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Home Blog Page 49

Animar_BCN 2024 Publishes Results of European Animation Conclave

From November 26-28, Barcelona once again hosted the third edition of Animar_BCN. Gathering over 90 delegates from 60 European organizations representing 24 European countries, this year’s European Animation Convention addressed crucial topics shaping the animation industry, including the impact of artificial intelligence, sustainable animation practices, media regulation and co-production enhancement.

Animar_BCN 2024 brought together leading figures from the animation and media industries, including Lucia Recalde, Deputy Director and Head of Unit Audiovisual Industry and media support programs DG Connect, European Commission; Patricia Hidalgo, Director of Children’s & Education at the BBC; and Edgar Garcia Casellas, Director of ICEC. Their expertise, alongside that of the producers, distributors, broadcasters, film funds and governmental bodies in attendance, played a pivotal role in shaping discussions on the future of European animation.

As the core component of Animar_BCN, thematic working groups addressed the pressing challenges and opportunities facing the animation industry and offered recommendations to scale up the European animation sector. Here are their conclusions:

Group 1: Strengthening Media Regulation
Recognizing the immense audience reach of platforms like YouTube and TikTok and the critical need for child protection, the working group on media regulation recommends the application of the Audiovisual Media Services (AVMS) Directive to all services providing access to audiovisual content. Additionally, the group advocates for a reinforced definition of “European works” within the Directive to safeguard intellectual property retention within Europe, thereby supporting the long-term growth of the European ecosystem.

Group 2: Fostering European Co-Productions in Animation
Faced with underfunded children’s programming and a global animation crisis, the group stressed the need for stronger tools and collaboration between funding bodies and broadcasters to support project development. For production, they advocated creating enhanced tax incentives by linking them to the retention of intellectual property (IP) by European companies and to the European relevance of the content, strengthening the competitiveness of the independent sector and avoiding a shift to a mere service industry.

Group 3: Embracing Ethical AI for a Human-Centered European Animation Industry
The European animation industry supports a human-centered approach to integrating artificial intelligence (AI) within their companies. Animation in Europe recommends the development of a Best Practice Guide for the legal, ethical and sustainable use of trusted AI tools. Alongside this, the group calls for enhanced access to training programs and AI experts to help industry professionals acquire both educational and practical skills, aligning with the sector’s creative and productive goals.

Group 4: Driving Sustainability with Common Green Production Standards
Participants of the sustainability think tank highlighted the urgent need for shared environmental sustainability tools to facilitate co-production across Europe. As part of this commitment, attendees agreed to engage their respective national stakeholders to join an existing international working group dedicated to developing green animation production standards. This collaborative effort aims to establish a unified approach to sustainable animation practices across the continent.

Following one of the main recommendations of the previous edition, Animation in Europe (AIE) has teamed-up with a consortium of European universities on ANIMA MUNDI, the first academic, interdisciplinary and multistakeholder project dedicated to the European Animation Industry Ecosystem scheduled from February 2025 to July 2028.

Funded by the European Commission under the Horizon Europe program with €4 million, this groundbreaking project seeks to address challenges in intellectual property, European content dissemination, and cross-borders partnerships.

Animation in Europe, a central partner in the consortium, will play a major role in bridging the gap between producers and stakeholders. Among its deliverables are the creation of a European Animation Brand, a policymaking dashboard, and toolkits for enhancing IP management and discoverability.

By uniting academic expertise and industry leadership, ANIMA MUNDI reaffirms Europe’s commitment to promoting its cultural heritage and values on the global stage.

What’s next? Animar_BCN has proven during these three years that the think-tank model gathering producers, funds, broadcasters and policy makers is a great opportunity to build a stronger animation sector. However, not all the topics addressed by the experts can move forward at the same speed and need specific actions.

Building on the momentum, in order to give the opportunity to other territories who also deserve to be spotted, Animar_BCN will launch a series of spin-offs consisting of single workshops tackling a specific topic, organized in different places within the E.U.

The first of these Animar workshops will happen in Nova Gorica, Slovenia, in March 2025 within the frame of the city being the European Capital of Culture, in collaboration with CEE Animation. This forum will continue the work on sustainability in animation with a focus on the application in Eastern European territories.

Additionally, Animar will organize two spin-offs during the Annecy Animation Film Festival in 2026 and 2027, within the framework of ANIMA MUNDI’s research, both of them focused on how to foster the distribution and dissemination of European animation films and series across the continent and beyond.

Animar_BCN will continue in future editions as the industry-centered thoughtful force of the animation sector, expanding its scope and enhancing collaborations between the different stakeholders.

‘Jentry Chau vs. the Underworld’ Creator Echo Wu Discusses the Origins of Her Demon-Fighting Teen

High school is an awkward time for most, as you navigate friendship dynamics, get to know your own unusual qualities and face the indignities of wearing a P.E. uniform five days a week. In the new Netflix series Jentry Chau vs. the Underworld, a girl named (you guessed it) Jentry Chau must face all the drama of being a high schooler while also repressing her supernatural powers and avoiding the creepy demon king who hunts her for those very abilities.

This Chinese-American teen, who lives in Texas and battles creatures from the great beyond, is the brainchild of Echo Wu, creator and executive producer of the show. Comedy badass Ali Wong and graphic novel author Aron Eli Coleite also serve as executive producers.

Jentry Chau vs. the Underworld [c/o Netflix]
Just a Typical Teen Demon Hunter: A Chinese-American teen living in a small Texas town finds out a demon king is hunting her for her supernatural powers in ‘Jentry Chau vs. the Underworld.’

Jentry’s in the Details

Wu, who won the silver medal Student Academy Award for her short The Wishgranter in 2016, says she was inspired by her own teen years when creating the characters and show. She says she had to balance her experiences growing up in Texas with her culture.

“In the show, Jentry is trying to find out where she belongs,” she tells Animation Magazine. “I grew up in in the suburbs near Dallas, which was primarily very Republican, and they had very specific standards of how things should be. It goes beyond when other kids would peer into my lunch and ask what I was eating for lunch. It was more on a psychological standpoint. It’s all these elements that include the clothes you’re wearing, the music you listen to and what’s considered cool or not … I think the show is detailed about what specifically Jentry is listening to and what Jentry is expressing.”

Echo Wu [ph. provided by subject]

‘I wanted to make a show that interested me and would be what I would love as a 12-year-old girl. I wanted it to have this element of romance and horror and fighting with supernatural things.’

— Show creator Echo Wu

 

In many ways, the series is a love letter to Wu’s childhood and hometown. “I wanted to make a show that interested me and would be what I would love as a 12-year-old girl. I wanted it to have this element of romance and horror and fighting with supernatural things. I think that’s a common thread in animation. Jentry thinks she’s going to kick butt with her powers, but then she realizes it might be social suicide if the other kids find out she has the powers. I thought that was an interesting dynamic to play with and have those elements kind of shine through in a very grounded type of storytelling.”

Wu worked with character supervisor Kal Athannassov (Carol & the End of the World, Baba Yaga, Crow: The Legend) to bring the look the show needed to life. The process began around 2018. Titmouse was the animation studio on the project and also handled mixing the music and post duties such as compositing.

“This is first project I’ve been on where I’ve been able to go all out with character design,” says Athannassov. “[The look of the characters] has evolved over the years. I think when we first pitched it, it looked much more focused on being for younger children, and I think it evolved into a young-adult show. I’m glad for that because I think that’s where my natural artistic tendencies tend to be. It was really fun to come up with something that I think feels familiar in terms of the characters but is also unique to us.”

Jentry Chau vs. the Underworld [c/o Netflix]

Athannassov believes the special look of the show is the result of the interesting choices they made. “We decided very early on in the project to make it more cinematic,” he says. “In the very early days of pitching, I would always draw these very wide panels that had this really wide aspect ratio, and we would do the chromatic aberration to just make it feel a little bit more cinematic, a little bit more expensive, and it really goes a long way. I think the final product definitely reflects what we wanted it to do, and especially in TV animation where sometimes you’re butting up against budgets.”

Since the development process ran over many years, Wu and Athannassov had time to refine what they wanted from the look of characters and the show overall. They were even able to take inspiration from other shows that ventured into the horror genre.

Jentry Chau vs. the Underworld [c/o Netflix]

“It was a multiyear, multipronged approach that started years ago, so it changed a lot over time,” says Athannassov. “I think one of our initial inspirations was the [Cartoon Network] show Over the Garden Wall, which we saw when we were first pitching the show. That project came at the right time for us, and I think it showed us it’s okay to do horror in animation. Over the Garden Wall isn’t the scariest thing ever, but it made us feel we could go into that direction. So, with the colors we use in the show we went against what you might expect from horror. Horror tends to be very muted at times and desaturated. But we wanted to have these bright neon, these really vivid rim lights that are always silhouetting the characters. We wanted to do it in a way that felt true to our interests.”

The voice cast features some of the most talented performers any director could hope to have participate in a project. Ali Wong (Tuca & Bertie) voices main character Jentry Chau, Lori Tan Chinn (Lovely Ladies, Kind Gentlemen) plays Jentry’s aunt Gugu, Bowen Yang (Saturday Night Live) is Jentry’s pal Ed. The show will also feature Lucy Liu (Kill Bill), Jimmy O. Yang (Silicon Valley), Sheng Wang (Fresh Off the Boat), A.J. Beckles (Bungo Stray Dogs) and Woosung Kim (Immortal Songs) in upcoming episodes.

Jentry Chau vs. the Underworld [c/o Netflix]

Familiar Voices

Wong got involved when Wu began sending out her show to jump-start the packaging process. She soon heard from Wong, who was excited about the personal story Wu wanted to tell.

“Ali called us and said she liked this weird thing that her agents sent to them,” recalls Wu. “The pandemic had just started, so she was about to go on tour and decided not to go on tour anymore. So, we had a lovely phone call where we just told her what the show is about. She was involved from the very beginning, from the pitch process through to interviewing line producers and head writers. Everyone got very starstruck by Ali Wong. She was very involved with the writing process, and she really pushed script readings and table reads. She really wanted to make sure she got the character right.”

Jentry Chau vs. the Underworld [c/o Netflix]

Wu was also bowled over by Yang’s comedic chops. His drive to experiment with this character and try out new ideas and lines shaped his performance. “Bowen in particular is so good with even his first pass at something. But he would stop during a recording session when he felt like he didn’t do a good take and wanted to try again and try out something we hadn’t expected. You really get to see how working on something like SNL makes him just able to come up with ideas right away and start working on them.”

Looking back over the process of bringing her deeply personal ideas to the show, Wu believes her collaborators were instrumental in helping carry her show forward.

