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Home Blog Page 30

PBS KIDS Powers Up with Game-Themed ‘Skillsville’ Animated Series

PBS KIDS is about to level up its children’s animation lineup with Skillsville, a new series created by Twin Cities PBS (TPT) which aims to encourage kids ages 4-8 to “power up” the skills they need for their future success by depicting the benefits of video games. The series premieres March 3 in English and Spanish.

Taking its cue from some of the best elements that gaming has to offer, the show centers on three best friends — Cora (ParCora), Dev (Devosaurus) and Rae (Racer Rae) — who love to play together, whether it’s on the playground or in their favorite digital game, Skillsville. With each episode, young viewers will enter a world of career possibilities with the goal to hone their life skills, including self-regulation and strategies to help them to feel, focus, organize, remember and think differently.

“Games aren’t just fun, they can also provide learning-rich opportunities for kids — letting them make mistakes, experiment through trial and error, pursue their goals, and remain persistent,” said Sara DeWitt, Senior Vice President & General Manager, PBS KIDS. “Skillsville will encourage kids to explore these fundamental skills in a variety of relatable situations, which will support them in building a strong foundation for achieving success in school, in the future career path they choose, and in life.”

Skillsville uses something kids already love — gaming — to help them practice essential life skills that can shape their future,” said Carol-Lynn Parente, Executive Producer and Co-Creator, TPT. “Our goal is to empower young viewers with simple, effective self-regulation strategies as the tools they can use to overcome challenges and pursue their dreams. By combining the fun of career exploration with practical skills like pausing to think, planning, organizing and persevering through setbacks, Skillsville inspires kids to see themselves as problem-solvers and change-makers who can lean on their unique strengths to help their community.”

Each episode of Skillsville begins with Cora, Dev and Rae in the real world and focuses on one of the five life skills (feel, focus, organize, remember and think differently) they further cultivate in the game world. Once in the game, the characters appear as their avatars and summon Scout, a dog with dragonfly wings who flutters in and sniffs out trouble and supports them as they complete challenges. The players then work together and learn useful strategies to complete the task, win the game, and earn career-related badges. When they’re back in the real world, Cora, Dev and Rae use the skills and strategies they’ve acquired in Skillsville, which are essential in helping people of all ages to learn, work and manage the activities of daily living.

Logical and level-headed, Cora is a gamer through and through, and she’s always ready with a plan to solve even the toughest game challenge, even if she struggles to trust her instincts. With his vivid imagination and playful personality, Dev is an out-of-the-box thinker who creatively works his way through any problem he encounters, though he sometimes struggles to focus and manage his emotions. Born with spina bifida, Rae uses a wheelchair, and her adventurous spirit and swift action help her to tackle any challenge she encounters in Skillsville, where she also learns how to slow down so she can think things through. When Cora’s game designer mom asks them to test out her new virtual reality role-playing game, Skillsville, the three pals get to take their playtime to a whole new level.

In the game of Skillsville, players get to manage their own virtual city, populated by tiny residents called Beeples. By trying out various jobs, the gamers help keep the city running smoothly, and when things go wrong, it’s up to the three friends to develop a creative solution. They become paper plane air traffic controllers, lemonade stand entrepreneurs, rollercoaster train engineers, in addition to many more roles — learning how different jobs benefit the city of Skillsville and the Beeples who live there. And since players get to customize their very own avatars, the trio can let their inner selves shine through — Cora becomes Parkora, a parkour warrior; Dev transforms into Devosaurus, an earth-stomping dinosaur; and Rae fulfills her need for speed as Racer Rae. Of course, even the best gamers need help sometimes, especially in a world as unpredictable as Skillsville, so Scout is always ready to help troubleshoot any problem.

In addition to new episodes, Skillsville will include four upcoming games on pbskids.org and the PBS KIDS Games app, as well as learning resources available on PBS KIDS for Parents and PBS LearningMedia.

Skillsville is produced by Twin Cities PBS (Hero Elementary, SciGirls) and is created by an Emmy-winning team (Sesame Street, Hero Elementary) that includes executive producer Carol-Lynn Parente, head writer Christine Ferraro and creative director Eric Peterson. The series is animated by Sphere Media Productions (Curious George, Arthur, F Is for Family), with Judith Beauchemin and Marianne Culbert as supervising producers, and Olivier Migneron and Chris Fazio as series directors.

The show’s team of contributing writers includes TV writer and producer (NCIS) and adaptive athlete Katherine Beattie, Gemini Award-winning and WGC Award-nominated Karen Moonah (Iggy Arbuckle, The Cat in the Hat Knows a Lot about That!) and writing fellow Brianna Ishibashi (TPT, Sesame Workshop, Fred Rogers Productions).

Series staff at Twin Cities PBS include Momo Hayakawa, Ph.D., Project Director and Managing Director of Child Development; Dennis Ramirez, Ph.D., Digital Program Manager; and Bryce Becker, Ph.D., Research Manager. Advisors include Jennifer Curry, Ph.D., NCC, Vira Franklin and James R. Eagles Professor in the College of Human Sciences and Education at Louisiana State University; Yuko Munakata, Ph.D. Professor in the Department of Psychology and the Center for Mind and Brain at the University of California, Davis; and Lead Universal Design for Learning advisor, LaVant Consulting.

This series is funded by a Ready To Learn grant from the U.S. Department of Education with the goal of enhancing workforce readiness for young children. For additional content and conversation, follow Skillsville on InstagramPinterest, Facebook and Medium.

Skillsville [PBS KIDS]

Smurfs Up! Paramount Debuts Trailer & Track from the Blue Dudes’ New Movie

Smurfs [Paramount Animation]

Paramount Animation today dropped the official trailer for Smurfs, the new animated movie starring Peyo’s beloved characters coming to theaters on July 18. The pic, which offers an eclectic mix of animation and some live-action sequences, is directed by DreamWorks Animation veteran Chris Miller (Puss in Boots, Shrek the Third) and stars global pop phenom Rihanna as Smurfette.

Fans can also look forward to the new single “Higher Love” from Desi Trill (featuring DJ Khaled, Cardi B, Natania and Subhi) off the film’s soundtrack. You can pre-save the song here.

Synopsis: When Papa Smurf (John Goodman) is mysteriously taken by evil wizards, Razamel and Gargamel, Smurfette (Rihanna) leads the Smurfs on a mission into the real world to save him. With the help of new friends, the Smurfs must discover what defines their destiny to save the universe.

Smurfs [Paramount Animation]

The all-star voice cast of Smurfs also features James Corden, Nick Offerman, JP Karliak, Daniel Levy, Amy Sedaris, Natasha Lyonne, Sandra Oh, Octavia Spencer, Nick Kroll, Hannah Waddingham, Alex Winter, Maya Erskine, Billie Lourd, Xolo Maridueña and Kurt Russell.

The film is directed by Miller and written by Emmy winner Pam Brady (South Park). Producers are Jay Brown, Ty Ty Smith, Robyn Rihanna Fenty and Ryan Harris, p.g.a. Cinesite is handling animation production.

