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WildBrain Spark, the premium kids and family AVOD network and studio, has been appointed by ZAG and ON kids & family (Mediawan Group) to manage superhero series Power Players on YouTube. Under the full-service agreement, WildBrain Spark will handle YouTube distribution of episode clips and webisodes and execute a paid-media campaign for English- speaking audiences globally across the official Power Players YouTube channel.
The digital activity will support the series’ broadcast presence on Cartoon Network and Netflix, as well as the toy line from ZAG Lab (ZAG’s toy division) and Playmates Toys, which is now available from Amazon, Walmart and Target in the U.S.
Developed by Jeremy Zag and Man of Action (Ben 10, Big Hero 6) and co-produced by ZAG and ON kids & family, Power Players is a hybrid CGI-animated superhero series aimed at kids aged 7+. The series launched on Cartoon Network in September 2019, and was made available on Netflix in the U.S. earlier this year.
“YouTube and digital platforms are a powerful way of sustaining and growing the popularity of television series and consumer products,” said Jon Gisby, EVP and Managing Director at WildBrain Spark. “Power Players is a fantastic, action-packed property which makes it ideal for launching on YouTube, and we are very excited to work closely with ZAG to extend the presence and reach of Axel and his friends to new English-speaking audiences.”
“We would like to thank all our partners already on board for this extraordinary IP. Power Players is proving its growing success more and more everyday,” said Jeremy Zag, CEO and Founder of ZAG. “We are extremely proud to announce this new partnership with WildBrain Spark, who will run the official Power Players YouTube channel.”
Power Players is a fun comedy-action show with real stakes, large laughs and over-the-top action. Shifting between the full-scale world of Axel and his friends and family, the mind-blowing visuals take hold when Axel crosses over into the world of his toy teammates. Comedy springs from the wild characters.
Axel, who was responsible for the outbreak of smart toys in the first place, must save the world and his friends while keeping his role in the rescues a complete secret. And, he still has to get his chores done! The Power Players don’;t hide from people, but they do fly under the radar of humans who perceive them as they would any other toys.
WildBrain Spark is part of WildBrain Ltd., one of the world’s largest independent kids and family entertainment companies.
Fredrikstad Animation Festival’s competition program for Nordic-Baltic animated feature film will be presented for the second time when the festival kicks off on October 22. Five films showcasing the best from the animation industry in this part of the world have been selected to compete for the festival’s iconic Golden Gunnar award.
Two Buddies and a Badger
“This year’s competition program for feature films consists of five films showing variety, great storytelling and an abundance of creative ideas,” said festival director Anders Narverud Moen. “The Nordic-Baltic animation scene is thriving and the selected films are impressive both in regards to technique and creative expression. The originality, creativity and desire to tell unique stories made us fall for these five films, and I think the audience will do the same.”
Dreambuilders
The selected titles are:
My Favorite War (Opening film) Dir: Ilze Burkovska Jacobsen (Norway/Latvia, 2020)
Old Man Movie Dir: Mikk Mägi, Oskar Lehemaa (Estonia, 2020)
Two Buddies and a Badger 2 – The Great Big Beast Dir: Rune Spaans, Gunhild Enger (Norway, 2020)
Dreambuilders Dir: Kim Hagen Jensen (Denmark, 2020)
Christmas at Cattle Hill Dir: Will Ashurst (Norway, 2020)
Old Man Movie
The films will be screened during the Festival at Fredrikstad Kino, and will be available to watch on the hybrid event’s digital platform either in their entirety or as extended excerpts.
The short film, student shorts and commissioned film selections were announced in July.
FAF 2020 will be held October 22-25. Early Bird passes are available until Oct. 1. Passes and more info available at animationfestival.no.
In addition to the recently announced live-action series, global streaming leader Netflix announced at Tokyo Game Show this weekend that it is bringing Kennedy and Redfield into its original anime old with a CG horror-action series titled Resident Evil: Infinite Darkness. Based on the smash hit Capcom games first launched nearly 25 years ago, the show will bring new thrills to subscribers worldwide in 2021.
With over 100 million units from the game series sold worldwide and even more advanced tech available to build on the success of 2017’s CGI feature Resident Evil: Vendetta, Netflix says it is planning an unprecedented full 3D CG experience for fans of the survival horror franchise.
Infinite Darkness will be produced and supervised by Capcom’s Hiroyuki Kobayashi, who is responsible for bringing numerous titles in the Resident Evil series into existence. TMS Entertainment (Lupin the 3rd, Anpanman, Detective Conan) will produce the series, while Quebico, led by Kei Miyamoto, the producer of Vendetta, will be in charge of the full 3DCG animation production.
This will be a horror-action series based around the stories of the two popular characters, Leon S. Kennedy and Claire Redfield. By adding suspense into dynamic action scenes, this series will reveal a Resident Evil world unlike anything seen before.
In the newly unveiled teaser art, we see Leon and Claire against the backdrop of a blood-splattered wall, silently waiting to take on a new threat after cheating death time and time again. The debut teaser trailer showcases ultra-realistic animation which draws the tension taut as we see Claire enter an abandoned building enveloped by the dark night and happens to find “something” while Leon saves “someone” in the darkness… (Headphones recommended for extra terror.)
News of the show was leaked by Netflix Portugal ahead of the official announcement in a since-deleted Tweet, but fancast Biohazard snagged some purported concept artwork from Twitter user @leonluo. It’s unclear if it’s official imagery or fan art, but it’s definitely creepy.
The first Resident Evil game was released on Sony PlayStation in 1996. Skillfully recreating the fear of trying to find weapons and items amidst a hopeless situation in order to survive, this famous series gave rise to the entirely new gaming genre of “survival horror.” The series has spawned over 140 different titles on consoles, phone apps, and more to become one of Capcom’s most popular brands, with a huge fanbase around the world.
The Art of Invader Zim [Abrams Books, $35] Take a nice, long break from singing “The Doom Song” and get cozy in your invasion base to enjoy this welcome revisitation of one of the strangest, most rabidly enjoyed Nickelodeon cartoons of all time. Chris McDonnell (Steven Universe: Art & Origins, BoJack Horseman: The Art Before the Horse) is our guide through the history of indie comics artist Jhonen Vasquez’s big animated break. From the inception of the original 2001 series to last year’s Netflix movie Enter the Florpus, this all-access compendium delivers never-before-published artwork, photos and ephemera, along with exclusive interviews with Vasquez and key members of the crew across 240 beautiful designed pages. A must-have for any turn of the millennium “kid!”
The Garden of Words [Yen Press, $20] Acclaimed director Makoto Shinkai delves deeper into the story of his award-winning 2013 animated feature in this novelization, full of additional scenes and perspectives that reveal a whole new side to many of the film’s characters. The story centers on teenager Takao, who prefers to spend rainy mornings in the beautiful Shinjuku Gyoen gardens rather than in class. One day, he meets a mysterious woman named Yukino skipping work in his peaceful haven, and an unlikely friendship blooms. A touching — but not sugar-coated — reflection on the struggle to find one’s path in life, which explores the dynamics of private connections and public expectations.
They Drew as They Pleased Vol 6: The Hidden Art of Disney’s New Golden Age [Chronicle Books, $50] Animation historian Didier Ghez’s landmark series chronologically retracing the creative evolution and great eras of Disney Animation wraps up with this final volume, covering the 1990s through the 2010s. Ghez’s extensive research into the Animation Research Library, Walt Disney Archives and private collections bring never-before-published artwork and behind-the-scenes stories to the page. The latest book, published in August, profiles artists Joe Grant, Hans Bacher, Mike Gabriel and Michael Giaimo, enriching our appreciation of blockbuster hits from The Little Mermaid to Moana and chronicling the studio’s dramatic shift from 2D to CG.
The Art of Soul [Chronicle Books, $40] Find yourself in animated filmmaking heaven with this guide to the making of Pixar’s new original. This comprehensive 168-page hardcover reveals the behind-the-scenes story of this unique movie about a music teacher’s disembodied soul (Jamie Foxx) tasked with training a reluctant soul-in-training (Tina Fey) while trying to get back to Earth and pursue his dreams. Original artwork, illuminating details and exclusive interviews bring life to Soul‘s afterlife, with a foreword by Fey and introductions by director Pete Docter and writer Kemp Powers. Soul and its 2020 sibling Onward are also included in the new, expanded edition of The Art of Pixar colorscripts collection, out the same day from Chronicle. [Oct. 20]
Be Gay, Do Comics [IDW Publishing, $25] This massive queer comics anthology from The Nib is packed with dozens of tales from the LGBTQIA expeirence — from personal stories to historical flashpoints to cutting satire about modern gender and sexuality politics and the evolving fight for equality and representation. The 250+ page tome (also available on Kindle and comiXology) features work by more than 30 incredible indie cartoonists, including Hazel Newlevant, Joey Alison Sayers, Maia Kobabe, Matt Lubchansky, Breena Nuñez, Sasha Velour, Shing Yin Khor, Levi Hastings, Mady G, Bianca Xunise and Kazimir Lee.