“With Bowen [Yang] and Ali [Wong] and Kal [Athannassov] and so many others, I had great people working with me, and I hope viewers feel seen when they watch it,” says Wu.

 


Jentry vs. the Underworld premieres on Netflix on December 5.

‘Fairyheart’ Animated Feature Awarded Maximum Eurimages Support

The producers behind the upcoming animated fantasy Fairyheart announce that the Council of Europe co-production fund Eurimages has elected to support the film with the maximum allowable amount (€500,000). A Hungary-Canada-Germany co-production, Fairyheart was the only animated project to receive funding in this latest round.

Based on Hungarian writer Magda Szabó’s book Tündér Lala (Fairy Lala), the screenplay for Fairyheart was written by Anita Doron and Attila Gigor. Doron, who scripted the Oscar-nominated animated feature The Breadwinner and directed award-winning live-action features The Lesser Blessed and The End of Silence, will also be directing the upcoming film.

“We cannot wait to start animation on Fairheart and bring the wonderful world of Tundarra to life,” said Doron. “The film will be a unique style of futuristic folklore mixed with the dynamism of modern anime. It will be a ride like no other: fantastical and visually arresting.”

Fairyheart is the story of Lala, the young prince of mythical Tundarra, who must save humanity from the wrath of the dark wizard Aterpater. Helping him along the way are his friend, Bea, a brave but lonely human girl, and Gigi, the magical capibara unicorn.

Production is scheduled to begin in the first quarter of 2025. In addition to Eurimages, the project is supported by the Hungarian National Film Institute, Telefilm Canada, Creative Europe, Ontario Creates and the German Media Fund MDM. It will be distributed in Canada by Vortex Media, and in German-speaking territories by Little Dream Pictures.

Fairyheart is produced by Jozsef Berger and Krisztina Endrenyi of Mythberg Films and Reka Temple of Cinemon Entertainment in Hungary, Paul Lenart of Storyteller Pictures and Iouri Stepanov and Courtney Wolfson of Lakeside Animation in Canada, and Michael Luda of Traumhaus Studios in Germany.

‘Family Guy’ Library Returns to Adult Swim in 2025

Ah, sweet!

Adult Swim announced today that the leading adult animation destination will feature library episodes of Family Guy in its primetime weekday lineup beginning in 2025.

Massively popular with Adult Swim fans since the network began airing the Seth MacFarlane series in 2003, Family Guy episodes will air back-to-back every weekday from 10:00 – 11:30 p.m. ET/PT beginning next year.

To mark the return of Family Guy, Adult Swim will also host a three-day marathon of episodes every evening from 7 p.m. to 5 a.m. ET/PT beginning Wednesday, January 1.

“Adult Swim is a huge part of Family Guy’s early history, and we’re excited for the series to return to our lineup in 2025,” said Michael Ouweleen, President of Adult Swim. “Having Family Guy back on our air is a great complement to the amazing slate of animated originals we also have planned for next year.”

Family Guy follows the adventures of the Griffin family. Endearingly ignorant Peter and his stay-at-home wife, Lois, reside in Quahog, RI, and have three kids: Meg, the eldest child, is a social outcast, and teenage Chris is awkward and clueless when it comes to the opposite sex. The youngest, Stewie, is a genius baby who is bent on killing his mother and destroying the world. Brian, the talking dog, keeps Stewie in check while sipping martinis and sorting through his own issues.

Since its debut in 1999, the series has reached cult status among fans, and has racked up numerous awards, including an Emmy Award nomination for Outstanding Comedy Series, only the second animated series in television history to be honored with such a distinction. In recent years, series creator and lead voice actor Seth MacFarlane (voices of Peter, Stewie, Brian and neighbor Glenn Quagmire) was nominated for the 2021 Emmy Award for Outstanding Character Voice-Over Performance and won the 2019 Emmy Award for Outstanding Character Voice-Over Performance. Alex Borstein (voice of Lois) won the 2018 Emmy Award in that same category and was just nominated in 2024. MacFarlane also was nominated in 2018. He won the 2017 and 2016 Emmy Award in the category and was nominated from 2013 to 2015.

Fresh off its 25th anniversary year, Family Guy will return to FOX in 2025 with all-new episodes and is available to stream on Hulu (including the new, exclusive holiday special “Gift of the White Guy,” available now). The series stars Seth MacFarlane, Alex Borstein, Seth Green, Mila Kunis and Arif Zahir.

Family Guy is a 20th Television Animation production and is distributed by Disney Entertainment. Seth MacFarlane is creator and executive producer. Rich Appel and Alec Sulkin serve as executive producers and showrunners, while Steve Callaghan, Tom Devanney, Danny Smith, Kara Vallow, Mark Hentemann, Patrick Meighan and Alex Carter are executive producers.

Crunchyroll Debuts Dub Trailer for ‘Solo Leveling -ReAwakening-’

Solo Leveling -ReAwakening- [©Solo Leveling Animation Partners]

Ahead of its theatrical release in the U.S. and Canada this Friday, December 6, Crunchyroll and Sony Pictures Entertainment have unveiled the English language dub trailer for Solo Leveling -ReAwakening-, the omnibus feature film recapping Season 1 of the hit anime series and offering fans a sneak peek at Season 2. The film will also be released in IMAX on Dec. 4.

Synopsis: Over a decade has passed since a pathway called a “gate” which connects this world and another dimension suddenly appeared, and people with superhuman powers called “hunters” have been awakened. Hunters use their superhuman powers to conquer dungeons inside the gates to make a living, and Sung Jinwoo, a hunter of the lowest rank, is considered the Weakest Hunter of All Mankind. One day, he encounters a double dungeon, a high-level dungeon hidden inside a low-level one. In front of a severely wounded Jinwoo, a mysterious quest window pops up. On the verge of death, Jinwoo decides to take on the quest, which makes him the only person who can level up.

Based on the web novel written by Chugong and illustrated by Dubu, Solo Leveling is produced by A-1 Pictures, with motion graphics by Production I.G and directed by Shunsuke Nakashige. The creative team also includes character designer Tomoko Sudo and monster designer Hirotaka Tokuda, with music by Hiroyuki Sawano and TOMORROW X TOGETHER.

The anime’s English-language voice cast features Aleks Le as Sung Jinwoo, Dani Chambers as Lee Joonhee, Haruna Mikawa as Sung Jinah, Justin Briner as Yoo Jinho, SungWon Cho as Jinchul Woo, Michelle Rojas as Cha Haein, Hiroki Touchi as Yoonho Baek, Ian Sinclair as Choi Jongin, Kent Williams as Gunhee Go, Kaiji Tang as Song Chi-Yul, Jarrod Greene as Hwang Dong-suk and Alan Lee as Kang Tai-Shik.

Sycamore Studios Picks Up ‘Zita the Spacegirl,’ Closes Series A Funding

Recently launched Sycamore Studios CEO Christian McGuigan and CCO Timothy Reckart jointly announced today the acquisition of author and illustrator Ben Hatke’s #1 New York Times bestselling trilogy Zita the Spacegirl. This acquisition comes on the heels of Sycamore’s oversubscribed Series A funding round, positioning the studio for continued growth and creative expansion.

Previously set up at Fox Animation with Peter Chernin, Zita the Spacegirl now has a new home at Sycamore, joining the studio’s first film announcement, Doctor Dolittle, written by Bob Barlen and Cal Brunker (PAW Patrol: The Movie, PAW Patrol: The Mighty Movie).

Zita the Spacegirl follows an adventurous girl who is propelled into a cosmic adventure when her best friend is abducted by aliens. Zita’s unwavering determination to find her way back home and her courageous sacrifice for others transform her into an intergalactic hero. This children’s graphic novel, published by Macmillan, has garnered over 20 awards and honors, including the American Library Association Notable Children’s Book, a CYBIL Award and several Books of the Year awards, including from Kirkus and School Library Journal.

“Bringing Zita the Spacegirl to the big screen is a tremendous opportunity for Sycamore,” said McGuigan. “Ben Hatke has created a world full of imagination, heart, and heroism. We’re thrilled to partner with him to craft a visually stunning and emotionally powerful film that will inspire kids and families everywhere.”

Hatke, author and illustrator of over a dozen books including the Mighty Jack series and Julia’s House for Lost Creatures, has earned widespread acclaim, including the prestigious Eisner Award. The Zita trilogy has been lauded for its adventurous spirit, whimsical characters and timeless themes of friendship and redemption.

“This is exactly the type of timeless story Sycamore exists to create,” said Reckart. “Zita the Spacegirl is filled with imaginative worlds and powerful themes that will resonate with audiences young and old. We can’t wait to bring this story to life.”

Sycamore has been actively expanding its business by making strategic key hires and bolstering its development slate by identifying quality family intellectual property, both original and open source. Recently, the company announced the appointment of Cooper Waterman, a well-respected executive in family entertainment, as a partner and the new Head of Production and Distribution.

sycamorestudios.com

Disney’s ‘Moana 2’ Charts a Course thru Multiple Box Office Records

With a five-day domestic debut of $221 million, Walt Disney Animation Studios’ Moana 2 is sailing beyond box office records, including the biggest five-day opening of all time, the biggest Thanksgiving debut and Thanksgiving weekend (three- and five-day), the biggest Thanksgiving day, and the biggest Black Friday ever.

The film, which reunites Moana (voice of Auli‘i Cravalho) and Maui (voice of Dwayne Johnson) three years later for an expansive new voyage, opened in most markets around the world with $165M internationally, bringing its global cume to date to $386M, the second biggest global debut of 2024.

Moana 2 has far surpassed our high expectations this weekend and is a testament to the phenomenon that Moana has become,” said Disney Entertainment Co-Chairman Alan Bergman. “We’re fortunate to have an incredibly talented and hard-working creative team at Disney Animation who brought this new adventure to life, alongside our wonderful stars Auli’i and Dwayne and great new music. This is a moment to celebrate, and we’re thankful to all the moviegoers and fans who’ve helped make this a record-breaking debut.”

Domestic records include:

  • Biggest five-day opening of all-time (surpassing The Super Mario Bros. Movie, $204.6M)
  • Biggest Thanksgiving weekend of all time by far ($221M five-day, $135.5M three-day, surpassing Frozen 2‘s $125M five-day and $94M three-day)
  • Biggest Thanksgiving debut by far (more than doubling Frozen‘s $94M five-day and $67M three-day)
  • Thanksgiving Day of $28M (nearly doubling Frozen 2’s $15M)
  • Highest ever Black Friday at the box office with $54.5M (exceeding Frozen 2‘s $34.2M)
  • Biggest Walt Disney Animation Studios debut of all time
  • Disney now holds the top seven Thanksgiving debuts of all time and nine of the top 10

This is Disney’s third film this year to surpass $150M domestically in its opening weekend, alongside Marvel Studios’ Deadpool & Wolverine ($211M) and Pixar’s Inside Out 2 ($155M), marking the three biggest openings of 2024.

