U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on...
U.K.-based real-time whole body solving animation specialist IKINEMA has teamed up with the VR/AR veterans at MWM Immersive to help bring their latest virtual...
The annual computer graphic and interactive technology confab SIGGRAPH 2018, which took place at the Vancouver Convention Center Aug. 12-16, was a big success....
Farnham, UK-based IKINEMA (www.ikinimea.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for...
A fresh approach to do-it-yourself, full-performance motion capture will be one of the gamechanging solutions showcased at this year’s Real-Time Live! at SIGGRAPH. The...
IKinema has developed a virtual reality extension for its full-body inverse kinematics middleware RunTime, taking its existing capabilities mainstream and enabling developers to easily...
U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands....
+ OptiTrack will show off the large scale, high precision capabilities of its mocap system with a wide area, interactive VR basketball experience. Participants...
The CG Student Awards, sponsored by Autodesk, has opened the call for entries for the 2015 contest. The event showcases excellence in computer graphics...
Luxology has integrated IKinema inverse kinematics (IK)'s RunTime technology into its just released 3D content creation software, modo 601. Although known for its game...
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok