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The ultimate Gen X slackers are ready to return to their well-worn couch: Beavis and Butt-head creator Mike Judge confirmed via Twitter that his iconic, idiotic teenage antiheroes will be returning to the screen with new content on Paramount+ this year, and shared a sneak peek at what Beavis and Butt-head will look like 30 years after the events of their debut in his short, Frog Baseball.
Beavis and Butt-Head will be returning this year with a brand new movie and more on Paramount+. No exact date yet, but soon. They need some time to get back in shape. pic.twitter.com/tN5rePP9Kn
Comedy Central inked a deal with Judge to reimagine and expand the property back in 2020, in line with the ViacomCBS strategy of exploiting established brands in its entertainment catalog across Comedy Central, MTV, Nickelodeon, et al. Daria, a 1997 spin-off of Beavis and Butt-head, is getting its own spin-off, Jodie, developed by Tracee Ellis Ross.
The original announcement had the channel committed to two seasons of a rebooted series, which follows Beavis and Butt-head as they navigate a whole new Gen Z world. Two-time Emmy winner Judge (King of the Hill, Silicon Valley) is set to write, produce and provide voices for both leads. The original movie was announced in February of last year in a pandemic-appropriate Zoom style video:
Paramount+ recently played with aging up the elementary school set of long-running Comedy Central animated series South Park in the first of 14 planned “special event” titles due out in the next seven years, South Park: Post COVID. The series, which has been airing on Comedy Central since 1997, is renewed through 2027.
Launched in 1993, Beavis and Butt-Head centered on two teenage couch potatoes, riffing on TV music videos and struggling to skate through school and work with a minimum of effort, ever striving for the “cool” and hoping to “score.” The show struck a chord with its unfiltered satire, as well as by tackling issues like teen obesity, workers’ rights and media trends in its own unique way. The original series ran for seven seasons through 1997, with a revival in 2011. A theatrical feature film, Beavis and Butt-head Do America, was released by Paramount Pictures in 1996.
AMC Networks announced today it has completed the acquisition of Houston-based Sentai Holdings, LLC, a leading global supplier of anime content and official anime merchandise, with brands including the anime-focused HIDIVE direct-to-consumer subscription streaming service. The acquisition includes all of the member interests from Cool Japan Fund, Inc., a public-private Japanese investment fund.
With strong industry relationships and access to key content creators in Japan, Sentai distributes and curates one of the anime industry’s most diverse libraries of top trending and classic titles, with its content available on Crunchyroll, Hulu and Amazon Prime, among others. Sentai’s HIDIVE streaming service represents a strong new addition to AMC Networks’ portfolio of fast-growing targeted offerings, which includes AMC+, Acorn TV, Shudder, Sundance Now and ALLBLK.
AMC Networks has forecast its targeted streaming portfolio will have exceeded nine million paid subscribers by year-end 2021, with 20-25 million paid subscribers by 2025. The acquisition of Sentai opens the doors to new target audiences, as anime is a rapidly growing entertainment category with a highly-engaged global fanbase, propelled by its unique aesthetics and evangelical fans, convention culture and increased online accessibility.
“We are thrilled by AMC Networks’ acquisition and are excited to be a part of their growth strategy,” said John Ledford, Sentai’s Founder. “This acquisition will not change Sentai’s mission to deliver the most exciting anime content to audiences around the world — it will expand it greatly and will give our content businesses more distribution, more partnerships, more scale and more reach. I could not be more pleased.”
Sentai’s executive management team of Ledford, Griffin Vance and Paul Clinkscales, will continue on in senior roles.
PwC Advisory LLC acted as financial advisor, Arnold & Porter and Shiomizaka acted as legal counsel, KPMG FAS Co., Ltd. acted as financial advisor, KPMG Tax Corporation acted as tax advisor, and A.T. Kearney K.K. acted as Strategic advisory to Cool Japan Fund, Inc. in connection with the transaction. Paul Clinkscales led the transaction for Sentai. Hughes Hubbard & Reed acted as legal counsel to AMC Networks.
In addition to the above-mentioned platforms, AMC Networks’ portfolio of brands includes channels AMC, BBC America (operated jointly with BBC Studios), IFC, SundanceTV, WE tv and IFC Films. The company’s in-house production and distribution outfit AMC Studios is behind major brands and titles, including The Walking Dead, the Anne Rice catalog and the Agatha Christie library. It launched the animated crime-comedy Ultra City Smiths (produced with Stoopid Buddy Stoodios) in July 2021 on AMC+ and is currently preparing AMC’s first-ever primetime toon drama, Pantheon, from creator/showrunner Craig Silverstein (TURИ) and animated by Titmouse, based on the short stories of Ken Liu.
Dedicated to bringing captivating stories and iconic characters directly from Japan, Sentai’s brands include HIDIVE (direct-to-consumer streaming), SentaiFilmworks.com (direct to consumer e-commerce), Anime Network (cable SVOD) and Sentai Studios (localization and studio services). Sentai’s diverse library includes thousands of hours of hit titles and classic series including MADE IN ABYSS, Akame ga Kill, Food Wars!, Clannad, Is it Wrong to Try to Pick Up Girls in a Dungeon?, High School of the Dead, Girls & Panzer, No Game No Life, K-On!, Assassin’s Pride and Parasyte -the maxim-.
Starting this Friday, January 7, Sing 2, the new chapter in Illumination’s smash animated franchise starring Matthew McConaughey, Reese Witherspoon, Scarlett Johansson, Taron Egerton and Bono, arrives as a premium video-on-demand title on Vudu, Fandango’s premium video streaming service.
In addition to the blockbuster sequel, Vudu’s family audience can catch new animated movies like Disney’s Encanto, Clifford the Big Red Dog, Ron’s Gone Wrong, The Addams Family 2 and The Mitchells vs. the Machines, as well as the new fantasy-comedy sequel Ghostbusters: Afterlife and Will Smith’s heartwarming live-action drama King Richard.
Fans can also pre-order the box office smash Spider-Man: No Way Home as an individual title or part of the Tom Holland Spider-Man three-film collection or the Spider-Man eight-film bundle.
Written and directed by Garth Jennings, Sing 2 picks up when theater manager Buster Moon (McConaughey) sets his sights on a new show in glamorous Redshore City. He and his cast — including harried mother Rosita (Witherspoon), rocker Ash (Johansson), earnest Johnny (Egerton), shy Meena (Tori Kelly) and, of course, provocateur Gunter (Nick Kroll) — have to sneak their way into the world-famous Crystal Entertainment offices, run by ruthless mogul/gangster Jimmy Crystal (Bobby Cannavale). In a desperate attempt to get his attention, Gunter and Buster promise their new show will star rock legend Clay Calloway (Bono), and must set out to retrieve the reclusive star who has been out of the spotlight for 10 years.
Apple TV+ today revealed the trailer for the highly anticipated reboot of the classic Fraggle Rock series, Fraggle Rock: Back to the Rock. All 13 episodes of the new Apple Original series from The Jim Henson Company will debut Friday, January 21 on Apple TV+, joining the celebrated collection of Apple Original shorts, Fraggle Rock: Rock On!
Jim Henson’s fun-loving and musical Fraggles — Gobo, Red, Boober, Mokey, Wembley and Uncle Travelling Matt — alongside new Fraggles and Doozers voiced by special guests stars Patti LaBelle, Cynthia Erivo, Daveed Diggs, Ed Helms, Kenan Thompson, as well as an appearance by Foo Fighters, kick off the new year by embarking on epic, hilarious adventures about the magic that happens when we celebrate and care for our interconnected world.
Fraggle Rock: Back to the Rock is executive produced by The Jim Henson Company’s Lisa Henson and Halle Stanford, and longtime Henson collaborator John Tartaglia. Matt Fusfeld and Alex Cuthbertson, who serve as showrunners, also executive produce, alongside New Regency’s Yariv Milchan and Michael Schaefer. Co-executive producers are Dave Goelz and Karen Prell, and executive music producer is Harvey Mason Jr. The series is produced by Ritamarie Peruggi.
In addition to Fraggle Rock: Back to the Rock, Apple’s partnership with The Jim Henson Company includes Harriet The Spy, the first animated adaptation of the iconic children’s novel, and the popular Fraggle Rock: Rock On! shorts. Apple TV+ is also the streaming destination for the original Fraggle Rock series, as well as recently added bonus specials, Down at Fraggle Rock, Doozer Music and Fraggle Songs, all of which are now streaming.