Moana 2 is off to a strong start internationally as well, driven by No. 1 openings around the world.

  • Highest animated opening weekend of all time in France
  • Second highest animated weekend of all time in Italy and Brazil
  • Highest WDAS opening weekend of all time across the Latin American region and in nearly 30 individual markets worldwide, including France, Italy, Australia, Brazil and Mexico

The CG-animated musical adventure is now open in all markets except Japan, Thailand and Hong Kong, releasing in all three in the coming week.

‘The Day the Earth Blew Up’ Opens in L.A. Dec. 13 ahead of Feb. Wide Release

The Day the Earth Blew Up: A Looney Tunes Movie

Distributor Ketchup Entertainment is preparing puny humans for the invasion of The Day the Earth Blew Up: A Looney Tunes Movie next year, with an Academy Awards-qualifying run in Los Angeles this month. The 2D-animated pic will play at the Laemmle NoHo 7 in North Hollywood on December 13.

Directed by Pete Browngardt (Looney Tunes Cartoons, Uncle Grandpa) and produced by Warner Bros. Animation, the highly anticipated film will conclude its nail-biting release saga by opening nationwide on February 28, 2025.

Synopsis: Porky Pig and Daffy Duck venture to the big screen as unlikely heroes and Earth’s only hope when their antics at the local bubble gum factory uncover a secret alien mind control plot. Faced with cosmic odds, the two are determined to save their town (and the world!) … that is if they don’t drive each other totally looney in the process.

Featuring the voices of acclaimed actors Eric Bauza, Candi Milo, Peter MacNicol, Wayne Knight and Laraine Newman with the laugh-out-loud gags, vibrant visuals and beloved characters that make the Looney Tunes so timeless and iconic.

Featuring many returning talents from the Looney Tunes Cartoons series, The Day the Earth Blew UP is directed by Browngardt; written by Browngardt, Darrick Bachman, Kevin Costello, Andrew Dickman, David Gemmill, Alex Kirwan, Ryan Kramer, Jason Reicher, Michael Ruocco, Johnny Ryan and Eddie Trigueros; exec produced by Browngardt and WBA head Sam Register; with Kirwan as supervising producer and Michael Baum as line producer.

The creative team also includes composer Joshua Moshier, editor Nick Simotas, art director Nick Cross and production designer Aaron Spurgeon.

Lighthouse’s ‘Póg mo Pigeon’ Wins Oscar-Qualifying Award

Póg mo Pigeon, the debut short from Kilkenny’s Lighthouse Studios, has won the Best Animated Short at Derry’s Academy-Award qualifying Foyle Film Festival, the studio announced today. The film competed in the Light in Motion competition, with winners announced at the Closing Night Gala on Sunday.

As well as being the studio’s first original short, Póg mo Pigeon is the debut short film from director Clíodhna Lyons, whose credits to date include assistant director on several of the studio’s productions. It is also the first professional writing credit for Polly Holland, who pitched the idea during an in-house open call, having recently joined the studio through the Screen Skills Ireland Graduate Traineeship in association with Animation Ireland. Holland served as animator on the film as well.

Póg mo Pigeon [Lighthouse Studios]

“Clíodhna and the team did an amazing job bringing Polly’s concept to life, and the jury praised the film for its originality, storytelling and haunting beauty — something we can all take great pride in! We’re delighted to receive such praise for our first original release,” said the film’s executive producer Claire Finn, Managing Director of Lighthouse Studios.

Lyons added, “The whole team is delighted to see their work recognized. Thank you to Foyle Film Festival for embracing our film, for supporting animation as a medium and for highlighting such diversity in their programming.”

Founded in 2017, Lighthouse Studios has provided animation for hits such as Rick and Morty, The Cuphead Show! and The Bob’s Burgers Movie, and in 2022 won a BAFTA for El Deafo, which the studio produced for Apple TV+. The BAFTA-winning studio is currently animating the 2D feature Light of the World, for partners Pencilish and Epipheo, while developing original content including Savage Town, a gritty Irish tale for adult audiences set at the turn of the millennium; Showtime!, a coproduction with Derry-based Dog Ears,; and a yet-to-be-announced series for young adults.

Disney Delves into the Music of ‘Mufasa’ in New Featurette

Ahead of the photoreal CG prequel’s big screen debut on December 20, Disney is getting fans roaring for Mufasa: The Lion King with a new featurette, “Music of Mufasa,” as well as the reveal of half a dozen theatrical exhibition posters. Additionally, Walt Disney Records has announced the December 13 release of the film’s songs plus a deluxe version of the  soundtrack (pre-save and pre-order now available).

The original songs were written by Grammy, Tony and Emmy Award winner and Kennedy Center Honor recipient Lin-Manuel Miranda (appearing in the featurette with director Barry Jenkins), and produced by Grammy Award winner Mark Mancina and Miranda, with additional music and performances by Lebo M.

The Lion King has an incredible musical legacy with music from some the greatest songwriters around, and I’m humbled and proud to be a part of it,” said Miranda “It’s been a joy working alongside Barry Jenkins to bring Mufasa’s story to life, and we can’t wait for audiences to experience this film in theaters.”

The album was produced by Miranda, Mancina and Grammy Award winner and Walt Disney Music President Tom MacDougall. The score, which will be included in the Deluxe version of the soundtrack, was composed by Tony Award winner and composer Dave Metzger.

Mufasa: The Lion King Original Soundtrack track list:

  1. “Ngomso” Performed by Lebo M
  2. “Milele” Performed by Anika Noni Rose and Keith David
  3. “I Always Wanted A Brother” Performed by Braelyn Rankins, Theo Somulo, Aaron Pierre and Kelvin Harrison, Jr.
  4. “Bye Bye” Performed by Mads Mikkelsen, Joanna Jones and Folake Olowofoyeku
  5. “We Go Together” Performed by Aaron Pierre, Kelvin Harrison Jr., Tiffany Boone, Preston Nyman and Kagiso Lediga
  6. “Tell Me It’s You” Performed by Aaron Pierre and Tiffany Boone
  7. “Brother Betrayed” Performed by Kelvin Harrison Jr.

Tickets are on sale now for Mufasa: The Lion King, which explores the unlikely rise of the beloved king of the Pride Lands.

Synopsis: Rafiki relays the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny — their bonds will be tested as they work together to evade a threatening and deadly foe.

The film features an all-star roster of talent, including Aaron Pierre, Kelvin Harrison Jr., John Kani, Tiffany Boone, Kagiso Lediga, Preston Nyman, Mads Mikkelsen, Thandiwe Newton, Lennie James, Anika Noni Rose, Keith David, Seth Rogen, Billy Eichner, Donald Glover, Blue Ivy Carter, Braelyn Rankins, Theo Somolu, Folake Olowofoyeku, Joanna Jones, Thuso Mbedu, Sheila Atim, Abdul Salis, Dominique Jennings and Beyoncé Knowles-Carter.

Blending live-action filmmaking techniques with photoreal computer-generated imagery, the all-new feature film is directed by Barry Jenkins, produced by Adele Romanski & Mark Ceryak, and executive produced by Peter Tobyansen.

Magic Light’s ‘Tiddler’ Paddles to BBC Christmas Release with New Trailer

Magic Light Pictures (The Gruffalo, Zog, The Snail and the Whale, Tabby McTat) has revealed the first official trailer for its 2024 Christmas animation for BBC iPlayer and BBC One, Tiddler. This half-hour adventure marks the studio’s 12th adaptation of a Julia Donaldson and Axel Scheffler picture book for the broadcaster’s holiday programming.

Logline: Tiddler is the story of a small grey fish with a big imagination who gets lost in the deep wide ocean, until he’s saved by his own storytelling.

The voice cast is led by Hannah Waddingham (Ted Lasso, Game of Thrones) as the narrator, Lolly Adefope (Ghosts, Saltburn) as Miss Skate, Jayde Adams (Ruby Speaking, Alma’s Not Normal) as Plaice and other characters, plus Rob Brydon (Gavin and Stacey, The Trip) — returning for his 12th Donaldson and Scheffler adaptation — in the multiple voice roles of Fisherman, Whale, Starfish and Anchovy.

Tiddler will also feature the voices of child actors Reuben Kirby in the title role, and Theo Fraser as Johnny Dory.

Tiddler is directed by Andy Martin and Alex Bain, written by Michael Bohnenstingl, and produced by Barney Goodland and Martin Pope of Magic Light Pictures. The film was acquired by Charlotte Moore, BBC Chief Content Officer and Nawfal Faizullah, BBC Drama Commissioning Editor.

Magic Light’s previous adaptations of Donaldson and Scheffler’s works are available to stream on BBC iPlayer in the U.K.

The ‘Creature Commandos’ Creative Team Gives Us the Scoop on Max’s Misfit Monsters

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Emblazoned with a freshly forged DC Studios logo and fortified with an enviable creative pedigree, Creature Commandos just charged onto the Max streaming platform for its seven-episode debut season, officially launching the revamped DC Universe.

Produced by DC Studios and Warner Bros. Animation, this spirited adult animated series comes from the prolific pen of Guardians of the Galaxy’s James Gunn, DC Studios’ new co-chair and co-CEO who was brought in to give a much-needed makeover of DC’s film, TV and animation roster.

Gunn executive produces alongside Peter Safran, Dean Lorey and Warner Bros. Animation head Sam Register, with Rick Morales serving as supervising producer. Creature Commandos is based on a team of characters first seen in DC’s horror-tinted comic book Weird War Tales #93, published in 1980.

Creature Commandos [c/o Max / Warner Bros. Animation / DC Studios]
Army of Darkness: Written and exec produced by DC head James Gunn, Creature Commandos follows a secret team of incarcerated monsters recruited for missions deemed too dangerous for humans.

Missions Impossible

With its magnificent menagerie of monstrous misfits, the series’ premise follows Belle Reve Penitentiary’s intimidating warden Amanda Waller as she recruits incarcerated monsters and creatures for a black-ops squad to deploy on impossible missions around the globe.

Taking obscure comic characters and introducing them to modern audiences is a rare skill, and Gunn is extremely adept at it (as shown by his successful Guardians of the Galaxy trilogy). Showrunner Dean Lorey was unaccustomed to the luxury of having all episode scripts finished and polished by the time production began.

