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Ramping up to the premiere of the show’s third season, Prime Video has made the first two seasons of The Legend of Vox Machina available to stream for free on its YouTube channel. Critical Role fans and lovers of highly irreverent high fantasy can watch all episodes up until the S3 premiere launches on Thursday, October 3!
Click here to jump into the Vox Machina playlist on YouTube.
Series Synopsis: Based on the beloved characters and adventures of Critical Role’s first livestreamed tabletop role-playing game campaign, The Legend of Vox Machina is an animated fantasy-adventure series for adults that follows Vox Machina, a band of misfits with a fondness for boozing and brawling. In a desperate attempt to pay off their mounting bar tab, these unlikely heroes end up on a quest to save the realm of Exandria from dark magical forces. From a sinister necromancer to a powerful curse, the group confronts a variety of obstacles that not only test their skills, but also the strength of their bond.
Read more in Animation Magazine‘s feature story from the February ’22 issue here.
Season 2 Synopsis: After saving the realm from evil and destruction at the hands of the most terrifying power couple in Exandria, Vox Machina is faced with saving the world once again — this time, from a sinister group of dragons known as the Chroma Conclave.
Read more in Animation Magazine‘s interview with co-creators Sam Riegel and Travis Willingham here.
The series stars Critical Role founders and cast members Laura Bailey (The Last of Us: Part II), Taliesin Jaffe (World of Warcraft), Ashley Johnson (The Last of Us), Liam O’Brien (Marvel’s Avengers), Matthew Mercer (Baldur’s Gate 3), Marisha Ray (Fallout 76), Sam Riegel (Teenage Mutant Ninja Turtles) and Travis Willingham (Marvel’s Avengers).
The Legend of Vox Machina is an Amazon MGM Studios, Critical Role and Titmouse production for Prime Video. The Critical Role cast also serves as executive producers alongside showrunner Brandon Auman (Star Wars: Resistance) for Critical Role, and Chris Prynoski (Metalocalypse), Shannon Prynoski (Fairfax) and Ben Kalina (Big Mouth) for Titmouse.
Season 3Synopsis: Everything is at stake in the highly anticipated third season of the series. The Chroma Conclave’s path of destruction spreads like wildfire while the Cinder King hunts down Vox Machina. Our lovable band of misfits must rise above inner (and outer) demons to try and save their loved ones, Tal’Dorei, and all of Exandria.
Watch the previously released S3 trailer below and read more about it here.
Laurence Rickard and Ben Willbond, part of the Theme There comedy theater collective who created the trans-Atlantic hit Ghosts, are reportedly in development on their first animated series project, titled In Case of Emergency. The logline and other details for In Case of Emergency are yet to be revealed, but the show is an animated comedy set in a British hospital, with Family Guy cited as an inspiration.
The writing duo are collaborating with Big Talk Studios and Netflix, creating a six-minute animatic pilot voiced by U.K. comedy talent, and are in talks with multi-BAFTA-winning British studio Blue Zoo Animation (Pip & Posy, The Smeds and the Smoos, The Adventures of Paddington).
Ghosts originated on BBC One in 2019, created by and starring Rickard, Willbond, Matthew Baynton, Simon Farnaby, Martha Howe-Douglas and Jim Howick (Theme There) as the titular haunts from many eras making life miserable for extra-perceptive new home owner Charlotte Ritchie and her husband, Kiell Smith-Bynoe. The show was reworked for U.S. audiences by Joe Port and Joe Wiseman, debuting on CBS in 2021.
In addition to Ghosts, as part of Theme There, Rickard and Willbond were in the troupe of kids’ educational comedy Horrible Histories, which incorporated animated elements amid its live-action sketches; fantasy-adventure spoof Yonderland; and feature film Bill, an irreverent take on the life of young William Shakespeare written by Willbond and Rickard. The pair also created apocalyptic alien comedy We Are Not Alone for Big Talk/UKTV.
An artistically ambitious new animated feature from Japan is ready to enchant U.S. audiences when Netflix debuts Mononoke The Movie: The Phantom in the Rain. The film will make its Stateside premiere at the Animation Is Film festival in Los Angeles (October 18-20). The official Netflix trailer has been released and is already generating positive buzz thanks to its vibrant and enchanting visuals for this “coming soon” release.
The supernatural period drama is brought to life in a unique animation technique which blends the textures of traditional Japanese paper with computer graphics technology. The tale is centered in the women’s quarters of Edo Castle, where a myserious figure known as the Medicine Seller seeks to exorcise the troublesome mononoke, apparitions formed by the merging of intense emotions and otherwordly spirits. The film follows on the popular Mononoke anime series (2007) — itself inspired by the “Goblin Cat” segment of the horror anthology Ayakashi: Samurai Horror Tales (2006).
Synopsis: The Ōoku — a harem swirling with intense emotions.
The Ōoku is where beautiful and talented women are gathered from all across the land to bear the heir of His Majesty, the ruler. At the same time, it is an important place that plays a crucial bureaucratic function. Stepping into this unusual society with its own rules are young newcomers Asa and Kame. Blessed with both intelligence and beauty, Asa aims to improve her standing, while Kame searches for a sense of belonging in this place she has always dreamed of. On the day of their induction, these two girls of opposite personalities are forced to participate in a ceremony to become part of the group by sacrificing their most cherished belongings to the Water Goddess, a deity worshiped within the Ōoku. As a result of this event, a bond forms between the two girls.
The elder Utayama oversees the women while prioritizing the prosperity and continuation of the Ōoku, but she conceals something behind her stony facade. Slowly, over time, something uncanny begins to envelop the women. As their powerful emotions accumulate each night, the strange sound of a spinning paper umbrella echoes from the shadows and the maidservants begin to lose their minds, as though they are possessed.
Eventually, a pivotal tragedy occurs. The Medicine Seller proceeds to the heart of the Ōoku, but he cannot draw the Sacred Sword to exorcise the mononoke unless he learns the being’s “Form,” “Truth” and “Reason.” When the Medicine Seller uncovers the frightening and heartbreaking truth hidden in the Ōoku, the ceremony of exorcism and redemption begins.
Mononoke series director Kenji Nakamura helmed the production, which was carried out by Twin Engine and EOTA studios. The movie’s creative team also included animation character designer & chief animation director Yuichi Takahashi,art directors Akira Kuramoto and Yoko Saito, color designer Kunio Tsujita, producers Kimiaki Sato and Yuki Sudo, and composer Taku Iwasaki.
The Japanese voice cast is led by Hiroshi Kamiya as the Medicine Seller, Tomoyo Kurosawa as Asa, Aoi Yuki as Kame, Mami Koyama as Utayama, Kana Hanazawa as Kitagawa, Haruka Tomatsu as Botan Otomo, Yuki Kaji as Saburomaru, Jun Fukuyama as Hiramoto, Yukana as Mugitani and Yuhko Kaida as Awashima.
Netflix and Mattel today revealed the premiere date, key art and official trailer for Barbie Mysteries: The Great Horse Chase, the latest chapter in the Barbie animation saga. Set to premiere globally on November 1, the all-new animated series consists of eight 25-minute episodes and features new original music.
Synopsis: Follow Barbie “Brooklyn” Roberts and Barbie “Malibu” Roberts as they embark on a new adventure vacation of a lifetime: a trip to the English countryside to visit Lady Carson, Ken’s aunt and owner of cherished horses Tornado and Pepper. Before Barbie and Barbie can take in the sights, their plans are immediately derailed by the brazen theft of the prized jumping horses and a diamond-encrusted saddle worth millions of dollars. Suddenly, everyone is a suspect. To clear their names and rescue the beloved horses, Barbie and Barbie embark on a journey across Europe, chasing clues and suspects to reclaim what was stolen and save the day. Jam-packed with mystery, intrigue and horses, kids and parents alike are sure to love Barbie’s newest adventure.
Barbie Mysteries is joining the slate of Barbie series and specials currently available on Netflix, including Barbie: A Touch of Magic, Barbie: It Takes Two, Barbie Dreamhouse Adventures and more. Mattel has already released a line of new toys inspired by the series, including the Dance & Show Horse, the Barbie “Malibu” Riding Doll and the Barbie “Brooklyn” Riding Doll.
Netflix’s train of animated video game adaptations is moving full speed ahead. Coming off acclaimed interpretations of the Cyberpunk and Castlevania franchises and as they gear up for the second season of League of Legends adaptation, Arcane, Netflix claim more territory in the video game space through Tomb Raider: The Legend of Lara Croft. The 2D series will act as a direct continuation of the 2018 game Shadow of the Tomb Raider, requiring a showrunner with a deep knowledge and appreciation for the series.
“The producer, while in the process of getting the rights, saw that I was posting all of my updates of playing Shadow on Facebook,” showrunner Tasha Huo tells Animation Magazine. “He was like, ‘Oh, so you like Tomb Raider? Come on in, I want to tell you about this secret thing that we’re going to be doing.’ It was someone that I knew, and we really enjoyed working together before so of course I was incredibly stoked.”
The Game Is On: ‘Tomb Raider: The Legend of Lara Croft’ brings deeper psychological insights and adult storylines to the popular game character first introduced in 1996.