The expanding and award-winning lineup of original animation for kids and families on Apple TV+ also includes Wolfboy and the Everything Factory from Joseph Gordon-Levitt, HITRECORD and Bento Box Entertainment; the recently released Get Rolling With Otis; Academy Award-nominated animated film Wolfwalkers; Peabody Award-winning series Stillwater; new series and specials from Peanuts and WildBrain including Snoopy in Space season two and Snoopy Presents: For Auld Lang Syne; and Here We Are: Notes for Living on Planet Earth, the Daytime Emmy Award-winning television event based on the New York Times best-selling book and TIME Best Book of the Year by Oliver Jeffers.
Tippett Studio, founded by two-time Academy Award-winning artist, animator and filmmaker Phil Tippett (whose VFX work can be seen in legendary films such as Star Wars, Jurassic Park, RoboCop, Starship Troopers and many more) has announced that current Head of Production Gary Mundell has been promoted to Chief Operating Officer (COO) of the Berkeley, Calif. stop-motion and CG visual effects studio.
Recent Tippett projects include The Mandalorian Season 2 on Disney+, Locke and Key Season 2 on Netflix and Marvel Studios’ The Falcon and the Winter Soldier for Disney+. The studio has recently moved into content production for themed entertainment and partnering with international brands in addition to their leading role as one of the industry’s post production houses.
Mundell, who has deep roots in the industry, will assume all COO duties of the company. Before his elevation to COO, he was Executive Producer and Head of Production at the studio, responsible for studio operations and producing on several large-scale projects.
Mundell is an expert in pipeline and software for production, and prior to Tippett Studio he was a Co-founder and CEO of Loft Software in Berkeley, a software company building asset control tools for global real-time film, games and commercial production. He was also a Founder of Southpawtech/TACTIC, specializing in pipeline and production tools. Mundell was also active in software development at Alias/Wavefront in the creations and development in Maya, and has extensive worldwide experience in India and China as well as the general business of VFX and software tools from a production standpoint.
“Gary Mundell has filled a position sorely needed at my company. In the short time he’s been here, he’s implemented practices that have improved the studio immensely. He has my complete trust,” said Phil Tippett.
“When I got to Tippett, I knew I was gonna have to make some big changes. Phil tried to fire me three times before he caught on that I was actually making things better,” said Mundell. “I have big plans for Tippett Studio — modernizing systems and processes that are already making us stronger, faster and better equipped to deliver the top-quality film, TV, commercial and themed entertainment work we’re known for. Tippett’s animation is the best in the business and I feel right at home at the studio.”
CEO Sanjay Das noted, “This is one guy I can trust as this business needs a serious transformation. Gary’s unique orchestration of technology and creativity is the blend we need as we explore undiscovered dimensions in entertainment.”
Tippett Studio co-founder Jules Roman added, “Gary has become an integral part of Tippett Studio with his enthusiasm and vast knowledge of the business of VFX. We know he will embrace his new role as COO with his usual energy and help the Studio move forward into its next phase!”
Phil Tippett is the visionary behind some of cinema’s most iconic characters such as Jabba the Hutt and the Rancor monster in Return of the Jedi, the Tauntauns and Wampa in The Empire Strikes Back, the Raptor and T-Rex stop motion puppets in Jurassic Park and the ED-209 from RoboCop.
Tippett’s film Mad God recently world premiered to rave reviews at the prestigious Locarno Film Festival and was showcased at other festivals including the Edinburgh International Film Festival, Fantasia Film Festival, Sitges Film Festival, among many others. The movie is an experimental animated project that is 30 years in the making and showcases the visionary’s brilliant mind as it has evolved over the decades.
The company has also recently rolled out a series of NFTs based on Tippett’s portfolio of artwork on his SuperRare profile page.
Disney Junior’s Alice’s Wonderland Bakery, a fantastical CG animated series for preschoolers and their families inspired by the world of Alice in Wonderland, premieres February 9 with a simulcast on Disney Channel and Disney Junior (10:30 a.m. EST/PST). An initial batch of episodes will also premiere the same day on on-demand platforms and streaming on Disney+.
A vibrant new take on the classic 1951 animated film, the series centers on Alice, the great-granddaughter of the original heroine and a budding young baker at the enchanted Wonderland Bakery, where her magical treats help bring a new generation of friends and families together.
Featuring reimagined versions of familiar iconic characters and introducing memorable new ones, the series stars newcomer Libby Rue as the voice of Alice and a slew of celebrity guest stars. A video featurette highlighting the cast was released today:
Each episode, comprising two 11-minute stories, centers on Alice’s magical recipe adventures with her best pals, who join her in the bakery to whip up whimsical cakes and treats for friends and neighbors with enchanted kitchen tools and ingredients to help them. The series celebrates the culture and creativity of food, highlights self-expression and imparts age-appropriate social and emotional lessons about friendship, collaboration and the importance of community.
In addition to Rue, the lead voice cast includes Abigail Estrella (How the Grinch Stole Christmas!) as Princess Rosa, the Princess of Hearts and Alice’s most artistic friend; CJ Uy (The Ball Method) as Hattie, a “mad-hatter” boy and Alice’s silliest friend; Jack Stanton (Outmatched) as Fergie the White Rabbit, Alice’s best friend and biggest fan; Secunda Wood (Jurassic World: Camp Cretaceous) as Cookie, the magical cookbook that once belonged to Alice’s great grandmother; and Audrey Wasilewski (Mad Men) as Dinah, Alice’s pet cat who is always at her side. Max Mittelman (Spider-Man) recurs as Cheshire Cat, Alice’s mysterious and playful friend and one of the most iconic Wonderland characters.
Notable recurring and series guest stars include Craig Ferguson (The Late, Late Show with Craig Ferguson) as Doorknob; Eden Espinosa (Rapunzel’s Tangled Adventure) as Rosa’s mother, The Queen of Hearts; Grammy winner Jon Secada (Just Another Day) as Rosa’s grandfather, The King of Hearts; Vanessa Bayer and Bobby Moynihan (Saturday Night Live) as twins Tweedle Do and Tweedle Don’t; Donald Faison (Scrubs) as Harry the March Hare; Rich Sommer (Mad Men) as Captain Dodo; Yvette Nicole Brown (The Chicken Squad) as Mama Rabbit; Ana Gasteyer (Saturday Night Live) as Kiki; Lamorne Morris (New Girl) as Dandy; Matthew Moy (2 Broke Girls) as David of Spades; and Lesley Nicol (Downton Abbey) as Iris. The series also features Broadway stars Ali Stroker (Oklahoma!) as Daisy, Melissa van der Schyff (Bonnie and Clyde) as Jojo, James Monroe Iglehart (Aladdin) as Oliver, Mandy Gonzalez (Hamilton) as Mother Rose, Christopher Fitzgerald (Waitress) as Thistle, and George Salazar (Be More Chill) as Dad Hatter.
Alice’s Wonderland Bakery is produced by Disney Television Animation. Emmy nominee Chelsea Beyl (Peabody Award-winning Doc McStuffins) is executive producer, and Frank Montagna (Elena of Avalor) is co-executive producer and art director. Ciara Anderson (Harley Quinn) is producer, Lisa Kettle (Mira, Royal Detective) is story editor, and Emmy nominee Nathan Chew (Elena of Avalor) is supervising director. The writing team consists of Melinda LaRose (Vampirina), Michael Rodriguez (Sharkdog), Marisa Evans-Sanden (Fancy Nancy), Stuart Friedel (Clifford the Big Red Dog) and Sara Karimipour (Ryan’s Mystery Playdate), and episodic directors are Steven Umbleby (Monsters at Work) and Arielle Yett (The Chicken Squad). Emmy winner John Kavanaugh (Sofia the First, Elena of Avalor) serves as the series’ songwriter/music director and Matthew Margeson (Rocketman) is composer.
Disney Consumer Products, Games and Publishing will debut a product line by Just Play inspired by the series featuring dolls, role-play products, figures, and more in Fall 2022. A digital soundtrack featuring songs from the series will be released by Walt Disney Records in February.
Following its U.K. premiere as a Sky Original last May, Riverdance: The Animated Adventure is ready to bow on Netflix, joining a slew of tooned up titles hitting the streamer next month when it launches on January 14. Co-produced by U.K. animation studio Aniventure and River Productions and brought to life by the artists at Cinesite, the film translates the global stage phenomenon into a magical family adventure.