My Neighbor Hayao: Art Inspired by the Films of Miyazaki [Cernunnos, $30] Celebrate one of the most inspiring and influential living legends of animation and see the worlds and characters he’s created through fresh eyes with this enchanting tribute, compiled by Spoke Art Gallery. Page through loving commemorations of Miyazaki’s whimsical sense of adventure, deep reverence for nature and championing of strong female characters, created by more than 250 artists/fans in an array of media — from painting and prints to sculpture and embroidery — which attracted more than 10,000 visitors to Spoke’s exhibitions in San Francisco and NYC. [Oct. 6]
Steven Universe: End of an Era [Abrams, $35] The eagerly anticipated follow-up to his bestselling Art & Origins, Chris McDonnell returns to Beach City to reveal new concept art, storyboard, background paintings and exclusive interviews with the creative crew behind Cartoon Network’s Emmy-winning series. This installment covers season four through to the critically acclaimed finale, “Change Your Mind,” and beyond — with a special focus on creator and showrunner Rebecca Sugar’s elaborate lorecrafting process. [Oct. 13]
Of all of the newer laptop/mobile workstations that have recently come out with the latest RTX card, the Razer Blade 15 Studio Edition is the newest and visually the sexiest, in my opinion. The new model has an anodized finish on top of a body milled from a block of aluminum (which I found a little sharp on the edge) and an illuminated color keyboard which could be just glitzy glamor, but I found it practical to map specific colors to keys, similar to the Avid keyboards of long ago (I’m sure they are still around).
But to move beyond the slick exterior: The first asset is the 4K touch display that extends to nearly the edge with a minimal bezel, with a 100% DCi-P3 color gamut — which is the standard that the American film industry has set for movie projectors. This means that you can be reasonably sure that what you see is what should be coming out when it’s projected. And for a laptop like this, that is extremely important. Because, while the Razer Blade Studio Edition runs the latest version of GTA very well, that is not what it’s made for. It’s designed to be a workhorse for creativity. Since this is an animation-centric publication, and I’m an animator, I’m going to say it was designed for us (even though that assuredly is only partially true).
To further prove my point, the display and acceleration is driven by a Quadro RTX 5000 with Max-Q (meaning it is designed to fit within a very thin profile). The system I’m reviewing has a display card with 16GB of RAM, which is pretty robust. The RTX series of Nvidia cards is specifically designed for ray-tracing acceleration. Any software using the GPU has by now been updated to utilize this technology to speed up calculations. And for our purposes, this weighs heavily in 3D rendering from GPU accelerated renderers like V-Ray, Arnold, Redshift, RenderMan — you name it. But it also is important for real-time rendering in things like Unreal Engine. And with real-time technology jumping into lightspeed after the success of The Mandalorian, this kind of technology is no longer simply an option — it’s a necessity. So, if you have that in your 15” Razer Blade … I’ll let you fill in the conclusion.
But, I digress! The Razer Blade has a lot of power packed inside of it, which means that it generates a lot of heat. The designers have mitigated that by using a copper vapor chamber that vaporizes deionized water and transfers the heat away from the components (a.k.a. science things), through its dual fans and out the bottom. Great for the hardware, bad for your legs.
The souped-up model I was reviewing comes in at nearly $5K with the RTX, 32GB of RAM and a 1TB SSD, which is a healthy investment. But if you are on set providing real-time rendering for directors to look at, it might just be worth it.
Website: Razer.com
Price: Starts at $4,299.99
Flix
Foundry’s Flix 6.3
Flix is Foundry’s online storyboard and animatic tool geared towards story development and pre-production on film, TV, gaming and animation projects — or whatever medium happens to be invented in the future. Story is story, right? But how is it different from, say, drawing storyboards and cutting them together in something like Avid, Premiere or Toon Boom’s StoryboardPro?
The answer is that Flix acts as a central collaboration hub between team members and software. The key being collaboration — and, more critically in these pandemic times, remote collaboration. Flix is essentially located in the cloud with a server up and running for your account. You can set up your own server, but for this review, I’ll be talking about the Foundry’s cloud service. All of the people on the creative team have their own logins and permissions. And as people make changes to the project, everything is tracked within the database and stored as revisions.
This is a little abstract, so let’s get into some detail. I have a project that has been storyboarded — probably through a digital source like Photoshop or Storyboard Pro, but it could be scanned from actual pencil-on-paper drawings (gasp!). I can import all these drawings into Flix, which stores them on the server. Flix brings them in as a set duration, and you can view the sequence of storyboards as an animatic.
But that’s not so interesting out of the box. So, you can export the sequence into Avid, Premiere or Storyboard Pro, and the editor can fine-tune the cut, rearrange frames, add effects, add sound, etc., and then push it back to Flix so that everyone on the team can see it and weigh in.
The director can go in and use annotation tools to mark up the frames indicating changes. Those are seen by the illustrators on the team who can open up the frame as a layered Photoshop file, which is dynamically linked to Flix, make the changes and push it back to Flix, where it updates — and retains access to the previous versions of the frame. Everything is non-destructive so nothing is lost.
This is a 30,000-foot view of what Flix is about, but it was required to quickly discuss version 6.3, which was released this past spring and has had a few iterations since. Some of the larger changes aren’t sexy, but they are important: Import speeds for images have increased by more than 2x since v6.2 — which is crucial when you have hundreds of boards. Also, Flix can now run over HTTPS, which means your data is encrypted and safe. But Foundry has also added some functionality to the dialogue field, which will travel with Avid exports and be displayed as a SubCap.
I found Flix’s interface clean and intuitive (although I would like to see a prettier UX in the Photoshop plugin). The workflow is clear and responsive. I was able to export and import out of both Photoshop and Premiere without problem. Even though I don’t generate as much material as a whole team, it was readily apparent that on larger projects, the tracking of versions and changes that Flix manages under the hood is essential, and lets you focus on the creative rather than the administrative.
Earlier this year, I reviewed a number of recent tools from Boris FX, one of which was their paint and roto tool SilhouetteFX, which is also a full compositing tool. A few months later, they released Silhouette Paint, which can be launched from within the host compositor of your choice: After Effects, Fusion, Flame and Nuke to name a few. But for this, I was using the version within Foundry’s Nuke 12.2. It’s a Silhouette Light version that is geared toward paint and roto while leaving out the more advanced stuff that the standalone version has.
Here is the genius of this groundbreaking workflow: Boris FX had released a plugin for Mocha Pro that works in a similar way. The beauty of it all is that you are incorporating the tools into a dynamic, non-destructive way that doesn’t stall or disrupt the workflow. You see, in the past, you would export a sequence of files from the compositor, quite possibly after you’ve done a number of processes, and then import that sequence into Silhouette for painting. Then, you would export the result to a new sequence, that you then import back into the compositor. And off you go, back to the compositing work. This can add up to a huge amount of rendering time, and a lot of drive space.
So within Nuke, you can bring in a Silhouette Paint node into your flow, and launch the interface from within Nuke. You do all of your paint work and exit back out to Nuke, and the paint calculates under the hood from Silhouette, feeding the painted footage to the rest of the Nuke script. I tested it out on some pretty heinous paintwork on a 500-frame shot and didn’t notice any significant slowdown in the workflow. While you could save out a pre-rendered sequence, I felt it was unnecessary, as calculations within Silhouette were responsive enough. If I noticed something that I had missed, I could simply go back into Silhouette through Nuke, make the changes, and it would propagate through the rest of the comp.
What is also interesting and critical, is that the data is actually cross-platform, so the paint file can be shared between After Effects, Nuke, Premiere, Fusion, etc.— all while maintaining OCIO or ACES color profiles. You could even open it up in a standalone SilhouetteFX if you needed to use some of the more advanced tools.
Bonus update: SilhouetteFX has a crazy cloning feature that allows it to blend between two different clone sources at the same time! So if you are painting something out that is dark on one side and bright on the other, you can interpolate between the two. This was a life-changing quick tip that I picked up from Boris FX guru Mary Poplin. Thank you!
Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose credits include Black Panther, Avengers: Age of Ultron and The Christmas Chronicles. You can reach him at todd@teaspoonvfx.com.
Over the past six weeks, I have been involved with a fellowship program at Epic Games to do a deep dive into Unreal Engine 4.25 and better understand its important role as a tool for pre-production, production and post-production. And with that comes reviews of not only Unreal Engine 4.25, but a handful of tools that extend the functionality.
But first, let’s start with the base software: Unreal Engine 4.25 — as of this writing 4.25.1.
The big news about the latest release of Unreal Engine has to be the support for real-time ray-tracing, which is bolstered by the RTX technology in the Nvidia cards. Now, “real-time” is a factor of the complexity of the scene, its materials and its post-processes. You can quickly take down the scene to sub-24 fps if you aren’t cognizant of the variables. But, when set up properly, you have proper soft shadows, reflections and refractions — without a need to bake lighting — in real time. This delivers a level of realism that has been a hurdle for quite some time. And now that the hardware is readily available, the software is rising to fill that potential.
This realism ties directly into the rise of actually shooting LCD screens in camera as backgrounds behind actors — not only providing a virtual set extension, but contributing to lighting and reflections on the actors and props. The results speak for themselves, being a key part of the production workflow in The Mandalorian series. And it’s not just larger productions that are using them: a whole subculture of filmmakers are beginning to put together homegrown systems. Epic Games is supporting the movement effectively by creating tools to tether the VCam (virtual camera) to be driven by an iPad, or facial motion-capture feeding character performances in real time through your iPhone.
Niagara has been upgraded to a production-ready particle system after living in an experimental stage and then beta for quite a while. Its UI has been overhauled with a birds-eye view of the system and a consistent, color-coded system for clarity. The particle systems live in containers at this level, but functions can be clicked on to dive deeper into a Blueprint-style node graph. But the deeper change has been within the particles themselves and the attributes. This is nothing new to Houdini users as particle attributes are fundamental to controlling complex particle systems.
