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Home Blog Page 82

Fans Lose Full Episode Access thru CartoonNetwork.com

Following the announcement that it is shutting down the classic cartoon platform Boomerang, Warner Bros. Discovery has apparently stripped free video content from CartoonNetwork.com. Where fans could once click over to stream CN shows like Teen Titans GO!, Steven Universe, The Powerpuff Girls and The Amazing World of Gumball, visitors are now greeted by a pop-up referring them to Max.

The alert reads:

Stream Cartoon Network on Max

Looking for episodes of your favorite Cartoon Network shows? Check out what’s available to stream on Max (subscription required). Sign up for Max, where you can also create a Kids Profile with rating restrictions and additional privacy protections to keep it fun and kid-friendly! Cable subscribers, continue to enjoy your favorite CN programming on your TV and connected apps as well!

Selecting from the menu of shows listed on the website, users are again prompted to sign up for Max and redirected to the streamer’s subscription page.

The website had previously offered access to full episodes and video clips for Cartoon Network programs, as well as video games inspired by its popular shows.

CartoonNetwork.com Max prompt

As previously announced, Boomerang will shut down on September 30, with current subscriptions being automatically transferred to Max.

Moves to “streamline” WBD’s streaming offerings come in line with the company reporting huge losses in Q2. The numbers reported Wednesday showed a $9.1 billion impairment charge to account for decreased advertising and worries about the impact of losing its NBA package.

Unfortunately, animation fans have seen before how the category is used as a shock absorber for bumpy financial times, such as in the massive and controversial 2022 cull of animated content from then-HBO Max to help pay for the Warner Bros. Discovery merger with write-downs.

Study Shows Pay Gap for Historically Women-Dominated Animation Roles

The Animation Guild, IATSE Local 839, in conjunction with the International Alliance of Stage Employees (IATSE) and the University of Massachusetts Amherst Labor Center, has released a comprehensive study examining pay equity across various crafts within The Animation Guild. The study highlights potential pay gaps that are likely a legacy of historically female-dominated crafts.

The study, conducted with a job evaluation tool (JET), revealed disparities in three key crafts: Color Designer, Animation Checker and Storyboard Revisionist. One of the most striking revelations from the study involved the comparison between Color Designers and Background Painters. Despite the equivalent complexity, skills and responsibilities required for both roles, Color Designers were found to be earning significantly less than their Background Painters counterparts. The job evaluation tool used in the study determined that there was no justification for this disparity based on core pay factors.

The report suggests that this inequity may stem from the historical context of Color Designers emerging from the traditionally female-dominated Ink & Paint department. This legacy appears to contribute to the undervaluation and subsequent underpayment of Color Designers compared to Background Painters.

“This study confirms what members working in the craft of Color Design have known all along — that their work requires just as much skill, effort, and responsibility as any other Design craft, and should be valued no less,” said Teri Hendrich Cusumano, The Animation Guild Vice President. The Los Angeles-based painter has worked as a color designer, color supervisor and background designer/artist on shows like Krapopolis, Duncanville, Final Space and Animals.

The complete report is available at animationguild.org/IATSEPayEquityStudyLocal839.

 


The Animation Guild, also known as Local 839 of the International Alliance of Theatrical Stage Employees (IATSE), was founded in 1952. The labor union represents more than 5,000 artists, technicians and writers in the animation industry, advocating for workers to improve wages and conditions.

The University of Massachusetts Amherst Labor Center is dedicated to advancing knowledge and promoting social justice through rigorous research and education on labor issues. The center strives to empower workers and advocates for equitable labor practices across various industries.

[Source: The Animation Guild]

 

Aardman Academy Appoints ‘Farmageddon’ Director Will Becher as Stop-Mo Lead

Multi-award-winning independent animation studio Aardman announced that Academy Award-nominated director Will Becher has been appointed Stop-Motion Lead for its training facility, the Aardman Academy.

Becher co-directed Shaun the Sheep Movie: Farmageddon, is currently Supervising Animator on Aardman’s upcoming film Wallace & Gromit: Vengeance Most Fowl and has served as a key part of the filmmaking team on many of Aardman’s productions such as Creature Comforts, Wallace & Gromit: Curse of the Were-Rabbit, The Pirates! In an Adventure with Scientists, Shaun the Sheep Movie, Early Man and Chicken Run: Dawn of the Nugget.

“I am absolutely delighted to extend a warm welcome to Will Becher as he joins our team!” said Mark Hewis, Head of Aardman Academy. “With a distinguished career in stop-motion animation, Will’s reputation as both a world-leading animator and director precedes him, showcasing his remarkable talent and expertise. Not only is Will an incredible creative force, but his passion for teaching elevates our commitment to providing the very highest level of educational expertise at the Aardman Academy. We’re thrilled to have him on board, enriching our team and empowering the next generation of creatives that come through the Aardman Academy.”

In his new role (effective Aug. 1) as Stop-Motion Lead, Becher is responsible for all teaching, learning activities and development relating to stop-motion animation production for both internal animation talent and students studying at the Aardman Academy. He is responsible for leading the facility’s premium courses ‘In-Studio Stop Motion’ and ‘Stop Motion Professional,’ both of which offer students the opportunity to upskill and learn from award-winning creative talent. Alongside this he will be across the development and delivery of all stop-motion teaching and learning for bespoke courses and university partnerships, which will include public events and delivering animation masterclasses and special keynotes.

“With the Aardman Academy growing at a pace, I am thrilled to be joining the team as their first ‘in house’ Stop-Motion Lead,” Becher remarked. “Animation skills at Aardman are vital to our productions and to the wider industry, and learning and sharing the craft has always been a part of the process here. Working alongside some of the best animators and directors in the world has taught me a lot about what it takes to be successful in this industry. I’m excited to be sharing this with new creatives at an earlier point in their careers. I look forward to representing the company at festivals and events and sharing some of the magic of Aardman.”

Becher has had a career spanning 20 years working as a writer, director and stop-motion lead animator after originally joining Aardman forwork experience. His feature film character animation has been recognized with both Annie Award and Visual Effects Society nominations. His award-winning short films have been screened at numerous festivals and his feature film debut gained both BAFTA and Academy Award nominations. Will is a voting member of AMPAS and is on the jury for the Royal Television Society and Young Animator of the Year Awards 2024.

Established in 2013, the Aardman Academy was designed to nurture talent and strengthen ties between the animation industry and education providing development for animation professionals as well as outreach training and talent progression opportunities. In 2024, the Aardman Academy was ranked #2 in the Top Professional Animation Training Programs in England by the Animation Career Review school rankings and #3 in the Top 20 Professional Animation Training Programs in Europe.

academy.aardman.com

 

More Netflix Animation Originals Leaked

Following the anime leaks reported this week, information has surfaced about a number of Netflix Animated titles yet to be released that have also been thrown out onto the web.

In addition to the complete Terminator Zero series (premiering Aug. 29) and episodes of Ranma ½ and Dan Da Dan, watermarked footage from Spellbound (Skydance Animation, Nov. 22), Plankton: The Movie (Nickelodeon, 2025), Arcane Season 2 (Fortiche/Riot, November) and Jentry Chau vs. The Underworld (Titmouse, 2024) are being shared around message boards and social media. Artists and animation lovers are also taking to their platforms to decry the leaks and encourage fans to wait and see these projects as they were intended to be seen.

Industry watchers tracking the leaks believe that they are coming from an outside vendor, and not from anyone inside Netflix. The multi-title spill follows the early leak of Saving Bikini Bottom: The Sandy Cheeks Movie in January.

[Source: What’s On Netflix]

Platige Image Crafts CG Sculpture Trailer for Esports World Cup

Esteemed Polish animation studio Platige Image has revealed its work on the CG-animated trailer for the Esports World Cup, chiseled out in an eye-catching stone sculpture look. The studio worked directly with event organizers the EWC Foundation to capture esports fans’ attention.

“Our animation references the materials and branding colors used in creating the EWC scenery and the trophy itself,” director Jakub Jabłoński noted. “We combined abstract, geometric, golden simulations with elegant stone sculptures symbolizing the most important games of the tournament. Another important feature is the human element of EWC. These are our athletes, heroes and people of flesh and blood. That’s why we sculpted the most recognizable esports champions in digital stone and dedicated the final segment of the championship to them.”

Esports World Cup

This year’s edition of the multidisciplinary Esports World Cup launched July 4 and is running through August 4, held at the Riyadh Boulevard City in Saudi Arabia. The EWC offers the largest prize pool in esports competition, and covers top titles from all major game genres. More information available at esportsworldcup.com.

“The dynamics of the tournament require us to constantly update the spot, including adjusting the color scheme to match the individual teams,” said Hanna Drewek, VFX producer at Platige Image.

The supervisors from Platige Image for this project were Łukasz Dziedziński, Marek Gajowski and Bartek Kmita.

platige.com

 

 

Indie Zombie Anime ‘Let Them Breathe’ Adds Locations to Theatrical Release

Let Them Breathe: City on the Ocean

New cities have been added to the rollout of the independent animated feature Let Them Breathe: City on the Ocean. The title marks the next chapter in Candice Rogers’ cel-shaded anime zombie epic, and will make its theatrical premiere on September 6 in select venues across the country.

The film is a sequel to the popular YouTube series Let Them Breathe, which has garnered over 200,000 views across five episodes and has also inspired a video game, Let Them Breathe: Hello Mother, now available on Steam (14,000 copies sold). A second game, Selena’s Awakening, is expected to release in the fall.

The story centers on Jesse Chen, who awakens to a harrowing reality: an apocalyptic world where his family has perished. Struggling to make sense of his new existence, Jesse finds his only glimmer of hope in reconnecting with his best friend, Selena. Together, they navigate the desolate landscape, facing numerous challenges and uncovering the truth behind the catastrophe that has befallen their world.

Rogers, a Texas-based writer, director, animator, composer and producer, also voice stars as Selena and other characters in the film. She is joined by Boris Jumper as Jesse and various characters, and Tokyo-based actor, singer and translator Yumiko Daniel as Dirk Zhang, Chrisian Yakanaka and others. Rogers and Jumper both acted in the indie psychological thriller Trapped.

Let Them Breathe: City on the Ocean is animated using 2D cel shading over 3D CG to create a comic-book-like effect, layered over motion capture performance.

Screening engagements are scheduled for Seattle, Portland, San Francisco, Los Angeles, San Luis Obispo, Las Vegas, Austin, Houston, Chicago, Indianapolis, Atlanta and New York City, with more locations being added by demand. Visit letthembreathemovie.com for more information.

 

‘Looney Tunes’ Movie Picked Up for NorAm Release by Ketchup Ent.

Despite a period of uncertainty, fans won’t have to say “that’s all, folks” to The Day the Earth Blew Up: A Looney Tunes Movie. Ketchup Entertainment (Ozi, Voice of the Forest) announced it has acquired the Warner Bros. Animation feature for North American distribution from GFM Animation, which is handling worldwide sales for the 2D animated feature.

A release date has not yet been confirmed.

The Day the Earth Blew Up is an historical moment for the Looney Tunes franchise, and we are proud to be partnering with Warner Bros. Animation to bring this film to audiences theatrically,” said Gareth West, CEO of Ketchup Ent. “We cannot wait for audiences of all ages to experience one of the smartest animated films in recent years.”

Originally slated as a Max original, The Day the Earth Blew Up was put out to shop for a new home due to the Warner Bros. Discovery restructure. GFM Animation launched sales for the pic at the 2023 American Film Market, and the completed film premiered at the Annecy Festival in France in June of this year.

“Gareth’s enthusiasm for Warner Bros. Animation’s spectacular, Looney adventure persuaded us that Ketchup Entertainment were the right partners for releasing the film in North America,” said Fred Hedman for GFM Animation. “We’re looking forward to continuing to work with the team as they prepare for audiences to embrace Porky Pig and Daffy Duck on the big screen.”

Synopsis: Directed by Pete Browngardt (Looney Tunes Cartoons, Uncle Grandpa), the film stars two-time Emmy winner Eric Bauza reprising his roles as lifelong friends Daffy Duck and Porky Pig who uncover a sinister alien invasion plot while working at the local bubble gum factory. Together with Petunia Pig, our unlikely heroes embark on a hilarious high-stakes mission fighting off zombies and aliens while delivering all the laugh out-loud gags and vibant visuals that have made the Looney Tunes so iconic.

The voice cast also stars Looney Tunes veterans Candi Milo and Fred Tatasciore alongside Emmy winner Peter MacNicol and others.

Alex Kirwan is supervising producer. The movie is written by Darrick Bachman, Pete Browngardt, Kevin Costello, Andrew Dickman, David Gemmill, Alex Kirwan, Ryan Kramer, Jason Reicher, Michael Ruocco, Johnny Ryan and Eddie Trigueros. Nick Cross serves as art director and Aaron Spurgeon as production designer. Sam Register and Pete Browngardt are executive producers. Produced by Warner Bros. Animation.

 

Third ‘The Wild Robot’ Trailer Celebrates DreamWorks’ Misfit Pack

DreamWorks Animation today debuted a new trailer for The Wild Robot, the studio’s upcoming adaptation of the No. 1 New York Times bestseller by Peter Brown. Universal Pictures will release the film, which has already generated plenty of buzz from its sneak peeks at Annecy and Comic-Con, on September 27, following its world premiere at TIFF.

The film’s third preview spotlights the challenging time its mechanical protagonist has connecting with the native creatures of her new island home — until she forms a surprising bond with an orphaned gosling. The footage is set to a new single by pop country singer-songwriter Maren Morris, “Kiss the Sky.”