Toon2Tango Picks Up Inventive Animated Series ‘ThinkerBen & Motor’

Kids and family entertainment venture Toon2Tango, a LEONINE Animation Studios company, has announced an agreement to distribute the first 26 episodes of a brand-new show for preschoolers, ThinkerBen & Motor (originally developed under the production name TinkerBen & Motor), along with plans to co-produce the second series.

The series stars ThinkerBen, a boy-genius engineer who teams up with his robo-dog pal Motor and his talented friends to help the friendly folk of Wowtown using cool gadgets, ingenuity — and imagination! No matter the problem — a rocket-swiping monkey, a farmer’s flock gone astray, or a lost dinosaur on the loose — ThinkerBen has limitless inventiveness and a team of specially skilled friends to help solve it.

ThinkerBen & Motor

Promoting teamwork and STEAM (science, technology, engineering, arts and maths) professions in a kid-relatable way, this funny and uniquely inventive new show encourages children to take innovative approaches to everyday challenges and highlights how technology can empower them to make a positive impact on the world.

Toon2Tango believes the show offers strong licensing potential across a variety of categories, including games, toys and books, while its focus on invention and problem-solving offers the potential for additional content, promotional partnerships and educational activities designed to engage and benefit children. ThinkerBen & Motor has been named a finalist in the forthcoming Kidscreen Licensing Challenge, a competition showcase that spotlights five kids’ entertainment properties with untapped licensing potential.

ThinkerBen & Motor

The show has already secured local broadcaster support in the Balkan region, with backing from United Media Group and Central Media Entertainment. It has also been introduced to the industry as a selection as the pitch events Cartoon Forum (Toulouse) and Animation Production Days (Stuttgart).

ThinkerBen & Motor is being produced by independent Belgrade-based studio studio Metaxilasis, which specializes in high-quality 2D animation for the international market. The studio has already found international success with hit web series Om Nom Stories, inspired by the character from the Cut the Rope video game series, which has garnered 60 billion views on YouTube and is available on 80 platforms worldwide, including Boomerang, Netflix, Disney+ and CCTV.

“The Toon2Tango team are incredible professionals, and we are very happy about this partnership,” said Dmitri Gorbunov, Founder of Metaxilasis. “We are confident that with this collaboration, our project will bring joy to children around the world.”

Toon2Tango will be distributing the first 26 episodes of ThinkerBen & Motor globally, excluding Eastern Europe, Russia and CIS. It will also manage the financing of an additional 26 episodes for which it will be co-producer. Production of the first 26 episodes is ongoing, with final delivery scheduled for August 2025.

The deal comes hard on the heels of the recent announcement between Toon2Tango and toy company Schleich to produce a wide range of entertainment content based on the massively successful toy line Eldrador Creatures.

ThinkerBen & Motor

ThinkerBen & Motor joins a growing list of Toon2Tango hits including Agent 203 and Monster Loving Maniacs, along with productions arriving on screens around the world in the coming months and years such as The Wee Littles, Hey Fuzzy Yellow, Showtime and Dinomite & Lucy, all underlining the strength of the Toon2Tango offering among preschoolers, children, tweens and teens.

“We have a reputation for successfully bringing diverse, innovative and incredibly entertaining shows to market as both co-producer and distributor and there’s no doubt that ThinkerBen & Motor fits that description perfectly,” said Ulli Stoef, Co-Founder of Toon2Tango. “We are looking forward enormously to working with the talented team at Metaxilasis to bring this awesome and inventive new show to many broadcast and licensing markets around the world where I am sure it will enjoy a very positive reception.”

ThinkerBen & Motor

Trailer: ‘Oh My God…Yes!’ Takes Adult Swim Viewers to a Wild Future L.A. in March

Three friends navigate womanhood in an unpredictable, tech-driven world in the new series Oh My God…Yes! A Series of Extremely Relatable Circumstances, premiering Sunday, March 9 at 12:15 a.m. PT/ET on Adult Swim.

Created by Emmy-nominated writer and executive producer Adele “Supreme” Williams (My Dad the Bounty Hunter), the quarter-hour adult animated comedy is executive produced by Dominique Braud (The Simpsons) and follows three women — Sunny, Tulip and Ladi — who live in the not-so-distant future of South Central L.A.

Oh My God...Yes! A Series of Extremely Relatable Circumstances

Adele Williams [c/o Adult Swim]
Adele Williams [c/o Adult Swim]

“Usually when someone uses a futuristic setting to comment on the present, it’s a brooding downer,” said Adult Swim President Michael Ouweleen. “But Adele has made a future that is both plausible, relatable and most importantly, unique and hilarious.”

“The series is ripe with unconventional characters and the geography of the world honors that of the South Central I grew up in but with a sci-fi twist,” said Williams. “The scenarios our characters wind up in are pretty absurd but within the absurdity is a smart, bold exploration of — and commentary on — the human condition.”

Oh My God…Yes! A Series of Relatable Circumstances is produced for Adult Swim by Six Point Harness.

Oh My God...Yes! A Series of Extremely Relatable Circumstances

Loosely based on Williams’ indie comic, the new Adult Swim animated series spotlighting Black women protagonists will premiere its first episode at SCAD TVFest today. The pilot aired in 2023 as part of Adult Swim’s pilots block.

The series will debut on Adult Swim with two back-to-back episodes, followed by one new episode every Sunday. New episodes will also stream Mondays on Max.

A Day in The Life: Snapshots from an Animated Marriage

Iranian husband-and-wife team Shirin Sohani and Hossein Molayemi’s Oscar-nominated short In the Shadow of the Cypress has been on a winning streak since it debuted at the Venice International Film Festival in 2023. We were thrilled when the talented couple agreed to share some of their favorite family photos with us in this issue:



We took this photo in the early days of our relationship when we began work on the short, Run Rostam Run (2015).

.


This is Hossein at a barber shop in 2015, four years before he was diagnosed with alopecia.


One of our wedding photos in Venice, where our short In the Shadow of the Cypress premiered.


Shirin takes a selfie at the Tochal
mountaintop in northern Tehran,
in the winter of ’22.


Shrin chooses not to wear the compulsory hijab in the
deeply religious city of Kashan in 2022.


Here we are playing a board game at Shirin’s parent’s home during Nowruz, the Persian New Year (March of 2020)

.


It’s always fun to spend time with our
closest friends at parties.


Our adopted street cat, Pepperoni, helps us open a present at Christmas.

You can watch the trailer for the short below:

Disney Reports $23.5B Q1 Fueled by Entertainment & Experiences

The Walt Disney Company (NYSE: DIS) today reported earnings for its first fiscal quarter, which ended December 28, 2024. Overall, revenues increased 5% for Q1 to $24.7 billion from $23.5 billion in Q1 fiscal 2024, with major chunks coming from increased revenues in Entertainment ($10.87B, +9%) and Experiences ($9.4B, +3%)

Entertainment segment operating income increased $0.8 billion to $1.7 billion. The companies studios, which include Walt Disney Animation Studios and Pixar Animation Studios as well as Marvel and Lucasfilm, came up with $312 million in profit, a pendulum swing from last year’s $244M Q1 loss.