“They had four of the things done by the time I came on board. It reminded me of sort of old-school storytelling,” Lorey tells Animation Magazine. “They were emotional and propulsive, and, like everybody, I was eagerly waiting for the last three episodes. We didn’t start producing it until he [Gunn] finished writing it, which is the way you should produce stuff.

Creature Commandos [c/o Max / Warner Bros. Animation / DC Studios]

“I’ve been a fan of James forever,” Lorey continues. “Back in his Troma days I was a fan. I did Friday the 13th: Part Nine, and so that was around the time that he was doing his low-budget horror stuff. I just loved his scripts. It’s classic James Gunn material. There’s a lot of heart. He tells stories as dramas, then adds comedy and the action. That’s what we also did with Harley Quinn and Kite Man.”

Creature Commandos’ all-star vocal cast includes Viola Davis as Amanda Waller, Maria Bakalova as Princess Ilana, Anya Chalotra as Circe, Zoë Chao as Nina Mazursky, Frank Grillo as Rick Flag Sr., Sean Gunn as GI Robot and Weasel, David Harbour as Frankenstein, Alan Tudyk as Dr. Phosphorus, Indira Varma as the Bride of Frankenstein and Steve Agee as Economos.

“Well, we just hired really good actors,” says Morales about the rare alchemy of the cast. “I think the thing here, and James has always made this clear, is that going forward into the live-action films it’s going to tie directly into this animated show. So if David Harbour is playing Frankenstein here, as they go forward into the live-action films, if Frankenstein shows up, he’ll be playing him there. Frank Grillo is playing Rick Flagg, [so] he’ll show up in other live-action DC properties playing the same character. It was casting for Creature Commandos but also for the broader DC Universe as they move forward.”

Creature Commandos [c/o Max / Warner Bros. Animation / DC Studios]

Gunn conducted the first wave of voice directing himself, but as his workload naturally increased and he had to step away, Lorey and Morales stepped in to finish the sessions off.

“For me, the big thing was GI Robot, which is a character I love,” Lorey says. “I had no idea what GI Robot was going to sound like. We thought Sean would come in as kind of robot-y, but he had a delicate, sweet take on it. He brought a ton to it that I thought was beautiful.”

Its engaging animation style evokes a certain Old World charm that harkens back to vintage Hammer horror films and team-up comics of the ’90s, all accompanied by an atmospheric score by the masterful Clint Mansell (Requiem for a Dream, The Fountain, Moon) and the energetic tunes of Gogol Bordello, a crazy gypsy punk band that will transform viewers into instant fans.

Dean Lorey [ph: Sonja Flemming / CBS ©2024. c/o Warner Bros.]
ph: Sonja Flemming / CBS ©2024. c/o Warner Bros.

‘To me, it feels very premium, and I love that it’s gothic but it’s not dark all the time. Hammer horror was definitely an inspiration. European is a good touchstone for me.’

— Showrunner Dean Lorey

 

“As you can see looking at the credits, we had a very large list of players involved, and one of the players that we worked with was Bobbypills, a French animation studio,” says Morales. “They were involved early on to do some conceptual work on character design and background look. We wanted to give a different flavor than you might typically see in one of our DC projects.”

For Creature Commandos, Morales’ creative counterpart across the Atlantic at Bobbypills was Balak, a celebrity animator and veteran comic-book creator in France who wrote Lastman.

“He’s just a really talented guy,” says Morales. “He and his team did a bunch of explorations on the Bride and Frankenstein and several other characters. We worked hand in hand with them and my team over here on the Warner Bros. Animation side.”

Creature Commandos [c/o Max / Warner Bros. Animation / DC Studios]

Morales says he discovered that he and Balak are the same age and grew up with the same comic books. “When we first met when I went to France, we talked a lot about the ’90s-era comic-book artists like Jim Lee and Marc Silvestri,” he recalls. “So you’ll see some of that design feel incorporated into these characters. It does have a little bit of a European comic-book feel, particularly in the background design. They just absolutely nailed some of the characters and met very minimal input from us, and others we took and finished off. On the design front, it was really a team effort between Bobbypills and Warner Bros. Animation.”

Lorey was especially happy with the show’s overriding Eastern European tone that evoked a sense of lush gothic horror, something that allowed it to flourish in its own realm.

“That was the target we were looking to hit, and I feel great about where we landed,” he says. “To me, it feels very premium, and I love that it’s gothic but it’s not dark all the time. The palette is vibrant, and it’s very distinct from, say, Harley Quinn. Her Gotham was basically bright and crazy and colorful by design. But this was meant to be something very different. Hammer horror was definitely an inspiration. European is a good touchstone for me.”

Creature Commandos [c/o Max / Warner Bros. Animation / DC Studios]

Strong Stories Plus Big Heart

“The show has an enormous amount of heart to it,” Lorey adds. “I honestly think there’s real emotion in the series. There’s deaths [of] major characters, and it means something when it happens. It’s real storytelling, and that’s what I really respond to. I’m very proud of it.”

Morales’ role as supervising producer in this ambitious superhero project involved overseeing everything from storyboards to animatic edits, to character design and background designs.

“It all kind of runs through me, but of course it all goes through James for approvals,” he adds. “I’m there from the earliest moments working with our directors, Matt Peters and Sam Liu. And we were fortunate to get a great storyboard team here too. I get hands-on involved in character design and reboarding things, and I boarded the title sequence. That was a lot of fun to create.

“It’s a big show, and we did a lot of work,” summarizes Morales. “For every episode we finish off, I feel like I have a favorite. And then the next episode gets finished and I think, ‘Wait, actually I like this one better.’ It’s a very good problem to have. I think people are going to love the Bride and GI Robot. There’s something new here for them. All these characters come across so well. They’ve got really human motivations, and the stories are just extremely well done.”

 


Creature Commandos premieres on Max on December 5 with the first two episodes. New episodes drop on Thursdays.

 

Warner Unveils Epic ‘LOTR: The War of the Rohirrim’ Merch Collection

Warner Bros. Discovery invites fans to honor the legacy of the Rohirrim with new products inspired by the new original anime feature film The Lord of the Rings: The War of the Rohirrim, based on the characters created by J.R.R. Tolkien. Returning audiences to the epic world of The Lord of the Rings Trilogy, the new collection includes stunning theatrical premiums, apparel, books, accessories, drinkware and tech accessories from premiere licensees and The WB Shop.

Distributed theatrically worldwide by Warner Bros. Pictures, the film will be released in theaters nationwide on December 13 and internationally beginning December 11.

Fans can immerse themselves in Middle-earth with cross-category products from top global licensees and The WB Shop, including:

 

War of the Rohirrim - MacFarlane Toys

Toys, Games & Collectibles:

  • McFarlane Toys, renowned for its detailed collectibles, has launched a new series of four-inch scale “Collect to Build” figures featuring Helm, Héra, Wulf and Shank. Each McFarlane figure comes with a piece of Snow Troll — collect all four to build. A Gold Label 4-pack exclusive to Amazon is also available now. Visit McFarlane.com for more.
  • The new Funko Pop! Collection, now found on the WB Shop, is a must-have, featuring characters inspired by Héra, Helm Hammerhand and Wulf brought to life in Funko’s signature fashion.
  • BANDAI SPIRITS’ latest S.H. Figuarts line introduces two exciting new action figures, Héra and Wulf, each equipped with interchangeable hands, facial expressions and props for dynamic posing and display, available at Amazon.
  • Step into Tolkien’s legendary world with Games Workshop’s The Lord of the Rings: The War of the Rohirrim – Battle of Edoras starter set. This comprehensive boxed set, available at Warhammer stores, Warhammer.com, and independent retailers, brings the epic conflicts of Middle-earth to life on the tabletop, providing everything needed to play out battles in the Middle-earth Strategy Battle Game. Whether you’re a seasoned strategist or a newcomer to tabletop gaming, experience the thrill of commanding armies in the heart of Rohan’s capital, Edoras.

 

Home: 

  • New blind bag foam bag clips and key chains bring fan-favorite characters like Héra, Wulf, and their animal companions to life in detailed designs by Monogram International.
  • Bring Middle-earth into your home with the WB Shop’s The Lord of the Rings: The War of the Rohirrim home goods collection, featuring the “You Could Rule” can-shaped glass, a striking “Still Standing” two-tone mug and tote bag and a beautifully crafted Map of Rohan Flag.

 

Fashion and Retail:

  • Dive into the WB Shop’s The Lord of the Rings: The War of the Rohirrim apparel collection crafted for fans of Rohan’s heroic legacy. Show your allegiance with the “Shield Maiden” long sleeve shirt featuring a notable design that honors the valor of Helm’s daughter, Héra. The “Still Standing” oversized faded tee captures the courage of Helm Hammerhand and offers a relaxed fit with a vintage look. Channel your inner warrior with the collection’s “Wulf” hoodie providing warmth while standing strong against any challenge. WB Shop’s comfort colors tees — like the “You Could Rule” and “Héra” designs — offer a soft, durable feel in earthy tones, embracing the rugged spirit of Middle-earth.
  • Specialty retailer Hot Topic also offers an epic worthy collection of The Lord of the Rings: The War of the Rohirrim fashions.

 

War of the Rohirrim gaming pad WB Shop
WB Shop

Tech:

 

Publishing:

Art of War of the Rohirrim

  • In February 2025, HarperCollins will release The Art of The War of the Rohirrim, a comprehensive, large format hardcover offering unparalleled insight into the making of The Lord of the Rings: The War of the Rohirrim and the complete creative journey from concept to finished film told by the artists and filmmakers themselves. With more than 1,000 never-before-seen sketches, drawings, character studies and environment designs, this beautiful full-color book takes readers through the development of ideas, offering a rare glimpse into the artistic development of the film, including finished designs and scenes that bring Rohan’s world to life.

 

Theatrical Concessions:

  • In partnership with Snapco and Golden Link, exclusive The Lord of the Rings: The War of the Rohirrim-inspired specialty cups and drink toppers — featuring characters Héra and Helm — bring an exciting new element to the theater experience. For extra comfort, the hooded blanket adds a cozy touch of Middle-earth garb to your movie viewing.
  • Fans can also purchase additional collectible items such as a popcorn container shaped like a hammer and shield, plush figures and more, available at participating theaters starting this December.

 


Read all about The Lord of the Rings: The War of the Rohirrim in the January ’25 issue of Animation Magazine, available soon. 

Noel Time Like the Present! Unwrapping ‘That Christmas’ with a Visit to London’s Locksmith Studio

‘I love the fact that Locksmith has allowed us all to make such an intimate movie; that we can enjoy the ‘little’ stories packed with big emotions.’