Also upgraded to “production-ready” in 4.25 is the Chaos Destruction system, which is Unreal’s flavor of dynamics. It supports general collisions and dynamics, but in addition, you have destruction and fracturing, cloth and hair, ragdolls and all kinds of physics goodness. All of which is accessible through Blueprints for customization.
To go along with the ray-tracing features, the new shader systems are available like thin transparency, anisotropic features and updates to the clear coat.
But, what is exciting to me as a filmmaker is the ability to put scenes together in Sequencer (Unreal’s equivalent to an Avid or Premiere timeline), and then render out to ultra-high resolutions with motion blur, depth of field and all the bells and whistles, with the bottleneck being the time it takes to the write the frames to disk, rather than the calculation of the frame itself. I’m even planning on testing some actual production shots using Unreal to see what I can and cannot get away with. This release — and this recent fellowship — may have pushed my career into an entirely new vector!
Website: unrealengine.com
Brushify
Brushify
While working in Unreal Engine, I discovered the vast repository of assets found in the Unreal Marketplace. One of the standout packages (or sets of packages) is found under Brushify. Created by Joe Garth, a decade-long veteran of game environment development, these packs are specifically designed to be able to quickly develop and audition complex environments — exteriors, specifically.
Unreal Marketplace packs frequently come with a set of textured geometry that are used to populate your game level or scene, which is great. I’d rather buy a set of pre-textured oil barrels for $5 rather than model and texture them myself. But while the Brushify packs do come with some geo, the power is in the toolsets, maps and dynamic shading systems therein.
I was able to layout a hilly forest with blowing trees using the Unreal internal Landscape tools to sculpt the ground. I used the Foliage tool to scatter trees and bushes. But it was the materials in the Forest and Natural Roads pack that let me lay down layers of grass, dirt, puddles and rocks quickly and artistically; either through painting with brushes or controlling things via some curves. And it was the materials that dynamically changed from grass to rock as I changed my landscape after the fact to make some hills higher and more steep. I mean, it’s not akin to sorcery… I do know about how Unreal works with height maps and slope angle to be able to control materials and object distribution. But the Brushify tools are doing everything under the hood, and I don’t have to figure that out. I just create.
Furthermore, because Garth comes from a gaming background, the tools are designed to be agile and lightweight, and exceedingly customizable. And general hurdles have solutions built in — for instance, being able to break up texture tiling over vast areas via layers of different noises and LODs, or using height maps generated from real geographic data (or from World Creator; see other review) to allow you to drop in natural Earth (or Moon) structured with a click of the Wacom pen.
To compound the usefulness of Brushify packs, Garth has created a complete library of training. Each pack comes with its own tutorial on how to use the specific features. But there are a bunch of bootcamps and deep dives into literally creating entire environments from scratch. That’s hours and hours of training.
The packs include: Urban Buildings, Desert Mountains, Country Roads, Volcanos, Mountains, Grasslands, Forests, Cliffs, the Moon!, Canyons, Moorlands, Dunes, the Arctic and Tropical stuff. All in, you’d be out around $450 — but maybe you only need a Volcano!? $20. And spending $20 to have a volcano within the hour rather than spending a week modeling and texturing? It’s a no brainer. Plus, Joe Garth is taking his knowledge and experience and making your life better. The least you can do is to support him!
Website: Brushify.io
Price: Varies ($9.99 to $39.99 per shader or pack)
World Creator 2
World Creator 2
Our Unreal journey continues to World Creator 2 — which I learned about from Brushify’s Joe Garth. Now, World Creator 2 is not Unreal exclusive. In fact, it is a standalone terrain and environment generator that happens to have a bridge plugin to migrate data into the Unreal (and Unity) game engines. But, the data is also perfect for traditional DCCs like Maya, Houdini, etc.
So, what does it do, exactly? World Creator is meant to create worlds. (Duh.) It has a sophisticated workflow of layering systems of sculpting and filtering to create extremely complex terrains. The idea is that you get your general form of hills, valleys, plains and mountains first. This can be done with a grid system of controllers that you lift and push down to mold the surface. And you can use different brushes to sculpt in specific detail. Once you have the general idea, you begin to apply filters to the geometry to create erosion patterns. But the complexity lies in not only the ability to stack filters on top of each other (the order of the stack matters), but there are sliders to allow you to affect how granular you want the detail to be.
In my test case, I grabbed some USGS data from the Internet for an area in Santa Clarita, Calif. The resolution was 1 pixel = 1 meter. Not great, but could be worse. It’s fairly typical of what you can find if you aren’t a government official. But the height maps make for very mushy results. Certainly way too low-res for something your character might be running around on. So, this was my base layer. Adding filters on top of this brought in details that were otherwise not there. And if I were a real stickler for geologic veracity, I could have used World Creator’s sandbox simulation to do natural rain and water erosion with sedimentary buildup to wear away the Santa Clarita mountains.
Once I had the terrain, World Builder gave me texturing tools that could be controlled with “heat maps,” which, loosely translated, are alpha channels that indicate elevation, slope angles, or even customized areas that can determine individual biomes. All of this could be populated with trees, bushes, grass or geometry that I could import. More importantly, I could render pretty pictures, right from World Creator itself.
However, I needed this to come into my Unreal level. World Creator exports the final height map to be imported into UE (at insane resolutions if you are crazy enough and your workstation is powerful enough). The textures and the heatmaps will come along, and you can use those to drive the materials in Unreal.
One last thing, I have to admit that I’m glossing over the power of this software. It does much, much more, and it’s very smart and non-destructive about it. There may be arguments that Houdini has these same types of tools and features, and you could go to Unreal through Houdini Engine. But World Creator 2 is $289 and, for me, that’s where the debate ends.
This last review takes us out of the Unreal space. And while V-Ray is available for Unreal Engine, version 5 is currently, as of this writing, available initially in its hometown of Autodesk’s 3ds Max.
This latest release, like most, has a laundry list of updates. But the most impactful, in my eyes, is the ability to adjust and mix lights from a render directly in the Virtual Frame Buffer. In the distant past, lighting artists would render out individual lights, comp them in After Effects or Shake or Nuke, and then try to balance them. Some of the more sophisticated pipelines would allow you to push those changes back into the 3D lights so when you rendered everything together it would look like the comp. Then came raytracing and rendered elements, and the whole world changed — lights could be manipulated solely in the comp through one render, and it wouldn’t go back to CG.
In V-Ray 5, both of these techniques are used, and then some. The Render Elements are rendered during the primary pass. Those can then be accessed and modified within the frame buffer itself to not only balance the lights — but you can change the lighting design if you want. This is great for auditioning looks for a director. The result can then be pushed out to layers for the compositor. Or you can push the data back to the scene, which will adjust the values of the lights to match your look. Which is great if you have to propagate a look across many shots.
This process is extended into Layered Compositing, which gives you not only the control of the elements, but post-processing features like color balance, color curves, exposure and lens effects; saving you a round trip to a compositor or image processing software like Photoshop. Many of these were available in earlier versions of V-Ray, but only on the entire image.
I should mention that the V-Ray material library is greatly expanded — so much so that I had to walk away for a while during installation. And so much so that they made a new Asset Browser to manage them. Along with the vast array of 500 material presets, some new features were added. A coat layer updates what we would normally have done using a blend to make is look like a clear surface on top of another. A sheen layer was put in for surfaces like velvet. In the textures department, we have some tools to randomize UVs, hues, gamma, material and object ID, all dirtied up with a stochastic texture to break up repeated patterns in tiled textures. Furthermore, the V-Ray Dirt texture extends its functionality with the ability to add streaks to emulate dirt and sediment dripping from cracks.
There are lots of cool things to get you up and running quickly. But at the risk of repeating the importance of the LightMix — that feature will alter the way you work. For the better.
Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose credits include Black Panther, Avengers: Age of Ultron and The Christmas Chronicles. You can reach him at todd@teaspoonvfx.com.
Every couple of years or so, I have to remember that half of a movie is sound — especially for animation and visual effects. So, whether you are a pro sound designer (who probably would be familiar with these tools already) or you are working on your own animation project, you should be aware that sound tools have been advancing at the same rate as the visual tools have.
The tools we are looking at today are all from a company called iZotope. They make standalone products as well as plugins for a slew of DAWs (Digital Audio Workstation) like Ableton, Cubase, Logic Pro X and Pro Tools, among others. They span from music production to post-production. I’m going to focus on post-production tools, and more specifically on audio mixing and repairing tools. Starting with Dialogue Match.
I’m more of a visual guy. My eye is tuned way more than my ears are. So, when I have dialogue tracks that have been recorded at different times, different places, even the same audio recorded with different mics — on-set audio versus in a recording suite doing ADR (Automated Dialogue Replacement — far from “automated”, BTW) — I know that these all sound different from one another, but I wouldn’t know where to start to attempt to match them up.
Dialogue Match is a Pro Tools plugin for tackling this specific problem.
The process goes something like this: You take the audio that you think is the best; the one you want everything else to match to. Dialogue Match analyzes the clip and creates a profile that includes the EQ, the Ambience and the Reverb. You then feed in a clip that you want to match. That one also gets analyzed, and Dialogue Match makes adjustments to shore up the differences. Once that process is complete, you are provided controls to finesse just how much of each component you want to use.
I can’t adequately express to you the heartache and frustration you can avoid using this. I was able to take voice over recorded in eight different settings and match them. I found that some pre-repair was required in RX 7 (see the RX 7 review below) to make the clips sound the best they could be, and then Dialogue Match was the last step in the process to nudge all of the clips together so they sounded like they were all recorded in the same place in the same session.