Understanding the Adventuress
Video games and television are such vastly different mediums that when adapting an IP from the former to the latter, it’s important to find the essence of the game’s identity and infuse it into your adaptation. For Huo, that essence was Lara Croft’s distinctive personality. “I always wanted my version to be very character driven,” she states. “We know the action and the adventure of the video games, but if we’re doing a TV show, how do you make that different? I wanted to explore her psychology and who she is behind that superhero we play as. What’s cool about the canon that we’ve been given is that we have ‘Survivor Lara’ and her origin story, who is a very different woman than the woman she eventually becomes in the classic [‘90s] era. I was really excited to explore what must have gone on in her life to create that completely different person.”
Expressing character and action through animation was new to Huo, having not worked in the medium previously. “It was all very daunting,” says Huo. “Luckily, it’s something I love so much and am so passionate about, because I think the vision was always there and I just needed to learn these new tools. I asked the team a lot of questions at the beginning and just absorbed everything. Now I feel like an expert. I’m doing another animated show over at Amazon and it’s such a fun medium to get into. I’ve always wanted to do animation, but for a long time you had to be a comedy writer to even be noticed. Now we’re entering this new space with things like Arcane and Tomb Raider and Blue Eye Samurai and Mighty Nein, the other show that I’m working on, where it’s actually very adult, and they’re looking for dramatic writers to tell those elevated stories.”
Huo was also keen to take full advantage of the medium’s ability to play on a big scale. “It’s the animation that I wish I’d seen earlier,” explains Huo. “We get to have the violence and the action and the adventure, and we don’t shy away from big adult themes and set pieces. Animation has always created this huge sense of epicness and fantastical, whimsical brightness. There’s something cool about being able to set Lara through a larger-than-life world made from what we can do with paintings and backgrounds, the cool stuff that you get in animation, specifically.”
As with a good chunk of Netflix animated series, The Legend of Lara Croft was brought to life by Powerhouse Animation Studios. Previously helming such series as Castlevania, Masters of the Universe and Skull Island, Powerhouse have gained a reputation for handling beloved IP. Huo’s experience with the studio was seamless. “One of the main things that I love about them is that they are true fans of the game, so there was a shorthand,” Huo recalls. “There wasn’t a ton of conversation back and forth about her look and design, everyone just got it.” Just as important as Lara’s design was the design of the world, “The history and the locations and the globe-trotting is so important to the video game series that it had to be absolutely incredible in the animation. The paintings had to tell that story, and I think they knocked it out of the park.”
Locations were top of mind for the show’s supervising director, Powerhouse’s Julie Olson, who saw them as the unique challenge of The Legend of Lara Croft. “Like any adventure story, it involves travelling to complex environments that are both ‘never before seen’ but also adhere to cultural and historic reality,” Olson tells Animation Magazine. “Each location had an element of game-level complexity to it to match the sort of moving action and puzzle solving of an adventure genre show. Lara is hardly someone to sit still, and building the world to film her in was a unique task for our crew.”
Powerhouse Style
Powerhouse’s relationship with Netflix is a boon in an industry where consistent work is never guaranteed. Powerhouse’s pipeline for producing 2D, anime-style shows ensures a high-quality product, greatly enhancing the chances of working with a studio again. “We provide a strong marriage between our own internal production preparation and our outsourcing,” explains Olson. “Our crew goes above and beyond to send extra animation and designs to help our partner production companies where we can. Where we shine even more is in our extensive post production. Our artists will place a lot of additional work on the drawings, timing, and composting for each shot, to ensure a ‘Powerhouse Style’ that sets us apart from other studios. We have a very hands on approach throughout the entire pipeline, which allows for a more polished final result. Our goal is to be as efficient as possible, while achieving the highest quality show we can make.”
‘What’s cool about the canon is that we have “Survivor Lara” and her origin story, who is a very different woman than the woman she eventually becomes in the classic [‘90s] era.’
— Showrunner Tasha Huo
Olson echoed Huo’s importance placed on fidelity to the source material. “The games were our first inspiration,” she states. “Early in production we sat down with stills and screenshots and worked to make those our goal in creating moody, atmospheric sequences. Adventure in an ancient tomb is often coupled with the supernatural and horrific. One studio that always manages to blend those elements so well is Studio Ghibli. We were excited to create unique but slightly off-putting monsters into the show. The original games had so many small horror moments that we love inserting those visuals when we can.”
When an IP builds as big a following as Tomb Raider has over multiple decades, crafting an adaptation requires a form of fan service. The definition of fan service is nebulous, but for Huo, it came naturally to the show. “It requires that you come to the project with a passion for it and a fandom for it already,” she claims. “For me, I found that if I was pleasing myself and making the show that I wanted as a fan, then fans will also love it because I am one of them. As long as I’m seeing the things that I wish I had when playing the games, or what I wish this TV show would be, I feel like I’m serving the fans.”
Tomb Raider: The Legend of Lara Croft premieres on Netflix on October 10.
Following a record-breaking theatrical run, Disney and Pixar’s Inside Out 2— the highest-grossing animated movie of all time at $1.687 billion and counting —set even more records following its Disney+ debut.
The sequel drove 30.5 million views globally on Disney+, based on five days of streaming, making it the No. 1 film premiere on Disney+ in 2024, the No. 1 Theatrical film premiere on Disney+ since Walt Disney Animation Studios’ Encanto (2021), and the No. 1 film premiere of all time in EMEA (Europe, the Middle East and Africa) and Latin America. A view is defined by Disney+ as total stream time divided by runtime.
Since the first Inside Out 2 teaser trailer premiered to record numbers, fans have been eager to revisit Riley’s inner world, spurring more than 121 million views of Disney and Pixar’s original Inside Out (2015) globally on Disney+.
Inside Out 2 is a coming-of-age comedy set inside the mind of newly minted teenager Riley (Kensington Tallman), just as Headquarters undergoes a sudden demolition to make room for something entirely unexpected: new Emotions. Joy (Amy Poehler), Sadness (Phyllis Smith), Anger (Lewis Black), Fear (Tony Hale) and Disgust (Liza Lapira) are unsure how to feel when those new Emotions — Anxiety (Maya Hawke), Envy (Ayo Adebiri), Ennui (Adèle Exarchopoulos) and Embarrassment (Paul Walter Hauser) — arrive.
The blockbuster film is directed by Kelsey Mann, produced by Mark Nielsen and executive produced by Pete Docter, Jonas Rivera and Dan Scanlon. It features a screenplay by Meg LeFauve and Dave Holstein, from a story by Mann and LeFauve, and music by Andrea Datzman.
Released in theaters June 14, Inside Out 2 continued to set new records throughout the summer. In addition to opening to record numbers, it enjoyed a massive second weekend and crossed the $1 billion mark in just 19 days — faster than any other animated film ever. It remains the highest-grossing movie of 2024, and the only animated film to ever cross $1 billion internationally. The film has been a hit with audiences and critics alike, as it’s Certified Fresh on Rotten Tomatoes, has an “A” CinemaScore, and boasts a Rotten Tomatoes audience score of 95% on the new Popcornmeter.
Disney+ subscribers can watch Inside Out and Inside Out 2 now streaming, and get ready for the release of the new spin-off series Dream Productionson December 11.
On December 10, Aardman’s iconic claymation duo arrive on holiday-worthy set: Wallace & Gromit: The Complete Cracking Collection (4K UHD Collector’s Edition). From the Academy Award-winning studio behind Chicken Run and Shaun the Sheep, with distribution from multiplatform media company Shout! Studios, this extremely limited set features the four short Wallace & Gromit films in 4K UHD for the first time, with newly restored audio, as well as the Oscar-nominated feature film Wallace & Gromit: The Curse of the Were-Rabbit among its many bonus features. The new set marks the first time that The Curse of the Were-Rabbit has been available together with the short films.
Arriving just in time to celebrate the highly anticipated new film Wallace & Gromit: Vengeance Most Fowl (on Netflix December 25), this deluxe set is a suitcase packed with three discs, a 28-page book with a new foreword by film critic Peter Debruge, blueprints, recipes, stills and sticker clings of the Wallace & Gromit characters to decorate the inside of the set’s suitcase-style box.
Wallace and Gromit have been delighting family audiences around the world for 30 years. First hitting our screens in Nick Park’s Academy Award-winning Wallace & Gromit: A Grand Day Out (1989) the pair went on to star in three further half hour specials (The Wrong Trousers [1993], A Close Shave [1995] and A Matter of Loaf or Death [2009]) and a feature length film Wallace & Gromit: The Curse of the Were-Rabbit (2005), and have won more than 100 awards at festivals around the world — including three Academy Awards and five BAFTA Awards.
A regular highlight of the primetime BBC schedules, Wallace & Gromit: A Matter of Loaf or Death remains the most-watched Christmas Day program since 2008 when it premiered on BBCOne. Most recently, the duo featured in their first augmented reality story The Big Fix Up (2021) the new feature Vengeance Most Fowl, directed by Nick Park and Merlin Crossingham, arrives in December.
Wallace & Gromit also star in a permanent attraction at Blackpool Pleasure Beach with over 500,000 riders every year, boast over 1 million fans on Facebook and over 15 million views on YouTube, as well as giving back with the Wallace & Gromit’s Children’s Charity, a national charity raising funds to improve the lives of sick children in hospitals and hospices throughout the U.K., which has raised more than £50 million since 1995.
4K Collector’s Edition Bonus Features:
NEW Restored Masters In 4K!
NEW Restored Audio!