— Writer Richard Curtis

 

With its debut film, the 2021 Disney release, Ron’s Gone Wrong (2021), Locksmith Animation already set an incredibly high standard that rivals anything from the bigger studios, and its team includes world-class creative talent from the likes of Disney, Pixar, DreamWorks, Aardman and Illumination. Split between L.A. and London, Locksmith prides itself on being a filmmaker-led studio that, first and foremost, sets out to tell contemporary stories with perfect hooks.

As for its latest feature, That Christmas, the major hook isn’t the hero’s journey we often expect from animated films but, instead, it’s Christmas and acclaimed screenwriter Richard Curtis, best known for Blackadder, Mr. Bean, Four Weddings and a Funeral and Love Actually. The British luminary’s distinct sense of place and inherent domesticity lends a grounded approach to a movie that fits with Locksmith’s track record of creating character-led stories. Nestled in the thriving and picturesque Primrose Hill, Locksmith’s London studio offered us an exclusive look at That Christmas, showcasing the artistry on display.

That Christmas [c/o Netflix]

Dasher - That Christmas [c/o Locksmith Animation]
Dasher character design [c/o Locksmith Animation]

Building Character

We were welcomed by Locksmith co-founder and head of production Julie Lockhart, producer Nicole Hearon and the film’s director Simon Otto. Having worked as head of character animation on DreamWorks’ How to Train Your Dragon trilogy, Otto drove the entire tour; his love for characters (and their design) became more and more evident as he spent the day with us and showed an incredible warmth and pride in his work.

Long before he began his career as a traditional animator on DreamWorks’ Prince of Egypt, Otto grew up with a lot of snow in his home country of Switzerland. (He was actually once a professional snow sculptor.) It’s no surprise, then, that his careful handling of character, set pieces and environments permeates the film’s Wellington-on-Sea setting. The old Victorian fishing town brings together the charm of Curtis’ real-world stories with the magic and timelessness of animation.

Locksmith partnered with leading visual effects and animation studio DNEG (Nimona, Entergalactic) to bring the film to life. “We build a production bible they work on for the digital production, which is often referred to as the ‘vendor model,’” explains Otto. “So, we will do the design, layout and story — the meticulous parts — what the film should look and feel like. We look to DNEG for their creativity, but, initially, it is always important that we take the time and space to build and present a clear vision of a world that everyone works within. The worst mistake you can make as an animator is thinking you know all the answers and forget to take advantage of the talent you have access to.”

Simon Otto [c/o Locksmith Animation]

‘Our goal was to bring together the charm and humor of Richard Curtis’s real-world stories with the magic timelessness and appeal of animation. We wanted to tap into romanticism and realism which we heightened through the emotion of the characters.’

— Director Simon Otto

 

Otto mentions that making a movie where 80% of the shots have some degree of snow effect or snow interaction had its share of challenges. “In addition, we had to figure out how to handle a multi-threaded storyline with such a large cast, where every character has to be designed, built, and performed in a unique, idiosyncratic, and entertaining way, and how do you tell a dynamic story in animation that doesn’t have a villain,” he recalls. “But the biggest creative challenge was interweaving the storylines in a way that kept the thrust of the story dynamic and gave the movie an emotional arc, rather than only a plot arc. In animation, we tend to tell single hero stories with a big fantastical or comedic idea set in an invented world. Telling a story with multiple heroes — all giving us a slightly different dramatic angle on a Christmas that doesn’t go to plan — is our big idea, which feels unique to me.”

Otto worked closely with character designer Uwe Heidschötter, who sketched in Photoshop before the modeling done by Leo Sanchez Barbosa (Tangled, How to Train Your Dragon) in Maya and ZBrush. To establish the style, the team spent nine months on the first character alone before a lineup was produced with tangible textures and clothing. The creators then worked with test runs based on how they would react and interact.

That Christmas [c/o Netflix]
Yuletide Tale: The film’s writer, Richard Curtis, hopes the movie will remind audiences of the joys and complexities of Christmas, as well as the comedy and heartbreak of childhood.

How to Build a Town

During the tour, we were also introduced to the BAFTA-nominated production designer Justin Hutchinson-Chatburn (Black Mirror, Ghost in the Shell), who, along with art director Mike Redman, designed an incredibly nostalgic world. The details are quite remarkable, with inspiration taken from visiting Suffolk and from quintessentially British seaside locations steeped in history and customs. “Due to Richard’s writing, it doesn’t demand anything too bombastic, but rather — as would be expected from his work — wraps itself around the audience,” explains Hutchinson-Chatburn. The result is a natural storybook quality and texture that has clearly been “allowed to cook” through layers of set dressing and intricate design work.

This was all assembled in the virtual reality studio Gravity Sketch, and Hutchinson-Chatburn demonstrated his intuitive approach with the software, bringing an entire room to life in front of us. “We respond to spaces emotionally and physically. I can look over there and see Dad setting up a chess game … these ceilings aren’t quite low enough, etc. You get a better truth out of the design.” As he walked through the entire floor of a “building” — physically in the space at the right scale, ducking under door frames — we observed how the camera affects staging and story conversations, helping Otto work out transitions, even going back to a storyboard (if need be), and continuing to build a sense of place and history.

That Christmas [c/o Netflix]
Lost Claus: Based on three picture books penned by British screenwriter Richard Curtis, Locksmith Animation’s follow-up to ‘Ron’s Gone Wrong’ features a well-meaning Santa voiced by Brian Cox and a new song by Ed Sheeran.

Christmas With Curtis

The film’s editor Sim Evan-Jones (Shrek) also showed us his process. “We would have a storyboard artist capture elements from the script, then I transfer [them] into an editorial cut together with scratch dialog.” Much like the VR, this rough version became more of a writing tool to see how the film was playing so everyone would not be too caught up in the details early on; a complete trust in the process gets them there. After this stage, it’s built up more via 3D pre-vis, sticking to the storyboards but adding more embellishments through the camera, with things like lens choices. “At this stage, it’s figuring out the cinematography and how something may be too indulgent. Richard was a huge help here with tightening everything and hitting the comedic beats. It was so useful to have such an experienced filmmaker. It was like a free film school.”

For Curtis, being involved with animation was a new experience. “I love live action, but you’re stuck with what you’ve got … and so you have to make it work. With That Christmas, I noticed it was more fluid. This is taking all the parts — writing, editing, directing — and piling them on top of one another. Before, on live action, I felt I earned 80% of the praise, but on this 80% of it was a gift. It’s so extraordinary what goes into animation.” He continues to show genuine awe for the medium. “The latest Spider-Verse film was easily the best film of last year. It looked like it took 300 years to make.”

Santa - That Christmas [c/o Locksmith Animation]There are, however, no spiders in sight here. Based on Curtis’ series of children’s books with artist Rebecca Cobb — The Empty Stocking (2013), Snow Day (2014), That Christmas (2021) — the adaptation weaves all three original narratives together into a perfect “multi-protagonist” story. The film carefully navigates family dynamics and friendship while our reliable narrator, Santa Claus, attempts to fix one of his own mistakes during the blizzard of a century, a villainous force majeure that throws everyone’s plans out of whack.

character designs - That Christmas [c/o Locksmith Animation]
Character designs for (above) Santa, (L-R) Danny Williams, Evie McNutt, Bernadette McNutt and Ms. Trapper.
Without giving too much away, the collaboration and energy of all the talent was reflected in every clip, from a stormy introduction of Santa (a perfectly cast Brian Cox) to the interaction among the cast of children. The blending of emotion with the trademark warmth and humor we have come to expect from a Richard Curtis movie is more than evident.

Looking back, Otto says he’s probably most proud of the charm and appeal of the characters. “I love how entertaining and unique they are, from the character design through the costume designs, the surfacing, the voice casting, and the way their personalities come through in their performances,” he shares. “As a former head of character animation, this is my wheelhouse and besides telling a great story, my biggest goal is always that our audience is enjoying time with our characters. I sincerely hope that audiences will agree that we’ve achieved that.”

 


That Christmas premieres on Netflix On December 4.

L.A. Animation Festival Announces 2024 Shorts Lineup and Special Fleischer Studios Showcase

Max Fleischer Fans are in for a treat when the annual Los Angeles Animation Festival raises its curtains again next week. The event, which takes place at the Eastwood Performing Art Center Dec. 5-8 in Hollywood, features screenings of eclectic shorts, competitions, and a special Fleischer restoration spotlight program, all culminating in the annual awards night and party on Sunday, Dec. 8.

On Thursday December 5th, the festival hosts a special pre-competition meetup for all entrants and attendees to get to know each other at Atwater’s classic Big Foot Lodge. On Friday LAAF’s opening event features a lively screening of classic animation shorts and super-rarities from around the world, all projected on film on the big screen.

Event organizer John Andrews

Saturday’s program features screenings of the films in competition throughout the day. Saturday’s evening also includes a rare screening of newly restored Fleischer Studio shorts featuring Betty Boop, Koko the Clown, Superman and Popeye — a treasure trove of fantastic 4K restorations with interstitial commentary from an illustrious panel of animation directors including Dave Wasson (The Cuphead Show and Mickey Mouse shorts) Howard Baker (Piece by Piece), acclaimed voice actor Billy West (Ren & Stimpy, Futurama) and historian Ray Pointer, author of The Art and Inventions of Max Fleischer.  Also on hand will be Mauricio Alvarado who has worked with Paramount and the Fleischer family to make all the recent Fleischer restorations happen. There will be an array of Fleischer souvenirs and memorabilia available for purchase.

Panelists, from left, Dave Wasson, Ray Pointer, Billy West and Howard Baker

The awards gala will take place on Sunday (Dec. 8) at 7:45 PM, followed by a party. Awards will be presented in various student and professional categories, judged by a distinguished panel of animation and film professionals. Tickets are available at https://www.eventbrite.com/cc/los-angeles-animation-festival-2864979

For more info, visit. http://blog.laafest.com/tickets-schedule/

Watch the trailer below:

Tech Reviews: DaVinci Resolve 19, Wacom’s Movink & Silhouette Studio 2024

 

Blackmagic’s DaVinci Resolve 19 Color Panels

Blackmagic is all about its hardware. Many may think of DaVinci Resolve when they think of Blackmagic, but the software is driven by the hardware: the cameras, switchers, mixers and color panels. And these devices range from those used by small indie users to full-blown studios. Recently, a series of color panels was released that includes the Micro Color Panel, which is the smallest of the series, but it’s also darn powerful.

The upgrade from the last version includes a number of cool features: It has similar fabrication to its big brothers for the trackballs and wheels — the driving controls for color grading. They are weighty, and the resistance is key to restraining the movements you make when doing very slight adjustments.