At $600 it’s not an insignificant investment. But if you are mixing a lot of dialogue, your ROI just based on your time spent is going to make up for it.
RX-7
iZotope RX 7
In the Dialogue Match review, I mentioned that I did a “pre-repair” or “pre-clean” on the dialogue before matching them. To do this, I used RX 7, which is a powerful set of tools within a standalone product, but through RX Connect, can be launched from your DAW, and the result is brought back into the mix. The idea behind RX 7 is that you build up a “module chain” of effects as you repair the audio. Think of it as a stack in 3ds Max, a list of effects in After Effects or a series of nodes in Houdini. The process can be repeated for other clips. And you can go up the chain to make adjustments.
There are a lot of tools in RX 7, which vary depending on whether you have Elements, Standard or Advanced, and I can’t go through them all — so I’ll look at the most recent and most powerful.
First, RX 7 has a Repair Assistant. This is a helper that analyzes the audio clip, searching for the most common issues — noise, clipping, clicks, pops, etc. It listens to the clip and then makes three suggestions of how to fix the clip. This can be chosen for music or dialogue (which have different repair considerations). You can audition different versions and choose the clip you like best and render it out, or you can opt to open the module chain that Repair Assistant created under the hood and begin to customize it to your liking. This is great for processing a lot of audio, pushing them closer to where they need to be.
Dialogue Contour is another kinda magical module. There are numerous cases where you want to modify the speaker’s intonation. Sometimes you are stitching together dialogue from multiple takes (Franken-editing) where the energy and inflections don’t match. Or, perhaps, the speaker is emphasizing in odd places or they simply rise at the end of each phrase, like it’s a question. In Dialogue Contour, you load in the clip and using a curve (like you would for animation or adjusting volume or opacity), you can sculpt the tone of the delivery.
Dialogue De-reverb and Dialogue Isolate work in similar ways, utilizing machine learning to identify dialogue against an environment’s reverb qualities. Or, in the case of Dialogue Isolate, separating the dialogue from complex background noises like clanging plates, aircraft, cars, etc. Dialogue De-reverb is different from other de-reverb plugins in that it doesn’t need a clean source of the ambient reverb to subtract from the clip you want to fix. And Dialog Isolate is required when you need to separate the voices in order to process them along and mix in foley afterwards.
Other crazy productive modules include a slew of other “de-” tools: clicks, clipping, hum, noise, bleed, crackle, plosives, ess-es and rustles. And that’s hardly the end of it.
Again, these are problem-specific tools, so the cost isn’t necessarily democratized. But iZotope does offer three different versions of RX 7, ranging from $129 for Elements (which gives you a number of the “de-” modules) on up to $1,199 for Advanced, which has everything.
Neutron
iZotope Neutron 3
While RX 7 is focused on repairing audio clips, Izotope’s Neutron 3 is more in line with sweetening and creatively working with your audio within your mix.
Mix Assistant, like Repair Assistant, is meant to give you a starting point from which to work. But this is all about taking your different audio tracks and balancing them together. Its strength is in music, but can be used for other mixes.
The idea is to load in all of the tracks for your mix (vocals, guitar, bass, drums, etc.) and set which tracks you want to be the focus. Mix Assistant will listen to it, and through deep learning algorithms, will suggest an energy balance for the piece you are working on. A group of sub-mixes are generated, which are controlled by master sliders that you can adjust to your own taste, based on Mix Assistant’s suggestion. Your mix can be viewed through the Visual Mixer, which not only shows you the gain of each piece of the mix on a vertical axis, but also allows you to control the pan and width of the channel — allowing you to “place” the sound in space.
Sculptor does exactly what you would think it would do — it “sculpts” your audio.It’s really a collection of EQs, compressors, gates, etc., that are combined into a visual interface that shows you a comparison between your original waveform and the sculpted result. You can choose from a bunch of musical instrument presets for the type you are working with. But it’s not simply a plug-n-play rote preset. Like many of the newer iZotope tools, Sculptor listens to your recording and uses deep learning to make suggested parameters. This is a starting point to make that instrument sound its best, and you can start tweaking from there. And you can get really fine-grained without tweaks as you can isolate the effect to work within certain frequencies by dragging limits (kinda like in/out points in a picture editor).
Masking Meter is a sophisticated, visual way to see when audio channels are masking one another. This happens when two sounds are sharing the same frequencies. Generally, you would figure out the less important sound and go into a dynamic equalizer and reduce the values within the conflicting frequency — allowing the more important audio to come through (frequently vocals). The Masking Meter identifies the conflicting areas and provides the curves to adjust to re-balance. It also has an “Inverse EQ” function which will counter correct the conflicting sound — i.e. if you drag the curve of your active sound down, the other curve on the conflicting sound will go up. This keeps the overall output energy balanced.
Like the other Izotope tools we’ve discussed, I’m just grazing the top layer of the most recent of many tools that Neutron 3 has to offer. If you have songs or production audio that you need to mix and sweeten, the Neutron versions range from $129-$399.
All products and more info available at izotope.com.
Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose credits include Black Panther, Avengers: Age of Ultron and The Christmas Chronicles. You can reach him at todd@teaspoonvfx.com.
The first two episodes of In Ashes — the five-part animated series crafted by Deep Sky to accompany the latest tunes from The Smashing Pumpkins announced earlier this month — have launched on YouTube. The Portland, Oregon-based creative studio collaborated closely with frontman Billy Corgan to take viewers on a fantastical and surreal sci-fi adventure inspired by the upcoming double album CYR (available worldwide November 27.)
“The original story is something I’ve written and although it’s (mostly) lighthearted, In Ashes does address many things we face each day,” said Corgan. “That is… if… we live in dystopia, or paradise, or both. The choice, some say, is yours; and could even be a quantum issue.”
The debut episodes, “As the Crow Flies” (set to the song “The Colour of Love”) and “Inspirations, Aspirations” (set to “Confessions of a Dopamine Addict”) will be followed by three more installments, available to watch on Smashing Pumpkins official YouTube channel.
Produced by Corgan and featuring fellow founding members James Iha, Jimmy Chamberlin, with guitarist Jeff Schroeder, CYR is a 20-track album which has already delivered a chart-topping hint with debut single “Cyr” debuting at No. 1 on Alternative Radio and racking up 1 million views for the official music video, directed by Corgan and Linda Strawberry.
The Johnsons andblack-ishreturn to ABC with a special one-hour television event on Sunday, Oct. 4 (10-11 p.m. EDT). The landmark episodes will mark the show’s first foray into animation for the multi-Emmy-nominated comedy.
The two back-to-back episodes, which will air ahead of the official season seven premiere on Wednesday, Oct. 21 (9:30 p.m. EDT), will follow the Johnsons as they navigate the upcoming election, with Junior (Marcus Scribner) embarking on his journey as a first-time voter and Dre (Anthony Anderson) launching an exploration into local politics. On his campaign trail, Dre seeks advice from an animated Stacey Abrams, the former Minority Leader of the Georgia House of Representatives. Later, he joins Desus Nice and The Kid Mero on their late night talk show Desus & Mero for a sit-down interview with some hard-hitting questions for the aspiring candidate.
In “Election Special Pt. 1” (10 p.m. EDT) Junior is excited for his first time voting but discovers he has been purged from the voter polls so he does a deep dive into why – trying to understand the systems in place for voter registration. Directed by Matthew A. Cherry (Hair Love) and written by Eric Horsted.
Then, in a special animated episode, “Election Special Pt. 2” (10:30 p.m. EDT), Dre’s colleague Stevens makes an ill-advised decision to run for Congress, so Dre enlists his family’s help and campaigns against him but gets caught up with fundraising and private interest groups. Directed by Cherry and written by Graham Towers & Ben Deeb. Stacey Abrams, Desus Nice and The Kid Mero guest star as themselves.
Animation for “Election Special Pt. 2” is being produced by Jonas Diamond, Executive Producer and Co-Owner of Smiley Guy Studios and Rod Amador, Executive Producer and Co-Owner of Big Jump Entertainment.
Kelly Knievel, son of legendary daredevil Robert “Evel” Knievel (1938-2007) and head of K&K Promotions, has filed a trademark infringement complaint with the federal court in Las Vegas, claiming that Walt Disney Pictures and Pixar Animation Studios appropriated his late father’s image for the motorcycle-riding action man character Duke Caboom in its Oscar-winning 2019 movie Toy Story 4. The Canadian maple leaf-emblazoned action figure was voiced by Keanu Reeves.
“Defendants have used in commerce, and continue to use in commerce, the likeness, reputation, and image of Evel Knievel in the film Toy Story 4 through Defendants’ depiction of Duke Caboom, and has exploited the same connection through marketing, promotion, advertising, and sales of Toy Story 4, and in connection with the manufacturing, distribution, marketing, advertising, promotion, and sales of the Duke Caboom action figure, all without the consent or approval of K&K,” reads the seven-claim suit filed by Vegas law firm Kemp Jones LLP. “As a direct and proximate result of Defendants’ unlawful appropriation of Evel Knievel’s rights of publicity, K&K has suffered, and will continue to suffer, monetary damages to its business, reputation, and goodwill.”
The jury trial action, citing the billion-dollar-box-office film as well as Caboom merchandise and classic Knievel toys, seeks damages exceeding $75,000 and “other and further relief as this Court may deem just and proper.”
For its part, a spokesperson for Pixar said Friday: “The claims are without merit and we intend to defend against them vigorously in court.”