Riverdance: The Animated Adventure follows an Irish boy named Keegan (voiced by Sam Hardy) and a Spanish girl named Moya (Hannah Herman Cortes) as they journey into the mythical world of the legendary Megaloceros Giganteus, who teach them to appreciate Riverdance as a celebration of life. The film also stars Lilly Singh, Jermaine Fowler and Pauline McLynn and features a brand-new single by Irish musical performer Lyra. The movie is directed by Eamonn Butler and Dave Rosenbaum.
Available now: DreamWorks Rise of the Guardians (2012), Gigantosaurus S2, Happy Feet (2006) & Happy Feet 2 (2011), Kung Fu Panda (2008), Monsters vs. Aliens (2009)
The BRIC Foundation, dedicated to increasing representation in the entertainment and gaming industries, today announced the official lineup for its 4th annual BRIC Summit, to be held February 11-12, 2022. Chris “Ludacris” Bridges, musician and co-founder of KidNation, an interactive platform for children to enjoy kid-centric, educational entertainment, will deliver the opening keynote address.
The BRIC Summit will be packed with engaging speakers and solutions-driven workshops for industry professionals and up-and-coming talent, providing access and education from experts in the field representing the world’s most iconic entertainment brands.
For the first time, the Summit will feature an executive workshop specifically focused on the topic of “The Future of Inclusive Hiring.” This invite-only, C-Suite workshop session led by Netflix’s Darnell Moore, Julie Ann Crommett (Collective Moxie) and other diversity & inclusion experts will cover the many challenges facing entertainment leaders today. A combination of panels and small breakout room brainstorming sessions will offer an environment where leaders can look at the research and speak with experts in an effort to create more tailored solutions. The group will discuss how to be proactive as leaders and create inclusive company cultures through hiring, content and workplace practices.
“The past several years have been traumatic and divisive” said Alison Mann, Co-Founder and CEO of BRIC Foundation and Talent Manager and Co-President of Fourth Wall Animation “In order to find unity amongst one another, we will need to take a moment to do some ‘deep listening,’ to find empathy and understanding, and allow for dialogue and self-realization instead of being reactionary. I am excited for this year’s summit, where we’ll discuss cultural shifts and talk about cancel culture. While these conversations can be tough, they are necessary, and my hope is we have some key takeaways to finding our way back to connecting and understanding each other, allowing for healing and growth.”
Industry Day: Friday, February 11 (INVITE ONLY)
Bridges, who is also creator and exec producer of Netflix animated series Karma’s World, will deliver the opening keynote address. Attendees will hear research from the USC Annenberg Inclusion Initiative on the state of our industry. Additional speakers include ESPN’s Marsha Cooke, Aldis Hodge (Black Adam), and New York Times best selling author Lindsey Pollack. There will also be a special invite-only C-suite session for senior leaders from studios to gain additional insights while attending a workshop with their peers.
Additional speakers include:
Karen Horne (Warner Media)
Karen Toliver (Sony Pictures Animation)
Hoai Scott (NBC Universal)
Suzanne Marques (CBS)
Shruti Ganguly (filmmaker)
Dipanjan Chatterjee (Forrester)
Rabia Abedin (DreamWorks Animation)
Kim Williams (Disney)
Dan Kovalik (activist)
Sara Martin (change management expert)
Emi Kamemoto (DEIA expert)
Noah Prince (White Men as Full Diversity Partners)
Jinko Gotoh (WIA)
Arnon Manor (VES)
Steven Issacs (Epic Games)
Allison Frenzel (Calif. Dept. of Education)
The day will focus on answering four key questions:
BREAK: The Rules: The status quo no longer works. What can you and your company do to stay continuously activated for social justice and civic engagement?
REINVENT: The Workforce: Redefining the workforce and best practices for hiring and retaining the 22nd Century Employee in a Post-COVID world.
IMPACT: Through Authenticity: Authentic storytelling is here to stay. What does successful authenticity look like in every creative department?
CHANGE: Cancel Culture to Reform Culture?: Can we and should we shift cancel culture to reform culture? How can we determine what gets canceled and what happens after the moment of reckoning — can we educate and repair?
Education Day: Saturday, February 12 (FREE TO THE PUBLIC)
Educators, parents and professionals in early stages of their career will find a variety of helpful workshops including a BRIC Creative Academy session, an Art Jam, a Careers in Animation panel and Portfolio Reviews from some of the leading animation, visual effects and gaming studios. Additional programming includes Grant Writing 101 for Teachers, Careers in VFX, Careers in Games and a Film Festival Submission Panel led by Larry Laboe from New Filmmakers LA.
“Research shows that the more representation there is behind the screen, the more authentic representation you see on screen. In order to improve the talent pipeline to allow for more underserved creators to enter creative industries, we need to double down on education and create new access points. We hope our programming for educators and students will become an invaluable asset that will inspire them to pursue careers in entertainment, gaming and more,” added Nicole Hendrix, Co-Founder & Executive Director of the BRIC Foundation.
For more information and to register for BRIC Summit 2022, visit www.2022bricsummit.com.
Alison Mann | Nicole Hendrix (courtesy of Cam Thrower)
2022 BRIC Summit Sponsors include ArtCenter College of Design, Artstation, ASIFA-Hollywood, Bento Box Entertainment, DreamWorks Animation, Easterseals, Fourth Wall Management, FOX, Gnomon School of Visual Effects, Hello Sunshine, Illumination, LatinX in Animation, Nickelodeon, Six Point Harness, Skydance Animation, Sony Pictures Animation, Stage 32, Visual Effects Society, Wacom, Walt Disney Studios, Walt Disney Animation Studios, WarnerMedia, West Studio, Weta Digital and Women in Animation.
The BRIC Foundation was founded in 2018 and is overseen by entertainment industry heavyweights Alison Mann, Talent Manager and Co-President of Fourth Wall Animation, and Producer Nicole Hendrix. In addition to hosting its annual Summit, the Foundation also runs the Creative Academy and Career Readiness Programs, partnering with Studios and Companies to give High School students real world experience and educating them on various career tracks in the entertainment and tech space. For more information visit bricfoundation.org and follow @bricfound on Instagram, Facebook and Twitter.
During a jam-packed virtual keynote address for CES 2022, tech leader NVIDIA made a range of announcements, debuting over 160 GeForce RTX 30 laptops, games and — notably for animation, VFX and games creators — a free version of its multiverse creation tool Omniverse, plus updates to Studio Laptops designed to power the virtual 3D worlds of tomorrow, today.
NVIDIA Omniverse is now available to millions of individual NVIDIA Studio creators using GeForce RTX and NVIDIA RTX GPUs. The real-time 3D design collaboration and virtual world simulation platform allows artists, designers and creators to use leading design applications to create 3D assets and scenes from their laptop or workstation.
Since its open beta launch a year ago, Omniverse has been downloaded by almost 100,000 creators who are accelerating their workflows with its core rendering, physics and AI technologies. At CES, NVIDIA also announced new platform developments for Omniverse Machinima and Omniverse Audio2Face, new platform features like Nucleus Cloud and 3D marketplaces, as well as ecosystem updates.
New features within Omniverse include:
Omniverse Nucleus Cloud enables “one-click-to-collaborate” simple sharing of large Omniverse 3D scenes, meaning artists can collaborate from across the room or the globe without transferring massive datasets. Changes made by the artist are reflected back to the client — like working on a cloud-shared document — but for a 3D scene.
New support for the Omniverse ecosystem provided by leading 3D marketplaces and digital asset libraries gives creators an even easier way to build their scenes. TurboSquid by Shutterstock, CGTrader, Sketchfab and Twinbru have released thousands of Omniverse-ready assets for creators, all based on Universal Scene Description (USD) format, and are found directly in the Omniverse Launcher. Reallusion’s ActorCore, Daz3D and e-on software’s PlantCatalog will soon release their own Omniverse-ready assets.
Omniverse Machinima for RTX creators who love to game — now featuring new, free characters, objects and environments from leading game titles like Mechwarrior 5 and Shadow Warrior 3, plus Mount & Blade II: Bannerlord and Squad assets in the Machinima library. Creators can remix and recreate their own game cinematics with these assets by dragging and dropping them into their scenes.