Direct-to-Consumer (e.g. streaming) was also up, with operating income increased to $293 million (+$431M) despite a slight ad revenue decline (-2%). Subscriptions for Disney+ and Hulu overall increased 0.9 million over Q4 2024 to 178 million total (125M for Disney+, down 0.7M from Q4). Content Sales/Licensing and Other operating income increased $536 million to $312 million, driven by the performance of Moana 2.

Experiences reported operating income of $3.1 billion, comparable to Q1 fiscal 2024, reflecting a 6 percentage-point adverse impact to year-over-year growth due to Hurricanes Milton and Helene (~$120 million impact) and pre-opening expenses (~$75 million impact in Q1 fiscal 2025) driven by the launch of the newest Disney Cruise Line ship, Disney Treasure.

Domestic Parks & Experiences operating income declined 5%, reflecting a 9 percentage-point adverse impact to year-over-year growth due to the hurricanes and cruise pre-opening expenses. International Parks & Experiences operating income increased 28% vs. Q1 fiscal 2024.

“Our results this quarter demonstrate Disney’s creative and financial strength as we advanced the strategic initiatives set in motion over the past two years,” said CEO Bob Iger in a statement. “In fiscal Q1 we saw outstanding box office performance from our studios, which had the top three movies of 2024; we further improved the profitability of our Entertainment DTC streaming businesses; we took an important step to advance ESPN’s digital strategy by adding an ESPN tile on Disney+; and our Experiences segment demonstrated its enduring appeal as we continue investing strategically across the globe. Overall, this quarter proved to be a strong start to the fiscal year, and we remain confident in our strategy for continued growth.”

[Source: The Walt Disney Company]

VIEW Award Animation Competition Winners Announced

VIEW Conference announces the VIEW 2024 Award Winners. An 11-member international jury selected the outstanding short animated films based on story, direction, technical proficiency, sound and uniqueness. The nine winning entries employed a variety of techniques, including 3D CG, stop-motion and 2D animation.

“We had so many wonderful entries, we couldn’t help but give more awards than usual this year,” said Dr. Maria Elena Gutierrez, VIEW conference director, “and Adobe and Pixar Animation Studios, who kindly provided prizes for the award winners, agreed.”

The Grand Prize went to director Amanda Strong for her NFB-backed short Įk’ǫǫ̀: Inkwo for When the Starving Return. The director employed multiple animation techniques to adapt a short story by First Nation descendant Richard Van Camp. In the story, a young, enigmatic, genderfluid warrior faced with internal struggles and external threats must forge their identity while taking a stand to defend the remaining humans and animals on Earth.

Jury members called Inkwo beautiful in all aspects; technical, narratively and visually. They noted how the mastery required to blend different colors and backgrounds as the film moved between animation styles through a different versions of the story and backstory. Jurors commented, “I love this film. The story flows. It was so immersive. Of all the films we saw, this one stayed with me. I still see scenes in my head.”

 

And the winners are…

Grand Prize (2,000 euros)

  • Įk’ǫǫ̀: Inkwo for When the Starving Return | Director: Amanda Strong | Production: Spotted Fawn Productions, National Film Board of Canada

 

Jury Awards (RenderMan licenses)

  • Have I Swallowed Your Dreams | Director: Clara Chan | Production: Flying Dumpling Films
  • Jour de Vent | Directors: Martin Chailloux, Ai Kim Crespin, Elise Golfouse, Chloé Lab, Hugo Taillez, Camille Truding | École des Nouvelles Images (ENSI)

 

Best Student Film (Adobe Creative Cloud licenses)

  • Sortie de Route | Directors: Alice Beneux, Victoria Demonin, Laura LeBaillif, Zohra Lecointre, Camille Maniffatore, Nathan Mathieu, Noemie Thiallier | École des Nouvelles Images (ENSI)
  • Le Charade | Director: Erika Totoro | Savannah College of Art and Design
  • Le Cantique des Moutons (The Song of the Sheep) | Directors: Jules Marcel, Anaïs Castro de Angel, Juliette Bigo, Evan Lambert, Alex Le Ruyet, Jeanne Bigo, Anaïs Ledoux | Supinfocom RUBIKA

 

Special Achievement Awards (RenderMan licenses)

  • Amen | Directors: Orphee Coutier, Bettina Demarty, Kimié Maingonnat, Laurène Perego, Louise Poulain, Avril Zundel | École des Nouvelles Images (ENSI)
  • Freak of Nature | Director: Alexandra Lermer | Nuremberg Institute of Technology (Technische Hochschule Nürnberg Georg Simon Ohm)

 

ItalianMix Award (Adobe Creative Cloud license)

  • Impossible Maladies | Director: Alice Tambellini |  SenZa TesTa Productions

“Director Amanda Strong’s Grand Prize-winning film Įk’ǫǫ̀: Inkwo for When the Starving Return immersed us in a mesmerizing tale of courage, identity, and the enduring power of truth. Our Jury Award winners brought us a personal relationship between an immigrant mother and daughter (Have I Swallowed Your Dream) and the poetic juxtaposition of many lives (Jour de Vent),” Dr. Gutierrez says.

“The three award-winning student films showed the range of stories animation can tell.  For Sortie de Route, students used 3D tools to tell a painterly story of a woman, her dog, and a frog. Le Charade‘s director crafted a lonely mime with stop-motion tools, and 3D tools also helped students tell a darkly humorous story of a drunk and his sheep.”

 


VIEW Conference 2025 will be held October 12-17 in Turin, Italy; registration is now open at viewconference.it

Submissions are also open for the next edition of VIEW Award (closing September 20, 2025). More information is available here

Grammy-Nominated Artist J Balvin Cast for English & Spanish Dubs of ‘Solo Leveling’ S2

Crunchyroll announced today that global music superstar and Grammy-nominated Colombian artist J Balvin will voice an important role in English and Spanish in the current season of Solo Leveling Season 2 -Arise From the Shadow-. The entrepreneurial Colombian artist will make his voice acting debut as a key character later this season.

Season 2 of the popular series began airing on January 4, 2025 and is now available to stream only on Crunchyroll.

“I’m beyond thrilled to join the cast of Solo Leveling! This series has such a passionate fanbase and getting the chance to be part of the anime world, after being a fan for such a long time, is an absolute honor,” said J Balvin. “I can’t wait for everyone to see what we’ve been working on!”

Solo Leveling Season 2

Adapted from the best-selling Korean web novel written by Chugong, Solo Leveling follows Sung Jinwoo, the world’s weakest hunter. After being brutally slaughtered by monsters in a high-ranking dungeon, Jinwoo came back with the System, a program only he could see, that’s leveling him up in every way. Now, he’s inspired to discover the secrets behind his powers and the dungeon that spawned them.

In Season 2, Jinwoo has become a formidable necromancer with an army of loyal shadows at his command. But he must master these abilities while keeping them hidden from other hunters, all while racing against the clock to save his mother. As he faces humanity’s toughest foes, Jinwoo pushes his body and mind to the limit, and the full extent of his newfound power is revealed.

Solo Leveling is animated by A-1 Pictures (Sword Art Online), with motion graphics by Production I.G (Attack on Titan, Haikyu!!). The series is directed by Shunsuke Nakashige (Sword Art Online). The series is co-produced by Aniplex and Crunchyroll.