Evel Knievel
Montana-born Evel Knievel was a 1970s sensation, appearing on numerous late night shows to hype up his latest feats — which usually involved donning his patriotic jumpsuit and jumping his motorcycle over something very, very large and dangerous. He has been the focus of several documentaries and star of Warner Bros.’ Viva Knievel! (1977). He appeared as a guest star on an episode of The Bionic Woman (1977), and later voiced himself on Disney cartoon Pepper Ann (1999).
As a pop culture icon, Knievel has of course made a mark in animation. Notably, he was the inspiration for 17-episode Hanna-Barbera cartoon Devlin (1974), as well as the character of Captain Lance Murdock (voiced by Dan Castellaneta) in classic Season 2 The Simpsons episode “Bart the Daredevil” (1990).
The SimpsonsDevlin
As extreme as his showmanship was, Knievel seemed to let the danger leak into his private life when he assaulted 20th Century Fox executive Shelly Saltman with an aluminum baseball bat over an unflattering portrayal in the book Evel Knievel on Tour. Knievel pleaded guilty to battery in 1977, getting jail time and losing his endorsements and Ideal Toys deal. Despite this, Knievel enjoyed a comeback in the 1990s with a number of marketing partnerships and exhibitions. He took his last public ride in 2005 at a Milwaukee Harley-Davidson dealership to benefit victims of Hurricane Katrina.
USA Network is planning a new limited series based on the stunt legend’s life, titled Evel, starring Milo Ventimiglia (This Is Us).
Crunchyroll, the world’s most popular anime brand, unveiled today more than 25 series streaming soon on Crunchyroll as a part of the huge fall anime season, with more to be announced soon. These series include a mix of new and recently announced titles including:
Attack on Titan Final Season – The colossal final season of Attack on Titan approaches as the survey corps members find out what awaits them across the sea. [Trailer]
Is It Wrong to Try to Pick Up Girls in a Dungeon? III – The dungeon hero Bell returns for the third season of Danmachi with an encounter with a monster girl that will change Orario!
Iwakakeru – Sport Climbing Girls – Aim for the top (of the rock climbing wall)! These girls are gonna show what their core sport is all about! [Trailer]
Yashahime: Princess Half-Demon – Sit, boy! It’s time to watch the Inuyasha sequel series we’ve all been waiting for! This series will premiere October 3 on Crunchyroll, with new episodes every Saturday. [Trailer]
A slate of Crunchyroll Originals streaming exclusively on Crunchyroll this fall include:
Noblesse – After awakening from an 820-year slumber, Raizel tries to fit in with modern high schoolers while protecting his fellow nobles! This series will premiere October 7 on Crunchyroll, with new episodes airing every Wednesday. [Trailer]
Onyx Equinox – One young Aztec boy is summoned to act as humanity’s champion as a fight between gods breaks out. This series will premiere November 21 on Crunchyroll. [Trailer]
TONIKAWA: Over the Moon for You – From the creator of Hayate the Combat Butler comes a married life comedy that will send you over the moon!
Highly anticipated new simulcast series coming to Crunchyroll for the fall season include:
BURN THE WITCH – Get bewitched in Reverse London with this exciting three-episode movie series from Bleach‘s Tite Kubo! This series will premiere October 1 on Crunchyroll.
D4DJ First Mix – Mix it up and groove with D4DJ, the new anime based on the Bushiroad game!
With a Dog AND a Cat, Every Day Is Fun – The series for those who can’t choose between cats or dogs, Inu-kun and Neko-sama fill their owner’s day with laughter and love.
Fans can also expect new seasons of the following series:
Golden Kamuy – In the third season of the series, the Immortal Sugimoto and Asirpa aim to reunite and find the hidden gold, even if that means teaming up with former enemies!
IDOLiSH7 Second BEAT! – The Takanashi Productions idols continue their quest to save the company’s future!
Katana Maidens -Tomoshibi –Katana Maidens return with an OVA adapting the Katana Maidens: Kizamishi Issen no Tomoshibi smartphone game!
That Time I Got Reincarnated as a Slime OAD #5 – The adventures continue for Rimuru and the Class S students in the fifth OAD of That Time I Got Reincarnated as a Slime!
This is all in addition to returning favorites, including:
BORUTO: NARUTO NEXT GENERATIONS – Boruto continues his adventures to become the ultimate ninja with Team 7 and all your favorite ninja from the Hidden Leaf Village!
Black Clover – Asta and the Black Bulls begin to uncover the secrets behind the devils and curse magic across the kingdoms!
Case Closed – Ace teen detective Shinichi Kudo solves cases after becoming trapped in the body of a 10-year old.
Digimon Adventure – A brand new Digimon adventure continues with the classic DigiDestined cast!
Fire Force Season 2 – The Fire Force seeks out the next Pillar and protects humanity from another Great Cataclysm occurring!
HAIKYUU!! TO THE TOP – The Karasuno High School Volleyball team continues to reach TO THE TOP as the Nationals Tournament continues!
One Piece – Luffy and the Straw Hats continue their adventures in Wano and fight against the powerful Emperors!
MAJOR SECOND Season 2 – One young boy aims to become the best baseball catcher on his middle school team!
Healin’ Good Pretty Cure – Three girls come together to form the Healin’ Good Pretty Cure team and defend The Healing Garden, a secret world inside Earth!
Shadowverse – A young boy fights in intense card battles based on the digital smartphone game “Shadowverse”!
All these new and returning series will be accompanied by one catalog title: Genie Family 2020 – The classic Tatsunoko Genie Family returns for a 50th anniversary anime series!
Is It Wrong to Try to Pick Up Girls in a Dungeon? IIIJujutsu KaisenYashahime: Princess Half-Demon
Universal and DreamWorks Animation have released the trailer for Season 2 of the hit Netflix Original series Fast & Furious: Spy Racers, which finds the team heading to Rio de Janeiro on October 9.
Inspired by Universal’s blockbuster Fast & Furious franchise, the show sees teenager Tony Toretto follows in the footsteps of his cousin Dom when he and his friends are recruited by a government agency to infiltrate an elite racing league serving as a front for a nefarious crime organization bent on world domination.
In Fast & Furious: Spy Racers Rio, Tony and his crew embark on their first international mission to Brazil. Once in Rio, they discover that Ms. Nowhere’s latest recruit and formidable fellow racer, Layla Gray, is missing in action during an undercover mission. Unwilling to leave family behind, Tony and the Spy Racers don secret identities to find Layla, but end up uncovering a sinister plot that keeps them guessing at every turn.
“Going into season two we really wanted to see the team progress and take on new challenges. We meet a new villain this season that I guarantee is unlike anyone we’ve ever battled in the Fast universe”, said executive producer Tim Hedrick. “Look forward to more of the nonstop crazy fun that these Spy Racers are known for.”
Hedrick and Bret Haaland serve as executive producers and showrunners. Vin Diesel, Neal H. Moritz and Chris Morgan also executive produce and serve as producers on the live-action Fast & Furious franchise.
Fast & Furious: Spy Racers features the talented voices of Tyler Posey (Alone, Teen Wolf) as “Tony Toretto,” Charlet Chung (Overwatch, Chuck) as “Echo,” Luke Youngblood (Community) as “Frostee Benson,” Jorge Diaz (Jane the Virgin) as “Cisco Renaldo,” Camille Ramsey (American Vandal) as “Layla Gray,” Renée Elise Goldsberry (Hamilton, Altered Carbon) as “Ms. Nowhere,” and Avrielle Corti (Kipo and the Age of Wonderbeasts) as “Rafaela.
Trick or treating might look a little different this year, but Cartoon Network’s got fans covered. It’s all treats, no tricks with a month-long “Treat-A-Thon” beginning Monday, Oct. 5. Catch new ghouly-themed episodes of Victor and Valentino every Monday-Thursday throughout October, as well as premieres each weeknight from series including Apple & Onion, Craig of the Creek, Teen Titans GO! and more.
This all leads up to the ultimate treat: a full day of spooktacular programming featuring episodes from CN favorites on Saturday, Oct. 31 starting at 6:00 a.m. ET/PT.
Plus, don’t miss the premiere of Ben 10 vs. The Universe: The Movie on Saturday, October 10 at 10 a.m. ET/PT! It will be available for fans across the globe and released digitally on Oct. 11 on all major platforms, as well as on DVD Oct. 13 by Warner Bros. Home Entertainment. (Read more.)
October will also bring in more action-packed installments of Bakugan: Battle Planet (every Sunday at 6:30 a.m. ET/PT) and Ninjago (Sundays of Oct. 4 and Oct. 11 at 7 a.m. ET/PT).
Catch new episodes on-demand first on the Cartoon Network app.
Teen Titans Go
Treat-A-Thon lineup:
Monday, Oct. 5
7 p.m. ET/PT Teen Titans GO! “Ghost With the Most” — When the Halloween Spirit is kidnapped, the Titans must team with Beetlejuice to save the holiday.
7:15 ET/PT The Amazing World of Gumball “Gumball Chronicles: The Curse of Elmore” — When Gumball’s school friend Leslie finds an old videotape, the creepy mystery of Elmore’s ghostly past unfolds. Featuring spooky and hilarious clips from the first six seasons of The Amazing World of Gumball.
7:30 p.m. ET/PT Victor and Valentino “Escaramuza” — When Valentino’s favorite Escaramuza team loses a member, he convinces Xochi to join the squad. He becomes her coach and will do anything to win the big competition.
“Los Perdidos” — When Victor joins a group of nighttime skaters called Los Perdidos, Valentino becomes suspicious of Victor’s strange, new, vampire-like behavior.