Peter Lord & Nick Park Interview
Audio Commentaries
Wallace & Gromit: The Curse of the Were-Rabbit
“The Amazing World Of Wallace & Gromit”
“Inside The Wrong Trousers”
A Close Shave – How They Did It
The Making of A Matter of Loaf and Death – How They Donut
‘It was a joy to get to work with the team on this one and to see the unexpected attitudes Wolf, Webs, Snake, Shark and Piranha have about the spooky season.’
— Producer Katherine Nelfi
What would Halloween be without a fun new animated special featuring some of our favorite characters? This year, the folks sat DreamWorks TV are scratching our spooky season itch with the special The Bad Guys: Haunted Heist. Directed by Kevin Peaty and produced by Bret Haaland (All Hail King Julien, Monsters vs. Aliens series) and Katherine Nolfi (Abominable and the Invisible City, The Bad Guys: A Very Bad Holiday), the half-hour project finds our favorite criminals from the studio’s 2022 movie trying to pull off the ultimate Halloween heist and take home a legendary crook’s pricey stolen amulet. Of course, things take a turn when Wolf tries to spook his crew with a few tricks of his own!
Bret Haaland
“It’s fun to get to see a different side of the group’s dynamics when Wolf’s love of scary pranks pushes the rest of the team over the edge — all while they are attempting to get their paws on a (maybe) haunted piece of loot,” says Nolfi.
Haaland adds, “My favorite thing about this Halloween special is the combination of humor and scary stuff. It reminds of the classic monster comedies from the early days of film. I also am proud of the look we achieved. The writing, the sets and the directing create a good sense of mood. I feel that we all did excellent work on this special. It’s fun and scary and funny.”
Their team began work on the project in April of 2023, and it took about a year to wrap up. “We’ve been working with DAVE Enterprises in Sydney and 88 Pictures in India,” says Haaland. “DAVE has about five people on the story team, including the director Kevin Peaty and another five on their production side, plus all of the DreamWorks team, and that’s not counting the animators at 88 Pictures. It’s close to about 100 people in total.”
Criminally Entertaining: After delivering a Christmas treat last year, the Bad Guys are back for a Halloween special on Netflix this month.
Nolfi says growing up, she was a big fan of Halloween specials. “I loved seeing how beloved characters would react when thrust into unfamiliar spooky situations,” she recalls. “So it was a joy to get to work with the team on this one and to see the unexpected attitudes Wolf, Webs, Snake, Shark and Piranha have about the spooky season. Heads up, kids, Shark and Webs like to give out broccoli instead of candy, so you might want to leave the Bad Guys’ lair off your trick-or-treating route.”
“We worked hard to find the right balance of comedy and scares,” she adds. “Our goal was to tell a satisfying story that felt like it had all of the twists and turns audiences have come to expect from the Bad Guys. These characters are so lovable and have such a lighthearted sense of humor. Their big personalities send them on so many misadventures, like turning good, and saving Christmas last year, or pulling pranks this Halloween. It’s universal. What other antics could they get up to?”
The Bad Guy: Haunted Heist premieres on Netflix on Thursday, October 3.
L.A.-based animator, creator, director and writer Amit Tishler has been navigating the tricky worlds of animation and graphic novels for many years. He has worked on shows such as Mr. Pickles (Adult Swim), Lalaloopsy (Nick Jr.) and Animals (HBO), and is the creator of the acclaimed original graphic novel Edenfrost, which hit the mainstream book market in May. He was kind enough to answer a few questions about this multi-faceted career and entertaining projects:
Photo provided by Amit Tishler
Animation Magazine: Can you tell us a bit about your animation background?
Amit Tishler: I spent the first half of my career animating and producing in a variety of mediums. From TV shows to music videos, and video games to educational software, I pursued any opportunity that looked interesting or beneficial for my career growth. The second half was more focused on software design and my work as a startup founder, creative director, product designer and writer for entertainment brands. I took on creative, logistical, and managerial roles to develop products like location-based activations, mobile apps, and immersive, gamified experiences. But as a side hustle, I’ve also taken on various work for hire writing jobs over the years, developing and optioning original TV shows, and recently, comics, audio dramas, and more. This side hustle’s been taking more and more of my time of late, and it’s been an absolute blast!
You are also an accomplished player in the world of comic books and graphic novels. When did you get into that market?
Like many 2D artists, I actually started out with drawing my own comics before pivoting to animation. My love for the medium pushed me to read, draw and master the English language, which was helpful when I developed a passion for TV and video games. I was and still am an obsessive media consumer. To me, comics, video games, TV and films are all branches of the same tree. They’re all just different ways of telling stories.
I got lucky a few years ago when I signed multiple publishing deals for original comic books — some solo, like Edenfrost, and others with my close friend, creative partner and fellow animation vet Elliot Sperl (Bob’s Burgers, The Great North). The first deal we signed led to more and now, at the time of writing, we have a whole stack of soon-to-be announced graphic novels and adaptations of our existing comic series in various stages of production. There are differences between comics, animation and video-game production pipelines, but plenty of overlaps as well.
So, in addition to being a fan of the format, having experience in production, business and development helped with the transition to working in comics quite smoothly, providing an undeniable competitive edge in the marketing, deal making and management of each project.
What are the advantages of being able to play in both worlds and different media?
Knowledge and skills gained from working in different media verticals give you a competitive advantage. Time, patience and willingness to learn allow you to adapt and apply your skills to other mediums. In adjacent industries like comics and animation, someone with production skills can more effectively art direct artists and develop high quality marketing content to help promote your product. Additionally, the same knowledge can be useful when entering licensing agreements for adaptations that require production skills that writers and editors from other industries don’t necessarily have (i.e. video editing, audio mixing, animation, graphic design, etc.)
Can you give us some highlights of your projects?
This year’s a big one! American comic-book publisher Mad Cave Studios released my original comic title Edenfrost earlier this year as both a single issue limited series and a graphic novel. It’s a historical fantasy that reimagines the classical Jewish folk tale of “The Golem.” It tells the story of two Jewish siblings, Alex and Yuli Lowe, who summon the power of a Golem to fight their way through the fires of the Russian Civil War. The book chronicles a harrowing journey through war-torn Ukraine, in which the duo face the harsh realities of warfare, ethnic bias and national pride as they fight for their own place in the world. You can buy the book through Simon and Schuster, Amazon, Barnes & Noble, your local comic-book shop or directly through Mad Cave Studios’ website.
The second title is the first of a whole series of original titles that spawned from my partnership with Elliot Sperl. We co-created a supernatural horror thriller comic series called The Last Wardens, that tells the story of Danielle Pryer, a girl who lives in the rustic town of Bleakwood with an alcoholic father and a hole in her wallet. One day her life goes from bad to worse when her long-lost brother, Bruce, returns from the Vietnam War, plagued by a mysterious and monstrous mutation, and hunted by an incompetent team of paranormal misfits. Throughout this rollercoaster of a story, Bleakwood becomes ground zero of a supernatural battle that forces Danielle to choose between everything she holds dear and the fate of the world as a whole. The series is now a few issues in, and on March 11, 2025 Mad Cave Studios will release this first volume’s trade paperback to the mainstream book market, just like they did with Edenfrost.
In addition to these projects, there are three, yet to be announced, original titles and multiple adaptations already in production from different publishing partners and through different mediums, so…the next few years are going to be quite interesting. Look out for some major announcements at this year’s New York Comic Con!
What are your plans for seeing them adapted into animated projects?
Given my background, it should come as no surprise that I’m all about cross-media adaptations. Given the fact that licensed adaptations to different mediums are already in production for The Last Wardens specifically (look out for announcements at this year’s NYCC), animated adaptations would be a fantastic way to go for all the properties I’m involved with. Elliot and I are exploring different opportunities in this direction, but given the media market’s current volatility, we’re currently more focused on expanding our IP into other verticals. Building franchises is a long journey, and since we’re already getting traction branching our projects into other mediums, there’s no real rush in aggressively pursuing this path.
What is your best advice to newbies who would like to play in this field?
There are two things I tell anyone that wants to get into the entertainment industry as a whole.
Educate yourself: I’m a big advocate for business literacy, especially in the entertainment industry. The artist community has a self-destructive tendency to think of anything business-related as “dirty,” and artists like to see themselves as outsiders. This infantilization leaves artists vulnerable and leads them to pick all the wrong hills to die on. The entertainment industry is a gig-based industry, so understanding how the financial, logistical and legal side of things works and why it works the way it does can strengthen creatives’ position in the industry. As service providers, artists have always had to think and operate like businesses. We need less buzzword and popular trend hunting, less childish and idealistic “black and white” rhetoric, and more concrete, well-informed artists navigating this landscape with a level of maturity and professionalism that warrants respect. You can be quirky, colorful and creative, but you gotta be smart and educated about your own industry to protect yourself from exploitation.
Change, adapt, evolve: Observe the path your industry takes and plan for the future. Think about how you want your job to look five, 10, 20 years from now, and be realistic about it. Don’t just think about “how to become the best artist” because that’s an unsustainable strategy. We’re in an ageist industry with limited growth opportunities. What we define as a TV animation director today would barely be considered a “lead animator” in the ’80s and ’90s. In addition, production roles nowadays require more skills for fewer benefits. As a young artist working in an animation studio with almost no colleagues over 50, you have to wonder why that is, and how to get ahead of it. Develop new skills beyond art tools, find a competitive advantage, apply your knowledge to other roles and branches of the industry. Whatever you do, just don’t be complacent.
What are the biggest challenges of competing in this medium?