Ashley Spires’ ‘Burt the Beetle’ Scurries to Screens with Animated Series

Celebrated Canadian kid lit author Ashley Spires (Binky the Space Cat, The Most Magnificent Thing) has a third animated TV series in development, Burt the Beetle. Spires’s Eisner Award-nominated book series about a kind beetle who may not have the abilities of the other bugs but is a fantastic friend is being developed into a new preschool series with TVOkids.

The TV series is created by the writing trio behind previous adapted toon Agent Binky: Pets of the Universe (Treehouse TV, Peacock) — Ashley Spires, Hugh Duffy and Carolyn Hay — and set to be produced by Epic Story Media (Bubble’s Hotel, Hop). Spires, Duffy, Hay, Ken Faier and Steve Couture of Epic Story Media will serve as executive producers, with Duffy and Hay adding their story editing talents.

Meanwhile, Kids Can Press has acquired a third Burt the Beetle book to add to the publishing series. The little insect’s adventures have been translated into four languages.

“At the heart of what we do is work with amazing creators who are passionate, authentic and understand what kids love,” said Faier. “We’re thrilled to be partnered with Ashley, Carolyn, Hugh and TVOkids and we look forward to sharing Burt the Beetle with the global community soon.”

“TVOkids is thrilled to bring the beloved Burt the Beetle book series to life with Epic Story Media. The books distinctive graphic style is sure to captivate audiences and translate beautifully to the screen,” said Kirsten Hurd, Commissioning Editor, TVOkids. “We’re excited to help build a captivating universe with entertaining and funny stories that will spark curiosity about the world of insects.”

‘Ne Zha 2’ Sets All-Time Chinese Animation Box Office Record

As of Wednesday, the CG-animated epic fantasy Ne Zha 2 has battled its way to CN¥5.05 billion (~US$705 million) and cemented its place as the highest-grossing animated feature release of all time in China and the third-highest grossing film ever released in the country. Produced by Chengdu Coco Cartoon Co., Ltd. and distributed by Beijing Enlight Pictures, the sequel debuted January 29, timed to the Lunar New Year holiday.

The new film has surpassed the total gross of the first Ne Zha release in 2019 (¥5.04 billion), in just eight days, and rocketed past Hollywood releases like Disney’s Moana 2. Ne Zha 2 broke the record for the highest single-day gross of a Chinese animated film, surpassing ¥700 million in just one day. Box office tracker Beacon predicts the film could reach ¥6 billion, which would be a record for Chinese films overall.

Inspired by the tales of the 16th century novel Investiture of the GodsNe Zha 2 is directed by returning helmer Jiaozi (Yu Yang), and continues the adventures of the super strong demon-slaying hero. In this installment, Ne Zha teams up with the dragon prince Ao Bing to protect the land from sea monsters. Fans have praised the pic on social media for its fresh yet authentic take on Chinese mythology, humor, themes of family and identity and visually impressive animation.

The first Ne Zha movie made $725 million worldwide, becoming the highest-grossing animated film in China and the highest-grossing animated film not produced in the U.S. that year, as well as the fourth highest-grossing animated film worldwide in 2019 and the fourth-highest grossing Chinese film of all time.

Well Go Entertainment USA released Ne Zha and Coco Cartoon’s Jiang Ziya (also inspired by Investitutre of the Gods) in North America. According to its international release schedule on IMDb, Ne Zha 2 is set to arrive in the U.S. and Canada on February 14, as well as in Australia, New Zealand and other Oceania markets on Feb. 13.

[Source: Xinhua News]

MeTV Toons Launches ‘The House of Hanna-Barbera’ Classic Animation Block

MeTV Toons — the only TV network destination dedicated exclusively to classic animation — announces The House of Hanna-Barbera, a new weekday and Sunday-afternoon programming block showcasing the enduringly popular cartoons of the legendary Hanna-Barbera animation studio, starring characters like Yogi Bear, Huckleberry Hound, Secret Squirrel, Snagglepuss, Pixie and Dixie, Wally Gator, Touché Turtle and many, many more.

MeTV Toons will launch the block with a special three-hour, primetime sneak peek on Sunday, February 16 from 8-11 p.m. ET/PT, before The House of Hanna-Barbera lands in its regular Monday-Friday timeslot of 11 a.m.-1 p.m. ET/PT, beginning on Monday, February 17. The block will also air regularly on Sunday afternoons from 1-3 p.m. ET/PT beginning on February 23.

William Hanna and Joseph Barbera are two of the most esteemed names in the world of animation, and their studio output is widely regarded as among the most prolific and successful in animation history. After spending decades with MGM creating the Academy Award-winning Tom and Jerry cartoons, the duo founded their own studio in 1957, Hanna-Barbera, and then quickly came to dominate cartoons on television. The Hanna-Barbera Studio produced hundreds of animated series during its 67-year run, introducing many beloved characters that have become permanent pop-culture icons.

“These cartoons are the cream of the crop,” says animation historian Jerry Beck (author of The Hanna-Barbera Treasury). “The characters are the backbone of the studio — the personalities, the character designs, the whole Hanna Barbera aesthetic. The lines, written by their top writers, formerly of Warner Bros. and Disney, with quotes we all remember: ‘How much is that gorilla in the window,’ ‘Touché away!,’ ‘I hate those meeces to pieces!’

“These cartoons are filled with the voices that became the soundtrack of our childhood. Daws Butler, Mel Blanc, June Foray, Don Messick, on and on — the theme songs by Hoyt Curtin — all classic.

“The H and B cartoons became the inspiration for other artists and future studios, and pretty much all television animation that followed. And here’s the best news – they are still funny. In fact, they seem to have gotten better over time — I’m laughing at jokes that went way over my head when I saw them as a kid.”

New Block Schedule:

The House of Hanna-Barbera Sneak Peek on MeTV Toons 
Special primetime Sneak Peek airs Sunday, Feb. 16 from 8-11 p.m. ET/PT

MeTV Toons welcomes ‘The House of Hanna-Barbera’ to the network with this special primetime sneak peek featuring over 20 back-to-back classic shorts including favorites Magilla Gorilla, Atom Ant and Squiddly Diddly.

The House of Hanna-Barbera Weekdays on MeTV Toons
Regular two-hour weekday block airs 11 a.m.-1 p.m. ET/PT beginning Monday, Feb. 17.

The House of Hanna-Barbera Sunday Afternoons on MeTV TOONS
Regular two-hour Sunday afternoon block airs from 1-3 p.m. ET/PT beginning Sunday, Feb. 23.

TFOU & Dandelooo Announce Development of ‘Hold on Gaston!’

TF1’s children’s programming block TFOU, together with award-winning production company and long-time partners of the TFOU d’Animation Screenplay Contest Dandelooo, announce the development of the animated series Hold on Gaston! The project was initially announced in 2021 by Dandelooo.

Adapted from the bestselling book series Little Unicorn by writer and illustrator Aurélie Chien Chow Chine (also known as Gaston’s Emotions or Gaston’s Feelings), published by Hachette Enfants, this whimsical and unicorn-filled 2D adventure aimed at children aged 4 to 7 will be available in 52 x 11-minute episodes.