Tuesday, Oct. 6
7 p.m. ET/PT Teen Titans GO! “Bucket List” — The Titans give Starfire a bucket list of activities to accomplish.
7:30 p.m. ET/PT Victor and Valentino “Los Pajaros” — When Valentino trades Huitzi’s gifts for one of his own, the birds in town start to turn on him.
Wednesday, Oct. 7
7 p.m. ET/PT Teen Titans GO! “TV Knight 6” — Batman is forced to go to the department store with Alfred, but runs off to watch TV with Commissioner Gordon.
7:30 p.m. ET/PT Victor and Valentino
Thursday, Oct. 8
7 p.m. ET/PT Teen Titans GO! “Kryptonite” — When Robin explains that knowing your weakness makes you a better superhero, Starfire journeys to find hers.
7:30 p.m. ET/PT Victor and Valentino
Friday, Oct. 9
7 p.m. ET/PT Teen Titans GO! “Thumb War” — As the other Titans engage in an all out thumb wrestling war, Starfire tries to broker peace.
7:30 p.m. ET/PT Victor and Valentino
Saturday, Oct. 10
10 a.m. ET/PT Ben 10 vs. The Universe: The Movie PREMIERE The action-packed TV movie will focus around a blast from Ben’s past returning to do double the damage on Team Tennyson and planet Earth itself, forcing Ben to go interstellar to save the day. Meanwhile, Gwen and Grandpa Max team up to help protect the world in Ben’s absence. But when our boy hero is confused for the villain in space, Ben must figure out a way to get back to Earth to help save it!
Apple & Onion
Monday, Oct. 12
7 p.m. ET/PT Apple & Onion “The Eater” — Apple & Onion take on a monster in a parallel universe in order to get back home.
7:30 p.m. ET/PT Victor and Valentino “Starry Night” — When Victor and Valentino embark on a camping trip in the woods, their friends start to act suspicious and strange.
Tuesday, Oct. 13
7 p.m. ET/PT Apple & Onion “Apple & Onion’s Booth” — Apple & Onion must save their favorite booth at Pizza’s Diner from a Texas oil tycoon.
7:30 p.m. ET/PT Victor and Valentino “Fueygo Fest” — When Victor and Valentino throw the biggest kid bash ever, they realize they aren’t the party planners they thought they were as things start to fall apart.
Wednesday, Oct. 14
7 p.m. ET/PT Apple & Onion “Ferekh” — Apple and Onion have to get Falafel’s beloved rooster back from scientists.
7:30 p.m. ET/PT Victor and Valentino “Folk Art Friends” — When Victor and Valentino accidentally release some mischievous alebrije spirits, they must enlist the help of master mischief-maker HueHue to help catch them.
Thursday, Oct. 15
7 p.m. ET/PT Apple & Onion “Pat on the Head” — Apple must unhypnotize Onion before they can cook for a very important guest.
7:30 p.m. ET/PT Victor and Valentino “The Cupcake Man” — When Victor’s bad behavior gets out of control, Chata sends him to the one man in town who can set him straight: The Cupcake Man.
Friday, Oct. 16
7 p.m. ET/PT Apple & Onion “Falafel’s Glory” — Apple & Onion must win a trivia game to get the world’s largest pizza.
Craig of the Creek
Monday, Oct. 19
7 p.m. ET/PT Craig of the Creek Trick or Creek” — It’s Halloween at the Creek, and Craig is on a mission to collect as much candy as humanly possible, but a spooky ghoul from the Creek’s past threatens his haul.
7:30 p.m. ET/PT Victor and Valentino “Villainy In Monte Macabre” — In a crossover episode with the Cartoon Network Latin America series Villainous, Victor and Valentino team up with Dr. Flug and Demencia to try to find a squid monster who is disguised as a human in Monte Macabre.
Tuesday, Oct. 20
7 p.m. ET/PT Craig of the Creek “Fall Anthology” — In an attempt to finish a school project, Craig remembers some of his favorite Fall moments.
7:30 p.m. ET/PT Victor and Valentino “Charlene Mania” — When Victor attempts to have the perfect day off, the town’s sudden obsession for Charlene gets in his way.
Wednesday, Oct. 21
7 p.m. ET/PT Craig of the Creek “Afterschool Snackdown” — Craig enters a food competition in the Creek, but worries he may be out of his league.
7:30 p.m. ET/PT Victor and Valentino “Old Man Teo” — When Victor and Valentino are tasked to volunteer at an Old Folks’ Home, Valentino becomes buddies with the oldest, crankiest person in Monte Macabre and helps him reclaim his youthful power.
Thursday, Oct. 22
7 p.m. ET/PT Craig of the Creek “Creature Feature” — Craig finds himself being chased by a monster in the Creek that’s straight out of the movies!
7:30 p.m. ET/PT Victor and Valentino “Poacher Patrol” — When Don bestows Valentino the responsibility of patrolling the lake, Valentino takes it too far and stops who he believes to be a poacher — with disastrous consequences.
Friday, Oct. 23
7 p.m. ET/PT Craig of the Creek “King of Camping” — The Williams family goes camping and Craig helps his dad prove he’s the King of Camping.
Total DramaRama
Monday, Oct. 26
7 p.m. ET/PT Total Dramarama “Ghoul Spirit” — Gwen rejects the friendship of a friendly ghost.
“Duncan Carving” — Duncan takes advantage of a questionable Halloween legend to steal candy from his classmates.
7:30 p.m. ET/PT Victor and Valentino “Lonely Haunts Club 3: La Llorona” — When Valentino sets out to get a little privacy in the woods, Victor is bent on pranking his unsuspecting brother – that is, until Valentino goes missing…
Tuesday, Oct. 27
7 p.m. ET/PT Total Dramarama “Tu Ba Or Not Tu Ba” — The class tries to help Chef achieve his dream of joining the world’s most famous tuba band, Tubalicious, only to regret it when they realize how much they’ll miss him.
7:30 p.m. ET/PT Victor and Valentino “In Your Own Skin” — When Valentino is mocked for his lack of style, he’s determined to get a designer hoodie to prove he has a sense of fashion, which turns out to be harder than it looks.
Wednesday, Oct. 28
7 p.m. ET/PT Total Dramarama “Dude Where’s Macaw” — While trying to defend his elite gamer status, Chef uses an old cheat code that brings a dangerous avatar to life.
7:30 p.m. ET/PT Victor and Valentino “Ghosted” — Victor makes a ghost friend but when she interferes with his shot at being part of the cool kids’ Tlatchtli team, he must choose between the two.
Thursday, Oct. 29
7 p.m. ET/PT Total Dramarama “Way Back Wendel” — Courtney must deliberately lose a challenge or let the entire world go back in time. It’s a really hard choice for her.
7:30 p.m. ET/PT Victor and Valentino “Carmelita” — Chata loans Xochi a car under the condition that Victor and Valentino can get rides when they need. However, the car becomes aggressive towards Victor and Valentino and attacks!
Friday, Oct. 30
7 p.m. ET/PT Total Dramarama “Stingin’ in the Rain” — When Chef gets locked outside in a storm, the kids mistakenly assume he’s a robber and decide to protect the Daycare… by any means necessary.
Turin, Italy-based VIEW Conference has confirmed the participation of Tomm Moore, Co-Founder and Creative Director of Cartoon Saloon, at its annual event in October 2020. In a wide-ranging 90-minute session, Moore and his creative team will offer their audience detailed insights into the making of Wolfwalkers, the studio’s latest spectacular animated feature, which Moore co-directed with Ross Stewart.
Wolfwalkers, which premiered recently at Toronto Int’l Film Festival to rave reviews, streams worldwide on Apple TV+ this fall.
Joining co-directors Moore and Stewart for this amazing in-depth presentation are Wolfwalkers assistant director Mark Mullery, character designer Sandra Andersen, art director Maria Pareja and animation supervisor Svend Rothmann Bonde.
Set in the middle of the 17th century, Wolfwalkers follows the fortunes of young hunter Robyn Goodfellow (Honor Kneafsey) as she joins her father on a mission to destroy Ireland’s last wolf pack. Joining forces with feisty Mebh MacTire (Eva Whittaker), Robyn soon learns her new friend is a member of a pack of shapeshifting werewolves. As she delves deeper into their world of superstition and magic, Robyn risks becoming the prey in her father’s lethal quest.
Delving deep into a rich well of Irish folklore, the Wolfwalkers creative team drew inspiration from local Kilkenny legends including The Man-Wolves of Ossory.
“We were inspired by these legends from our area, which speak to the species extinction that’s still sadly relevant today,” said Moore. “The story was also influenced by coming-of-age friendship films like Son of Rambow and, of course, the themes of Princess Mononoke were very relevant, too.”
Further inspiration came from the comic-book art of Cyril Pedrosa and Emily Hughes, and the expressive animation style of The Tale of Princess Kaguya.
Previous Cartoon Saloon films include The Secret of Kells and Song of the Sea, both of which received Academy Award nominations for Best Animated Feature. Like its predecessors, Wolfwalkers features an evocative hand-drawn style notably different from many contemporary animated features.
“We believe we offer something timeless by working with the hand-drawn traditions,” said Moore. “We can draw on the rich visual language of illustration in a way that CG cannot, and I hope the look of our movies won’t age like CG, which is constantly evolving towards realism.”
In its quest to achieve a classical illustrative look, the Cartoon Saloon team constantly seeks out and nurtures new talent.