A lot of great talent is flooding into the North American animation industry, but there aren’t enough jobs to go around. Managing distributed projects has only gotten easier with the rapid improvements in file sharing, communication and management software. On top of that, the production tools we’re using have only gotten better and faster, which means less people are needed across the board. Aside from developing their technical and creative skills, people who want to compete need to develop networking skills and be extremely versatile. It’s important to remember that we don’t live in a meritocracy, and persistence beats talent every single time. To stand out, newcomers need to be bold, tenacious, innovative and adaptive, so make yourself and your value known!
What is your take on the current state of animation for creatives?
As you can tell from my other answers, I don’t think the industry is an ideal place for professional creatives. Production artists have been facing declining work conditions, financial stability and growth opportunities for 30 years. At this point, there’s such a huge gap between corporate and production that it’s hard to imagine things improving. The situation can always improve, but to me it seems like the community’s response is reactive, uneducated and based more on emotional populism instead of strategic thinking.
Rather than fighting outsourcing with a dwindling, financially destroyed workforce, industry leaders should lobby for state-funded animation subsidies, like Ireland, Australia and Canada. And perhaps instead of trying to fight conglomerates’ ability to incorporate new tools into their pipeline, we should educate and train the workforce, and help artists adapt to using technological innovations strategically and developing revised production pipelines that are ethical, properly legislated and built to create new job opportunities (like motion-capture technology and the transition from paper to digital). The truth is that the current strategy has been failing for decades, the industry needs to adapt, evolve and pivot its modus operandi so artists get the security and stability they need and deserve.
Learn more about Amit Tishler’s works at amittisher.com.
Amit Tishler (left) and Elliot Sperl at San Diego Comic-Con 2024 [ph. provided by Tishler]
“Thanks, autism!” was a key takeaway excerpted directly from Jorge Gutierrez‘s (Maya and the Three, The Book of Life) educationally-focused one-man show at Victory Theatre Center in Burbank on September 26. The audience, comprised of audibly appreciative neurodivergent performing and visual artists from local adult day program Spectrum Laboratory (speclabs.org), could not get enough of Gutierrez’s uplifting, autobiographical 450-slide presentation, animation career retrospective, and overall morale boost. In fact, the excitement carried on beyond the proscenium and into voluminous attendee social media posts in the following days.
Decorated animator Gutierrez played headliner in Fighting With Autism, a tailored, exclusive, free-of-charge, one-night seminar. It sprang from a eureka moment of Jason Weissbrod and Garth Herberg, founders/principals of the nearly 10-year-old Spectrum Laboratory. Weissbrod and Herberg became acquainted with Gutierrez via the inaugural Autism in Entertainment Conference (AIE) held at Skirball Center on April 5. Gutierrez’s spring confab keynote speech was such a crowd-pleaser that Weissbrod approached him about a fall encore for Spec Labbers. On Thursday night, Gutierrez exceeded expectations.
Gutierrez dazzled the 70-plus attendees with his can-do spirit and hundreds of corresponding visuals. Memorable images included photos of his humble beginnings as child cosplayer (Pinocchio and Batman were go-to togs) and budding illustrator in Mexico; his nail-biting CalArts interview (complete with on-the-spot Jules Engel tough love directed at his portfolio), admission and matriculation; his early work experience at Disney, Sony and Nickelodeon; his many animation project pitches, passes, greenlights and cancellations; and his family as artistic inspiration throughout.
After Gutierrez took bows, audience questions and selfies, host Weissbrod effused, “Jorge’s presentation was one of the most uplifting workshops we’ve done at Spectrum Laboratory. His guidance was truly inspirational on how to live a happier and more fruitful life. His hilarious stories were filled with keen insight into, not only his amazing mind and career, but how he feels the autistic creative brain can be a superpower to help you tell your own unique story.”
Herberg added, “Jorge inspired us all at Spectrum Laboratory with his heartfelt stories highlighting his amazing perseverance, creativity and desire to fight with (not against) autism to bring his ideas into the world.”
Judi Uttal, Autism in Entertainment founder and chair, was on-site to represent the neurodivergent career training and meaningful employment cause. Under the supervision of film production veteran/AIE Work Group member Paul Hemstreet, Judi’s son Josh gave a repeat performance of sorts. Josh had served on the all-neurodivergent media team that received payment to film the April AIE Conference. He did the same at Fighting With Autism.
“Kudos to our friends at Spectrum Labs for treating their students to the wonderful musings of Jorge Gutierrez. AIE was thrilled to be at the Victory Theatre to support this talented group of entertainers,” said Uttal. “Jorge is so amazing, and his talk showed the value of thinking differently, focusing on the process (not solely the product), channeling life’s successes and failures to fuel growth, and working hard.”
Audience member, podcaster and Autism Resource Project founder Gilda Evans commented, “So grateful to Jorge for sharing his heart and his art with us. They are one in the same — golden! — and help make the world a better place!”
Spectrum Laboratory head of voiceover/instructor Cathy McAuley and her daughter Remington Radcliffe put their heads together and summarized the evening with poetic flair: “After hearing Jorge, it inspired us to create this quote: Talent lies silent without the support of one’s unrelenting noise of tenacity.”
To learn more about Spectrum Laboratory’s public performances, especially the Wednesday, October 30 onstage musical extravaganza Spec-O-Ween, visit speclabs.org/event-details/spec-o-ween-2.
A witchy new animated series based on a comedy icon’s classic children’s book is hopping a broomstick for Cannes next month, when WildBrain will present MIPCOM buyers with a first look at Badjelly. WildBrain handles global distribution for the 2D toon, aimed at kids aged 7-11, excluding New Zealand where it will air on TVNZ.
The show offers a fresh, modern take on the zany humor and quirky characters of Spike Milligan’s 1973 story Badjelly the Witch. The tale of follows youngsters Rose and Tim, who go searching for their lost cow, Lucy, only to encounter a cast of strange and magical characters in the great black forest and be captured by Badjelly, the wickedest witch in all the world.
The show’s star-studded voice cast is led by Miriam Margolyes OBE (Harry Potter, Hilda, Doctor Who) as Badjelly herself, and Rhys Darby (Trolls, Jumanji: The Next Level) as the mischievous goblin Binklebonk, Ava Diakhaby (Shortland Street) as the charming and brave Rose, and rising star Malachi Hall (The Flatshare) as the fearless Tim.
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“Buyers at MIPCOM are in for such a treat with Badjelly. It showcases all the humor you’d expect from Spike Milligan’s original story with pitch-perfect performances from Miriam, Rhys and the rest of the stand-out cast,” Katie Wilson, VP Global Sales & Acquisitions for WildBrain, shared with Animation Magazine. “Whether they grew up with the story or are experiencing it for the first time, kids and families everywhere are sure to fall in love with this hilarious new series.”
Ahead of the market, Animation Magazine snagged a peek behind the scenes and a first look at this wickedly funny adaptation, which also features the voices of comedians James Acaster, Roisin Conaty, Joe Wilkinson, Katherine Parkinson and Julian Barratt, among others. We also got to hear from Badjelly‘s stars and creators!
Miriam Margolyes (left) and Rhys Darby (right) bring two of ‘Badjelly’s lead roles to life. [Photos courtesy of WildBrain/Mukdpuddy]“The thing I most enjoy about performing animation is the detail. Because it has to be exactly right. Age, class — because class matters — and degree of evil or good? Or boredom or activity? Or where do they come from? Do they? Do they come from Scotland? Or Ireland? Are they strange characters with kind of gobbledygook voices? Or are they very clear and educated voices? It is in the detail that my pleasure comes and getting it right. When I see, on the look of the animator or my director, a look of pleasure, I have such joy,” said the show’s sorceress star, Miriam Margolyes.
“It’s always an exciting thing to find the voice of a character. And you have to start with what you’re given. You’re given a drawing, and you’re given a text. And you look at the drawing and you read the text over and over and over again. And eventually, you find a voice. You try one thing, and you ask if it’s what they want. And if it isn’t, you try again and again until you get there. But it is huge fun. It’s a kind of treasure trove, because inside me, I have got lots of voices available. And I just have to find the right one. But it’s always the picture and the text together that make it happen.”
Rhys Darby noted, “There’s something so classic about some storytelling that when you hear something like Badjelly, you are with your family. You’re a kid. It’s suitable. It’s silly. It’s optimistic, and all of your worries disappear. And I think creating a world like Spike has with Badjelly — it’s an escapism that we definitely need right now and you can do with your family. And I think that’s important because keeping together and feeling happy outside of whatever situation you’re in for any small amount of time is a really positive thing.”
Distributed globally by WildBrain (excluding New Zealand) and commissioned by WildBrain Television’s Family Channel (Canada) and TVNZ, Badjelly is a co-production from Mukpuddy Animation (N.Z.), Sphere Animation (Canada) and Cantilever Media (U.K.), in association with Te Puna Kairangi Premium Productions for International Audiences Fund, NZ On Air and UK Global Screen Fund. The series represents the first-ever treaty co-production in kids’ animation between New Zealand, Canada and U.K. studios.
Miriam Margolyes (center) with the ‘Badjelly’ team at Mukpuddy Animation in New Zealand. [Ph. c/o WildBrain/Mukpuddy]Mukpuddy spearheaded the project, picking up rights to the Badjelly the Witch book in 2020.
