The largest educational institution of its kind in Canada, Vancouver Animation School (VANAS), has just opened its first office in the U.S. To celebrate the new branch, VANAS will promote a free animation workshop aimed at the American audience.
The online event will take place on Saturday, April 2 at 10:30 a.m.Pacific Time, live on the Zoom platform. The event’s content will present the VANAS methodology and courses for professionals and interested parties to understand the Animation, Visual Effects, and Video Games industries. Sign up here.
“This is a proud moment for us at VANAS to offer fellow Americans an option in post-secondary education. We are now bringing all of the expertise of our amazing team of professional artists to the U.S.A.,” said former Disney animator Calvin Leduc, head of the faculty. “The VANAS main goal is to inspire and serve as an essential tool to enter the world of digital arts.”
The webinar will introduce the Vancouver Animation School and its educational system. Leduc, who has worked on animated features such as Who Framed Roger Rabbit (1988) and Mulan (1998), will present animation concepts. Another prominent lecturer is illustrator Todd Marshall (Jurassic Park), who will teach conceptual art. VANAS founder & CEO Mario Pochat, who worked as an animator on Garfield: A Tail of Two Kitties (2006) and in the game Dead Rising 3 (2013), will also participate in the session.
Alumni Showcase (Vancouver Animation School)
Founded in 2010, the Vancouver Animation School is a fully accredited online school that offers advanced programs for the animation, visual effects, and video game industries. In addition, the school provides full accredited certificates, diplomas, and university pathways in a variety of art and technology, media and design fields.
In 2013, VANAS became the first 100% online institution to be fully accredited by the Private Training Institutions Branch (PTIB), a regulatory body in British Columbia, Canada. The British Columbia Education Quality Assurance (BCEQA) and EduCanada.
In 2021, VANAS received state licensure from the Workforce Training Board (WTB) in Washington state.
Additionally, VANAS produces Vantastic Views, a weekly YouTube show with the latest news, trends, and advancements in animation, VFX and videogames.
***This article originally appeared in the April ’22 issue of Animation Magazine (No. 319)***
Tired of all those conspiracy theories claiming that the moon landing in1969 was faked; that it was simply a top-secret film production directed by Stanley Kubrick? If so, Oscar-winning filmmaker Richard Linklater has the perfect response: The Apollo lunar mission was indeed real … it’s just that the first person to leave footprints on the Moon wasn’t Neil Armstrong. Instead, it was an ordinary Texas fourth-grader named Stan.
Newcomer Milo Coy voices Stan, an average Texas 10-year old who is recruited to test the lunar lander in ‘Apollo 10½: A Space Age Childhood’.
Known for both live-action films (School of Rock,Boyhood) and adult-oriented animated pictures (Waking Life,A Scanner Darkly), Linklater has crafted his latest movie, Apollo 10½: A Space Age Childhood, in his usual look, in which the character animation is drawn from live-action footage. He maintains, however, that this film is the most traditionally animated he’s ever done. “This one isn’t really a rotoscope movie,” says Linklater, who wrote, produced and directed the film. “It’s a 2D movie with elements of 3D. We called it 2.5D.” Still, a rotoscope process was used for the characters, if nothing else.
Set in 1969, Apollo 10 ½ focuses on the life of an average 10-year-old boy, who hangs with his friends, plays baseball and gets reprimanded by teachers for embellishing reality while speaking before his class. His family lives in Houston, which is blanketed with excitement for the lunar program. Then one day, Stan’s ordinary existence is interrupted by a couple of men in black who are scouting the perfect kid to send to the Moon. Why would NASA need to tap a young boy for the honor instead of any of the men who are already in the astronaut training program? After spending untold billions, the agency accidentally made the lunar lander too small for a grown-up to fit in.
The movie’s voice cast also features Lee Eddy, Bill Wise, Natalie L’Amoreaux, Josh Wiggins, Sam Chipman, Jessica Brynn Cohen and Danielle Guilbot, with Zachary Levi and Glen Powell and Jack Black.
Lunar Fantasy
Richard Linklater
“They totally screwed up,” Linklater laughs. “They made one mistake. A kid’s logic gets you there pretty quickly without a whole lot of logic.” The idea for such an enormous fubar came from Linklater’s own experience growing up in the Houston area. “It was an actual fantasy I had as a second-grader. I was the kid who was always asking, ‘What if?’ and I remember asking, ‘What if they build the thing too small?’ My dad went with it.” Another prime example of “kid logic” is the explanation for Stan’s no-questions-asked disappearance while he undergoes the rigorous training program: he was shuttled off to “summer camp.”
While not completely autobiographical, the film — which is narrated in Wonder Years fashion by Jack Black as an adult Stan — is an exercise in nostalgia, particularly for anyone who grew up in the 1960s. Much of it takes place in the family’s home as they go through their normal, media-fueled routines, which include racing home from school to watch Dark Shadows, wondering why Peter Tork suddenly vanished from The Monkees and grimly watching the nightly news reports on what was happening in Vietnam. The live action was shot on a greenscreen stage at the Austin-based animation house Minnow Mountain using mostly local talent, including Milo Coy in the role of Stan. “He was not a professional actor cute kid,” Linklater says of Coy, whose soulful demeanor registers perfectly through the animation. “He was a real kid who wasn’t intimidated by much. I wanted kids who were just goofing around.”
Richard Linklater directs Milo Cody on the greenscreen stage, on location at Austin animation studio Minnow Mountain.
Both Linklater and producer Tommy Pallotta emphasize that unlike just about every other animated film, regardless of technique, Apollo 10 ½ was not pre-designed. “We approached this in a very organic way,” states Pallotta, who worked with Linklater on his two previous animated films, co-directed the 2014 feature Last Hijack and is an exec producer on Prime Video’s acclaimed animated series Undone. “[Usually] the pipeline, the design and everything is figured out before you start an animated film, but this was not done that way. We actually built it around the performances. That gave Rick the ability to be spontaneous on set.” Adds Linklater, “We could pre-viz it, but it wasn’t really pre-designed. We created a virtual environment for the actors to exist in, and then we designed that environment as we went. Every shot was a special effect.”
Once the performances were captured and edited, Minnow Mountain animators crafted the black-and-white line animation overtop using TVPaint. Then the footage was sent to Submarine in Amsterdam for all other aspects of production: ink-and-paint, shading, backgrounds, special effects, compositing and rendering. Some of the props, particularly in the outer space sequences, proved to be challenging, according to Linklater. “Things that were super-easy in live action would just be a killer in animation,” he says. “A helmet floating off was really hard to do.”
TVPaint was also used for finishing the animation and Blender was employed for 3D elements, such as vehicles, but Pallotta points out that digital animation was kept to a minimum. “3D was always our last option,” he says. “We put emphasis on the creative approach and if it took longer to do it in 2.5D than 3D, we still did it the 2.5D way. If you see water rippling or lens flares, all of those are 2D animated effects. We never fell into, ‘Well, it would be easy if we do it digital.’”
Apollo 10½: A Space Age Childhood
Patchwork of Memories
Both Linklater and Pallotta had a particular metaphor in mind while creating the film. “We had what we called a scrapbook approach to the animation,” Pallotta says. “We had a lot of reference material and the idea was that we were going to build it all together, but we noticed the scrapbook nature of our references with different aspect ratios and different resolutions. We started talking about how that was really nice in terms of how our memory works.”
Most noticeably, the archival footage that includes news clips of combat in Vietnam and Walter Cronkite’s actual newscast of the real Apollo 11 landing was rendered in a more painterly look than the main action. “There’s a pragmatic side to that, too,” Linklater notes. “A lot of that newsreel footage doesn’t have a really good line. It’s kind of blurry.” Says Pallotta: “It gave a lot more freedom in terms of how the artist approached it. When you go into social unrest, it’s dark and monochromatic, while the war part of it has a lot of faded green. We were trying to break from traditional production and character design and have that sort of creativity wherever we could, as long as it reinforced the story and translated that feeling to the audience in the quickest and most visceral way possible.” Excerpts from such TV shows as The Twilight Zone and The Beverly Hillbillies were also secured and animated to establish period atmosphere, a goal aided by including music of the era on the soundtrack.
By contrast, scenes of Stan’s school and home life were brightly colored, reflecting both the optimism of youth and the fragile confidence of pre-Watergate America, whereas the new scenes that take place inside NASA’s manned spacecraft center are darker and more highly contrasted. Those are also highly accurate, notes Linklater, a self-confessed NASA-buff.
Apollo 10½: A Space Age Childhood
A Complicated Ride
Somewhere in between is a sequence in which Stan and his siblings go to AstroWorld, an actual theme park outside of Houston, containing an extended scene inside the Alpine Sleigh Ride. “Oh, my God, we worked on that scene for nine months,” Linklater says, describing it as “super complex.” Shots of the tram barreling through the various environments of the ride could have been done digitally, but they weren’t. “We cut up the Alpine tunnel and put it in layers,” says Pallotta. “It’s in a 2.5D environment.”
Like all other film production over the last two years, accommodation had to be made for the pandemic, but here the filmmakers managed to luck out. The live-action shoot wrapped literally days before the shutdowns began. Meanwhile, animation production in Amsterdam carried out remotely by about 150 Submarine artists was accomplished without much of a hitch. “It was scary at first,” Pallotta says, “but by the end, it seemed natural. It did not compromise the vision.”
The movie premiered at the South by Southwest Film Festival in Austin on March 13, and will become available through Netflix April 1 (a fitting date given the semi-open question of whether the viewer is supposed to swallow Stan’s story at face value). It test-drove a couple of different subtitles on its way to distribution, and Linklater suggests yet another one. “It was a unique time and place to be a kid,” he says from experience, “so the subtitle of the movie might be, A Portrait of a Free-Range Childhood.”
Apollo 10 ½: A Space Age Childhood premieres on Netflix on April 1.
Australian indie studio Flying Bark Productions is today launching its new production arm, After Bark, which is entirely focused on producing content for older audiences, including mature animation projects and scripted and unscripted live-action genres. The company is also announcing two senior management appointments: Amy Noble as Chief Operating Officer (COO) and Kate Andrew in the role of Head of Legal & Business Affairs.
After Bark has been established to attract creator driven projects with a diverse representation of showrunners and an emphasis on locally focussed, global reaching stories. Well timed to capitalize on increased local funding incentives from both the Federal and State Australian Governments, After Bark will draw on the company’s international network to attract global support for its new slate of projects.
“After Bark provides us with an opportunity to evolve our local storytelling and production slate beyond the company’s traditional kids and family animation,” said Flyin Bark’s CEO, Barbara Stephen. “Despite the local disruptions to the domestic industry, we are determined to invest in local talent and produce quality Australian entertainment with broad appeal.”
The studio has experienced significant growth of its domestic and international businesses over the past few years, driven by a successful original IP slate and the sustained demand for premium animation services, including multi-series productions for Marvel, Nickelodeon, LEGO and Disney+. Bolstering its senior management positions is essential to realizing Flying Bark’s goals for expanding production capacity.
Amy Noble (photo courtesy Flying Bark Prod.)
Prior to her role with Flying Bark Productions, Amy Noble was a senior member of the Fremantle Australia leadership team and the Director of Business Affairs & Legal since 2017, where she oversaw the commercial, operational and legal functions of the business. Noble was formerly a lawyer for Screen Australia and Clayton Utz with 20 years of experience.
Kate Andrew returns to Flying Bark after spending eight years working as a senior lawyer for the Seven Network and Seven Studios working across its in-house development and production slate for both scripted and unscripted content. Kate will lead a team responsible for negotiating and contracting deals for the production and financing of all television and feature films across the international and domestic markets.
Kate Andrew (photo courtesy Flying Bark Prod.)
“Amy is a well-respected senior leader in the industry, and I’m delighted to have someone of her caliber join our C-suite. Together with Kate, their collective commercial and legal experience across a diverse range of high-budget local and international production will help facilitate a smooth expansion for both the Los Angeles and Sydney operations and the successful transition into new genres for production,” said Stephen.
Last week, the Hon. Stuart Laurance Ayres, MP – Minister for Enterprise, Investment & Trade, announced Flying Bark Productions as the first creative industry recipient of Jobs Plus funding to facilitate the employment of 150 jobs over the next three years with a combination of infrastructure funding for the company’s level three, high-tech fit-out, payroll tax support and training rebate which will assist the fast upskilling of a new local workforce. Flying Bark Productions and After Bark is wholly owned by independent media and theme park business; Studio 100 headquartered in Belgium.
Lighthouse Studios heads into the original content business, tapping their in-house creative team through a short film pitch competition. Polly Holland’s concept, Póg Mo Pigeon, is the winning tale set to be developed and produced by the Kilkenny, Ireland studio. The announcement was made by Lighthouse Studios Managing Director, Claire Finn.
“Since the beginning, we have firmly believed in empowering the creativity of our talent … it is part of our DNA … and we have a wealth of talent at Lighthouse to tap into for creative ideas,” said Finn. “We have been fortunate to build a thriving work for hire business and have produced some amazing series for our partners, including El Deafo for Apple TV+, The Cuphead Show! for Netflix and Little Ellen for WB Animation. Knowing our next step in our growth is developing and producing original content, we thought what better way to launch into the business than to go in-house for ideas.”
Póg Mo Pigeon (“Kiss My Pigeon”) is a play on the Irish phrase, “póg mo thon, which means “kiss my ass.” The short film follows a young boy in rural 1970s Ireland that tries to keep his new pet pigeon a secret from his strict mother. In addition to Póg Mo Pigeon, Lighthouse has several additional original content projects in the early stages of development, including an adult-animated series based on an award-winning graphic novel.
Lighthouse announced its short film competition last year and had approximately 28 artists register to pitch their ideas. The studio selected three finalists, out of which Holland’s was chosen as the winner. As part of the process, she participated in pitch development workshops with Barbara Slade (Rugrats, Hi Opie!), and after being selected has been working with renowned script consultant Jerrica Cleland to further develop her initial storyline, plot and characters. Póg Mo Pigeon will be produced as a 5-minute animated short. Holland joined Lighthouse in 2020 as a graduate trainee and currently serves as Animator at the studio.
“We are thrilled with the response of our competition. There was abundance of fantastic submissions and difficult to select one, but we loved Polly’s Póg Mo Pigeon concept and look forward to supporting her efforts to deliver the finished film,” Finn added.
Rooster Teeth’s hit anime-inspired series has come full circle and inspired an anime produced in Japan: BANDAI NAMCO Arts, Good Smile Company and Rooster Teeth announced RWBY: Ice Queendom. Inspired by global hit RWBY, the new series will premiere on Japanese television, with subtitled and dubbed versions available the same day to U.S. audiences on Crunchyroll and Rooster Teeth FIRST. New episodes will premiere weekly.
RWBY: Ice Queendom presents a new RWBY story in beautiful 2D anime visuals, establishing the storyworld before taking viewers on a brand new adventure never seen before. The official trailer is available to watch now.
RWBY imagines a world filled with horrific monsters bent on death and destruction, and humanity’s only hope is dependent upon powerful Huntsmen and Huntresses. Ruby Rose, Weiss Schnee, Blake Belladonna and Yang Xiao Long are four such Huntresses in training whose journeys will take them far past the grounds of their school, Beacon Academy. Though each may be powerful on their own, these four girls must overcome dark forces and work as a team if they truly hope to become the next generation of Remnant’s protectors.
“It’s difficult to put into words just how honored and thrilled we are to see the show that we imagined into the world inspire a Japanese anime,” said RWBY‘s showrunner, Kerry Shawcross. “I’ve been a fan of anime all my life, so to see RWBY in this new medium is surreal. I can’t wait for fans to see this show, I think it’s going to blow them away.”
RWBY: Ice Queendom stars Saori Hayami as Ruby Rose, Yoko Hikasa as Weiss Schnee, Yu Shimamura as Blake Belladonna and Ami Koshimizu as Yang Xiao Long. The English dubbed version will star the original cast of RWBY: Lindsay Jones as Ruby Rose, Kara Eberle as Weiss Schnee, Arryn Zech as Blake Belladonna and Barbara Dunkelman as Yang Xiao Long.
The core creative team for the new anime is led by Gen Urobuchi (NITRO PLUS, Puella Magi Madoka Magica, Fate/Zero), Tow Ubukata (Mardock Scramble, Tenchi: The Samurai Astronomer, Fafner in the Azure), huke (Black Rock Shooter, chitocerium, Steins;Gate) and Toshimasa Suzuki (Lagrange: The Flower of Rin-ne, Fafner in the Azure: Heaven and Earth), with additional collaboration from Rooster Teeth’s Kerry Shawcross, Eddy Rivas and Erin Winn. The series is produced by BANDAI NAMCO Arts Inc., Good Smile Company, SHAFT, Warner Bros. Japan, KLab Inc. and Rooster Teeth, animated by Studio SHAFT (Monogatari Series, Puella Magi Madoka Magica).
Created by the late Monty Oum (Red vs. Blue), RWBY is one of Rooster Teeth’s most beloved, viewed, and shared series. As the first western-produced anime series to be distributed in Japan, RWBY episodes have accumulated more than 300 million views since the series premiered in 2013. RWBY has a global audience, and has been licensed to create video games, comic books, manga, young adult novels, collectible figures and more.
Canada’s Mercury Filmworks has acquired the rights to develop and produce a new animated children’s series based on Scott Rothman’s popular children’s picture book Attack of the Underwear Dragon (October 2020, Random House), an Amazon Editor’s Pick and National Indie Bestseller, illustrated by New York Times’ bestselling illustrator and Annie Award-nominated animator, Pete Oswald.
Medieval stories about valiant knights and dastardly dragons infused with a fresh spin will be delivered in Tales of the Underwear Dragon, a 2D animated series (11’ x 52) for kids ages 6-11. Featuring every kid’s favorite things — brave knights, fire-breathing dragons and underwear — this irreverent comedy will feature the adventures (and misadventures) of 10-year-old Cole as he learns how to be an Assistant Knight.
Cole quickly discovers that knights may look tough and brave on the outside, but inside they have fears and anxieties just like him, and everyone else. And over the course of the show, and through his constant battles with The Underwear Dragon, Cole learns how to dream bigger and realize he’s capable of amazing things. Every episode will feature an original song, written by Tony, Emmy and Grammy Award-winning composer, producer, arranger and orchestrator Bill Sherman (Sesame Street, In the Heights, Hamilton).
“Behind every hit show is an amazing team, and we are lucky enough to have a truly fantastic trio. Thanks to a hilarious and heartfelt tale by Scott, the magical illustration style of Pete Oswald, and original songs from Bill, our show won’t look or sound like anything that kids have seen before,” said Heath Kenny, Chief Content Officer, Mercury Filmworks. “And while Tales of the Underwear Dragon will be a fun and adventurous comedy, it will also stand out because the series will wear its heart on its sleeve and kids will recognize themselves as our pint-sized hero overcomes all kinds of obstacles to become a true hero, or should I say assistant hero.”
“Comedy will be the main goal of this series, but there will also be plenty of heart,” added author Rothman. “As fathers, we all wanted to create a show that we’d feel good about having our own kids watch. Tales of the Underwear Dragon will teach children to never underestimate themselves and realize they are capable of great things. It doesn’t matter that Cole was an orphan who came from nothing, what matters is that he never gives up and always finds a way to solve his problems. At the same time, kids will learn that while people might be scared of things, they will always be able to overcome their fears and win the day.”
Tales of the Underwear Dragon
Scott Rothman is the writer of several picture books, including the upcoming Mako & Tiger: Two Not So Friendly Sharks (Random House), Parfait, Not Parfait (Roaring Brook Press) and Blue Bison Needs a Haircut (Random House, also illustrated by Oswald). He is also a screenwriter who has sold screenplays to Warner Bros., Paramount, Sony and New Line Cinema. A script he co-wrote, Draft Day, topped the 2012 Black List before its acquisition and subsequent production by Lionsgate as a feature film directed by Ivan Reitman and starring Kevin Costner. In addition, Scott co-wrote the script for the comedy Army of One, starring Nicolas Cage and directed by Larry Charles.
Pete Oswald is an Annie Award-nominated animation production designer best known for The Angry Birds Movie film franchise and Oscar-nominated ParaNorman, in addition to multiple animated studio films. As a character designer and concept artist, Oswald has helped to uplift many of the most successful animated franchises including Madagascar: Escape 2 Africa, Cloudy with a Chance of Meatballs 1 & 2; and Hotel Transylvania.
Bill Sherman is the Tony, Emmy and Grammy-winning music director of Sesame Street, The Electric Company, Nature Cat and Donkey Hodie on PBS and HBO. Recently, he was the executive music producer for the film adaptation of In the Heights for Warner Bros. Pictures directed by Jon Chu; and Tick, Tick Boom! for Netflix directed by Lin-Manuel Miranda.
Mercury Filmworks is one of Canada’s most prolific independent studios, and has brought to life internationally recognized animated properties including Hilda, Mickey Mouse, Rapunzel’s Tangled Adventure, The Lion Guard, Wander Over Yonder, Curious George: The Movie, The PowerPuff Girls Movie and Looney Tunes: Back in Action, working with partners such as Disney, Netflix, Amazon, AppleTV+, DreamWorks, Warner Bros., Universal, American Greetings, Entertainment One, Mattel, Technicolor, Cartoon Network, Nickelodeon and Teletoon.
Disney's Encanto and Alberto Mielgo's The Windshield Wiper won the top animation Oscars at the 2022 awards.
The Academy of Motion Pictures presented the 94th Oscars on Sunday evening (March 27) broadcast on ABC and live streamed to multiple platforms from L.A.’s Dolby Theater in Hollywood. Disney’s Ecanto won the Animated Feature Film trophy for directors and producers. This is the 4th category victory for Disney Feature Animation.
Jared Bush, Clark Spencer, Yvett Merino and Byron Howard accept the Animated Feature Film award for ‘Encanto’ at the 94th Academy Awards.
The Best Animated Feature category began in 2001 and Shrek became the first winner. In the 20 years since the category began, Disney has won 14 times. The only non-Disney films to win in this category are Shrek, Spirited Away, Wallace and Gromit: The Curse of the Were-Rabbit, Happy Feet, Rango, and Spider-Man: Into the Spider-Verse.
The Animated Short Film award went to Spanish director Alberto Mielgo’s innovative and visually stunning The Windshield Wiper. Produced by Leo Sanchez, the short offers a fascinating take on modern relationships in our tech-infused lives. The short faced tough competition from the other four nominees Robin Robin, Affairs of the Art, Bestia and Boxballet. You can read our interview with Mieglo here.
Leo Sanchez (left) and Alberto Mielgo (The Windshield Wiper) accept their Oscar for Best Animated Short.
https://www.youtube.com/watch?v=8eYhD8GHCo4
Denis Villenueve’s epic adaptation of Dune won the Visual Effects Oscar, with the accolade going to Paul Lambert, Tristan Myles, Brian Connor and Gerd Nefzer. The acclaimed Warner Bros. release had already picked up the VFX BAFTA, VES Award and several other top tech prizes during award season. According to Villeneuve, preproduction on Dune 2 will begin next week. The sequel will continue where the first move left off and cover the second part of Frank Kerbert’s popular sci-fi novel.
Here is a snapshot of the overall nominees and the winners:
Animated Features:
Flee Jonas Poher Rasmussen, Monica Hellström, Signe Byrge Sørensen and Charlotte De La Gournerie
Luca Enrico Casarosa and Andrea Warren
The Mitchells vs. the Machines. Mike Rianda, Phil Lord, Christopher Miller and Kurt Albrecht
Raya and the Last Dragon. Don Hall, Carlos López Estrada, Osnat Shurer and Peter Del Vecho
WINNER: Encanto, Jared Bush, Byron Howard, Yvett Merino and Clark Spencer
Animated Shorts:
Affairs of the Art. Joanna Quinn and Les Mills
Bestia. Hugo Covarrubioas and Tevo Díaz
Boxballet. Anton Dyakov
Robin Robin. Dan Ojari and Mikey Please
WINNER: The Windshield Wiper. Alberto Mielgo and Leo Sanchez
Visual Effects:
Free Guy. Swen Gillberg, Bryan Grill, Nikos Kalaitzidis and Dan Sudick
No Time To Die. Charlie Noble, Joel Green, Jonathan Fawkner and Chris Corbould
Shang-Chi and the Legend of the Ten Rings. Christopher Townsend, Joe Farrell, Sean Noel Walker and Dan Oliver
Spider-Man: No Way Home. Kelly Port, Chris Waegner, Scott Edelstein and Dan Sudick
WINNER: Dune, Paul Lambert, Tristan Myles, Brian Connor and Gerd Nefzer
You can check out all the category nominees and find more info at oscars.org.
Pixar is known as a creative powerhouse, producing one acclaimed movie after another. In my seven years at Pixar, the studio won six out of its 14 Academy Awards. It was incredible to witness. But what is Pixar’s secret sauce?
Many other well-funded studios have an impressive roster of creative luminaries, yet none share this level of acclaim. While talent and a healthy budget are absolutely necessary, there’s something else that I believe is the key to this consistency. Something rooted in deep respect and understanding of the creative process.
One might assume that many of Pixar’s ideas were fantastic from the start, yet Pixar’s founder Ed Catmull states that this is far from the truth: “We believe that ideas only become great when they are challenged and tested.” Furthermore, he points out that he’s met several creative geniuses in his career but not a single one could fully articulate what it was that they were striving for when they started. He puts it this way: “Early on, all of our movies suck.” It is a time-consuming and laborious process to get them from “suck to not-suck.”
The process of closing this gap is Pixar’s secret sauce: A culture that allows fragile concepts to evolve into a polished product. Efficiently iterating ideas without letting production constraints suffocate them.
The Atomic Unit of Creation
To move an idea in the right direction, productive feedback cycles are key. At a company like Pixar, this applies to everything: Every story, concept art, character, prop, garment, background, animation, effect and simulation has gone through dozens if not thousands of iterations. Even before a single Pixar frame ends up on the screen, the studio has conducted tens of thousands of feedback sessions, effectively improving every detail of every element.
Whether working alone or in a team, identifying weak points, pinpointing opportunities, and gathering ideas for improvement, will undeniably lead to a higher quality result. Perfecting this iteration process, this “atomic unit of creation” is what makes all the difference.
Establishing a Healthy Feedback Culture
The first challenge for any production is to institutionalize a healthy culture that encourages a respectful review and feedback process. Pointing out what isn’t working is not helpful in itself. A deeper understanding of the original intention is fundamental, allowing us to provide actionable ideas on how to improve upon it. Feedback needs to be goal-oriented, well-formulated and unambiguous, so that others can understand and leverage it.
Does this become time-consuming and costly? For sure. But moving forward with an immature idea will be vastly more expensive. More importantly, frequent reviews are needed to check in on the health of an idea. If despite the most sincere efforts, an idea fails to improve, it may be time to kill your darling. It can feel incredibly slow at times, but a healthy review process is always the most efficient path to a successful product.
‘Luca’ art director Deanna Marsigliese realized that she wanted to work in animation at a very early age.
Art Is Never Finished, Only Abandoned
Budgets are the curse and savior for any artist. Without them, artists would keep iterating until things are perfect and then some. Production timelines ensure that every puzzle piece is “finaled” and moved along at some point, ready to join the larger ensemble.
To get the best results in a given time it’s critical to optimize the review cycle, so it can happen frequently: Each cycle allows the artist to refocus, reprioritize, and ultimately deliver the best possible result. Having the right tools is nothing less than fundamental in creating a healthy review process.
Tools used for collaborative review keep evolving with the times and circumstances; For visual reviews, paper notebooks have been swapped for tablets, pencils to stylus and laser pointers. However, physical proximity was typically viewed as essential up until the pandemic enforced rapid changes to the game.
Studios had to adapt their existing review process to fit the remote-working circumstances at the drop of a hat. This shift in priorities coupled with the ongoing digital revolution has driven studios to turn towards clever tech solutions, permanently changing workflows from the inside out.
Navigating a Shifting Landscape
The revolution of the review process seems to be here to stay, even for teams who are returning to the office or considering a hybrid model. Tools powered by cloud technology are not only capable of replacing in-person reviews but also augmenting them, making the pipeline more flexible to fluctuating needs.
Making sure everyone’s voice is heard and understood can become difficult when all communication is done via calls and emails. This is further exacerbated by the fact that as the pandemic left businesses all over the world scrambling, the tools that many in the industry tried to use initially were simply not suited to the task. Sharing huge files via Dropbox or attempting synchronized playthroughs on Zoom caused additional time delays and frustration.
“Like most studios over the last year or so, we had to quickly adjust to a hybrid way of working so remote review tools have been incredibly useful. When people have to work at home, or if somebody is permanently remote, being able to watch the animation together and scrub through it together was amazing,” says Michael Tucker, Producer at Double Fine. “Especially now, remote review tools help keep our team inclusive, regardless of what the situation is moving forward.”
Writer-director Kemp Powers used his own personal experiences to shape some of the characters in ‘Soul’ and their world.
Finding the Right Fit
Recognizing that emails, video calls and tools like Slack are simply not an efficient way to exchange visual feedback is the first step. Finding a tool that suits the needs of the studio as well as the artists is no easy feat, and involves a fair amount of experimentation.
To keep them in their creative flow, tools need to be intuitive, clearly organized and easy to navigate, enabling true visual communication with synchronized playthroughs. On the technical side, any tools need to integrate seamlessly into the existing pipeline.
For many studios, it’s not only the internal review processes that require consideration. External collaboration with artists and clients scattered all over the world is becoming increasingly common within the industry, and that shift in trends translates into a need to share files quickly and securely outside of the premises.
Benefits of Adopting the Right Tool
Tech problems that disrupt the creative workflow cost time and money, often leading to overburdened teams, tightened deadlines and, perhaps worse of all, subpar results. Reversely, a streamlined review process encourages collaboration in a way that can truly unlock the creative power of a team, even bringing back some of the missing sparks that so easily get lost in a remote setting.
The positive effects of having the right tool for the job are felt immediately. Not having to wait around for files to upload, or revisit email chains to filter through threads upon threads of comments frees up valuable time for artists to focus on their art.
As Catmull points out, “Creativity has to start somewhere, and we are true believers in the power of bracing, candid feedback and the iterative process — reworking, reworking and reworking again until a flawed story finds its throughline or a hollow character finds its soul.”
What we can learn from Pixar is that this creative iteration is a sure-fire recipe for success. The cloud may have just ushered in the Golden Age of creative feedback: New, innovative tools now enable any studio to foster a healthy feedback culture where artists can communicate at ease — no matter where they are.
Bernhard Haux
Bernhard Haux is the co-founder of SyncSketch, a real-time visual communication platform, recently acquired by Unity. With over 25 years in the industry, Bernhard has contributed to features such as Up, Toy Story 3, Brave, Monsters University and Inside Out as a character modeler/rigger and articulation artist, as well as Emmy-winning VR projects.
To celebrate the changing of the seasons, a brand-new installment of the comic, charming and super cartoony The Wonderful World of Mickey Mouse has flowered on Disney+ today (Friday, March 25). And Animag is hoppy as an Easter bunny to offer viewers an exclusive first-look clip from the special.
Titled “The Wonderful Spring of Mickey Mouse” In this next special, Mickey Mouse and his friends explore the promise of the spring season through the lens of a unique nature documentary. In the Act III clip below, Minnie and Mickey undertake some major Spring Cleaning — but Mickey has a hard time saying goodbye to his beloved First Churro! The disorganized hoard of memorabilia is full of Easter eggs for Disney fans to ID.
“The Wonderful Spring of Mickey Mouse” is the second extended length special in the second season of The Wonderful World of Mickey Mouse, with two more due this year. Produced by Disney Television Animation under the supervision of director/exec producer Paul Rudish.
The Wonderful Spring of Mickey Mouse
The voice cast features Chris Diamantopoulos (Mickey Mouse), Kaitlyn Robrock (Minnie Mouse), Bill Farmer (Goofy), Tony Anselmo (Donald Duck) and Tress MacNeille (Daisy Duck).
The Wonderful Spring of Mickey Mouse
You can read more about The Wonderful World of Mickey Mouse in Animation Magazine‘s interview with Rudish from the show’s launch here.
Superprod Group and Vivement Lundi ! have announced the development of Me and My Compost, a 52 x 11′ 2D-animated comedy designed to raise awareness about ecology for children five to eight years old. Adapted from The (almost) Zero Waste Kids book series by Jérémie Pichon and Bénédicte Moret and published by Éditions Thierry Souccar, the series will be broadcast by France Télévisions.
Superprod and Vivement Lundi ! joined forces to bring the project to life, presenting the concept at the Cartoon Forum where it attracted the interest of numerous partners worldwide.
Created by Aurélie Angebault (producer at Vivement Lundi !) and Camille Serceau (producer at Superprod), with the participation of Nathalie Dargent and Matthieu Chevalier, this new series follows the adventures of Compostman, a giant compost pile that makes an entrance in the lives of Charlie (6 1⁄2 years old) and Zach (11 years old) and their friends Bintou (11 years old) and Léon (6 years old).
By welcoming and caring for Compostman, the group of friends explore new initiatives, discover how children can take action to help the planet in their daily lives, and learn about the value of reconnecting with Nature. Through uplifting and relatable adventures, this series aims to teach young people simple and fun ways to get involved in protecting the environment.
“We are delighted to bring this show to life with a partner like France Télévisions. It’s a meaningful project and one that is close to our hearts,” said Angebault and Serceau. “Compostman lets us offer children an enjoyable comedy show to talk about ecology in a benevolent and playful spirit. This character, both funny and touching, will reconnect young and old alike with nature!”
The series will be complemented by a 52 x 3′ web series intended to entertain and educate the whole family. These episodes will mix live-action and 2D animation, featuring tutorials or children’s testimonials about their efforts to protect the planet, all with positive and encouraging messages. This format will allow us to offer the public a link between the adventures of our heroes and initiatives around the world as well as projects directly connected to the experiences of children.
Me and My Compost is developed with the support of France Télévisions, Rennes Métropole, Créative Europe, CNC, Procirep, Angoa and Cinécap 3 développement.
We all know acclaimed director John Musker as the man who helmed Disney classics such as The Little Mermaid, Aladdin, Hercules, Treasure Planet and The Princess and the Frog, along with his equally gifted friend Ron Clements. We recently got word that the Oscar-nominated artist will be teaching a retrospective-style course and mentoring students at Southern California’s Dodge College of Film and Media Arts at Chapman University. We thought it would be the perfect opportunity to catch up with the talented maestro and find out more about this class, and he graciously answered a few of our questions:
John Musker and some of the beloved characters he brought to life. L-R Hercules; Tiana (The Princess and the Frog); Moana; Abu, Aladdin & Genie (Aladdin) and Ariel (The Little Mermaid).
Animation Magazine: First of all, congrats on your new class at Chapman University. We know the students must be very excited to attend your course! Can you tell us a bit more about it?
John Musker: My teaching at Chapman consists of two different weekly sessions. One is a mentoring session where I meet individually with the filmmaker/animators who are putting together short animated thesis films. The films are planned and developed in their junior year, and in their senior year the shorts are produced. Half of the dozen or so projects that I am mentoring are juniors just pulling their films together, the other half are in the thick of animating them and in many cases, putting them in color, working with composers, etc. Some of the films are being done by individuals, others are being developed by a pair of filmmakers.
My other weekly two-and-half-hour session is a larger lecture class with about 45 students. It is about a 15 week review of topics like ‘story’, ‘animation’, ‘direction’, etc., as well as a review of some lessons I’ve taken away from my experience of writing and directing animated features (and collaborating with my “other half,” Ron Clements.)
Part of Your World: Ron Clements, Jodi Benson (Ariel) and John Musker recording for ‘The Little Merkmaid’ (1981)
How do you think this retrospective style course would be helpful to animation students?
While I was at Northwestern University in my student days, we had Chuck Jones visit and show a retrospective of his classic films. I also attended the Chicago International Film Festival in the ’70s where I saw a vast retrospective of films from the Zagreb studio. And another year, the Festival featured a large retrospective of the work of Richard Williams. I found all these sessions really informative, both the films themselves and the great directors explaining their craft. They opened my eyes to techniques and ways of telling stories that were genuinely revelatory. I hope students can pull some similar lessons from my experiences, as I discuss the thinking that went into the myriad choices that I made while trying to communicate my ideas and tell a story on film. And to see that the path to a well told story on film can at times be a daunting zig zag of a path whose end is not always clear.
But, I must say, I am glad that I get to mentor students on their projects and not simply lecture. I want to help them put their ideas over as clearly, entertainingly, and emotionally as possible. I like the students I have met at Chapman.
What is the best advice you usually give animation students?