“It has gotten harder to find artists lately, thanks to the success of the hand-drawn renaissance,” Moore noted. “Klaus was in production at the same time as we were, as was Calamity, a Childhood of Martha Jane Cannary. We ended up with a younger crew, as well as many old friends we’d worked with before on previous productions. I feel these young artists are essential to the medium. Many of them bring a fresh approach and can easily incorporate classical techniques while taking advantage of the efficiencies and quality improvements offered by TVPaint Animation and other 2D software.”
A traditional tale of magic and superstition, Wolfwalkers is rich in elements that lie at the very root of storytelling.
“I think these stories act as vessels for wisdom and truth from times past,” Moore observed. “We can constantly mine them for knowledge that we may be in danger of losing in the modern world. I think they are timeless in one sense, and yet at the same time not precious or set in stone. These stories can be retold by each generation, with each new storyteller adding and subtracting whatever is necessary to speak to our times. It’s like a relay race, passing a baton from the past into today, and onwards into the future.”
“We are lucky to be able to enjoy the work of such wonderful storytellers as Cartoon Saloon,” said VIEW Conference Director Dr. Maria Elena Gutierrez. “Their exquisite films shine a light on forgotten folklore, making these old stories relevant once more, in a way that beautifully and meaningfully illuminates our modern lives.”
Check out the full Conference program (so far) here.
The 2020 VIEW Conference will take place October 18-23 in Torino’s state-of-the-art OGR venue and virtually. Register and learn more at www.viewconference.it
Speculations to the successor of Mike Henry in the role of Cleveland Brown on FOX primetime toon favorite Family Guy can come to an end, with the network announcing this morning that Arif Zahir has been awarded the part. He will begin voicing the character for Season 19 episodes which have just begun production. The already completed episodes of Season 18 (which begin broadcasting Sunday night with the show’s milestone 350th) will continue to feature Henry as Cleveland.
Henry, who has played the character since the show debuted in 1999, announced in June that he was stepping down to make room for a Black actor. He still plays Herbert and other recurring characters on Family Guy and American Dad! (both created by Seth MacFarlane).
“I welcome Arif to the Family Guy team,” Henry commented on the announcement. “Arif’s vocal talent is obvious, but his understanding of Cleveland and his respect for the character give me confidence that he is in the right hands. I look forward to getting to know Arif and working with him to make sure Cleveland stays every bit as awesome as he has always been.”
Zahir remarked, “Firstly, I’m eternally grateful to have received this once in a lifetime opportunity. When I heard that Mike Henry was stepping down from the role of Cleveland Brown — my favorite cartoon character of all time — I was shocked and saddened, assuming we’d never see him again. When I learned I would get to take over the role? Overabundant gratitude. To Mike, you created something truly special and I promise I will do my absolute best to honor your legacy. To Rich Appel, Alec Sulkin and Seth MacFarlane, thank you for this incredible gift. And to the millions of fans who love this show, I promise not to let you down.”
The up-and-coming actor gained previous animation voiceover experience on parody web series How It Should Have Ended, playing T’Challa/Black Panther in the episodes spoofing Marvel movies Infinity War and Black Panther. He also played Xander on YouTube miniseries G.P.A.
CAKE Takes on International Launch for ‘Jorel’s Brother’: Leading kids’ entertainment specialist CAKE, has announced a distribution agreement with Brazilian animation studio Copa Studio for its hit comedy Jorel’s Brother. CAKE will have worldwide rights excluding Latin America to 104 episodes of the multi-award winning Brazilian animated comedy, coproduced with Cartoon Network Latin America. Aimed at kids 8-11, the series was created by and based on the childhood of well-known Brazilian celebrity actor, director, writer and MTV presenter Juliano Enrico, who also voices Jorel.
Jorel’s Brother (104 x 11’ & 18 x 2’) follows the daily adventures of a shy and nameless 9-year-old boy, who is overshadowed by his more infamous sibling. Jorel’s brother tries to be as popular as Jorel, but while he ultimately lives to fail, he always finds an absurd solution when dealing with his unusual and eccentric family, friends and school and it is his impressive ability to be known to everyone as Jorel’s brother, that leads him to star in a series of his own.
Jorel’s Brother was the first series to be produced by Cartoon Network in Latin America and quickly amassed a devoted fan base after premiering on the network in 2014. Most recently, the show was nominated for an International Emmy for Best Animated Series. A fourth season is set to air next year.
Scream Street
Brand-New ‘Scream Street’ Returns for Halloween: Independent international rights owner, Coolabi Group has announced today that CBBC (U.K.) is to welcome Series 2 of spook-tastic stop-motion animation Scream Street back to the neighborhood. Based on the hit book series of the same name by Tommy Donbavand, the all new, fast-paced and hilarious 26 x 11’ series features a whole host of new characters and rib-tickling adventures that are guaranteed to spook kids silly this Halloween.
The Scream Street gang includes Luke the teenage werewolf , Resus the Vampire, savvy 4,000 year-old Mummy, Cleo, Luella the trainee witch, surf-dude zombie Doug and Frankenstein-style creation Six — a brand-new character for S2 who is the same age as most of the gang, but born yesterday, and along with Luella and Cleo, forms part of Scream Street’s brand-new girl squad. Her creator, Dr F, is an eccentric scientist and the latest antagonist to move onto Scream Street. Voice cast features Tyger Drew-Honey, John Thomson, Debra Stephenson, Claire Skinner, Rasmus Hardiker, Tala Gouveia and Jim Howick.
Giles Pilbrow (Spitting Image, Horrible HIstories) is showrunner. Produced by Coolabi Group, co-produced and animated by Factory (Clangers, Strange Hill High). Coolabi and ZDF are handling worldwide sales.
Liz Pichon
WildBrain Explores ‘The Brilliant World of Tom Gates’: WildBrain, a global leader in kids and family entertainment, has secured global distribution rights (excluding the U.K.) to The Brilliant World of Tom Gates (20 x 11’), the forthcoming Sky Original TV series based on the multi-million-copy bestselling Tom Gates book series written and illustrated by Liz Pichon. Recently commissioned by Sky in the U.K. and the Republic of Ireland, The Brilliant World of Tom Gates is produced by TG Entertainment Limited and will primarily target kids aged 7-12. The series is set to premiere on Sky Kids in early 2021, coinciding with the 10th anniversary year of the first Tom Gates book and the publication of the 18th in the series, Tom Gates: Ten Tremendous Tales.
Celebrating creativity and fun, the series will bring to life the unique and comic world of Tom Gates through a combination of 2D and stop-motion animation with live action. Each episode will feature an original animated Tom Gates story, interwoven with craft ideas, drawing, interactive games and songs. Tom and his friends will pop-up and interact throughout, and Liz Pichon, also an executive producer working closely on the production, will present the ‘draw it’ section of the series.
The Brilliant World of Tom Gates is produced by TG Entertainment Ltd. – a company jointly owned by Black Camel Pictures and Wild Child Animation – with additional investment from Screen Scotland. Executive producers are Ken Anderson from Wild Child Animation, Arabella Page Croft from Black Camel, and author illustrator Liz Pichon. Series director is George Sawyer, series producer is Sueann Rochester, and head writer on the show is Ben Ward (Horrible Histories). Animation production services are provided by Wild Child Animation. Ian France, Commissioning Editor for Sky Kids, will oversee the production for Sky.
Sam Chou
Look Mom! Productions Appoints Sam Chou as Creative Development Director: Look Mom! Productions, a Blue Ant Studios company, has appointed Sam Chou to Creative Development Director in a newly created role as part of the studio’s ongoing expansion in North America. Reporting to Managing Director Josh Bowen, Chou is charged with leading Look Mom!’s creative development slate as the studio builds its offering with new adult animation projects for buyers in the U.S market and around the globe. He is also responsible for introducing new projects to Look Mom!, which he will produce and direct.
Chou is an award-winning series creator and director in the animation industry. A 20-year veteran, his career began as a traditional animator on feature films for Warner Bros, Sony, DreamWorks and Disney. Chou co-created and directed Crime: The Animated Series, which premiered at both Sundance and TIFF and won Best Series for Adults at the OIAF in 2014. He has developed and directed a diverse slate of programming that includes short films, series, commercials, web-series and feature-length documentaries. His past directorial experiences include the animated comedy series City in Crisis (Mondo, Adult Swim Canada), CG action series Max Steel: Team Turbo (Mattel) and Kody Kapow, an animated adventure series starring Jason Alexander (Universal Kids). In 2008, Chou founded Style5.tv, an animation studio centered around storytelling and independent films.
Sow You
Chris Dicker, Lena Byrne & John Reynolds Launch Sow You Ent.: Renowned and experienced talent from the world of international kids television, Chris Dicker, Lena Byrne and John Reynolds have joined forces during the pandemic to launch their new and unique venture, Sow You Entertainment — a creatively led production company that acts as an original ideas incubator, specialising in Children’s and Family content.
The company aims to dream big, push boundaries and take risks as they develop and deliver groundbreaking content full of memorable characters and heartwarming stories that inspire audiences of all ages.
The new startup has hit the ground running, securing a major development deal with a global streaming partner and is in discussions with numerous parties on a variety of other passion projects with universal appeal. These encompass preschool, kids’ and tween projects, as well as a limited TV series concept — all at various stages of development.
Chris Dicker, creator of Amazon Prime’s Jessy and Nessy and co-creator of Nickelodeon’s Becca’s Bunch, will showrun as well as executive produce alongside Lena Byrne, who brings a wealth of experience from her extensive work with global networks and streamers. John Reynolds, with over 25 years delivering success in senior roles, will be responsible for all commercial activities, including the financing of the development and production slates, through to the management and exploitation of the company’s IP across all platforms.
