SIGGRAPH 2016, taking place July 24-28 at the Anaheim Convention Center under the tagline “Render the Possibilities,” will once again present its renowned Technical Papers program — an international forum for scholarly work in computer graphics and interactive techniques. The ACM SIGGRAPH YouTube Channel has posted a program trailer as a preview to this year’s conference.
SIGGRAPH 2016 accepted 119 juried technical papers (162 total, out of 467 international submissions). This includes work in the ares of geometry/modeling (33%), image (19%), animation (14%), rendering (12%), physical simulation (10%), displays/virtual reality (5%), acquisition (5%) and interaction (3%).
“Among the trends we noticed from this year’s submissions was that research in core topics continues while the field itself broadens and matures. We saw nine papers on fabrication, and more synergy between topics such as machine learning, perception, and high-level interaction,” said SIGGRAPH 2016 Technical Papers Program Chair John Snyder.
Some of this year’s highlights are:
SketchiMo: Sketch-Based Motion Editing for Articulated Characters
Byungkuk Choi, Roger Blanco I. Ribera Korea, Seokpyo Hong, Haegwang Eom, Sunjin Jung, and Junyong Noh, Korea Advanced Institute of Science and Technology; and, J.P. Lewis and Yeongho Seol, Weta Digital Ltd.
AutoHair: Fully Automatic Hair Modeling From A Single Image
Menglei Chai, Tianjia Shao, Hongzhi Wu, Yanlin Weng, and Kun Zhou, ZhejiangUniversity
Shadow Theatre: Discovering Human Motion From a Sequence of Silhouettes
Jungdam Won and Jehee Lee, Seoul National University
Mapping Virtual and Physical Reality
Qi Sun and Arie Kaufman, Stony Brook University; Li-Yi Wei, University of Hong Kong
Flow-Guided Warping for Image-Based Shape Manipulation
Romain Vergne and Georges-Pierre Bonneau, Université Grenoble Alpes Centre national de la recherche scientifique, INRIA; Pascal Barla, INRIA; and, Roland W. Fleming, Justus-Liebig-Universität Gießen