The Wild Robot stars Academy Award winner Lupita Nyong’o (Us, The Black Panther franchise) as robot ROZZUM unit 7134 (“Roz” for short); Emmy and Golden Globe nominee Pedro Pascal (The Last of Us, The Mandalorian) as fox Fink; Emmy winner Catherine O’Hara (Schitt’s Creek, Best in Show) as opossum Pinktail; Oscar nominee Bill Nighy (Living, Love Actually) as goose Longneck; Kit Connor (Heartstopper, Rocketman) as gosling Brightbill and Oscar nominee Stephanie Hsu (Everything Everywhere All at Once, The Fall Guy) as Vontra, a robot that will intersect with Roz’s life on the island.

The Wild Robot © 2024 DreamWorks Animation. All Rights Reserved.
From left: Fink (Pedro Pascal), Roz (Lupita N’yongo), and Brightbill (Kit Connor) in DreamWorks Animation’s Wild Robot, directed by Chris Sanders.

The film also features the voice talents of Emmy winning pop-culture icon Mark Hamill (Star Wars franchise, The Boy and the Heron), Matt Berry (What We Do in the Shadows, The SpongeBob Movie franchise) and Golden Globe winner and Emmy nominee Ving Rhames (Mission: Impossible films, Pulp Fiction).

The Wild Robot is written and directed by three-time Oscar nominee Chris Sanders (How to Train Your Dragon, The Croods, Lilo & Stitch) and produced by Jeff Hermann (The Boss Baby 2: Family Business; co-producer, Kung Fu Panda franchise).

‘Inside Out 2’ Digital & Disc Release Brings Highest-Grossing Animation Home

Recapture the feeling of watching a smash-hit movie when Disney and Pixar’s Inside Out 2 makes its digital debut on August 20, followed by a home video release on 4K Ultra HD, Blu-ray and DVD on September 10. The sequel to Oscar winner Inside Out rocketed to a record-setting theatrical release, becoming the fastest animated feature to hit $1 billion globally and the No. 1 highest-grossing animated feature of all time (10th overall).

Fans can continue the emotional roller coaster of this Rotten Tomatoes – Certified Fresh pick with exclusive content featuring an all-new documentary, an alternative opening, deleted scenes and much more. The 4K Blu-ray will be available in a Limited-Edition Collectable SteelBook release.

Synopsis: Disney and Pixar’s Inside Out 2 returns to the mind of newly minted teenager Riley just as headquarters is undergoing a sudden demolition to make room for something entirely unexpected: new Emotions! Joy, Sadness, Anger, Fear and Disgust, who’ve long been running a successful operation by all accounts, aren’t sure how to feel when Anxiety shows up. And it looks like she’s not alone.

Maya Hawke stars as new emotion Anxiety, alongside Amy Poehler as Joy, Phyllis Smith as Sadness, Lewis Black as Anger, Tony Hale as Fear and Liza Lapira as Disgust. The film is directed by Kelsey Mann and produced by Mark Nielsen.

Inside Out 2 steelbook

Bonus Features:

  • New Emotions – With Riley’s imminent puberty, the story of Inside Out 2 always suggested that there would be a party of new emotions complicating Riley’s world — and throwing a wrench into Joy’s hard-won stability. But exactly what those new emotions could be was a big question mark. Casting the new emotions in Riley’s mind was a fun exploration into the shifting mindset of a teenager, and was also informed by some of the discarded scenes and characters from the original film. In this documentary we’ll discuss that process of creating Anxiety, Embarrassment, Ennui, and Envy — from narrowing them down from a long list of possible emotions, to the design, animation, and voicing of these new, hilarious, and strangely recognizable characters.
  • Unlocking the Vault – In a kind of visual commentary, a group of central creatives watch and discuss the scene “The Vault.” As they stop and start — and refer to various IP versions of the scene — we’ll hear about the inspiration for Riley’s repressed memories like Bloofy and Lance Slashblade, the development of the scene in Story, and the technical challenges of creating 2D characters that exist in the CG world of Riley’s mind.
  • Deleted Scenes
    • Cold Open – In this alternate opening, a now 13-year-old Riley awkwardly fumbles her way through an original song she wrote for a school audition.
    • Broken Joy – After momentarily being unable to drive the console, Joy worries that she might be starting to malfunction.
    • Pool Party – After Riley tries too hard to be fun at an older teen’s party – resulting in utter embarrassment – her “Anxiety” becomes “Self-Loathing” who then ousts our hero emotions from headquarters.
    • Puberty Park – After seeing their faces printed on “wanted posters,” Joy and the others rogue emotions race through a puberty-themed amusement park while being chased by mind worker cops.
    • Shame Spiral – At a lock-in with some cool, older girls, Riley and friends play a game of “Never Have I Ever” that goes a bit too far – wreaking havoc in Riley’s mind.

Note: Bonus features may vary by product and retailer.

‘Ranma ½’ Reboot, ‘Terminator Zero,’ ‘Dan Da Dan’ Episodes Leaked

Episodes of multiple highly anticipated anime series have been leaked online through anonymous message board and content piracy websites, Anime News Network confirmed Tuesday. Sites including 4chan and BitTorrent were found to have unreleased material from the new Ranma ½ , Dan Da Dan, Netflix’s Terminator Zero and Season 3 of Re:ZERO -Starting Life in Another World-, as well as the feature film Gekijōban Mononoke: Karakasa. Some of these videos have scheduled fan expo premieres, and more than one is set to screen on Netflix.

However, fans may as well wait for the official releases. ANN points out that the leaks are low-res, and are further muddled by blurred watermarks and timestamps.

Worst hit is Netflix’s Terminator Zero, which is imminently due for release on August 29. All episodes of the show, produced by Skydance Animation and Production I.G, have been leaked. The series is set within the cinematic Terminator universe and follows new characters in the epic battle between humanity and the conquering AI known as Skynet.

Episodes 1, 3 and 4 of the rebooted Ranma ½ were leaked. Based on the hit 1980s-90s manga by Rumiko Takahashi and featuring returning voice stars from the original anime series (1989-92), the new version is directed by One Piece veteran Kōnosuke Uda, produced by Shogakukan Shueisha Productions with animation by MAPPA (Vinland Saga, The God of High School). The first episode is slated to World Premiere at Anime NYC on August 24, at a screening presented by VIZ Media and Hot Topic. The broadcast debut is set for October 5 on Nippon TV / Netflix.

Dan Da Dan will also premiere the first three episodes of its English-language dub version at Anime NYC, and will launch worldwide on Netflix in October. Crunchyroll has also picked up the series for streaming. The leaked episodes are numbers 3-6. Produced by Science SARU, the opening trilogy of eps. is getting a package theatrical release as Dan Da Dan: First Encounter with global release dates in Asia (August 31), Europe (September 7) and North America (September 13, through GKIDS).

The first episode of the third season of isekai adventure Re:ZERO -Starting Life in Another World- has been shared out with a watermark indicating it screened at Japan Expo in France last month. The series is animated by White Fox and streams on Crunchyroll.

And all of Gekijōban Mononoke: Karakasa was leaked. Internationally titled Mononoke the Movie: Phantom in the Rain, it is the first in the new multi-film project based on Toei’s Mononoke series, which is itself a spin-off of Ayakashi: Samurai Horror Tales. The movie opened in Japan on July 26; no international release dates or distributors have been announced. The film is produced by Twin Engine with series director Kenji Nakamura at the helm.