What could you animate in 24 hours? This year’s 24 HOURS: Animation Contest for Students will be hosted online, from Friday, Oct. 2 to Saturday, Oct. 3. This free event challenges students around the world to compete in teams of five to produce a 30-second animated film in under 24 hours. Now in its 18th year, this challenge is hosted by animation professor Aubry Mintz, at California State University, Long Beach.
The final 30-second films will be judged by a volunteer panel of esteemed animation professionals:
Galen Chu — Director at Blue Sky Studios.
Alessandra Sorrentino — Story Artist at Blue Sky Studios.
Karina Gazizova — Director on Wacky Races, Storyboard Artist on Teen Titans GO!, Technical Director at Studio RedFrog, France.
Mark Ackland — Storyboard Artist on Spider-Man: Into the Spider-Verse, Wander Over Yonder and Mickey Mouse shorts.
Lesley Headrick — Director on Remy & Boo, Studio Creative Director on PAW Patrol.
Eric Calderon — Director of Development, Show Runner and Producer.
Alison Mann — VP Creative/Strategy at Sony Pictures Animation.
“This contest has expanded rapidly, adding more than 300 students each year to a growing list of participants,” said Mintz. “In 2019, there were 291 teams from 65 schools, in 11 countries — that’s 1,455 students! The challenge has featured participants from Australia, Brazil, Canada, the Czech Republic, Germany, Hong Kong, Italy, Mexico, New Zealand, Thailand, the U.K. and the U.S. In 2020, we also registered teams from India and Taiwan!”
This year, industry supporters are getting behind this contest with additional prizes and funding efforts to support students in new ways. An example of these new initiatives is an equipment request program for underserved students, which will not only allow them to participate in this year’s 24 HOURS challenge, but provide tools to aid in their virtual learning and production of art. Eligible students are encouraged to apply to the program.
Supporters include Toon Boom, Animation Magazine, TAAFI (Toronto Animated Arts Festival International), CSU Summer Arts, ASIFA-Hollywood, CTNX, TVPaint, Wacom, Digicel, CRC Press, Stuart Ng Books, Your Animated Journey, DreamWorks, Blue Sky, Pixar, Sony Pictures Animation, and more.
Due to the pandemic, all students are allowed to work from home, but they must still register in teams of five. 24 HOURS also asks that each team have a faculty advisor from their home school. This ensures that all teams are currently students and that this contest falls in line with each school’s student learning outcomes. Teams at the same school are permitted to share faculty advisors.
All teams start at the exact same time, and submit a YouTube link of the completed films to the contest before the deadline, Saturday October 3 at 4PM PST. Late submissions are not accepted. Teams need to plan ahead and troubleshoot issues, including unsent emails and broken YouTube links. Finished films will be judged by a panel of industry experts and prizes of more than $163,000 in value will be awarded to the top five teams.
How did it start?
In 2002 Aubry Mintz challenged his students to work through the night to see how much they could accomplish. Five students remained when the sun rose, and Mintz was impressed by what they were able to produce. 24 HOURS Animation Contest for Students was born, and Mintz decided to continue to offer this contest once a year to students in search of a challenge.
“It brings out the best in students,” Mintz commented after watching entries from 291 teams in 2019. “It pushes them to their limits but teaches them to make creative decisions in a severely limited time. Working with a team of five challenges artists to learn how to work collaboratively. Sometimes this creates tension and obstacles that the teams must work together to overcome. It’s a rapid speed lesson in animation production.”
“Although this contest sounds crazy — the model seems to work,” he continued. “The top films are as good as some completed student films that take over a year to produce. I think it’s their chance to set personal goals and work outside of the classroom structure on a creative project.”
Spire Animation Studios, a new creative voice in animation taking a multidisciplinary approach and bringing together fresh filmmaking voices worldwide, today announced Century Goddess, its first animated feature in the studio’s upcoming slate of projects.
Currently in development, Century Goddess is a story about a powerful young woman (Tara), who’s revealed to be a once-in-a-century goddess, and unleashes her generational power of song and spoken word to ignite a revolution. The contemporary animated coming of age musical will be creatively led by Spire Animation Studios’ award-winning producing co-founder, Brad Lewis (Ratatouille, How to Train Your Dragon: The Hidden World, The LEGO Batman Movie, Finding Nemo, Cars 2, Antz), and executive produced by Spire Animation Studios’ co-founder P.J. Gunsagar along with Lewis.
Lewis and Gunsagar have assembled a strong and dynamic creative force to help lead development of the feature beginning with award-winning stage director Diane Paulus, whose credits include Pippin (Tony Award – 2013), Jagged Little Pill and Waitress. Chart-topping songwriter Starrah, who penned Maroon 5’s “Girls Like You,” Rihanna’s “Needed Me,” Camilla Cabello’s breakout hit “Havana” and Megan Thee Stallion’s “Savage Remix” featuring Beyoncé, and was the first woman in nearly two decades to win ASCAP’s “Songwriter of the Year,” is on board to lead the charge musically. The creative team also boasts internationally acclaimed screenwriter and producer Bisha K. Ali, who is currently the showrunner and head writer of Marvel Studios & Disney+’s Ms. Marvel series, consulting on HBO & Sky’s upcoming series The Baby and previously wrote on Marvel & Disney+’s Loki, Hulu’s Four Weddings and a Funeral, and Netflix’s Sex Education.
“As the world continues to be a true melting pot of different cultures and backgrounds, our aim for Century Goddess is to showcase a vehicle for a family-friendly movie, where storytelling can ignite struggle, joy and perseverance, while inspiring and entertaining audiences on a global scale,” said Lewis. “To tell this compelling story of Tara, our female protagonist, we’ve brought together Diane, Starrah and Bisha, a powerful team of creatives, to help us realize our first high-end animated feature.”
“Animated characters are caricatures of the real world, and we want to reflect that in Century Goddess,” said Gunsagar. “At Spire, we’re creating universal stories, lifting them up larger than life and culturally, and bringing new creative voices to the animation space.”
Prior to Spire Studios, Lewis spent a decade at Pixar Animation Studios, followed by working at Warner Bros. Pictures. In addition to Ratatouille, he was co-director and writer on Cars 2. Lewis was one of DreamWorks SKG’s first employees and played a key executive role in the company’s early days, producing the studio’s first animated feature, Antz. He was recently nominated for an Academy Award for How to Train Your Dragon: The Hidden World. Gunsagar co-founded Prana Studios, and served as its President, building 3D animation and visual effects for films such as Transformers, Tron Legacy, Tinkerbell and Disney’s Planes. Gunsagar more recently served as co-founder and CEO of education and tech company Kidaptive.
Viewers will return to Las Vistas for the final showdown between the Brunch Bunch and Dr. Emilia in the third and final season of DreamWorks’ Kipo and the Age of Wonderbeasts. Ten new action-packed episodes launch exclusively on Netflix on October 12.
After spending her entire life living in an underground burrow, a young girl named Kipo is thrust into an adventure on the surface of a fantastical post-apocalyptic Earth. She joins a ragtag group of survivors as they embark on a journey through a vibrant wonderland where everything trying to kill them is downright adorable.
After dethroning Scarlemagne, Kipo and the Brunch Bunch face a more daunting foe: Dr. Emilia, who plots to eliminate mutekind to make the surface “safe” for humans. But Kipo has an optimistic vision of a world where mutes and humans get along with each other. To achieve that dream, she must lean on her friends and rise to a role she may not be ready for.
Kipo and the Age of Wonderbeasts is created and executive produced by Radford Sechrist (How to Train Your Dragon 2) and executive produced and developed for television by Bill Wolkoff (The Man Who Fell To Earth).
The cast features Karen Fukuhara (She-Ra and the Princesses of Power) as the enthusiastic and curious “Kipo;” Sydney Mikayla (School of Rock) as “Wolf,” a weapon-wielding survivor who knows the ins and outs of the surface; Coy Stewart (Agents of S.H.I.E.L.D.) as the happy-go-lucky “Benson;” Deon Cole (black-ish) as “Dave,” a talking insect who has the jarring ability to suddenly age a full life cycle without warning; and Dee Bradley Baker (Star Wars: The Clone Wars) as the adorable mutant pig “Mandu”. Sterling K. Brown (This Is Us) returns as Kipo’s father “Lio Oak;” Dan Stevens (Downton Abbey) as the power-hungry “Scarlemagne;” Jake Green (The Boss Baby: Back in Business) as mod frog “Jamack;” and Amy Landecker (Transparent) returns as the vengeful “Dr. Emilia.”
Emmy Award-winner Ashly Burch (Mythic Quest: Raven’s Banquet) and Dana Snyder (Aqua Teen Hunger Force) will lead the cast of Disney Channel’s upcoming buddy comedy The Ghost and Molly McGee (formerly known as “The Curse of Molly McGee”). The animated series follows tween optimist Molly (voiced by Burch), who lives to make the world a better place, and grumpy ghost Scratch (voiced by Snyder), whose job is to spread misery. When one of Scratch’s curses backfires, he finds himself forever bound to Molly.
Produced by Disney Television Animation, The Ghost and Molly McGee is slated to premiere in 2021 on Disney Channel and in DisneyNOW.
Burch and Snyder will join series creators and executive producers Bill Motz and Bob Roth (LEGO Star Wars: The Freemaker Adventures) and executive producer Steve Loter (Kim Possible) for a panel at New York Comic Con on Friday, Oct. 9 (1:50 p.m. EDT/ 10:50 a.m. PDT). The virtual panel is set to include an exclusive first-look at the series.