Along the top of the panel are 12 dials with a similar feel and resistance to the balls and wheels. These control additional color variables: lift, gamma, gain, contrast, etc.

The rest of the panel is filled on the left, top and right with buttons that give you edit functions, still control, viewer control, reset buttons, adding nodes/windows/keyframes, and then transport controls (frame forward and back, previous/next clip, play forward, playback, etc.)

Further, there are shift-up and shift-down modifier buttons on the lower left, which adjust the functionality of the panel controls. So, essentially, you have three different panels, just by modifying things with the shift keys. For example, your balls and wheels by default control the “Primaries,” which are the broad color controls. But a shift button switches the mode to “Log,” which allows finer detail control. However, you can switch it again, and if you create a power window (used for isolated color correction), the balls and wheels become controls for the position, size, feathering, etc., for the mask — and then you click over on the “play” button, and you activate Resolve’s tracker, which locks your mask to the object. That is just one example.

The concept behind the panel is to change how you interface with the software from a mouse-point-and-click method to one where you never take your eyes off the screen when making adjustments. It’s meant to become muscle memory, like playing an instrument. Your hands don’t leave the panel.

Let’s not forget some of the technical aspects. The Micro Color Panel can be connected to your computer via Bluetooth or USB-C cable. The cable is also used as a charger for the internal battery and it can connect through Bluetooth. It’s meant to be used on the go. It literally fits in my backpack, and it even has a slot built into the top that fits an iPad Pro — and since you can connect via Bluetooth, the USB-C port on the iPad can remain open for external drives.

I kind of love it, and I just may get one for myself to keep. Of course, at around $500, it’s totally worth it, which is also a comparable price reduction from the previous model.

Price: $509
blackmagicdesign.com/products/davinciresolve/panels

 

Wacom’s Movink

Wacom’s Movink

I was quite impressed with the Blackmagic Micro Color Panel. But then, I also had the great fortune of having Wacom send me its Movink OLED tablet, so I was blown away once again. To be perfectly transparent, when Wacom contacted me and said it wanted to send it to me, I said, “Sure!” because I don’t question Wacom sending me things. But I didn’t research what was being sent to be reviewed. So when it arrived, it was like Christmas, and I said to myself, “Let’s see what we’ve got! Wait, this is a really thin tablet — and OMG, it’s a display tablet!”

The Movink is only 4mm thick (at its thinnest, which is most of it) and 420 grams. Literally, a featherweight — of a bigger bird. There is no power supply; the power comes through the USB-C cable. Past Cintiqs have come with a flurry of cables and boxes to keep track of, and that has gotten better as technology progressed. But now, we are down to one cable, which can be plugged in ambidextrously on the left or right edge of the tablet.

I plugged the cable into my laptop, and Windows just said, “Oh, look! A new display!” My desktop mirrored the Movink. Granted, I needed to update my Wacom drivers, but that’s to be expected. The point is, though, that it just worked. The display is crisp with a 100,000:1 contrast ratio and Pantone/Skintone-validated colors, while the anti-glares coating helps keep all that vibrant color clear without much reflection pollution.

There is zero latency (caveat: I haven’t tried ZBrush with it yet). The Pro Pen 3’s thin, pencil-style form feels good with three buttons on the side, replacing the rocker button on older pen models. But if you like the older pens, the tablet still supports them, and it also supports third- party styluses such as Dr. Grip Digital, Lamy and Staedtler.

Physical ExpressKey buttons for modifying tablet functions are on the left and right sides. In addition, the screen is also touch-activated, which makes for a more integrated experience as you pinch-zoom or rotate canvases or objects while laying down paint strokes. This isn’t new to this device, but I’m very happy Wacom didn’t leave it out.

As with most Wacom tablets, there are trial versions of software to get you going. The Movink is bundled with trials of Rebelle 7 for painting, Capture One for photo editing, MAGMA (a browser-based drawing and painting tool), MASV for transferring large files and Clip Studio Paint EX for illustrations, manga and comic design.

When you get a Movink, I highly recommend the carrying sleeve. With devices that are this portable, they end up going in your backpack, and it would be tragic to scratch the screen. Also, maybe go for the stand as well. I’ve been using it in my hands and lap, but I’m not a 24/7 Wacom creator.

The Movink 13 clocks in at $750.95, which is less than half the cost of the smallest Cintiq. On the Wacom page, the Movink is not categorized under the Pro Displays, but, frankly, I don’t see why not.

Price: $750.95
wacom.com

 

Silhouette Studio 2024

Silhouette Studio 2024

It’s been a few years since I reviewed Silhouette, and that was before AI became ubiquitous, so it comes as no surprise that many of the newer tools for this powerful roto/paint/prep software incorporate machine learning. But to be honest, that description is a little deceptive, since Silhouette can be used as a full-fledged composing tool.

Matte Assist ML is meant to save time making masks by using AI trained on footage to decipher what is foreground and what is background. But it requires some initial guidance in the form of a sample mask from the user. This could be from traditional roto and paint tools. Or it could be generated from the EZMask node, in which you use broad paint strokes to tell Silhouette what is FG and what is BG. Or you can use another AI tool called Mask ML, in which you can click on or drag a box around an area to select a piece of the FG object, and Mask ML will attempt to figure out where the mask should be. You can fine-tune this with additional clicks.

Each of these methods feeds Matte Assist ML the initial suggestion, and if the circumstances are right, you get a decent mask. In my testing experience, it does a good job and gets you really far. Then, you take other keying and masking methods to refine troublesome areas that the AI couldn’t figure out. I threw some characters sitting in a low-light situation, one of them with messy blond hair, which was pretty tough stuff. Matte Assist ML driven by EZMask got a pretty darn good core matte.

The downside of ML-based masking is that there is no sense of what the mask was before and after the frame, so there is no motion blur. Fortunately, Silhouette 2024.5 has another ML node: Optical Flow ML Tracker. This node can track pixels and derive a vector pass from the color footage, which can then be used to add motion blur. It’s great for footage that has been over-cranked and then retimed to normal speed, because there isn’t any motion blur. Yet the vectors can also be used to blur your Matte Assist ML-created masks

Machine learning has also sneaked its way into a Realtime ML node, which uses the training to smoothly retime the footage and alleviate artifacting that would normally appear in footage with lots of detail or crisscrossing elements. Full disclosure: I didn’t have a readily accessible clip that I thought would break Realtime ML. But the ones I tried worked really well, and I like the curve interface to control the retimes.

This isn’t the end of the list of features, but these are the biggest (and coolest) ones. If you already have the Boris FX Suite, then you know, but if you are looking for a powerful tool to help with your prep (or a replacement for your other compositing tool), you can go with a subscription at $67/month (or $42/month if you want to use it inside of an Adobe or OFX host) or, shockingly, you can get a perpetual license for $2000!

Price: $795 (Subscription: $66.25 per month for 12 months)
borisfx.com/products/silhouette

 


Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose recent credits include I’m a Virgo, For All Mankind and Black Panther. He can be reached at todd@teaspoonfx.com.

The VFX of ‘Here’: Time Travel Enabled by Machine Learning

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For more than four decades, audiences have come to expect stunning visual effects in Robert Zemeckis movies. The man who pioneered visual effects and animation in such movies as Who Framed Roger Rabbit, Back to the Future, Death Becomes Her, Beowulf, The Polar Express and Flight is back again this year with another incredible achievement: an adaptation of Richard McGuire’s graphic novel Here, which follows the history of a plot of land in America from prehistoric to contemporary times using a single camera position and lens.

Complicating matters is that the eight different storylines do not happen chronologically but constantly transition between each other within the same frame. “The language of the time transitions evolved throughout the editorial process,” explains Kevin Baillie, the film’s production VFX supervisor, who also collaborated with Zemeckis on Flight, The Witches, The Walk and Welcome to Marwen. “Bob had shot a lot of options to keep doors open so he could arrive at the pacing and order that landed with the audience. We transition through a lot of different timelines using these graphic panels; they were extremely hard to complete logistically, because each scene is dependent on every scene that goes into it being finished. Some of those transitions had 22 or 23 different scenes feeding into them.”

Here [c/o TriStar Pictures]
Age-Reversing Machines: New AI technologies helped the filmmakers move Tom Hanks and Robin Wright’s characters through several decades in their lives.

LED Wall Opens Windows

Many of the tasks were much more challenging than what was thought from the outset. “What seems that you just build a neighborhood outside of the window is actually 80 different stages,” recalls Baillie. “Fences are changing, trees are in different season and growing, and the road is at various states of repair, because we wanted the neighborhood to be a character that works with the mood of the room. We couldn’t prepare all of those backgrounds ahead of the shoot. It had to be live, so there was a LED wall out the window of the room and the environment was built in Unreal Engine; that way if [cinematographer] Don Burgess or Bob were inspired to make it later in the afternoon, then we could respond to that on the LED wall and Don could tweak his practical lights to match.”

Kevin Baillie [ph provided by subject]

‘The hopeful note that I want to end on is that I know people are trepidatious about some of these AI tools. ‘Here’ is a great example of a film that wouldn’t have been able to be made without them.’

— VFX supervisor Kevin Baillie

 

 

The LED wall was especially beneficial for a scene where the front door is opened and snow blows inside. “One of the reasons that the special effects team was able to nail it is because we could see on the LED wall through the window how fierce the storm was. We could match that by dialing the amount of snow that was coming in through the door to support that in a way that everything visually made sense. That is very difficult to do if you just have a blue screen instead of the window, which leads to a lot of guesswork.”

Leveraging the expertise of the on-set crew was one of key benefits of the LED wall. “When you’re doing the visual effects in camera, all of a sudden everyone on the set, who have all of these decades of expertise, gets a chance to weigh in and make it as good as it can be. If we do it in all in postproduction, then it’s just the visual effect team trying their best.”

Here - Tom Hanks de-age variants
Digital de-aging progression of ‘Here’ star Tom Hanks

Since the movie features younger versions of Tom Hanks, Robin Wright, Kelly Reilly and Paul Bettany’s characters, machine learning played a big role in the de-aging process. “I’ve spent over 20 years of my career learning how to do the digital human face with a traditional CGI method, and it’s painstaking,” explains Baillie. “We look at human faces every day, so any missed detail sets off an uncomfortable response. With the machine-learning approach, literally Take 1 out of the neural networks is out of the uncanny valley. It’s wild because the neural networks pick up on the nuances. If you feed it too much data of other people, even though they look similar, you will get what we call ‘identity creep.’ We were cognizant of involving the actors in that whole process of building their likeness at the younger ages. It was amazing to see how emotional it was for some of them.”