Since its debut in 2018, the Little Unicorn book series has become a major success and has continued to capture the hearts of readers in France and across the world. With 55 titles published and over 1.7 million copies sold in France alone, the phenomenon has spread worldwide, with translations now available in 28 languages.

“Seeing Gaston come to life as an animated character is a dream come true, especially for me, coming from the animation world,” said Aurélie Chien Chow Chine. “I’m thrilled that we will be able to watch him live out his emotions in brand-new adventures. An animated series is a beautiful extension of the children’s books, offering a new encounter with our beloved characters through voices, expressions, and gestures. I’m delighted that TF1 is accompanying us on this new journey. Their youth programming team and I found a wonderful synergy for telling stories filled with laughter, fear, joy, and even the occasional tear—in short, emotions… so, Go Gaston!”

Synopsis: Welcome to Univille-on-Joy! In this peaceful village surrounded by green hills life is really nice. There lives Gaston (and his friends), a young unicorn like many others … well, almost. Gaston is unique: his rainbow mane changes colors according to his emotions … oops!

Hold on Gaston! is a fantastic opportunity to tell fun, colorful stories for children aged 4 to 7 while addressing a core theme: emotions and how to manage them,” said Dandelooo’s Producers & Founders Emmanuèle Pétry and Jean-Baptiste Wery. “Because for Gaston, life is a big wheel of emotions that he turns with appetite and playfulness. It’s his intensity that will drive the stories and captivate viewers.

“Beyond the narratives, the charm of Hold on Gaston! comes from the imaginative world created by Aurélie Chien Chow Chine. Alongside Chloé Sastre and Romain Gadiou, she successfully revitalized the unicorn thematic by designing a world filled with hills. They presented us with a world of lush green hills where Gaston, with his round little belly, colorful mane, and horn pointing towards the unknown, is ready to take us on a wild ride … and we absolutely love it! That’s what immediately won us over and will surely delight Gaston’s fans.”

Yann Labasque, Head of TF1 Group’s Youth Programming, added, “The book series Little Unicorn has always been among one of our favorites. We were particularly captivated by the colorful and whimsical world, created by author Aurélie Chien Chow Chine, and above all, the boundless energy of Gaston the main character. Gaston experiences his emotions deeply, whether he’s happy, sad or angry, which makes him incredibly endearing and authentic.

“His adventures are entertaining and offer valuable life lessons. Thanks to his expressiveness and sincerity, Gaston creates a connection and speaks to all children. He reminds us how important it is to live each moment to the fullest. Whether these moments are happy or challenging, his vivid emotions and unique way of interacting with those around him resonate with each young reader and soon with young viewers on TFOU.”

For publisher Hachette Enfants, Managing Director Sarah Koegler-Jacquet commented, “When Aurélie Chien Chow Chine introduced us to Gaston’s emotional adventures, we were immediately captivated by this universal, timeless, generous, sincere, and incredibly endearing character! This enthusiasm was shared by children and parents alike from the publication of the very first books in France and internationally. Seeing their beloved hero embark on new animated adventures will undoubtedly delight both young and old alike and ensure his place as a timeless and much-loved character.”

ITV Conjures ‘Badjelly’ Animated Series for U.K. Debut

Kids’ & family entertainment co. WildBrain has signed a deal to bring the witchy new animated kids’ series, Badjelly to U.K. audiences with ITV, Britain’s largest commercial broadcaster and streamer. The series is produced by New Zealand’s Mukpuddy Animation, the U.K.’s Cantilever Media and Canada’s Sphere Media.

“ITV is the perfect partner to introduce — or reintroduce — the world of Badjelly to U.K. audiences,” commented Katie Wilson, VP Global Sales & Acquisitions at WildBrain. “With a weird and wonderful story from comic genius Spike Milligan, beautiful animation from Mukpuddy, Cantilever and Sphere, and a powerhouse cast, Badjelly is an enchanting and hilarious series that ITV’s audiences are sure to fall in love with.”

Based on the book Badjelly the Witch: A Fairy Story, by renowned comedian Spike Milligan, and starring a stellar voice cast including Miriam Margolyes as Badjelly, Rhys Darby as Binklebonk the goblin, Ava Diakhaby as Rose and rising star Malachi Hall as Tim, the series aims to deliver a fresh take on the classic story that preserves Milligan’s crazy humor, bizarre situations and quirky characters from the original story.

“We’re proud to be extending our fantastic kids’ offering with Badjelly, and we’re sure our younger viewers will love spending time with these great characters when the series launches on ITV this autumn,” said Darren Nartey, Senior Acquisitions Manager, Films & Kids at ITV.

Carys Rowan, Head of Creative at Cantilever Media and Producer of Badjelly, added, “We’re delighted to partner with ITV to launch Badjelly in the UK. Spike Milligan’s legacy is a cherished part of British comedy, so it’s only right that the show finds its home here. This has been a dream project, with a team united by a vision to create funny, relatable, and visually stunning content that speaks to children in a meaningful way. We’re so proud to be part of it.”

Distributed globally by WildBrain (excluding Australia and New Zealand), Badjelly (13 x 22’) tells the exciting and hilarious story of two curious kids whose future is in the balance after their beloved cow is cow-napped. Will they be made into boy/girl soup to rehydrate the desiccated has-been, Badjelly? Or will they enlist the help of a paranoid sausage-hatted tree goblin, a rusty metal lion, an inhumanly strong worm and an ex-banana mouse to defeat evil and win a bonus giant?

Commissioned by New Zealand’s TVNZ and WildBrain Television’s Family Channel in Canada, Badjelly is produced in association with Te Puna Kairangi Premium Productions for International Audiences Fund, NZ On Air and U.K. Global Screen Fund.

Badjelly

Jarrod Prince Welcomes You to His Surreal and Whimsical ‘Olive Place’

It’s heartening to see more independent animation creators rely on independent sources of financing and YouTube to launch their projects. The latest example of one of these projects is Australian artist Jarrod Prince’s Olive Place, a bright and surreal new show that is inspired by such classics Sesame Street, SpongeBob SquarePants and The Mighty Boosh.

“This has been a five-year labor of love,” says the artist. “It might sound corny, but just finishing the project has felt like a big reward. I’d love to create more of it, as long as I can maintain creative control. After working on the project for so long, I’ve come up with a lot of other stories set in the hotel that I’m eager to tell.”

Prince was kind enough to answer a few of our questions about his lively show:

 

Animation Magazine: Can you tell us a bit about yourself and interest in animation?

Jarrod Prince [ph provided by subject]

Jarrod Prince: Sure! I’m an Australian artist working in mostly commercial animation. I’ve been freelancing for most of the past 15 years, with a few stints in TV production. My work has primarily focused on character design and background art, but over the last five years, I’ve been shifting my focus toward directing. Recently, I moved back to my hometown, Broken Hill, from Melbourne to be with my fiancé and closer to family. Living in the outback has been a nice change of pace, even though I miss my friends and being around other animators.

 

When did you start thinking about your show?

I started thinking about the show while working on a TV series, where I was asked if I had any ideas to pitch. The initial pitch was quite different from Olive Place, but the basic concept was there. After that job, I was feeling really burnt out and had a lot of pent-up creative energy. I rallied a few animators to start an animation collective where we’d make our own films. Unfortunately, those plans fell through as personal circumstances demanded more of my time and energy.

