the final confrontation, Ms. Marvel sits on a lamppost and looks out over the city as her hair blows in the wind. To create the iconic shot, Vellani was filmed sitting on a physical light post prop surrounded entirely by greenscreens, while a wind machine blew. The water, dock and cars are all purely digital, along with the buildings on the Jersey City shoreline, which were created using LiDAR scans of physical locations in Atlanta. A plate of New York City was then added before the full sequence was rendered in V-Ray.
Marvel Studios’ Ms. Marvel is now streaming exclusively on Disney+.
Marvel Studios’ ‘Ms. Marvel’ (courtesy of Digital Domain)
Over the last quarter of a century, Digital Domain has established itself as a leader in film VFX and expanded into episodics, commercials, games, previs and virtual production. The studio’s artistic and technological mastery have helped bring films like Titanic, The Curious Case of Benjamin Button, Ready Player One, Avengers: Infinity War and Avengers: Endgame to screens. Staff artists have won more than 100 major awards, including Academy Awards, Clios, BAFTAs and Cannes Lions. Digital Domain has locations in Los Angeles, Vancouver, Montreal, Beijing, Shanghai, Shenzhen, Hong Kong, Taipei and Hyderabad.