“Badjelly the Witch is a story dense with ideas,” say Mukpuddy founders Tim Evans, Ryan Cooper and Alex Leighton, who serve as writers & directors on the new series. “In adapting this beloved tale we knew we had to honor the story that, Kiwis especially, loved dearly, while also expanding on those tiny, delightful snippets that make the story so fun. Our aim was to create an epic adventure with strong characters and emotional depth, while also retaining that silly heart that Spike Milligan was so known for. We’re extremely proud of what the team at Mukpuddy has achieved and we can’t wait for the world to experience Badjelly in all her glory.”
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Get ready to unleash your inner detective and dive into a thrilling, fun-filled Scoobtober! Warner Bros. Discovery’s month-long extravaganza is dedicated to Scooby-Doo and the Mystery Inc. Gang with spooktacular programming, groovy products and global events honoring the mystery-solving pup and his friends. This year, in honor of the Hex Girls’ 25th anniversary, Scoobtober spotlights the powerful girls of the Mystery Inc. Gang as well as the goth rock icons Luna, Dusk and Thorn.
The festivities kick off with a thrilling lineup of Scooby-Doo episodes on Cartoon Network and MeTV Toons, and Max will host beloved Scooby-Doo films as well as a Velma Halloween special. The spooky fun continues with a Scoobtober Movie Marathon on MultiVersus Twitch channel and the WB Kids YouTube channel. Additionally, Warner Bros. Discovery Global Consumer Products (WBDGCP) has teamed up with partners like PUMA, Crocs, Walmart, Loungefly, BarkBox, BoxLunch, WB Shop and more to release heaps of ghostly-good Scooby-inspired products.
The Hex Girls
Cartoon Network is gearing up for Scoobtober with a thrilling lineup of Scooby-Doo! episodes, starting Monday, September 30. Tune in on weekdays from 10:30 a.m. to 1:30 p.m. for your daily dose of mystery-solving fun. Saturdays will feature Scooby-Doo DTV Movies from 3 p.m. to 5 p.m., while Sundays kick off with a morning marathon from 6 a.m. to 11 a.m. The celebrations culminate on Thursday, October 31 with Halloween-themed episodes and a special Scooby-Doo takeover from 10:30 a.m. to 1:30 p.m.
From October 1 to October 31, WB Kids YouTube channels will host a month-long Scooby-Doo! livestream, featuring six fan-favorite episodes. For even more Scooby-Doo fun, fans can join the Scoobtober 48-hour Movie Marathon to livestream 37 Scooby-Doo movies and check out compilations of some of the most beloved moments from the series. The fun begins October 26-28 at 10 a.m.
MultiVersus, the free-to-play platform fighter featuring an ever-expanding roster of popular characters based on Warner Bros. Discovery franchises, is celebrating Scoobtober with a 48-Hour Movie Marathon livestream on the game’s Twitch Channel from Oct. 26 at 10 a.m. PT through Oct. 28 at 10 a.m. PT. Based on the amount of viewing time of the stream, MultiVersus players will be granted free in-game rewards, including the But It Has 3 Bathrooms profile icon, Mystery Inc. Shaggy character variant and 100 Gleamium (in-game currency). Fans can also test their knowledge with rounds of live Scooby-themed trivia, enjoy Scooby-themed games and join in Hex Girls Karaoke.
MeTV Toons is the new TV home of Scooby-Doo!, airing weekdays at 6 p.m. ET/PT and Sundays at 3 p.m. ET/PT. In celebration of Scoobtober, on Sunday, October 27 at 3 p.m. ET/PT, The Sven Squad from MeTV’s House of Svengoolie will also make a special appearance on MeTV Toons to present the “Scooby-Doo! Sunday Special – Hosted by the House of Svengoolie.”
Boomerang is pulling out all the stops for Scoobtober with 11.5 hours of Scooby-Doo! programming every weekday throughout the month (Mon-Fri 7-8 a.m., 1:30-7 p.m., 11 p.m.-4 a.m.). Weekends will feature 24-hour Scooby-Doo! marathons, each day spotlighting a different series.
Velma: This Halloween Needs to be More Special!
For Scooby-Doo’s favorite month, Max will be celebrating Scoobtober with the return of some of the most beloved Scooby-Doo films including Scooby-Doo and the Witch’s Ghost, Scooby-Doo on Zombie Island, Scooby-Doo Cyber Chase and Trick or Treat Scooby-Doo. And don’t miss the Velma Halloween special, from Warner Bros. Animation, streaming on Thursday, October 3, exclusively on Max.
Velma: This Halloween Needs to be More Special! —With just 24 hours to bring Velma back, the friends search for a dark spellbook while trying to avoid the wrath of a vengeful spirit. But as the annual Sexy Halloween party nears, Velma and the gang must face their biggest fears … if they all want to make it out alive.
To celebrate Scoobtober, Scooby-Doo’s TikTok will harken back to the days of Saturday morning cartoon by going live on October 19 from 8 a.m.-8. p.m. with the Scoobtober Scoobstream, with a replay on October 31. During the stream, fans will be able to catch some of the most memorable scenes featuring the Hex Girls and even some of the most requested clips straight from fans’ TikTok comments.
Fans will also want to check out Scooby-Doo’s Instagram and Facebook for special tricks and treats in honor of Scoobtober all month long.
The WB Shop is celebrating Scoobtober by launching an all-new exclusive collection featuring the beloved Mystery Inc. Gang. Featuring one-of-a-kind apparel and homewares, this collection lets fans showcase their love for Scooby-Doo like never before. In addition to the WB Shop exclusive merchandise, WBDGCP has joined forces with top licensees to create Scoobtober collaborations across all categories including:
Crocs
Black Milk
Taylor Joelle
RSVLTS
Fashion & Accessories:
What to wear? Mystery solved! The new Scooby-Doo Crocs! The groovy collection of clogs and Jibbitz charms will have the whole family walking in style.
The all-new collection with PUMA set to launch this November will have fans shouting “Scooby-Dooby-Doo!”
There are no bones about it, the new Loungefly backpack and wallet featuring Scooby-Doo dressed as a skeleton is spooky fun!
Join Shaggy, Scooby, and the rest of Mystery Inc. as they come face-to-face with a creepy brigade of classic crook creations on the incredible Scooby-Doo x RSVLTS collection of classic button-down shirts.
The recently released collection by Black Milk is perfect for those who like their Halloween spookiness with a side of nostalgic kitsch.
Back by popular demand and available for pre-order now, the Taylor Joelle Scooby-inspired collection offers a wide range of apparel from dresses to tees for the whole family.
Walmart
FYE
BoxLunch
Spirit
Retail:
Celebrate Scoobtober in style with new collections at fan-favorite retailers including Walmart with Scooby-Doo-inspired products including pajamas for adults and kids, perfect for displaying your fandom.
The Hex Girls will be taking center stage at FYE with an exclusive backpack.
Hijinks will be had by the whole family after you check out the new lineup of costumes dedicated to Scooby-Doo and his friends at Spirit coming just in time for Scoobtober.
Rock out in eco-goth fashion with the Hex Girls on their World Tour at BoxLunch with an exclusive tee.
Toys & Collectibles:
Playmobil’s award-winning Mystery Mansion Playset has been perfect for little detectives for years and has created endless spooky adventures. Don’t forget the Playmobil Mystery Machine set with everything you need for a good ghost-hunting adventure.
Gemmy
BarkBox
Sassy Woof
Home & Pet:
The Scooby-Doo Halloween Bundle from BarkBox with chew toys, treats and accessories makes the perfect gift for your furry friends.
Get into the Halloween spirit with Sassy Woof’s all-new collection of collars, harnesses, and leashes sold at Petsmart.
Searching for decorations for Scoobtober? Look no further than Gemmy’s inflatables or plush waddler.
Launching on October 1, the Scooby-Doo Character Studio invites fans to step into the world of Mystery Inc. by creating their very own personalized Scooby-Doo character. Once designed, fans can fully immerse themselves in a spooky, custom Scooby-Doo story alongside the Mystery Inc. Gang. To make the experience even more memorable, fans can purchase a personalized book featuring their character’s adventure or shop for a variety of products showcasing their unique Scooby-Doo creation.
Food & Beverage:
Join Scooby-Doo and the Gang for some tasty snacks with the all-new line of fine frozen foods from Golden West Food Group. The Scooby-Doo Scooby Snacks food line will be sold exclusively at Walmart and includes items like Mac & Cheese Bites, Pizzaquitos, Nacho Chicken Bites and many more Shaggy and Scooby-Doo-approved treats.
DreamWorks’ universally acclaimed new movie The Wild Robot booted up a $35 million opening weekend at the U.S. box office, delivering the third best opening for an animated movie in September. The movie has gained an A CinemaScore and a 98% score on Rotten Tomatoes, making it the best-reviewed animated movie of the decade so far and one of the best-reviewed CG-animated movies of all time (right behind Toy Story 1 and 2 and DreamWorks’ own How to Train Your Dragon). It positions the movie as a shoo-in in the Oscar race for Best Animated Feature. Many also believe it’s one of the top contenders in the overall Best Picture race (live-action and animated) this year.
Internationally, The Wild Robot continue to download across its staggered global release with 21 more markets this frame, bringing the total to 29. The weekend brought in $9.9M, bringing its overseas total to $18.1M ($53.1M worldwide).