However, that collective idea became the seed for my own film. Olive Place  started with a simple drawing of one of the main characters, Belle, and everything else seemed to come naturally. While I usually labor over ideas, Olive Place arrived almost fully formed, which was a really nice thing.

 

 

What was your inspiration?

Olive Place draws inspiration from a wide range of things that I love like Jim Henson’s shows and movies, The Mighty Boosh, SpongeBob SquarePants and Twin Peaks, to name a few. Around the time I started working on the film, I was also reading a lot of Carl Jung, which had a big influence on some of the ideas in the story. Up until starting Olive Place, I felt like I was still trying to find the confidence to have my own voice. This project became the first time I felt I could actually express things adequately.

 

How did you fund the project?

During COVID, I received a $2,000 AUD grant from the City of Melbourne, which I used to cover the sound production. Beyond that, Olive Place was entirely independently funded. Anything I couldn’t create myself, I either paid for out of pocket or worked out skill swaps with other artists. I’ve spent a lot of time working for free or at reduced rates to exchange skills for the film. I was incredibly fortunate to have the support of talented and generous friends who helped me finish the film.

 

Olive Place

 

Which animation tools did you use, and how long did it take to finish?

All of the 2D animated sequences were done in Animate. Despite its brush limitations, the ability to nest animation within looping symbols is incredibly powerful and helps speed up the process. The entire project took about five years to complete, working on it intermittently while juggling paid projects.

 

How many people helped you on the show?

Too many to list here, but I’m incredibly thankful for everyone who contributed to Olive Place. A lot of friends generously chipped in to help bring it to life. I handled the lion’s share of the animation and backgrounds, but I was fortunate to lean on some amazing animators, like my friend Andrew Onorato, who created some of my favorite shots in the film. There are also these fun little non sequitur sequences in the middle of the film, which were entirely crafted by artists I really admire. Their work added so much personality to the cartoon.

 

Olive Place

 

What were your biggest challenges?

Olive Place has been a crazy odyssey for me. As soon as I started the film, a lot of personal responsibilities and challenges seemed to pop up unexpectedly. That said, I’ve also been equally as fortunate throughout the process, and I’d say the last five years have been the most unpredictable and turbulent period of my life. From a technical standpoint, I had never worked with live action or puppets before, and that proved to be a humbling experience.

 

What are your hopes for the future of the show?

It might sound corny, but just finishing the project has felt like a big reward. I’d love to create more of it, as long as I can maintain creative control. After working on the project for so long, I’ve come up with a lot of other stories set in the hotel that I’m eager to tell.

 

Olive Place

 

Any advice for others who are thinking about creating a show and putting it out there online for everyone to see?

It’s not for everyone, but if you’re feeling restless in film or animation, are passionate about ideas you want to share, and don’t want to get caught in the endless cycle of pitching to funding bodies or stuck in development hell, I honestly think there’s no better way to spend your time. Creating Olive Place has been a wildly strange experience, and I hope it’s brought out qualities in both my work and myself that wouldn’t have emerged if I hadn’t started the project.

 


The 11-minute pilot for Olive Place launches on February 20. See more of Jarrod Prince’s work at jarrodprince.com.

Sundance Film Festival Awards Two Animation Jury Prizes

The 2025 Sundance Film Festival awards were presented over the weekend at a ceremony at The Ray Theatre in Park City, Utah. The awards ceremony honored the winning projects ahead of the conclusion of the event, where 94 feature-length and episodic works and 57 short films — curated from a total 15,775 submissions — screened for audiences in Park City, Salt Lake City, and online.

“We have such admiration and respect for all of the films in this year’s program, and we want to congratulate everyone who had a hand in creating the works being honored at our Awards Ceremony today,” said Kim Yutani, Sundance Film Festival Director of Programming. “Our programming team is so thrilled to have introduced these moving and impactful works to our audiences this Festival, and we look forward to following the journeys of each of these talented artists and their projects.”

The full list of award-winning films is available here.

Como si la tierra se las hubiera tragado
Como si la tierra se las hubiera tragado

The winner of the Short Film Jury Award: Animation — one of several Oscar-qualifying prizes award by the festival — was writer-director Natalia León for Como si la tierra se las hubiera tragado (France; producer: Luc Camilli). Sundance presented the World Premiere of the film, whose title translates to “As if the earth had swallowed them.”

Logline: Olivia, a young woman living abroad, returns to her hometown in Mexico in the hope of reconnecting with her past.

The jury specifically praised the film’s “immersive and deeply intimate approach to a tragic epidemic, using the craft of animation in surprising and poignant ways.”

Watch the Sundance Institute’s interview with León:

The Eating of an Orange
The Eating of an Orange

In addition, British animator May Kindred-Boothby received a Short Film Special Jury Award for Animation Directing for The Eating of an Orange (U.K.) Kindred-Boothby wrote and directed the piece, which made tis International Premiere at Sundance 2025.

Logline: Convention and sexuality are explored through slugs, rituals, and the eating of an orange.

The special recognition was awarded “for the intricate crafting of a deeply emotional tale told without dialogue and traditional narrative structure, and for a fresh take on female empowerment,” the jury stated.

Watch Kindred-Boothby’s festival interview:

‘Win or Lose’ Creators Carrie Hobson & Michael Yates Share Their Game Plan for the New Pixar Animated Series

As far as awkward experiences go, it’s hard to top middle school. It’s a time filled with questions about who you are and what you want to do with your life. Win or Lose, Pixar’s first long-form original series from creators Carrie Hobson and Michael Yates, dives headfirst into these murky waters.

The long-anticipated show focuses on a co-ed middle school softball team named Pickles and the drama and happenings that occur in the lead-up to its important championship game. Each episode centers on a different player or parent, and the story unfolds through that character’s point of view.

Michael Yates [Pixar Animation Studios]

“I think we came into it knowing we wanted to tell deeper, more mature kind of character stories, and making the overall characters and worlds a little bit more cartoony gives you this kind of freedom to go darker and deeper.”

— Co-creator Michael Yates

 

 

Hobson and Yates are both experienced animators, though they’re both first-time directors. Hobson worked on LightyearLuca and Elemental, among other projects. Yates was a storyboard artist on Cars 3 and Craig of the Creek. The pair met while they were working on Toy Story 4.

For them, the series’ middle school softball team serves as a metaphor for many of their feelings about work and life.

Win or Lose [Pixar/Disney+]
Crying Foul: Created by Carrie Hobson and Michael Yates, Pixar’s new show ‘Win or Lose’ was the center of a recent controversy due to the eleventh-hour removal of a trans character’s storyline.
Carrie Hobson [Pixar Animation Studios]
Carrie Hobson

The Game of Life

“I think, very early on, that was the guiding light for Mike [Yates] and I,” says Hobson. “It was this idea that each character is struggling with something, or that they’re facing some sort of obstacle in their own personal life that feels like a loss, or, more specifically, feels like an unfair call. It seems as if they suffered an unfair judgement or a bad call in their life. It was about bouncing back from that feeling of defeat or low moment that becomes important for each character.