[Source: Anime News Network]

Tech Reviews: Chaos Vantage, V-Slate, InstaMAT & Creation Effects

Chaos Vantage

I’m a little late on the Chaos Vantage story — so much so that I missed the 1.0 release and we are already at 2.5. So, let’s have a quick rundown of what Vantage is:

Vantage is a real-time rendering engine from Chaos, the guys who brought us V-Ray, which incidentally is my go-to renderer. But, given the heritage, you know that everything learned in V-Ray is applied to Vantage. However, it renders much faster — essentially in real time. The 3D scenes are brought into Vantage via a live link with 3D Studio Max or a saved out .vrscene file, but the live link reflects any changes that happen in Max and updates in Vantage automatically. In addition, the Chaos Cosmos library (which is essentially the Chaos flavor of Unreal’s Quixel) can be used to quickly populate and dress scenes with objects that are already textured and optimized for use in Vantage.

So, what’s new in 2.5? Initially, Vantage was great for arch viz — quickly setting up and dressing architecture interiors and exteriors and being able to render, present and iterate in real time. Since the 2.0 version, Chaos has brought Vantage more and more into the VFX realm, migrating tools from V-Ray into Vantage. These include such things as support for animated meshes, including support for animated vegetation from Chaos Cosmos, Chaos Scatter tools, GPU denoising support, VRayEdgesTex and round edges, scene state and render element support, displacement maps, hair and fur, ACEScg color space and chromatic aberration.

Along with new features, there are fixes, modifications and performance boosts. Texture loading is 5-10% faster in 2.5, and structure rebuilds and instance updates are faster. UI/UX adjustments have also been made based on user feedback.

Also, with this latest release, Vantage has initial support with OpenXR framework for monoscopic or stereoscopic output for VR headsets, with the caveats that this is just getting started and that tethered viewing gives the smoothest performance. But I think that it’ll ultimately catch up in later interactions for wireless headsets.

I feel that all Vantage real-time technology, along with the VR-headset support, has been paving the way for Project Arena, which marks Chaos expanding to virtual environments and LED volumes. I’d be happy to do a review if someone kindly lent me their LED volume for a day!

Website: chaos.com/vantage
Price: $42-$59 per month (solo, premium, enterprise)

 

V-Slate
V-Slate

V-Slate

Filmmaking is a complex process akin to waging war, but without so many casualties. There are many departments with their own series of tasks. Everyone has unique jobs, all created to support and focus on one cause — making the movie. There are also many phases: development, preproduction, production and postproduction. And at each phase, the parameters change. The scope changes. Scenes are rearranged. Scripts are rewritten, reedited, expanded, compressed. And we in the visual effects industry are affected by all of this, at all phases, and must keep track of it. (To be fair, I’m speaking myopically and somewhat selfishly — because I’m a VFX supervisor, but all departments on a film are critical.)

In many production-tracking systems out there, the focus is on postproduction. But VFX starts (or should start) during development. So, we need a production-tracking system where we can keep track of script versions, changes to those scripts, initial bids, subsequent bids, storyboards, animatics, previz — and then have all that information seamlessly migrate into the production phase, through postproduction and delivery. This is where V-Slate comes in.

V-Slate was developed by VFX producer Alejandro Diego von Dorrer, based on his multidecade experience as a partner/producer at Ollin VFX in Mexico City and as a studio-side producer on multiple shows for Amazon Studios. The backbone of V-Slate is FileMaker Pro (which is no stranger in VFX), but Von Dorrer has written a substantial tool set to track scripts, schedules, budgets, financials, vendors and deliveries. Further, reports can be quickly built and exported to be delivered to production so they also know how things are going.

V-Slate is primarily integrated with Autodesk’s Flow Production Tracking (a.k.a. ShotGrid, née ShotGun), but Von Dorrer has plans to expand into other systems such as FTrack. V-Slate pulls and pushes data from Flow, including access to clips. VFX supes can select multiple clips or playlists and download the clips for review, as opposed to hunting in the Flow interface.

We used this on Prime Video’s I’m A Virgo, which predominantly used old-school effects like forced perspective, miniatures, puppets and other in-camera gags — things that aren’t usually tracked in VFX production-tracking software — because all pieces were being created and prepped before cameras rolled — but the VFX team was still integrally involved. Von Dorrer customized V-Slate to track all that information and then export the VFX plans to PDFs, which were distributed with call sheets to the rest of the crew — all of whom were critical to executing the shots.

V-Slate is definitely meant for full film productions, and it comes with a per-production cost — but it also includes support. The “full production,” however, doesn’t exclude low-budget or indie films. In fact, something like V-Slate would keep costs down — because planning, prep work and tracking costs is all about reducing waste. That, of course, leads to leaner productions.

Website: v-slate.com
Price: $9,500 for 24 months per project

 

InstaMAT
InstaMAT layering

InstaMAT

The people who brought us InstaLOD have come up with a new product five years in the making: InstaMAT. It’s hard to qualify and quantify InstaMAT because it does so many things, and in fact, I’m barely going to scratch the surface. Let’s boil it down to the company’s own description: “Elemental tools for the design and automation of 3D materials, assets and texturing.” I think someone on Discord said, “It’s like if Houdini, Substance Designer and Substance Painter had a baby.” Both descriptions are a bit reductive but give us a good starting point.

On the surface level (pun unintended), you get a combination of procedural materials and painting tools. Choose from a library of prebuilt materials, like metals, woods or rocks, and throw it onto a mesh. It can be a layered system in a stack where you can blend materials, elements or textures. Paint hand strokes or add decals, all with UDIM support. And then bring them into other DCCs with integrations and plugins for Maya, Max, Blender, Unity, Unreal (and there are future plans for Houdini).

There are plenty of prefab accessory tools for anything you were doing in other software. For example, there is a Materialize Image function to convert photos into PBR materials, so your photo is transformed into a node-based shader with the albedo, normals, height, occlusion and roughness. There are scaling tools to dynamically adapt to resolutions. You can create instances of materials with promoted parameters (like in Houdini and Unreal). There is a neural style transfer node for stylizing the looks.

Further, InstaMAT looks beyond just creating textures for a single, unique object. Abstract is cognizant of larger pipelines for VFX and game development. That’s why there are lots of workflows for scaling processes — making things procedural. Functions like assigning materials across many objects, filtered by wildcards in the names of objects. Instancing materials with dependencies tied to data within the meshes. And trying not to depend on UVs for texturing but instead determining surfaces through mesh volumes.

But wait: This is just the bare-bones, top-level tool. The rabbit hole goes deep quickly. All these functions are based on nodal systems you can drill down into. Much like Unreal Blueprints, Substance Designer graphs or Houdini systems, you can get to a granular, programming-language level — all nodal. So, the amount of customization is essentially infinite. Through Element Graphs and what they call “Atom Graphs,” everything (or nearly everything) is an accessible node, and each system can be encapsulated in compressed functions.