Omniverse Audio2Face, a revolutionary AI-enabled app that instantly animates a 3D face with just an audio track, now offers blendshape support and direct export to Epic’s MetaHuman Creator app. This leaves the tedious, manual blend-shaping process to AI, so artists and creators can spend more time on their creative workflows.
The NVIDIA Omniverse ecosystem expands with new Omniverse Connectors, extensions and asset libraries — built by many partners. Today, there are 14 connectors to applications like Autodesk 3ds Max, Autodesk Maya and Epic Games’ Unreal Engine — with many more in the pipeline, including an Adobe Substance 3D Material Extension coming soon. The latest include:
e-on software’s VUE, an all-in-one application to create digital 3D nature.
e-on software’s PlantFactory, a vegetation application to model foliage as well as animation, like wind.
e-on software’s PlantCatalog, a collection of over 120 ready-made procedural vegetation assets.
Twinbru, a “digital twin of physical fabric” provider that supplies interior and exterior furnishing fabrics for manufacturing and architectural designs.
NVIDIA Studio
Built to access and create these virtual worlds, NVIDIA Studio is a fully accelerated platform with high-performance GPUs as the heartbeat for laptops and desktops. This hardware is paired with exclusive NVIDIA RTX-accelerated software optimizations in top creative apps and a suite of tools like NVIDIA Omniverse, Canvas and Broadcast, which help creators enhance their workflows. And it’s all supported by specialized drivers that are updated monthly for performance and reliability — like the January Studio Driver, available starting today.
In addition to fueling Omniverse creativity, announcements for Studio include the availability of GeForce RTX and NVIDIA RTX GPUs to creators. The company has also introduced GeForce RTX 3080 Ti and 3070 Ti-based Studio laptops, groundbreaking hardware with heightened levels of performance — especially on battery. On the software side, NVIDIA Canvas has received a major increase in fidelity, new materials and an upgraded AI model, further enabling artists to turn simple brushstrokes into realistic landscape images by using AI.
Watch NVIDIA’s CES address featuring Jeff Fisher, SVP GeForce, and Ali Kani, VP and General Manager Automotive, here.
Adult Swim’s brand new animated series Smiling Friends follows the adventures of employees of a small company created to bring happiness to a very strange world! The company consists of cynical Charlie and star employee Pim, each tasked with out-calls to cheer people up. There’s also meticulous Allan who keeps things in order, mysterious Glep and the unpredictable billionaire Boss who founded the company. Created by Michael Cusack (YOLO: Crystal Fantasy) and Zach Hadel (Hellbenders), the show is animated by Princess Bento Studio.
We had a chance to check in with Michael and Zach to find out more about their fun new show, whose pilot episode has gained over 7 million views since it premiered in 2020 on April’s Fools Day on AdultSwim.com and YouTube. Here is what they told us about Smiling Friends, which premieres Sunday, Jan. 9 at midnight:
Michael Cusack | Zach Hadel
Animation Magazine: Gentleman, thanks for finding the time to chat with us. Congrats on the funny new show. Can you tell us how the show came to be?
Michael Cusack: So, Zach and I both grew up loving South Park and other similar cartoons. I used to love drawing as a young kid, and I’ve dabbled in filmmaking, but I got into animation in my early 20s and I made some shorts for YouTube. Yes. Zach and I actually met online, and we both realized we had common interests in making silly little cartoons. And we both loved the idea of making a purely comedic show like Smiling Friends.
Zach Hadel: Our goal was to have a show featuring a group of loveable characters, with a simple kind of concept, which we could take anywhere we wanted to. We wanted to make each other laugh, and Adult Swim [and director of comedy development Walter Newman] was kind enough to let us do just that!
Smiling Friends
You both worked on the animated Cyanide and Happiness Show. How did you meet?
Zach: We were both doing our own stuff separately. I knew of [Michael] because we were working in the same sphere and we followed each other on Twitter. Yes. And slowly we started interacting more. We started to talk more and more, and we realized that our sensibilities were pretty similar. We basically had ideas roughly for some characters and some locations.
We were at Gus’s Chicken restaurant in Burbank — when Michael was visiting from Australia — and we threw around some ideas. At first, we figured it was a hotline for people who were a bit unhappy. That’s how we came up with this connective tissue there that made it all click together. The company is an important aspect of the show, but it’s really the springboard. We have episodes of this season where it’s not even about the job at all.
Smiling Friends
How did you both come to animation? Did you study it in school?
Zach: No, no. We are both self-taught. I never took any classes at all. You can tell, because I’m not the best artist.
Michael: There are great tutorials online. I would just type in “How to learn Flash” and that was it!
When did you start working on the show and where is the animation actually produced?
Zach: We started the pilot in 2018, but on the series itself, we really started working hardcore end of 2020, beginning of 2021. I would say half of the show was done in Australia and the other half was wherever people were working on — in the Americas and Europe. Everyone was working from home.
Michael: We have a good relationship with Princess Bento, which is based in Australia. They were kind enough to facilitate our show. We could bring in animators that we know. It was a big hybrid.
Can you tell us about the animation and which tools you use to create it?
Zach: We primarily use Adobe Animate (which used to be called Flash in the old days) for the 2D stuff. We use Photoshop for the backgrounds. We also do some additional 3D stuff. But mostly, it’s an Adobe-based show, which is what we used in our YouTube stuff.
Smiling Friends, Fan-made animation created by Figburn (@figburn)
Now that the show is ready to premiere on Adult Swim, what are you most proud of?
Michael: Personally, I could go on and on about how proud I am of every single frame of the show. It has been a tough year and we had never done anything so big. There was a lot of fighting for what we wanted to do. So now that it’s all over and the dust has settled, I just love the overall cartoon, the unique characters we have — and we have a great cast and some lovely guest voices.
Zach: I am really proud of the fact that the show is pretty much our vision. Even if someone watches it, and it’s not something that they like, I hope they’ll come away saying, well, at least this is somebody’s vision. We definitely didn’t do it for the money. We did it because we wanted to tell these stories and execute this vision that we had. I feel like that got across. It’s so hard to do when you’re juggling, you know, budgeting and schedules, a bunch of different teams. So, the fact that the show reflects our vision, I think, is what I’m most proud of.
Smiling Friends
Fantastic — now,let’s talk about the show’s visuals and clever character designs.
Michael: We used to meet up in the days before the pandemic at diners and places like that and just draw and go back and forth. Zach would do a version of the character and we’d bounce off each other on that aspect of the design. So, the end product is kind of like this blend of styles. I do think the main characters do go through what I call a “final Zach gloss.”
Zach: So, yes, basically it’s about 50/50 our style. For the 3D stuff is a blending of the style of other people who worked on the show.
Michael: We don’t have a traditional style, like say Matt Groening’s style on The Simpsons. We can have a character walk into the office and it could look completely different to anything else on the show. In a way, it’s a celebration of animation and cartoons in general.
Smiling Friends
This brings me to my next question, which is: What are some of the animated shows or movies that had a big impact on you when you were growing up?
Zach: When I was really young, I was obsessed with SpongeBob SquarePants and also Dragon Ball Z. Anything on Nickelodeon, all the anime shows on Adult Swim, Cartoon Network. As I got older, I loved South Park, Beavis and Butt-head, anything that can make you laugh. I found The Simpsons later on. What inspired the idea for our show was that vibe: It’s just 10 minutes of hopefully making people laugh. That’s the only real goal — no hugging and no learning!
Michael: I was lucky because my dad actually let me watch South Park when it first came out — much to my mom’s anger. I was lucky to have that as an inspiration when I was young. Then, of course, The Simpsons and Futurama. I was a big cartoon-head. I love all of that stuff. I definitely tried to draw all the characters. Hopefully, I’m a little better at drawing them now.
Smiling Friends
Let’s talk about the development process. Did anything change drastically during the time?
Zach: Probably the biggest changes were just subtle design things. I have a file on my
computer that is probably from 2018, where Michael and I were on a Skype call and we have our two main characters, Pim and Charlie, just standing there, totally naked. One is blue and one’s red. There’s probably 20 iterations where we were trying different colors. So, the changes were all in the design area. Pim’s head shape gets a little different. He was taller than Charlie at one point. Maybe we’ll share that with the fans at some point.
What would you say was the toughest aspect of producing the show?