Based on the popular book series by Peter Brown, the painterly movie is directed by Chris Sanders (Lilo & Stitch, How to Train Your Dragon, The Croods) and features the voices of Lupita Nyong’o, Pedro Pascal, Kit Connor, Catherine O’Hara, Mark Hamill, Bill Nighy and Ving Rhames, and a brilliant score by Kris Bowers. You can read out interview with the creative team behind the movie here.
The week’s other animated robot movie, Paramount’s Transformers One dropped to the third spot with a $9 million weekend, bringing its gross to a $38.8 million total for its second weekend in theaters. Tim Burton’s Beetlejuice Beetlejuice continues scaring audiences into theaters in the number-two spot with a $16 million weekend a four-week cume of $250.3M.
The overseas numbers brought the Hasbro bots an additional $16.6M, adding up to $32.8M in international box office so far ($72M globally) — including a No. 1 opening in China with $8M. The film has yet to open in major markets including the U.K., France and Germany.
Hayao Miyazaki continues to cast its magical spell on U.S. audiences with Fathom’s 20th anniversary re-release of Howl’s Moving Castle. The movie collected $2.5 million this weekend in 1,402 theaters and landed on the number 11 position on the box-office chart.
Gintz Zilbalodis animated feature Flow and Gianluigi Toccafondo’s short La Voix des Sirènes (The Sirens’ Voice) were honored with the top prizes at this year’s Ottawa Intl. Animation Festival on Saturday.
An expansion of Zilbalodis’s student film Aqua (2012), Flow has been a festival darling since its debut at the Cannes and Annecy Festivals earlier this year. Janus Films/Sideshow will be released in U.S. theaters on Nov. 22. The beautifully crafted feature centers on a cat that is trying survive a water-drenched, human-free world with a few other animal companions. Latvia’s official entry in the Oscar race, it will be released by Sideshow/Janus Films in U.S. theaters on Nov. 22
A timeless film that uses a captivating mixed media approach, La Voix des Sirènes (The Sirens’ Voice) is the latest film from award-winning director Toccafondo. The short also picked up the top prize at Fest Anca in Slovakia earlier this year.
This year’s DGC Award for Best Canadian Animation winner, In the Shallows (dir. Arash Akhgari), showcased a unique combination of animation techniques, digging into the dangerous allure of mass media intoxication. Akhgari also receives $1000 CAD courtesy of the Directors Guild of Canada as a part of the award.
Decided by Canadian animation duo Wendy Tilby and Amanda Forbis, the Hélène Tanguay Award for Humor, was awarded to Samochód, który wrócił z morza (The Car That Came Back from the Sea) (dir. Jadwiga Kowalska).
The best TV series prize went to Scavengers’ Reign (created by Joe Bennet and Charles Huettner). The show, which also won an Individual Achievement in Animation Emmy for its background designs, and also received four Annie Award nominations, began its life on Max and is now streaming on Netflix.
This year’s OIAF jurors were Neil Hunter (Canada), Jonathan Djob Nkondo (France/United Kingdom), Anastasiya Verlinska (Ukraine), Ivana Volda (Croatia), Dahee Jeong (South Korea), and Thomas Volda(Croatia) as jurors for this year’s Official Competition. Hunter, Jeong and T. Voldaformed the Festival’s Features Jury, while the Shorts Jury was comprised of Nkondo, Verlinska and I. Volda.
Here is the complete list of the 2024 OIAF prize winners:
Grand Prize for Short Animation: La Voix des Sirènes (dir. Gianluigi Toccafondo)
Jury Comment: This visually astonishing and timeless piece utilizes a captivating mixed media approach, with an enchanting voice guiding us through a beautifully dark and twisted fairytale. For its originality in both technique and storytelling, this year’s Grand Prize for Short Animation winner is La Voix des Sirènes by Gianluigi Toccafondo.
Grand Prize for Animated Feature: Flow (dir. Gintz Zilbalodis)
Jury Comment: Featuring impressive cinematography and a surprisingly uplifting narrative, this emotionally compelling story never felt predictable. For its immersive plot that is expressed without the use of words, refreshing animation and world-building, this year’s Grand Prize winner for Best Animated Feature is Flow by Gintz Zilbalodis.
Honorable Mention: Memoir of a Snail (dir. Adam Elliot)
Jury Comment: This beautiful and tragic film presents a range of emotions, captivating audiences with every frame. For its clever use of dark humour and its compelling story, the Honourable Mention for Best Animated Feature isMemoir of a Snail by Adam Elliot.
Wacom Public Prize: Carrotica (dir. Daniel Sterlin-Altman)
DGC Award for Best Canadian Animation: In the Shallows (dir. Arash Akhgari)
Honorable Mentions: Corridor ‘Jump Cut’ (dir. Winston Hacking), Hairy Legs (dir. Andrea Dorfman)
Hélène Tanguay Award for Humor: Samochód, który wrócił z morza (The Car That Came Back from the Sea) (dir. Jadwiga Kowalska)
Animated Short Competition – Category Prizes
Best Non-Narrative Animation: you’ve got a friend in me (dir. Peter Millard)
Best Narrative: Beautiful Men (dir. Nicolas Keppens)
Best Commissioned Animation: Corridor ‘Jump Cut’ (dir. Winston Hacking)
Bento Box Award for Best Student Animation: Martyr’s Guidebook (dir. Maks Rzontkowski)
Best Canadian Student Animation:91 Thousand Unrelenting Stitches (dir. Samuel Wasserman, Ontario College of Art and Design)
Honorable Mentions: Hope in the Tundra (dir. Jesu Medina, Concordia University), Rudy Goes Sightseeing (dir. Sadie Berger, Concordia University)
Animation for Teen Audiences 13+ Competition: Girls In Real Life Situations (dir. Ofre Sparrow Vaknin)
Animation for Young Audiences 7+ Competition: Freak of Nature (dir. Alexandra Lermer)
Honorable Mention: O krávě (About a Cow) (dir. Pavla Baštanová)
Animated Series Competition:Scavengers Reign ‘The Signal’ (dirs. Joe Bennett and Charles Huettner)
Honorable Mention: Bad Bad Belgium (dirs. Jasper Declercq, Wouter Medaer and Jonas Wellens, Belgium)
Animated Short Competition: Craft Awards
Best Script: I Died in Irpin (dir. Anastasiia Falileieva
Best Design: Percebes (dirs. Alexandra Ramires and Laura Gonçalves)
XPPen Craft Award Prize for Best Animation Technique: Glass House (dir. Boris Labbé)
Best Sound Design: Once Upon A Time On Earth (dir. Phil Mulloy)
The following is an excerpt from Michael Hirsh’s new book Animation Nation: How We Built a Cartoon Empire, an insightful memoir by the well-respected industry veteran and co-founder and CEO of Nelvana. Born in Belgium, raised in Toronto and New York, Hirsh offers a unique behind-the-scenes account of working with such famous cartoon franchises as Babar, The Adventures of Tintin, Berenstain Bears, Franklin, The Magic School Bus and Beetlejuice, and larger-than-life personalities including Roseanne Barr, Mr. T., Deborah Harry and Tim Burton. Packed with humor and wisdom, the book offers a frame-by-frame account of how creative talent and entrepreneurial zeal built a global cartoon empire.
Here is a brief excerpt from this must-read from Sutherland House Books, on shelves now:
Arthur
My lifehas been less like a golf game and more like a train rushing forward, moving from project to project, company to company, with an urgent desire to make things work. Writing these memoirs has given me a rare opportunity to reflect.
The COVID pandemic happened while I was writing and it pushed a lot of us to reflect on what was important. Not everyone, however. One of the few people I knew who was prepared for sequestering and isolating at home was my oldest friend, Elia Katz. Elia was an outgoing and highly social person as a young man, but over time, he evolved into the most introverted person I know. He started to lead a hermit-like existence, rarely leaving his home and losing touch with many people. He stopped working and lived simply on his Writers Guild pension. He fit perfectly into 2020 because he did not feel the pain of loss that the rest of us were experiencing. He was already there and well attuned.
The Magic School Bus
Throughout my period of reflection, I was very conscious of the impact my parents and [my wife, Elaine Waisglass] had on everything I have done. I also see how friends have influenced me and helped me during this lifetime. Favorite books and movies have influenced me. As a student of philosophy, I have avoided overly analyzing my actions except from a strategic point of view.
With the benefit of time and reflection, I’ve distilled my business thinking. It comes down to the goal of winning in the long run by delivering high quality work to fill a demand. Throughout the life of Nelvana, then Cookie Jar, DHX Media and Wow! Unlimited Media I always ask if there is a better way to do things. I know that if we don’t get better and improve, someone else would and we would cease to matter as a company.
And it is crucially important to believe in what you are doing. I confess that in writing about the shows I produced during my years at Nelvana and Cookie Jar, I had to go back and view episodes and read IMDb credit lists to remind me of some of those shows. But at the time we were making them, each of those shows was incredibly important to me. We were investing our time, our staff’s time and millions of dollars of production funding to make each of those series.
Of course, these are business lessons. Personal development is another matter: learning how to be a better person, a better husband, a better father, and a better friend. These are all important and they have nothing to do with winning. One of the things I have learned is that it is not enough to love: you must make sure your partner and your children and your friends know they are loved. Without that extra communication of your feelings, you are failing your loved ones.
