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Watch ‘The Voice in the Hollow’: An African Horror-Fable Powered by Unreal Engine

The dangers of jealousy and ambition are laid bare in the atmospheric, supernatural new mixed-technique animated short The Voice in the Hollow — a texturally rich...

Cyber Group Studios’ ‘Giganto Club’ Premieres on YouTube Kids Thursday

Cyber Group Studios, a leading producer and distributor of animated series for children and families worldwide, best known for its award-winning preschool show Gigantosaurus,...

BRON’s Jason Chen Talks Remote Collaboration with Unreal Engine

Epic Games has today released the second volume of its Virtual Production Field Guide, a free in-depth resource for creators at any stage of...

Xsens Launching MotionCloud for MVN at CES with Beta

Xsens, the leading innovator in inertial motion tracking technology for 3D character animation, sports, health and ergonomics, will launch MotionCloud service for MVN users...

Tech Reviews: Faceware’s Mark IV Headcam System and the Entry-Level Wacom One

Faceware’s Mark IV System Austin-based Faceware (formerly known as Image Metrics) has established itself firmly in the niche market of facial motion capture and is...

Xsens Launches ‘HomeCap’ Campaign to Support At-Home MoCap Artists

With major studios transitioning to home-based motion-capture during lockdown, leading motion-capture technology developer Xsens is launching the HomeCap campaign, aiming to turn the spotlight...

Hinge Explores Xsens Possibilities with Toonami’s ‘Forge’

Animation fans know that Cartoon Network’s Adult Swim late night block is the place to go for edgy, experimental shows -- and its sub-brand...

Xsens Take Mo-Cap to New Heights with MVN Analyze & MVN Animate ‘19

Motion tracking technology innovator Xsens has launched MVN 2019 for it’s Analyze and Animate product lines. After introducing Xsens’ groundbreaking new motion-capture Engine, this...

SIGGRAPH 2018: It’s a Wrap!

The annual computer graphic and interactive technology confab SIGGRAPH 2018, which took place at the Vancouver Convention Center Aug. 12-16, was a big success....

IKINEMA Brings Live Animation Innovations for VR/MR to SIGGRAPH

Farnham, UK-based IKINEMA (www.ikinimea.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for...

New Approach to DIY Mo-Cap Unwraps at SIGGRAPH Real-Time Live!

A fresh approach to do-it-yourself, full-performance motion capture will be one of the gamechanging solutions showcased at this year’s Real-Time Live! at SIGGRAPH. The...

SIGGRAPH Reveals Games, Real-Time Highlights

Organizers of the 45th SIGGRAPH conference on CG and interactive applications (Aug. 12-16, Vancouver) has made announcements about the groundbreaking games to be featured...

Blue Sky Icon Chris Wedge to Keynote at FMX 2018

Germany’s top animation and vfx confab FMX has announced the initial lineup for its upcoming event, which takes place April 24-27 in Stuttgart. Blue...

SIGGRAPH: Cloud Rendering, Real-Time, MoCap & VR Developments

Conductor Technologies launched its Conductor cloud rendering platform for VFX, VR and animation studios. The first enterprise-grade rendering service of its kind, Conductor is...

Xsens Launches Indie Program to Bring Mo-Cap to the Masses

Leading 3D motion tracking technology company Xsens announces the Xsens Indie Program, a new initiative designed to democratize the use of professional motion-capture solutions....

RSC’s ‘Tempest’ Goes 21st Century with Real-Time Digital Character

For the first time in its four-century history, William Shakespeare's stormy fantasy The Tempest will be presented with all the wonder and magic that...

Daily News Bytes

’Animation Throwdown’ Is Available to All After Geo-Limited Beta The collectible card game app featuring a mashup of Fox animation characters is live in the...

GDC News Bytes

+ OptiTrack will show off the large scale, high precision capabilities of its mocap system with a wide area, interactive VR basketball experience. Participants...
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