I am a big advocate of hard work. And challenging yourself to be your own toughest critic. You improve by showing your work, seeing where your ideas may not be working as you intend, and then really digging in and reworking them so they communicate powerfully. And I still advocate learning to draw, even if you are animating on or directing a CG film, or one with cut outs, or stop motion. Drawing is a language you can use in all sorts of ways to share your ideas with the people who will help you make your film, as well as the audience itself who will hopefully someday view it.
What is your take on the brave new world of animation in 2022?
I like the idea that the streaming services all want animation as part of their “footprint.” More buyers for your ideas mean more opportunities for artists. I remember a film executive said to me years ago, with an eye on the bottom line, “I believe in monopolies!” I think it’s better for artists to have options.
It does boggle my mind that so many features during COVID were done with everyone working from their homes. I liked the social and collaborative aspect of working with peers in a studio, but I am impressed that the films this year didn’t seem to suffer due to the fact they were made with the aid of Zoom, etc. I still am more up on features than I am on TV, but I know in both areas there was quality work being done at a variety of places and with a variety of storylines. I think that’s exciting.
Familiar Faces: John Musker and a caricature by longtime collaborator Ron Clements of the two animation hitmakers.
What are the most important skills an animation student can learn in school?
Don’t be defensive and learn how to take constructive criticism. Learn to not accept the first idea that comes to you, but work at making it stronger, better. Learn to play well with others. And as I said, pleeease, learn to draw better.
Ron Clements and I both grew up reading the comic book during its first appearance in the 1960s. We liked the mix of science and animation-friendly character comedy, and the personality-driven comic relationships in the books. We think it could be a really fun movie and introduce a wider audience to these characters.
CalArts Character Animation class in 1976, with instructor and Disney artist Elmer Plummer (center) [photo: Harry Sabin]
What is the most cherished memory you have from your days as a student?
I think it was the camaraderie we had as a group. We loved animation and we were hungry to learn about it and how to do it. And we learned from each other almost as much as we did from our instructors. And I made friends at CalArts who are my friends still to this day, 47 ( yikes!) years later. Back during our student days, a little group of Darrell Van Citters, Harry Sabin and I used to trek down to animation legend Mark Kausler’s small animation-packed home near Van De Kamp’s Bakery, where he would show 16mm prints of lots of fun Hollywood shorts from the ’30s and ’40s. Mark had the unique ability to genuinely laugh at gags he had seen many times, but they still made him cackle. And that was infectious.
Learn more about the programs available through Dodge College at Chapman University at chapman.edu/dodge.
This year’s winner of the Visual Effects Society (VES) Student Award, presented once again by Autodesk during the 20th annual VES Awards, uses richly detailed CGI to take viewers into the dense forest and tell the backstory of a real-life orangutan impacted by the climate crisis. Crafted by a skilled student team from ARTFX Montpellier, Green draws inspiration from documentary filmmaking and delivers an emotional impact through photoreal character and environment design.
“The film was conceived as a tribute to Green, an orangutan from the jungles of Indonesia and the subject of a documentary by French filmmaker Patrick Rouxel,” said director Camille Poiriez. “We were touched by the documentary and wanted to tell the backstory of Green by creating an animated short about one of the major crises of our time: the loss of biodiversity, driven by deforestation and the larger climate emergency. We strived to emulate a documentary style for the film, with photoreal visuals that immersed the viewer into the story and made them confront the reality of the crisis at hand.”
Green
For the hero character, Green, character artist Eloïse Thibaut analyzed orangutan references to create a fully realized 3D sculpture with lifelike texturing and photoreal fur. To bring the sculpt to life, Poiriez explains, “We considered using motion capture, but due to complexities with finding actors and managing technical aspects, we opted to animate by hand. Our animator worked with video references and footage he shot of an orangutan at a zoo in Paris to help capture the essence of Green, including precise details like the facial expressions.”
The filmmaking team created two opposing environments to underline the film’s message. “First, we sought to idealize the lush green forest with breathtaking luminosity and vibrant colors. It was a big challenge to make it look real and dynamic to draw viewers into the world of Green, using soft lighting and warm colors to express an upbeat mood. To help bring the forest to life, we incorporated different elements, like 3D animation meshed with real footage of plants,” explained Poiriez. “The second half of the movie reflects a more dark and frightening tone, with grayscale colors and fire. This combined with the direct eye contact from Green packs an emotional punch, making viewers reflect on what might happen next.”
Green
The production made use of a range of digital content creation tools, including Autodesk’s Maya for rigging and animation, a combination of Maya and Houdini for layout, and Nuke for compositing. Everything was then rendered in Arnold, which the director points out “was the best and most capable solution for handling the level of detail in Green’s skin texture and the resolution of her fur.”
The project’s core team consisted of five students, with additional artists enlisted to help lighten the workload with rigging and texturing the environments. From the initial concepting phases through final delivery, the film took approximately one-and-a-half years to complete.
Green
“The biggest challenge was expressing the film’s message to make audiences contemplate climate change and its impact on animals, like Green,” said Poiriez. “We achieved this by making the film as photoreal as possible by using many references for the environment, lighting and character, and then further emphasized Green’s final look towards the camera as the film’s pinnacle moment.”
Passionate about digital arts from a young age, recent graduate Poiriez points out Avatar as one of her biggest inspirations in filmmaking. She is now working as a digital compositor at Paris studio One of Us.
Japan’s new Hiroshima Animation Season festival and convocation (August 17-21) has announced the three animation artists from around the world selected for the Hiroshima Artist in Residence (H-AIR). The residency program will welcome participants to the city from May 1 to October 31, where they will work on new projects, build their skills and connections and become immersed in the arts and culture of Hiroshima.
The invited artists for 2022 are Mahboobeh Kalaee (Iran), Nata Metlukh (U.S.) and Sakura Koretsune (Japan). Read on to learn more about the invitees and their projects.
Mahboobeh Kalaee
Mahboobeh Kalaee (b. 1992, Iran) graduated from the Tehran College of Fine Arts with a BA in Industrial Design (2015), followed by an MA in Animation Directing at Tehran University of Art (Faculty of Cinema & Theater) (2020). She is a 2D animator, author, illustrator, graphic designer and director of experimental and short animations. Kalaee has won numerous awards, including the Best Film Award at the Fantoche International Animation Film Festival for her stop-motion film The Fourth Wall last year. The film was also awarded the Grand Prix of the Animation category at the 25th Japan Media Arts Festival recently.
Ship for Our Relation
Artist Statement: “O people of the land of the sun, in Hiroshima! Your words are the most hospitable language in the world! My fascination with your mysterious culture and unique aesthetics leads me to you. Being in your space and discovering new points of view in observing the world was one of my dreams. Having direct contact with your culture and civilization will be very exciting for me, and I will describe my experience in my film. I’m sure the lovely Hiroshima is full of new ideas for any filmmaker.”
Ship for Our Relation: A group of Iranian miniature characters traveling to Japan to discover a new edge of calligraphy. Although they date back hundreds of years, they are in the form of a collection of illustrations from a book that are traveling in the present age. The film is an animated documentary about the journey of an Iranian miniature book and the connections that their characters make with the real world through mixed media technique. The connection between Persian and Japanese words is a vehicle to explore the form and meaning of the words and how animation can improve their storytelling potential.
Nata Metlukh
Nata Metlukh was born in 1982 in Ukraine. She studied classical animation at Vancouver Film School, and received the Master of Arts degree at Estonian Academy of Arts, where she studied film direction under the supervision of Priit Parn. She is currently based in San Francisco, working on commercial and personal projects, focusing on gifs and animated shorts. She creates visually bold, character-driven works in a digitally hand-drawn technique. Her stories are based on absurdity and defamiliarization of common things. Metlukh’s films have been recognized by major animation festivals and received a number of awards.
Off-Time
Artist Statement: “Hiroshima is a City of Peace, and in these tough times it’s a beacon of hope that peace will eventually come to all the ravaged lands. I hope to have a fruitful time during my residency, and will try my best to contribute my skills and knowledge to everyone who is interested in animation and fine arts. I’m excited and grateful for the opportunity to live and work in Hiroshima City, and to be able to immerse myself into the local culture. This invaluable experience will spark new ideas for the future works and will be a great promotion for independent animation filmmaking.”
Off-Time: An animated short film featuring time in different aspects. The goal is to explore time-related themes such as: urban rush in the big city, the urge to be productive all the time, different time perceptions, speeding up time when we get older, etc. Urban life will be shown in various time states: when all the actions are going in slow-motion, when the time reverses and everything is running backwards, when the time is frozen, or flying by too fast.
Sakura Koretsune
Sakura Koretsune was born in 1986 in Ondo-cho, Kure City, Hiroshima. She obtained a Bachelor of Fine Arts, Art: Painting from University of Alaska Fairbanks (2010) and an MFA from Tohoku University of Art & Design (2017). She has been researching whaling, fishing and the folk culture of the sea in Japan and abroad, and has published her findings in the form of doujinshi, embroidery and sculptural works, including the illustrated booklet series Ordinary Whales. Recent exhibitions include “20th Anniversary Exhibition: Restoration of Narratives” (Sendai Mediatheque, 2021) and “VOCA Exhibition 2022” (The Ueno Royal Museum, Tokyo).
Eyes of Hippocampus
Artist Statement: “For many years now, I have been living away from my hometown in the Seto Inland Sea. The more I visit different places and the more time passes, the more I think about the beauty and specialness of the sea of Hiroshima. I am very much looking forward to being able to work with everyone and create art while reconnecting with Hiroshima, which is my original landscape.”