The Adventures of Tintin
These values apply to business as well. I have learned over the years that it is important to listen to your colleagues and employees and think about what they are telling you. In the very early days at Nelvana, I thought that you needed to know where you are going and lead staff by telling them, by passing it down from the top. I prided myself on making snap decisions and sticking to them. But when you do that, you are wasting the huge human capital every business possesses. In the animation business, where a studio employed hundreds of people, it was a huge waste. Over the years, I learned to be less arrogant and more open to listening to others and learning from them. I know that while we enjoyed success at Nelvana, we probably would have been more successful if we were better at learning from our studio team.
One thing I did get right was mentorship. As mentioned, I’ve benefitted over the years from great mentors, especially Don Haig, Jamie Kellner and George Lucas. It has always been important to me to pass the lessons on to the next generation of industry leadership. My main technique for mentoring was to let young executives read all the contracts and business proposals that crossed my desk and encourage them to ask questions so I could share my theories and strategies with them. It is with great pride that I now follow the careers of Tom McGillis, Jennifer Pertsch, Vince Commisso, Neil Court, Jennifer Vaux, Alisa Bonic, Jocelyn Hamilton, Emanuelle Petry, Scott Dyer, Rodrigo Piza, Jennifer Dodge and many others.
Early in the pandemic, I called George Massenburg because I had seen him in a documentary film about Lowell George, the lead singer of Little Feat. George had recorded many Little Feat albums and counted Lowell as a friend. When I spoke to George, he had just finished mixing a tune for Alicia Keyes that had been written by Ed Sheeran. George is typical of my friends (excepting Elia), many of whom have chosen not to retire. My generation, by and large, is addicted to work. Particularly those of us who love what we do.
I have been a workaholic because I have been super-focused on my goals, first on building an animation company in Nelvana, secondly on building an animation nation in Canada and helping to foster our place in the global animation industry, and finally on working to build a great global animation industry. I have always thought that animation was a superior way of story-telling because animators control the whole frame, something that has been important to me ever since I wrote my manifesto. When I first saw digital streaming, it was clear to me that animation was a form of universal language. I have faith in the medium.
I’ve always had faith. Since the earliest days of Nelvana, I have never felt there was anything we couldn’t do, any challenge we couldn’t surmount.
Just starting out, never having produced or directed a documentary for prime-time network. No problem.
Buy a nationally important archive. No problem.
Design and curate a national art exhibition. No problem.
Edit and write a book about the archive we bought. No problem.
Produce animated openings for TV shows. No problem.
Create an educational curriculum program with video, slides and curriculum materials. No problem.
Produce and distribute an animated half-hour tv special. No problem.
Star Wars: Droids
Produce the first ever animation for Star Wars, the biggest movie hit in history. No problem.
Co-produce our first television series. No problem.
Produce and find distribution for a full-length animated movie. No problem.
Produce a hit animated movie on the lowest budget and shortest production schedule ever recorded. No problem.
Go from producing at most a half-hour of content a year to 100 hours. No problem.
Produce two Hollywood studio movies. No problem.
Take the company public and run a public company. No problem.
Start our own distribution division. No problem.
Start our own merchandising division. No problem.
Grow the production slate to over twenty series in a year. No problem.
Retire. That’s a problem.
Animation Nation: How We Built a Cartoon Empire is now available from Sutherland House. You can purchase the book (MSRP $34.95) here.
A fantastic world of animated magic and unicorns is ready to sparkle, thanks to Cyber Group Studios, the acclaimed French studio behind such popular shows as Gigantosaurus, Taffy and 50/50 Heroes. The new 2D-animated (26 x 22′) series spotlighted by the studio at Cartoon Forum recently is based on a bestselling book series (Le maître des licornes) by Eric Sanvoisin and Federica Frenna.
Raphaëlle Mathieu“Master of the Unicorns is the new show that we are very proud to present extensively in Toulouse,” says Raphaëlle Mathieu, Cyber Group Studios’ COO. “This is the first time that our company explores the fantasy, heroic universe in its own way. We wanted to partner with a master of the genre for the direction of the series, and that’s why we asked Jean-Luc François to join us. Our new CCO, Pierre Belaisch, has appointed Vanessa Grunberg to run the development of this ambitious and one-of-a-kind project. This is definitely not your usual fantasy series!”
Mathieu and her team have assembled a talented group to bring the book to animated life. “We’re very grateful for the work done by our writers, Ghislaine Pujol and Olivier Vannelle, and our director, Jean Luc-François, who have been doing an amazing job creating a fantastic, poetic and fun universe. Last but not least, the character designs from Rémi Borowczyk and the background art from Neil Ruffier are absolutely stunning, and they bring a special touch to this epic and fun adventure.”
The Last Unicorn
The show is set in the kingdom of Aurora, where unicorns once roamed free. But ever since the evil Man with No Name attacked their world, the magical creatures have lived in a secret sanctuary. When Aëlig, the son of the last master of the unicorns, meets one of the magical creatures, he sets out to reunite her with the rest of her kind. He is joined by Princess Ilana and the mini stone golem Lemmy to restore Aurora’s magic and prosperity.
Restoring the Sparkle: Cyber Group Studios will detail the inspiration and creative ideas behind its new show, Master of the Unicorns, at Cartoon Forum this month.As Pierre Belaisch says, “Each episode of Master of the Unicorns is a baroque fantasy and a very fun ‘road movie,’ including a complete plot in a single episode, while supporting a larger story arc. This is a true adventure show with good guys and villains, stakes, chases, action, powers … but it is definitely a comedy, too, where some characters and situations were created to put emphasis on the humor.”
Mathieu adds, “The unusual-looking unicorn and our main characters’ world make it a great kids’ show which will be attractive to both boys and girls. We truly believe we have achieved our goals and our presentation at Cartoon Forum will detail our special approach and aspirations.”
Cyber Group Studios aims to continue pushing boundaries and extend its slate to new genres and styles. “We are always on the lookout for the best talent and original and well-told stories,” says Mathieu “Our aim is to bring a new show in development to each content event, offering our partners a wide range of option, and to hopefully become a one-stop producer-distributor, so that all of our partners can find at least one show that suits their needs.”
She concludes, “We hope both boys and girls will be inspired by the show’s unique storylines, beautiful and aspirational adventures, incredible heroes and villains, and the overall great fun it provides. We also hope that our clients will continue to perceive us as a key provider of high-quality and innovative shows. At Cartoon [Forum], we hope industry talent will reach out to us and let us know about their upcoming projects as well!”
Following its Cartoon Forum presentation, Cyber Group Studios will be showcasing its new and returning animated series at MIPCOM next month, at stand R7.D22. For more information, visit cybergroupstudios.com.
Disney scored a huge hit with this past summer’s Marvel bromance Deadpool & Wolverine. This cinematic partnership, which began with the 2009 feature, X-Men Origins: Wolverine, reaches a new height in director Shawn Levy’s superhero pic, starring Ryan Reynolds and Hugh Jackman in the titular roles. Among the visual effects companies taking part in the R-rated romp is Wētā FX, which had to create 630 shots under the supervision of Swen Gillberg. The VFX tasks included ensuring that the masks worn by the heroes enhanced their performances, augmenting Wolverine’s corpse and extending the world-building of the TVA and Void.
‘Everything we did had to stick with the physical belief that it’s leather around his eyes and a tight fabric in the red sections.’
— VFX supervisor Daniel Macarin
According to Daniel Macarin, VFX supervisor at Wētā FX, iPhone footage shot by Reynolds was key reference material for the mask animation of Deadpool. “You’re looking at him and going, ‘He turned his head a lot, blinked numerous times, and I can see where his eyes are going, but I can’t translate that to the mask,” he says. “How do I taken what his intent was and give you that feeling with the mask? A lot of that is subtle cues which people can see but won’t be able to verbally explain that they saw it.”
He adds, “The way that his mask is designed has an inward, downward V, which looks cool and gives him an angry look [which is not always the intent]. We had to do things like turning that V up and using that V shape as an eyebrow. We curved, bent and lifted it to convey the emotions we were trying to get across.”
Leather Around the Eyes
Obviously, creative license was taken with the hero’s facial muscles. “When a person moves their eyebrows or twitches their face, they can move it at a speed that is much faster than if you put them in mask,” says Macarin. “There is a delay in the fabric moving because it’s getting pulled, so if we put too much movement into the forehead or underneath the cheek, then it would start to look like an animated face and gets into that cartoony realm. Everything we did had to stick with the physical belief that it’s leather around his eyes and a tight fabric in the red sections. We don’t want that pattern to stretch, pull too much or quiver like skin.”
Deadpool’s buddy, Wolverine, has a permanent angry wrinkle in the center of his mask. “As we adjust the shape on the mask, we have a 2D relighting system that allows us to accent and see the wrinkles more,” he explains. “The hardest part on Wolverine’s mask is the metal on the wings and across his face. You can move metal a little bit, but the more you do it turns to rubber and looks animated.”
Visual Superpowers: This summer’s mega-blockbuster feature Deadpool & Wolverine features 630 VFX shots, created by the team at Wētā FX, including visually enhancing the heroes’ masks, augmenting Wolverine’s corpse and extending the world-building of the TVA and Void.When traversing the various timelines, Deadpool encounters Wolverine’s corpse. “We had our art team do numerous designs on zombifying Hugh Jackman’s face, and Ryan’s directive was, ‘I want to desecrate Hugh Jackman’s body and for him to watch this and be horrified and laugh at the same time of how far I’m going to take this,’” explains Macarin. “If you want to play around with a skeleton and have it be funny, then we need the skin to move, dangly skin and hair — something that will draw your attention to Ryan making motions at the skeleton. You also get into a comic book fan questions of, ‘Wouldn’t his skin regenerate? Would it die off? How mummified would it be? Would it be dry? What color tone would it be? How dusty would it be because it was in the ground? Should it be just his face or body? What parts are there?’”