Zach: We didn’t have the largest budget. Trying to do everything you wanted to do on limited time and people, which is just the nature of any production these days. It was trying to get every single thing we wanted to get in the show.
Michael: There were so many moving parts. We were used to doing just YouTube videos, and now we had different teams. We are watching everything, doing every background and animating every shot. So, I think just the hardest part was just the workload and how many things were going on.
Smiling Friends
Did you learn any valuable lessons about creating a show that you can share with us?
Michael: I think the best thing to do would be to just work with people that you really get along with. Like, collaborate with people that have the same goals, the same kind of mindset. And even if they have a different one, they bring something else to that to be a twin. But as long as you’re on the same page and you’ve got the same goal, that’s probably the best thing you can do is get a good team around you.
Zach: Also, be a little bit unconventional and fight for what you believe in. So if you’re ever told like, “We can’t do that because that’s not the way it’s been done,” ignore that. I guarantee you there’s a way to do it. When something has been done a certain way, people may feel like there’s no need to reinvent the wheel. But sometimes when you do something differently, it feels like you just ripped a Band-Aid off, and now we have this whole new way of doing something, which is actually better. So if you really believe in something, you have to fight for it. Make a case for it and try to find a way to do it.
Smiling Friends premieres on Adult Swim Sunday, January 9 at midnight ET/PT.
Multi-channel streaming leader Future Today today announced significant growth in distribution, advertising, viewership and content throughout 2021, driven in part by the development of Future Today’s proprietary technology stack and new relationships with advertisers, brands and agencies.
“2021 has been a pivotal year for Future Today as we continue to broaden our footprint and technological capabilities,” said Vikrant Mathur, CEO at Future Today. “Our expansion into Canada, the launch of several top-ranked channels, and the addition of countless new and popular titles has helped reinforce our position as a leader in ad-supported streaming. We expect this growth to continue into 2022 and beyond, as AVOD adoption increases by both consumers and brands.”
Advertising & Viewership
Future Today’s advertising and viewership have experienced impressive growth over the past 12 months, including:
Average CPM increased by 25% year over year in November, supported by technological advances and expanded capabilities in contextual and demographic targeting
Total watch time across the Future Today platform increased by 85% year over year in Q3 2021, streaming more than 63 million hours of content in November alone
Kids and family viewing on HappyKids increased 160% year over year in Q3 2021, with the addition of kid favorites such as My Little Pony, Angelina Ballerina, Transformers Prime & Rescue Bots, Ricky Zoom, Geronimo Stilton, CoComelon and many more
HappyKids was once again selected as the winner of Cynopsis’ Best of the Best Awards for the Best App for Kids, leading the pack in 2021 and now 2022
Total watch time on Fawesome – Future Today’s flagship movie channel – increased nearly 80% year over year in November
“We’ve experienced a significant increase in advertising partners and CPM – a clear indication that CTV is becoming the most desirable destination for brands to reach highly engaged audiences,” added Mathur. “This presents massive opportunities for content owners and advertisers alike, which will only grow in the coming years.”
Distribution & Content
In the last 12 months, Future Today aggressively expanded its content library and distribution, adding over 9,000 hours of new programming and 20 new channels, such as Encourage TV, Hungry, Young Hollywood, Pinkfong, Like Nastya and more, bringing the accumulated total to over 60,000 hours of content across a wide array of genres. Additionally, Future Today has:
Expanded distribution into Canada by partnering with Rogers Media, bringing 10,000 hours of popular TV shows and movies to the half million Rogers Ignite Entertainment customers
Launched eight linear FAST channels on Vizio, Sling TV, Samsung TV+ and The Roku Channel
Launched two new linear channels on Redbox Live TV, available on popular gaming platforms, including PlayStation and Xbox
Received more than 110 million user-initiated app installs across all major CTV platforms including Roku, Amazon Fire TV, Apple TV, Comcast Xfinity, Rogers, iOS and Android
Future Today offers a holistic solution for content owners seeking to launch new streaming channels, grow audiences and monetize their content across a multitude of OTT platforms and services. To accomplish this, the company has developed a proprietary and comprehensive portfolio of streaming technologies, services and solutions that include video management, app development, publishing and maintenance, cross-channel promotion, advertising, monetization and more.
Since launching its first streaming app on Roku in 2011, the company has grown to operate hundreds of top-ranked streaming channels with over 110 million app installs, and manages a library of more than 240,000 film, television and digital content assets in a variety of categories including entertainment, movies, food, lifestyle, animation and kids.
Sundance- and Annecy Cristal-winning animated documentary Flee is now accessible to watch worldwide on The Animation Showcase, the industry-only streaming platform, along with most of the animated short films that have been shortlisted by the Oscars.
“I couldn’t be more proud to introduce Flee to our collection and make this moving film accessible to global members of the motion picture industry,” said Benoit Berthe, CEO, The Animation Showcase.
Directed by Jonas Poher Rasmussen, Flee is a moving documentary based on the true story of Amin, a refugee forced to flee Afghanistan as a child. The animation medium allowed the director to tell Amin’s story while protecting his identity.
The film has been honored by film festivals and critics groups across the country and the world, including the Sundance Film Festival, Annecy International Animation Film Festival, National Board of Review, British Independent Film Awards, Gotham Awards, Los Angeles Film Critics Association, the Cinema Eye Honors and many more. It was released in U.S. theaters by NEON and Participant on December 3, 2021 and will expand throughout January. It opens in the U.K. on February 11 and in France on June 15.
Executive produced by and voice starring Riz Ahmed and Nikolaj Coster-Waldau, Flee was an official selection for Cannes 2020 and made its debut on opening night of Sundance in the World Documentary Competition. The film not only received four Annie Awards nominations, including Best Animated Feature – Independent, but was also shortlisted in both the Best Documentary Feature and Best International Feature category for the 94th Oscars as well as being considered a frontrunner in this year’s Best Animated Feature category. When Oscar nominations are announced on February 8, Flee could make history if nominated in all three categories.
The Animation Showcase specializes in spotlighting and promoting the best creations from the animation industry, short films and documentary shorts from filmmakers around the world. Since its launch two years ago, the platform has become a must-watch stop during awards season, featuring critically-acclaimed films as well as behind-the-scenes featurettes, exclusive filmmaker interviews and other bonus materials. Flee is the second feature length film to stream on the platform, following Calamity Jane last year.
Animation industry professionals can watch Flee by requesting a membership to The Animation Showcase here; applicants must provide email address and proof of work (IMDb, LinkedIn, Vimeo or other).
The latest installment in Winsing Animation’s GG Bond franchise, Kung Fu Pork Choppers, launched its second season on December 30. On the heels of a successful first season, S2 expands this world of adventure with more kung fu styles and more challenging dilemmas to face in new settings. GG Bond: Kung Fu Pork Choppers is set to debut across Europe and North America in 2022 with the help of U.S.-based partner Crane Kahn LLC.
Winsing further announced that GOGOBUS Season 8 has been delivering new edutaining nature tales to screens since its premiere Nov. 26, racking up over 100 million views across China in its first two weeks on air. S8 is screening across major online platforms such as Tencent TV, Youku, iQiyi and Mango TV — where it scored a top spot in the daily ranking — as well as several VOD/OTT outlets and TV stations, where the new season has also hit No. 1 ratings.
GOGOBUS continues to roll out to international markets, including warm receptions in Russia and Indonesia.
These franchises are poised to see further growth, as Winsing took advantage of the recent Asia Television Forum’s virtual ATF Online to strengthen relationships with new and existing partners over the 10 day event. The company is working to grow its presence in international markets across distribution, licensing and branding.
Modern Films has picked up distribution rights in the U.K. and Ireland for hybrid animation feature Coppelia, in a deal struck with France-based Urban Distribution International. The visually innovative twist on the 1870 comic ballet will jeté to theatrical screens in the territory early this year.
Directed by Jeff Tudor, Steven De Beul and Ben Tesseur, the dialog-free film blends 2D & 3D animation with live-action dancers to relate the classic love story of Swan (Michaela DePrince) and Franz (Daniel Camargo). When cosmetic surgeon Dr. Coppelius (Vito Mazzeo) introduces his uncannily beautiful protégée Coppelia, the lure of superficial beauty poisons their town. Swan must uncover the truth about the popular newcomer who puts her community and the life of her beloved Franz in danger.