A preview of the de-aging results was available in real time on set. “In one monitor, we would have the actors in their current age, and in the other monitor, we would see them in their 20s. Bob would direct a scene with Tom Hanks and yell, ‘Cut.’ Then, Tom would be able to come back behind the monitors and see himself acting at 25 and go, ‘I’m overacting my youth.’ That was an example of bringing visual effects technology to set and presenting it as [a] tool not only for the director and myself but for the actors, costumes and hair and makeup.”

Here - Tom Hanks de-aging pre-production test

Here VFX before and after

The production relied upon prosthetic makeup for the elderly versions of the characters, except for one shot. “The problem with the machine-learning approach is that Robin has never been old before, so we have no data to train on,” says Baillie.

“What the team at Metaphysic did was to use other AI-based tools to take the images with the prosthetics and create synthesized new versions of those that had a more natural skin translucency, less bumpy, and fixed the areas where the prosthetic was coming loose. It was like an assist that leveraged the brilliance of the prosthetics team to take it over the edge from a skin-quality perspective.”

Here [c/o TriStar Pictures]

Much deliberation went into the camera position and lens for Here. “If you think about the challenge of choosing a camera position and lens for this movie, it’s wild because Day 1 of shooting, Take 1, the first scene that you shoot, you have made every camera choice for the entire movie,” says Baillie. “The same for the construction perspective. Where the fireplace is located affects where the couch is in a totally unrelated scene. Everything had a knock-on effect on everything else because of the fact that we had this unmoving perspective.”

One of the constant characters in all the storylines is a single hummingbird. “The hummingbird embodies the Indigenous American who dies and is a reminder that the spirit of all of us lingers through history even when we’re not there anymore,” explains Baillie. “The hummingbird was a fun character to do, because technically we had to figure out where it was going to be in a shot, especially if a character’s eyeline had to follow it. We tried some fancy things, but at the end of the day, we ended up using ping-pong ball on the end of a stick to get the correct pacing. That gave our animators a baseline to start from.”

Here [c/o TriStar Pictures]

Spreading Its Wings

The bird was treated as a hero character in the project. “Hummingbirds have this iridescent sheen to a lot of their feathers, so if you cheat with the feathers it doesn’t look right,” says the VFX supervisor. “The hummingbird was painstakingly done, from how it breathes and how the audience can notice its neck move.”

There are 185 to 200 shots in total, some lasting four minutes, with Dimension Studio looking after the LED wall, DNEG acting as the main vendor, Metaphysic handling the de-aging, and additional support provided by Crafty Apes, Luma Pictures and Wise Reflection.

“The hopeful note that I want to end on is that I know people are trepidatious about some of these AI tools, and Here is a great example of a film that wouldn’t have been able to be made without them,” concludes Baillie. “These tools enable a lot of creative achievements.”

 


TriStar Pictures released Robert Zemeckis’ Here in theaters in November.

‘Moana 2’ Storms In With Record-Breaking $28 Million Thanksgiving Day Box Office

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The folks at Disney have plenty to be thankful this weekend as Moana 2 managed to break all previous Thanksgiving Day records with an impressive $28 million at the U.S. box office. Directed by David G. Derrick, Jr, Jason Hand and Dana Ledoux Miller, the much-anticipated sequel took the number one spot, breaking the previous Turkey Day record, which was held by Frozen 2 (2019) with $14.9 million. Disney is estimating that the movie will make over $175 million during this five-day weekend period this week, but others predict Moana 2 might hit the big $200 million benchmark. Moana 2 is also expected to be voice star Dwayne Johnson’s second highest opening of all-time (after Furious 7‘s $147.1 million)

During its first two days at the box office, Moana 2 made about $85.5 million Stateside, while its worldwide numbers are about $110 million. On Tuesday, the movie scored $13.8 million in previews, which made it the best day ever for a Disney Animation title, and the third best opening for an animated movie after Incredibles 2 ($71.2 million) and Inside Out 2 ($62 million).

According to Deadline.com, Moana 2 had an impressively diverse audience: with 36% Hispanic and Latino, 27% Black, 18% Caucasian and 11% Asian American on Comscore/Screen Engine’s PostTrak. Despite the audience enthusiasm for the movie, critics didn’t embrace the movie wholeheartedly as the sequel only scored a 65 % score on the review compilation site, RottenTomatoes.com.

Here are the estimated numbers for the five-day Thanksgiving weekend period, ending on Sunday, Dec.1:

  1. Moana 2 (Disney) $175 million (first week)
  2. Wicked (Universal) $97.1 million (Total $242 million, second week)
  3. Gladiator (Paramount) $40 million (Total $107.2 million, second week)
  4. The Wild Robot (Uni/DreamWorks) $840,000 Total (Total $142.3 million, tenth week)

Source: Deadline.com, Variety, Boxofficemojo.com

International Flavors: A Look at This Year’s Student Oscar Animation Winners

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The Student Academy Awards changed things up in more ways than one this year. The 2024 ceremony was held in London, far across the pond from the academy’s traditional Los Angeles home. But more significant is the global cast that the 2024 prizes reflect. Two of the three medals this year were earned by international students: The team from MoPA, located in Arles, France, was honored alongside a student from Tokyo’s Digital Hollywood University. Students from Brigham Young University in Salt Lake City, Utah, also took home a medal. Although past MoPA films have been honored by the academy — as have BYU winners — this is the first time a Japanese school won a spot on the podium.

That film, Origami, by Digital Hollywood University student Kei Kanamori, had already broken through this summer by becoming the first Japanese film in 16 years selected for the SIGGRAPH Electronic Theater. MoPA students also won the SIGGRAPH ET award for the short Apres Papi. So, the buzz was evident for these international students, and now the academy’s honors have underscored their achievements.

This year’s competition became a contest of thoroughbreds with the selection of Brigham Young University’s Student Accomplice from director Spencer Baird. The honor continues BYU’s notable track record at the Student Academy Awards, which includes an impressive seven prizes over the past 20 years.

 


Au Revoir Mon Monde

Gold Medal: Au Revoir Mon Monde (Goodbye My World)

Directed by: Estelle Bonnardel, Florian Maurice, Quentin Devred, Baptise Duchamps, Maxime Foltzer, Astrid Novais
MoPA

Florian Maurice and MoPa students

Telling an epic end-of-the-world tale in five minutes isn’t easy, especially when your hero is a frantic guy stuck inside a fish costume. But that was the ambitious goal of six fifth-year animation students for their graduation film at MoPA in the south of France. Mixing physical comedy, apocalyptic visual effects and poignant characters was the challenge from the start.

Florian Maurice, who penned the plotline and spearheaded the storyboards, spoke for the student team. “I wanted to write something goofy, funky and strange, in opposition to the dramatic theme of the end of the world,” he explains. So, when a huge meteorite rains destruction across a high-rise city, we follow a hapless hero racing through the streets. His job at a sushi joint requires wearing a silly fish costume, which he struggles to ditch. “The purpose of the fish suit was comedy,” says Maurice. “As if facing the end of the world wasn’t already hard enough, he had to struggle with a ridiculous costume.”

That costume, studded with shards of flying glass, spared the students from having to animate the character’s terrified facial expressions while he ran breathlessly and dodged debris. “All of his emotions and expressivity had to be conveyed through his body language,” Maurice says. When the hero’s face is finally revealed at the end — in one last embrace with his girlfriend — it’s that much more poignant.

All this action plays out against nonstop visual effects of a city under siege. The students created a Close Encounters of the Third Kind moment to depict the massive scale of the destruction, and Maurice explains, “The cinematic storytelling of Steven Spielberg shaped our approach to the camerawork.”

He adds, “The R&D for the visual effects started early, because we knew they’d be very ambitious.” The team deployed a Maya-Houdini pipeline. All the cameras were keyframed and animated in Maya, while the VFX and explosions were handled with Houdini. They also employed Substance Painter, ZBrush, Nuke, DaVinci and PRISM. “The project took about 10 months, with six months dedicated to production,” Maurice explains.

The Student Academy Award for Au Revoir Mon Monde represents the fourth medal for MoPA’s animation program. Since the school was founded in 2000 to train students for the CG industry, it has enjoyed consistent success at industry competitions and film festivals worldwide. All six students planned to travel from Arles to London to celebrate this newest honor — though they likely won’t be wearing fish costumes.

 


Origami

Silver Medal: Origami

Directed by: Kei Kanamori
Digital Hollywood University (Japan)

Kei Kanamori

If it’s true that an art form can change a person’s life, it’s especially true for Tokyo-based animator Kei Kanamori. At age six, Kanamori began practicing the classic Japanese paper-folding art of origami, and by 10 he was creating his own designs. He became interested in CG animation, he recalls, “Because I saw similarities between origami and 3D. When I first used 3D software, it felt like doing origami inside a computer.”

To make his graduation film at Tokyo’s Digital Hollywood University, Kanamori brought this venerated art to animated life with Origami, a two-and-a-half-minute visual meditation on color, form and movement. Plants and animals come alive and change shapes in swirls of motion. Created almost completely by Kanamori alone, the sweeping camerawork is underscored by an elegant musical score (which he, like many resourceful students, found online royalty-free).

“I aimed to capture the infinite possibilities of origami, which can bring life and wonder out of the simplest material,” he explains. “Origami does not involve cutting or gluing, and any origami model can return to its original state once unfolded. I thought this concept resembled life rising from the Earth and returning to it.”

“I’ve found that the representation of origami in visual media often lacks realistic elements,” he says. “So often with animation involving paper folding, they use techniques which are not actually possible with real paper. Unlike any other character design process, there were no concept art drawings. I designed the characters by folding an actual square piece of paper.”

To transform those physical forms into digital animation, Kanamori developed his own techniques to create technically correct origami in 3D software. “Using my new origami workflow, I was able to accurately model everything.”

The use of color was key to the design of Origami, where pops of color accentuate the action. “Paper changes color when it is given life,” he believes. “In the first scene, every paper is colorless except for one red paper. In Japan, the red often represents life.”

Kanamori expected to travel from Tokyo to London for the academy ceremony and witness his sweeping film play out on the big screen. A key reason why his short pulls viewers into Kanamori’s invented world is his dynamic camerawork. “That was crucial. There are only 10 shots, and the average shot length is 14.6 seconds,” he says. “The first and last shots are almost 40 seconds. It was important for me not to cut the shot during the transformation of the origami to show its authenticity. I also aimed to make the camerawork as satisfying as possible, similar to the style in the Transformers movies. I believe origami is the real Transformers!”