Eyes of Hippocampus: Inspired by Koretsune’s hometown and art of “landscapes moved by water,” this animation/video work will mix animation and real landscapes. The artist will observe and record the “moving scenery” seen from a boat on voyages to and from Hiroshima City, and also observe and record the “moving objects” in the sea by diving into the sea at bathing beaches in the suburbs of Hiroshima City. She will also interview people who use boats as a means of livelihood, and conduct research on the past of ports, rivers, gantries, etc. in Hiroshima City and on the islands. This fieldwork will be applied to animation techniques such as zoetrope, flipbook and stop-motion of fabric to create a three-dimensional work with animation elements, like a portable device, which well be set up in the city.
London-based animation and family entertainment distribution company Media I.M. Incorporated has announced that all production and rights of the preschool hit Sunny Bunnies has now completed its relocation to Warsaw, Poland. The entire 25 strong creative team is now employed by recently established indie studio Animation Café. The management team, directors, producers, animators, CGI artists are also now based in the Polish capital.
Sunny Bunnies was previously produced by Digital Light Studio, based in Minsk, Belarus. The planned move to Warsaw was initiated in 2020; the new company, Animation Café, was established in Poland in the summer of last year.
“All of us at Animation Café wish to express deep gratitude to all our existing partners for supporting the brand,” said Andrzej Ledzianeu, Director of Animation Café. “Also for their determination in continuing to collaborate on a truly global phenomenon whose singular mission is to bring happiness and smiles to kid’s faces. Now we have completed our move to our new home in Warsaw, we can concentrate on the task in hand, to get on and deliver the innovations, sub-brands and new adventures we have planned for the Bunnies in 2022 and beyond.”
Launched originally in 2015 on YouTube, then picked up by Disney Channel, Disney Junior and DisneyNOW in the U.S., the preschool animation quickly gained global popularity and now airs in over 160 countries. There are now six seasons of Sunny Bunnies, each comprising 26 episodes, plus brand new sing-along songs coming later this year.
Sunny Bunnies
In the U.K., Sunny Bunnies airs daily on Milkshake! Channel 5 as well as Sky Kids and on demand via Amazon Prime and many other platforms. The YouTube channel has amassed a huge 3.5 billion views and 2.6 million subscribers globally since launch.
Media I.M. has also designed and delivered a comprehensive Sunny Bunnies L&M strategy that continues to roll out in multiple global territories, launching last year in the U.K. with toys, books, magazines, publishing and apparel launching soon.
“Sunny Bunnies is a brand that is firmly based in Poland now amongst the tragic circumstances we find ourselves in,” commented Maria Ufland, Co-Founder of Media I.M. “It is clear though that a property like Sunny Bunnies has children’s positive development at its heart and for that we require unity. It is created and managed as a joint effort of human beings — the combined talent and efforts of many nationalities. It is a joint effort to bring top quality entertainment and happiness to kids around the world and our team is now closer than ever in our commitment to this enchanting brand.”
The series follows the Sunny Bunnies are five beaming balls that can appear anywhere there is a source of light, from sunshine to moonlight. In each episode, the cheeky creatures bring their fun and games to a different location — a circus, a sports stadium, a park — embarking on mischievous adventures and spreading laughter and happiness. And at the end of every episode, the fun continues with a collection of bloopers.
Paramount Pictures today released a fresh new clip from the highly anticipated hybrid sequel Sonic the Hedgehog 2, blasting into theaters on April 8. The sneak peek finds Sonic (voiced by Ben Schwartz) and his echidna adversary Knuckles (Idris Elba) shredding powder down a snowy mountain — as they try to shred each other verbally and pugilistically.
Fans were also treated to the music video drop for Kid Cudi‘s song “Stars in the Sky” for the movie. The video sees the artist lift off in one of Dr. Robotnik’s eggpods, swooping in between scenes from the live-action/CGI film and pixelated animation inspired by the original 1991 SEGA video game.
Film synopsis: After settling in Green Hills, Sonic is eager to prove he has what it takes to be a true hero. His test comes when Dr. Robotnik returns, this time with a new partner, Knuckles, in search of an emerald that has the power to destroy civilizations. Sonic teams up with his own sidekick, Tails (voiced by Colleen O’Shaughnessy), and together they embark on a globe-trotting journey to find the emerald before it falls into the wrong hands. Also starring James Marsden, Tika Sumpter, Natasha Rothwell, Adam Pally, Lee Majdoub, Shemar Moore and Jim Carrey.
Sonic the Hedgehog 2 is helmed by returning director Jeff Fowler from a screenplay by Pat Casey & Josh Miller and John Whittington. Paramount Pictures presents in association with SEGA Sammy Group, an Original Film / Marza Animation Planet / Blur Studio production.
Universal Pictures today unleashed two new featurettes that take us behind the scenes of creating DreamWorks’ Animation’s latest criminally fun comedy, The Bad Guys! Based on the New York Times bestselling books by Aaron Blabey, the stylied CGI spree follows what happens when a crackerjack crew of animal outlaws attempt their most challenging con yet: becoming model citizens.
In the first of these peeks behind the curtain, the voice case behind the Bad Guys try to do good… at drawing? The movie’s director Pierre Perifel (Bilby) tries to walk Anthony Ramos (Mr. Piranha), Sam Rockwell (Mr. Wolf), Marc Maron (Mr. Snake) and Lilly Singh (Tiffany Fluffit) through drawing the suave leader of the pack, Mr. Wolf. Rockwell’s dog is also on deck to provide some thoughtful critiques of the work.
In the next featurette, we get to hear more from the full cast — which also includes Zazie Beetz (Diane Foxington), Craig Robinson (Shark) and Richard Ayoade (Professor Marmalade) — as they share their impressions of the movie. If these booth-bound baddies can be trusted, The Bad Guys promises a visually rich big screen adventure with high stakes, big laughs and even some warm-fuzzies.
“You think you’ve seen animation — you think! You haven’t,” Singh sums up.
The Bad Guysarrives in theaters on April 22. Read all about the latest DreamWorks movie in the May ’22 issue of Animation Magazine, available soon!
The program of the 29th Stuttgart International Festival of Animated Film (ITFS), which will take place on-site in Stuttgart, Germany and online May 3-8, has been finalized. With the motto “Black Is Back!” and an extensive lineup of films, presentations, talks, workshops and exhibitions on the topic of animation in all its facets with intersections to visual effects, architecture, art, design, music, science, games and more.
In addition, the website OnlineFestival.ITFS.de with its media library, the ITFS VR Hub and additional online formats will be available from May 2-15.
The ITFS Open Air on Stuttgart’s Schlossplatz is the audience highlight in the cultural calendar of the region and offers a free film program every day, which will also be streamed worldwide for the first time. The in-person ITFS 2022 features new partners and venues such as the Hospitalhof, vhs TREFFPUNKT Rotebühlplatz, Delphi Arthaus Kino and FITZ Das Theater animierter Formen and, due to the pandemic, will take place in a more decentralized manner.
Little Allan – The Human Antenna
Highlights include the world premiere of Little Allan – The Human Antenna (Amalie Næsby Fick, Denmark, 2022), presentations of triple Oscar-nominated animated documentary Flee (Jonas Poher Rasmussen; Denmark, Norway, 2021) and anthology The House (Nexus Studios for Netflix); a moderated online talk between Oscar winners Allison Snowden, David Fine and Nick Park; the animation theater piece Animeo & Humania” by the Aarauer Theater Marie with ITFS trailer maker François Chalet; and a comprehensive country focus on Austria. The VR Hub and GameZone further broaden the scope of animated possibilities.
The heart of the festival, as ever, are the competitions and film programs. This year, 2,028 submissions (ITFS 2021: 1,981) from 80 countries were received for the various competitions, which offer up to 65,000 euros in prize money awarded by international juries of experts.
Pig
The International Competition is the Festival’s centerpiece, presenting artistic animated films of the previous 12 months. Included are the Oscar-nominated Bestia (Hugo Covarrubias, Chile), Black Slide (Uri Lotan, Israel), Steakhouse (Špela Čadež; France, Germany, Slovenia), Pig (Jorn Leeuwerink, Netherlands), Slouch (Michael Bohnenstingl, Germany) and Deep Water (Anna Dudko, Ukraine).
The Young Animation competition presents the best films by students at international film, art and media schools and universities. Among this year’s picks are An Ostrich Told Me the World Is Fake and I Think I Believe It (Lachlan Pendragon, Australia), BusLine35A (Elena Felici, Denmark), Goodbye Jerome! (Adam Sillard, Chloé Farr, Gabrielle Selnet, France), The Boy and the Fire (Haomin Lu, China) and In His Mercy (Christoph Büttner, Germany).
An Ostrich Told Me the World Is Fake and I Think I Believe It
The best animated short films and series episodes for children are presented in Tricks for Kids, including Battery Daddy (Seung-bae Jeon, South Korea), Mum Is Pouring Rain (Hugo De Faucompret, France), The Soloists (Celeste Jamneck, Feben Elias Woldehawariat, Mehrnaz Abdollahina, Razahk Issaka, Yi Liu, France), Pip & Posy – “Night Pip” (Matt Tea, U.K.), The Bridge of the City (Klym Klymchuk, Ukraine) and Lost Brain (Isabelle Favez, Switzerland). Arranged by curator Iris Loos (vhs stuttgart “Treffpunkt Kinder”), the imaginative program will also feature an Open Air world premiere of the short film Hidden Heroes from animation studio monströös, which was created for “MACH DICH STARK – Die Initiative für Kinder im Südwesten”.