Coppelia premiered at the Annecy International Animation Film Festival last year. Urban has previously sold the title to Shout! Factory and PBS (North America), NjutaFilms (Scandinavia) and Estinfilm (Estonia). Additional debuts are set for Benelux (through Periscoop) and German-speaking territories (Square One Ent.) for early 2022. The BBC will broadcast Coppelia after the U.K. theatrical run.
The picture is produced by Netherlands studios Submarine and 3 Minutes West, in co-production with MotionWorks (Germany) and Lunanime (Belgium).
Today, Disney+ unveiled the trailer and poster for the all-new animated movie The Ice Age Adventures of Buck Wild, marking the return of the beloved characters from the wildly successful global Ice Age franchise. The original feature-length adventure premieres exclusively on Disney+ on January 28, 2022, joining the collection of five Ice Age films and two television specials currently available.
The Ice Age Adventures of Buck Wild continues the hilarious escapades of the sub-zero heroes as they create more prehistoric pandemonium. Eager for a little independence, the thrill-seeking possum brothers Crash and Eddie set out to find a place of their own but soon find themselves trapped beneath the ice in a massive cave inhabited by dinosaurs. They are rescued by the one-eyed, adventure-loving weasel Buck Wild, and together, with the help of some new friends, embark on a mission to save the Lost World from dinosaur domination.
The movie, which features the voices of Simon Pegg (Mission: Impossible – Fallout0), Utkarsh Ambudkar (Free Guy), Justina Machado (One Day at a Time), Vincent Tong (Ninjago) and Aaron Harris, is directed by John C. Donkin (Ice Age: Continental Drift producer), written by Jim Hecht (Ice Age: The Meltdown), Ray DeLaurentis (The Fairly OddParents) and Will Schifrin (Bunsen Is a Beast) from a story by Jim Hecht, with Lori Forte (the Ice Age franchise) serving as executive producer.
***This article originally appeared in the February ’22 issue of Animation Magazine (No. 317)***
It started, appropriately, with a roll of the dice.
A group of voice actors gathered a few years back to have a good time and play some Dungeons & Dragons. Calling themselves Critical Role, they live-streamed their friendly match on Twitch, generating in the process a fanbase, known as “Critters,” enthralled with the lengthy campaign and the characters created to populate it. The group soon launched a Kickstarter campaign to adapt the characters to animation for a half-hour special titled The Legend of Vox Machina, raising a record $11.4 million in 45 days.
Critical Role creators and cast (From left) Liam O’Brien, Taliesin Jaffe, Marisha Ray, Travis Willingham, Laura Bailey, Sam Riegel, Matthew Mercer and Ashley Johnson. (Photo Credit: Robyn Von Swank )
And now, having partnered with Amazon Studios and Titmouse, The Legend of Vox Machina arrives January 28 as an adult-oriented animated series on Amazon Prime Video, with the first of 24 episodes spanning two seasons. The fantasy-themed series follows a band of misfits who take on a quest to save the realm of Exandria from dark magical forces in return for funds to pay off their ever-mounting bar tab.
The series stars Critical Role founders and cast members Laura Bailey (The Last of Us: Part II), Taliesin Jaffe (Final Fantasy XIV), Ashley Johnson (The Last of Us), Liam O’Brien (Star Wars: The Bad Batch), Matthew Mercer (Overwatch), Marisha Ray (Final Fantasy XV), Sam Riegel (Teenage Mutant Ninja Turtles) and Travis Willingham (Marvel’s Avengers). The cast also serves as executive producers alongside three-time Emmy nominee Brandon Auman (Star Wars: Resistance) and Chris Prynoski (Metalocalypse), president & owner of Titmouse.
L-R: Percival de Rolo (voiced by Jaffe), Pike Trickfoot (Johnson), Grog Strongjaw (Willingham), Vex’ahlia (Bailey), Keyleth (Ray), Scanlan Shorthalt (Riegel) and Vax’ildan (O’Brien).
Music to Elf Ears
Heading up the project for Critical Role are Riegel and Willingham. The latter says Amazon’s commitment to their vision of Vox Machina as a show for adults helped seal the deal: “Their number one priority was making sure that the Critters felt like they were getting the show that they funded, and so that was music to our ears.”
Like their love of D&D, the Critical Role crew has deep affection for the Saturday morning cartoons of their youth and anime. Both became influences on how they wanted the animated show to work. “We are kids of the ’70s and ’80s, and there were shows that just spoke to us,” says Willingham, citing Thundercats, G.I. Joe, Silverhawks and Transformers. “Most of us come from a little bit of an anime background, as well. We do the English dubbing for anime projects — so, we’ve seen the visceral action, the incredible stylings that come out of those projects.”
That mix of styles was a real challenge, says supervising director Sung Jin Ahn. “Saturday morning cartoons for adults,” he says. ”That kind of encompasses the type of story they want to tell and really gave us a wide gamut.”
Sam Riegel [photo: Robyn Von Swank) | Sung Jin Ahn | Travis Willingham [ph: Von Swank]
Finding the right look for the characters was another major challenge, especially after having seen so many fan art interpretations, Willingham says. A chance encounter on a flight to the 2018 New York Comic Con, though, put Willingham in touch with veteran character designer Phil Bourassa.
”I said: ‘Would you be interested to take a shot at some of these characters? We’re developing an animated series, and your style is kind of like what I have floating around in my head,’” he says. “And the first stuff that he sent over — Sam and I just stood up and kind of screamed and danced around the office a little bit.”
But turning the 115-episode campaign into a narrative for about five hours of animation was still a daunting task.
The Legend of Vox Machina
“Sam and I got together and burned the midnight oil for many, many nights and said, Okay, what would an abbreviated adapted version of these stories look like?” Willingham says. “The next thing was to try and find an animation studio that might be able to help us to craft this thing. We met with Chris Prynoski and the brilliant geniuses over at Titmouse and they said, ’Yeah, yeah, we think there’s a there’s a way forward for this.’”
Executive producer Brandon Auman came on board as showrunner and assembled a crew of writers, storyboard artists and animators to begin defining both the story the show would tell, and what it would look like. “We just started to whittle away until we got down to the things that we knew we really wanted to see from a storytelling perspective,” says Willingham.
“The angle that Sam and Travis brought to us, and that we really latched onto, was you definitely feel like you’re on an ongoing adventure, episode to episode, and there’s consequences and choices that are never forgotten and carry through,” Ahn says. “And we definitely want the audience to really notice that and be on that journey as well.”
The Legend of Vox Machina
Fan Favorites
Keeping the fans and their favorite moments in mind was a key consideration, along with looking for opportunities to improve the storyline or to modify the story to serve a half-hour format in the best way possible. “We really just wanted to strike a true shot to the core of what it is that we love, and what we think our fans love, about how we play Critical Role,” says Willingham
At the same time, fans of the live stream can rest assured that surprises await, says Riegel. “We definitely have programmed in some twists and turns that deviate from the canon storyline to keep this story fresh and unique, but also to make this telling of the story its own thing,” he says.
That includes retaining the adult themes, language and violence of the original story. ”We were actually very specific with when our characters use adult language or when there’s blood or gore or violence shown,” Ahn says. “But when we do show those, I’d make a point to really push it as far as I can in a cinematic sense and truly try to get the audience to get involved, or to put them in the shoes of the characters.”
The Legend of Vox Machina
Riegel says animation was an obvious medium for the story given the Critical Role cast’s experience. “It’s just a language that we spoke better and more fluently than live action,” he says. ”And also them being fantastical stories and wild characters that do a lot of magic and teleporting … it’s way easier to imagine the world animated than it is to think about sitting on a set for 12 hours a day.”
Adapting the campaign into a narrative was a unique challenge, Riegel says. “Unlike other shows that are adapted from super-visual mediums like comic books or video games, this was really being adapted from an audio medium into animation,” he says. “A lot of the adaptation came from just giving things visuals … We tried to choose moments in the campaign, moments in the story that would translate best into animation.”
But experience in the voice booth didn’t fully prepare Willingham and Riegel for full immersion in the animation process as showrunners. “I thought going into this that I know a little bit more than the average guy about how the animation pipeline works,” Riegel says. “But it turns out, I did not! And I don’t think either of us really understood the hundreds and hundreds and hundreds of decisions that go into a single day of animation.”