It’s all a little intimidating if you haven’t touched the nodal workflows, but honestly, in a world with Houdini and Blender nodes (or Maya’s Bifrost, Max’s TyFlow or Mari and Substance Designer’s nodes), I think you might be intentionally avoiding it. So, InstaMAT might be a great place to start — because if you are an individual or small company making under $100,000 a year, you can get InstaMAT for free. And further, once you can afford it, you can opt for a perpetual license or a subscription — which is quite nice.

Website: instamaterial.com

 

Creation Effects: Black Hole
Creation Effects: Black Hole

Creation Effects: Black Hole

Noel Powell, the creative driver behind the Creation Effects tools for After Effects, has been busy creating a new set of After Effects templates geared toward updating its Space Effects kit with three new templates: The first one is the Black Hole template.

Based on NASA simulations and imagery, and no doubt influenced by the Kip Thorne-inspired imagery from Interstellar, the Black Hole disc template starts you out with the default accretion disc, with stars being stretched and pulled and around the event horizon. However, there are seven animations that Powell used to create the promo videos — just to get you started.

The scene is set in After Effects’ 3D space, so modifying your camera will give you the correct perspective as you change your vantage point. Plus, the background star field is on a huge cube, which provides flexibility with your camera — you will always see stars no matter which direction you face.

Each feature of the black hole is on a different layer with controllable features, but the best way to control the look is through the master control layer, which has parameters tied to all the layers with expressions. The list of parameters is much too long to list here. However, the response of the comp is fast enough that you can play with the settings and dial in the look you like. So, you can get to the Interstellar look, or you can turn off the accretion disc and the glows, and what you have left is the lensing effect of the star background getting warped and refracted through the gravitational field of the black hole.

And if you want to evoke Disney’s 1970s-era movie, The Black Hole, you have the option to go with the black-hole-funnel look as well.

As usual, the documentation is thorough and self-explanatory, with a darn good tutorial. Black Hole on its own is $39, or you can get it in the Space Effects bundle for $99. Either way, it’s a total bargain.

 

Creation Effects: Terra
Creation Effects: Terra

Creation Effects: Terra

The Terra template is specifically for making high Earth orbit or distant shots from space. Like other Creation Effects, you have controls in a master control with parameters that manipulate individual layers, which include the continents during the day or night, with the option of city lights. Water, clouds and atmosphere are on their own customizable layers.

Earth models are available at 32MP (8,000 x 4,000) texture maps or 128MP (16,000 x 8,000), depending on how close you want to get. These are mapped onto a 3D sphere, so lighting within After Effects will illuminate your Earth appropriately.

The water has specularity, brightness and saturation controls. The clouds offer parameters for the rotation that are separate from the planet. The density can be tweaked, which is a function of opacity. Plus, shadows can be added with a combination of embossing or an offset for long shadows.

And the atmosphere (as opposed to the clouds) is the dangerously thin layer around our planet, only really seen on the edges of Earth. More specifically, this looks more intense when the sun is behind the Earth — backlighting that atmosphere. For realism, this is usually pretty subtle — but if you want to go Bayhem on it, you have that option too!

The package is bundled with Creations 15 lens flares to take pace of the old, tired Adobe flares. You can drag the flare into your comp, and it will tether to the position of the sun. One bummer is that the flare isn’t automatically occluded, so it’s recommended to animate the flare — but I bet with some fancy After Effects-ing, you could get a mask from Earth and drive an occlusion in the flare layer. And as a bonus you get the Moon!

Each of the layers work pretty well on their own, but you can dig deeper into each pre-comp to customize everything to taste. Like Black Hole, Terra is a mere $39 but can be found in the Space Effects package.

 

Creation Effects: Solaris
Creation Effects: Solaris

Creation Effects: Solaris

As with the Black Hole template, Powell has turned to NASA as a resource for footage and inspiration to make a 3D template for creating glorious sun animation. Solaris uses footage of solar flares, prominences, coronal mass ejections and the sun’s surface from NASA. 25 different solar elements and five 8K surface textures.

The template is, again, in 3D space, so you have flexibility in where you place your camera, and the scene will remain appropriately in perspective. The solar elements are on planes attached to the surface of the sun, so when you adjust the parameters, such as positions and orientation, the flares and CMEs remain attached to the surface. There are also After Effects-made prominences that are more customizable than the footage-based elements, so you can keep within reality or make things more extreme if you like.

Although, as in the other templates, there are plenty of examples that match the shots in the demo reel for Solaris, Powell has also included a “Build Your Own Sun” template that can be used to follow the tutorial. But even better, stepping through building the sun gives insight into how the different components work together. What this means is that you can better build customized suns for your sci-fi short or DIY version of 3-Body Problem.

Like other Creation Effects templates, most of the controls are in a master control layer, where you can adjust the rotation of the sun, position and radius; the hue and glow controls, as well as some edge controls to roughen the edge to make it feel more organic. All the prominences have individual controls within the control layer.

The package also offers a Heat Haze control for that signature heat distortion. Powell has thrown in a few more lens flares from the Creation Effects Lens Flare Collection. Some sun/heat-themed titles from the Creation Effects Title Effects collection. And to top it off, you also get 19 appropriate sound effects.

Solaris is also $39. So if you splurge and get the whole Space Effects combo pack, you are already saving some money just on the Black Hole, Terra and Solaris templates alone.

Website: creationeffects.com
Price: $39 (for individual tool), $99 (for bundle)

 


Todd Sheridan Perry is an award-winning VFX supervisor and digital artist whose many credits include I’m A Virgo, For All Mankind and Black Panther. He can be reached at todd@teaspoonvfx.com.

‘The Most Precious of Cargoes’ Oscar-Winning Director Pens Op-Ed on Rising Antisemitism

French director Michel Hazanavicius, helmer of the multi-Oscar-winning The Artist and of this year’s animated feature Cannes and Annecy selection The Most Precious of Cargoes, has published a deeply personal piece in Le Monde addressing the increasing occurrences of antisemitic violence across Europe. Based on the novel by Jean-Claude Grumberg, The Most Precious of Cargoes is a story about the transformative power of finding family, set against the backdrop of the Holocaust.

Hazanavicius is descended from Jewish grandparents who fled to France from persecution in 1920s Lithuania and Poland, only to be faced with the genocidal violence of the Nazi occupation in World War II. With more and more antisemitic incidents reported across the continent, as well as North America, in the last year, the filmmaker put to pen his feelings about being Jewish in our current times:

“Why, for some time, do I, who am Jewish among other things, who has never really given a damn, have the impression of being more and more obliged to be Jewish? To react as a Jew, to think as a Jew, basically to be Jewish above all,” Hazanavicius wrote.

In another passage, he questions, “Why, when we put Netanyahu on trial, do I too often hear the trial of Israel, or even the trial of the Jews, instead of simply putting the extreme right on trial… Why couldn’t a Jewish asshole just be an asshole? Why does every Jew who says or does something stupid have to take all his people with him? Why do I feel like, for a while now, Jews are the coolest enemies to hate? Much cooler than the Russians or the Chinese, for example.”