Film fans can look forward to highlights and premieres in the AniMovie feature film competition. Screenings include Flee (presented by the Haus des Dokumentarfilms), Bob Spit – We Do Not Like People (Cesar Cabral, Brazil, 2021), Inu-Oh (Masaaki Yuasa; China, Japan, 2021), The Crossing (Florence Miailhe; France, Germany, Czech Republic, 2021), My Sunny Maad (Michaela Pavlátová; France, Czech Republic, Slovakia, 2021), Poupelle of Chimney Town (Yusuke Hirota, Japan, 2020), Even Mice Belong in Heaven (Jan Bubeníček, Denisa Grimmová; Czech Republic, France, Poland, Slovakia, 2020) and the world premiere of Little Allan – The Human Antenna.
Maya the Bee – The Secret Kingdom (Noel Cleary, Alexs Stadermann; Germany, Australia, 2020, presented by Studio 100) will be shown Out of Competition.
The complete competition selections can be found here.
The Bridge of the City
Three short film programs on “Women in Animation” curated by Waltraud Grausgruber (Festival Director Tricky Women/Tricky Realities, Vienna) present the diversity of the international female animation scene. The popular Cult Nights will take place a total of four times, in 2022 with short film programs “Best Animated Music Videos” (in cooperation with Pop-Büro Region Stuttgart), “Animation of the Extreme”, “Pandemic Animation” and “Sous le tapis rouge (Under the Red Carpet)” (presented by Tigobo Animation).
The “Black Is Back!” program curated by Ulrich Wegenast (Artistic Director of ITFS) focuses on the potential as well as the fundamentals and principles of animation by showing international animated films of the last 30 years. Under the headings of “Anticipation”, “Staging”, “Condensation”, “Abstraction” and “Exaggeration”, the entire spectrum of black and white animation will be presented, ranging from reduction to abstraction to exaggeration.
“XPRMNTL Animation” includes contemporary positions of experimental animation, which on the one hand take up the traditions of abstract film, and on the other hand formulate personal reflections on identity and home as well as subversive media practices. In addition, the program shows artistic psychedelic studies that visualize the relationship between cinema and dream. XPRMNTL Animation was put together in 2021 by Max Hattler (City University of Hong Kong), Giovanna Thiery (Wand 5, Stuttgarter Filmwinter) and Wegenast.
Those unable to travel to Stuttgart can tune in online to catch special presentations and programs streamed from the ITFS.
In the In Persona series of talks, in which artistically outstanding animators personally give insights into their work and their working methods, this year includes:
Marion Rasche (artistic director of the GDR’s state-run animation studio in Dresden)
Steven Appleby (comics artist, Dragman)
Regina Pessoa (The Tragic Story with Happy Ending, Uncle Thomas)
Jean-Charles Mbotti Malolo (The Sense of Touch)
Daniel Höpfner (Anhalter, Botschaften)
Jochen Kuhn (Neulich 1-3, Sonntag 3)
Daniel Kothenschulte (film critic and pianist)
Directors Paloma Baeza and Marc James Roels and production manager Joost Zoetebier will participate in a talk about their stop-motion Netflix event series The House. A talk with National Film & TV School alumni Alison Snowden (worked on Peppa Pig, Shaun the Sheep) and David Fine (Bob’s Birthday), both Oscar-winning or multiple Oscar-nominated, and Nick Park (Aardman Animations; Oscar-winning creator of Wallace & Gromit and Shaun the Sheep) will present talks online.
ITFS will again present an extensive selection of workshops and masterclasses offering practical industry insights. The offerings include:
Graphic artist Sheree Domingo and writer Patrick Spät will present the creation of their comic Madame Choi and the Monster
Masterclass: Meet Ze Artists: Magic of marriage between sound and image with instructor/director/composer Renaud Armanet
“Workshop Talk: VR Animation Film with Studio LAVAMACHINE
Uri Kranot presents “ANIDOX:LAB”, a tailor-made workshop for documentary and animation creators.
Script workshop “Sisters of the Mist: When comics & animation overlap”
More information and ticketing available at itfs.de.
Nickelodeon at its annual upfront presentation outlined plans to accelerate its franchise strategy through a steady stream of new content, and detailed brand-new animation titles and fresh seasons of family faves. Nick’s first live, in-person upfront presentation since first quarter 2020, was held today at New York City’s Palladium Times Square.
Nickelodeon’s 2022-23 pipeline of original premium content includes over 40 projects in active production for Nickelodeon Animation across series and movies. Read all about Nick’s planned expansions for hit toon franchises and new experiences for fans here.
Brand-New Animated Series
Face’s Music Party(Season 1, 13 episodes) – Beloved ‘90s Nick Jr. mascot Face returns for a new generation of preschoolers in this brand-new music variety show that combines animation and live action. The interactive series will feature a reimagined Face (voiced by Cedric Williams) as host and VJ, playing modern pop hits and revamped nursery school classics to create the ultimate music party. Face’s Music Party will premiere this summer on Nick’s preschool platforms in the U.S.
Each episode will center on themes such as friendship, confidence, pirates and transportation that inform the playlist, and consist of four segments: A kid-friendly music video from popular contemporary artists, remixed nursery rhymes, exploration time in Face’s educational music box, and a high-energy dance-along finale.
Bossy Bear (Season 1, 30 episodes) – The brand-new animated preschool series, produced in partnership with Imagine Kids+Family, is from husband and wife team David Horvath and Sun-Min Kim (UglyDolls), and based on the popular book series by Horvath. The series follows the misadventures of Bossy Bear (voiced by Jayden Ham), an overly-enthusiastic extrovert, and Turtle (Jaba Keh), a thoughtful introvert – unlikely besties who make the perfect team for navigating silly childhood adventures in their Koreatown-inspired city of Pleasantburg. The series will premiere in 2023 on Nickelodeon U.S.) and internationally on Nick Jr.
“Bossy Bear is incredibly funny with a confidence and passion for life that knows no bounds,” said Ramsey Naito, President, Paramount Animation & Nickelodeon Animation. “Everyone on the preschool animation team, led by Eryk Casemiro, is looking forward to collaborating with our creative partners at Imagine Kids+Family to bring these relatable characters and authentic stories of family, friendship and community to our audience.”
The Bossy Bear voice cast also features Claudia Choi as Bossy’s funny and athletic Mom and Turtle’s wise, loving Gran-Gran; and Shaun Baer as Bossy’s Dad who has a PhD in Dad Jokes. Imagine K+F President Stephanie Sperber executive produces with Elly Kramer; Horvat and Kim; Bob Mittenthal (The Loud House) for Nickelodeon Animation; and Ashley Postlewaite (Tom and Jerry in New York) for Renegade Animation. Jeff D’Elia (Captain Underpants) serves as story editor, Chil Kong is consulting producer.
HexVet concept art
HexVet (Season 1, 20 episodes) – The magical world of Willows Whisper comes to life in the brand-new animated preschool series based on the eponymous BOOM! Studios graphic novels by Sam Davies. The CG/2D hybrid adventure-comedy series follows unlikely best friends Nan and Clarion as they navigate life’s weird and wacky challenges, while apprenticing to be magical veterinarians for fantastical creatures. Under the tutelage of Dr. Talon, these “HexVets” in training will learn how to cure any animal – from a pygmy phoenix with bird flu to a unicorn with a broken horn. HexVet will launch in 2023 in the U.S. and roll out internationally.
“The high-stakes adventures, wild antics and heartfelt camaraderie Nan and Clarion have in HexVet graphic novels are all great qualities we look for in an animated series,” said Nickelodeon Animation’s Naito. “It’s incredibly exciting to expand the HexVet world with an original series that will deepen the connection young readers have with the novels and capture the imagination of new fans of all ages.”
HexVet is developed for TV by Nicole Dubuc (My Little Pony: Friendship Is Magic), who also serves as showrunner and executive producer. Frank Molieri (Transformers: Rescue Bots) serves as co-exec producer and Kendall Michele Haney as story editor. The series is also exec produced by Stephen Christy and Ross Richie, with Mette Norkjaer as co-producer, for BOOM! Studios. Production at Nickelodeon Animation is overseen by Eryk Casemiro, EVP, Nickelodeon Animation, Global Series Content. Kate Crownover is Nick’s Executive in Charge of Production for the show.
Big Nate
New Seasons
Big Nate (Season 2, 10 episodes) – Following its biggest-ever kids’ animation debut as a Paramount+ original series last month, Season 2 continues the hilarious and heart-filled hijinks that define the series will dive deeper into the backstories of Nate’s friends, introduce Nate’s grandparents and more.
Blaze and the Monster Machines
Blaze and the Monster Machines (Season 7, 26 episodes) – Blaze and the Monster Machines will speed into an all-new season for preschoolers with themed storylines including epic special missions, mighty mechanical rescues with Robot Riders and high-flying adventures with Super Wheels.
Middlemost Post
Middlemost Post (Season 2, 13 episodes) – Jam-packed with heart, humor and unwavering friendship, the Middlemost Post will do what they do best: deliver the mail to the unusual inhabitants of Mount Middlemost. In Season 2, they’ll enter Greenwood’s secret wrestling competition, discover one of Burt’s new talents, befriend a mysterious mountain recluse, and meet Lily’s family for the very first time.