 


Student Accomplice

Bronze Medal: Student Accomplice

Directed by: Spencer Baird
Brigham Young University

Spencer Baird

Student Accomplice celebrates the classic cartoon tradition of a madcap chase film, carrying us on a careening car ride after a student driver’s vehicle is hijacked by a bank robber on the lam. Abetting the comedy is the nonplussed Mr. Magoo-style passenger, who’s in the car to test the driver’s skills. The blend of quirky characters and nonstop action makes the film an animated tour de force, combining 7,000 images in under five minutes.

Although Baird directed this senior year “capstone” film, he’s representing a 30-person team of fellow students onstage at the London festivities. BYU lets students pitch ideas and then the class votes to choose a storyline and elects the leadership to oversee it. Baird recalls pitching the short as a mixture of two opposing story elements: a traditional character and an untraditional setting. Thus, a student’s driving test collides with a bank heist gone awry.

“To get the pacing right, we referenced a ton of iconic movie chase scenes from The Bad Guys, Bullitt, The Italian Job and Baby Driver,” says the director. The film was heavily storyboarded (Baird’s own specialty) and tightly prevised so that students could efficiently create all the cityscapes that the characters race through.

“The size of the environment was a challenge,” says Baird. “We tried to be smart by building things in a modular way, as well as utilizing some procedural modeling techniques.” Although their main tool was Maya, he says, “We had some talented programmers on the team who created helpful tools in Houdini. We could populate the bare bones of the streets very quickly.” The sets also presented technical issues with motion blur and rendering, and Baird recalls, “We worked on optimizing the sets up until the last hour of production.”

Student Accomplice provides quite a calling card for Baird and his fellow grads as they begin pursuing career opportunities. “Of course, I’d jump at the chance to direct again,” he remarks. But he adds, “I would love to work as a story artist. Telling stories collaboratively is fun [in] animation.”

 


Traditionally held at the academy’s Samuel Goldwyn Theater in Beverly Hills since its inception, the 51st Student Academy Awards took place at the Odeon Luxe Leicester Square in London on October 14.

All medalists in the Student Academy Award for Animation category are eligible for consideration for this year’s Oscar for Best Animated Short.

The Creative Forces Behind ‘The Lord of the Rings: The War of the Rohirrim’ Reveal the Lore of Their New Take on Tolkien

Kenji Kamiyama [c/o Warner Bros. Pictures]

‘As you bring it more and more into realism, it kind of becomes boring If you try to basically imitate the realistic movements.’

— Director Kenji Kamiyama

 

 

 

In the time since The Return of the King bid farewell to Frodo, there have been a number of attempts to prolong the life of the (middle) earth-shaking Lord of the Rings franchise: Take, for example, The Hobbit and Prime Video’s very expensive Rings of Power series. Perhaps, then, the anime prequel film The War of the Rohirrim begins at an advantage by consciously moving away from that same narrative space. It’s still familiar — there are places, people and creatures even casual fans will recognize — but the film’s creative leads aren’t trying to rebottle lightning.

Maybe they never were: As Philippa Boyens, the co-writer of the original Lord of the Rings trilogy and a producer on The War of the Rohirrim tells Animation Magazine, “For some reason I seem to come back to Middle-earth every 12 years or so, not on purpose. This one has been really like dipping our toes back in the water and, of course, was something completely different this time.” Boyens expresses dual feelings of excitement and anxiousness at working in the unfamiliar rhythms of a new medium. “I was a little bit more unsure about animation being the way to go. Turns out it was perfect, not least because of the director that we are working with,” she says.

The Lord of the Rings: The War of the Rohirrim [c/o Warner Bros. Pictures]

War and Punishment

“I think the biggest adjustment is how thoroughly you need to be on top of everything — once you have committed to something, you are seriously committing to that piece of storytelling,” Boyens adds. Learning where adjustments could be made was a major part of what Boyens referred to as “the dance of animation.”

This learning curve aside, she felt animation was the perfect medium for the themes they wanted to explore and a story that asks, “At what point will reason overcome the insanity?” She explains that it’s about an idea of war as disproportionate punishment. “Our antagonist, Wulf, literally turns on his main general and says, ‘You think I want to be here?’ He literally can’t let go of this. He can’t let go of the siege or the will to conquer these people and destroy them, even though it would be the wiser course and he’s already won,” she says.

The Lord of the Rings: The War of the Rohirrim [c/o Warner Bros. Pictures]

Phillipa Boyens [c/o Warner Bros. Pictures]

‘In the appendices where the story is drawn from, we get these quite interestingly drawn male characters, and then we get this young female character who is never named — and that was really interesting to me.’

— Producer Philippa Boyens

 

 

That rather serious theme is, of course, reflected in the team’s visual approach. Speaking to director Kenji Kamiyama (Ghost in the Shell: Stand Alone Complex) and producer Joseph Chou (Blade Runner: Black Out 2022), who spoke on his own behalf and also acted as Kamiyama’s interpreter, the two highlighted how they leaned away from a stylization of action they saw as closely associated with anime and made it less heroic.

“As you bring it more and more into realism, it kind of becomes boring if you try to basically imitate the realistic movements,” Kamiyama says. “But he wanted to bring it to that point, in the battle sequences where people are dying, because it needed to be real, it needed to convey that it’s not a fun thing to kill people.”

Besides finding the film’s perspective in the protagonist Hèra, the team also had to find a look that not only felt new but fit into the aesthetics of the world established by Peter Jackson’s films.

Héra sketches [c/o Warner Bros. Animation & Sola Entertainment]
Héra sketches [c/o Warner Bros. Animation & Sola Entertainment]

Some of that work was aided by the archives of materials used in the original films. Kamiyama mentions the assistance of the Lord of the Rings concept artists Alan Lee and John Howe. Chou spoke about it practically. “In a way, that was a huge help in trying to visualize this. We’re not going to try to top the live-action version, because the level of detail and information isn’t quite there. But because we have not only the resources from the past films but also the folks who actually worked on that world, it was great to merge that with the art team in Japan to try to create together what that might look like.”

This even extended to the film’s sound design, with open access to the sound library and the team who worked on all the films. “So the sound team actually was just coming off of Avatar [The Way of Water] and Dune: Part Two. But they all worked on the original six films,” says Chou. “Sound is one area I think a lot of Japanese directors are quite frustrated about [laughs]; it tends to be a bit of an afterthought. It was very exciting to work with world-class sound designers. I think a lot of Trilogy fans will also recognize something that will put some smiles on their face when they hear it.”

The Lord of the Rings: The War of the Rohirrim [c/o Warner Bros. Pictures]

As much as it may seem to the rest of the world that anime is in a boom period, Kamiyama and Chou spoke candidly about the pressures of the industry. When asked why the production team used motion capture and Unreal Engine for planning shots, the answer came down to the fact that they were against the clock — more than usual, anyway.

Joseph Chou [c/o Warner Bros. Pictures
Joseph Chou
“The amount of time that was given to us is No. 1; typically, Hollywood film cycles are different from Japanese productions,” says Chou. He quips, “Something of this scale, if it’s hand-drawn, it’ll take 500 years!”

He continues to expand on how the state of the Japanese animation industry affected them, saying that they’re suffering from a scarcity of talent. “You only have so many animators for so many titles, and on top of it, there’s an unprecedented demand for anime. So you just add all that together, and you’re thinking, ‘How do we do this?’ And [when] we were working on the script, we thought, ‘Oh, this’ll be 90 minutes, no problem.’” A quick pause from Chou. “It became two hours and 40 minutes.

“We cut it down,” he clarifies, “but it’s Lord of the Rings, [so] you have to have a battle, and there are 2,000 horses moving on screen. So, it’s just a physical requirement that we have to figure this out somehow.” Kamiyama explains how they used the software: “Once the assets were built to scale, it would be put into Unreal, and I would then decide the layout, camera angles, lens — everything. We would test everything and make those choices, and then we would have a cut. And so that’s done through motion capture with the rough assets, and then I would decide what we’d use.”

Helm Hammerhand sketches [c/o Warner Bros. Animation & Sola Entertainment]
Helm Hammerhand sketches [c/o Warner Bros. Animation & Sola Entertainment]
Helm Hammerhand sketches [c/o Warner Bros. Animation & Sola Entertainment]

It wasn’t a catchall solution, and Kamiyama wanted to keep CG animation to a relative minimum, using it only for adding realism to smaller movements “like somebody who’s getting on a horse, somebody who’s taking something and putting it in their pocket.” Outside of that, it was used as a guide for the international teams of animators: “I needed a definitive guide that I could provide to them,” he remarks. They avoided tracing, instead asking the animators to interpret. “I like to say I made the film three times,” he adds.

Chou explains that this first pass at scenes in Unreal Engine and using CG animation served the same purpose as live-action references. “Normally speaking, animators would have to study [real] people doing it and then re-create that. But we didn’t have time for that because we were working with some 60-plus companies around the world to try to get the film done.”

When it came to sending off the CG animation to these international studios for artists to redraw in traditional 2D, there was a lot of trial and error. “I would say, ‘Don’t trace,’ and they would trace it,” Kamiyama recalls. “And then it would have this robotic CG movement.” Since the goal was to make the animation feel more natural, interpretation was what the director wanted, rather than a direct redraw.

The Lord of the Rings: The War of the Rohirrim [c/o Warner Bros. Pictures]
Fiery Princess: Actress Gaia Wise, who voices Helm’s rebellious daughter Hèra, says her character bears a stronger resemblance to some of the heroines of Hayao Miyazaki films.

All Is Fair in War

Our conversation around CG animation and how it saved on production time led back to a topic affecting the anime industry as a whole: a shortage of artists. Chou says that despite the fact that the demand for anime is higher than ever, both in Japan and internationally, there are simply not enough people available to do the work. One area this affected War of the Rohirrim was with corrections. Chou says that, typically, for checking the consistency of cuts on a production such as this, he would hope for around 40 or 50 people in-house. They had two.

The Lord of the Rings: The War of the Rohirrim [c/o Warner Bros. Pictures]

Chou makes sure to underline that he means they only had two people “in-house” specifically, as their international partners would pick up the slack. “So, we have two in-house animation directors. And so basically almost every single shot [Kamiyama] had to look over. Normally, you would have guys who would help him, but he literally had to check every shot and send out the retakes, and you would have to be very careful how to assign that to these two in-house people, because they are the best, so if you want to fix shots, that’s where you go.”

Considering the scale of the film, that’s probably a lot of deliberation. Chou reflects, “We’ve never done a project this hard. But I guess that’s kind of a rite of passage for a Lord of the Rings film.”

 


Warner Bros. releases The Lord of the Rings: The War of the Rohirrim in theaters on December 11 internationally and on December 13 in the U.S.