“…Why do I have the impression that when we have succeeded in making the Jewish genocide an event like any other, or a very exaggerated event, or even an event too often exploited by the Jews themselves to justify their power, then the anti-Jewish hatred will be able to flourish in complete peace, in quiet serenity?”

The full piece (in French) is available on Le Monde‘s website.

[H/T Deadline]

 

Hollywood Unions Issue Statement of Support Ahead of Animation Guild Negotiations

Unions and guilds representing workers across the many varied strata of Hollywood’s film and television production industry have joined together in support of The Animation Guild (IATSE Local 839). TAG’s Master Collective Bargaining Agreement negotiations with the Alliance of Motion Picture and Television Producers (AMPTP) commence August 12, and the current contract is due to expire August 16. As previously reported, a kick-off rally is planned for this Saturday.

The American Federation of Musicians (AFM), Directors Guild of America (DGA), International Alliance of Theatrical Stage Employees (IATSE), International Brotherhood of Electrical Workers Local 40 (IBEW), International Brotherhood of Teamsters Local 399 (IBT), Laborers International Union of North America Local 724 (LiUNA!), Operating Plasterers & Cement Masons International Association (OPCMIA) Local 755, Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA), United Association Plumbers Local 78 (UA), Writers Guild of America East (WGAE), and Writers Guild of America West (WGAW) issued the following joint statement of solidarity:

“We stand with the members of TAG as they seek contractual provisions that set fair wages and working conditions, prevent overwork, and safeguard workers from the impact of artificial intelligence. TAG negotiates independently of IATSE’s West Coast Studio Locals to address the unique priorities of animation workers, and they do so with our full collective backing.

We also call on the AMPTP to negotiate in good faith, show you value and respect your animation workers, and make meaningful moves to address their specific priorities.”

All industry union members as well as supporters are welcome to the “Stand with Animation Contract Negotiations Kickoff Rally” on Saturday, August 10 from 5-6:30 p.m. at IATSE Local 80 at 2520 West Olive Avenue, #Suite 200 in Burbank. RSVP at AnimationGuild.org/Rally2024.

 

How ‘Harold and the Purple Crayon’ Director Carlos Saldanha & VFX Team Found the Colors of Imagination

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Carlos Saldanha

‘When I read the script, I immediately connected with the promise of bringing imagination to life, which is the essence of my animation background.’

— Director Carlos Saldanha

 

 

A staple on any respectable nursery room bookshelf, Crockett Johnson’s Harold and the Purple Crayon has electrified imaginations with the purity of its wonder since it was first published back in 1955. It’s a simple fantasy tale of a four-year-old boy named Harold whose drawing instrument magically brings to life whatever he has a mind to conjure up.

After a long and circuitous Hollywood development route over several decades that included pit stops on the creative road maps of animation legend Henry Selick (The Nightmare Before Christmas) and music video maestro Spike Jonze (Being John Malkovich, Her), a live-action hybrid adaptation directed by two-time Oscar nominee Carlos Saldanha (Ferdinand, Ice Age, Rio) has finally arrived this summer as an ideal family-style offering to beat the heat.

Harold and the Purple Crayon [images c/o Sony Pictures Entertainment]
Coloring Outside the Lines: Veteran director Carlos Saldanha and his team used a mix of simple and sophisticated animation techniques as well as live-action filmmaking to bring Crocket Johnson’s charming 1955 classic to life.
“When I started, it was an odd thing because we were at Blue Sky Studios for such a long time, and when that partnership with Disney didn’t happen, we found ourselves out of the loop in the animation world until this project came along,” Saldanha tells Animation Magazine. “It came to me the day after they closed the studios, and it was such a bittersweet moment because I was letting go 28 years of life with animation and embarking on a whole new adventure.”

Based on a screenplay from David Guion and Michael Handelman (Night at the Museum: Secret of the Tomb) and executive produced by Jeremy Stein and Jenny Hinkey with producer John Davis and Sony Pictures, Harold and the Purple Crayon depicts little Harold as a childlike adult and suddenly transports himself into the physical world. When that tool of imagination accidentally falls into the hands of a frustrated fantasy author, Harold and his friends tap into their creativity to rescue the world and restore order to both realities.

Harold and the Purple Crayon [images c/o Sony Pictures Entertainment]

This colorful PG-rated adventure uses multiple styles of 2D animation before transitioning into a modern landscape for a series of lighthearted madcap escapades. It stars Zachary Levi as Harold, Lil Rel Howery, Zooey Deschanel, Benjamin Bottani, Jemaine Clement, Tanya Reynolds and Alfred Molina.

“When I read the script, I immediately connected with the promise of bringing imagination to life, which is the essence of my animation background,” recalls Saldanha. “I thought this would be a great project to combine those two skills, to be able to bring the thematics of the animation itself with a mixture of live action.”

VFX supervisor Matt Welford (Edge of Tomorrow, District 9) came on board Harold and the Purple Crayon to help deliver the special magic Saldanha envisioned. After a few productive early meetings, Welford was fully committed to the challenge.

Matt Welford
Matt Welford

“I’ve done a lot of various VFX films over the years, but it’s not very often that family-friendly films with huge VFX like this come across your desk, so when they do you look at them,” Welford says. “I have two young children at home and my wife is a teacher, so everyone in the family was very familiar with the books.”

In adapting Harold and the Purple Crayon for the big screen, there were several key elements to be respectful of while capturing the sheer joy that made Johnson’s source material so timeless.

“I read the books to my kids and I wanted to be able to convey a story where I would stick to the foundations of why I fell in love with the books in the first place,” Saldanha explains. “It’s about magic of imagination, the energy of this character and the message that comes across. Then we’re able to advance the story to a live-action world where this young character in the book becomes an adult. But it’s an adult that’s lived his whole life in the books. So it’s an adult with that level of innocence and creativity that’s not common in the real world.”

The Brazilian director says he loves that premise. “It’s about somebody more innocent and pure coming in to bring us back to that magic of believing in ourselves and how imagination can change your life,” he says. “I kept imagining if I had a purple crayon that it would be fun to do those things. But to make it happen in 3D, I had to use Matt’s brain to come up with a way to make it feel cool but, at the same time, contemporary and still be true to the book.”

Harold and the Purple Crayon [images c/o Sony Pictures Entertainment]

Harold and the Purple Crayon [images c/o Sony Pictures Entertainment]

Bent Image to the Rescue

Welford wore multiple hats on this ambitious undertaking and oversaw not only the dual styles of animation work in the film but also the fusion of live-action and CG visual effects.

“When I came aboard, they’d already been talking with various animation houses,” he adds. “I’d just recently come off of an independent feature called The Water Man and there was a lot of hand-drawn animation in that movie by a small boutique studio in Oregon called Bent Image Lab. They traditionally do commercial work, but they’ve dipped their toes into a few animation features. I was fortunate enough to work with them and brought them on to bid the work and introduced them to Carlos. They started doing a few early tests and designs for us and, through that process, ended up coming aboard as our vendor and our partner to put together what I think is some really interesting visual designs and hand-drawn 2D animation.”