The VFX supervisor says there were a lot of artistic discussions before the team actually got into that process. “Once the art team had all of the dangly bits, color tones, what the eyes should look like and what the connection to the metal skull should be, then it became a normal digital process,” he explains.
The fact that Wētā FX has been a mainstay of MCU movies and TV shows was clearly beneficial for the world-building. “We had several things in the library that could be thrown in the Void,” says Macarin. The question that comes up is always a creative one: Is there any history that we need to worry about? Are there Easter eggs that we want to throw in? It goes back and forth a lot until you find the right balance.”
One of the VFX challenges involved a road trip through a desert wasteland. “The transition of going from a cornfield into a wasteland actually came from an absolutely gorgeous plate shot in South America,” says Macarin. “The sky and ground are exactly what was captured, but then it’s things like, ‘The water isn’t quite as blue as we want. Can you add more corn into this section? Do we have a path that the car took through the corn? Let’s add submarines or boats to hide things in the water.’ Once you add all of these things into a desert wasteland, it’s making sure that the viewer’s eyes still focus on the point of the shot.”
The TVA environment was previously established with the Disney+ series Loki. “The vendors that did the time doors on Loki provided an ingredient list and told us what different layers needed to be created and how they should be combined,” says Macarin. “We did notice across the reference that there were still differences shot to shot, movie to movie, with time doors, TVA logos and what graphics are on the pads. All of those things have to go through a process of putting reference side by side and getting the creatives to say if they wanted to do it any different and finding out if that is going to be disruptive. Once that was answered, we dialed it to taste.”
Good Machines
Interestingly enough, machine learning was part of the tool set. “Machine learning helps in certain ways but is never a magic button,” says the seasoned VFX artist. “What we generally use ML for on the show was a first pass of dialogue, and this is for the masks specifically. It takes the audio and compares it to all of the audio from every single shot that we’ve done previously. It does a lot of filtering. We went through finding the right level and what audio tone has to be removed to get it to work. Then ML looks at the volume and speed of the wave pattern to find a facial expression from a previous shot it thinks matches that.”
Macarin says one of his favorite scenes in the movie is one of the first he worked on. “Ryan and Hugh are in the Honda Odyssey talking back and forth,” he recalls. “Hugh gives this absolutely emotional performance which was so good that we had to make sure that Ryan was able to express the same amount of emotion back. I hope that people take away how good that acting was between the two of them in that scene.”
Disney’s Deadpool & Wolverine is currently playing in theaters all over the world, and will release on Blu-ray on October 1. The movie had the sixth biggest domestic film opening of all time and the biggest R-rated opening of all time, both domestically and globally.
Studio 100 International is breathing new life into its iconic classic series, embarking on a remastering project to make them available in Full-HD and 16:9 widescreen format for the very first time. Iconic IPs such as Sindbad, Pinocchio, Alice in Wonderland, Anne of Green Gables, Nils Holgersson, Marco, Vic the Viking, Maya the Bee and Heidi will soon be spruced up for a new generation of young viewers — as well as adults who grew up with them.
This initiative is part of Studio 100 International’s broader licensing campaign, “Heroes of Childhood,” which unites these classic properties under one brand, celebrating their enduring appeal across generations.
Studio 100 International will present this project and first remastered episodes at this year’s MIPCOM in Cannes, Booth R7.K17.
Pinocchio [Studio 100 International]
The remastering process employs AI technology to transform the original content from the 1970s into a vibrant and high-quality Full-HD experience. After a thorough analysis of the source material, specific optimizations are identified and addressed. AI-assisted upscaling is then applied rendering oversized frames to generate additional visual information necessary for the adaptation to 16:9 format.
Sindbad
Once upscaled, the material undergoes manual refinement with each scene meticulously reviewed and adjusted to ensure the integrity of the original content while achieving the optimal widescreen display in native 1920×1080 resolution. Audio tracks are also carefully reconstructed allowing for the integration of various language versions. To finalize the process localized versions of the titles and credits are produced ensuring the remastered series are ready for global distribution.
Studio 100 International is a Munich-based production and distribution company specializing in children’s and family movies and series. The company is part of Belgium-based Studio 100 Group, with a strong presence in the theme park industry across Belgium, Germany, the Netherlands, Poland and the Czech Republic.
The windy city welcomes Adult Swim’s windy mad scientist this December, as the Rick and Morty Multiverse Mania Experiencetakes over the Morgan Arts Complex in Chicago. Tickets are now on sale for this immersive fan fest, presented by Warner Bros. Discovery Global Experiences and Fever.
Opening December 6, the experience will house some of the fan-favorite television series’ most iconic moments, activities, custom merchandise, themed food and drinks and more. While exploring the 25,000 square foot adventure, guests will have the chance to gear up for Seal Team Rick Laser Tag, sit on Rick’s legendary toilet and play mini-golf with Mr. Meeseeks. Adult tickets start at $28.
Among the many animated gems unspooling at the Ottawa Intl. Animation Festival is indie artist Julian Glander’s self-produced feature,Boys Go to Jupiter. Animated entirely in Blender, the surreal coming-of-age story follows the adventures of a teenager (voiced by Jack Corbett) who hustles his way to making $5,000 by delivering food via the app Grubster! Oh, and he also makes friend swith a blue, donut-shaped alien who’s being hunted by juice mogul Dr. Dolphin (voiced by Janeane Garofalo)! Glander, who previously directed projects for Adult Swim, Cartoon Network HBO Max, and Disney and created the video game Art Sqoool, and made the acclaimed short Plant Room with Jeron Braxton, answered a few of our burning questions about his innovative new movie:
Animation Magazine: Congrats on the success of your wonderful and highly original new movie. Can you tell us about how it all came to be?
Julian Glander: During the depths of pandemic lockdown, I was spending a lot of time on Google Street View for some reason. I grew up in Tampa and zooming around Florida in 3D really made me feel like I was back there, in a dark digital way. It was easy to fall back into the mindset of a 16-year-old. The core ideas of the movie kind of emerged from that mindset. It’s a surreal story that takes some crazy turns, but it’s also a somewhat grounded ode to the odd jobs I had as a teenager.
When did you start working on it and how many people worked on it with you?
The main team of the movie is me and my best friend Peisin Yang Lazo, who worked as a producer, and we each did the jobs of about 100 people. A few local animators here in Pittsburgh did some of the character animation, and of course we had the best voice cast ever contributing to the movie. The credits are like 10 seconds long, what can I say, we kept it lean.
How long did it take to finish?
It took four years — a huge chunk of that was writing the script. Production was really fast once everything started moving. During the rough animation phase, which was the most intense part, I did 1 minute of animation per day for 90 days straight.
Which animation tools did you use?
Blender! Amazing program, amazing community. So many times throughout production I turned to the Blender forums for help. Really can’t say enough good things about it.
What were your biggest challenges?
One thing that was giving me nightmares at the time was getting the cast recorded. We did all the voiceover in the weeks leading up to the SAG strike last year. We were really scrambling, there was a fear that if we didn’t get the performances we might never get another chance. So I just have to give it up to my actors for getting on board with this. Jack Corbett plays the main character and sings five songs in the movie, and we only had him in the booth for 8 hours total. I look back and I’m like, wow that’s amazing!
What was the biggest lesson learned in the process of making the movie?
I ended up developing a workflow that I really liked which involved bouncing around a lot. A nice thing about a massive project is, there are always 100 things to do. So any time I was stuck on something, I would switch into another section of the movie. There were a few shots in the movie that I really wasn’t happy with, and I kept trying different things and nothing felt right. So I just left them alone for a few months. And of course in that time you have new experiences, learn new things, and when you come back to it it’s not so difficult. It’s a great way to work if you have the luxury of time and the autonomy to make changes.
What do you hope audiences will take away from the movie?
I’ve been really enjoying reading reviews and writeups from festivals : I know I shouldn’t even be looking at them. It’s cool to see what people are getting out of the film. Boys Go to Jupiter is a coming-of-age story about finding beauty and joy in mundane and bleak circumstances, and it’s an examination of capitalism and techno-feudalism and the hard choices those systems put on us. I see that resonating with people. I’ve also heard from a number of people who saw the movie and want to start learning Blender or make their own feature film, and I say “Yes, yes, yes, please go for it.
Biggest animation influences?
Gumby, The Point, the Charlie Brown animated specials, Rankin Bass, the claymation Frog and Toad series, let’s get Gumby in there one more time for good measure.
When was the first time you knew you wanted to get into animation?
I remember making flip-books as a kid, and loving cartoons, but what kid doesn’t. It took me a while to get into it career-wise. I went to school for creative writing and started making GIFs for fun after I graduated, just little moving drawings to post on tumblr. And those GIFs eventually expanded into short films, and short films turned into TV projects, and then wow here we are at a crisp 90 minute cartoon.
Your take on the big animation scene in 2024?
I live in Pittsburgh and I’m pretty disconnected from “the industry” but I really like what’s happening at the DIY level. The decades-long promise of animation being democratized by new technology is finally coming true, in weird ways. Everyone should check out the small screening series that have been popping up all over the place: Malt Adult, Loose Frames, Softscreen, there are tons of them and often they have more of a house party/underground show feeling.