“That’s not just for the characters in this series,” she adds. “I find myself struggling with how you define when you’ve won, when you’ve become successful. You ask yourself what the peak accomplishment is. Sometimes, it never feels good enough, or you have a moment where a small setback can feel like a failure or a mistake made. I think the real points in life that define your character are about dealing with those moments where you make a mistake or something goes wrong, not how you deal with success.”

Once they decided that they wanted to explore the inner lives of their characters and look at their worries, anxieties and fears, the creators understood they would need to strike a balance between these serious themes and the look of the show.

Win or Lose [Pixar/Disney+]

“I think we came into it knowing we wanted to tell deeper, more mature kind of character stories, and making the overall characters and worlds a little bit more cartoony gives you this kind of freedom to go darker and deeper a lot of times,” says Yates. “If you go too realistic, sometimes it feels too on the nose with the look of things, and so it helped to be more like what you expect to see in a cartoon than something that looks like what you’d see in real life. In terms of the lighting, we also we looked at a lot of theater stuff at the beginning. It felt like it was a good example of how the world can sometimes feel for individuals, as though this is a character’s moment on stage and the audience is focused on them.”

He adds, “The world of each episode revolves around a certain character, and the whole show is kind of about stepping into a character’s life and getting into other people’s shoes so the audience can feel what they’re feeling and empathize with them. It was a fun way to really push the lighting, push the production design and center around that idea that the world is a stage for all these individual stories.”

Win or Lose [Pixar/Disney+]

It was recently revealed that a young trans character’s storyline was deleted from the show and won’t be televised. The Hollywood Reporter published an article explaining that a character named Kai, who was voiced by transgender actress Chanel Stewart, will not express her gender identity after all. The removal has produced widespread criticism and resulted in a petition to bring back Kai’s trans-identity storyline.

In response to questions about this move, Pixar told Animation Magazine that the deletion involved several lines of dialogue and that a Disney spokesperson has confirmed this change, stating, “When it comes to animated content for a younger audience, we recognize that many parents would prefer to discuss certain subjects with their children on their own terms and timeline.”

The show features a group of impressive actors in its cast. Will Forte (Saturday Night Live) voices Coach Dan, Rosa Salazar (Parenthood, American Horror Story: Murder House) is Vanessa and Milan Ray (The Wonder Years) stars as Rochelle.

Win or Lose [Pixar/Disney+]

The series was made almost entirely during the pandemic, with production starting in 2019 and finishing in 2023. Due to the pandemic, the creators weren’t able to do as many in-person test screenings as they would have liked, and they relied heavily on the voice talent to bring their experiences to the show.

“With the teenagers, especially, what we would try to do before every recording session [is] we would have lunch, and we would have all these questions that kind of lined up to tee off the pages as we were going to go through them,” says Yates. “We would get information from their lives about what they’re dealing with and ask them to tell us stories about situations they’ve been through. And then we would use that in the sessions to sometimes rewrite it, even in real time. We would follow what they told us about how teenagers speak, the language they use, and if they wouldn’t say something in the way that we’d written it, we would rewrite it so it would sound more authentic.”

Win or Lose [Pixar/Disney+]

Lived Experiences

Yates says that if the teens told them some lines didn’t sound right, the writers would find a way to say things that felt authentic. “If they told us a story about being bullied at school, we wanted to know how they would talk about it, how they would describe it, what they said to the person who bullied them and what the person who bullied them said,” he recalls. “It was immensely helpful for them to tell us what their experiences were and then bringing it into the stories that we told that way.”

Both Hobson and Yates loved collaborating with the voice talent as well as working with the crew on the show.

“I think it really shifts you as a person,” says Hobson of directing the series. “It’s constantly learning and relying upon others to build something with you. The best part of the job is when you get surprised by the outcome, because so much we very carefully orchestrate. As a director, I feel like the main job you’re doing is just making decisions. So, you’re basically getting all this great input of ideas to choose from, but you really must filter through it. You learn when to be decisive, and you get a sense of when to just say no to a way of doing something, versus being open-minded. And I hope that being decisive led us to make something that people will want to see.”

 


Pixar’s Win or Lose premieres on Disney+ on February 19.

Giant Animation Opens First International Office in Barcelona

Dublin-based independent studio Giant Animation today announces the opening of its first international office in Barcelona. The company is celebrating its 15th anniversary this year, and the new hub reflects a significant period of growth for the Irish indie.

Giant Animation has recently completed major projects including The Fairly OddParents: A New Wish! for Nickelodeon and Netflix, where it was the No. 1 kids’ show in the U.S. and No. 6 across the platform, for which Giant produced all 40 episodes from its Ireland studio. Giant also produced all 10 episodes of animated fantasy series Legends of Evergreen Hills for Chick-Fil-A, currently being released on its Chick-Fil-A Play app.

The Fairly OddParents: A New Wish!
The Fairly OddParents: A New Wish!

The international expansion aims to strengthen and leverage Giant’s partnerships with international production companies. With offices in Spain and Ireland, Giant will continue to offer its work for hire services and will further develop its original and international co-productions across TV and film.

Giant’s slate of original IP projects includes its first CG animated family feature, Milo, which tells the story of 10-year-old Will, who, while on vacation in Ireland, runs away with his new best friend — a 10-foot sea monster.

Also on its originals slate is the kids five to seven bridge series Rachel’s Pet Parlor, following nine-year-old Rachel Hart, a D.I.Y. pet groomer and animal whisperer who uses her empathy and communication skills to connect with her animal friends in her hometown of Barkley.

Giant will continue to develop both projects through 2025, with the view to begin preproduction in 2026.

Milo [Giant Animation]
Milo

With the Barcelona studio, Giant is committing to its investment into the Spanish industry. It plans to split production of its upcoming projects across Ireland and Spain, and recruit from the country’s large talent pool of highly skilled artists for its high-end CG productions. The company will also make use of the Spanish Tax Rebate for international production work carried out in the country.

The launch of Giant’s international office aligns with its wider initiative to expand its work for hire services, production footprint within Europe and develop its global coproduction model, building coproduction relationships in Spain and across the rest of the world.

Rachel's Pet Parlor [Giant Animation]
Rachel’s Pet Parlor

“15 years since the launch of Giant, our expansion and the opening of our new hub in Spain marks an important and exciting time for the studio and our team,” said CEO Alex Sherwood. “Building on strong relationships within the industry, we are looking forward to the new opportunities the Spanish office will bring for co-productions and developing our original IP. Our new home will allow us to expand our network of partners, while leveraging both Spanish and Irish production incentives, and incredible talent. We are excited for the road ahead and Spain is the ideal location for us to realize our plans.”

giantanimation.ie

‘Maggie & Abby’s Neverending Pillow Fort’ Animated Feature on the Way from MIMO, Like a Photon & Crayola

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MIMO Studios and Like a Photon Creative (LAPC) are teaming up with Crayola Studios to produce Maggie & Abby’s Neverending Pillow Fort, an animated feature adaptation of the hit children’s novel of the same name by Will Taylor. Crayola Studios will serve as both producer and financier.