“Luckily, it’s been spread out over the past two years, but we have learned an immense amount In that time,” Willingham adds. “Like most things that you want, it’s never as easy or as simple as you think it might be. And it’s been a delight to learn.”
The Legend of Vox Machina
A Dream Realized
Having the experience of the crew at Titmouse helped tremendously, as did having the rest of the Critical Role cast as executive producers and a sounding board for their ideas.
”When Sam and I come up for air, we’ll hit up the other six members with everything that we’re doing, and they’ll take a step back and be like, ‘Holy shit, we’re really doing this!’”
After two years of work, Riegel says they are all happy to let the show out into the world. ”The animation is really pushing the limits of what we’re capable of doing at this budget level, and I’m really proud of the team … for the work that they’ve done on this show,” Riegel says.
What does the future hold for The Legend of Vox Machina? Well, there are two more Critical Role campaigns set in the world of Exandria. “We’ve got dreams of the moon and beyond,” says Willingham.
The Legend of Vox Machina premieres on Prime Video on January 28.
A GoFundMe campaign has been launched to lend financial support to the family of animator Mike Camarillo, who died unexpectedly on December 25. Organized by friend and colleague Teri Shikasho — a background/color artist who has worked on The Wonderful World of Mickey Mouse and Adventure Time — the fundraiser is closing in on its $20,000 goal which will go to medical costs, housing for Camarillo’s wife Elisabeth and their two sons, and to “get Mike home to his beloved Hawaii.”
Mike Camarillo was a clean-up artist on the first-ever Simpson’s Treehouse of Horror
Camarillo began his L.A. animation career at the beginning of the 1990s, serving as a background clean up artist on more than 30 episodes of The Simpsons. He worked as an assistant animator and effects assistant on a range of projects for film and TV, including The Swan Princess, Quest for Camelot, The Road to El Dorado, Spirit: Stallion of the Cimarron, The Powerpuff Girls Movie, Rugrats and Bébé’s Kids. In the 21st century, he transitioned to prop design, adding crucial creative touches to stylized shows Foster’s Home for Imaginary Friends and Sym-Bionic Titan.
Shikasho writes on the campaign page: “Mike Camarillo was truly one-of-a-kind. He was the sweetest, gentlest soul, belying that unmissable mohawk-sporting, tank top-wearing, warrior physique in cargo shorts and slippahs. He was goofy as hell, slipping in-and-out of pidgin to make any story extra funny.”
Foster’s Home for Imaginary Friends
One colleague who left a message of remembrance on the page is writer/producer/director Lauren Faust (DC Super Hero Girls, My Little Pony: Friendship Is Magic) who alongside her husband, series creator Craig McCracken, worked with Camarillo on Powerpuff Girls and Foster’s Home for Imaginary Friends: “Craig and I are so deeply saddened to hear of Mike’s sudden passing,” Faust wrote. “Mike was kind, fun, talented and a true joy to work with.”
The official website for Rumiko Takahashi‘s hit manga Urusei Yatsura (uy-allstars.com) rang in the new year Saturday by debuting the promo video for the new anime adaptation debuting in 2022, timed to the 100th anniversary of manga publisher Shogakukan. In addition to the teaser, the key voice cast and creative leads were announced, and Takahashi celebrated the news with an original sketch.
The human protagonist Ataru Moroboshi will be voiced by Hiroshi Kamiya (known for voicing Levi in Attack on Titan, Trafalgar Law in One Piece and Izaya in Durarara!!), while the tiger print-clad alien Lum will be brought to life by Sumire Uesaka (Sanae in Love, Chunibyo & Other Delusions, Momoka in Cross Ange, ChuChu in Show by Rock!!).
Hiroshi Kamiya (Ataru) | Sumire Uesaka (Lum)
JoJo’s Bizarre Adventure: Golden Wind duo Hideya Takahashi and Yasuhiro Kimura are directing the series, which is being produced at david production. Yuuko Kakihara (Cells at Work!) is overseeing the scripts, and artist Naoyuki Asano (Keep Your Hands Off Eizouken!) is adapting Takashi’s character designs for the series.
Sketch by Rumiko Takahashi
Urusei Yatsura is a sci-fi rom-com about a hapless human named Ataru whose supernatural encounters of the feminine kind begin when the alien princess Lum lands on Earth and challenges him to a game of tag. The stakes: An extraterrestrial takeover! The new anime comprising select stories from the manga (published from 1978-1987) will air on Fuji TV’s Noitama block and other channels in Japan throughout the year. The story was previously adapted into an anime series which ran from 1981-86, several films and an OVA.
Urusei Yatsura (2022)
Meanwhile, Kyoto Animation (Violet Evergarden, A Silent Voice) announced on its official outlets for the high school archery club anime Tsurune (tsurune.com) that the theatrical feature will be released for Summer 2022. Announced in 2020, the movie is helmed by series director Takuya Yamamura (Violet Evergarden, Sound! Euphonium) in his feature-length debut. The studio also unveiled special New Year’s artwork for the project.
Tsurune premiered on NHK in 2018 and follows high schooler Minato Narumiya as he begins classes at Prefectural Kazemai High School and is invited onto the archery club by its advisor, Tommy-sensei. His childhood friends quickly sign up, but Minato hesitates — despite being known as a talented archer. When Tommy-sensei orders a demonstration, Minato chokes. The story unfolds as Minato, Seiya, Ryohei, Nanao and Kaito struggle through their bittersweet teenage years, united by their ancient sport. Based on the novel by Kotoko Ayano.
Tsurune: The Movie
Nearly a year ago, it was revealed that Tsurune was also the series that triggered 2019 arson attack suspect Shinji Aoba’s belief that KyoAni had “stolen” his idea, for a two minute scene in which two characters buy discount meat at a grocery store. Aoba was apprehended by police near the scene of the fire, which killed 36 employees of the studio and injured 33 more, but due to serious injury was not indicted until December 2020.
Tsurune joins a promising 2022 lineup of highly anticipated Japanese animated features. Upcoming titles likewise based on established hits include shoujo reboot Fruits Basket -prelude-(TMS, Feb. 18), Doraemon: Nobita’s Little Star Wars (Shin-Ei/Toho, March 4), Crayon Shin-chan: Mononoke Ninja Chinpuden (Shin-Ei/Toho, April 22), Dragon Ball Super: Super Hero (Toei, April 22), One Piece Film: Red (Toei, Aug. 6), the franchise’s 15th movie, and the return of Slam Dunk, directed and written by manga creator Takehiko Inoue in his feature debut (Toei, TBA).
The year also promises compelling auteur originals like Atsuko Ishizuka’s coming-of-age tale Goodbye, Don Glees! (Madhouse/Kadokawa, Feb. 18) Tetsuro Araki’s Bubble (WIT Studio/Netflix; April 28), Makoto Shinkai’s Suzume no Tojimari (CoMix Wave Films, Fall), Masaaki Yuasa’s Inu-Oh (Science SARU, picked up by GKIDS for U.S.; release TBA) and an adaptation of Emily Gravett’s The Imaginary for Studio Ponoc’s sophomore feature directed by Yoshiyuki Momose (Q3 2022).
[Sources: uy-allstars.com, tsurumen.com; via Anime News Network]
Following its most successful event in its 22-year history, VIEW Conference 2021 has revealed the winners of its annual awards for animated film. Italy’s premiere animation, VFX and computer graphics conference took place Oct. 17-22 as a hybrid event presenting 160 sessions online and at Torino’s state-of-the-art venue OGR, attracting a record 210,000 virtual visitors and about 300 on site.
“I am so proud to announce the 2021 VIEW AWARD winners this year and to recognize the incredible students and professionals who created these outstanding films,” said VIEW Conference Director Maria Elena Gutierrez. “In addition to being works of art, four of our award winners send strong messages: An intimate look at autism, a reminder of the horrifying result of a street protest, an imaginative antidote to war, and a call to action from a child. The fifth winner is pure animation joy. Congratulations to all.”
The nine-member international jury members included: Journalist Barbara Robertson, Jury Chair; VIEW Conference director Maria Elena Gutierrez, Jury President; Terry Flores, Variety senior editor; Anita Gribble, Escape head of industry outreach; Kim White, Pixar director of photography; Glenn Entis, PDI co-founder; David de Rooij, Netflix filmmaker and storyboard artist; and Turin University student Davide de Rosa.