Saldanha tried to keep the plain style of the original book for the first few minutes of the film, then show the progression from simplistic drawings into something that was still 2D animation but allowed for a little more three-dimensional elements in the process. Bent Image Lab was key in developing a animation style and visual language that shows the evolution of this pint-sized character from a precocious child into adulthood with the full flavor of the classic books.

Modulating actor Zachary Levi’s energetic performance required multiple preproduction conversations and on-camera takes to find a perfect balance of a naive man-child experiencing a far more dangerous realm than the comfortable sanctity of Harold’s familiar book pages.

Harold and the Purple Crayon [images c/o Sony Pictures Entertainment]“Zach was already attached to the project when I arrived. When we had our first conversations, he had a very clear idea of how he saw the Harold character of the book as an adult,” Saldanha says. “He was a fan of the book and wanted to bring that innocence, but at the same time bring the heart of this character. He stuck to the childlike principles but in an adult body. And that’s part of the lessons learned, too. In the book, he draws things and gets into trouble and then he draws himself out. Part of the lesson is that sometimes you can’t draw your way out of some things in this real world and that’s the sentiment that he carried through it.

“Everybody in the cast was a big fan of the story, and we wanted people that really loved the essence of that. In knowing my work as an animation director, they were key for my debut as a live-action director and they knew my style of comedy and sensibility. Even though at first glance, the movie is for kids, I bring in elements from the animation world where the subtlety of the comedy and the nuances of the live-action characters will please a lot of parents. You bring the nostalgia of the drawings, but you [also] bring the reality of their life stories. They all carry real emotion into the story, and I love the cast. Everybody embraced what we were going for, and at the end, I think the project was very unified by their acting and their passion.”

 


Sony’s Harold and the Purple Crayon was released in theaters on August 2.

 

Aircraft Pictures Buys Back Stake from Corus

Corus Entertainment’s recent cost-cutting measures have provided an opportunity for Oscar- and Emmy-nominated scripted content producer Aircraft Pictures to buy back the shares previously acquired by the media giant. Both companies are based in Canada.

Aircraft principals Anthony Leo and Andrew Rosen are now once again the company’s sole shareholders. The shares, which were sold to Corus two years ago, were repurchased for an undisclosed fee. “Our team at Aircraft Pictures has been truly fortunate to work with our colleagues at Corus over the past two and half years,” said Leo. “This partnership has allowed Aircraft to take advantage of additional resources and opportunities that have helped position the company for growth as we head into our 20th year in business.”

Last month, Corus announced it was reducing its full-time workforce by 25%, cutting roughly 800 positions, as well as trimming or shutting down certain divisions. This includes halting development of new projects at Nelvana Studios, which has been a major contributor to Canadian animation for more than 50 years. The studio’s Vice President, Athena Georgaklis, was among the Corus-umbrella executives to depart in July.

The Toronto-based studio has been attached to several notable animation titles, including the series Summer Memories (with A&N Productions and Yeti Farm Creative) and feature film The Breadwinner (with Cartoon Saloon and Melusine Productions in association with exec producer Angelina Jolie), which was nominated for the Academy Award and Golden Globe for Best Animated Feature Film and won the L.A.Film Critics Award and Annie Award for Best Independent Animated Feature. Aircraft is currently co-producing Cartoon Saloon’s upcoming feature film Julián, with Sun Creature, Folivari and Wychwood Media. The project was presented at Cartoon Movie 2023.

The studio also produces live-action scripted content, including the international Netflix Top 10 chartmaker Geek Girl (also on Corus’ StackTV), which Nelvana and RubyRock, and long-running Hulu series Holly Hobbie, in association with Cloudco and Wexworks Media.

[Source: Deadline]

 

Anime Platform Crunchyroll Sails Past 15 Million Subscribers

Global anime streamer Crunchyroll has surpassed 15 million monthly subscribers, attracting otaku around the world with its library of well over 50,000 episodes and films, — as well as music, live events, theatrical releases, gaming, ecommerce and more.

The platform adds up to 60 new series and additional seasons of returning series every season. With popular flagship shows such as Demon Slayer Kimetsu no Yaiba, Jujutsu Kaisen, One Piece, Chainsaw Man and Solo Leveling. Last year, Crunchyroll partnered with SMEJ (Sony Music Entertainment Japan) to bring anime-related music to the service, including 3,300 music videos and concerts. Crunchyroll recently added new dub languages — Tamil and Telugu — to serve fans in India and beyond, bringing the total of dubbed languages to 12.

“Today marks an exciting milestone not only for Crunchyroll, but for the entire anime industry,” said Rahul Purini, President of Crunchyroll. “It is proof that the rich stories, characters and experiences that our partners create are resonating deeply with fans at record numbers all over the world. As the number of people excited about anime continues to explode and the breadth of content continues to widen, we believe it has never been a better time to be an anime fan.”

Crunchyroll recently updated its brand identity, including a modernized logo with a balanced eye symbol and revamped wordmark; a new font set called Crunchyroll Atyp that blends classic and modern elements for improved readability; and a vibrant color system featuring orange, black, white and taupe to reflect anime’s dynamic nature.

Animated Feature ‘That Christmas’ Unwraps Ed Sheeran Original on Dec. 6

Netflix announces that Ed Sheeran has written and recorded an original song for Locksmith Animation’s (Ron’s Gone Wrong) upcoming CG animated feature That Christmas. The track titled “Under The Tree” will feature in the animated film due to premiere on Netflix on Friday, December 6.

Produced by Locksmith Animation, directed by animation veteran Simon Otto (How to Train Your Dragon trilogy) and penned by Richard Curtis and Peter Souter, the film stars Brian Cox as Santa, Fiona Shaw (Ms. Trapper), Jodie Whittaker (Mrs. Williams) and Bill Nighy (Bill) as the residents of a charming seaside town where things turn upside down one Christmas.

Ed Sheeran [ph: Annie Liebovitz, 2023. Provided by Netflix]
Ed Sheeran [ph: Annie Liebovitz, 2023. Provided by Netflix]

“I’ve been mates with Richard Curtis for years, and we’ve done a load of fun work for charity, and then both were heavily involved in the movie Yesterday. He came to me two years ago to play me the rough of That Christmas. It was just sketches and voices, but it blew me away. So emotional, yet so heartwarmingly funny, like all Richard Curtis movies. I find since having kids, there’s a real lack of great animated children’s Christmas movies, so I thought this was such an amazing thing to make and put into the world.

“The scene that we wrote this song for is so heartbreaking, but so real for many people at Christmas spending it without the ones they love, for so many reasons. I got to work with my older brother on this which is such a rarity and a gift to work so closely with my only sibling, it felt so good to create something my children would watch, with their uncle, based in the country they live in. I find it mad that there isn’t more animated Christmas films for kids, but this is going to become a holiday staple, at least in our household. Hope everyone loves it, and enjoys the song, we had such a great time creating it.”