The story follows lifelong best friends Maggie and Abby as they go through their first growing pains of adolescence, uncovering a secret world that connects in mysterious and wonderous ways. The action-adventure story begins in a place unique to kids: a pillow fort. Soon, the friends learn their pillow forts are connected not only to each other, but also to a huge network of pillow forts around the world — from across the street to the wilds of Alaska! Maggie and Abby are finding out just how far they can go when they put their imagination into action and how much fun they can have when they unleash their creative spirits.

The 85-minute film begins production in Australia later this month, with the assistance of Screen Queensland’s Post Digital and Visual rebate incentive.

This marks Crayola Studios’ second project with MIMO Studios and the latest addition to its content portfolio, which spans short form, digital and movies.

“Building pillow forts is a beloved creative childhood experience. We knew right away that we wanted to help bring this wonderful story to the screen,” said Victoria Lozano, EVP of Crayola Studios. “The central concept of kids exploring the limitless bounds of their imaginations aligns with Crayola Studios’ creative principles. We are very excited to continue our relationship with MIMO Studios and to join Like a Photon Creative to bring this epic imaginary adventure to life.”

Maggie & Abby’s Neverending Pillow Fort also extends the successful partnership between LAPC and MIMO Studios, who have leveraged a new business model to meet the growing demand for family friendly content designed for co-viewership. The project will follow The Pout-Pout Fish, the partnership’s debut film, adapted from the New York Times bestselling franchise and starring Nick Offerman, Amy Sedaris and Jordin Sparks. The Pout-Pout Fish premieres later this year, followed by Maggie & Abby’s Neverending Pillow Fort and two more films the studios are currently developing.

“Along with Like A Photon, we have created an innovative, differentiated model that maximizes a project’s likelihood to be greenlit and produced in the current environment,” said Cyma Zarghami, Founder & CEO of MIMO. “We are thrilled Crayola saw the merit of this approach, and that they shared our enthusiasm for this story, which fits their vision for the type of content they want to create with their growing banner. We look forward to progressing with this promising project and brand partnership, and to continuing to use this repeatable model to create other equally exciting films.”

Nadine Bates from Like a Photon Creative added, “LAPC is thrilled to be teaming up with MIMO again, after an extremely successful collaboration on The Pout-Pout Fish. The two companies are uniquely aligned in both creative vision and business acumen and can’t wait to add Crayola’s talent and insight on this exciting new adventure.”

Maggie & Abby’s Neverending Pillow Fort was published to rave reviews by Harper Collins in 2018. Will Taylor is an award-winning author whose books also include The Language of SeabirdsMaggie & Abby and the Shipwreck Treehouse, Slimed, Catch That Dog! and the upcoming School for Wicked Witches series. He is repped by IAG and Fuse Literary.

Superights & Kids First Join Forces for International Distribution, Digital Channels

Superights (the international sales division of the Superprod Group) and Kids First (the distribution arm of Watch Next Media) are merging their catalogs and digital channels. This marks the first synergistic move enacted by Watch Next and Superprod since forging a  distribution and production alliance in late 2024.

“This merger marks a crucial step in our growth strategy,” said Nathalie Pinguit, Deputy Managin Director of Acquisitions & International Sales at Superights. “By integrating Kids First’s catalog, we are strengthening our ability to offer broadcasters around the world high-quality complementary content to meet their diverse needs.”

Starting March 31, series distributed by Kids First —including Hello Kitty Superstyle!; Nate Is Late; Mr. Men, Little Miss; Wild Kat; Boy Girl Dog Cat Mouse Cheese; The Crunchers; Nawak; Dungeons & Kittens; I, Elvis Riboldi; Best Bugs Forever; and Audrey’s Shelter — will join the Superights catalog. This integration will offer buyers worldwide a broader selection of high-quality children’s programs, totaling more than 1,000 half-hours of animation and live-action content.

Pat the Dog
Pat the Dog

At the same time, Kids First, now rebranded as Kids First Digital, is refocusing its activities on digital channel publishing and the monetization of children’s programming on revenue-sharing VOD platforms. With 125 million views in 2024 and 20 YouTube channels in four different languages, the entity is set to expand further in 2025 with the addition of Pat the Dog, Hélène’s Little School and Geronimo Stilton, alongside the launch of new seasons of Nates Is Late and Barbapapa.

Kids First Digital will also take advantage of its proprietary tools and access to support third-party producers in optimizing the visibility and revenues of their IPs.

“Superprod’s series will enable Kids First Digital to reach a new level in digital distribution, fully leveraging the growth of ADVOD platforms worldwide,” added Eduardo Nolla, Head of Digital at Kids First.

superighs.net | kidsfirst.fr

Animotion Launches ‘Finnick 2’s Global Release with Teaser Trailer (Exclusive)

Finnick 2 [Animotion Media Group]

Animotion Media Group, in partnership with the distribution company Luminescence, announce the international theatrical release of the highly anticipated animated feature Finnick 2. The first teaser trailer for the CG-animated is ready to debut today — watch it below!

Building on the success of the original Finnick, which screened in 50-plus countries and topped the box office in more than 10, Finnick 2 is set to premiere in October 2025. 

The filmmakers promise a heartwarming and visually stunning new adventure for Finnick and Christine, whose unlikely and unwanted connection became a genuine friendship as the human girl learned to see beyond the fantastical creature’s mischief to the good-hearted soul beneath. The sequel dives deeper into themes of family, friendship and self-discovery, with the blossoming bond between Finnick and Christine at the heart of the story.

According to the producers, Finnick 2 not only offers a more compelling and engaging narrative but also sets a new benchmark in animation quality. 

Finnick 2 [Animotion Media Group]

Synopsis: In his second big-screen adventure, careless Finnick accidentally awakens the magic of an ancient walking stick — and loses the ability to be invisible! Now all the finns in the world are in danger. Finnick and Christine have to embark on a fascinating journey and overcome lots of challenges in order to help Finnick regain his invisibility and save all finns!

“The overwhelming love for the original Finnick inspired us to push the boundaries even further with the sequel. With Finnick 2, we’ve created a film that is not only visually stunning but also emotionally resonant,” says Julia Nikolaeva, General Manager of Animotion Media. “We are particularly happy to be working with Luminescence team and Juraj Barabas, as they bring extensive experience and an excellent portfolio of animated films to the table. Their expertise is a vital step in ensuring this story reaches a global audience, uniting families and fans around the world.”

Finnick 2 [Animotion Media Group]

Luminescence will play a key role in overseeing the film’s global theatrical rollout and tailoring the release to resonate with diverse markets. The film will be showcased at the upcoming European Film Market in Berlin, where additional exclusive materials will be shared with buyers to forge international partnerships and expand its global reach.

“We are extremely happy to start this partnership with Julia, and the Animotion team. Since I saw the first Finnick, I immediately believed in its worldwide theatrical potential,” comments Juraj Barabas, Managing Director of Luminescence. “We always try to bring to the international marketplace movies, that are not only visually strong but also tell the story that kids can empathize with. The second part of Finnick definitely meets these requirements. We look forward to plug this exciting brand into our global partnerships, and for the people to see the movie on the big screens worldwide.”

Ahead of EFM, inquiries can be made to sales@animotion.media.