2021 VIEW AWARD Winners
Grand Prize: Les Chaussures de Louis (Louis’ Shoes) – 3D
“In the jury’s unanimous choice for the 2021 VIEW Award, we meet Louis, an eight-and-a-half-year-old autistic child, who introduces himself to his classmates at a new school. We don’t look at Louis from the outside; we enter Louis’ mind as he shares the particular way in which he sees the world. The jurors found the film staggeringly humanizing, fresh, innovative and entertaining all the way through. Louis’ Shoes brings light to an important topic and gives an autistic child a voice through brilliant animation, beautiful design, and a heartwarming story. It is a film, the jurors said, that works on every level. Congratulations to Marion Philippe, Kayu Leung, Jean-GéraudBlanc, and Théo Jamin of MoPA in Arles, France, who created this film during their graduation year.”
The Seine’s Tears | Yallah
Jury AwardsEx Aequo: The two jury award winners depict events in recent history set in two different locations. Through skillful storytelling and animation, they help audiences feel empathy for people caught in those dangerous places and times.
Les Larmes de la Seine (The Seine’s Tears) – 3D
“Paris 17 October, 1961. Thirty thousand ‘Algerian workers’ took to the streets to protest a mandatory curfew. The number of people massacred by police and thrown into the river that night is still unclear. In this remarkable student film, we follow two friends who join the demonstration. Viewers experience the friends’ determination, confusion, and terror in this frightening story. The consistent beautiful craftsmanship, great design and animation, and interesting camera point of view gives the animated film power beyond a film of the actual horrific event. Congratulations to the eight directors who devoted time and attention to create this strong film during their fifth year at the Pôle 3D school in Roubaix, France: Yanis Belaid, Eliott Benard, Nicolas Mayeur, Etienne Moulin, Hadrien Pinot, Philippine Singer, Alice Letailleus.
Yallah – 3D
“Beirut 1982. Nicolas, a middle-aged man, tries to flee the endless civil war by driving through the ruins of the city. He’s stopped by Naji, a reckless teenager wearing swimming trunks and goggles. Nicholas wants to protect Naji from the explosions and flying bullets. Naji wants to find a swimming pool. The story becomes one of perseverance, survival, and imagination; the story of a man inspired by a child in a world of war. It reminds us that a destroyed city was once beautiful. The jurors were enchanted by the use of comedy to tell a serious story, the great art direction, the stunning color-filled style, the camera and the lighting. Yallah is a graduation short animated film created by Nayla Nassar, Edouard Pitula, Renaud de Saint Albin, Cécile Adant, Anaïs Sassatelli, and Candice Behague in the class of 2021 at the RUBIKA School in Valenciennes, France.”
Only a Child | Cat and Moth
Special Achievement Awards Ex Aequo:
Only a Child – various styles.
“In 1992, Severn Cullis-Suzuki spoke for the Environmental Children’s Organization at the UN summit in Rio de Janeiro giving a call to action for the future of our planet with her plea that we need to come together. For this film, Simone Giampaolo, a London-based director and animator, brought together more than 20 animators. He asked each to speak Suzuki’s words from a portion of her speech and illustrate the words using their particular animation technique. Then, he choreographed a beautiful visual poem, a collaborative film that features moments of stunning animation.”
Cat and Moth – 3D/2D
“For her directorial debut, Vancouver-based animator India Barnardo took an overused plot in animation and surprised the jury with so many inspired moments of absolute brilliance they could not let it go unnoticed. The jury called it a good giggle, fresh, well-timed, charming, fun, original, and truly enjoyable. A 90-plus crew from around the world helped Barnardo achieve her vision.”
ItalianMix: Lucerna, directed by Giorgia Ubaldi, Emilia Gozzano, Alessandra Quaroni, and Alessandro Spedicato
The VIEW Conference 2021 online program, including access to the year’s award-winning films, is now available on demand. Tickets are available at https://media.viewconference.it/view2021/.
VIEW Conference 2022 will take place from October 16 to 21 in Torino, Italy.
The French Institute Alliance Française (FIAF) will celebrate the fifth anniversary of Animation First this year: the only film festival in the U.S. dedicated to shining a light on the enduring ingenuity of French animation and its diverse representation of international artists, studios and schools. Following the success and national reach of the 2021 exclusively online edition, this year’s hybrid festival returns to FIAF in person with an exciting lineup of programs from Friday, February 11 to Sunday, February 13, continuing online with exclusive content from Monday, February 14 to Monday, February 21.
This year’s highlights include 51 premieres (28 U.S. / 23 New York), provoking feature-length films, exciting shorts, immersive exhibits, video game demonstrations, panels with leading animators, and much more. The festival’s first female Guest of Honor, Florence Miailhe, will present the NY premiere of her magnificent first feature, The Crossing, along with an in-depth discussion and a program of her short films. In conjunction with the Metropolitan Museum of Art exhibit Inspiring Walt Disney: The Animation of French Decorative Arts, the festival will also take a deeper look at the cultural connection between the two countries with a panel discussion on how the world of Walt Disney inspired French animation.
Animation First 2022 will also feature several anticipated Works in Progress, a student shorts competition with the most renowned animation schools in the U.S. and in France, conversations with award-winning filmmakers and interactive workshops. Engaging augmented and virtual reality programs, along with video game exhibits, will be available for free to the general public throughout the festival weekend in the FIAF Gallery.
“The 5th anniversary of Animation First promises to be another edition full of discoveries and wonder for all audiences,” said curators Delphine Selles-Alvarez and Catherine Lamairesse. “We are thrilled to welcome Florence Miailhe, a fiercely independent filmmaker, to celebrate her first feature film, The Crossing. Throughout the festival, women will occupy a place of choice with New French Shorts, a panel on mid-career professionals, and Best of Annecy’s first-ever shorts program celebrating female directors. A spotlight on emerging talent is also an important component of the program with our second annual US & French Student Short Film Competition, Fresh Out of School shorts program, and a focus on Jean-Charles Mbotti-Malolo, among others. Lastly, as evident from the subjects of several films in this year’s selection, migration, displacement, discrimination, and equity emerge as essential topics. This reflects these artists’ desire to grapple with these important topics, as well as our desire to engage US audiences on these subject matters. In the hands of these talented filmmakers, animation provides a powerful medium to convey their concerns, combining poetry, tenderness and sensitivity with force and a sense of urgency.”
In addition to opening film The Crossing, the Feature Film lineup features in-person screenings of Patrick Imbert’s The Summit of the Gods (Closing Film); Golden Globe nominated My Sunny Maad (Michaela Pavlátová); U.S. Premieres for Princess Dragon (Anthony Roux & Jean-Jacques Denis), My Neighbors’ Neighbors (Léo Marchand & Annelaure Daffis) and Little Vampire (Joann Sfar); Archipelago (Félix Dufour-Laperrière); and a 30th anniversary screening of Disney’s Beauty and the Beast in conjunction with the Met exhibit. Online viewers nationwide can also catch The Bears’ Famous Invasion of Sicily (Lorenzo Mattotti) and The Tower (Mats Grorud).
The Shorts screenings will offer a blend of buzzworthy films from France as well as fresh student work, a spotlight on Miailhe’s work, focus on Jean-Charles Mbotti Malolo, studio presentations and two “Best of Annecy” selections: a general block of eight films screening in person and a Spotlight on Women Directors comprising six shorts online.
Exclusive Work in Progress sessions will updates audiences and the industry on projects including:
Season two of Lastman, with director Jérémie Hoarau discussing important changes introduced to the project based on the cult comic book and presenting the U.S. premiere of the first full episode
Alain Ughetto’s deeply personal film No Dogs or Italians Allowed — the director will be joined by the puppet version of his grandmother to shine a light on the film’s process and showcase a 15-minute clip
Children’s book feature adaptation Little Nicholas, with co-directors Benjamin Massoubre and Amandine Fredon
Leonardo da Vinci pic The Inventor — director Jim Capobianco will discuss the creative choices he and director Pierre-Luc Granjon made for the stop-motion/hand drawn adventure, sharing clips and images
Horror anthology Uncanny Stories, which combines literature and animation in a collection of six chapters helmed by six different directors inspired by genre-defining short stories; participants include Izù Troin, Alain Gagnol, Jean-Loup Felicioli, Fabrice Luang Vija, Benoît Razy, Morten Riisberg Hansen and Hefang Wei.
Visit fiaf.org for more information, to view the complete program and to purchase tickets.