Nickelodeon held its annual upfront presentation today at New York City’s Palladium Times Square — the first live, in-person one since the first quarter of 2020. In addition to brand-new animated series, the session outlined plans to supercharge its franchise strategy through a steady stream of new animation, preschool and live-action content across streaming, linear and digital platforms, at the box office and through innovative location-based experiences like live tours and family festivals.
The news was announced by Brian Robbins, President & CEO, Paramount Pictures & Nickelodeon and Chief Content Officer, Movies and Kids & Family, Paramount+
Nickelodeon currently ranks as the number-one network among its core Kids 2-11 audience, a position it has held for the last nine years, and owns eight out of the top 10 shows for Kids 2-11 and Kids 6-11. The company’s 2022-23 pipeline of original premium content includes over 40 projects in active production for Nickelodeon Animation across series and movies; check out details for new series announced today here.
PAW Patrol
Franchise Expansions
PAW Patrol – Building on its global success, Nickelodeon is renewing the award-winning, top-rated preschool series for a 10th season (26 episodes, produced by Spin Master Entertainment) that will follow the PAW-some pack of pups, including Chase, Marshall, Rubble, Skye, Rocky, Zuma, Everest and Tracker, on even more action-packed rescue missions and adventures — whether it’s deep in the unexplored regions of the jungle or out-of-this-world trouble in Adventure Bay. Coinciding with the property’s 10th anniversary in 2023, is the TV series’ first-ever spinoff centering on Rubble and the release of the movie sequel PAW Patrol: The Mighty Movie.
SpongeBob SquarePants
SpongeBob SquarePants – Incurable optimist SpongeBob SquarePants, Patrick, Sandy, Mr. Krabs, Plankton and Squidward, along with all of the denizens of Bikini Bottom, will plunge into all-new adventures with a 14th season (26 episodes) of the most-watched kids’ animated series for 20 consecutive years. Bikini Bottom continues to expand with more episodes of the first two spinoff series Kamp Koral: SpongeBob’s Under Years and The Patrick Star Show, which was recently picked up for a second season, along with three character-driven movies launching exclusively on Paramount+, and a fourth theatrical release from Nickelodeon Animation currently in development.
Offshark, Sharki B, William, Baby Shark and Kulture Shark get Carnivore Cove moving with “The Seaweed Sway”
Baby Shark – The world of the global pop culture phenomenon from Pinkfong continues to grow with a feature-length movie in development for Paramount+ in the U.S., and an upcoming special episode featuring Grammy Award-winning, multi platinum superstar Cardi B, and her family, Offset and Kulture, who lend their voices to a special episode premiering Friday, April 15.
Cardi B guest stars as Sharki B, the biggest star in the seven seas — flashy, awe-inspiring and ruthlessly fun, but always 100% herself and inspires other fishies to do the same. She is joined by Offset as Offshark, a cool fish with a great vibe and a huge Sharki fan, and Kulture as Kulture Shark, Offshark’s three-year-old daughter who is excited to attend Sharki’s big concert with her dad. In the episode, Baby Shark and William meet the ferociously fun rap icon, who is swimming into Carnivore Cove to perform her splash hit dance craze, “The Seaweed Sway.” Sharki asks them to show her around town and perform the dance on stage with her — but as hard as William tries, he keeps messing up the final move. With the help of his friends, he learns that the true secret to great dancing is doing it your own way.
The song “The Seaweed Sway” will be featured on Nick Jr.’s compilation album Sing, Dance & Sway the Nick Jr. Way, available on all digital streaming platforms on April 8.
Blue’s Clues & You!
Blue’s Clues & You! – Coming off Blue’s Clues’ milestone 25th anniversary, Nickelodeon has greenlit a fifth season (26 episodes) that will follow Josh (Josh Dela Cruz) and Blue as they skidoo into brand-new adventures, help out in their community, perform show-stopping dance numbers, sing along to original new music and get visits from fan-favorite characters, including Rainbow Puppy, Periwinkle and Magenta. Upcoming highlights for the property include an original movie Blue’s Big City Adventure for Paramount+ and Nickelodeon, and a live tour Blue’s Clues & You! Live on Stage kicking off this fall in the U.S.
The Loud House – Nickelodeon Studios is set to begin production on a brand-new original live-action series (10 episodes) based on the Emmy Award-winning animated show, premiering later this year on Paramount+. This follows the success of the live-action movie, A Loud House Christmas, which became TV’s top kids’ entertainment telecast of 2021 when it premiered on Nickelodeon in November.
The cast of the holiday movie will reprise their roles for the series, which will be executive produced by showrunner Tim Hobert (The Middle), Jonathan Hodge (A Loud House Christmas) and Michael Rubiner (The Loud House). Jude is also directing the pilot.
Experiences
Avatar: Braving the Elements (Season 2, 40 episodes) – The official companion podcast for Avatar: The Last Airbender and The Legend of Korra returns for a second season as hosts Janet Varney (the voice of Korra) and Dante Basco (the voice of Prince Zuko) continue their re-watch of the beloved series. Special guests from cast members to producers to superfans drop in to explore elements of the Avatarverse and reveal secrets behind the making of the show. Produced in partnership with iHeartRadio.
NickFest – Nickelodeon will debut a two-day slime-filled festival October 22-23 in Los Angeles for kids and families, featuring music performances by top pop stars and one-of-a-kind experiential moments with the brand’s most beloved shows and characters.
Nickelodeon music label – Keeping in step with everything that kids love, Nickelodeon is prepping the launch of a new music label with a commitment to building and developing musical talent for kids today. Already announced is the formation of a new girl group, Good NEWZ Girls, in collaboration with Ty Ty & Jay Brown Productions, with more projects to be revealed soon.
Blue’s Clues & You! Live Tour – Nickelodeon recently announced that beloved puppy Blue will take center stage in a brand-new production, Blue’s Clues & You! Live on Stage, produced by Round Room Live. Launching this fall in the U.S., the interactive live tour will feature Blue, Josh and their friends Magenta and Rainbow Puppy, among others, in a new original musical adventure. Additional information, including cities, dates and exclusive pre-sale ticketing opportunities will be announced in July.
***This article originally appeared in the April ’22 issue of Animation Magazine (No. 319)***
Years ago, when Anton Dyakov was teaching young school kids, he noticed that boys often drew soldiers, boxers and knights and the girls usually opted for princesses and ballerinas. “Many years later, I thought it would be a good idea to have these characters meet in an animated short,” he tells us in an email interview. He finally realized his idea in the acclaimed animated short BoxBallet, which is one of five titles nominated for the Best Animated Short Film Academy Award this year.
Dyakov turned to animation after pursuing a career in advertising for many years. “In 2020, I entered the SHAR studio-school in Moscow after wanting to get out of the advertising world in which I’d been for quite a long time — and not without success,” he notes. “But somehow, I began to feel this sense of futility. Marketing dictated one thing, while the heart was drawn to another. So, almost by accident, I entered an animation directing course, and that became a turning point for me. That’s where I found like-minded people and, in many ways, I ended up finding myself.”
It took the director about a year and a half to make his hand-drawn short. “I can’t say exactly how many people worked with me on this short,” he says. “But the most important thing was that everyone asked to participate on this work. They were all people who really cared about the project. For tools, we used our brains, hands,and mountains of computers, as well as some tracing paper and pencils!”
Anton Dyakov
When asked about audience responses to his short, which centers on the unusual relationship between a delicate dancer named Olya and a rough and surly boxer name Evgeny, he says there have been several that have stayed with him. “After a festival screening in Suzdal, some girls greeted me with tears in their eyes,” he responds. “I was not ready for such a strong reaction.”
He adds, “That same evening, a woman came up to me and said that her husband was shy, but wanted to thank me for one detail. He was a mechanic and he appreciated the correct detail I had included in the engine for this particular car in the short. My heart skipped a beat because I recalled that I had not wanted to draw this engine in detail. But then, I decided to go for an accurate illustration of the engine in case somebody would catch the mistake. Wouldn’t you know it: such a person was there in the first showing of the short!”
Dyakov mentions that he is a big fan of the works of auteurs such as Ukrainian filmmaker David Cherkassky and Russian animators Eduard Nazarov and Lev Atamanov, British animator Alison de Vere and Japanese animator Yōji Kuri. “I also love Hiroshi Ikeda’s 1969 movie The Flying Phantom Ship. I am very fond of such adventures.”
BoxBallet
Now that the director and his short have captured the attention of the world, he hopes to be able to go back to a creative space once again. “I have three full-length scripts and several short films on my desk,” he says. “I have plans to clear the desk and bring these ideas to life!”
The talented artist is also kind enough to leave us with some well-earned wisdom: “There is always a chance to fall under the influence of academicism or the dominant mainstream style,” he points out. “Sure, this is normal up to a certain point; perhaps even necessary. But, still I don’t think it would be bad to look around and admit the simple thought that the world is extremely diverse. It really doesn’t need one more clone of what has been made many times before. What the world needs is you and your inner visions.”
BoxBallet is one of five animated shorts nominated for the 94th Academy Awards this weekend (Sunday, March 27). Produced by CTB Films and Melnitsa Animation Studio, the film has screened in competition at Annecy and Palm Springs, and received four national animation IKAR awards in 2021.
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