Otto added, “I’m beside myself for finally being able to talk about this small Christmas miracle that had landed in our film’s stocking. An original song by Ed Sheeran. Ed’s song inspired us to shape the key emotional moment in the film in a different way and it allowed us to interconnect the storylines in a way we couldn’t see before. The song has become the heart of the film ever since and it motivated us artists to bring our best and live up to the beauty and honesty it brings to the film. I’ll be forever grateful to Ed for gifting us with such an honest and beautiful piece.”

That Christmas [c/o Locksmith Animation / Netflix © 2024]
Ms Trapper (Fiona Shaw) in ‘That Christmas’ [Netflix © 2024]

Based on the trilogy of children’s books by multi award-winning writer/director Richard Curtis (Love Actually, Notting Hill, Four Wedding and a Funeral), That Christmas follows a series of entwined tales about family and friends, love and loneliness, and Santa Claus making a big mistake, not to mention an enormous number of turkeys!

“I’m so thrilled to have Ed’s beautiful song in our movie. It’s a film set in Suffolk … Ed lives in and loves Suffolk and completely understood the pitch and tone of what we were trying to do,” said Curtis, who is co-writer and executive producer on the film. “We’ve been friends for many years and — especially now that he’s a husband and a father — it’s really lovely to have him play such a key part in this film about love, children and family. And, of course, even if he wasn’t a friend and didn’t love Suffolk, how marvelous to have a wonderful new song by one of the greatest British songwriters ever.”

That Christmas [c/o Locksmith Animation / Netflix © 2024]
Santa (Brian Cox) and Dasher (Guz Khan) in ‘That Christmas’ [Netflix © 2024]

Animated ‘Mafalda’ Series in the Works with Netflix Argentina Slate

Loveable comic-book scamp Mafalda is getting a new animated series adaptation, announced Monday as part of Netflix’s “Made in Argentina” presentation. The project will be directed, produced and showrun by award-winning filmmaker Juan José Campanella, with Gastón Gorali as co-writer and general producer and Sergio Fernández as production designer. Campanella and Gorali’s studio Mundoloco CGI (Metegol / Underdogs).

Mafalda was created by Argentinian cartoonist Quino in 1964. The clever six-year-old-girl with a distinctive red bow won over readers, in particular because of her socially-conscious values which led her to become a figurehead of the Latin American youth movement in the ’60s and ’70s.

“Mafalda and her friends not only made me laugh a lot, but from time to time, they sent me to the dictionary. And each new word I learned came with the reward of a new laugh,” Campanella shared in a statement. “It’s our obligation to preserve the humor, timing, irony and observations of Quino. We know that we won’t be able to elevate Mafalda because she cannot be higher. But we dream that those of us who have been devoted to her since the first hour can share her with our children, and even if there are things reserved only for adults, we can all laugh out loud as a family, and why not, go to the dictionary from time to time.”

[Source: Variety]

 

SpongeBob’s 25th Birthday Party Continues with Immersive Apple Vision Pro Experience

In honor of the milestone 25th anniversary of SpongeBob SquarePants, Paramount+ and Nickelodeon have launched an immersive Bikini Bottom experience, exclusively for Apple Vision Pro. The undersea metro where the smash-hit animated series takes place is available for players to explore now.

With the Paramount+ app built for Vision Pro, users can transform their space into Bikini Bottom with a direct view of SpongeBob’s iconic pineapple home, and more. In the environment, users can interact with 3D houses and characters from the series, play a mini “Jellyfishing” game, and watch all of their favorite content on Paramount+ alongside SpongeBob and friends.

Bikini Bottom Vision Pro

In the Bikini Bottom environment for Vision Pro, visitors can:

  • Interact with houses and characters from the series: Tap on any of the houses to interact with SpongeBob characters voiced by the original cast, including Tom Kenny as SpongeBob SquarePants, Bill Fagerbakke as Patrick Star and Rodger Bumpass as Squidward. Users can also tap bubbles to pop them.
  • Play a mini-Jellyfishing Game: Tap on SpongeBob at any time to open the “Jellyfishing” game. To play, users can tap to catch jellyfish before time runs out. The game is also available in a “free-play” mode so users can leisurely catch jellyfish while enjoying the Bikini Bottom environment. (Note: Selecting the character will pause video playback.)
  • Enjoy shows, movies and more from Paramount+: Stream SpongeBob SquarePants and other content from Paramount+. When you watch content in Bikini Bottom, the environment dims, and SpongeBob will watch along with you while he sits nearby enjoying some popcorn.

Bikini Bottom Vision Pro

The interactive Bikini Bottom experience is part of a robust product rollout on Paramount+ for SpongeBob’s 25th anniversary celebration. Subscribers can check out new features and content across the service including new profile avatars, a refreshed SpongeBob Universe collection, SpongeBob takeover on the Paramount+ app loading page, and more.

To visit Bikini Bottom, fans need to download the Paramount+ app for Apple Vision Pro.

Toei Boots Up New Feature ‘Hypergalactic’ with Roblox and Fortnite Partnerships

Spaceport has struck a licensing deal with Toei Animation (One Piece, Dragon Ball) for the storied Japanese studio’s latest feature film project, Hypergalactic. The partnership aims to stake out new territory for fan engagement by integrating the movie IP into user-generated content (UGC) platforms including Roblox and Fortnite. Spaceport’s technology allows owners to license IP to multiple game developers and content creators simultaneously, and at scale; the expansive ecosystems of Roblox and Fortnite serve more than 80 million users.

“We are thrilled to collaborate with Toei Animation on Hypergalactic to merge anime with cutting-edge virtual worlds,” said Spaceport Founder & CEO Le Zhang. “This partnership is more than just bringing new content to Roblox and Fortnite; it’s about empowering communities to organically create a limitless amount of deep and personal interactive experiences that resonate with fans and unlock new revenue streams for IP owners. For new IP like Hypergalactic, this is a chance to build the kind of fanbase and cultural impact that Toei achieved with Dragon Ball, One Piece and Digimon.”

Yoshi Izekawa, Head of International Co-Production at Toei Animation, commented, “This partnership with Spaceport is a significant milestone for Toei Animation. By leveraging Spaceport’s technology, we aim to bring Hypergalactic to life in ways that will engage and inspire our fans. We are pleased to share our latest feature and work directly with users to develop our new IP to the next level. This collaboration shows the vast potential of UGC platforms to revolutionize entertainment and fan engagement.”

Hypergalactic was announced ahead of its sales launch at the European Film Market in Berlin early this year. Izekawa told The Hollywood Reporter at the time:

“It’s a project that we have been working on for a little over seven years. We’re trying to bring [anime] aesthetics into the movie so that our anime audience enjoys it, and also those who’ve never experienced Japanese anime. For the characters, we teamed up with the creator of Sonic the Hedgehog [Naoto Ohshima]. He’s a big contributor to this project, bringing all his expertise, experience and skills. The story is after Earth is invaded by aliens, a 12- or 13-year-old girl and her baby brother are separated from their parents. To search for them, they need the help of a mysterious sentinel called the Ocon, which is very mischievous and untrustworthy.”

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